* Unit Test rework & Master/Ticker update * Fixes and working unit testing * Fixes * Test fixes and FA update * Fixed runtimes * Radio subsystem * move that glob wherever later * ident * CIBUILDING compile option * Fixed runtimes * Some changes to the workflow * CI Split * More split * Pathing * Linters and Annotators * ci dir fix * Missing undef fixed * Enable grep checks * More test conversions * More split * Correct file * Removes unneeded inputs * oop * More dependency changes * More conversions * Conversion fixes * Fixes * Some assert fixes * Corrects start gate * Converted some README.dms to README.mds * Removes duplicate proc * Removes unused defines * Example configs * fix dll access viol by double calling * Post-rebase fixes * Cleans up names global list * Undef restart counter * More code/game/ cleanup * Statpanel update * Skybox * add * Fix ticker * Roundend fix * Persistence dependency update * Reordering * Reordering * Reordering * Initstage fix * . * . * Reorder * Reorder * Circle * Mobs * Air * Test fix * CI Script Fix * Configs * More ticker stuff * This is now in 'reboot world' * Restart world announcements * no glob in PreInit * to define * Update * Removed old include * Make this file normal again * moved * test * shared unit testing objects * Updates batched_spritesheets and universal_icon * . * job data debug * rm that * init order * show us * . * i wonder * . * . * urg * do we not have a job ID? * . * rm sleep for now * updated rust-g linux binaries * binaries update 2 * binaries update 3 * testing something * change that * test something * . * . * . * locavar * test * move that * . * debug * don't run this test * strack trace it * cleaner * . * . * cras again * also comment this out * return to official rust g * Update robot_icons.dm * monitor the generation * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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Zone Air System
This air system divides the station into impermeable areas called zones. When something happens, i.e. a door opening or a wall being taken down, zones equalize and eventually merge. Making an airtight area closes the connection again.
Control Flow:
Every air tick: Marked turfs are updated with update_air_properties(), followed by post_update_air_properties(). Edges, including those generated by connections in the previous step, are processed. This is where gas is exchanged. Fire is processed. Marked zones have their air archived.
Important Functions:
SSair.mark_for_update(turf) When stuff happens, call this. It works on everything. You basically don't need to worry about any other functions besides CanPass().
Notes for people who used ZAS before: There is no connected_zones anymore. To get the zones that are connected to a zone, use this loop: for(var/connection_edge/zone/edge in zone.edges) var/zone/connected_zone = edge.get_connected_zone(zone)