Fixes our closets tho it may not look like it used to do

This commit is contained in:
izac112
2020-06-07 18:34:28 +02:00
parent 61fe197805
commit 6758bc8b8c
5 changed files with 43 additions and 22 deletions
@@ -0,0 +1,36 @@
/decl/closet_appearance/wall/autolok/shuttleemerg
color = COLOR_YELLOW_GRAY
decals = list(
"upper_side_vent",
"lower_side_vent"
)
/decl/closet_appearance/secure_closet/lumber
can_lock = FALSE
color = COLOR_WARM_YELLOW
decals = list(
"upper_side_vent",
"lower_side_vent"
)
extra_decals = list(
"stripe_vertical_mid_full" = COLOR_BEASTY_BROWN,
"stripe_vertical_left_full" = COLOR_BEASTY_BROWN
)
/decl/closet_appearance/secure_closet/blueshield
color = COLOR_PALE_BLUE_GRAY
decals = list("lower_side_vent")
extra_decals = list(
"stripe_vertical_mid_full" = COLOR_CLOSET_GOLD,
"command" = COLOR_CLOSET_GOLD
)
/decl/closet_appearance/secure_closet/security_pilot
color = COLOR_NT_RED
decals = list(
"lower_holes"
)
extra_decals = list(
"stripe_vertical_mid_partial" = COLOR_WARM_YELLOW,
"hop" = COLOR_WARM_YELLOW
)
@@ -89,9 +89,8 @@
/obj/structure/closet/lumber
name = "Lumberjack's equipment"
icon_state = "mining"
icon_closed = "mining"
icon_opened = "miningopen"
desc = "It's a storage unit for Lumberjack equpiment, though it seems the lock is broken."
closet_appearance = /decl/closet_appearance/secure_closet/lumber
starts_with = list(
/obj/item/device/radio/headset/headset_mine,
@@ -1,13 +1,7 @@
/obj/structure/closet/secure_closet/blueshield
name = "blueshield's locker"
name = "blueshield's closet"
req_access = list(access_blueshield)
icon = 'icons/obj/closet_yw.dmi'
icon_state = "bssecure1"
icon_closed = "bssecure"
icon_locked = "bssecure1"
icon_opened = "bssecureopen"
icon_broken = "bssecurebroken"
icon_off = "bssecureoff"
closet_appearance = /decl/closet_appearance/secure_closet/blueshield
storage_capacity = 2.5 * MOB_MEDIUM
starts_with = list(
@@ -39,13 +33,7 @@
/obj/structure/closet/secure_closet/security_pilot
name = "security pilot's locker"
req_access = list(access_secpilot)
icon = 'icons/obj/closet_yw.dmi'
icon_state = "secpilot1"
icon_closed = "secpilot"
icon_locked = "secpilot1"
icon_opened = "secpilotopen"
icon_broken = "secpilotbroken"
icon_off = "secpilotoff"
closet_appearance = /decl/closet_appearance/secure_closet/security_pilot
storage_capacity = 2.5 * MOB_MEDIUM
starts_with = list(
@@ -1,10 +1,7 @@
/obj/structure/closet/shuttleemerg //wall mounted fire closet
name = "emergency repairs closet"
desc = "It's a storage unit for emergency repair supplies."
icon = 'icons/obj/closet_yw.dmi'
icon_state = "engicloset"
icon_closed = "engicloset"
icon_opened = "engicloset_open"
closet_appearance = /decl/closet_appearance/wall/autolok/shuttleemerg
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
anchored = 1