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* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
246 lines
7.9 KiB
Plaintext
246 lines
7.9 KiB
Plaintext
/obj/item/generic_item
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name = "unusual object"
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desc = "An unusual object of some sort."
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icon = 'icons/obj/props/items.dmi'
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icon_state = "old_handheld"
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var/on = 0
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var/icon_state_off = "old_handheld"
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var/icon_state_on = "old_handheld_on"
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var/activatable_hand = 1
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var/togglable = 1
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var/text_activated = "The item turns on."
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var/text_deactivated = "The item turns off."
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var/effect = 0
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var/object = 0
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var/sound_activated = 0
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var/delay_time = 0
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var/icon_off = 0
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var/icon_on = 0
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/obj/item/generic_item/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if(activatable_hand)
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if(!on)
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if(delay_time)
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if(!do_after(user, delay_time, target = src))
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return 0
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on = 1
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if(icon_on)
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icon = icon_on
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else
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icon = 'icons/obj/props/items.dmi'
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icon_state = icon_state_on
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if(user)
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user.visible_message(span_notice("[text_activated]"))
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update_icon()
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if(effect == 1)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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if(effect == 2)
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for(var/obj/machinery/light/L in GLOB.machines)
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if(L.z != user.z || get_dist(user,L) > 10)
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continue
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else
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L.flicker(10)
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if(effect == 3)
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for (var/mob/O in viewers(user, null))
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if(get_dist(user, O) > 3)
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continue
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var/flash_time = 10
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if(ishuman(O))
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var/mob/living/carbon/human/H = O
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if(H.nif && H.nif.flag_check(NIF_V_FLASHPROT,NIF_FLAGS_VISION))
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H.nif.notify("High intensity light detected, and blocked!",TRUE)
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continue
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if(FLASHPROOF in H.mutations)
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continue
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if(!H.eyecheck() <= 0)
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continue
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flash_time *= H.species.flash_mod
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var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
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if(!E)
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return
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if(E.is_bruised() && prob(E.damage + 50))
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H.flash_eyes()
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E.damage += rand(1, 5)
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else
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if(!O.blinded && isliving(O))
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var/mob/living/L = O
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L.flash_eyes()
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O.Weaken(flash_time)
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if(effect == 4)
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var/atom/o = new object(get_turf(user))
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src.visible_message(span_notice("[src] has produced [o]!"))
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if(sound_activated)
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playsound(src, sound_activated, 50, 1)
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else if(togglable)
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if(delay_time)
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if(!do_after(user, delay_time, target = src))
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return 0
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on = 0
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icon_state = icon_state_off
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if(icon_off)
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icon = icon_off
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else
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icon = 'icons/obj/props/items.dmi'
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if(user)
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user.visible_message(span_notice("[text_deactivated]"))
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update_icon()
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/client/proc/generic_item()
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set category = "Fun.Event Kit"
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set name = "Spawn Generic Item"
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set desc = "Spawn a customisable item with a range of different options."
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var/s_activatable = 0
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var/s_togglable = 0
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var/s_icon_state_on = 0
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var/s_icon = 0
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var/s_icon2 = 0
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var/s_delay = 0
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var/s_text_activated = 0
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var/s_text_deactivated = 0
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var/s_effect = 0
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var/s_sound = 0
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var/s_object = 0
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var/list/icon_state_options = list("old_handheld",
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"old_handheld_on",
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"switch",
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"switch_on",
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"chalice",
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"staffofnothing",
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"staffofchange",
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"staffofanimation",
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"staffofchaos",
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"scroll_rolledup",
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"scroll_blank",
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"scroll_text",
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"scroll_textseal",
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"scroll_rolledupseal",
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"revolver",
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"universal_id",
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"universal_id_glow",
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"partypopper",
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"partypopper_e",
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"screwdriver",
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"screwdriver_glow",
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"crystal",
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"crystal_red",
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"old_phone",
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"old_phone_on",
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"flash",
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"flash_red",
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"flash_burnt",
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"techball_green",
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"techball_yellow",
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"techball_red",
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"techball_blue",
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"fleshorb",
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"fleshorb_moving",
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"Upload Own Sprite")
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var/list/sound_options = list('sound/effects/alert.ogg',
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'sound/effects/bamf.ogg',
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'sound/effects/bang.ogg',
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'sound/effects/blobattack.ogg',
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'sound/effects/cascade.ogg',
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'sound/effects/clockcult_gateway_disrupted.ogg',
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'sound/effects/closet_close.ogg',
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'sound/effects/confetti_ball.ogg',
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'sound/effects/deskbell.ogg',
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'sound/effects/EMPulse.ogg',
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'sound/effects/Explosion1.ogg',
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'sound/effects/ghost.ogg',
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'sound/effects/Glassbr1.ogg',
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'sound/effects/lightningshock.ogg',
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'sound/effects/lighton.ogg',
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'sound/effects/magnetclamp.ogg',
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'sound/effects/pai_boot.ogg',
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'sound/effects/pai_login.ogg',
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'sound/effects/pai-restore.ogg',
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'sound/effects/radio_common.ogg',
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'sound/effects/refill.ogg',
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'sound/effects/siren.ogg',
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'sound/effects/smoke.ogg',
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'sound/effects/sparks1.ogg',
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'sound/effects/spray.ogg',
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'sound/effects/squelch1.ogg',
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'sound/effects/supermatter.ogg',
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'sound/effects/Whipcrack.ogg',
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'sound/effects/woodcutting.ogg')
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var/check_togglable
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if(!check_rights_for(src, R_HOLDER))
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return
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var/s_name = tgui_input_text(src, "Item Name:", "Name")
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var/s_desc = tgui_input_text(src, "Item Description:", "Description")
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var/s_icon_state_off = tgui_input_list(src, "Choose starting icon state:", "icon_state_off", icon_state_options)
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if(s_icon_state_off == "Upload Own Sprite")
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s_icon = input(usr, "Choose an image file to upload. Images that are not 32x32 will need to have their positions offset.","Upload Icon") as null|file
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var/check_activatable = tgui_alert(src, "Allow it to be turned on?", "activatable", list("Yes", "No", "Cancel"))
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if(!check_activatable || check_activatable == "Cancel")
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return
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if(check_activatable == "No")
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s_activatable = 0
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if(check_activatable == "Yes")
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s_activatable = 1
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s_text_activated = tgui_input_text(src, "Activation text:", "Activation Text")
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check_togglable = tgui_alert(src, "Allow it to be turned back off again?", "togglable", list("Yes", "No", "Cancel"))
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if(!check_togglable || check_togglable == "Cancel")
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return
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if(check_togglable == "No")
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s_togglable = 0
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if(check_togglable == "Yes")
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s_text_deactivated = tgui_input_text(src, "Deactivation text:", "Deactivation Text")
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s_togglable = 1
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s_icon_state_on = tgui_input_list(src, "Choose activated icon state:", "icon_state_on", icon_state_options)
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if(s_icon_state_on == "Upload Own Sprite")
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s_icon2 = input(usr, "Choose an image file to upload. Images that are not 32x32 will need to have their positions offset.","Upload Icon") as null|file
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s_delay = tgui_input_number(src, "Do you want it to take time to put turn on? Choose a number of deciseconds to activate, or 0 for instant.", "Delay")
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var/check_effect = tgui_alert(src, "Produce an effect on activation?", "Effect?", list("No", "Spark", "Flicker Lights", "Flash", "Spawn Item", "Cancel"))
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if(!check_effect || check_effect == "Cancel")
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return
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if(check_effect == "No")
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s_effect = 0
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if(check_effect == "Spark")
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s_effect = 1
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if(check_effect == "Flicker Lights")
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s_effect = 2
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if(check_effect == "Flash")
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s_effect = 3
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if(check_effect == "Spawn Item")
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s_effect = 4
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s_object = get_path_from_partial_text()
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var/check_sound = tgui_alert(src, "Play a sound when turning on?", "Sound", list("Yes", "No", "Cancel"))
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if(!check_sound || check_sound == "Cancel")
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return
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if(check_sound == "Yes")
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s_sound = tgui_input_list(src, "Choose a sound to play on activation:", "Sound", sound_options)
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var/spawnloc = get_turf(src.mob)
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var/obj/item/generic_item/P = new(spawnloc)
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P.name = s_name
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P.desc = s_desc
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P.icon_state_off = s_icon_state_off
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P.icon_state_on = s_icon_state_on
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P.activatable_hand = s_activatable
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P.togglable = s_togglable
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P.text_activated = s_text_activated
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P.text_deactivated = s_text_deactivated
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P.effect = s_effect
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P.sound_activated = s_sound
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P.delay_time = s_delay
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P.object = s_object
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P.icon_state = s_icon_state_off
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P.icon_off = s_icon
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P.icon_on = s_icon2
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if(s_icon)
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P.icon = s_icon
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P.update_icon()
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