mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-02-03 12:50:36 +00:00
Added SC map files for further work. Including hopefully all the related files. New airlock sprite thanks to Virgo, with a alternate non-see through sprite. Changes to the space and transit tiles (ported from bay). Changes done to the NC map that should bring it more up to date with changes (shield defuse stuff and minor bug fixes)
368 lines
10 KiB
Plaintext
368 lines
10 KiB
Plaintext
/obj/structure/sign
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icon = 'icons/obj/decals.dmi'
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anchored = 1
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opacity = 0
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density = 0
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layer = 3.5
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w_class = ITEMSIZE_NORMAL
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/obj/structure/sign/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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return
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if(2.0)
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qdel(src)
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return
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if(3.0)
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qdel(src)
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return
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else
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return
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/obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction
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if(istype(tool, /obj/item/weapon/screwdriver) && !istype(src, /obj/structure/sign/double))
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user << "You unfasten the sign with your [tool]."
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var/obj/item/sign/S = new(src.loc)
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S.name = name
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S.desc = desc
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S.icon_state = icon_state
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//var/icon/I = icon('icons/obj/decals.dmi', icon_state)
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//S.icon = I.Scale(24, 24)
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S.sign_state = icon_state
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qdel(src)
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else ..()
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/obj/item/sign
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name = "sign"
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desc = ""
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icon = 'icons/obj/decals.dmi'
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w_class = ITEMSIZE_NORMAL //big
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var/sign_state = ""
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/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction
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if(istype(tool, /obj/item/weapon/screwdriver) && isturf(user.loc))
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var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
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if(direction == "Cancel") return
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var/obj/structure/sign/S = new(user.loc)
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switch(direction)
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if("North")
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S.pixel_y = 32
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if("East")
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S.pixel_x = 32
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if("South")
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S.pixel_y = -32
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if("West")
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S.pixel_x = -32
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else return
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S.name = name
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S.desc = desc
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S.icon_state = sign_state
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user << "You fasten \the [S] with your [tool]."
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qdel(src)
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else ..()
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/obj/structure/sign/double/map
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name = "station map"
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desc = "A framed picture of the station."
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/obj/structure/sign/double/map/left
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icon_state = "map-left"
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/obj/structure/sign/double/map/right
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icon_state = "map-right"
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/obj/structure/sign/securearea
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name = "\improper SECURE AREA"
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desc = "A warning sign which reads 'SECURE AREA'."
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icon_state = "securearea"
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/obj/structure/sign/biohazard
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name = "\improper BIOHAZARD"
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desc = "A warning sign which reads 'BIOHAZARD'."
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icon_state = "bio"
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/obj/structure/sign/electricshock
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name = "\improper HIGH VOLTAGE"
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desc = "A warning sign which reads 'HIGH VOLTAGE'."
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icon_state = "shock"
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/obj/structure/sign/examroom
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name = "\improper EXAM"
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desc = "A guidance sign which reads 'EXAM ROOM'."
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icon_state = "examroom"
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/obj/structure/sign/vacuum
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name = "\improper HARD VACUUM AHEAD"
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desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
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icon_state = "space"
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/obj/structure/sign/deathsposal
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name = "\improper DISPOSAL LEADS TO SPACE"
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desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'."
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icon_state = "deathsposal"
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/obj/structure/sign/pods
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name = "\improper ESCAPE PODS"
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desc = "A warning sign which reads 'ESCAPE PODS'."
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icon_state = "pods"
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/obj/structure/sign/fire
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name = "\improper DANGER: FIRE"
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desc = "A warning sign which reads 'DANGER: FIRE'."
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icon_state = "fire"
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/obj/structure/sign/nosmoking_1
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name = "\improper NO SMOKING"
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desc = "A warning sign which reads 'NO SMOKING'."
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icon_state = "nosmoking"
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/obj/structure/sign/nosmoking_2
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name = "\improper NO SMOKING"
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desc = "A warning sign which reads 'NO SMOKING'."
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icon_state = "nosmoking2"
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/obj/structure/sign/warning
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name = "\improper WARNING"
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icon_state = "securearea"
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/obj/structure/sign/warning/New()
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..()
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desc = "A warning sign which reads '[name]'."
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/obj/structure/sign/warning/airlock
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name = "\improper EXTERNAL AIRLOCK"
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icon_state = "doors"
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/obj/structure/sign/warning/biohazard
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name = "\improper BIOHAZARD"
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icon_state = "bio"
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/obj/structure/sign/warning/bomb_range
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name = "\improper BOMB RANGE"
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icon_state = "blast"
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/obj/structure/sign/warning/caution
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name = "\improper CAUTION"
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/obj/structure/sign/warning/compressed_gas
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name = "\improper COMPRESSED GAS"
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icon_state = "hikpa"
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/obj/structure/sign/warning/deathsposal
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name = "\improper DISPOSAL LEADS TO SPACE"
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icon_state = "deathsposal"
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/obj/structure/sign/warning/docking_area
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name = "\improper KEEP CLEAR: DOCKING AREA"
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/obj/structure/sign/warning/engineering_access
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name = "\improper ENGINEERING ACCESS"
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/obj/structure/sign/warning/fire
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name = "\improper DANGER: FIRE"
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icon_state = "fire"
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/obj/structure/sign/warning/high_voltage
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name = "\improper HIGH VOLTAGE"
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icon_state = "shock"
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/obj/structure/sign/warning/hot_exhaust
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name = "\improper HOT EXHAUST"
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icon_state = "fire"
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/obj/structure/sign/warning/internals_required
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name = "\improper INTERNALS REQUIRED"
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/obj/structure/sign/warning/lethal_turrets
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name = "\improper LETHAL TURRETS"
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icon_state = "turrets"
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/obj/structure/sign/warning/lethal_turrets/New()
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..()
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desc += " Enter at own risk!."
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/obj/structure/sign/warning/mail_delivery
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name = "\improper MAIL DELIVERY"
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/obj/structure/sign/warning/moving_parts
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name = "\improper MOVING PARTS"
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/obj/structure/sign/warning/nosmoking_1
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name = "\improper NO SMOKING"
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icon_state = "nosmoking"
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/obj/structure/sign/warning/nosmoking_2
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name = "\improper NO SMOKING"
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icon_state = "nosmoking2"
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/obj/structure/sign/warning/pods
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name = "\improper ESCAPE PODS"
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icon_state = "pods"
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/obj/structure/sign/warning/radioactive
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name = "\improper RADIOACTIVE AREA"
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icon_state = "radiation"
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/obj/structure/sign/warning/secure_area
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name = "\improper SECURE AREA"
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/obj/structure/sign/warning/secure_area/armory
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name = "\improper ARMORY"
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/obj/structure/sign/warning/server_room
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name = "\improper SERVER ROOM"
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/obj/structure/sign/warning/siphon_valve
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name = "\improper SIPHON VALVE"
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/obj/structure/sign/warning/vacuum
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name = "\improper HARD VACUUM AHEAD"
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icon_state = "space"
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/obj/structure/sign/warning/vent_port
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name = "\improper EJECTION/VENTING PORT"
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/obj/structure/sign/redcross
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name = "medbay"
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desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
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icon_state = "redcross"
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/obj/structure/sign/greencross
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name = "medbay"
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desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
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icon_state = "greencross"
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/obj/structure/sign/goldenplaque
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name = "The Most Robust Men Award for Robustness"
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desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
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icon_state = "goldenplaque"
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/obj/structure/sign/kiddieplaque
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name = "\improper AI developers plaque"
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desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be developmentally disabled. Beneath the image, someone has scratched the word \"PACKETS\""
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icon_state = "kiddieplaque"
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/obj/structure/sign/atmosplaque
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name = "\improper FEA atmospherics division plaque"
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desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
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icon_state = "atmosplaque"
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/obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
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name = "The Maltese Falcon"
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desc = "The Maltese Falcon, Space Bar and Grill."
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/obj/structure/sign/double/maltesefalcon/left
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icon_state = "maltesefalcon-left"
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/obj/structure/sign/double/maltesefalcon/right
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icon_state = "maltesefalcon-right"
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/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
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name = "\improper SCIENCE!"
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desc = "A warning sign which reads 'SCIENCE!'."
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icon_state = "science1"
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/obj/structure/sign/chemistry
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name = "\improper CHEMISTRY"
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desc = "A warning sign which reads 'CHEMISTRY'."
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icon_state = "chemistry1"
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/obj/structure/sign/botany
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name = "\improper HYDROPONICS"
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desc = "A warning sign which reads 'HYDROPONICS'."
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icon_state = "hydro1"
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/obj/structure/sign/hydro
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name = "\improper HYDROPONICS"
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desc = "A sign labelling an area as a place where plants are grown."
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icon_state = "hydro1"
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/obj/structure/sign/hydrostorage
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name = "\improper HYDROPONICS STORAGE"
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desc = "A sign labelling an area as a place where plant growing supplies are kept."
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icon_state = "hydro3"
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/obj/structure/sign/directions
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name = "direction sign"
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desc = "A direction sign, claiming to know the way."
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icon_state = "direction"
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/obj/structure/sign/directions/New()
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..()
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desc = "A direction sign, pointing out which way \the [src] is."
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/obj/structure/sign/directions/science
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name = "\improper Science department"
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desc = "A direction sign, pointing out which way the Science department is."
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icon_state = "direction_sci"
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/obj/structure/sign/directions/engineering
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name = "\improper Engineering department"
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desc = "A direction sign, pointing out which way the Engineering department is."
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icon_state = "direction_eng"
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/obj/structure/sign/directions/security
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name = "\improper Security department"
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desc = "A direction sign, pointing out which way the Security department is."
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icon_state = "direction_sec"
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/obj/structure/sign/directions/medical
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name = "\improper Medical Bay"
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desc = "A direction sign, pointing out which way the Medical Bay is."
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icon_state = "direction_med"
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/obj/structure/sign/directions/evac
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name = "\improper Evacuation"
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desc = "A direction sign, pointing out which way the Escape Shuttle dock is."
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icon_state = "direction_evac"
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/obj/structure/sign/directions/bridge
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name = "\improper Bridge"
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icon_state = "direction_bridge"
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/obj/structure/sign/directions/cargo
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name = "\improper Cargo department"
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desc = "A direction sign, pointing out which way the Cargo department is."
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icon_state = "direction_crg"
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/obj/structure/sign/christmas/lights
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name = "Christmas lights"
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desc = "Flashy and pretty."
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icon = 'icons/obj/christmas.dmi'
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icon_state = "xmaslights"
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/obj/structure/sign/christmas/wreath
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name = "wreath"
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desc = "Prickly and festive."
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icon = 'icons/obj/christmas.dmi'
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icon_state = "doorwreath"
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/obj/structure/sign/deck/first
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name = "\improper First Deck"
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icon_state = "deck-1"
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/obj/structure/sign/deck/second
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name = "\improper Second Deck"
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icon_state = "deck-2"
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/obj/structure/sign/deck/third
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name = "\improper Third Deck"
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icon_state = "deck-3"
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/obj/structure/sign/deck/fourth
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name = "\improper Fourth Deck"
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icon_state = "deck-4"
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/obj/structure/sign/hangar/one
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name = "\improper Hangar One"
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icon_state = "hangar-1"
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/obj/structure/sign/hangar/two
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name = "\improper Hangar Two"
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icon_state = "hangar-2"
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/obj/structure/sign/hangar/three
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name = "\improper Hangar Three"
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icon_state = "hangar-3" |