diff --git a/code/modules/clothing/spacesuits/rig/suits/alien.dm b/code/modules/clothing/spacesuits/rig/suits/alien.dm index fe91639322..bc3113a4cc 100644 --- a/code/modules/clothing/spacesuits/rig/suits/alien.dm +++ b/code/modules/clothing/spacesuits/rig/suits/alien.dm @@ -13,7 +13,7 @@ offline_slowdown = 10 vision_restriction = 1 offline_vision_restriction = 2 - + siemens_coefficient = 0.75 chest_type = /obj/item/clothing/suit/space/rig/breacher helm_type = /obj/item/clothing/head/helmet/space/rig/breacher boot_type = /obj/item/clothing/shoes/magboots/rig/breacher @@ -25,6 +25,7 @@ icon_state = "breacher_rig" armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow. vision_restriction = 0 + siemens_coefficient = 0.2 /obj/item/clothing/head/helmet/space/rig/breacher species_restricted = list("Unathi") diff --git a/code/modules/clothing/spacesuits/rig/suits/ert.dm b/code/modules/clothing/spacesuits/rig/suits/ert.dm index 5d0dd4cb8f..915c2bc698 100644 --- a/code/modules/clothing/spacesuits/rig/suits/ert.dm +++ b/code/modules/clothing/spacesuits/rig/suits/ert.dm @@ -11,6 +11,7 @@ helm_type = /obj/item/clothing/head/helmet/space/rig/ert req_access = list(access_cent_specops) + siemens_coefficient= 0.5 armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100) allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \ @@ -30,7 +31,7 @@ suit_type = "ERT engineer" icon_state = "ert_engineer_rig" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100) - siemens_coefficient = 0 + glove_type = /obj/item/clothing/gloves/gauntlets/rig/eva initial_modules = list( /obj/item/rig_module/ai_container, @@ -71,6 +72,8 @@ suit_type = "heavy asset protection" icon_state = "asset_protection_rig" armor = list(melee = 60, bullet = 50, laser = 50,energy = 40, bomb = 40, bio = 100, rad = 100) + siemens_coefficient= 0.3 + glove_type = /obj/item/clothing/gloves/gauntlets/rig/eva initial_modules = list( /obj/item/rig_module/ai_container, diff --git a/code/modules/clothing/spacesuits/rig/suits/merc.dm b/code/modules/clothing/spacesuits/rig/suits/merc.dm index 1c69920300..4724e2c733 100644 --- a/code/modules/clothing/spacesuits/rig/suits/merc.dm +++ b/code/modules/clothing/spacesuits/rig/suits/merc.dm @@ -11,7 +11,8 @@ slowdown = 1 offline_slowdown = 3 offline_vision_restriction = 1 - + siemens_coefficient = 0.3 + glove_type = /obj/item/clothing/gloves/gauntlets/rig/eva helm_type = /obj/item/clothing/head/helmet/space/rig/merc allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs) diff --git a/code/modules/clothing/spacesuits/rig/suits/station.dm b/code/modules/clothing/spacesuits/rig/suits/station.dm index 13eebc2e7d..097ae98f9d 100644 --- a/code/modules/clothing/spacesuits/rig/suits/station.dm +++ b/code/modules/clothing/spacesuits/rig/suits/station.dm @@ -65,6 +65,7 @@ offline_slowdown = 10 offline_vision_restriction = 2 emp_protection = -20 + siemens_coefficient= 0.75 helm_type = /obj/item/clothing/head/helmet/space/rig/industrial @@ -92,6 +93,7 @@ slowdown = 0 offline_slowdown = 1 offline_vision_restriction = 1 + siemens_coefficient= 0.75 helm_type = /obj/item/clothing/head/helmet/space/rig/eva glove_type = /obj/item/clothing/gloves/gauntlets/rig/eva @@ -128,6 +130,7 @@ slowdown = 0 offline_slowdown = 0 offline_vision_restriction = 0 + siemens_coefficient= 0.75 helm_type = /obj/item/clothing/head/helmet/space/rig/ce glove_type = /obj/item/clothing/gloves/gauntlets/rig/ce @@ -163,6 +166,7 @@ armor = list(melee = 45, bullet = 5, laser = 45, energy = 80, bomb = 60, bio = 100, rad = 100) slowdown = 1 offline_vision_restriction = 1 + siemens_coefficient= 0.75 helm_type = /obj/item/clothing/head/helmet/space/rig/hazmat @@ -190,6 +194,7 @@ armor = list(melee = 30, bullet = 15, laser = 20, energy = 60, bomb = 30, bio = 100, rad = 100) slowdown = 1 offline_vision_restriction = 1 + siemens_coefficient= 0.75 helm_type = /obj/item/clothing/head/helmet/space/rig/medical @@ -219,6 +224,7 @@ slowdown = 1 offline_slowdown = 3 offline_vision_restriction = 1 + siemens_coefficient= 0.7 helm_type = /obj/item/clothing/head/helmet/space/rig/hazard