Files
VOREStation/code/modules/paperwork/paperbin.dm
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

111 lines
3.3 KiB
Plaintext

/obj/item/paper_bin
name = "paper bin"
desc = "A plastic bin full of paper. It seems to have both regular and carbon-copy paper to choose from."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paper_bin1"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
)
item_state = "sheet-metal"
throwforce = 1
w_class = ITEMSIZE_NORMAL
throw_speed = 3
throw_range = 7
pressure_resistance = 10
layer = OBJ_LAYER - 0.1
var/amount = 30 //How much paper is in the bin.
var/list/papers = new/list() //List of papers put in the bin for reference.
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
/obj/item/paper_bin/MouseDrop(mob/user)
if(user == usr && !(user.restrained() || user.stat) && (user.contents.Find(src) || in_range(src, user)))
if(!isanimal(user))
if( !user.get_active_hand() ) //if active hand is empty
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
if (H.hand)
temp = H.organs_by_name[BP_L_HAND]
if(temp && !temp.is_usable())
to_chat(user, span_notice("You try to move your [temp.name], but cannot!"))
return
to_chat(user, span_notice("You pick up the [src]."))
user.put_in_hands(src)
return
/obj/item/paper_bin/attack_hand(mob/user)
if(ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
if (H.hand)
temp = H.organs_by_name[BP_L_HAND]
if(temp && !temp.is_usable())
to_chat(user, span_notice("You try to move your [temp.name], but cannot!"))
return
var/response = ""
if(!papers.len > 0)
response = tgui_alert(user, "Do you take regular paper, or Carbon copy paper?", "Paper type request", list("Regular", "Carbon-Copy", "Cancel"))
if (response != "Regular" && response != "Carbon-Copy")
add_fingerprint(user)
return
if(amount >= 1)
amount--
if(amount==0)
update_icon()
var/obj/item/paper/P
if(papers.len > 0) //If there's any custom paper on the stack, use that instead of creating a new paper.
P = papers[papers.len]
papers.Remove(P)
else
if(response == "Regular")
P = new /obj/item/paper
if(GLOB.Holiday == "April Fool's Day")
if(prob(30))
P.info = span_red(span_bold("<font face=\"[P.crayonfont]\">HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</font>"))
P.rigged = 1
P.updateinfolinks()
else if (response == "Carbon-Copy")
P = new /obj/item/paper/carbon
P.loc = user.loc
user.put_in_hands(P)
to_chat(user, span_notice("You take [P] out of the [src]."))
else
to_chat(user, span_notice("[src] is empty!"))
add_fingerprint(user)
return
/obj/item/paper_bin/attackby(obj/item/paper/i as obj, mob/user as mob)
if(!istype(i))
return
user.drop_item()
i.loc = src
to_chat(user, span_notice("You put [i] in [src]."))
papers.Add(i)
update_icon()
amount++
/obj/item/paper_bin/examine(mob/user)
. = ..()
if(Adjacent(user))
if(amount)
. += span_notice("There " + (amount > 1 ? "are [amount] papers" : "is one paper") + " in the bin.")
else
. += span_notice("There are no papers in the bin.")
/obj/item/paper_bin/update_icon()
if(amount < 1)
icon_state = "paper_bin0"
else
icon_state = "paper_bin1"