This commit is contained in:
izac112
2022-10-16 22:52:41 +02:00
501 changed files with 22581 additions and 19177 deletions
+4 -2
View File
@@ -8,7 +8,7 @@ var/list/admin_verbs_default = list(
/client/proc/cmd_mod_say, //VOREStation Add,
/client/proc/cmd_event_say, //VOREStation Add,
/client/proc/cmd_mentor_ticket_panel,
/client/proc/cmd_mentor_say
/client/proc/cmd_mentor_say,
// /client/proc/hide_verbs, //hides all our adminverbs, //VOREStation Remove,
// /client/proc/hide_most_verbs, //hides all our hideable adminverbs, //VOREStation Remove,
// /client/proc/debug_variables, //allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify, //VOREStation Remove,
@@ -18,6 +18,8 @@ var/list/admin_verbs_default = list(
// /client/proc/cmd_mod_say,
// /client/proc/deadchat //toggles deadchat on/off,
// /client/proc/toggle_ahelp_sound,
/client/proc/toggle_admin_global_looc,
/client/proc/toggle_admin_deadchat
)
var/list/admin_verbs_admin = list(
@@ -230,7 +232,7 @@ var/list/admin_verbs_debug = list(
/client/proc/cmd_debug_tog_aliens,
/client/proc/cmd_display_del_log,
/client/proc/cmd_display_init_log,
/client/proc/cmd_display_overlay_log,
// /client/proc/cmd_display_overlay_log,
/client/proc/air_report,
/client/proc/reload_admins,
/client/proc/reload_eventMs,
+63 -1
View File
@@ -191,7 +191,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
"color" = COLOR_WEBHOOK_POOR
)
)
GLOB.ahelp_tickets.active_tickets += src
/datum/admin_help/Destroy()
@@ -428,6 +428,9 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
//Show the ticket panel
/datum/admin_help/proc/TicketPanel()
tgui_interact(usr.client.mob)
/datum/admin_help/proc/TicketPanelLegacy()
var/list/dat = list("<html><head><title>Ticket #[id]</title></head>")
var/ref_src = "\ref[src]"
dat += "<h4>Admin Help Ticket #[id]: [LinkedReplyName(ref_src)]</h4>"
@@ -468,6 +471,65 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
log_admin(msg)
TicketPanel() //we have to be here to do this
/datum/admin_help/tgui_fallback(payload)
if(..())
return
TicketPanelLegacy()
/datum/admin_help/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AdminTicketPanel", "Ticket #[id] - [LinkedReplyName("\ref[src]")]")
ui.open()
/datum/admin_help/tgui_state(mob/user)
return GLOB.tgui_admin_state
/datum/admin_help/tgui_data(mob/user)
var/list/data = list()
data["id"] = id
var/ref_src = "\ref[src]"
data["title"] = name
data["name"] = LinkedReplyName(ref_src)
switch(state)
if(AHELP_ACTIVE)
data["state"] = "open"
if(AHELP_RESOLVED)
data["state"] = "resolved"
if(AHELP_CLOSED)
data["state"] = "closed"
else
data["state"] = "unknown"
data["opened_at"] = (world.time - opened_at)
data["closed_at"] = (world.time - closed_at)
data["opened_at_date"] = gameTimestamp(wtime = opened_at)
data["closed_at_date"] = gameTimestamp(wtime = closed_at)
data["actions"] = FullMonty(ref_src)
data["log"] = _interactions
return data
/datum/admin_help/tgui_act(action, params)
if(..())
return
switch(action)
if("retitle")
Retitle()
. = TRUE
if("reopen")
Reopen()
. = TRUE
if("legacy")
TicketPanelLegacy()
. = TRUE
//Forwarded action from admin/Topic
/datum/admin_help/proc/Action(action)
testing("Ahelp action: [action]")
+3 -2
View File
@@ -34,5 +34,6 @@
//if they requested spice, then remove spice verb temporarily to prevent spamming
usr.verbs -= /client/verb/adminspice
spawn(6000)
usr.verbs += /client/verb/adminspice // 10 minute cool-down for spice request
spawn(10 MINUTES)
if(usr) // In case we left in the 10 minute cooldown
usr.verbs += /client/verb/adminspice // 10 minute cool-down for spice request
+126 -10
View File
@@ -128,7 +128,7 @@
to_chat(usr, "<span class='notice'>***********************************************************<br>\
Left Mouse Button on turf = Select as point A<br>\
Right Mouse Button on turf = Select as point B<br>\
Right Mouse Button on buildmode button = Change floor/wall type<br>\
Right Mouse Button on buildmode button = Change floor/wall type/area name<br>\
***********************************************************</span>")
if(BUILDMODE_LADDER)
@@ -189,6 +189,7 @@
var/atom/movable/throw_atom = null
var/list/selected_mobs = list()
var/copied_faction = null
var/warned = 0
/obj/effect/bmode/buildholder/Destroy()
qdel(builddir)
@@ -219,13 +220,15 @@
screen_loc = "NORTH,WEST+2"
var/varholder = "name"
var/valueholder = "derp"
var/objholder = /obj/structure/closet
var/objholder = null
var/objsay = 1
var/wall_holder = /turf/simulated/wall
var/floor_holder = /turf/simulated/floor/plating
var/turf/coordA = null
var/turf/coordB = null
var/area_enabled = 0
var/area_name = "New Area"
var/new_light_color = "#FFFFFF"
var/new_light_range = 3
@@ -252,7 +255,7 @@
return 1
if(BUILDMODE_ADVANCED)
objholder = get_path_from_partial_text(/obj/structure/closet)
objholder = get_path_from_partial_text()
if(BUILDMODE_EDIT)
var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
@@ -275,6 +278,18 @@
master.buildmode.valueholder = tgui_input_list(usr,"Enter variable value:", "Value", world)
if(BUILDMODE_ROOM)
var/area_choice = tgui_alert(usr, "Would you like to generate a new area as well?","Room Builder", list("No", "Yes"))
switch(area_choice)
if("No")
area_enabled = 0
if("Yes")
area_enabled = 1
area_name = tgui_input_text(usr, "New area name", "Room Buildmode", max_length = MAX_NAME_LEN)
if(isnull(area_name))
to_chat(usr, "<span class='notice'>You must enter a non-null name.</span>")
area_enabled = 0
return
area_name = sanitize(area_name,MAX_NAME_LEN)
var/choice = tgui_alert(usr, "Would you like to change the floor or wall holders?","Room Builder", list("Floor", "Wall"))
switch(choice)
if("Floor")
@@ -330,7 +345,13 @@
return
else if(istype(object,/turf/simulated/floor))
var/turf/T = object
T.ChangeTurf(/turf/space)
if(!holder.warned)
var/warning = tgui_alert(user, "Are you -sure- you want to delete this turf and make it the base turf for this Z level?", "GRIEF ALERT", list("No", "Yes"))
if(warning == "Yes")
holder.warned = 1
else
return
T.ChangeTurf(get_base_turf_by_area(T)) //Defaults to Z if area does not have a special base turf.
return
else if(istype(object,/turf/simulated/wall/r_wall))
var/turf/T = object
@@ -358,13 +379,20 @@
if(NORTHWEST)
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
WIN.set_dir(NORTHWEST)
else if(istype(object,/turf) && pa.Find("ctrl") && pa.Find("alt") && pa.Find("middle"))
var/turf/T = object
var/obj/item/toy/plushie/teshari/easter_egg = new /obj/item/toy/plushie/teshari(T)
easter_egg.name = "coding teshari plushie"
easter_egg.desc = "A small purple teshari with a plush keyboard attached to it. Where did this come from?"
easter_egg.color = "#a418c7"
if(BUILDMODE_ADVANCED)
if(pa.Find("left") && !pa.Find("ctrl"))
if(ispath(holder.buildmode.objholder,/turf))
var/turf/T = get_turf(object)
T.ChangeTurf(holder.buildmode.objholder)
else
else if(ispath(holder.buildmode.objholder))
var/obj/A = new holder.buildmode.objholder (get_turf(object))
A.set_dir(holder.builddir.dir)
else if(pa.Find("right"))
@@ -411,13 +439,19 @@
to_chat(user, "<span class='notice'>Defined [object] ([object.type]) as point B.</span>")
if(holder.buildmode.coordA && holder.buildmode.coordB)
if(isnull(holder.buildmode.area_name))
to_chat(user, "<span class='notice'>ERROR: Insert area name before use.</span>")
holder.buildmode.coordA = null
holder.buildmode.coordB = null
return
to_chat(user, "<span class='notice'>A and B set, creating rectangle.</span>")
holder.buildmode.make_rectangle(
holder.buildmode.coordA,
holder.buildmode.coordB,
holder.buildmode.wall_holder,
holder.buildmode.floor_holder
)
holder.buildmode.floor_holder,
holder.buildmode.area_enabled,
holder.buildmode.area_name)
holder.buildmode.coordA = null
holder.buildmode.coordB = null
@@ -647,11 +681,9 @@
result = matches[1]
else
result = tgui_input_list(usr, "Select an atom type", "Spawn Atom", matches, strict_modern = TRUE)
if(!objholder)
result = default_path
return result
/obj/effect/bmode/buildmode/proc/make_rectangle(var/turf/A, var/turf/B, var/turf/wall_type, var/turf/floor_type)
/obj/effect/bmode/buildmode/proc/make_rectangle(var/turf/A, var/turf/B, var/turf/wall_type, var/turf/floor_type, var/area_enabled, var/area_name)
if(!A || !B) // No coords
return
if(A.z != B.z) // Not same z-level
@@ -685,6 +717,10 @@
var/high_bound_x = lower_left_corner.x + abs(width)
var/high_bound_y = lower_left_corner.y + abs(height)
var/origin_x = lower_left_corner.x + round((abs(width)/2))
var/origin_y = lower_left_corner.y + round((abs(height)/2))
var/turf/origin
for(var/i = low_bound_x, i <= high_bound_x, i++)
for(var/j = low_bound_y, j <= high_bound_y, j++)
var/turf/T = locate(i, j, z_level)
@@ -693,11 +729,91 @@
T.ChangeTurf(wall_type)
else
new wall_type(T)
else
if(T.x == origin_x && T.y == origin_y) //Get the middle of the square.
origin = T
if(isturf(floor_type))
T.ChangeTurf(floor_type)
else
new floor_type(T)
if(area_enabled) //Let's try not to make a new area unless you got walls and a floor.
create_buildmode_area(area_name, origin) //Generates a new area.
/proc/create_buildmode_area(var/area_name, var/turf/origin)
var/turfs = detect_room_buildmode(origin)
var/area/newA
var/area/oldA = get_area(origin)
var/str = area_name
str = sanitize(str,MAX_NAME_LEN)
if(!str || !length(str)) //cancel
return
newA = new /area/buildmode
newA.dynamic_lighting = FALSE // Without this it's pitch black if you build anywhere but space.
newA.luminosity = TRUE // Without this it's pitch black if you build anywhere but space.
newA.setup(str)
newA.has_gravity = oldA.has_gravity
for(var/i in 1 to length(turfs)) //Fix lighting. Praise the lord.
var/turf/thing = turfs[i]
newA.contents += thing
thing.change_area(oldA, newA)
set_area_machinery(newA, newA.name, oldA.name)// Change the name and area defines of all the machinery to the correct area.
oldA.power_check() //Simply makes the area turn the power off if you nicked an APC from it.
return TRUE
/proc/detect_room_buildmode(var/turf/first, var/allowedAreas = AREA_SPACE)
if(!istype(first))
return
var/list/turf/found = new
var/list/turf/pending = list(first)
while(pending.len)
var/turf/T = pending[1]
pending -= T
for (var/dir in cardinal)
var/turf/NT = get_step(T,dir)
if (!isturf(NT) || (NT in found) || (NT in pending))
continue
// We ask ZAS to determine if its airtight. Thats what matters anyway right?
if(air_master.air_blocked(T, NT))
// Okay thats the edge of the room
if(get_area_type_buildmode(NT.loc) == AREA_SPACE && air_master.air_blocked(NT, NT))
found += NT // So we include walls/doors not already in any area
continue
if (istype(NT, /turf/space))
return //omg hull breach we all going to die here
if (istype(NT, /turf/simulated/shuttle))
return // Unsure why this, but was in old code. Trusting for now.
if (NT.loc != first.loc && !(get_area_type_buildmode(NT.loc) & allowedAreas))
// Edge of a protected area. Lets stop here...
continue
if (!istype(NT, /turf/simulated))
// Great, unsimulated... eh, just stop searching here
continue
// Okay, NT looks promising, lets continue the search there!
pending += NT
found += T
// end while
return found
/proc/get_area_type_buildmode(area/A)
if(A.outdoors)
return AREA_SPACE
for (var/type in BUILDABLE_AREA_TYPES)
if ( istype(A,type) )
return AREA_SPACE
for (var/type in SPECIALS)
if ( istype(A,type) )
return AREA_SPECIAL
return AREA_STATION
/area/buildmode
dynamic_lighting = FALSE
luminosity = FALSE
#undef BUILDMODE_BASIC
#undef BUILDMODE_ADVANCED
+3 -2
View File
@@ -249,6 +249,7 @@
if(!check_rights(R_DEBUG)) return
src << browse(replacetext(SSatoms.InitLog(), "\n", "<br>"), "window=initlog")
/*
/client/proc/cmd_display_overlay_log()
set category = "Debug"
set name = "Display overlay Log"
@@ -256,7 +257,7 @@
if(!check_rights(R_DEBUG)) return
render_stats(SSoverlays.stats, src)
*/
// Render stats list for round-end statistics.
/proc/render_stats(list/stats, user, sort = /proc/cmp_generic_stat_item_time)
sortTim(stats, sort, TRUE)
@@ -676,4 +677,4 @@
var/log = "[key_name(src)] changed [planet.name]'s time to [planet.current_time.show_time("hh:mm")]."
message_admins(log)
log_admin(log)
log_admin(log)
+14 -9
View File
@@ -86,10 +86,14 @@
if (!holder)
return
var/msg = sanitize(tgui_input_text(usr, "Message:", text("Subtle PM to [M.key]")))
var/msg = tgui_input_text(usr, "Message:", text("Subtle PM to [M.key]"))
if (!msg)
return
if(!(msg[1] == "<" && msg[length(msg)] == ">")) //You can use HTML but only if the whole thing is HTML. Tries to prevent admin 'accidents'.
msg = sanitize(msg)
if(usr)
if (usr.client)
if(usr.client.holder)
@@ -530,8 +534,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(equipment)
if(charjob)
job_master.EquipRank(new_character, charjob, 1)
new_character.mind.assigned_role = charjob
new_character.mind.role_alt_title = job_master.GetPlayerAltTitle(new_character, charjob)
if(new_character.mind)
new_character.mind.assigned_role = charjob
new_character.mind.role_alt_title = job_master.GetPlayerAltTitle(new_character, charjob)
//equip_custom_items(new_character) //VOREStation Removal
//If desired, add records.
@@ -550,10 +555,10 @@ Traitors and the like can also be revived with the previous role mostly intact.
log_admin("[admin] has spawned [player_key]'s character [new_character.real_name].")
message_admins("[admin] has spawned [player_key]'s character [new_character.real_name].", 1)
feedback_add_details("admin_verb","RSPCH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
// Drop pods
if(showy == "Polite")
var/turf/T = get_turf(new_character)
@@ -1078,7 +1083,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
set name = "Drop Pod Atom"
set desc = "Spawn a new atom/movable in a drop pod where you are."
set category = "Fun"
if(!check_rights(R_SPAWN))
return
@@ -1099,7 +1104,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
chosen = tgui_input_list(usr, "Select a movable type:", "Spawn in Drop Pod", matches)
if(!chosen)
return
var/podtype = tgui_alert(src,"Destructive drop pods cause damage in a 3x3 and may break turfs. Polite drop pods lightly damage the turfs but won't break through.", "Drop Pod", list("Polite", "Destructive", "Cancel"))
if(podtype == "Cancel")
return
@@ -1120,14 +1125,14 @@ Traitors and the like can also be revived with the previous role mostly intact.
set name = "Drop Pod Deploy"
set desc = "Drop an existing mob where you are in a drop pod."
set category = "Fun"
if(!check_rights(R_SPAWN))
return
var/mob/living/L = tgui_input_list(usr, "Select the mob to drop:", "Mob Picker", living_mob_list)
if(!L)
return
var/podtype = tgui_alert(src,"Destructive drop pods cause damage in a 3x3 and may break turfs. Polite drop pods lightly damage the turfs but won't break through.", "Drop Pod", list("Polite", "Destructive", "Cancel"))
if(podtype == "Cancel")
return
+2 -1
View File
@@ -146,6 +146,7 @@ var/redspace_abduction_z
redspace_abduction_z = -1
to_chat(user,"<span class='warning'>This is the first use of the verb this shift, it will take a minute to configure the abduction z-level. It will be z[world.maxz+1].</span>")
var/z = ++world.maxz
world.max_z_changed()
for(var/x = 1 to world.maxx)
for(var/y = 1 to world.maxy)
var/turf/T = locate(x,y,z)
@@ -232,7 +233,7 @@ var/redspace_abduction_z
to_chat(target, "<span class='notice' style='font: small-caps bold large monospace!important'>Autosaving your progress, please wait...</span>")
target << 'sound/effects/ding.ogg'
var/static/list/bad_tips = list(
"Did you know that black shoes protect you from electrocution while hacking?",
"Did you know that airlocks always have a wire that disables ID checks?",