diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm index 469e39f941..00f2a08ad4 100644 --- a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm +++ b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm @@ -813,7 +813,7 @@ /mob/living/proc/flying_toggle() set name = "Toggle Flight" - set desc = "While flying over open spaces, you will use up some nutrition. If you run out nutrition, you will fall. Additionally, you can't fly if you are too heavy." + set desc = "While flying over open spaces, you will use up some nutrition. If you run out nutrition, you will fall." set category = "Abilities" var/mob/living/carbon/human/C = src diff --git a/code/modules/multiz/movement.dm b/code/modules/multiz/movement.dm index f4fb3ffef8..b2a15865d8 100644 --- a/code/modules/multiz/movement.dm +++ b/code/modules/multiz/movement.dm @@ -243,9 +243,6 @@ if(L.incapacitated(INCAPACITATION_ALL)) L.stop_flying() //Just here to see if the person is KO'd, stunned, etc. If so, it'll move onto can_fall. - else if (L.nutrition > 1000) //Eat too much while flying? Get fat and fall. - to_chat(L, "You're too heavy! Your wings give out and you plummit to the ground!") - L.stop_flying() //womp womp. else if(L.nutrition < 300 && L.nutrition > 299.4) //290 would be risky, as metabolism could mess it up. Let's do 289. to_chat(L, "You are starting to get fatigued... You probably have a good minute left in the air, if that. Even less if you continue to fly around! You should get to the ground soon!") //Ticks are, on average, 3 seconds. So this would most likely be 90 seconds, but lets just say 60. L.adjust_nutrition(-0.5)