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Merge pull request #3561 from SpadesNeil/38-soundfix
Fixes sounds for .38 guns
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@@ -45,7 +45,7 @@
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icon_state = "detective"
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caliber = ".38"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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fire_sound = 'sound/weapons/semiauto.ogg'
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ammo_type = /obj/item/ammo_casing/a38
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/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun()
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@@ -73,7 +73,7 @@
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icon_state = "deckard-empty"
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caliber = ".38"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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fire_sound = 'sound/weapons/semiauto.ogg'
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ammo_type = /obj/item/ammo_casing/a38
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/obj/item/weapon/gun/projectile/revolver/deckard/emp
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@@ -124,6 +124,7 @@
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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handle_casings = CYCLE_CASINGS
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max_shells = 9
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fire_sound = 'sound/weapons/semiauto.ogg'
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caliber = ".38"
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ammo_type = /obj/item/ammo_casing/a38
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var/secondary_max_shells = 1
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@@ -155,6 +156,7 @@
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if(caliber && secondary_caliber)
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caliber = secondary_caliber
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fire_sound = 'sound/weapons/shotgun.ogg'
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if(ammo_type && secondary_ammo_type)
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ammo_type = secondary_ammo_type
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@@ -171,6 +173,7 @@
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if(caliber && secondary_caliber)
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caliber = initial(caliber)
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fire_sound = initial(fire_sound)
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if(ammo_type && secondary_ammo_type)
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ammo_type = initial(ammo_type)
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