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move all factions to defines
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@@ -506,11 +506,11 @@
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/mob/living/simple_mob/animal/space/carp/holodeck/proc/set_safety(var/safe)
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if (safe)
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faction = "neutral"
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faction = FACTION_NEUTRAL
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melee_damage_lower = 0
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melee_damage_upper = 0
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else
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faction = "carp"
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faction = FACTION_CARP
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melee_damage_lower = initial(melee_damage_lower)
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melee_damage_upper = initial(melee_damage_upper)
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