Files
VOREStation/code/game/objects/structures/signs.dm
Woodratt e75c3887b7 Woodrat breaks map stuff
Added SC map files for further work. Including hopefully all the related files.

New airlock sprite thanks to Virgo, with a alternate non-see through sprite.

Changes to the space and transit tiles (ported from bay).

Changes done to the NC map that should bring it more up to date with changes (shield defuse stuff and minor bug fixes)
2017-07-02 18:53:17 -07:00

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/obj/structure/sign
icon = 'icons/obj/decals.dmi'
anchored = 1
opacity = 0
density = 0
layer = 3.5
w_class = ITEMSIZE_NORMAL
/obj/structure/sign/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
qdel(src)
return
if(3.0)
qdel(src)
return
else
return
/obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction
if(istype(tool, /obj/item/weapon/screwdriver) && !istype(src, /obj/structure/sign/double))
user << "You unfasten the sign with your [tool]."
var/obj/item/sign/S = new(src.loc)
S.name = name
S.desc = desc
S.icon_state = icon_state
//var/icon/I = icon('icons/obj/decals.dmi', icon_state)
//S.icon = I.Scale(24, 24)
S.sign_state = icon_state
qdel(src)
else ..()
/obj/item/sign
name = "sign"
desc = ""
icon = 'icons/obj/decals.dmi'
w_class = ITEMSIZE_NORMAL //big
var/sign_state = ""
/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction
if(istype(tool, /obj/item/weapon/screwdriver) && isturf(user.loc))
var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
if(direction == "Cancel") return
var/obj/structure/sign/S = new(user.loc)
switch(direction)
if("North")
S.pixel_y = 32
if("East")
S.pixel_x = 32
if("South")
S.pixel_y = -32
if("West")
S.pixel_x = -32
else return
S.name = name
S.desc = desc
S.icon_state = sign_state
user << "You fasten \the [S] with your [tool]."
qdel(src)
else ..()
/obj/structure/sign/double/map
name = "station map"
desc = "A framed picture of the station."
/obj/structure/sign/double/map/left
icon_state = "map-left"
/obj/structure/sign/double/map/right
icon_state = "map-right"
/obj/structure/sign/securearea
name = "\improper SECURE AREA"
desc = "A warning sign which reads 'SECURE AREA'."
icon_state = "securearea"
/obj/structure/sign/biohazard
name = "\improper BIOHAZARD"
desc = "A warning sign which reads 'BIOHAZARD'."
icon_state = "bio"
/obj/structure/sign/electricshock
name = "\improper HIGH VOLTAGE"
desc = "A warning sign which reads 'HIGH VOLTAGE'."
icon_state = "shock"
/obj/structure/sign/examroom
name = "\improper EXAM"
desc = "A guidance sign which reads 'EXAM ROOM'."
icon_state = "examroom"
/obj/structure/sign/vacuum
name = "\improper HARD VACUUM AHEAD"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
icon_state = "space"
/obj/structure/sign/deathsposal
name = "\improper DISPOSAL LEADS TO SPACE"
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'."
icon_state = "deathsposal"
/obj/structure/sign/pods
name = "\improper ESCAPE PODS"
desc = "A warning sign which reads 'ESCAPE PODS'."
icon_state = "pods"
/obj/structure/sign/fire
name = "\improper DANGER: FIRE"
desc = "A warning sign which reads 'DANGER: FIRE'."
icon_state = "fire"
/obj/structure/sign/nosmoking_1
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking"
/obj/structure/sign/nosmoking_2
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking2"
/obj/structure/sign/warning
name = "\improper WARNING"
icon_state = "securearea"
/obj/structure/sign/warning/New()
..()
desc = "A warning sign which reads '[name]'."
/obj/structure/sign/warning/airlock
name = "\improper EXTERNAL AIRLOCK"
icon_state = "doors"
/obj/structure/sign/warning/biohazard
name = "\improper BIOHAZARD"
icon_state = "bio"
/obj/structure/sign/warning/bomb_range
name = "\improper BOMB RANGE"
icon_state = "blast"
/obj/structure/sign/warning/caution
name = "\improper CAUTION"
/obj/structure/sign/warning/compressed_gas
name = "\improper COMPRESSED GAS"
icon_state = "hikpa"
/obj/structure/sign/warning/deathsposal
name = "\improper DISPOSAL LEADS TO SPACE"
icon_state = "deathsposal"
/obj/structure/sign/warning/docking_area
name = "\improper KEEP CLEAR: DOCKING AREA"
/obj/structure/sign/warning/engineering_access
name = "\improper ENGINEERING ACCESS"
/obj/structure/sign/warning/fire
name = "\improper DANGER: FIRE"
icon_state = "fire"
/obj/structure/sign/warning/high_voltage
name = "\improper HIGH VOLTAGE"
icon_state = "shock"
/obj/structure/sign/warning/hot_exhaust
name = "\improper HOT EXHAUST"
icon_state = "fire"
/obj/structure/sign/warning/internals_required
name = "\improper INTERNALS REQUIRED"
/obj/structure/sign/warning/lethal_turrets
name = "\improper LETHAL TURRETS"
icon_state = "turrets"
/obj/structure/sign/warning/lethal_turrets/New()
..()
desc += " Enter at own risk!."
/obj/structure/sign/warning/mail_delivery
name = "\improper MAIL DELIVERY"
/obj/structure/sign/warning/moving_parts
name = "\improper MOVING PARTS"
/obj/structure/sign/warning/nosmoking_1
name = "\improper NO SMOKING"
icon_state = "nosmoking"
/obj/structure/sign/warning/nosmoking_2
name = "\improper NO SMOKING"
icon_state = "nosmoking2"
/obj/structure/sign/warning/pods
name = "\improper ESCAPE PODS"
icon_state = "pods"
/obj/structure/sign/warning/radioactive
name = "\improper RADIOACTIVE AREA"
icon_state = "radiation"
/obj/structure/sign/warning/secure_area
name = "\improper SECURE AREA"
/obj/structure/sign/warning/secure_area/armory
name = "\improper ARMORY"
/obj/structure/sign/warning/server_room
name = "\improper SERVER ROOM"
/obj/structure/sign/warning/siphon_valve
name = "\improper SIPHON VALVE"
/obj/structure/sign/warning/vacuum
name = "\improper HARD VACUUM AHEAD"
icon_state = "space"
/obj/structure/sign/warning/vent_port
name = "\improper EJECTION/VENTING PORT"
/obj/structure/sign/redcross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "redcross"
/obj/structure/sign/greencross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "greencross"
/obj/structure/sign/goldenplaque
name = "The Most Robust Men Award for Robustness"
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
icon_state = "goldenplaque"
/obj/structure/sign/kiddieplaque
name = "\improper AI developers plaque"
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be developmentally disabled. Beneath the image, someone has scratched the word \"PACKETS\""
icon_state = "kiddieplaque"
/obj/structure/sign/atmosplaque
name = "\improper FEA atmospherics division plaque"
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
icon_state = "atmosplaque"
/obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
name = "The Maltese Falcon"
desc = "The Maltese Falcon, Space Bar and Grill."
/obj/structure/sign/double/maltesefalcon/left
icon_state = "maltesefalcon-left"
/obj/structure/sign/double/maltesefalcon/right
icon_state = "maltesefalcon-right"
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
name = "\improper SCIENCE!"
desc = "A warning sign which reads 'SCIENCE!'."
icon_state = "science1"
/obj/structure/sign/chemistry
name = "\improper CHEMISTRY"
desc = "A warning sign which reads 'CHEMISTRY'."
icon_state = "chemistry1"
/obj/structure/sign/botany
name = "\improper HYDROPONICS"
desc = "A warning sign which reads 'HYDROPONICS'."
icon_state = "hydro1"
/obj/structure/sign/hydro
name = "\improper HYDROPONICS"
desc = "A sign labelling an area as a place where plants are grown."
icon_state = "hydro1"
/obj/structure/sign/hydrostorage
name = "\improper HYDROPONICS STORAGE"
desc = "A sign labelling an area as a place where plant growing supplies are kept."
icon_state = "hydro3"
/obj/structure/sign/directions
name = "direction sign"
desc = "A direction sign, claiming to know the way."
icon_state = "direction"
/obj/structure/sign/directions/New()
..()
desc = "A direction sign, pointing out which way \the [src] is."
/obj/structure/sign/directions/science
name = "\improper Science department"
desc = "A direction sign, pointing out which way the Science department is."
icon_state = "direction_sci"
/obj/structure/sign/directions/engineering
name = "\improper Engineering department"
desc = "A direction sign, pointing out which way the Engineering department is."
icon_state = "direction_eng"
/obj/structure/sign/directions/security
name = "\improper Security department"
desc = "A direction sign, pointing out which way the Security department is."
icon_state = "direction_sec"
/obj/structure/sign/directions/medical
name = "\improper Medical Bay"
desc = "A direction sign, pointing out which way the Medical Bay is."
icon_state = "direction_med"
/obj/structure/sign/directions/evac
name = "\improper Evacuation"
desc = "A direction sign, pointing out which way the Escape Shuttle dock is."
icon_state = "direction_evac"
/obj/structure/sign/directions/bridge
name = "\improper Bridge"
icon_state = "direction_bridge"
/obj/structure/sign/directions/cargo
name = "\improper Cargo department"
desc = "A direction sign, pointing out which way the Cargo department is."
icon_state = "direction_crg"
/obj/structure/sign/christmas/lights
name = "Christmas lights"
desc = "Flashy and pretty."
icon = 'icons/obj/christmas.dmi'
icon_state = "xmaslights"
/obj/structure/sign/christmas/wreath
name = "wreath"
desc = "Prickly and festive."
icon = 'icons/obj/christmas.dmi'
icon_state = "doorwreath"
/obj/structure/sign/deck/first
name = "\improper First Deck"
icon_state = "deck-1"
/obj/structure/sign/deck/second
name = "\improper Second Deck"
icon_state = "deck-2"
/obj/structure/sign/deck/third
name = "\improper Third Deck"
icon_state = "deck-3"
/obj/structure/sign/deck/fourth
name = "\improper Fourth Deck"
icon_state = "deck-4"
/obj/structure/sign/hangar/one
name = "\improper Hangar One"
icon_state = "hangar-1"
/obj/structure/sign/hangar/two
name = "\improper Hangar Two"
icon_state = "hangar-2"
/obj/structure/sign/hangar/three
name = "\improper Hangar Three"
icon_state = "hangar-3"