mirror of
https://github.com/Yawn-Wider/YWPolarisVore.git
synced 2026-08-28 23:51:49 +01:00
Voreupdate
This commit is contained in:
@@ -239,4 +239,3 @@
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SPECIES_ALRAUNE = 'icons/inventory/head/item_vr.dmi',
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SPECIES_ZADDAT = 'icons/inventory/head/item_vr.dmi'
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)
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sprite_sheets_refit = list() //have to nullify this as well just to be thorough
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@@ -14,18 +14,8 @@
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//Species-specific stuff.
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species_restricted = list("Human", "Promethean")
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sprite_sheets_refit = list(
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SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
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SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
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SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi'
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//Teshari have a general sprite sheet defined in modules/clothing/clothing.dm
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)
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sprite_sheets_obj = list(
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SPECIES_UNATHI = 'icons/inventory/head/item_unathi.dmi',
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SPECIES_TAJ = 'icons/inventory/head/item_tajaran.dmi',
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SPECIES_SKRELL = 'icons/inventory/head/item_skrell.dmi',
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SPECIES_TESHARI = 'icons/inventory/head/item_teshari.dmi'
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)
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sprite_sheets = VR_SPECIES_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = VR_SPECIES_SPRITE_SHEETS_HEAD_ITEM
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light_overlay = "helmet_light"
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var/no_cycle = FALSE //stop this item from being put in a cycler
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@@ -44,18 +34,8 @@
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max_pressure_protection = 10 * ONE_ATMOSPHERE
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species_restricted = list("Human", SPECIES_SKRELL, "Promethean")
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sprite_sheets_refit = list(
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SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',
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SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
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SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi'
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//Teshari have a general sprite sheet defined in modules/clothing/clothing.dm
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)
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sprite_sheets_obj = list(
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SPECIES_UNATHI = 'icons/inventory/suit/item_unathi.dmi',
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SPECIES_TAJ = 'icons/inventory/suit/item_tajaran.dmi',
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SPECIES_SKRELL = 'icons/inventory/suit/item_skrell.dmi',
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SPECIES_TESHARI = 'icons/inventory/suit/item_teshari.dmi'
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)
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sprite_sheets = VR_SPECIES_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = VR_SPECIES_SPRITE_SHEETS_SUIT_ITEM
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//Breach thresholds, should ideally be inherited by most (if not all) voidsuits.
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//With 0.2 resiliance, will reach 10 breach damage after 3 laser carbine blasts or 8 smg hits.
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@@ -7,20 +7,10 @@
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/obj/item/clothing/head/helmet/space/void
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species_restricted = list(SPECIES_HUMAN, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
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sprite_sheets = VR_SPECIES_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = VR_SPECIES_SPRITE_SHEETS_HEAD_ITEM
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/obj/item/clothing/suit/space/void
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species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
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sprite_sheets = VR_SPECIES_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = VR_SPECIES_SPRITE_SHEETS_SUIT_ITEM
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// This is a hack to prevent the item_state variable on the suits from taking effect
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// when the item is equipped in outer clothing slot.
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// This variable is normally used to set the icon_override when the suit is refitted,
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// however the species spritesheet now means we no longer need that anyway!
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sprite_sheets_refit = list()
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/obj/item/clothing/head/helmet/space/void/heck
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name = "\improper H.E.C.K. helmet"
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desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
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@@ -106,7 +96,6 @@
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = null
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sprite_sheets_refit = null
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/obj/item/clothing/suit/space/void/autolok/Initialize()
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. = ..()
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@@ -162,5 +151,4 @@
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = null
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sprite_sheets_refit = null
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@@ -7,7 +7,6 @@
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unacidable = TRUE //No longer shall our kind be foiled by lone chemists with spray bottles!
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.7
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sprite_sheets_refit = null
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sprite_sheets_obj = null
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wizard_garb = 1
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@@ -20,6 +19,5 @@
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unacidable = TRUE
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.7
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sprite_sheets_refit = null
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sprite_sheets_obj = null
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wizard_garb = 1
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