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* Unit Test rework & Master/Ticker update * Fixes and working unit testing * Fixes * Test fixes and FA update * Fixed runtimes * Radio subsystem * move that glob wherever later * ident * CIBUILDING compile option * Fixed runtimes * Some changes to the workflow * CI Split * More split * Pathing * Linters and Annotators * ci dir fix * Missing undef fixed * Enable grep checks * More test conversions * More split * Correct file * Removes unneeded inputs * oop * More dependency changes * More conversions * Conversion fixes * Fixes * Some assert fixes * Corrects start gate * Converted some README.dms to README.mds * Removes duplicate proc * Removes unused defines * Example configs * fix dll access viol by double calling * Post-rebase fixes * Cleans up names global list * Undef restart counter * More code/game/ cleanup * Statpanel update * Skybox * add * Fix ticker * Roundend fix * Persistence dependency update * Reordering * Reordering * Reordering * Initstage fix * . * . * Reorder * Reorder * Circle * Mobs * Air * Test fix * CI Script Fix * Configs * More ticker stuff * This is now in 'reboot world' * Restart world announcements * no glob in PreInit * to define * Update * Removed old include * Make this file normal again * moved * test * shared unit testing objects * Updates batched_spritesheets and universal_icon * . * job data debug * rm that * init order * show us * . * i wonder * . * . * urg * do we not have a job ID? * . * rm sleep for now * updated rust-g linux binaries * binaries update 2 * binaries update 3 * testing something * change that * test something * . * . * . * locavar * test * move that * . * debug * don't run this test * strack trace it * cleaner * . * . * cras again * also comment this out * return to official rust g * Update robot_icons.dm * monitor the generation * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
23 lines
798 B
Plaintext
23 lines
798 B
Plaintext
/client/proc/triple_ai()
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set category = "Fun.Event Kit"
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set name = "Create AI Triumvirate"
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if(SSticker.current_state > GAME_STATE_PREGAME)
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to_chat(usr, "This option is currently only usable during pregame. This may change at a later date.")
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return
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if(job_master && SSticker)
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var/datum/job/job = job_master.GetJob(JOB_AI)
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if(!job)
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to_chat(usr, "Unable to locate the AI job")
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return
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if(GLOB.triai)
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GLOB.triai = 0
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to_chat(usr, "Only one AI will be spawned at round start.")
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message_admins(span_blue("[key_name_admin(usr)] has toggled off triple AIs at round start."), 1)
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else
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GLOB.triai = 1
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to_chat(usr, "There will be an AI Triumvirate at round start.")
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message_admins(span_blue("[key_name_admin(usr)] has toggled on triple AIs at round start."), 1)
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return
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