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makes pull punches work (#16824)
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@@ -277,7 +277,7 @@
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real_damage += G.punch_force
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hit_dam_type = G.punch_damtype
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if(H.pulling_punches && !attack.sharp && !attack.edge) //SO IT IS DECREED: PULLING PUNCHES WILL PREVENT THE ACTUAL DAMAGE FROM RINGS AND KNUCKLES, BUT NOT THE ADDED PAIN, BUT YOU CAN'T "PULL" A KNIFE
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hit_dam_type = AGONY
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hit_dam_type = HALLOSS
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real_damage *= damage_multiplier
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rand_damage *= damage_multiplier
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if(HULK in H.mutations)
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@@ -278,7 +278,7 @@ var/global/list/sparring_attack_cache = list()
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attack_noun = list("tap","light strike")
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attack_verb = list("tapped", "lightly struck")
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damage = 3
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damage_type = AGONY
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damage_type = HALLOSS
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shredding = 0
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damage = 0
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sharp = FALSE
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