Voreupdate

This commit is contained in:
izac112
2021-07-20 09:52:23 +02:00
84 changed files with 21830 additions and 20632 deletions
@@ -239,4 +239,3 @@
SPECIES_ALRAUNE = 'icons/inventory/head/item_vr.dmi',
SPECIES_ZADDAT = 'icons/inventory/head/item_vr.dmi'
)
sprite_sheets_refit = list() //have to nullify this as well just to be thorough
+4 -24
View File
@@ -14,18 +14,8 @@
//Species-specific stuff.
species_restricted = list("Human", "Promethean")
sprite_sheets_refit = list(
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi'
//Teshari have a general sprite sheet defined in modules/clothing/clothing.dm
)
sprite_sheets_obj = list(
SPECIES_UNATHI = 'icons/inventory/head/item_unathi.dmi',
SPECIES_TAJ = 'icons/inventory/head/item_tajaran.dmi',
SPECIES_SKRELL = 'icons/inventory/head/item_skrell.dmi',
SPECIES_TESHARI = 'icons/inventory/head/item_teshari.dmi'
)
sprite_sheets = VR_SPECIES_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = VR_SPECIES_SPRITE_SHEETS_HEAD_ITEM
light_overlay = "helmet_light"
var/no_cycle = FALSE //stop this item from being put in a cycler
@@ -44,18 +34,8 @@
max_pressure_protection = 10 * ONE_ATMOSPHERE
species_restricted = list("Human", SPECIES_SKRELL, "Promethean")
sprite_sheets_refit = list(
SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',
SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi'
//Teshari have a general sprite sheet defined in modules/clothing/clothing.dm
)
sprite_sheets_obj = list(
SPECIES_UNATHI = 'icons/inventory/suit/item_unathi.dmi',
SPECIES_TAJ = 'icons/inventory/suit/item_tajaran.dmi',
SPECIES_SKRELL = 'icons/inventory/suit/item_skrell.dmi',
SPECIES_TESHARI = 'icons/inventory/suit/item_teshari.dmi'
)
sprite_sheets = VR_SPECIES_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = VR_SPECIES_SPRITE_SHEETS_SUIT_ITEM
//Breach thresholds, should ideally be inherited by most (if not all) voidsuits.
//With 0.2 resiliance, will reach 10 breach damage after 3 laser carbine blasts or 8 smg hits.
@@ -7,20 +7,10 @@
/obj/item/clothing/head/helmet/space/void
species_restricted = list(SPECIES_HUMAN, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
sprite_sheets = VR_SPECIES_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = VR_SPECIES_SPRITE_SHEETS_HEAD_ITEM
/obj/item/clothing/suit/space/void
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
sprite_sheets = VR_SPECIES_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = VR_SPECIES_SPRITE_SHEETS_SUIT_ITEM
// This is a hack to prevent the item_state variable on the suits from taking effect
// when the item is equipped in outer clothing slot.
// This variable is normally used to set the icon_override when the suit is refitted,
// however the species spritesheet now means we no longer need that anyway!
sprite_sheets_refit = list()
/obj/item/clothing/head/helmet/space/void/heck
name = "\improper H.E.C.K. helmet"
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
@@ -106,7 +96,6 @@
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = null
sprite_sheets_refit = null
/obj/item/clothing/suit/space/void/autolok/Initialize()
. = ..()
@@ -162,5 +151,4 @@
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = null
sprite_sheets_refit = null
@@ -7,7 +7,6 @@
unacidable = TRUE //No longer shall our kind be foiled by lone chemists with spray bottles!
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.7
sprite_sheets_refit = null
sprite_sheets_obj = null
wizard_garb = 1
@@ -20,6 +19,5 @@
unacidable = TRUE
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.7
sprite_sheets_refit = null
sprite_sheets_obj = null
wizard_garb = 1