From 147cef7ff7808dad7077feffb7f94a6535bcbb8a Mon Sep 17 00:00:00 2001 From: Anewbe Date: Fri, 6 Apr 2018 22:38:38 -0500 Subject: [PATCH] Blast Doors can't be Emagged --- code/game/machinery/doors/blast_door.dm | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/code/game/machinery/doors/blast_door.dm b/code/game/machinery/doors/blast_door.dm index 0112431bac..58ce8b282c 100644 --- a/code/game/machinery/doors/blast_door.dm +++ b/code/game/machinery/doors/blast_door.dm @@ -7,6 +7,9 @@ // as they lack any ID scanning system, they just handle remote control signals. Subtypes have // different icons, which are defined by set of variables. Subtypes are on bottom of this file. +// UPDATE 06.04.2018 +// The emag thing wasn't working as intended, manually overwrote it. + /obj/machinery/door/blast name = "Blast Door" desc = "That looks like it doesn't open easily." @@ -56,6 +59,10 @@ radiation_repository.resistance_cache.Remove(get_turf(src)) return +// Has to be in here, comment at the top is older than the emag_act code on doors proper +/obj/machinery/door/blast/emag_act() + return -1 + // Proc: force_open() // Parameters: None // Description: Opens the door. No checks are done inside this proc.