This commit is contained in:
izac112
2020-08-22 20:07:45 +02:00
339 changed files with 12177 additions and 5535 deletions
@@ -35,8 +35,8 @@
pref.client_fps = sanitize_integer(pref.client_fps, 0, MAX_CLIENT_FPS, initial(pref.client_fps))
pref.ambience_freq = sanitize_integer(pref.ambience_freq, 0, 60, initial(pref.ambience_freq)) // No more than once per hour.
pref.ambience_chance = sanitize_integer(pref.ambience_chance, 0, 100, initial(pref.ambience_chance)) // 0-100 range.
pref.tgui_fancy = sanitize_integer(pref.tgui_fancy, 0, 1, initial(pref.tgui_fancy))
pref.tgui_lock = sanitize_integer(pref.tgui_lock, 0, 1, initial(pref.tgui_lock))
pref.tgui_fancy = sanitize_integer(pref.tgui_fancy, 0, 1, initial(pref.tgui_fancy))
pref.tgui_lock = sanitize_integer(pref.tgui_lock, 0, 1, initial(pref.tgui_lock))
/datum/category_item/player_setup_item/player_global/ui/content(var/mob/user)
. = "<b>UI Style:</b> <a href='?src=\ref[src];select_style=1'><b>[pref.UI_style]</b></a><br>"
@@ -303,6 +303,14 @@
character_name = list("Yikatihaki")
allowed_roles = list("Explorer")
/datum/gear/fluff/suit/storage/flintlock
path = /obj/item/clothing/suit/storage/flintlock
display_name = "Flintlock's jacket"
slot = slot_wear_suit
ckeywhitelist = list("flintlockdafox")
character_name = list("Flintlock Sharpsman")
// G CKEYS
// H CKEYS
@@ -134,11 +134,6 @@
cloaks[initial(cloak_type.name)] = cloak_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cloaks))
/datum/gear/mask/ipc_monitor
display_name = "display monitor (Full Body Prosthetic)"
path = /obj/item/clothing/mask/monitor
sort_category = "Xenowear"
/datum/gear/uniform/harness
display_name = "gear harness (Full Body Prosthetic, Diona)"
path = /obj/item/clothing/under/harness
@@ -76,6 +76,7 @@
. = list()
. += "<tt><center>"
. += "<b>Choose occupation chances</b><br>Unavailable occupations are crossed out.<br>"
. += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?src=\ref[src];level=' + level + ';set_job=' + encodeURIComponent(rank); return false; }</script>"
. += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%' valign='top'>" // Table within a table for alignment, also allows you to easily add more columns.
. += "<table width='100%' cellpadding='1' cellspacing='0'>"
var/index = -1
@@ -162,7 +163,32 @@
. += "</td><td width='40%'>"
. += "<a href='?src=\ref[src];set_job=[rank]'>"
var/prefLevelLabel = "ERROR"
var/prefLevelColor = "pink"
var/prefUpperLevel = -1 // level to assign on left click
var/prefLowerLevel = -1 // level to assign on right click
if(pref.GetJobDepartment(job, 1) & job.flag)
prefLevelLabel = "High"
prefLevelColor = "55cc55"
prefUpperLevel = 4
prefLowerLevel = 2
else if(pref.GetJobDepartment(job, 2) & job.flag)
prefLevelLabel = "Medium"
prefLevelColor = "eecc22"
prefUpperLevel = 1
prefLowerLevel = 3
else if(pref.GetJobDepartment(job, 3) & job.flag)
prefLevelLabel = "Low"
prefLevelColor = "cc5555"
prefUpperLevel = 2
prefLowerLevel = 4
else
prefLevelLabel = "NEVER"
prefLevelColor = "black"
prefUpperLevel = 3
prefLowerLevel = 1
. += "<a href='?src=\ref[src];set_job=[rank];level=[prefUpperLevel]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
if(job.type == /datum/job/assistant)//Assistant is special
if(pref.job_civilian_low & ASSISTANT)
@@ -174,14 +200,7 @@
. += "</a></td></tr>"
continue
if(pref.GetJobDepartment(job, 1) & job.flag)
. += " <font color=55cc55>\[High]</font>"
else if(pref.GetJobDepartment(job, 2) & job.flag)
. += " <font color=eecc22>\[Medium]</font>"
else if(pref.GetJobDepartment(job, 3) & job.flag)
. += " <font color=cc5555>\[Low]</font>"
else
. += " <font color=black>\[NEVER]</font>"
. += " <font color=[prefLevelColor]>\[[prefLevelLabel]]</font>"
if(LAZYLEN(job.alt_titles))
. += "</a></td></tr><tr bgcolor='[lastJob.selection_color]'><td width='60%' align='center'>&nbsp</td><td><a href='?src=\ref[src];select_alt_title=\ref[job]'>\[[pref.GetPlayerAltTitle(job)]\]</a></td></tr>"
. += "</a></td></tr>"
@@ -222,8 +241,8 @@
return (pref.equip_preview_mob ? TOPIC_REFRESH_UPDATE_PREVIEW : TOPIC_REFRESH)
else if(href_list["set_job"])
if(SetJob(user, href_list["set_job"])) return (pref.equip_preview_mob ? TOPIC_REFRESH_UPDATE_PREVIEW : TOPIC_REFRESH)
if(SetJob(user, href_list["set_job"], text2num(href_list["level"])))
return (pref.equip_preview_mob ? TOPIC_REFRESH_UPDATE_PREVIEW : TOPIC_REFRESH)
else if(href_list["job_info"])
var/rank = href_list["job_info"]
@@ -272,7 +291,7 @@
if(job.title != new_title)
pref.player_alt_titles[job.title] = new_title
/datum/category_item/player_setup_item/occupation/proc/SetJob(mob/user, role)
/datum/category_item/player_setup_item/occupation/proc/SetJob(mob/user, role, level)
var/datum/job/job = job_master.GetJob(role)
if(!job)
return 0
@@ -284,67 +303,74 @@
pref.job_civilian_low |= job.flag
return 1
if(pref.GetJobDepartment(job, 1) & job.flag)
SetJobDepartment(job, 1)
else if(pref.GetJobDepartment(job, 2) & job.flag)
SetJobDepartment(job, 2)
else if(pref.GetJobDepartment(job, 3) & job.flag)
SetJobDepartment(job, 3)
else//job = Never
SetJobDepartment(job, 4)
SetJobDepartment(job, level)
return 1
/datum/category_item/player_setup_item/occupation/proc/reset_jobhigh()
pref.job_civilian_med |= pref.job_civilian_high
pref.job_medsci_med |= pref.job_medsci_high
pref.job_engsec_med |= pref.job_engsec_high
pref.job_civilian_high = 0
pref.job_medsci_high = 0
pref.job_engsec_high = 0
// Level is equal to the desired new level of the job. So for a value of 4, we want to disable the job.
/datum/category_item/player_setup_item/occupation/proc/SetJobDepartment(var/datum/job/job, var/level)
if(!job || !level) return 0
switch(level)
if(1)//Only one of these should ever be active at once so clear them all here
pref.job_civilian_high = 0
pref.job_medsci_high = 0
pref.job_engsec_high = 0
pref.job_talon_high = 0 //VOREStation Add
return 1
if(2)//Set current highs to med, then reset them
pref.job_civilian_med |= pref.job_civilian_high
pref.job_medsci_med |= pref.job_medsci_high
pref.job_engsec_med |= pref.job_engsec_high
pref.job_talon_med |= pref.job_talon_high //VOREStation Add
pref.job_civilian_high = 0
pref.job_medsci_high = 0
pref.job_engsec_high = 0
pref.job_talon_high = 0 //VOREStation Add
if(!job || !level)
return 0
switch(job.department_flag)
if(CIVILIAN)
pref.job_civilian_low &= ~job.flag
pref.job_civilian_med &= ~job.flag
pref.job_civilian_high &= ~job.flag
switch(level)
if(2)
if(1)
reset_jobhigh()
pref.job_civilian_high = job.flag
pref.job_civilian_med &= ~job.flag
if(3)
if(2)
pref.job_civilian_med |= job.flag
pref.job_civilian_low &= ~job.flag
else
if(3)
pref.job_civilian_low |= job.flag
if(MEDSCI)
pref.job_medsci_low &= ~job.flag
pref.job_medsci_med &= ~job.flag
pref.job_medsci_high &= ~job.flag
switch(level)
if(2)
if(1)
reset_jobhigh()
pref.job_medsci_high = job.flag
pref.job_medsci_med &= ~job.flag
if(3)
if(2)
pref.job_medsci_med |= job.flag
pref.job_medsci_low &= ~job.flag
else
if(3)
pref.job_medsci_low |= job.flag
if(ENGSEC)
pref.job_engsec_low &= ~job.flag
pref.job_engsec_med &= ~job.flag
pref.job_engsec_high &= ~job.flag
switch(level)
if(2)
if(1)
reset_jobhigh()
pref.job_engsec_high = job.flag
pref.job_engsec_med &= ~job.flag
if(3)
if(2)
pref.job_engsec_med |= job.flag
pref.job_engsec_low &= ~job.flag
else
if(3)
pref.job_engsec_low |= job.flag
/*/VOREStation Add //YW COMMENT OUT
if(TALON)
pref.job_talon_low &= ~job.flag
pref.job_talon_med &= ~job.flag
pref.job_talon_high &= ~job.flag
switch(level)
if(1)
reset_jobhigh()
pref.job_talon_high = job.flag
if(2)
pref.job_talon_med |= job.flag
if(3)
pref.job_talon_low |= job.flag
VOREStation Add End*/
return 1
/datum/category_item/player_setup_item/occupation/proc/ResetJobs()
@@ -0,0 +1,106 @@
/datum/category_group/player_setup_category/volume_sliders
name = "Sound"
sort_order = 7
category_item_type = /datum/category_item/player_setup_item/volume_sliders
/datum/category_item/player_setup_item/volume_sliders/volume
name = "General Volume"
sort_order = 1
/datum/category_item/player_setup_item/volume_sliders/volume/load_preferences(var/savefile/S)
S["volume_channels"] >> pref.volume_channels
/datum/category_item/player_setup_item/volume_sliders/volume/save_preferences(var/savefile/S)
S["volume_channels"] << pref.volume_channels
/datum/category_item/player_setup_item/volume_sliders/volume/sanitize_preferences()
if(isnull(pref.volume_channels))
pref.volume_channels = list()
for(var/channel in pref.volume_channels)
if(!(channel in GLOB.all_volume_channels))
// Channel no longer exists, yeet
pref.volume_channels.Remove(channel)
for(var/channel in GLOB.all_volume_channels)
if(!(channel in pref.volume_channels))
pref.volume_channels["[channel]"] = 1
else
pref.volume_channels["[channel]"] = clamp(pref.volume_channels["[channel]"], 0, 2)
/datum/category_item/player_setup_item/volume_sliders/volume/content(var/mob/user)
. += "<b>Volume Settings</b><br>"
for(var/channel in pref.volume_channels)
. += "[channel]: <a href='?src=\ref[src];change_volume=[channel];'><b>[pref.volume_channels[channel] * 100]%</b></a><br>"
. += "<br>"
/datum/category_item/player_setup_item/volume_sliders/volume/OnTopic(var/href, var/list/href_list, var/mob/user)
if(href_list["change_volume"])
if(CanUseTopic(user))
var/channel = href_list["change_volume"]
if(!(channel in pref.volume_channels))
pref.volume_channels["[channel]"] = 1
var/value = input("Choose your volume for [channel] (0-200%)", "[channel] volume", (pref.volume_channels[channel] * 100))
if(isnum(value))
value = CLAMP(value, 0, 200)
pref.volume_channels["[channel]"] = (value / 100)
return TOPIC_REFRESH
return ..()
/mob/proc/get_preference_volume_channel(volume_channel)
if(!client)
return 0
return client.get_preference_volume_channel(volume_channel)
/client/proc/get_preference_volume_channel(volume_channel)
if(!volume_channel || !prefs)
return 1
if(!(volume_channel in prefs.volume_channels))
prefs.volume_channels["[volume_channel]"] = 1
return prefs.volume_channels["[volume_channel]"]
// Neat little volume adjuster thing in case you don't wanna touch preferences by hand you lazy fuck
/datum/volume_panel
/datum/volume_panel/tgui_state(mob/user)
return GLOB.tgui_always_state
/datum/volume_panel/tgui_interact(mob/user, datum/tgui/ui, datum/tgui/parent_ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "VolumePanel", "Volume Panel")
ui.open()
/datum/volume_panel/tgui_data(mob/user)
if(!user.client || !user.client.prefs)
return list("error" = TRUE)
var/list/data = ..()
data["volume_channels"] = user.client.prefs.volume_channels
return data
/datum/volume_panel/tgui_act(action, params)
if(..())
return TRUE
if(!usr?.client?.prefs)
return TRUE
var/datum/preferences/P = usr.client.prefs
switch(action)
if("adjust_volume")
var/channel = params["channel"]
if(channel in P.volume_channels)
P.volume_channels["[channel]"] = clamp(params["vol"], 0, 2)
SScharacter_setup.queue_preferences_save(P)
return TRUE
/client/verb/volume_panel()
set name = "Volume Panel"
set category = "Preferences"
set desc = "Allows you to adjust volume levels on the fly."
if(!volume_panel)
volume_panel = new(src)
volume_panel.tgui_interact(mob)
@@ -2,23 +2,23 @@
var/media_volume = 1
var/media_player = 2 // 0 = VLC, 1 = WMP, 2 = HTML5, 3+ = unassigned
/datum/category_item/player_setup_item/player_global/media
/datum/category_item/player_setup_item/volume_sliders/media
name = "Media"
sort_order = 5
sort_order = 2
/datum/category_item/player_setup_item/player_global/media/load_preferences(var/savefile/S)
/datum/category_item/player_setup_item/volume_sliders/media/load_preferences(var/savefile/S)
S["media_volume"] >> pref.media_volume
S["media_player"] >> pref.media_player
/datum/category_item/player_setup_item/player_global/media/save_preferences(var/savefile/S)
/datum/category_item/player_setup_item/volume_sliders/media/save_preferences(var/savefile/S)
S["media_volume"] << pref.media_volume
S["media_player"] << pref.media_player
/datum/category_item/player_setup_item/player_global/media/sanitize_preferences()
/datum/category_item/player_setup_item/volume_sliders/media/sanitize_preferences()
pref.media_volume = isnum(pref.media_volume) ? CLAMP(pref.media_volume, 0, 1) : initial(pref.media_volume)
pref.media_player = sanitize_inlist(pref.media_player, list(0, 1, 2), initial(pref.media_player))
/datum/category_item/player_setup_item/player_global/media/content(var/mob/user)
/datum/category_item/player_setup_item/volume_sliders/media/content(var/mob/user)
. += "<b>Jukebox Volume:</b>"
. += "<a href='?src=\ref[src];change_media_volume=1'><b>[round(pref.media_volume * 100)]%</b></a><br>"
. += "<b>Media Player Type:</b> Depending on you operating system, one of these might work better. "
@@ -30,7 +30,7 @@
. += (pref.media_player == 0) ? "<span class='linkOn'><b>VLC</b></span> " : "<a href='?src=\ref[src];set_media_player=0'>VLC</a> "
. += "<br>"
/datum/category_item/player_setup_item/player_global/media/OnTopic(var/href, var/list/href_list, var/mob/user)
/datum/category_item/player_setup_item/volume_sliders/media/OnTopic(var/href, var/list/href_list, var/mob/user)
if(href_list["change_media_volume"])
if(CanUseTopic(user))
var/value = input("Choose your Jukebox volume (0-100%)", "Jukebox volume", round(pref.media_volume * 100))
@@ -1,7 +1,7 @@
// Global stuff that will put us on the map
/datum/category_group/player_setup_category/vore
name = "VORE"
sort_order = 7
sort_order = 8
category_item_type = /datum/category_item/player_setup_item/vore
// Define a place to save appearance in character setup
@@ -14,6 +14,7 @@
var/traits_cheating = 0 //Varedit by admins allows saving new maximums on people who apply/etc
var/starting_trait_points = STARTING_SPECIES_POINTS
var/max_traits = MAX_SPECIES_TRAITS
var/dirty_synth = 0 //Are you a synth
// Definition of the stuff for Ears
/datum/category_item/player_setup_item/vore/traits
@@ -82,6 +83,10 @@
/datum/category_item/player_setup_item/vore/traits/copy_to_mob(var/mob/living/carbon/human/character)
character.custom_species = pref.custom_species
var/datum/species/selected_species = GLOB.all_species[pref.species]
if(character.isSynthetic()) //Checking if we have a synth on our hands, boys.
pref.dirty_synth = 1
if(selected_species.selects_bodytype)
var/datum/species/custom/CS = character.species
var/S = pref.custom_base ? pref.custom_base : "Human"
@@ -255,6 +260,14 @@
var/conflict = FALSE
user.isSynthetic() //Recheck just to be sure
if(pref.dirty_synth && instance.not_for_synths)//if you are a synth you can't take this trait.
alert("You cannot take this trait as a SYNTH.\
Please remove that trait, or pick another trait to add.","Error")
pref.dirty_synth = 0 //Just to be sure
return TOPIC_REFRESH
if(trait_choice in pref.pos_traits + pref.neu_traits + pref.neg_traits)
conflict = instance.name