mirror of
https://github.com/Yawn-Wider/YWPolarisVore.git
synced 2026-08-24 05:28:16 +01:00
Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac
This commit is contained in:
@@ -11,7 +11,7 @@
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/obj/item/clothing/under/rank/chief_engineer,
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/obj/item/clothing/under/rank/chief_engineer/skirt,
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/obj/item/clothing/head/hardhat/white,
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/obj/item/clothing/head/welding,
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///obj/item/clothing/head/welding, //VOREStation Removal: Locker bloat, grr. They get fancy goggles or can raid the welding supplies locker for one of these.
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/obj/item/clothing/gloves/heavy_engineer, //VOREStation Edit: chief gets the good shit
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/obj/item/clothing/shoes/brown,
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/obj/item/weapon/cartridge/ce,
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@@ -19,20 +19,21 @@
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/obj/item/device/radio/headset/heads/ce/alt,
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/obj/item/weapon/storage/toolbox/mechanical,
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/obj/item/clothing/suit/storage/hazardvest,
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/obj/item/clothing/mask/gas,
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/obj/item/device/multitool,
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///obj/item/clothing/mask/gas, //VOREStation Removal: Locker bloat, grr. The fancy one below functions as a mask & helmet combined.
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/obj/item/clothing/head/hardhat/firefighter/chief, //VOREStation Add: replaces the bog-standard gas mask
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///obj/item/device/multitool, //VOREStation Removal: The belt they get, both standard and the fancy one, both come with one already, why stick another in here too?
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/obj/item/weapon/storage/belt/utility/chief/full,
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/obj/item/device/flash,
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/obj/item/device/t_scanner/upgraded,
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/obj/item/taperoll/engineering,
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/obj/item/clothing/suit/storage/hooded/wintercoat/engineering,
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///obj/item/clothing/suit/storage/hooded/wintercoat/engineering, //VOREStation Removal: Locker bloat, grr. They can grab from the engi-clothes vendor if they want the standard one.
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/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/ce,
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/obj/item/clothing/shoes/boots/winter/engineering,
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///obj/item/clothing/shoes/boots/winter/engineering, //VOREStation Removal: Locker bloat, grr. As above.
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/obj/item/clothing/head/beret/engineering/ce,
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/obj/item/clothing/head/beret/engineering/ce/white,
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/obj/item/weapon/tank/emergency/oxygen/engi,
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/obj/item/weapon/tank/emergency/oxygen/double, //VOREStation Edit: chief gets the good shit
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/obj/item/weapon/reagent_containers/spray/windowsealant, //VOREStation Add,
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/obj/item/weapon/pipe_dispenser) //YW Add
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/obj/item/weapon/pipe_dispenser) // YW Add
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/obj/structure/closet/secure_closet/engineering_chief/Initialize()
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if(prob(50))
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@@ -121,21 +121,21 @@
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else
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icon_state = "[icon_modifier]railing1"
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if (check & 32)
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add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]corneroverlay"))
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add_overlay(image(icon, src, "[icon_modifier]corneroverlay"))
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if ((check & 16) || !(check & 32) || (check & 64))
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add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]frontoverlay_l"))
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add_overlay(image(icon, src, "[icon_modifier]frontoverlay_l"))
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if (!(check & 2) || (check & 1) || (check & 4))
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add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]frontoverlay_r"))
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add_overlay(image(icon, src, "[icon_modifier]frontoverlay_r"))
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if(check & 4)
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switch (src.dir)
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if (NORTH)
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add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]mcorneroverlay", pixel_x = 32))
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add_overlay(image(icon, src, "[icon_modifier]mcorneroverlay", pixel_x = 32))
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if (SOUTH)
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add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]mcorneroverlay", pixel_x = -32))
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add_overlay(image(icon, src, "[icon_modifier]mcorneroverlay", pixel_x = -32))
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if (EAST)
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add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]mcorneroverlay", pixel_y = -32))
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add_overlay(image(icon, src, "[icon_modifier]mcorneroverlay", pixel_y = -32))
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if (WEST)
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add_overlay(image('icons/obj/railing.dmi', src, "[icon_modifier]mcorneroverlay", pixel_y = 32))
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add_overlay(image(icon, src, "[icon_modifier]mcorneroverlay", pixel_y = 32))
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/obj/structure/railing/verb/rotate_counterclockwise()
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set name = "Rotate Railing Counter-Clockwise"
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