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Device and weapon
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+1
-1
@@ -41,7 +41,7 @@
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if(istype(thing, /mob/living/carbon/human))
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var/mob/living/carbon/human/watchers = thing
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if(watchers in oviewers(7,src) && watchers.species != SPECIES_SHADEKIN) // And they can see us... //CHOMPEDIT - (And aren't themselves a shadekin)
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if(!(watchers.stat) && !isbelly(watchers.loc) && !istype(watchers.loc, /obj/item/weapon/holder)) // And they are alive and not being held by someone...
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if(!(watchers.stat) && !isbelly(watchers.loc) && !istype(watchers.loc, /obj/item/holder)) // And they are alive and not being held by someone...
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watcher++ // They are watching us!
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else if(istype(thing, /mob/living/silicon/robot))
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var/mob/living/silicon/robot/watchers = thing
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@@ -1,5 +1,5 @@
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// This proc turns the BSC or arti-BSC into a phased-creature mine.
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/obj/item/weapon/bluespace_crystal/Crossed(atom/movable/M)
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/obj/item/bluespace_crystal/Crossed(atom/movable/M)
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. = ..()
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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@@ -15,7 +15,7 @@
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// This proc is the 'Dephase grenade' check. range is changeable. 0=self, 1=3x3, 2=5x5, 3=7x7...
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/obj/item/weapon/bluespace_crystal/proc/dephase_shadekin()
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/obj/item/bluespace_crystal/proc/dephase_shadekin()
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var/turf/T = get_turf(src)
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for(var/thing in range(3, T))
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if(istype(thing, /mob/living/carbon/human))
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