Add bapi-dmm to reduce startup time by... a lot (#16148)

* Add bapi-dmm, a rust maploader that goes BRRRRRRR

* A few more maps switched away from file paths

* Update to include 48f4879d8704cb057a (better path error handling)
This commit is contained in:
ShadowLarkens
2024-10-26 04:32:41 -07:00
committed by GitHub
parent 1375d4c23b
commit a8affbd4ae
68 changed files with 1224 additions and 2936 deletions
@@ -0,0 +1,36 @@
//THIS FILE IS AUTOMATICALLY GENERATED BY BAPI_DMM_READER, PLEASE DO NOT TOUCH IT
//PROC DEFINITIONS MAY MOVE AROUND, THIS IS NORMAL
/* This comment bypasses grep checks */ /var/__bapi_dmm_reader
/proc/__detect_bapi_dmm_reader()
if (world.system_type == UNIX)
if(fexists("./libbapi_dmm_reader.so"))
// No need for LD_LIBRARY_PATH badness.
return __bapi_dmm_reader = "./libbapi_dmm_reader.so"
// It's not in the current directory, so try others
return __bapi_dmm_reader = "libbapi_dmm_reader"
else
return __bapi_dmm_reader = "bapi_dmm_reader"
#define BAPI_DMM_READER (__bapi_dmm_reader || __detect_bapi_dmm_reader())
/proc/_bapidmm_test_connection()
return call_ext(BAPI_DMM_READER, "byond:_bapidmm_test_connection_ffi")()
/proc/_bapidmm_parse_map_blocking(dmm_file, map_datum)
return call_ext(BAPI_DMM_READER, "byond:_bapidmm_parse_map_blocking_ffi")(dmm_file, map_datum)
/proc/_bapidmm_load_map_buffered(parsed_map, x_offset, y_offset, z_offset, crop_map, no_changeturf, x_lower,
x_upper, y_lower, y_upper, z_lower, z_upper, place_on_top, new_z)
return call_ext(BAPI_DMM_READER, "byond:_bapidmm_load_map_buffered_ffi")(parsed_map, x_offset, y_offset, z_offset, crop_map, no_changeturf, x_lower,
x_upper, y_lower, y_upper, z_lower, z_upper, place_on_top, new_z)
/proc/_bapidmm_work_commandbuffer(parsed_map, resume_key)
return call_ext(BAPI_DMM_READER, "byond:_bapidmm_work_commandbuffer_ffi")(parsed_map, resume_key)
/proc/_bapidmm_clear_map_data()
return call_ext(BAPI_DMM_READER, "byond:_bapidmm_clear_map_data_ffi")()
/proc/bapidmm_generate_automata(limit_x, limit_y, iterations, initial_wall_cell)
return call_ext(BAPI_DMM_READER, "byond:bapidmm_generate_automata_ffi")(limit_x, limit_y, iterations, initial_wall_cell)
@@ -0,0 +1,274 @@
// This file provides manually written utility types and such for the BAPI DMM Reader
GLOBAL_LIST_EMPTY(cached_maps)
GLOBAL_VAR_INIT(use_preloader, FALSE)
GLOBAL_VAR_INIT(_preloader_path, null)
GLOBAL_LIST_EMPTY(_preloader_attributes)
/world/proc/preloader_setup(list/the_attributes, path)
if(LAZYLEN(the_attributes))
GLOB.use_preloader = TRUE
GLOB._preloader_attributes = the_attributes
GLOB._preloader_path = path
/world/proc/preloader_load(atom/what)
GLOB.use_preloader = FALSE
var/list/attributes = GLOB._preloader_attributes
for(var/attribute in attributes)
var/value = attributes[attribute]
if(islist(value))
value = deepCopyList(value)
#ifdef TESTING
if(what.vars[attribute] == value)
var/message = "<font color=green>[what.type]</font> at [AREACOORD(what)] - <b>VAR:</b> <font color=red>[attribute] = [isnull(value) ? "null" : (isnum(value) ? value : "\"[value]\"")]</font>"
world.log << "DIRTY VAR: [message]"
dirty_vars += message
#endif
what.vars[attribute] = value
#define MAP_DMM "dmm"
/**
* TGM SPEC:
* TGM is a derevation of DMM, with restrictions placed on it
* to make it easier to parse and to reduce merge conflicts/ease their resolution
*
* Requirements:
* Each "statement" in a key's details ends with a new line, and wrapped in (...)
* All paths end with either a comma or occasionally a {, then a new line
* Excepting the area, who is listed last and ends with a ) to mark the end of the key
*
* {} denotes a list of variable edits applied to the path that came before the first {
* the final } is followed by a comma, and then a new line
* Variable edits have the form \tname = value;\n
* Except the last edit, which has no final ;, and just ends in a newline
* No extra padding is permitted
* Many values are supported. See parse_constant()
* Strings must be wrapped in "...", files in '...', and lists in list(...)
* Files are kinda susy, and may not actually work. buyer beware
* Lists support assoc values as expected
* These constants can be further embedded into lists
*
* There can be no padding in front of, or behind a path
*
* Therefore:
* "key" = (
* /path,
* /other/path{
* var = list("name" = 'filepath');
* other_var = /path
* },
* /turf,
* /area)
*
*/
#define MAP_TGM "tgm"
#define MAP_UNKNOWN "unknown"
/// Returned from parse_map to give some metadata about the map
/datum/bapi_parsed_map
var/_internal_index = -1
var/original_path = ""
var/map_format = MAP_UNKNOWN
var/key_len = 0
var/line_len = 0
var/expanded_y = FALSE
var/expanded_x = FALSE
/// Unoffset bounds. Null on parse failure.
var/list/bounds = list()
/// Offset bounds. Same as parsed_bounds until load().
var/list/parsed_bounds = list()
///any turf in this list is skipped inside of build_coordinate. Lazy assoc list
var/list/turf_blacklist
var/loading = FALSE
var/loaded_warnings = list()
/**
* Helper and recommened way to load a map file
* - dmm_file: The path to the map file
* - x_offset: The x offset to load the map at
* - y_offset: The y offset to load the map at
* - z_offset: The z offset to load the map at
* - crop_map: If true, the map will be cropped to the world bounds
* - measure_only: If true, the map will not be loaded, but the bounds will be calculated
* - no_changeturf: If true, the map will not call /turf/AfterChange
* - x_lower: The minimum x coordinate to load
* - x_upper: The maximum x coordinate to load
* - y_lower: The minimum y coordinate to load
* - y_upper: The maximum y coordinate to load
* - z_lower: The minimum z coordinate to load
* - z_upper: The maximum z coordinate to load
* - place_on_top: Whether to use /turf/proc/PlaceOnTop rather than /turf/proc/ChangeTurf
* - new_z: If true, a new z level will be created for the map
*/
/proc/load_map_bapi(
dmm_file,
x_offset = 1,
y_offset = 1,
z_offset,
crop_map = FALSE,
measure_only = FALSE,
no_changeturf = FALSE,
x_lower = -INFINITY,
x_upper = INFINITY,
y_lower = -INFINITY,
y_upper = INFINITY,
z_lower = -INFINITY,
z_upper = INFINITY,
place_on_top = FALSE,
new_z = FALSE,
)
if(isfile(dmm_file))
log_debug("bapi-dmm was passed a file instead of a path string: [dmm_file]")
var/name = sanitize_filename("[dmm_file]")
var/path = "data/baked_dmm_files/[name]"
if(!fexists(path))
var/text = file2text(dmm_file)
rustg_file_write(text, path)
dmm_file = path
if(!fexists(dmm_file))
stack_trace("Invalid map path: [dmm_file]")
return
if(!(dmm_file in GLOB.cached_maps))
GLOB.cached_maps[dmm_file] = new /datum/bapi_parsed_map(dmm_file)
// Bay assumption
if(!z_offset)
z_offset = world.maxz + 1
var/datum/bapi_parsed_map/parsed_map = GLOB.cached_maps[dmm_file]
parsed_map = parsed_map.copy()
if(!measure_only && !isnull(parsed_map.bounds))
parsed_map.load(x_offset, y_offset, z_offset, crop_map, no_changeturf, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, place_on_top, new_z)
return parsed_map
/datum/bapi_parsed_map/New(tfile)
if(isnull(tfile))
return // create a new datum without loading a map
var/ret = _bapidmm_parse_map_blocking(tfile, src)
if(!ret)
CRASH("Failed to load map [tfile], check rust_log.txt")
/datum/bapi_parsed_map/Destroy()
..()
SSatoms.map_loader_stop(REF(src)) // Just in case, I don't want to double up here
if(turf_blacklist)
turf_blacklist.Cut()
parsed_bounds.Cut()
bounds.Cut()
return QDEL_HINT_HARDDEL_NOW
/datum/bapi_parsed_map/proc/copy()
// Avoids duped work just in case
var/datum/bapi_parsed_map/newfriend = new()
// use the same under-the-hood data
newfriend._internal_index = _internal_index
newfriend.original_path = original_path
newfriend.map_format = map_format
newfriend.key_len = key_len
newfriend.line_len = line_len
newfriend.parsed_bounds = parsed_bounds.Copy()
// Copy parsed bounds to reset to initial values
newfriend.bounds = parsed_bounds.Copy()
newfriend.turf_blacklist = turf_blacklist?.Copy()
// Explicitly do NOT copy `loaded` and `loaded_warnings`
return newfriend
/datum/bapi_parsed_map/proc/load(
x_offset = 1,
y_offset = 1,
z_offset = 1,
crop_map = FALSE,
no_changeturf = FALSE,
x_lower = -INFINITY,
x_upper = INFINITY,
y_lower = -INFINITY,
y_upper = INFINITY,
z_lower = -INFINITY,
z_upper = INFINITY,
place_on_top = FALSE,
new_z = FALSE,
)
Master.StartLoadingMap()
. = _load_impl(x_offset, y_offset, z_offset, crop_map, no_changeturf, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, place_on_top, new_z)
Master.StopLoadingMap()
/datum/bapi_parsed_map/proc/_load_impl(
x_offset = 1,
y_offset = 1,
z_offset = 1,
crop_map = FALSE,
no_changeturf = FALSE,
x_lower = -INFINITY,
x_upper = INFINITY,
y_lower = -INFINITY,
y_upper = INFINITY,
z_lower = -INFINITY,
z_upper = INFINITY,
place_on_top = FALSE,
new_z = FALSE,
)
PRIVATE_PROC(TRUE)
SSatoms.map_loader_begin(REF(src))
// `loading` var handled by bapidmm
var/resume_key = _bapidmm_load_map_buffered(
src,
x_offset,
y_offset,
z_offset,
crop_map,
no_changeturf,
x_lower,
x_upper,
y_lower,
y_upper,
z_lower,
z_upper,
place_on_top,
new_z
)
if(!resume_key)
SSatoms.map_loader_stop(REF(src))
CRASH("Failed to generate command buffer, check rust_log.txt and other runtimes")
var/work_remaining = FALSE
do
work_remaining = _bapidmm_work_commandbuffer(src, resume_key)
stoplag()
while(work_remaining)
SSatoms.map_loader_stop(REF(src))
// if(new_z)
// for(var/z_index in bounds[MAP_MINZ] to bounds[MAP_MAXZ])
// SSmapping.build_area_turfs(z_index)
// if(!no_changeturf)
// var/list/turfs = block(
// locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]),
// locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ]))
// for(var/turf/T as anything in turfs)
// //we do this after we load everything in. if we don't, we'll have weird atmos bugs regarding atmos adjacent turfs
// T.AfterChange(CHANGETURF_IGNORE_AIR)
// if(expanded_x || expanded_y)
// SEND_GLOBAL_SIGNAL(COMSIG_GLOB_EXPANDED_WORLD_BOUNDS, expanded_x, expanded_y)
return TRUE
/datum/bapi_parsed_map/proc/has_warnings()
if(length(loaded_warnings))
return TRUE
return FALSE
// #undef MAP_DMM
// #undef MAP_TGM
// #undef MAP_UNKNOWN
+110
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@@ -0,0 +1,110 @@
// Internal bapi-dmm helpers
/datum/bapi_parsed_map/proc/_bapi_add_warning(warning)
loaded_warnings += list(warning)
/datum/bapi_parsed_map/proc/_bapi_expand_map(x, y, z, new_z, z_offset)
if(x > world.maxx)
expanded_x = TRUE
world.maxx = x
// if(new_z)
// world.increase_max_x(x, map_load_z_cutoff = z_offset - 1)
// else
// world.increase_max_x(x)
if(y > world.maxy)
expanded_y = TRUE
world.maxy = y
// if(new_z)
// world.increase_max_y(y, map_load_z_cutoff = z_offset - 1)
// else
// world.increase_max_y(y)
if(z > world.maxz)
while(world.maxz < z)
world.increment_max_z()
/proc/_bapi_helper_get_world_bounds()
. = list(world.maxx, world.maxy, world.maxz)
/proc/_bapi_helper_text2path(text)
. = text2path(text)
/proc/_bapi_helper_text2file(text)
. = file(text)
/proc/_bapi_create_atom(path, crds)
set waitfor = FALSE
. = new path (crds)
/proc/_bapi_setup_preloader(list/attributes, path)
world.preloader_setup(attributes, path)
/proc/_bapi_apply_preloader(atom/A)
if(GLOB.use_preloader)
world.preloader_load(A)
/proc/_bapi_new_atom(text_path, turf/crds, list/attributes)
var/path = text2path(text_path)
if(!path)
CRASH("Bad atom path [text_path]")
if(attributes != null)
world.preloader_setup(attributes, path)
var/atom/instance = _bapi_create_atom(path, crds) // first preloader pass
if(GLOB.use_preloader && instance) // second preloader pass for atoms that don't ..() in New()
world.preloader_load(instance)
/proc/_bapi_create_or_get_area(text_path)
var/path = text2path(text_path)
if(!path)
CRASH("Bad area path [text_path]")
var/area/area_instance = GLOB.areas_by_type[path]
if(!area_instance)
area_instance = new path(null)
if(!area_instance)
CRASH("[path] failed to be new'd, what'd you do?")
return area_instance
/proc/_bapi_handle_area_contain(turf/T, area/A)
// var/area/old_area = T.loc
// if(old_area == A)
// return // no changing areas that already contain this turf, it'll confuse them
// LISTASSERTLEN(old_area.turfs_to_uncontain_by_zlevel, T.z, list())
// LISTASSERTLEN(A.turfs_by_zlevel, T.z, list())
// old_area.turfs_to_uncontain_by_zlevel[T.z] += T
// A.turfs_by_zlevel[T.z] += T
/proc/_bapi_create_turf(turf/crds, text_path, list/attributes, place_on_top, no_changeturf)
var/path = text2path(text_path)
if(!path)
CRASH("Bad turf path [text_path]")
if(attributes != null)
world.preloader_setup(attributes, path)
var/atom/instance
if(no_changeturf)
instance = _bapi_create_atom(path, crds)
else
instance = crds.ChangeTurf(path, FALSE, TRUE)
if(GLOB.use_preloader && instance) // second preloader pass for atoms that don't ..() in New()
world.preloader_load(instance)
/proc/_bapi_add_turf_to_area(area/A, turf/T)
if(!A || !T)
return
A.contents.Add(T)
/proc/_bapi_helper_get_world_type_turf()
return "[world.turf]"
/proc/_bapi_helper_get_world_type_area()
return "[world.area]"
/// Implement this to have bapi-dmm sleep occasionally
/// by returning true
/proc/_bapi_helper_tick_check()
return TICK_CHECK
-73
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@@ -1,73 +0,0 @@
var/global/dmm_suite/maploader = null
dmm_suite{
/*
dmm_suite version 1.0
Released January 30th, 2011.
defines the object /dmm_suite
- Provides the proc load_map()
- Loads the specified map file onto the specified z-level.
- provides the proc write_map()
- Returns a text string of the map in dmm format
ready for output to a file.
- provides the proc save_map()
- Returns a .dmm file if map is saved
- Returns FALSE if map fails to save
The dmm_suite provides saving and loading of map files in BYOND's native DMM map
format. It approximates the map saving and loading processes of the Dream Maker
and Dream Seeker programs so as to allow editing, saving, and loading of maps at
runtime.
------------------------
To save a map at runtime, create an instance of /dmm_suite, and then call
write_map(), which accepts three arguments:
- A turf representing one corner of a three dimensional grid (Required).
- Another turf representing the other corner of the same grid (Required).
- Any, or a combination, of several bit flags (Optional, see documentation).
The order in which the turfs are supplied does not matter, the /dmm_writer will
determine the grid containing both, in much the same way as DM's block() function.
write_map() will then return a string representing the saved map in dmm format;
this string can then be saved to a file, or used for any other purose.
------------------------
To load a map at runtime, create an instance of /dmm_suite, and then call load_map(),
which accepts two arguments:
- A .dmm file to load (Required).
- A number representing the z-level on which to start loading the map (Optional).
The /dmm_suite will load the map file starting on the specified z-level. If no
z-level was specified, world.maxz will be increased so as to fit the map. Note
that if you wish to load a map onto a z-level that already has objects on it,
you will have to handle the removal of those objects. Otherwise the new map will
simply load the new objects on top of the old ones.
Also note that all type paths specified in the .dmm file must exist in the world's
code, and that the /dmm_reader trusts that files to be loaded are in fact valid
.dmm files. Errors in the .dmm format will cause runtime errors.
*/
verb/load_map(var/dmm_file as file, var/z_offset as num)
// dmm_file: A .dmm file to load (Required).
// z_offset: A number representing the z-level on which to start loading the map (Optional).
verb/write_map(var/turf/t1 as turf, var/turf/t2 as turf, var/flags as num){
// t1: A turf representing one corner of a three dimensional grid (Required).
// t2: Another turf representing the other corner of the same grid (Required).
// flags: Any, or a combination, of several bit flags (Optional, see documentation).
}
// save_map is included as a legacy proc. Use write_map instead.
verb/save_map(var/turf/t1 as turf, var/turf/t2 as turf, var/map_name as text, var/flags as num){
// t1: A turf representing one corner of a three dimensional grid (Required).
// t2: Another turf representing the other corner of the same grid (Required).
// map_name: A valid name for the map to be saved, such as "castle" (Required).
// flags: Any, or a combination, of several bit flags (Optional, see documentation).
}
}
-237
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@@ -1,237 +0,0 @@
/*
DMP to swapmap converter
version 1.0
by Lummox JR
*/
/mob/verb/Convert(filename as file)
dmp2swapmap(filename)
/proc/d2sm_prepmap(filename)
var/txt = file2text(filename)
if(!txt) return
var/i,j
i=findText(txt,ascii2text(13)) // eliminate carriage returns
while(i)
txt=copytext(txt,1,i)+copytext(txt,i+1)
i=findText(txt,ascii2text(13),i)
i=findText(txt,"\\\n")
while(i)
for(j=i+2,j<=length(txt),++j) if(text2ascii(txt,j)>32) break
txt=copytext(txt,1,i)+copytext(txt,j)
i=findText(txt,"\\\n",i)
return txt
/proc/dmp2swapmap(filename)
//var/txt = file2text(filename)
//if(!txt) return
var/txt = d2sm_prepmap(filename)
var/mapname="[filename]"
var/i,j,k
i=findtext(mapname,".dmp")
while(i && i+4<length(mapname)) i=findtext(mapname,".dmp",i+1)
mapname=copytext(mapname,1,i)
/* i=findText(txt,ascii2text(13))
while(i)
txt=copytext(txt,1,i)+copytext(txt,i+1)
i=findText(txt,ascii2text(13),i)
i=findText(txt,"\\\n")
while(i)
for(j=i+2,j<=length(txt),++j) if(text2ascii(txt,j)>32) break
txt=copytext(txt,1,i)+copytext(txt,j)
i=findText(txt,"\\\n",i) */
var/list/codes=new
var/codelen=1
var/list/areas
var/mode=34
var/z=0
var/X=0,Y=0,Z=0
while(txt)
if(text2ascii(txt)==34)
if(mode!=34)
to_world("Corrupt map file [filename]: Unexpected code found after z-level [z]")
return
// standard line:
// "a" = (/obj, /obj, /turf, /area)
i=findtext(txt,"\"",2)
var/code=copytext(txt,2,i)
codelen=length(code)
i=findtext(txt,"(",i)
if(!i)
to_world("Corrupt map file [filename]: No type list follows \"[code]\"")
return
k=findtext(txt,"\n",++i)
j=(k || length(txt+1))
while(--j>=i && text2ascii(txt,j)!=41)
if(j<i)
to_world("Corrupt map file [filename]: Type list following \"[code]\" is incomplete")
return
var/list/L = d2sm_ParseCommaList(copytext(txt,i,j))
if(istext(L))
to_world("Corrupt map file [filename]: [L]")
return
if(L.len<2)
to_world("Corrupt map file [filename]: Type list following \"[code]\" has only 1 item")
return
txt=k?copytext(txt,k+1):null
if(L[L.len] == "[world.area]") L[L.len]=0
else
if(!areas) areas=list()
i=areas.Find(L[L.len])
if(i) L[L.len]=i
else
areas+=L[L.len]
L[L.len]=areas.len
var/codetrans=d2sm_ConvertType(L[L.len-1],"\t\t\t\t")
if(L[L.len]) codetrans+="\t\t\t\tAREA = [L[L.len]]\n"
if(L.len>2) codetrans+=d2sm_Contents(L,L.len-2,"\t\t\t\t")
codes[code]=copytext(codetrans,1,length(codetrans))
else if(text2ascii(txt)==40)
mode=40
// standard line (top-down, left-right symbol order):
// (1,1,1) = {"
// abcde
// bcdef
// "}
i=d2sm_MatchBrace(txt,1,40)
if(!i)
to_world("Corrupt map file [filename]: No matching ) for coordinates: [copytext(txt,1,findtext(txt,"\n"))]")
return
var/list/coords=d2sm_ParseCommaList(copytext(txt,2,i))
if(istext(coords) || coords.len!=3)
to_world("Corrupt map file [filename]: [istext(coords)?(coords):"[copytext(txt,1,i+1)] is not a valid (x,y,z) coordinate"]")
return
j=findtext(txt,"{",i+1)
if(!j)
to_world("Corrupt map file [filename]: No braces {} following [copytext(txt,1,i+1)]")
return
k=d2sm_MatchBrace(txt,j,123)
if(!k)
to_world("Corrupt map file [filename]: No closing brace } following [copytext(txt,1,i+1)]")
return
var/mtxt=copytext(txt,j+1,k)
if(findText(mtxt,"\"\n")!=1 || !findText(mtxt,"\n\"",length(mtxt)-1))
to_world(findText(mtxt,"\"\n"))
to_world(findText(mtxt,"\n\"",length(mtxt)-1))
to_world("Corrupt map file [filename]: No quotes in braces following [copytext(txt,1,i+1)]")
return
mtxt=copytext(mtxt,2,length(mtxt))
var/_x=0,_y=0
for(i=1,,++_y)
j=findText(mtxt,"\n",i+1)
if(!j) break
_x=max(_x,(j-i-1)/codelen)
i=j
X=max(X,_x)
Y=max(Y,_y)
z=text2num(coords[3])
Z=max(Z,z)
txt=copytext(txt,k+1)
else
i=findtext(txt,"\n")
txt=i?copytext(txt,i+1):null
to_world("Map size: [X],[Y],[Z]")
//for(var/code in codes)
// to_world("Code \"[code]\":\n[codes[code]]")
fdel("map_[mapname].txt")
var/F = file("map_[mapname].txt")
to_chat(F, ". = object(\".0\")\n.0\n\ttype = /swapmap\n\tid = \"[mapname]\"\n\tz = [Z]\n\ty = [Y]\n\tx = [X]")
if(areas)
txt=""
for(i=0,i<areas.len,++i)
txt+="[i?", ":""]object(\".[i]\")"
to_chat(F, "\tareas = list([txt])")
for(i=0,i<areas.len,++i)
to_chat(F, "\t\t.[i]")
txt=d2sm_ConvertType(areas[i+1],"\t\t\t")
to_chat(F,copytext(txt,1,length(txt)))
// 2nd pass
txt=d2sm_prepmap(filename)
while(txt)
// skip all non-data sections
if(text2ascii(txt)!=40)
i=findText(txt,"\n")
if(i) txt=copytext(txt,i+1)
else txt=null
continue
i=d2sm_MatchBrace(txt,1,40)
var/list/coords=d2sm_ParseCommaList(copytext(txt,2,i))
j=findtext(txt,"{",i+1)
k=d2sm_MatchBrace(txt,j,123)
var/mtxt=copytext(txt,j+2,k-1)
var/_x=0,_y=0
for(i=1,,++_y)
j=findText(mtxt,"\n",i+1)
if(!j) break
_x=max(_x,(j-i-1)/codelen)
i=j
// print out this z-level now
to_chat(F, "\t[coords[3]]")
i=1
for(var/y=_y,y>0,--y) // map is top-down
++i
to_chat(F, "\t\t[y]")
for(var/x in 1 to _x)
to_chat(F, "\t\t\t[x]")
j=i+codelen
to_chat(F, codes[copytext(mtxt,i,j)])
i=j
txt=copytext(txt,k+1)
/* for(z in 1 to Z)
to_chat(F, "\t[z]")
for(var/y in 1 to Y)
to_chat(F, "\t\t[y]")
for(var/x in 1 to X)
to_chat(F, "\t\t\t[x]")
to_chat(F, codes[pick(codes)]) */
/proc/d2sm_ParseCommaList(txt)
var/list/L=new
var/i,ch
for(i=1,i<=length(txt),++i)
if(text2ascii(txt,i)>32) break
for(,i<=length(txt),++i)
ch=text2ascii(txt,i)
if(ch==44)
L+=copytext(txt,1,i)
for(++i,i<=length(txt),++i) if(text2ascii(txt,i)>32) break
txt=copytext(txt,i)
i=0;continue
if(ch==40 || ch==91 || ch==123)
i=d2sm_MatchBrace(txt,i,ch)
if(!i) return "No matching brace found for [ascii2text(ch)]"
if(i>1) L+=copytext(txt,1,i)
return L
/proc/d2sm_MatchBrace(txt, i, which)
if(which==40) ++which
else which+=2
var/j,ch
for(j=i+1,j<=length(txt),++j)
ch=text2ascii(txt,j)
if(ch==which) return j
if(ch==40 || ch==91 || ch==123)
j=d2sm_MatchBrace(txt,j,ch)
if(!j) return 0
/proc/d2sm_ConvertType(tt,tabs="")
var/i=findText(tt,"{")
if(!i) return "[tabs]type = [tt]\n"
.="[tabs]type = [copytext(tt,1,i)]\n"
var/list/L=d2sm_ParseCommaList(copytext(tt,i+1,d2sm_MatchBrace(tt,i,123)))
if(istext(L)) return
for(var/pair in L)
.="[.][tabs][pair]\n"
/proc/d2sm_Contents(list/conts,n,tabs="")
.="[tabs]contents = list("
var/i
for(i=0,i<n,++i)
.+="[i?", ":""]object(\".[i]\")"
.+=")\n"
tabs+="\t"
for(i=0,i<n,++i)
.+="[tabs].[i]\n"
.+=d2sm_ConvertType(conts[i+1],tabs+"\t")
-332
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@@ -1,332 +0,0 @@
///////////////////////////////////////////////////////////////
//SS13 Optimized Map loader
//////////////////////////////////////////////////////////////
//global datum that will preload variables on atoms instanciation
var/global/dmm_suite/preloader/_preloader = null
/**
* Construct the model map and control the loading process
*
* WORKING :
*
* 1) Makes an associative mapping of model_keys with model
* e.g aa = /turf/unsimulated/wall{icon_state = "rock"}
* 2) Read the map line by line, parsing the result (using parse_grid)
*
*/
/dmm_suite/load_map(var/dmm_file as file, var/z_offset as num)
if(!z_offset)//what z_level we are creating the map on
z_offset = world.maxz+1
var/quote = ascii2text(34)
var/tfile = file2text(dmm_file)//the map file we're creating
var/tfile_len = length(tfile)
var/lpos = 1 // the models definition index
///////////////////////////////////////////////////////////////////////////////////////
//first let's map model keys (e.g "aa") to their contents (e.g /turf/space{variables})
///////////////////////////////////////////////////////////////////////////////////////
var/list/grid_models = list()
var/key_len = length(copytext(tfile,2,findtext(tfile,quote,2,0)))//the length of the model key (e.g "aa" or "aba")
//proceed line by line
for(lpos=1; lpos<tfile_len; lpos=findtext(tfile,"\n",lpos,0)+1)
var/tline = copytext(tfile,lpos,findtext(tfile,"\n",lpos,0))
if(copytext(tline,1,2) != quote)//we reached the map "layout"
break
var/model_key = copytext(tline,2,2+key_len)
var/model_contents = copytext(tline,findtext(tfile,"=")+3,length(tline))
grid_models[model_key] = model_contents
sleep(-1)
///////////////////////////////////////////////////////////////////////////////////////
//now let's fill the map with turf and objects using the constructed model map
///////////////////////////////////////////////////////////////////////////////////////
//position of the currently processed square
var/zcrd=-1
var/ycrd=0
var/xcrd=0
for(var/zpos=findtext(tfile,"\n(1,1,",lpos,0);zpos!=0;zpos=findtext(tfile,"\n(1,1,",zpos+1,0)) //in case there's several maps to load
zcrd++
world.maxz = max(world.maxz, zcrd+z_offset)//create a new z_level if needed
var/zgrid = copytext(tfile,findtext(tfile,quote+"\n",zpos,0)+2,findtext(tfile,"\n"+quote,zpos,0)+1) //copy the whole map grid
var/z_depth = length(zgrid)
//if exceeding the world max x or y, increase it
var/x_depth = length(copytext(zgrid,1,findtext(zgrid,"\n",2,0)))
if(world.maxx<x_depth)
world.maxx=x_depth
var/y_depth = z_depth / (x_depth+1)//x_depth + 1 because we're counting the '\n' characters in z_depth
if(world.maxy<y_depth)
world.maxy=y_depth
//then proceed it line by line, starting from top
ycrd = y_depth
for(var/gpos=1;gpos!=0;gpos=findtext(zgrid,"\n",gpos,0)+1)
var/grid_line = copytext(zgrid,gpos,findtext(zgrid,"\n",gpos,0))
//fill the current square using the model map
xcrd=0
for(var/mpos=1;mpos<=x_depth;mpos+=key_len)
xcrd++
var/model_key = copytext(grid_line,mpos,mpos+key_len)
parse_grid(grid_models[model_key],xcrd,ycrd,zcrd+z_offset)
//reached end of current map
if(gpos+x_depth+1>z_depth)
break
ycrd--
sleep(-1)
//reached End Of File
if(findtext(tfile,quote+"}",zpos,0)+2==tfile_len)
break
sleep(-1)
/**
* Fill a given tile with its area/turf/objects/mobs
* Variable model is one full map line (e.g /turf/unsimulated/wall{icon_state = "rock"},/area/mine/explored)
*
* WORKING :
*
* 1) Read the model string, member by member (delimiter is ',')
*
* 2) Get the path of the atom and store it into a list
*
* 3) a) Check if the member has variables (text within '{' and '}')
*
* 3) b) Construct an associative list with found variables, if any (the atom index in members is the same as its variables in members_attributes)
*
* 4) Instanciates the atom with its variables
*
*/
/dmm_suite/proc/parse_grid(var/model as text,var/xcrd as num,var/ycrd as num,var/zcrd as num)
/*Method parse_grid()
- Accepts a text string containing a comma separated list of type paths of the
same construction as those contained in a .dmm file, and instantiates them.
*/
var/list/members = list()//will contain all members (paths) in model (in our example : /turf/unsimulated/wall and /area/mine/explored)
var/list/members_attributes = list()//will contain lists filled with corresponding variables, if any (in our example : list(icon_state = "rock") and list())
/////////////////////////////////////////////////////////
//Constructing members and corresponding variables lists
////////////////////////////////////////////////////////
var/index=1
var/old_position = 1
var/dpos
do
//finding next member (e.g /turf/unsimulated/wall{icon_state = "rock"} or /area/mine/explored)
dpos= find_next_delimiter_position(model,old_position,",","{","}")//find next delimiter (comma here) that's not within {...}
var/full_def = copytext(model,old_position,dpos)//full definition, e.g : /obj/foo/bar{variables=derp}
var/atom_def = text2path(copytext(full_def,1,findtext(full_def,"{")))//path definition, e.g /obj/foo/bar
members.Add(atom_def)
old_position = dpos + 1
//transform the variables in text format into a list (e.g {var1="derp"; var2; var3=7} => list(var1="derp", var2, var3=7))
var/list/fields = list()
var/variables_start = findtext(full_def,"{")
if(variables_start)//if there's any variable
full_def = copytext(full_def,variables_start+1,length(full_def))//removing the last '}'
fields = text2list(full_def,";")
//then fill the members_attributes list with the corresponding variables
members_attributes.len++
members_attributes[index++] = fields
sleep(-1)
while(dpos != 0)
////////////////
//Instanciation
////////////////
//The next part of the code assumes there's ALWAYS an /area AND a /turf on a given tile
//in case of multiples turfs on one tile,
//will contains the images of all underlying turfs, to simulate the DMM multiple tiles piling
var/list/turfs_underlays = list()
//first instance the /area and remove it from the members list
index = members.len
var/atom/instance
_preloader = new(members_attributes[index])//preloader for assigning set variables on atom creation
instance = locate(members[index])
instance.contents.Add(locate(xcrd,ycrd,zcrd))
if(_preloader && instance)
_preloader.load(instance)
members.Remove(members[index])
//then instance the /turf and, if multiple tiles are presents, simulates the DMM underlays piling effect
var/first_turf_index = 1
while(!ispath(members[first_turf_index],/turf)) //find first /turf object in members
first_turf_index++
//instanciate the first /turf
var/turf/T = instance_atom(members[first_turf_index],members_attributes[first_turf_index],xcrd,ycrd,zcrd)
//if others /turf are presents, simulates the underlays piling effect
index = first_turf_index + 1
while(index <= members.len)
turfs_underlays.Insert(1,image(T.icon,null,T.icon_state,T.layer,T.dir))//add the current turf image to the underlays list
var/turf/UT = instance_atom(members[index],members_attributes[index],xcrd,ycrd,zcrd)//instance new turf
add_underlying_turf(UT,T,turfs_underlays)//simulates the DMM piling effect
T = UT
index++
//finally instance all remainings objects/mobs
for(index=1,index < first_turf_index,index++)
instance_atom(members[index],members_attributes[index],xcrd,ycrd,zcrd)
////////////////
//Helpers procs
////////////////
//Instance an atom at (x,y,z) and gives it the variables in attributes
/dmm_suite/proc/instance_atom(var/path,var/list/attributes, var/x, var/y, var/z)
var/atom/instance
_preloader = new(attributes, path)
instance = new path (locate(x,y,z))//first preloader pass
if(_preloader && instance)//second preloader pass, for those atoms that don't ..() in New()
_preloader.load(instance)
return instance
//text trimming (both directions) helper proc
//optionally removes quotes before and after the text (for variable name)
/dmm_suite/proc/trim_text(var/what as text,var/trim_quotes=0)
while(length(what) && (findtext(what," ",1,2)))
what=copytext(what,2,0)
while(length(what) && (findtext(what," ",length(what),0)))
what=copytext(what,1,length(what))
if(trim_quotes)
while(length(what) && (findtext(what,quote,1,2)))
what=copytext(what,2,0)
while(length(what) && (findtext(what,quote,length(what),0)))
what=copytext(what,1,length(what))
return what
//find the position of the next delimiter,skipping whatever is comprised between opening_escape and closing_escape
//returns 0 if reached the last delimiter
/dmm_suite/proc/find_next_delimiter_position(var/text as text,var/initial_position as num, var/delimiter=",",var/opening_escape=quote,var/closing_escape=quote)
var/position = initial_position
var/next_delimiter = findtext(text,delimiter,position,0)
var/next_opening = findtext(text,opening_escape,position,0)
while((next_opening != 0) && (next_opening < next_delimiter))
position = findtext(text,closing_escape,next_opening + 1,0)+1
next_delimiter = findtext(text,delimiter,position,0)
next_opening = findtext(text,opening_escape,position,0)
return next_delimiter
//build a list from variables in text form (e.g {var1="derp"; var2; var3=7} => list(var1="derp", var2, var3=7))
//return the filled list
/dmm_suite/proc/text2list(var/text as text,var/delimiter=",")
var/list/to_return = list()
var/position
var/old_position = 1
do
//find next delimiter that is not within "..."
position = find_next_delimiter_position(text,old_position,delimiter)
//check if this is a simple variable (as in list(var1, var2)) or an associative one (as in list(var1="foo",var2=7))
var/equal_position = findtext(text,"=",old_position, position)
var/trim_left = trim_text(copytext(text,old_position,(equal_position ? equal_position : position)),1)//the name of the variable, must trim quotes to build a BYOND compliant associatives list
old_position = position + 1
if(equal_position)//associative var, so do the association
var/trim_right = trim_text(copytext(text,equal_position+1,position))//the content of the variable
//Check for string
if(findtext(trim_right,quote,1,2))
trim_right = copytext(trim_right,2,findtext(trim_right,quote,3,0))
//Check for number
else if(isnum(text2num(trim_right)))
trim_right = text2num(trim_right)
//Check for null
else if(trim_right == "null")
trim_right = null
//Check for list
else if(copytext(trim_right,1,5) == "list")
trim_right = text2list(copytext(trim_right,6,length(trim_right)))
//Check for file
else if(copytext(trim_right,1,2) == "'")
trim_right = file(copytext(trim_right,2,length(trim_right)))
to_return[trim_left] = trim_right
else//simple var
to_return[trim_left] = null
while(position != 0)
return to_return
//simulates the DM multiple turfs on one tile underlaying
/dmm_suite/proc/add_underlying_turf(var/turf/placed,var/turf/underturf, var/list/turfs_underlays)
if(underturf.density)
placed.density = TRUE
if(underturf.opacity)
placed.opacity = 1
placed.underlays += turfs_underlays
//atom creation method that preloads variables at creation
/atom/New()
if(_preloader && (src.type == _preloader.target_path))//in case the instanciated atom is creating other atoms in New()
_preloader.load(src)
. = ..()
//////////////////
//Preloader datum
//////////////////
/dmm_suite/preloader
parent_type = /datum
var/list/attributes
var/target_path
/dmm_suite/preloader/New(var/list/the_attributes, var/path)
.=..()
if(!the_attributes.len)
Del()
return
attributes = the_attributes
target_path = path
/dmm_suite/preloader/proc/load(atom/what)
for(var/attribute in attributes)
what.vars[attribute] = attributes[attribute]
Del()
-678
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@@ -1,678 +0,0 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/*
SwapMaps library by Lummox JR
developed for digitalBYOND
http://www.digitalbyond.org
Version 2.1
The purpose of this library is to make it easy for authors to swap maps
in and out of their game using savefiles. Swapped-out maps can be
transferred between worlds for an MMORPG, sent to the client, etc.
This is facilitated by the use of a special datum and a global list.
Uses of swapmaps:
- Temporary battle arenas
- House interiors
- Individual custom player houses
- Virtually unlimited terrain
- Sharing maps between servers running different instances of the same
game
- Loading and saving pieces of maps for reusable room templates
*/
/*
User Interface:
VARS:
swapmaps_iconcache
An associative list of icon files with names, like
'player.dmi' = "player"
swapmaps_mode
This must be set at runtime, like in world/New().
SWAPMAPS_SAV 0 (default)
Uses .sav files for raw /savefile output.
SWAPMAPS_TEXT 1
Uses .txt files via ExportText() and ImportText(). These maps
are easily editable and appear to take up less space in the
current version of BYOND.
PROCS:
SwapMaps_Find(id)
Find a map by its id
SwapMaps_Load(id)
Load a map by its id
SwapMaps_Save(id)
Save a map by its id (calls swapmap.Save())
SwapMaps_Unload(id)
Save and unload a map by its id (calls swapmap.Unload())
SwapMaps_Save_All()
Save all maps
SwapMaps_DeleteFile(id)
Delete a map file
SwapMaps_CreateFromTemplate(id)
Create a new map by loading another map to use as a template.
This map has id==src and will not be saved. To make it savable,
change id with swapmap.SetID(newid).
SwapMaps_LoadChunk(id,turf/locorner)
Load a swapmap as a "chunk", at a specific place. A new datum is
created but it's not added to the list of maps to save or unload.
The new datum can be safely deleted without affecting the turfs
it loaded. The purpose of this is to load a map file onto part of
another swapmap or an existing part of the world.
locorner is the corner turf with the lowest x,y,z values.
SwapMaps_SaveChunk(id,turf/corner1,turf/corner2)
Save a piece of the world as a "chunk". A new datum is created
for the chunk, but it can be deleted without destroying any turfs.
The chunk file can be reloaded as a swapmap all its own, or loaded
via SwapMaps_LoadChunk() to become part of another map.
SwapMaps_GetSize(id)
Return a list corresponding to the x,y,z sizes of a map file,
without loading the map.
Returns null if the map is not found.
SwapMaps_AddIconToCache(name,icon)
Cache an icon file by name for space-saving storage
swapmap.New(id,x,y,z)
Create a new map; specify id, width (x), height (y), and
depth (z)
Default size is world.maxx,world.maxy,1
swapmap.New(id,turf1,turf2)
Create a new map; specify id and 2 corners
This becomes a /swapmap for one of the compiled-in maps, for
easy saving.
swapmap.New()
Create a new map datum, but does not allocate space or assign an
ID (used for loading).
swapmap.Del()
Deletes a map but does not save
swapmap.Save()
Saves to map_[id].sav
Maps with id==src are not saved.
swapmap.Unload()
Saves the map and then deletes it
Maps with id==src are not saved.
swapmap.SetID(id)
Change the map's id and make changes to the lookup list
swapmap.AllTurfs(z)
Returns a block of turfs encompassing the entire map, or on just
one z-level
z is in world coordinates; it is optional
swapmap.Contains(turf/T)
Returns nonzero if T is inside the map's boundaries.
Also works for objs and mobs, but the proc is not area-safe.
swapmap.InUse()
Returns nonzero if a mob with a key is within the map's
boundaries.
swapmap.LoCorner(z=z1)
Returns locate(x1,y1,z), where z=z1 if none is specified.
swapmap.HiCorner(z=z2)
Returns locate(x2,y2,z), where z=z2 if none is specified.
swapmap.BuildFilledRectangle(turf/corner1,turf/corner2,item)
Builds a filled rectangle of item from one corner turf to the
other, on multiple z-levels if necessary. The corners may be
specified in any order.
item is a type path like /turf/wall or /obj/barrel{full=1}.
swapmap.BuildRectangle(turf/corner1,turf/corner2,item)
Builds an unfilled rectangle of item from one corner turf to
the other, on multiple z-levels if necessary.
swapmap.BuildInTurfs(list/turfs,item)
Builds item on all of the turfs listed. The list need not
contain only turfs, or even only atoms.
*/
swapmap
var/id // a string identifying this map uniquely
var/x1 // minimum x,y,z coords
var/y1
var/z1
var/x2 // maximum x,y,z coords (also used as width,height,depth until positioned)
var/y2
var/z2
var/tmp/locked // don't move anyone to this map; it's saving or loading
var/tmp/mode // save as text-mode
var/ischunk // tells the load routine to load to the specified location
New(_id,x,y,z)
if(isnull(_id)) return
id=_id
mode=swapmaps_mode
if(isturf(x) && isturf(y))
/*
Special format: Defines a map as an existing set of turfs;
this is useful for saving a compiled map in swapmap format.
Because this is a compiled-in map, its turfs are not deleted
when the datum is deleted.
*/
x1=min(x:x,y:x);x2=max(x:x,y:x)
y1=min(x:y,y:y);y2=max(x:y,y:y)
z1=min(x:z,y:z);z2=max(x:z,y:z)
InitializeSwapMaps()
if(z2>swapmaps_compiled_maxz ||\
y2>swapmaps_compiled_maxy ||\
x2>swapmaps_compiled_maxx)
qdel(src)
return
x2=x?(x):world.maxx
y2=y?(y):world.maxy
z2=z?(z):1
AllocateSwapMap()
Del()
// a temporary datum for a chunk can be deleted outright
// for others, some cleanup is necessary
if(!ischunk)
swapmaps_loaded-=src
swapmaps_byname-=id
if(z2>swapmaps_compiled_maxz ||\
y2>swapmaps_compiled_maxy ||\
x2>swapmaps_compiled_maxx)
var/list/areas=new
for(var/atom/A in block(locate(x1,y1,z1),locate(x2,y2,z2)))
for(var/obj/O in A) qdel(O)
for(var/mob/M in A)
if(!M.key) qdel(M)
else M.loc=null
areas[A.loc]=null
qdel(A)
// delete areas that belong only to this map
for(var/area/a in areas)
if(a && !a.contents.len) qdel(a)
if(x2>=world.maxx || y2>=world.maxy || z2>=world.maxz) CutXYZ()
qdel(areas)
..()
/*
Savefile format:
map
id
x // size, not coords
y
z
areas // list of areas, not including default
[each z; 1 to depth]
[each y; 1 to height]
[each x; 1 to width]
type // of turf
AREA // if non-default; saved as a number (index into areas list)
vars // all other changed vars
*/
Write(savefile/S)
var/x
var/y
var/z
var/n
var/list/areas
var/area/defarea=locate(world.area)
if(!defarea) defarea=new world.area
areas=list()
for(var/turf/T in block(locate(x1,y1,z1),locate(x2,y2,z2)))
areas[T.loc]=null
for(n in areas) // quickly eliminate associations for smaller storage
areas-=n
areas+=n
areas-=defarea
InitializeSwapMaps()
locked=1
S["id"] << id
S["z"] << z2-z1+1
S["y"] << y2-y1+1
S["x"] << x2-x1+1
S["areas"] << areas
for(n in 1 to areas.len) areas[areas[n]]=n
var/oldcd=S.cd
for(z=z1,z<=z2,++z)
S.cd="[z-z1+1]"
for(y=y1,y<=y2,++y)
S.cd="[y-y1+1]"
for(x=x1,x<=x2,++x)
S.cd="[x-x1+1]"
var/turf/T=locate(x,y,z)
S["type"] << T.type
if(T.loc!=defarea) S["AREA"] << areas[T.loc]
T.Write(S)
S.cd=".."
S.cd=".."
sleep()
S.cd=oldcd
locked=0
qdel(areas)
Read(savefile/S,_id,turf/locorner)
var/x
var/y
var/z
var/n
var/list/areas
var/area/defarea=locate(world.area)
id=_id
if(locorner)
ischunk=1
x1=locorner.x
y1=locorner.y
z1=locorner.z
if(!defarea) defarea=new world.area
if(!_id)
S["id"] >> id
else
var/dummy
S["id"] >> dummy
S["z"] >> z2 // these are depth,
S["y"] >> y2 // height,
S["x"] >> x2 // width
S["areas"] >> areas
locked=1
AllocateSwapMap() // adjust x1,y1,z1 - x2,y2,z2 coords
var/oldcd=S.cd
for(z=z1,z<=z2,++z)
S.cd="[z-z1+1]"
for(y=y1,y<=y2,++y)
S.cd="[y-y1+1]"
for(x=x1,x<=x2,++x)
S.cd="[x-x1+1]"
var/tp
S["type"]>>tp
var/turf/T=locate(x,y,z)
T.loc.contents-=T
T=new tp(locate(x,y,z))
if("AREA" in S.dir)
S["AREA"]>>n
var/area/A=areas[n]
A.contents+=T
else defarea.contents+=T
// clear the turf
for(var/obj/O in T) qdel(O)
for(var/mob/M in T)
if(!M.key) qdel(M)
else M.loc=null
// finish the read
T.Read(S)
S.cd=".."
S.cd=".."
sleep()
S.cd=oldcd
locked=0
qdel(areas)
/*
Find an empty block on the world map in which to load this map.
If no space is found, increase world.maxz as necessary. (If the
map is greater in x,y size than the current world, expand
world.maxx and world.maxy too.)
Ignore certain operations if loading a map as a chunk. Use the
x1,y1,z1 position for it, and *don't* count it as a loaded map.
*/
proc/AllocateSwapMap()
InitializeSwapMaps()
world.maxx=max(x2,world.maxx) // stretch x/y if necessary
world.maxy=max(y2,world.maxy)
if(!ischunk)
if(world.maxz<=swapmaps_compiled_maxz)
z1=swapmaps_compiled_maxz+1
x1=1;y1=1
else
var/list/l=ConsiderRegion(1,1,world.maxx,world.maxy,swapmaps_compiled_maxz+1)
x1=l[1]
y1=l[2]
z1=l[3]
qdel(l)
x2+=x1-1
y2+=y1-1
z2+=z1-1
world.maxz=max(z2,world.maxz) // stretch z if necessary
if(!ischunk)
swapmaps_loaded[src]=null
swapmaps_byname[id]=src
proc/ConsiderRegion(X1,Y1,X2,Y2,Z1,Z2)
while(1)
var/nextz=0
var/swapmap/M
for(M in swapmaps_loaded)
if(M.z2<Z1 || (Z2 && M.z1>Z2) || M.z1>=Z1+z2 ||\
M.x1>X2 || M.x2<X1 || M.x1>=X1+x2 ||\
M.y1>Y2 || M.y2<Y1 || M.y1>=Y1+y2) continue
// look for sub-regions with a defined ceiling
var/nz2=Z2?(Z2):Z1+z2-1+M.z2-M.z1
if(M.x1>=X1+x2)
.=ConsiderRegion(X1,Y1,M.x1-1,Y2,Z1,nz2)
if(.) return
else if(M.x2<=X2-x2)
.=ConsiderRegion(M.x2+1,Y1,X2,Y2,Z1,nz2)
if(.) return
if(M.y1>=Y1+y2)
.=ConsiderRegion(X1,Y1,X2,M.y1-1,Z1,nz2)
if(.) return
else if(M.y2<=Y2-y2)
.=ConsiderRegion(X1,M.y2+1,X2,Y2,Z1,nz2)
if(.) return
nextz=nextz?min(nextz,M.z2+1):(M.z2+1)
if(!M)
/* If nextz is not 0, then at some point there was an overlap that
could not be resolved by using an area to the side */
if(nextz) Z1=nextz
if(!nextz || (Z2 && Z2-Z1+1<z2))
return (!Z2 || Z2-Z1+1>=z2)?list(X1,Y1,Z1):null
X1=1;X2=world.maxx
Y1=1;Y2=world.maxy
proc/CutXYZ()
var/mx=swapmaps_compiled_maxx
var/my=swapmaps_compiled_maxy
var/mz=swapmaps_compiled_maxz
for(var/swapmap/M in swapmaps_loaded) // may not include src
mx=max(mx,M.x2)
my=max(my,M.y2)
mz=max(mz,M.z2)
world.maxx=mx
world.maxy=my
world.maxz=mz
// save and delete
proc/Unload()
Save()
qdel(src)
proc/Save()
if(id==src) return 0
var/savefile/S=mode?(new):new("map_[id].sav")
S << src
while(locked) sleep(1)
if(mode)
fdel("map_[id].txt")
S.ExportText("/","map_[id].txt")
return 1
// this will not delete existing savefiles for this map
proc/SetID(newid)
swapmaps_byname-=id
id=newid
swapmaps_byname[id]=src
proc/AllTurfs(z)
if(isnum(z) && (z<z1 || z>z2)) return null
return block(LoCorner(z),HiCorner(z))
// this could be safely called for an obj or mob as well, but
// probably not an area
proc/Contains(turf/T)
return (T && T.x>=x1 && T.x<=x2\
&& T.y>=y1 && T.y<=y2\
&& T.z>=z1 && T.z<=z2)
proc/InUse()
for(var/turf/T in AllTurfs())
for(var/mob/M in T) if(M.key) return 1
proc/LoCorner(z=z1)
return locate(x1,y1,z)
proc/HiCorner(z=z2)
return locate(x2,y2,z)
/*
Build procs: Take 2 turfs as corners, plus an item type.
An item may be like:
turf/wall
obj/fence{icon_state="iron"}
*/
proc/BuildFilledRectangle(turf/T1,turf/T2,item)
if(!Contains(T1) || !Contains(T2)) return
var/turf/T=T1
// pick new corners in a block()-friendly form
T1=locate(min(T1.x,T2.x),min(T1.y,T2.y),min(T1.z,T2.z))
T2=locate(max(T.x,T2.x),max(T.y,T2.y),max(T.z,T2.z))
for(T in block(T1,T2)) new item(T)
proc/BuildRectangle(turf/T1,turf/T2,item)
if(!Contains(T1) || !Contains(T2)) return
var/turf/T=T1
// pick new corners in a block()-friendly form
T1=locate(min(T1.x,T2.x),min(T1.y,T2.y),min(T1.z,T2.z))
T2=locate(max(T.x,T2.x),max(T.y,T2.y),max(T.z,T2.z))
if(T2.x-T1.x<2 || T2.y-T1.y<2) BuildFilledRectangle(T1,T2,item)
else
//for(T in block(T1,T2)-block(locate(T1.x+1,T1.y+1,T1.z),locate(T2.x-1,T2.y-1,T2.z)))
for(T in block(T1,locate(T2.x,T1.y,T2.z))) new item(T)
for(T in block(locate(T1.x,T2.y,T1.z),T2)) new item(T)
for(T in block(locate(T1.x,T1.y+1,T1.z),locate(T1.x,T2.y-1,T2.z))) new item(T)
for(T in block(locate(T2.x,T1.y+1,T1.z),locate(T2.x,T2.y-1,T2.z))) new item(T)
/*
Supplementary build proc: Takes a list of turfs, plus an item
type. Actually the list doesn't have to be just turfs.
*/
proc/BuildInTurfs(list/turfs,item)
for(var/T in turfs) new item(T)
atom
Write(savefile/S)
for(var/V in vars-"x"-"y"-"z"-"contents"-"icon"-"overlays"-"underlays")
if(issaved(vars[V]))
if(vars[V]!=initial(vars[V])) S[V]<<vars[V]
else S.dir.Remove(V)
if(icon!=initial(icon))
if(swapmaps_iconcache && swapmaps_iconcache[icon])
S["icon"]<<swapmaps_iconcache[icon]
else S["icon"]<<icon
// do not save mobs with keys; do save other mobs
var/mob/M
for(M in src) if(M.key) break
if(overlays.len) S["overlays"]<<overlays
if(underlays.len) S["underlays"]<<underlays
if(contents.len && !isarea(src))
var/list/l=contents
if(M)
l=l.Copy()
for(M in src) if(M.key) l-=M
if(l.len) S["contents"]<<l
if(l!=contents) qdel(l)
Read(savefile/S)
var/list/l
if(contents.len) l=contents
..()
// if the icon was a text string, it would not have loaded properly
// replace it from the cache list
if(!icon && ("icon" in S.dir))
var/ic
S["icon"]>>ic
if(istext(ic)) icon=swapmaps_iconcache[ic]
if(l && contents!=l)
contents+=l
qdel(l)
// set this up (at runtime) as follows:
// list(\
// 'player.dmi'="player",\
// 'monster.dmi'="monster",\
// ...
// 'item.dmi'="item")
var/list/swapmaps_iconcache
// preferred mode; sav or text
var/const/SWAPMAPS_SAV=0
var/const/SWAPMAPS_TEXT=1
var/swapmaps_mode=SWAPMAPS_SAV
var/swapmaps_compiled_maxx
var/swapmaps_compiled_maxy
var/swapmaps_compiled_maxz
var/swapmaps_initialized
var/swapmaps_loaded
var/swapmaps_byname
/proc/InitializeSwapMaps()
if(swapmaps_initialized) return
swapmaps_initialized=1
swapmaps_compiled_maxx=world.maxx
swapmaps_compiled_maxy=world.maxy
swapmaps_compiled_maxz=world.maxz
swapmaps_loaded=list()
swapmaps_byname=list()
if(swapmaps_iconcache)
for(var/V in swapmaps_iconcache)
// reverse-associate everything
// so you can look up an icon file by name or vice-versa
swapmaps_iconcache[swapmaps_iconcache[V]]=V
/proc/SwapMaps_AddIconToCache(name,icon)
if(!swapmaps_iconcache) swapmaps_iconcache=list()
swapmaps_iconcache[name]=icon
swapmaps_iconcache[icon]=name
/proc/SwapMaps_Find(id)
InitializeSwapMaps()
return swapmaps_byname[id]
/proc/SwapMaps_Load(id)
InitializeSwapMaps()
var/swapmap/M=swapmaps_byname[id]
if(!M)
var/savefile/S
var/text=0
if(swapmaps_mode==SWAPMAPS_TEXT && fexists("map_[id].txt"))
text=1
else if(fexists("map_[id].sav"))
S=new("map_[id].sav")
else if(swapmaps_mode!=SWAPMAPS_TEXT && fexists("map_[id].txt"))
text=1
else return // no file found
if(text)
S=new
S.ImportText("/",file("map_[id].txt"))
S >> M
while(M.locked) sleep(1)
M.mode=text
return M
/proc/SwapMaps_Save(id)
InitializeSwapMaps()
var/swapmap/M=swapmaps_byname[id]
if(M) M.Save()
return M
/proc/SwapMaps_Save_All()
InitializeSwapMaps()
for(var/swapmap/M in swapmaps_loaded)
if(M) M.Save()
/proc/SwapMaps_Unload(id)
InitializeSwapMaps()
var/swapmap/M=swapmaps_byname[id]
if(!M) return // return silently from an error
M.Unload()
return 1
/proc/SwapMaps_DeleteFile(id)
fdel("map_[id].sav")
fdel("map_[id].txt")
/proc/SwapMaps_CreateFromTemplate(template_id)
var/swapmap/M=new
var/savefile/S
var/text=0
if(swapmaps_mode==SWAPMAPS_TEXT && fexists("map_[template_id].txt"))
text=1
else if(fexists("map_[template_id].sav"))
S=new("map_[template_id].sav")
else if(swapmaps_mode!=SWAPMAPS_TEXT && fexists("map_[template_id].txt"))
text=1
else
to_world_log("SwapMaps error in SwapMaps_CreateFromTemplate(): map_[template_id] file not found.")
return
if(text)
S=new
S.ImportText("/",file("map_[template_id].txt"))
/*
This hacky workaround is needed because S >> M will create a brand new
M to fill with data. There's no way to control the Read() process
properly otherwise. The //.0 path should always match the map, however.
*/
S.cd="//.0"
M.Read(S,M)
M.mode=text
while(M.locked) sleep(1)
return M
/proc/SwapMaps_LoadChunk(chunk_id,turf/locorner)
var/swapmap/M=new
var/savefile/S
var/text=0
if(swapmaps_mode==SWAPMAPS_TEXT && fexists("map_[chunk_id].txt"))
text=1
else if(fexists("map_[chunk_id].sav"))
S=new("map_[chunk_id].sav")
else if(swapmaps_mode!=SWAPMAPS_TEXT && fexists("map_[chunk_id].txt"))
text=1
else
to_world_log("SwapMaps error in SwapMaps_LoadChunk(): map_[chunk_id] file not found.")
return
if(text)
S=new
S.ImportText("/",file("map_[chunk_id].txt"))
/*
This hacky workaround is needed because S >> M will create a brand new
M to fill with data. There's no way to control the Read() process
properly otherwise. The //.0 path should always match the map, however.
*/
S.cd="//.0"
M.Read(S,M,locorner)
while(M.locked) sleep(1)
qdel(M)
return 1
/proc/SwapMaps_SaveChunk(chunk_id,turf/corner1,turf/corner2)
if(!corner1 || !corner2)
to_world_log("SwapMaps error in SwapMaps_SaveChunk():")
if(!corner1) to_world_log(" corner1 turf is null")
if(!corner2) to_world_log(" corner2 turf is null")
return
var/swapmap/M=new
M.id=chunk_id
M.ischunk=1 // this is a chunk
M.x1=min(corner1.x,corner2.x)
M.y1=min(corner1.y,corner2.y)
M.z1=min(corner1.z,corner2.z)
M.x2=max(corner1.x,corner2.x)
M.y2=max(corner1.y,corner2.y)
M.z2=max(corner1.z,corner2.z)
M.mode=swapmaps_mode
M.Save()
while(M.locked) sleep(1)
qdel(M)
return 1
/proc/SwapMaps_GetSize(id)
var/savefile/S
var/text=0
if(swapmaps_mode==SWAPMAPS_TEXT && fexists("map_[id].txt"))
text=1
else if(fexists("map_[id].sav"))
S=new("map_[id].sav")
else if(swapmaps_mode!=SWAPMAPS_TEXT && fexists("map_[id].txt"))
text=1
else
to_world_log("SwapMaps error in SwapMaps_GetSize(): map_[id] file not found.")
return
if(text)
S=new
S.ImportText("/",file("map_[id].txt"))
/*
The //.0 path should always be the map. There's no other way to
read this data.
*/
S.cd="//.0"
var/x
var/y
var/z
S["x"] >> x
S["y"] >> y
S["z"] >> z
return list(x,y,z)
-63
View File
@@ -1,63 +0,0 @@
/dmm_suite{
/*
dmm_suite version 1.0
Released January 30th, 2011.
NOTE: Map saving functionality removed
defines the object /dmm_suite
- Provides the proc load_map()
- Loads the specified map file onto the specified z-level.
- provides the proc write_map()
- Returns a text string of the map in dmm format
ready for output to a file.
- provides the proc save_map()
- Returns a .dmm file if map is saved
- Returns FALSE if map fails to save
The dmm_suite provides saving and loading of map files in BYOND's native DMM map
format. It approximates the map saving and loading processes of the Dream Maker
and Dream Seeker programs so as to allow editing, saving, and loading of maps at
runtime.
------------------------
To save a map at runtime, create an instance of /dmm_suite, and then call
write_map(), which accepts three arguments:
- A turf representing one corner of a three dimensional grid (Required).
- Another turf representing the other corner of the same grid (Required).
- Any, or a combination, of several bit flags (Optional, see documentation).
The order in which the turfs are supplied does not matter, the /dmm_writer will
determine the grid containing both, in much the same way as DM's block() function.
write_map() will then return a string representing the saved map in dmm format;
this string can then be saved to a file, or used for any other purose.
------------------------
To load a map at runtime, create an instance of /dmm_suite, and then call load_map(),
which accepts two arguments:
- A .dmm file to load (Required).
- A number representing the z-level on which to start loading the map (Optional).
The /dmm_suite will load the map file starting on the specified z-level. If no
z-level was specified, world.maxz will be increased so as to fit the map. Note
that if you wish to load a map onto a z-level that already has objects on it,
you will have to handle the removal of those objects. Otherwise the new map will
simply load the new objects on top of the old ones.
Also note that all type paths specified in the .dmm file must exist in the world's
code, and that the /dmm_reader trusts that files to be loaded are in fact valid
.dmm files. Errors in the .dmm format will cause runtime errors.
*/
}
/dmm_suite/verb/load_map(var/dmm_file as file, var/x_offset as num, var/y_offset as num, var/z_offset as num, var/cropMap as num, var/measureOnly as num, no_changeturf as num){
// dmm_file: A .dmm file to load (Required).
// z_offset: A number representing the z-level on which to start loading the map (Optional).
// cropMap: When true, the map will be cropped to fit the existing world dimensions (Optional).
// measureOnly: When true, no changes will be made to the world (Optional).
// no_changeturf: When true, turf/AfterChange won't be called on loaded turfs
}
+32 -33
View File
@@ -7,7 +7,6 @@
var/mappath = null
var/loaded = 0 // Times loaded this round
var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
var/fixed_orientation = FALSE // If true, the submap will not be rotated randomly when loaded.
var/cost = null /* The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until
it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc.
@@ -24,15 +23,12 @@
if(rename)
name = rename
/datum/map_template/proc/preload_size(path, orientation = 0)
var/bounds = SSmapping.maploader.load_map(file(path), 1, 1, 1, cropMap=FALSE, measureOnly=TRUE, orientation=orientation)
/datum/map_template/proc/preload_size(path)
var/datum/bapi_parsed_map/map = load_map_bapi(path, 1, 1, 1, crop_map=FALSE, measure_only=TRUE)
var/list/bounds = map.parsed_bounds
if(bounds)
if(orientation & (90 | 270))
width = bounds[MAP_MAXY]
height = bounds[MAP_MAXX]
else
width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
height = bounds[MAP_MAXY]
width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
height = bounds[MAP_MAXY]
return bounds
/datum/map_template/proc/initTemplateBounds(var/list/bounds)
@@ -80,7 +76,7 @@
admin_notice(span_danger("Submap initializations finished."), R_DEBUG)
/datum/map_template/proc/load_new_z(var/centered = FALSE, var/orientation = 0)
/datum/map_template/proc/load_new_z(var/centered = FALSE)
var/x = 1
var/y = 1
@@ -88,7 +84,8 @@
x = round((world.maxx - width)/2)
y = round((world.maxy - height)/2)
var/list/bounds = SSmapping.maploader.load_map(file(mappath), x, y, no_changeturf = TRUE, orientation=orientation)
var/datum/bapi_parsed_map/map = load_map_bapi(mappath, x, y, no_changeturf = TRUE)
var/list/bounds = map.bounds
if(!bounds)
return FALSE
@@ -100,10 +97,10 @@
on_map_loaded(world.maxz) //VOREStation Edit
return TRUE
/datum/map_template/proc/load(turf/T, centered = FALSE, orientation = 0)
/datum/map_template/proc/load(turf/T, centered = FALSE)
var/old_T = T
if(centered)
T = locate(T.x - round(((orientation%180) ? height : width)/2) , T.y - round(((orientation%180) ? width : height)/2) , T.z) // %180 catches East/West (90,270) rotations on true, North/South (0,180) rotations on false
T = locate(T.x - round((width)/2) , T.y - round((height)/2) , T.z) // %180 catches East/West (90,270) rotations on true, North/South (0,180) rotations on false
if(!T)
return
if(T.x+width > world.maxx)
@@ -112,9 +109,10 @@
return
if(annihilate)
annihilate_bounds(old_T, centered, orientation)
annihilate_bounds(old_T, centered)
var/list/bounds = SSmapping.maploader.load_map(file(mappath), T.x, T.y, T.z, cropMap=TRUE, orientation = orientation)
var/datum/bapi_parsed_map/map = load_map_bapi(mappath, T.x, T.y, T.z, crop_map = TRUE)
var/list/bounds = map.bounds
if(!bounds)
return
@@ -128,18 +126,18 @@
loaded++
return TRUE
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE, orientation = 0)
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
var/turf/placement = T
if(centered)
var/turf/corner = locate(placement.x - round(((orientation%180) ? height : width)/2), placement.y - round(((orientation%180) ? width : height)/2), placement.z) // %180 catches East/West (90,270) rotations on true, North/South (0,180) rotations on false
var/turf/corner = locate(placement.x - round((width)/2), placement.y - round((height)/2), placement.z) // %180 catches East/West (90,270) rotations on true, North/South (0,180) rotations on false
if(corner)
placement = corner
return block(placement, locate(placement.x+((orientation%180) ? height : width)-1, placement.y+((orientation%180) ? width : height)-1, placement.z))
return block(placement, locate(placement.x+(width)-1, placement.y+(height)-1, placement.z))
/datum/map_template/proc/annihilate_bounds(turf/origin, centered = FALSE, orientation = 0)
/datum/map_template/proc/annihilate_bounds(turf/origin, centered = FALSE)
var/deleted_atoms = 0
admin_notice(span_danger("Annihilating objects in submap loading locatation."), R_DEBUG)
var/list/turfs_to_clean = get_affected_turfs(origin, centered, orientation)
var/list/turfs_to_clean = get_affected_turfs(origin, centered)
if(turfs_to_clean.len)
for(var/turf/T in turfs_to_clean)
for(var/atom/movable/AM in T)
@@ -150,9 +148,9 @@
//for your ever biggening badminnery kevinz000
//❤ - Cyberboss
/proc/load_new_z_level(var/file, var/name, var/orientation = 0)
/proc/load_new_z_level(var/file, var/name)
var/datum/map_template/template = new(file, name)
template.load_new_z(orientation)
template.load_new_z()
// Very similar to the /tg/ version.
/proc/seed_submaps(var/list/z_levels, var/budget = 0, var/whitelist = /area/space, var/desired_map_template_type = null)
@@ -231,20 +229,14 @@
while(specific_sanity > 0)
specific_sanity--
var/orientation
if(chosen_template.fixed_orientation || !CONFIG_GET(flag/random_submap_orientation))
orientation = 0
else
orientation = pick(list(0, 90, 180, 270))
chosen_template.preload_size(chosen_template.mappath, orientation)
var/width_border = SUBMAP_MAP_EDGE_PAD + round(((orientation%180) ? chosen_template.height : chosen_template.width) / 2) // %180 catches East/West (90,270) rotations on true, North/South (0,180) rotations on false //VOREStation Edit
var/height_border = SUBMAP_MAP_EDGE_PAD + round(((orientation%180) ? chosen_template.width : chosen_template.height) / 2) //VOREStation Edit
chosen_template.preload_size(chosen_template.mappath)
var/width_border = SUBMAP_MAP_EDGE_PAD + round((chosen_template.width) / 2)
var/height_border = SUBMAP_MAP_EDGE_PAD + round((chosen_template.height) / 2) //VOREStation Edit
var/z_level = pick(z_levels)
var/turf/T = locate(rand(width_border, world.maxx - width_border), rand(height_border, world.maxy - height_border), z_level)
var/valid = TRUE
for(var/turf/check in chosen_template.get_affected_turfs(T,TRUE,orientation))
for(var/turf/check in chosen_template.get_affected_turfs(T,TRUE))
var/area/new_area = get_area(check)
if(!(istype(new_area, whitelist)))
valid = FALSE // Probably overlapping something important.
@@ -267,7 +259,7 @@
specific_sanity = -1 // force end the placement loop
// Do loading here.
chosen_template.load(T, centered = TRUE, orientation=orientation) // This is run before the main map's initialization routine, so that can initilize our submaps for us instead.
chosen_template.load(T, centered = TRUE) // This is run before the main map's initialization routine, so that can initilize our submaps for us instead.
CHECK_TICK
@@ -306,3 +298,10 @@
else
admin_notice("Submaps loaded.", R_DEBUG)
admin_notice("Loaded: [english_list(pretty_submap_list)]", R_DEBUG)
/area/template_noop
name = "Area Passthrough"
/turf/template_noop
name = "Turf Passthrough"
icon_state = "template_void"
-549
View File
@@ -1,549 +0,0 @@
///////////////////////////////////////////////////////////////
//SS13 Optimized Map loader
//////////////////////////////////////////////////////////////
//global datum that will preload variables on atoms instanciation
GLOBAL_VAR_INIT(use_preloader, FALSE)
GLOBAL_DATUM_INIT(_preloader, /dmm_suite/preloader, new)
/dmm_suite
// /"([a-zA-Z]+)" = \(((?:.|\n)*?)\)\n(?!\t)|\((\d+),(\d+),(\d+)\) = \{"([a-zA-Z\n]*)"\}/g
var/static/regex/dmmRegex = new/regex({""(\[a-zA-Z]+)" = \\(((?:.|\n)*?)\\)\n(?!\t)|\\((\\d+),(\\d+),(\\d+)\\) = \\{"(\[a-zA-Z\n]*)"\\}"}, "g")
// /^[\s\n]+"?|"?[\s\n]+$|^"|"$/g
var/static/regex/trimQuotesRegex = new/regex({"^\[\\s\n]+"?|"?\[\\s\n]+$|^"|"$"}, "g")
// /^[\s\n]+|[\s\n]+$/
var/static/regex/trimRegex = new/regex("^\[\\s\n]+|\[\\s\n]+$", "g")
var/static/list/modelCache = list()
var/static/space_key
#ifdef TESTING
var/static/turfsSkipped
#endif
/**
* Construct the model map and control the loading process
*
* WORKING :
*
* 1) Makes an associative mapping of model_keys with model
* e.g aa = /turf/unsimulated/wall{icon_state = "rock"}
* 2) Read the map line by line, parsing the result (using parse_grid)
*
*/
/dmm_suite/load_map(dmm_file as file, x_offset as num, y_offset as num, z_offset as num, cropMap as num, measureOnly as num, no_changeturf as num, orientation as num)
dmmRegex = new/regex({""(\[a-zA-Z]+)" = \\(((?:.|\n)*?)\\)\n(?!\t)|\\((\\d+),(\\d+),(\\d+)\\) = \\{"(\[a-zA-Z\n]*)"\\}"}, "g")
trimQuotesRegex = new/regex({"^\[\\s\n]+"?|"?\[\\s\n]+$|^"|"$"}, "g")
trimRegex = new/regex("^\[\\s\n]+|\[\\s\n]+$", "g")
modelCache = list()
//How I wish for RAII
if(!measureOnly)
Master.StartLoadingMap()
space_key = null
#ifdef TESTING
turfsSkipped = 0
#endif
. = load_map_impl(dmm_file, x_offset, y_offset, z_offset, cropMap, measureOnly, no_changeturf, orientation)
#ifdef TESTING
if(turfsSkipped)
testing("Skipped loading [turfsSkipped] default turfs")
#endif
if(!measureOnly)
Master.StopLoadingMap()
/dmm_suite/proc/load_map_impl(dmm_file, x_offset, y_offset, z_offset, cropMap, measureOnly, no_changeturf, orientation)
var/tfile = dmm_file//the map file we're creating
if(isfile(tfile))
tfile = file2text(tfile)
if(!x_offset)
x_offset = 1
if(!y_offset)
y_offset = 1
if(!z_offset)
z_offset = world.maxz + 1
// If it's not a single dir, default to 0 degrees rotation (Default orientation)
if(!(orientation in list(0, 90, 180, 270)))
orientation = 0
var/list/bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
var/list/grid_models = list()
var/key_len = 0
var/stored_index = 1
while(dmmRegex.Find(tfile, stored_index))
stored_index = dmmRegex.next
// "aa" = (/type{vars=blah})
if(dmmRegex.group[1]) // Model
var/key = dmmRegex.group[1]
if(grid_models[key]) // Duplicate model keys are ignored in DMMs
continue
if(key_len != length(key))
if(!key_len)
key_len = length(key)
else
throw EXCEPTION("Inconsistant key length in DMM")
if(!measureOnly)
grid_models[key] = dmmRegex.group[2]
// (1,1,1) = {"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"}
else if(dmmRegex.group[3]) // Coords
if(!key_len)
throw EXCEPTION("Coords before model definition in DMM")
var/xcrdStart = text2num(dmmRegex.group[3]) + x_offset - 1
//position of the currently processed square
var/xcrd
var/ycrd = text2num(dmmRegex.group[4]) + y_offset - 1
var/zcrd = text2num(dmmRegex.group[5]) + z_offset - 1
if(orientation & (EAST | WEST)) //VOREStation edit we just have to pray the upstream spacebrains take into consideration before their refator is done.
xcrd = ycrd // temp variable
ycrd = xcrdStart
xcrdStart = xcrd
var/zexpansion = zcrd > world.maxz
if(zexpansion && !measureOnly)
if(cropMap)
continue
else
while(world.maxz < zcrd)
world.increment_max_z() // create a new z_level if needed.
if(!no_changeturf)
WARNING("Z-level expansion occurred without no_changeturf set, this may cause problems")
bounds[MAP_MINX] = min(bounds[MAP_MINX], xcrdStart)
bounds[MAP_MINZ] = min(bounds[MAP_MINZ], zcrd)
bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], zcrd)
var/list/gridLines = splittext(dmmRegex.group[6], "\n")
var/leadingBlanks = 0
while(leadingBlanks < gridLines.len && gridLines[++leadingBlanks] == "")
if(leadingBlanks > 1)
gridLines.Cut(1, leadingBlanks) // Remove all leading blank lines.
if(!gridLines.len) // Skip it if only blank lines exist.
continue
if(gridLines.len && gridLines[gridLines.len] == "")
gridLines.Cut(gridLines.len) // Remove only one blank line at the end.
bounds[MAP_MINY] = min(bounds[MAP_MINY], ycrd)
ycrd += gridLines.len - 1 // Start at the top and work down
if(!cropMap && ycrd > world.maxy)
if(!measureOnly)
world.maxy = ycrd // Expand Y here. X is expanded in the loop below
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], ycrd)
else
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], min(ycrd, world.maxy))
var/maxx = xcrdStart
// Assemble the grid of keys
var/list/list/key_list = list()
for(var/line in gridLines)
var/list/line_keys = list()
xcrd = 1
for(var/tpos = 1 to length(line) - key_len + 1 step key_len)
if(xcrd > world.maxx)
if(cropMap)
break
else if(!measureOnly)
world.maxx = xcrd
if(xcrd >= 1)
var/model_key = copytext(line, tpos, tpos + key_len)
line_keys[++line_keys.len] = model_key
#ifdef TESTING
++turfsSkipped
#endif
CHECK_TICK
maxx = max(maxx, xcrd++)
key_list[++key_list.len] = line_keys
// Rotate the list according to orientation
if(orientation != 0)
var/num_cols = key_list[1].len
var/num_rows = key_list.len
var/list/list/new_key_list = list()
// If it's rotated 180 degrees, the dimensions are the same
if(orientation == 180)
new_key_list.len = num_rows
for(var/i = 1 to new_key_list.len)
new_key_list[i] = list()
new_key_list[i].len = num_cols
// Else, the dimensions are swapped
else
new_key_list.len = num_cols
for(var/i = 1 to new_key_list.len)
new_key_list[i] = list()
new_key_list[i].len = num_rows
num_rows++ // Buffering against the base index of 1
num_cols++
// Populate the new list
for(var/i = 1 to new_key_list.len)
for(var/j = 1 to new_key_list[i].len)
switch(orientation)
if(180)
new_key_list[i][j] = key_list[num_rows - i][num_cols - j]
if(270)
new_key_list[i][j] = key_list[num_rows - j][i]
if(90)
new_key_list[i][j] = key_list[j][num_cols - i]
key_list = new_key_list
if(measureOnly)
for(var/list/line in key_list)
maxx = max(maxx, line.len)
else
for(var/i = 1 to key_list.len)
if(ycrd <= world.maxy && ycrd >= 1)
xcrd = xcrdStart
for(var/j = 1 to key_list[1].len)
if(xcrd > world.maxx)
if(cropMap)
break
else
world.maxx = xcrd
if(xcrd >= 1)
var/no_afterchange = no_changeturf || zexpansion
if(!no_afterchange || (key_list[i][j] != space_key))
if(!grid_models[key_list[i][j]])
throw EXCEPTION("Undefined model key in DMM: [dmm_file], [key_list[i][j]]")
parse_grid(grid_models[key_list[i][j]], key_list[i][j], xcrd, ycrd, zcrd, no_afterchange, orientation)
#ifdef TESTING
else
++turfsSkipped
#endif
CHECK_TICK
maxx = max(maxx, xcrd)
++xcrd
--ycrd
bounds[MAP_MAXX] = max(bounds[MAP_MAXX], cropMap ? min(maxx, world.maxx) : maxx)
CHECK_TICK
if(bounds[1] == 1.#INF) // Shouldn't need to check every item
return null
else
// if(!measureOnly)
// if(!no_changeturf)
// for(var/t in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]), locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
// var/turf/T = t
// //we do this after we load everything in. if we don't; we'll have weird atmos bugs regarding atmos adjacent turfs
// T.post_change()
return bounds
/**
* Fill a given tile with its area/turf/objects/mobs
* Variable model is one full map line (e.g /turf/unsimulated/wall{icon_state = "rock"}, /area/mine/explored)
*
* WORKING :
*
* 1) Read the model string, member by member (delimiter is ',')
*
* 2) Get the path of the atom and store it into a list
*
* 3) a) Check if the member has variables (text within '{' and '}')
*
* 3) b) Construct an associative list with found variables, if any (the atom index in members is the same as its variables in members_attributes)
*
* 4) Instanciates the atom with its variables
*
*/
/dmm_suite/proc/parse_grid(model as text, model_key as text, xcrd as num,ycrd as num,zcrd as num, no_changeturf as num, orientation as num)
/*Method parse_grid()
- Accepts a text string containing a comma separated list of type paths of the
same construction as those contained in a .dmm file, and instantiates them.
*/
var/list/members //will contain all members (paths) in model (in our example : /turf/unsimulated/wall and /area/mine/explored)
var/list/members_attributes //will contain lists filled with corresponding variables, if any (in our example : list(icon_state = "rock") and list())
var/list/cached = modelCache[model]
var/index
if(cached)
members = cached[1]
members_attributes = cached[2]
else
/////////////////////////////////////////////////////////
//Constructing members and corresponding variables lists
////////////////////////////////////////////////////////
members = list()
members_attributes = list()
index = 1
var/old_position = 1
var/dpos
do
//finding next member (e.g /turf/unsimulated/wall{icon_state = "rock"} or /area/mine/explored)
dpos = find_next_delimiter_position(model, old_position, ",", "{", "}") //find next delimiter (comma here) that's not within {...}
var/full_def = trim_text(copytext(model, old_position, dpos)) //full definition, e.g : /obj/foo/bar{variables=derp}
var/variables_start = findtext(full_def, "{")
var/atom_def = text2path(trim_text(copytext(full_def, 1, variables_start))) //path definition, e.g /obj/foo/bar
old_position = dpos + 1
if(!atom_def) // Skip the item if the path does not exist. Fix your crap, mappers!
error("Maploader skipping undefined type: '[trim_text(copytext(full_def, 1, variables_start))]' (key=[model_key])")
continue
members.Add(atom_def)
//transform the variables in text format into a list (e.g {var1="derp"; var2; var3=7} => list(var1="derp", var2, var3=7))
var/list/fields = list()
if(variables_start)//if there's any variable
full_def = copytext(full_def,variables_start+1,length(full_def))//removing the last '}'
fields = readlist(full_def, ";", TRUE)
if(fields.len)
if(!trim(fields[fields.len]))
--fields.len
for(var/I in fields)
var/value = fields[I]
if(istext(value))
fields[I] = apply_text_macros(value)
//then fill the members_attributes list with the corresponding variables
members_attributes.len++
members_attributes[index++] = fields
CHECK_TICK
while(dpos != 0)
//check and see if we can just skip this turf
//So you don't have to understand this horrid statement, we can do this if
// 1. no_changeturf is set
// 2. the space_key isn't set yet
// 3. there are exactly 2 members
// 4. with no attributes
// 5. and the members are world.turf and world.area
// Basically, if we find an entry like this: "XXX" = (/turf/default, /area/default)
// We can skip calling this proc every time we see XXX
if(no_changeturf && !space_key && members.len == 2 && members_attributes.len == 2 && length(members_attributes[1]) == 0 && length(members_attributes[2]) == 0 && (world.area in members) && (world.turf in members))
space_key = model_key
return
modelCache[model] = list(members, members_attributes)
////////////////
//Instanciation
////////////////
//The next part of the code assumes there's ALWAYS an /area AND a /turf on a given tile
var/turf/crds = locate(xcrd,ycrd,zcrd)
//first instance the /area and remove it from the members list
index = members.len
if(members[index] != /area/template_noop)
var/atom/instance
GLOB._preloader.setup(members_attributes[index])//preloader for assigning set variables on atom creation
var/atype = members[index]
for(var/area/A in world)
if(A.type == atype)
instance = A
break
if(!instance)
instance = new atype(null)
if(crds)
instance.contents.Add(crds)
if(GLOB.use_preloader && instance)
GLOB._preloader.load(instance)
//then instance the /turf and, if multiple tiles are presents, simulates the DMM underlays piling effect
var/first_turf_index = 1
while(!ispath(members[first_turf_index], /turf)) //find first /turf object in members
first_turf_index++
//turn off base new Initialization until the whole thing is loaded
SSatoms.map_loader_begin()
//instanciate the first /turf
var/turf/T
if(members[first_turf_index] != /turf/template_noop)
T = instance_atom(members[first_turf_index],members_attributes[first_turf_index],crds,no_changeturf,orientation)
if(T)
//if others /turf are presents, simulates the underlays piling effect
index = first_turf_index + 1
while(index <= members.len - 1) // Last item is an /area
var/underlay = T.appearance
T = instance_atom(members[index],members_attributes[index],crds,no_changeturf,orientation)//instance new turf
T.underlays += underlay
index++
//finally instance all remainings objects/mobs
for(index in 1 to first_turf_index-1)
instance_atom(members[index],members_attributes[index],crds,no_changeturf,orientation)
//Restore initialization to the previous value
SSatoms.map_loader_stop()
////////////////
//Helpers procs
////////////////
//Instance an atom at (x,y,z) and gives it the variables in attributes
/dmm_suite/proc/instance_atom(path,list/attributes, turf/crds, no_changeturf, orientation=0)
GLOB._preloader.setup(attributes, path)
if(crds)
if(!no_changeturf && ispath(path, /turf))
. = crds.ChangeTurf(path, FALSE, TRUE)
else
. = create_atom(path, crds)//first preloader pass
if(GLOB.use_preloader && .)//second preloader pass, for those atoms that don't ..() in New()
GLOB._preloader.load(.)
//custom CHECK_TICK here because we don't want things created while we're sleeping to not initialize
if(TICK_CHECK)
SSatoms.map_loader_stop()
stoplag()
SSatoms.map_loader_begin()
// Rotate the atom now that it exists, rather than changing its orientation beforehand through the fields["dir"]
if(orientation != 0) // 0 means no rotation
var/atom/A = .
A.set_dir(turn(A.dir, orientation))
/dmm_suite/proc/create_atom(path, crds)
set waitfor = FALSE
. = new path (crds)
//text trimming (both directions) helper proc
//optionally removes quotes before and after the text (for variable name)
/dmm_suite/proc/trim_text(what as text,trim_quotes=0)
if(trim_quotes)
return trimQuotesRegex.Replace(what, "")
else
return trimRegex.Replace(what, "")
//find the position of the next delimiter,skipping whatever is comprised between opening_escape and closing_escape
//returns 0 if reached the last delimiter
/dmm_suite/proc/find_next_delimiter_position(text as text,initial_position as num, delimiter=",",opening_escape="\"",closing_escape="\"")
var/position = initial_position
var/next_delimiter = findtext(text,delimiter,position,0)
var/next_opening = findtext(text,opening_escape,position,0)
while((next_opening != 0) && (next_opening < next_delimiter))
position = findtext(text,closing_escape,next_opening + 1,0)+1
next_delimiter = findtext(text,delimiter,position,0)
next_opening = findtext(text,opening_escape,position,0)
return next_delimiter
//build a list from variables in text form (e.g {var1="derp"; var2; var3=7} => list(var1="derp", var2, var3=7))
// text - variables in text form. Not including surrounding {} or list()
// delimiter - Delimiter between list entries
// keys_only_string - If true, text that looks like an associative list has its keys treated as var names,
// otherwise they are parsed as valid associative list keys.
//return the filled list
/dmm_suite/proc/readlist(text as text, delimiter=",", keys_only_string = FALSE)
var/list/to_return = list()
if(text == "")
return to_return // Fast bail-out
var/position
var/old_position = 1
do
//find next delimiter that is not within "..."
position = find_next_delimiter_position(text,old_position,delimiter)
//check if this is a simple variable (as in list(var1, var2)) or an associative one (as in list(var1="foo",var2=7))
var/equal_position = findtext(text,"=",old_position, position)
// part to the left of = (the key/var name), or the entire value. If treating it as a var name, strip quotes at the same time.
var/trim_left = trim_text(copytext(text,old_position,(equal_position ? equal_position : position)), keys_only_string)
old_position = position + 1
var/trim_right = trim_left
if(equal_position)//associative var, so do the association
trim_right = trim_text(copytext(text,equal_position+1,position))//the content of the variable
if(!keys_only_string) // We also need to evaluate the key for the types it is permitted to be
if(findtext(trim_left,"\"",1,2)) //Check for string
trim_left = copytext(trim_left,2,findtext(trim_left,"\"",3,0))
else if(isnum(text2num(trim_left))) //Check for number
trim_left = text2num(trim_left)
else if(ispath(text2path(trim_left))) //Check for path
trim_left = text2path(trim_left)
// Parse the value in trim_right
//Check for string
if(findtext(trim_right,"\"",1,2))
trim_right = copytext(trim_right,2,findtext(trim_right,"\"",3,0))
//Check for number
else if(isnum(text2num(trim_right)))
trim_right = text2num(trim_right)
//Check for null
else if(trim_right == "null")
trim_right = null
//Check for list
else if(copytext(trim_right,1,5) == "list")
trim_right = readlist(copytext(trim_right,6,length(trim_right)))
//Check for file
else if(copytext(trim_right,1,2) == "'")
trim_right = file(copytext(trim_right,2,length(trim_right)))
//Check for path
else if(ispath(text2path(trim_right)))
trim_right = text2path(trim_right)
// Now put the trim_right into the result. Method by which we do so varies on if its assoc or not
if(equal_position)
to_return[trim_left] = trim_right
else
to_return += trim_right
while(position != 0)
return to_return
/dmm_suite/Destroy()
..()
return QDEL_HINT_HARDDEL_NOW
//////////////////
//Preloader datum
//////////////////
/dmm_suite/preloader
parent_type = /datum
var/list/attributes
var/target_path
/dmm_suite/preloader/proc/setup(list/the_attributes, path)
if(the_attributes.len)
GLOB.use_preloader = TRUE
attributes = the_attributes
target_path = path
/dmm_suite/preloader/proc/load(atom/what)
for(var/attribute in attributes)
var/value = attributes[attribute]
if(islist(value))
value = deepCopyList(value)
what.vars[attribute] = value
GLOB.use_preloader = FALSE
/area/template_noop
name = "Area Passthrough"
/turf/template_noop
name = "Turf Passthrough"
icon_state = "template_void"
-181
View File
@@ -1,181 +0,0 @@
#define DMM_IGNORE_AREAS 1
#define DMM_IGNORE_TURFS 2
#define DMM_IGNORE_OBJS 4
#define DMM_IGNORE_NPCS 8
#define DMM_IGNORE_PLAYERS 16
#define DMM_IGNORE_MOBS 24
dmm_suite{
var{
quote = "\""
list/letter_digits = list(
"a","b","c","d","e",
"f","g","h","i","j",
"k","l","m","n","o",
"p","q","r","s","t",
"u","v","w","x","y",
"z",
"A","B","C","D","E",
"F","G","H","I","J",
"K","L","M","N","O",
"P","Q","R","S","T",
"U","V","W","X","Y",
"Z"
)
}
save_map(var/turf/t1 as turf, var/turf/t2 as turf, var/map_name as text, var/flags as num){
//Check for illegal characters in file name... in a cheap way.
if(!((ckeyEx(map_name)==map_name) && ckeyEx(map_name))){
CRASH("Invalid text supplied to proc save_map, invalid characters or empty string.")
}
//Check for valid turfs.
if(!isturf(t1) || !isturf(t2)){
CRASH("Invalid arguments supplied to proc save_map, arguments were not turfs.")
}
var/file_text = write_map(t1,t2,flags)
if(fexists("[map_name].dmm")){
fdel("[map_name].dmm")
}
var/saved_map = file("[map_name].dmm")
saved_map << file_text
return saved_map
}
write_map(var/turf/t1 as turf, var/turf/t2 as turf, var/flags as num){
//Check for valid turfs.
if(!isturf(t1) || !isturf(t2)){
CRASH("Invalid arguments supplied to proc write_map, arguments were not turfs.")
}
var/turf/nw = locate(min(t1.x,t2.x),max(t1.y,t2.y),min(t1.z,t2.z))
var/turf/se = locate(max(t1.x,t2.x),min(t1.y,t2.y),max(t1.z,t2.z))
var/list/templates[0]
var/template_buffer = {""}
var/dmm_text = {""}
for(var/pos_z=nw.z;pos_z<=se.z;pos_z++){
for(var/pos_y=nw.y;pos_y>=se.y;pos_y--){
for(var/pos_x=nw.x;pos_x<=se.x;pos_x++){
var/turf/test_turf = locate(pos_x,pos_y,pos_z)
var/test_template = make_template(test_turf, flags)
var/template_number = templates.Find(test_template)
if(!template_number){
templates.Add(test_template)
template_number = templates.len
}
template_buffer += "[template_number],"
}
template_buffer += ";"
}
template_buffer += "."
}
var/key_length = round/*floor*/(log(letter_digits.len,templates.len-1)+1)
var/list/keys[templates.len]
for(var/key_pos=1;key_pos<=templates.len;key_pos++){
keys[key_pos] = get_model_key(key_pos,key_length)
dmm_text += {""[keys[key_pos]]" = ([templates[key_pos]])\n"}
}
var/z_level = 0
for(var/z_pos=1;TRUE;z_pos=findtext(template_buffer,".",z_pos)+1){
if(z_pos>=length(template_buffer)){break}
if(z_level){dmm_text+={"\n"}}
dmm_text += {"\n(1,1,[++z_level]) = {"\n"}
var/z_block = copytext(template_buffer,z_pos,findtext(template_buffer,".",z_pos))
for(var/y_pos=1;TRUE;y_pos=findtext(z_block,";",y_pos)+1){
if(y_pos>=length(z_block)){break}
var/y_block = copytext(z_block,y_pos,findtext(z_block,";",y_pos))
for(var/x_pos=1;TRUE;x_pos=findtext(y_block,",",x_pos)+1){
if(x_pos>=length(y_block)){break}
var/x_block = copytext(y_block,x_pos,findtext(y_block,",",x_pos))
var/key_number = text2num(x_block)
var/temp_key = keys[key_number]
dmm_text += temp_key
sleep(-1)
}
dmm_text += {"\n"}
sleep(-1)
}
dmm_text += {"\"}"}
sleep(-1)
}
return dmm_text
}
proc{
make_template(var/turf/model as turf, var/flags as num){
var/template = ""
var/obj_template = ""
var/mob_template = ""
var/turf_template = ""
if(!(flags & DMM_IGNORE_TURFS)){
turf_template = "[model.type][check_attributes(model)],"
} else{ turf_template = "[world.turf],"}
var/area_template = ""
if(!(flags & DMM_IGNORE_OBJS)){
for(var/obj/O in model.contents){
obj_template += "[O.type][check_attributes(O)],"
}
}
for(var/mob/M in model.contents){
if(M.client){
if(!(flags & DMM_IGNORE_PLAYERS)){
mob_template += "[M.type][check_attributes(M)],"
}
}
else{
if(!(flags & DMM_IGNORE_NPCS)){
mob_template += "[M.type][check_attributes(M)],"
}
}
}
if(!(flags & DMM_IGNORE_AREAS)){
var/area/m_area = model.loc
area_template = "[m_area.type][check_attributes(m_area)]"
} else{ area_template = "[world.area]"}
template = "[obj_template][mob_template][turf_template][area_template]"
return template
}
check_attributes(var/atom/A){
var/attributes_text = {"{"}
for(var/V in A.vars){
sleep(-1)
if((!issaved(A.vars[V])) || (A.vars[V]==initial(A.vars[V]))){continue}
if(istext(A.vars[V])){
attributes_text += {"[V] = "[A.vars[V]]""}
}
else if(isnum(A.vars[V])||ispath(A.vars[V])){
attributes_text += {"[V] = [A.vars[V]]"}
}
else if(isicon(A.vars[V])||isfile(A.vars[V])){
attributes_text += {"[V] = '[A.vars[V]]'"}
}
else{
continue
}
if(attributes_text != {"{"}){
attributes_text+={"; "}
}
}
if(attributes_text=={"{"}){
return
}
if(copytext(attributes_text, length(attributes_text)-1, 0) == {"; "}){
attributes_text = copytext(attributes_text, 1, length(attributes_text)-1)
}
attributes_text += {"}"}
return attributes_text
}
get_model_key(var/which as num, var/key_length as num){
var/key = ""
var/working_digit = which-1
for(var/digit_pos=key_length;digit_pos>=1;digit_pos--){
var/place_value = round/*floor*/(working_digit/(letter_digits.len**(digit_pos-1)))
working_digit-=place_value*(letter_digits.len**(digit_pos-1))
key = "[key][letter_digits[place_value+1]]"
}
return key
}
}
}
#undef DMM_IGNORE_AREAS
#undef DMM_IGNORE_TURFS
#undef DMM_IGNORE_OBJS
#undef DMM_IGNORE_NPCS
#undef DMM_IGNORE_PLAYERS
#undef DMM_IGNORE_MOBS