This commit is contained in:
izac112
2022-06-06 15:26:15 +02:00
351 changed files with 9334 additions and 7965 deletions
@@ -11,7 +11,7 @@
/obj/item/clothing/under/rank/chief_engineer,
/obj/item/clothing/under/rank/chief_engineer/skirt,
/obj/item/clothing/head/hardhat/white,
/obj/item/clothing/head/welding,
///obj/item/clothing/head/welding, //VOREStation Removal: Locker bloat, grr. They get fancy goggles or can raid the welding supplies locker for one of these.
/obj/item/clothing/gloves/heavy_engineer, //VOREStation Edit: chief gets the good shit
/obj/item/clothing/shoes/brown,
/obj/item/weapon/cartridge/ce,
@@ -19,20 +19,21 @@
/obj/item/device/radio/headset/heads/ce/alt,
/obj/item/weapon/storage/toolbox/mechanical,
/obj/item/clothing/suit/storage/hazardvest,
/obj/item/clothing/mask/gas,
/obj/item/device/multitool,
///obj/item/clothing/mask/gas, //VOREStation Removal: Locker bloat, grr. The fancy one below functions as a mask & helmet combined.
/obj/item/clothing/head/hardhat/firefighter/chief, //VOREStation Add: replaces the bog-standard gas mask
///obj/item/device/multitool, //VOREStation Removal: The belt they get, both standard and the fancy one, both come with one already, why stick another in here too?
/obj/item/weapon/storage/belt/utility/chief/full,
/obj/item/device/flash,
/obj/item/device/t_scanner/upgraded,
/obj/item/taperoll/engineering,
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering,
///obj/item/clothing/suit/storage/hooded/wintercoat/engineering, //VOREStation Removal: Locker bloat, grr. They can grab from the engi-clothes vendor if they want the standard one.
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/ce,
/obj/item/clothing/shoes/boots/winter/engineering,
///obj/item/clothing/shoes/boots/winter/engineering, //VOREStation Removal: Locker bloat, grr. As above.
/obj/item/clothing/head/beret/engineering/ce,
/obj/item/clothing/head/beret/engineering/ce/white,
/obj/item/weapon/tank/emergency/oxygen/engi,
/obj/item/weapon/tank/emergency/oxygen/double, //VOREStation Edit: chief gets the good shit
/obj/item/weapon/reagent_containers/spray/windowsealant, //VOREStation Add,
/obj/item/weapon/pipe_dispenser) //YW Add
/obj/item/weapon/pipe_dispenser) // YW Add
/obj/structure/closet/secure_closet/engineering_chief/Initialize()
if(prob(50))
+7 -7
View File
@@ -121,21 +121,21 @@
else
icon_state = "[icon_modifier]railing1"
if (check & 32)
add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]corneroverlay"))
add_overlay(image(icon, src, "[icon_modifier]corneroverlay"))
if ((check & 16) || !(check & 32) || (check & 64))
add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]frontoverlay_l"))
add_overlay(image(icon, src, "[icon_modifier]frontoverlay_l"))
if (!(check & 2) || (check & 1) || (check & 4))
add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]frontoverlay_r"))
add_overlay(image(icon, src, "[icon_modifier]frontoverlay_r"))
if(check & 4)
switch (src.dir)
if (NORTH)
add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]mcorneroverlay", pixel_x = 32))
add_overlay(image(icon, src, "[icon_modifier]mcorneroverlay", pixel_x = 32))
if (SOUTH)
add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]mcorneroverlay", pixel_x = -32))
add_overlay(image(icon, src, "[icon_modifier]mcorneroverlay", pixel_x = -32))
if (EAST)
add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]mcorneroverlay", pixel_y = -32))
add_overlay(image(icon, src, "[icon_modifier]mcorneroverlay", pixel_y = -32))
if (WEST)
add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]mcorneroverlay", pixel_y = 32))
add_overlay(image(icon, src, "[icon_modifier]mcorneroverlay", pixel_y = 32))
/obj/structure/railing/verb/rotate_counterclockwise()
set name = "Rotate Railing Counter-Clockwise"