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https://github.com/Yawn-Wider/YWPolarisVore.git
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Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings * Whitespace changes * Comment out merger hooks in gitattributes Corrupt maps would have to be resolved in repo before hooks could be updated * Revert "Whitespace changes" This reverts commit afbdd1d8442973f5d570c30920d9d865b5acd479. * Whitespace again minus example * Gitignore example changelog * Restore changelog merge setting * Keep older dmi hook attribute until hooks can be updated * update vscode settings too * Renormalize remaining * Revert "Gitignore example changelog" This reverts commit de22ad375d3ee4d5930c550da2fd23a29a86e616. * Attempt to normalize example.yml (and another file I guess) * Try again
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@@ -1,89 +1,89 @@
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/datum/category_item/player_setup_item/skills
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name = "Skills"
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sort_order = 1
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/datum/category_item/player_setup_item/skills/load_character(var/savefile/S)
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S["skills"] >> pref.skills
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S["used_skillpoints"] >> pref.used_skillpoints
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S["skill_specialization"] >> pref.skill_specialization
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/datum/category_item/player_setup_item/skills/save_character(var/savefile/S)
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S["skills"] << pref.skills
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S["used_skillpoints"] << pref.used_skillpoints
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S["skill_specialization"] << pref.skill_specialization
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/datum/category_item/player_setup_item/skills/sanitize_character()
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if(SKILLS == null) setup_skills()
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if(!pref.skills) pref.skills = list()
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if(!pref.skills.len) pref.ZeroSkills()
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if(pref.used_skillpoints < 0) pref.used_skillpoints = 0
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// Moved from /datum/preferences/proc/copy_to()
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/datum/category_item/player_setup_item/skills/copy_to_mob(var/mob/living/carbon/human/character)
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character.skills = pref.skills
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character.used_skillpoints = pref.used_skillpoints
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/datum/category_item/player_setup_item/skills/content()
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. = list()
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. += "<b>Select your Skills</b><br>"
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. += "Current skill level: <b>[pref.GetSkillClass(pref.used_skillpoints)]</b> ([pref.used_skillpoints])<br>"
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. += "<a href='?src=\ref[src];preconfigured=1'>Use preconfigured skillset</a><br>"
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. += "<table>"
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for(var/V in SKILLS)
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. += "<tr><th colspan = 5><b>[V]</b>"
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. += "</th></tr>"
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for(var/datum/skill/S in SKILLS[V])
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var/level = pref.skills[S.ID]
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. += "<tr style='text-align:left;'>"
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. += "<th><a href='?src=\ref[src];skillinfo=\ref[S]'>[S.name]</a></th>"
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. += skill_to_button(S, "Untrained", level, SKILL_NONE)
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// secondary skills don't have an amateur level
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if(S.secondary)
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. += "<th></th>"
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else
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. += skill_to_button(S, "Amateur", level, SKILL_BASIC)
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. += skill_to_button(S, "Trained", level, SKILL_ADEPT)
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. += skill_to_button(S, "Professional", level, SKILL_EXPERT)
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. += "</tr>"
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. += "</table>"
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. = jointext(.,null)
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/datum/category_item/player_setup_item/proc/skill_to_button(var/skill, var/level_name, var/current_level, var/selection_level)
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if(current_level == selection_level)
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return "<th><span class='linkOn'>[level_name]</span></th>"
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return "<th><a href='?src=\ref[src];setskill=\ref[skill];newvalue=[selection_level]'>[level_name]</a></th>"
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/datum/category_item/player_setup_item/skills/OnTopic(href, href_list, user)
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if(href_list["skillinfo"])
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var/datum/skill/S = locate(href_list["skillinfo"])
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var/HTML = "<b>[S.name]</b><br>[S.desc]"
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user << browse(HTML, "window=\ref[user]skillinfo")
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return TOPIC_HANDLED
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else if(href_list["setskill"])
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var/datum/skill/S = locate(href_list["setskill"])
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var/value = text2num(href_list["newvalue"])
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pref.skills[S.ID] = value
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pref.CalculateSkillPoints()
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return TOPIC_REFRESH
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else if(href_list["preconfigured"])
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var/selected = tgui_input_list(user, "Select a skillset", "Skillset", SKILL_PRE)
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if(!selected || !CanUseTopic(user)) return
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pref.ZeroSkills(1)
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for(var/V in SKILL_PRE[selected])
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if(V == "field")
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pref.skill_specialization = SKILL_PRE[selected]["field"]
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continue
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pref.skills[V] = SKILL_PRE[selected][V]
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pref.CalculateSkillPoints()
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return TOPIC_REFRESH
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else if(href_list["setspecialization"])
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pref.skill_specialization = href_list["setspecialization"]
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pref.CalculateSkillPoints()
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return TOPIC_REFRESH
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return ..()
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/datum/category_item/player_setup_item/skills
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name = "Skills"
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sort_order = 1
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/datum/category_item/player_setup_item/skills/load_character(var/savefile/S)
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S["skills"] >> pref.skills
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S["used_skillpoints"] >> pref.used_skillpoints
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S["skill_specialization"] >> pref.skill_specialization
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/datum/category_item/player_setup_item/skills/save_character(var/savefile/S)
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S["skills"] << pref.skills
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S["used_skillpoints"] << pref.used_skillpoints
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S["skill_specialization"] << pref.skill_specialization
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/datum/category_item/player_setup_item/skills/sanitize_character()
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if(SKILLS == null) setup_skills()
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if(!pref.skills) pref.skills = list()
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if(!pref.skills.len) pref.ZeroSkills()
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if(pref.used_skillpoints < 0) pref.used_skillpoints = 0
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// Moved from /datum/preferences/proc/copy_to()
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/datum/category_item/player_setup_item/skills/copy_to_mob(var/mob/living/carbon/human/character)
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character.skills = pref.skills
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character.used_skillpoints = pref.used_skillpoints
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/datum/category_item/player_setup_item/skills/content()
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. = list()
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. += "<b>Select your Skills</b><br>"
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. += "Current skill level: <b>[pref.GetSkillClass(pref.used_skillpoints)]</b> ([pref.used_skillpoints])<br>"
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. += "<a href='?src=\ref[src];preconfigured=1'>Use preconfigured skillset</a><br>"
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. += "<table>"
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for(var/V in SKILLS)
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. += "<tr><th colspan = 5><b>[V]</b>"
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. += "</th></tr>"
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for(var/datum/skill/S in SKILLS[V])
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var/level = pref.skills[S.ID]
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. += "<tr style='text-align:left;'>"
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. += "<th><a href='?src=\ref[src];skillinfo=\ref[S]'>[S.name]</a></th>"
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. += skill_to_button(S, "Untrained", level, SKILL_NONE)
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// secondary skills don't have an amateur level
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if(S.secondary)
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. += "<th></th>"
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else
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. += skill_to_button(S, "Amateur", level, SKILL_BASIC)
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. += skill_to_button(S, "Trained", level, SKILL_ADEPT)
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. += skill_to_button(S, "Professional", level, SKILL_EXPERT)
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. += "</tr>"
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. += "</table>"
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. = jointext(.,null)
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/datum/category_item/player_setup_item/proc/skill_to_button(var/skill, var/level_name, var/current_level, var/selection_level)
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if(current_level == selection_level)
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return "<th><span class='linkOn'>[level_name]</span></th>"
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return "<th><a href='?src=\ref[src];setskill=\ref[skill];newvalue=[selection_level]'>[level_name]</a></th>"
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/datum/category_item/player_setup_item/skills/OnTopic(href, href_list, user)
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if(href_list["skillinfo"])
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var/datum/skill/S = locate(href_list["skillinfo"])
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var/HTML = "<b>[S.name]</b><br>[S.desc]"
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user << browse(HTML, "window=\ref[user]skillinfo")
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return TOPIC_HANDLED
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else if(href_list["setskill"])
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var/datum/skill/S = locate(href_list["setskill"])
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var/value = text2num(href_list["newvalue"])
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pref.skills[S.ID] = value
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pref.CalculateSkillPoints()
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return TOPIC_REFRESH
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else if(href_list["preconfigured"])
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var/selected = tgui_input_list(user, "Select a skillset", "Skillset", SKILL_PRE)
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if(!selected || !CanUseTopic(user)) return
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pref.ZeroSkills(1)
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for(var/V in SKILL_PRE[selected])
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if(V == "field")
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pref.skill_specialization = SKILL_PRE[selected]["field"]
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continue
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pref.skills[V] = SKILL_PRE[selected][V]
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pref.CalculateSkillPoints()
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return TOPIC_REFRESH
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else if(href_list["setspecialization"])
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pref.skill_specialization = href_list["setspecialization"]
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pref.CalculateSkillPoints()
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return TOPIC_REFRESH
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return ..()
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