# Conflicts:
#	code/game/objects/items/weapons/tools.dm
#	code/modules/mob/living/silicon/robot/robot_modules/station.dm
#	config/custom_items.txt
#	vorestation.dme
This commit is contained in:
Kelshark
2017-10-17 08:49:37 -04:00
364 changed files with 6881 additions and 2642 deletions
@@ -115,7 +115,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
else
O.robotize()
for(var/name in list(O_HEART,O_EYES,O_LUNGS,O_BRAIN))
for(var/name in list(O_HEART,O_EYES,O_LUNGS,O_LIVER,O_KIDNEYS,O_BRAIN))
var/status = pref.organ_data[name]
if(!status)
continue
@@ -198,6 +198,10 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
organ_name = "brain"
if(O_LUNGS)
organ_name = "lungs"
if(O_LIVER)
organ_name = "liver"
if(O_KIDNEYS)
organ_name = "kidneys"
if(status == "cyborg")
++ind
@@ -386,8 +390,10 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
if(!(pref.species in S.species_allowed) && (!pref.custom_base || !(pref.custom_base in S.species_allowed))) //VOREStation Edit - Custom species base species allowance
continue
if((!S.ckeys_allowed) || (usr.ckey in S.ckeys_allowed)) //VOREStation Edit, allows ckey locked hairstyles.
valid_hairstyles[S.name] = hairstyle //VOREStation Edit, allows ckey locked hairstyles.
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
//valid_hairstyles[hairstyle] = hair_styles_list[hairstyle] //VOREStation Edit. Replaced by above.
var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference", pref.h_style) as null|anything in valid_hairstyles
if(new_h_style && CanUseTopic(user))
@@ -603,7 +609,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
else if(href_list["organs"])
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes", "Lungs", "Brain")
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes", "Lungs", "Liver", "Kidneys", "Brain")
if(!organ_name) return
var/organ = null
@@ -614,6 +620,10 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
organ = O_EYES
if("Lungs")
organ = O_LUNGS
if("Liver")
organ = O_LIVER
if("Kidneys")
organ = O_KIDNEYS
if("Brain")
if(pref.organ_data[BP_HEAD] != "cyborg")
user << "<span class='warning'>You may only select a cybernetic or synthetic brain if you have a full prosthetic body.</span>"
@@ -204,6 +204,7 @@ var/list/gear_datums = list()
var/whitelisted //Term to check the whitelist for..
var/sort_category = "General"
var/list/gear_tweaks = list() //List of datums which will alter the item after it has been spawned.
var/exploitable = 0 //Does it go on the exploitable information list?
/datum/gear/New()
..()
@@ -15,9 +15,14 @@
/datum/gear/utility/codex
display_name = "the traveler's guide to vir"
path = /obj/item/weapon/book/codex
path = /obj/item/weapon/book/codex //VOREStation Edit
cost = 0
/* //VORESTATION REMOVAL
/datum/gear/utility/corp_regs
display_name = "corporate regulations and legal code"
path = /obj/item/weapon/book/codex/corp_regs
cost = 0
*/
/datum/gear/utility/folder_blue
display_name = "folder, blue"
path = /obj/item/weapon/folder/blue
@@ -76,12 +81,20 @@
display_name = "cell, device"
path = /obj/item/weapon/cell/device
/datum/gear/utility/implant //This does nothing if you don't actually know EAL.
/datum/gear/utility/implant
exploitable = 1
/datum/gear/utility/implant/eal //This does nothing if you don't actually know EAL.
display_name = "implant, language, EAL"
path = /obj/item/weapon/implant/language/eal
cost = 2
slot = "implant"
var/implant_type = "EAL"
/datum/gear/utility/implant/tracking
display_name = "implant, tracking"
path = /obj/item/weapon/implant/tracking/weak
cost = 10
slot = "implant"
/datum/gear/utility/translator
display_name = "universal translator"