Files
VOREStation/code/modules/eventkit/generic_objects/generic_item.dm
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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/obj/item/generic_item
name = "unusual object"
desc = "An unusual object of some sort."
icon = 'icons/obj/props/items.dmi'
icon_state = "old_handheld"
var/on = 0
var/icon_state_off = "old_handheld"
var/icon_state_on = "old_handheld_on"
var/activatable_hand = 1
var/togglable = 1
var/text_activated = "The item turns on."
var/text_deactivated = "The item turns off."
var/effect = 0
var/object = 0
var/sound_activated = 0
var/delay_time = 0
var/icon_off = 0
var/icon_on = 0
/obj/item/generic_item/attack_self(mob/user)
. = ..(user)
if(.)
return TRUE
if(activatable_hand)
if(!on)
if(delay_time)
if(!do_after(user, delay_time, target = src))
return 0
on = 1
if(icon_on)
icon = icon_on
else
icon = 'icons/obj/props/items.dmi'
icon_state = icon_state_on
if(user)
user.visible_message(span_notice("[text_activated]"))
update_icon()
if(effect == 1)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
if(effect == 2)
for(var/obj/machinery/light/L in GLOB.machines)
if(L.z != user.z || get_dist(user,L) > 10)
continue
else
L.flicker(10)
if(effect == 3)
for (var/mob/O in viewers(user, null))
if(get_dist(user, O) > 3)
continue
var/flash_time = 10
if(ishuman(O))
var/mob/living/carbon/human/H = O
if(H.nif && H.nif.flag_check(NIF_V_FLASHPROT,NIF_FLAGS_VISION))
H.nif.notify("High intensity light detected, and blocked!",TRUE)
continue
if(FLASHPROOF in H.mutations)
continue
if(!H.eyecheck() <= 0)
continue
flash_time *= H.species.flash_mod
var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
if(!E)
return
if(E.is_bruised() && prob(E.damage + 50))
H.flash_eyes()
E.damage += rand(1, 5)
else
if(!O.blinded && isliving(O))
var/mob/living/L = O
L.flash_eyes()
O.Weaken(flash_time)
if(effect == 4)
var/atom/o = new object(get_turf(user))
src.visible_message(span_notice("[src] has produced [o]!"))
if(sound_activated)
playsound(src, sound_activated, 50, 1)
else if(togglable)
if(delay_time)
if(!do_after(user, delay_time, target = src))
return 0
on = 0
icon_state = icon_state_off
if(icon_off)
icon = icon_off
else
icon = 'icons/obj/props/items.dmi'
if(user)
user.visible_message(span_notice("[text_deactivated]"))
update_icon()
/client/proc/generic_item()
set category = "Fun.Event Kit"
set name = "Spawn Generic Item"
set desc = "Spawn a customisable item with a range of different options."
var/s_activatable = 0
var/s_togglable = 0
var/s_icon_state_on = 0
var/s_icon = 0
var/s_icon2 = 0
var/s_delay = 0
var/s_text_activated = 0
var/s_text_deactivated = 0
var/s_effect = 0
var/s_sound = 0
var/s_object = 0
var/list/icon_state_options = list("old_handheld",
"old_handheld_on",
"switch",
"switch_on",
"chalice",
"staffofnothing",
"staffofchange",
"staffofanimation",
"staffofchaos",
"scroll_rolledup",
"scroll_blank",
"scroll_text",
"scroll_textseal",
"scroll_rolledupseal",
"revolver",
"universal_id",
"universal_id_glow",
"partypopper",
"partypopper_e",
"screwdriver",
"screwdriver_glow",
"crystal",
"crystal_red",
"old_phone",
"old_phone_on",
"flash",
"flash_red",
"flash_burnt",
"techball_green",
"techball_yellow",
"techball_red",
"techball_blue",
"fleshorb",
"fleshorb_moving",
"Upload Own Sprite")
var/list/sound_options = list('sound/effects/alert.ogg',
'sound/effects/bamf.ogg',
'sound/effects/bang.ogg',
'sound/effects/blobattack.ogg',
'sound/effects/cascade.ogg',
'sound/effects/clockcult_gateway_disrupted.ogg',
'sound/effects/closet_close.ogg',
'sound/effects/confetti_ball.ogg',
'sound/effects/deskbell.ogg',
'sound/effects/EMPulse.ogg',
'sound/effects/Explosion1.ogg',
'sound/effects/ghost.ogg',
'sound/effects/Glassbr1.ogg',
'sound/effects/lightningshock.ogg',
'sound/effects/lighton.ogg',
'sound/effects/magnetclamp.ogg',
'sound/effects/pai_boot.ogg',
'sound/effects/pai_login.ogg',
'sound/effects/pai-restore.ogg',
'sound/effects/radio_common.ogg',
'sound/effects/refill.ogg',
'sound/effects/siren.ogg',
'sound/effects/smoke.ogg',
'sound/effects/sparks1.ogg',
'sound/effects/spray.ogg',
'sound/effects/squelch1.ogg',
'sound/effects/supermatter.ogg',
'sound/effects/Whipcrack.ogg',
'sound/effects/woodcutting.ogg')
var/check_togglable
if(!check_rights_for(src, R_HOLDER))
return
var/s_name = tgui_input_text(src, "Item Name:", "Name")
var/s_desc = tgui_input_text(src, "Item Description:", "Description")
var/s_icon_state_off = tgui_input_list(src, "Choose starting icon state:", "icon_state_off", icon_state_options)
if(s_icon_state_off == "Upload Own Sprite")
s_icon = input(usr, "Choose an image file to upload. Images that are not 32x32 will need to have their positions offset.","Upload Icon") as null|file
var/check_activatable = tgui_alert(src, "Allow it to be turned on?", "activatable", list("Yes", "No", "Cancel"))
if(!check_activatable || check_activatable == "Cancel")
return
if(check_activatable == "No")
s_activatable = 0
if(check_activatable == "Yes")
s_activatable = 1
s_text_activated = tgui_input_text(src, "Activation text:", "Activation Text")
check_togglable = tgui_alert(src, "Allow it to be turned back off again?", "togglable", list("Yes", "No", "Cancel"))
if(!check_togglable || check_togglable == "Cancel")
return
if(check_togglable == "No")
s_togglable = 0
if(check_togglable == "Yes")
s_text_deactivated = tgui_input_text(src, "Deactivation text:", "Deactivation Text")
s_togglable = 1
s_icon_state_on = tgui_input_list(src, "Choose activated icon state:", "icon_state_on", icon_state_options)
if(s_icon_state_on == "Upload Own Sprite")
s_icon2 = input(usr, "Choose an image file to upload. Images that are not 32x32 will need to have their positions offset.","Upload Icon") as null|file
s_delay = tgui_input_number(src, "Do you want it to take time to put turn on? Choose a number of deciseconds to activate, or 0 for instant.", "Delay")
var/check_effect = tgui_alert(src, "Produce an effect on activation?", "Effect?", list("No", "Spark", "Flicker Lights", "Flash", "Spawn Item", "Cancel"))
if(!check_effect || check_effect == "Cancel")
return
if(check_effect == "No")
s_effect = 0
if(check_effect == "Spark")
s_effect = 1
if(check_effect == "Flicker Lights")
s_effect = 2
if(check_effect == "Flash")
s_effect = 3
if(check_effect == "Spawn Item")
s_effect = 4
s_object = get_path_from_partial_text()
var/check_sound = tgui_alert(src, "Play a sound when turning on?", "Sound", list("Yes", "No", "Cancel"))
if(!check_sound || check_sound == "Cancel")
return
if(check_sound == "Yes")
s_sound = tgui_input_list(src, "Choose a sound to play on activation:", "Sound", sound_options)
var/spawnloc = get_turf(src.mob)
var/obj/item/generic_item/P = new(spawnloc)
P.name = s_name
P.desc = s_desc
P.icon_state_off = s_icon_state_off
P.icon_state_on = s_icon_state_on
P.activatable_hand = s_activatable
P.togglable = s_togglable
P.text_activated = s_text_activated
P.text_deactivated = s_text_deactivated
P.effect = s_effect
P.sound_activated = s_sound
P.delay_time = s_delay
P.object = s_object
P.icon_state = s_icon_state_off
P.icon_off = s_icon
P.icon_on = s_icon2
if(s_icon)
P.icon = s_icon
P.update_icon()