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Conflicts: code/game/antagonist/station/rogue_ai.dm code/game/machinery/atmoalter/portable_atmospherics.dm code/game/machinery/spaceheater.dm code/modules/clothing/head/soft_caps.dm maps/exodus-5.dmm
82 lines
2.3 KiB
Plaintext
82 lines
2.3 KiB
Plaintext
/obj/item/clothing/head/soft
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name = "cargo cap"
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desc = "It's a peaked cap in a tasteless yellow color."
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icon_state = "cargosoft"
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item_state_slots = list(
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slot_l_hand_str = "helmet", //probably a placeholder
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slot_r_hand_str = "helmet",
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)
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var/flipped = 0
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siemens_coefficient = 0.9
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body_parts_covered = 0
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/obj/item/clothing/head/soft/dropped()
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src.icon_state = initial(icon_state)
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src.flipped=0
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..()
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/obj/item/clothing/head/soft/attack_self(mob/user)
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src.flipped = !src.flipped
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if(src.flipped)
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icon_state = "[icon_state]_flipped"
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user << "You flip the hat backwards."
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else
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src.icon_state = initial(icon_state)
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user << "You flip the hat back in normal position."
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update_clothing_icon() //so our mob-overlays update
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/obj/item/clothing/head/soft/red
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name = "red cap"
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desc = "It's a baseball hat in a tasteless red color."
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icon_state = "redsoft"
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/obj/item/clothing/head/soft/blue
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name = "blue cap"
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desc = "It's a peaked cap in a tasteless blue color."
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icon_state = "bluesoft"
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/obj/item/clothing/head/soft/green
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name = "green cap"
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desc = "It's a peaked cap in a tasteless green color."
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icon_state = "greensoft"
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/obj/item/clothing/head/soft/yellow
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name = "yellow cap"
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desc = "It's a peaked cap in a tasteless yellow color."
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icon_state = "yellowsoft"
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/obj/item/clothing/head/soft/grey
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name = "grey cap"
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desc = "It's a peaked cap in a tasteful grey color."
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icon_state = "greysoft"
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/obj/item/clothing/head/soft/orange
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name = "orange cap"
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desc = "It's a peaked cap in a tasteless orange color."
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icon_state = "orangesoft"
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/obj/item/clothing/head/soft/mime
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name = "white cap"
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desc = "It's a peaked cap in a tasteless white color."
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icon_state = "mimesoft"
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/obj/item/clothing/head/soft/purple
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name = "purple cap"
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desc = "It's a peaked cap in a tasteless purple color."
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icon_state = "purplesoft"
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/obj/item/clothing/head/soft/rainbow
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name = "rainbow cap"
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desc = "It's a peaked cap in a bright rainbow of colors."
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icon_state = "rainbowsoft"
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/obj/item/clothing/head/soft/sec
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name = "security cap"
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desc = "It's a field cap in tasteful red color."
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icon_state = "secsoft"
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/obj/item/clothing/head/soft/sec/corp
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name = "corporate security cap"
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desc = "It's field cap in corporate colors."
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icon_state = "corpsoft"
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