Files
VOREStation/code/modules/identification/item_procs.dm
Cameron Lennox 37779acf01 Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage

* thiiis

* moves damtype to /obj/item

* throwing

* Move vars moved

* matter as well

Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials

* Update floor_light.dm

* exploitable

* this can be moved up...

* move persist to /item

you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.

* gets rid of being_used

I added this for xenoarch, that was a mistake

* move these

* move these to the base file

* Makes floorlight autolathe recipe not shit

* Update floor_light.dm

* Update floor_light.dm

* Mechs no longer gib when hitting things

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Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-21 23:08:10 +02:00

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/obj/item/Initialize(mapload)
if(init_hide_identity)
identity = new identity_type(src)
return ..()
/obj/item/Destroy()
if(identity)
QDEL_NULL(identity)
return ..()
/obj/item/proc/hide_identity() // Mostly for admins to make things secret.
if(!identity)
identity = new identity_type(src)
else
identity.unidentify()
/obj/item/proc/identify(identity_type = IDENTITY_FULL, mob/user)
if(identity)
identity.identify(identity_type, user)
/obj/item/proc/is_identified(identity_type = IDENTITY_FULL)
if(!identity) // No identification datum means nothing to hide.
return TRUE
return identity_type & identity.identified