Optimizes shower's turf washing a bit

This commit is contained in:
Heroman
2022-08-09 15:20:26 +10:00
parent 20da18f481
commit c01715b0d6
+2 -9
View File
@@ -255,13 +255,7 @@
M.clean_blood()
if(isturf(loc))
var/turf/tile = loc
for(var/obj/effect/E in tile)
if(istype(E,/obj/effect/rune) || istype(E,/obj/effect/decal/cleanable) || istype(E,/obj/effect/overlay))
qdel(E)
reagents.splash(O, 10)
reagents.splash(O, 10, min_spill = 0, max_spill = 0)
/obj/machinery/shower/process()
if(!on) return
@@ -275,11 +269,10 @@
reagents.add_reagent("water", reagents.get_free_space())
/obj/machinery/shower/proc/wash_floor()
if(!ismist && is_washing)
if(is_washing)
return
is_washing = 1
var/turf/T = get_turf(src)
reagents.splash(T, reagents.total_volume)
T.clean(src)
spawn(100)
is_washing = 0