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Midweek bugfix release (#16867)
* fix adminjump to area (#16853) * fix a runtime in the keyloop (#16852) * fix a runtime in the keyloop * also fix that * gloves runtime * do it proper * fix stun effect act (#16850) * fix a runtime and some usr to user (#16849) * fix a runtimg and some usr to user * . * . * more usr * fix some bad replaces (#16856) * fix a lot of map issues (#16857) * fix a lot of map issues * fix SM template... * fix change turf (#16860) * Fluff item for Beeholddrbeesphb/Evelynn (#16859) * Fix synth_color not working (#16866) * Fix synth_color not working * Fix spawnpoint pref * living * oups --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
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Kashargul
ShadowLarkens
parent
b586f26e1c
commit
35172fd5eb
@@ -159,17 +159,17 @@
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/datum/preference/toggle/human/name_is_always_random/apply_to_human(mob/living/carbon/human/target, value)
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return // handled in copy_to
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/datum/preference/choiced/human/spawnpoint
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/datum/preference/choiced/living/spawnpoint
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category = PREFERENCE_CATEGORY_MANUALLY_RENDERED
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savefile_key = "spawnpoint"
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savefile_identifier = PREFERENCE_CHARACTER
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can_randomize = FALSE
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/datum/preference/choiced/human/spawnpoint/init_possible_values()
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/datum/preference/choiced/living/spawnpoint/init_possible_values()
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var/list/spawnkeys = list()
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for(var/spawntype in spawntypes)
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for(var/spawntype in get_spawn_points())
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spawnkeys += spawntype
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return spawnkeys
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/datum/preference/choiced/human/spawnpoint/apply_to_human(mob/living/carbon/human/target, value)
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/datum/preference/choiced/living/spawnpoint/apply_to_living(mob/living/target, value)
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return // handled in job_controller
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@@ -56,7 +56,7 @@
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/datum/preference/color/human/synth_color
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category = PREFERENCE_CATEGORY_MANUALLY_RENDERED
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savefile_identifier = PREFERENCE_CHARACTER
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savefile_key = "synth_color"
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savefile_key = "synth_color_rgb"
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can_randomize = FALSE
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/datum/preference/color/human/synth_color/apply_to_human(mob/living/carbon/human/target, value)
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