Files
VOREStation/code/game/objects/items/glassjar.dm
T
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00

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/obj/item/glass_jar
name = "glass jar"
desc = "A small empty jar."
icon = 'icons/obj/items.dmi'
icon_state = "jar"
w_class = 2
matter = list("glass" = 200)
flags = NOBLUDGEON
var/list/accept_mobs = list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse)
var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling
/obj/item/glass_jar/New()
..()
update_icon()
/obj/item/glass_jar/afterattack(var/atom/A, var/mob/user, var/proximity)
if(!proximity || contains)
return
if(istype(A, /mob))
var/accept = 0
for(var/D in accept_mobs)
if(istype(A, D))
accept = 1
if(!accept)
user << "[A] doesn't fit into \the [src]."
return
var/mob/L = A
user.visible_message("<span class='notice'>[user] scoops [L] into \the [src].</span>", "<span class='notice'>You scoop [L] into \the [src].</span>")
L.loc = src
contains = 2
update_icon()
return
else if(istype(A, /obj/effect/spider/spiderling))
var/obj/effect/spider/spiderling/S = A
user.visible_message("<span class='notice'>[user] scoops [S] into \the [src].</span>", "<span class='notice'>You scoop [S] into \the [src].</span>")
S.loc = src
processing_objects.Remove(S) // No growing inside jars
contains = 3
update_icon()
return
/obj/item/glass_jar/attack_self(var/mob/user)
switch(contains)
if(1)
for(var/obj/O in src)
O.loc = user.loc
user << "<span class='notice'>You take money out of \the [src].</span>"
contains = 0
update_icon()
return
if(2)
for(var/mob/M in src)
M.loc = user.loc
user.visible_message("<span class='notice'>[user] releases [M] from \the [src].</span>", "<span class='notice'>You release [M] from \the [src].</span>")
contains = 0
update_icon()
return
if(3)
for(var/obj/effect/spider/spiderling/S in src)
S.loc = user.loc
user.visible_message("<span class='notice'>[user] releases [S] from \the [src].</span>", "<span class='notice'>You release [S] from \the [src].</span>")
processing_objects.Add(S) // They can grow after being let out though
contains = 0
update_icon()
return
/obj/item/glass_jar/attackby(var/obj/item/W, var/mob/user)
if(istype(W, /obj/item/weapon/spacecash))
if(contains == 0)
contains = 1
if(contains != 1)
return
var/obj/item/weapon/spacecash/S = W
user.visible_message("<span class='notice'>[user] puts [S.worth] [S.worth > 1 ? "thalers" : "thaler"] into \the [src].</span>")
user.drop_from_inventory(S)
S.loc = src
update_icon()
/obj/item/glass_jar/update_icon() // Also updates name and desc
underlays.Cut()
overlays.Cut()
switch(contains)
if(0)
name = initial(name)
desc = initial(desc)
if(1)
name = "tip jar"
desc = "A small jar with money inside."
for(var/obj/item/weapon/spacecash/S in src)
var/image/money = image(S.icon, S.icon_state)
money.pixel_x = rand(-2, 3)
money.pixel_y = rand(-6, 6)
money.transform *= 0.6
underlays += money
if(2)
for(var/mob/M in src)
var/image/victim = image(M.icon, M.icon_state)
victim.pixel_y = 6
underlays += victim
name = "glass jar with [M]"
desc = "A small jar with [M] inside."
if(3)
for(var/obj/effect/spider/spiderling/S in src)
var/image/victim = image(S.icon, S.icon_state)
underlays += victim
name = "glass jar with [S]"
desc = "A small jar with [S] inside."
return