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VOREStation/code/modules/mob/living/life.dm
Chinsky cce6c3ce2d Merge pull request #10026 from Zuhayr/dronehats
Added hats for drones.
2015-08-13 17:49:03 +03:00

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/mob/living/Life()
set invisibility = 0
set background = BACKGROUND_ENABLED
..()
if (transforming)
return
if(!loc)
return
var/datum/gas_mixture/environment = loc.return_air()
if(stat != DEAD)
//Breathing, if applicable
handle_breathing()
//Mutations and radiation
handle_mutations_and_radiation()
//Chemicals in the body
handle_chemicals_in_body()
//Blood
handle_blood()
//Random events (vomiting etc)
handle_random_events()
. = 1
//Handle temperature/pressure differences between body and environment
if(environment)
handle_environment(environment)
//Check if we're on fire
handle_fire()
//stuff in the stomach
handle_stomach()
update_gravity(mob_has_gravity())
update_pulling()
for(var/obj/item/weapon/grab/G in src)
G.process()
if(handle_regular_status_updates()) // Status & health update, are we dead or alive etc.
handle_disabilities() // eye, ear, brain damages
handle_status_effects() //all special effects, stunned, weakened, jitteryness, hallucination, sleeping, etc
handle_actions()
update_canmove()
if(client)
handle_regular_hud_updates()
/mob/living/proc/handle_breathing()
return
/mob/living/proc/handle_mutations_and_radiation()
return
/mob/living/proc/handle_chemicals_in_body()
return
/mob/living/proc/handle_blood()
return
/mob/living/proc/handle_random_events()
return
/mob/living/proc/handle_environment(var/datum/gas_mixture/environment)
return
/mob/living/proc/handle_stomach()
return
/mob/living/proc/update_pulling()
if(pulling)
if(incapacitated())
stop_pulling()
//This updates the health and status of the mob (conscious, unconscious, dead)
/mob/living/proc/handle_regular_status_updates()
updatehealth()
if(stat != DEAD)
if(paralysis)
stat = UNCONSCIOUS
else if (status_flags & FAKEDEATH)
stat = UNCONSCIOUS
else
stat = CONSCIOUS
return 1
//this updates all special effects: stunned, sleeping, weakened, druggy, stuttering, etc..
/mob/living/proc/handle_status_effects()
if(paralysis)
paralysis = max(paralysis-1,0)
if(stunned)
stunned = max(stunned-1,0)
if(!stunned)
update_icons()
if(weakened)
weakened = max(weakened-1,0)
if(!weakened)
update_icons()
/mob/living/proc/handle_disabilities()
//Eyes
if(disabilities & BLIND || stat) //blindness from disability or unconsciousness doesn't get better on its own
eye_blind = max(eye_blind, 1)
else if(eye_blind) //blindness, heals slowly over time
eye_blind = max(eye_blind-1,0)
else if(eye_blurry) //blurry eyes heal slowly
eye_blurry = max(eye_blurry-1, 0)
//Ears
if(disabilities & DEAF) //disabled-deaf, doesn't get better on its own
setEarDamage(-1, max(ear_deaf, 1))
else
// deafness heals slowly over time, unless ear_damage is over 100
if(ear_damage < 100)
adjustEarDamage(-0.05,-1)
//this handles hud updates. Calls update_vision() and handle_hud_icons()
/mob/living/handle_regular_hud_updates()
if(!client)
return 0
..()
handle_vision()
handle_hud_icons()
return 1
/mob/living/proc/handle_vision()
return
/mob/living/proc/update_sight()
return
/mob/living/proc/handle_hud_icons()
handle_hud_icons_health()
return
/mob/living/proc/handle_hud_icons_health()
return