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* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
111 lines
3.3 KiB
Plaintext
111 lines
3.3 KiB
Plaintext
/obj/item/paper_bin
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name = "paper bin"
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desc = "A plastic bin full of paper. It seems to have both regular and carbon-copy paper to choose from."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "paper_bin1"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
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)
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item_state = "sheet-metal"
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throwforce = 1
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w_class = ITEMSIZE_NORMAL
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throw_speed = 3
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throw_range = 7
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pressure_resistance = 10
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layer = OBJ_LAYER - 0.1
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var/amount = 30 //How much paper is in the bin.
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var/list/papers = new/list() //List of papers put in the bin for reference.
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drop_sound = 'sound/items/drop/cardboardbox.ogg'
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pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
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/obj/item/paper_bin/MouseDrop(mob/user)
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if(user == usr && !(user.restrained() || user.stat) && (user.contents.Find(src) || in_range(src, user)))
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if(!isanimal(user))
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if( !user.get_active_hand() ) //if active hand is empty
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
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if (H.hand)
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temp = H.organs_by_name[BP_L_HAND]
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if(temp && !temp.is_usable())
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to_chat(user, span_notice("You try to move your [temp.name], but cannot!"))
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return
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to_chat(user, span_notice("You pick up the [src]."))
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user.put_in_hands(src)
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return
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/obj/item/paper_bin/attack_hand(mob/user)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
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if (H.hand)
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temp = H.organs_by_name[BP_L_HAND]
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if(temp && !temp.is_usable())
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to_chat(user, span_notice("You try to move your [temp.name], but cannot!"))
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return
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var/response = ""
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if(!papers.len > 0)
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response = tgui_alert(user, "Do you take regular paper, or Carbon copy paper?", "Paper type request", list("Regular", "Carbon-Copy", "Cancel"))
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if (response != "Regular" && response != "Carbon-Copy")
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add_fingerprint(user)
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return
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if(amount >= 1)
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amount--
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if(amount==0)
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update_icon()
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var/obj/item/paper/P
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if(papers.len > 0) //If there's any custom paper on the stack, use that instead of creating a new paper.
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P = papers[papers.len]
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papers.Remove(P)
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else
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if(response == "Regular")
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P = new /obj/item/paper
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if(GLOB.Holiday == "April Fool's Day")
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if(prob(30))
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P.info = span_red(span_bold("<font face=\"[P.crayonfont]\">HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</font>"))
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P.rigged = 1
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P.updateinfolinks()
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else if (response == "Carbon-Copy")
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P = new /obj/item/paper/carbon
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P.loc = user.loc
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user.put_in_hands(P)
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to_chat(user, span_notice("You take [P] out of the [src]."))
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else
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to_chat(user, span_notice("[src] is empty!"))
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add_fingerprint(user)
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return
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/obj/item/paper_bin/attackby(obj/item/paper/i as obj, mob/user as mob)
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if(!istype(i))
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return
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user.drop_item()
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i.loc = src
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to_chat(user, span_notice("You put [i] in [src]."))
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papers.Add(i)
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update_icon()
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amount++
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/obj/item/paper_bin/examine(mob/user)
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. = ..()
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if(Adjacent(user))
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if(amount)
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. += span_notice("There " + (amount > 1 ? "are [amount] papers" : "is one paper") + " in the bin.")
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else
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. += span_notice("There are no papers in the bin.")
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/obj/item/paper_bin/update_icon()
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if(amount < 1)
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icon_state = "paper_bin0"
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else
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icon_state = "paper_bin1"
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