diff --git a/code/__defines/_compile_options.dm b/code/__defines/_compile_options.dm index 5ac591042b..a674ec62be 100644 --- a/code/__defines/_compile_options.dm +++ b/code/__defines/_compile_options.dm @@ -11,6 +11,9 @@ //#define ZASDBG // Uncomment to turn on super detailed ZAS debugging that probably won't even compile. #define MULTIZAS // Uncomment to turn on Multi-Z ZAS Support! +// Movement Compile Options +//#define CARDINAL_INPUT_ONLY // Uncomment to disable diagonal player movement (restore previous cardinal-moves-only behavior) + // Comment/Uncomment this to turn off/on shuttle code debugging logs #define DEBUG_SHUTTLES diff --git a/code/__defines/_planes+layers.dm b/code/__defines/_planes+layers.dm index 6221409788..deb6567165 100644 --- a/code/__defines/_planes+layers.dm +++ b/code/__defines/_planes+layers.dm @@ -54,6 +54,9 @@ What is the naming convention for planes or layers? #define OPENSPACE_LAYER 600 // Above every other layer #define OPENSPACE_BACKDROP_PLANE -50 // Black square has to be above openspace turfs +#define MAP_VIEW_PLANE -48 // Plane for 'embedded' maps in consoles and such + #define MAP_VIEW_LAYER 0 + // Turf Planes #define PLATING_PLANE -44 // Plating #define DISPOSAL_LAYER 2.1 // Under objects, even when planeswapped @@ -90,6 +93,8 @@ What is the naming convention for planes or layers? #define ON_WINDOW_LAYER 3.3 // Ontop of a window #define ABOVE_WINDOW_LAYER 3.4 //Above full tile windows so wall items are clickable +#define ABOVE_OBJ_PLANE -30 + // Mob planes #define MOB_PLANE -25 #define BELOW_MOB_LAYER 3.9 // Should be converted to plane swaps diff --git a/code/__defines/input.dm b/code/__defines/input.dm new file mode 100644 index 0000000000..cbc703935a --- /dev/null +++ b/code/__defines/input.dm @@ -0,0 +1,21 @@ +// Bitflags for the move_keys_held bitfield. +#define NORTH_KEY (1<<0) +#define SOUTH_KEY (1<<1) +#define EAST_KEY (1<<2) +#define WEST_KEY (1<<3) +#define W_KEY (1<<4) +#define S_KEY (1<<5) +#define D_KEY (1<<6) +#define A_KEY (1<<7) +// Combine the held WASD and arrow keys together (OR) into byond N/S/E/W dir +#define MOVEMENT_KEYS_TO_DIR(MK) ((((MK)>>4)|(MK))&(ALL_CARDINALS)) + +// Bitflags for pressed modifier keys. +// Values chosen specifically to not conflict with dir bitfield, in case we want to smoosh them together. +#define CTRL_KEY (1<<8) +#define SHIFT_KEY (1<<9) +#define ALT_KEY (1<<10) + +// Uncomment to get a lot of debug logging for movement keys. +// #define DEBUG_INPUT(A) to_world_log(A) +#define DEBUG_INPUT(A) diff --git a/code/__defines/materials.dm b/code/__defines/materials.dm index ec665c37dd..38a84e7169 100644 --- a/code/__defines/materials.dm +++ b/code/__defines/materials.dm @@ -1,6 +1,3 @@ -#define DEFAULT_TABLE_MATERIAL "plastic" -#define DEFAULT_WALL_MATERIAL "steel" - #define MAT_IRON "iron" #define MAT_MARBLE "marble" #define MAT_STEEL "steel" @@ -47,6 +44,9 @@ #define MAT_BOROSILICATE "borosilicate glass" #define MAT_SANDSTONE "sandstone" +#define DEFAULT_TABLE_MATERIAL MAT_PLASTIC +#define DEFAULT_WALL_MATERIAL MAT_STEEL + #define SHARD_SHARD "shard" #define SHARD_SHRAPNEL "shrapnel" #define SHARD_STONE_PIECE "piece" diff --git a/code/__defines/subsystems.dm b/code/__defines/subsystems.dm index 2c9e6ee6a6..e5fb740a8e 100644 --- a/code/__defines/subsystems.dm +++ b/code/__defines/subsystems.dm @@ -55,6 +55,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G #define INIT_ORDER_WEBHOOKS 50 #define INIT_ORDER_SQLITE 40 #define INIT_ORDER_MEDIA_TRACKS 38 // Gotta get that lobby music up, yo +#define INIT_ORDER_INPUT 37 #define INIT_ORDER_CHEMISTRY 35 #define INIT_ORDER_VIS 32 #define INIT_ORDER_SKYBOX 30 @@ -114,6 +115,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G #define FIRE_PRIORITY_PROJECTILES 150 #define FIRE_PRIORITY_CHAT 400 #define FIRE_PRIORITY_OVERLAYS 500 +#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost. // Macro defining the actual code applying our overlays lists to the BYOND overlays list. (I guess a macro for speed) // TODO - I don't really like the location of this macro define. Consider it. ~Leshana diff --git a/code/_helpers/global_lists.dm b/code/_helpers/global_lists.dm index 71ee3a9a45..f4566e5101 100644 --- a/code/_helpers/global_lists.dm +++ b/code/_helpers/global_lists.dm @@ -244,7 +244,7 @@ GLOBAL_LIST_EMPTY(mannequins) wing_styles_list[path] = instance // VOREStation Add - Vore Modes! - paths = subtypesof(/datum/digest_mode) + paths = typesof(/datum/digest_mode) for(var/T in paths) var/datum/digest_mode/DM = new T GLOB.digest_modes[DM.id] = DM diff --git a/code/_helpers/type2type.dm b/code/_helpers/type2type.dm index b5659351be..cb5834ffb1 100644 --- a/code/_helpers/type2type.dm +++ b/code/_helpers/type2type.dm @@ -96,6 +96,19 @@ if ("SOUTHEAST") return 6 if ("SOUTHWEST") return 10 +// Turns a direction into text showing all bits set +/proc/dirs2text(direction) + if(!direction) + return "" + var/list/dirs = list() + if(direction & NORTH) dirs += "NORTH" + if(direction & SOUTH) dirs += "SOUTH" + if(direction & EAST) dirs += "EAST" + if(direction & WEST) dirs += "WEST" + if(direction & UP) dirs += "UP" + if(direction & DOWN) dirs += "DOWN" + return dirs.Join(" ") + // Converts an angle (degrees) into an ss13 direction /proc/angle2dir(var/degree) degree = (degree + 22.5) % 365 // 22.5 = 45 / 2 diff --git a/code/_onclick/hud/map_popups.dm b/code/_onclick/hud/map_popups.dm index aae5c808c9..53ce6b6aa9 100644 --- a/code/_onclick/hud/map_popups.dm +++ b/code/_onclick/hud/map_popups.dm @@ -29,8 +29,8 @@ /obj/screen/map_view icon_state = "blank" // Map view has to be on the lowest plane to enable proper lighting - layer = SPACE_PLANE - plane = SPACE_PLANE + layer = MAP_VIEW_LAYER + plane = MAP_VIEW_PLANE /** * A generic background object. @@ -41,8 +41,8 @@ name = "background" icon = 'icons/mob/map_backgrounds.dmi' icon_state = "clear" - layer = SPACE_PLANE - plane = SPACE_PLANE + layer = MAP_VIEW_LAYER + plane = MAP_VIEW_PLANE /** * Sets screen_loc of this screen object, in form of point coordinates, diff --git a/code/_onclick/hud/skybox.dm b/code/_onclick/hud/skybox.dm index 268e4e6518..97f3999b7e 100644 --- a/code/_onclick/hud/skybox.dm +++ b/code/_onclick/hud/skybox.dm @@ -6,12 +6,13 @@ /obj/screen/skybox name = "skybox" icon = null + vis_flags = NONE appearance_flags = TILE_BOUND|PIXEL_SCALE mouse_opacity = 0 anchored = TRUE simulated = FALSE screen_loc = "CENTER,CENTER" - layer = OBJ_LAYER + layer = BACKGROUND_LAYER plane = SKYBOX_PLANE blend_mode = BLEND_MULTIPLY // You actually need to do it this way or you see it in occlusion. diff --git a/code/controllers/subsystems/input.dm b/code/controllers/subsystems/input.dm new file mode 100644 index 0000000000..62fe0184ff --- /dev/null +++ b/code/controllers/subsystems/input.dm @@ -0,0 +1,13 @@ +SUBSYSTEM_DEF(input) + name = "Input" + wait = 1 // SS_TICKER means this runs every tick + init_order = INIT_ORDER_INPUT + flags = SS_TICKER + priority = FIRE_PRIORITY_INPUT + runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY + +/datum/controller/subsystem/input/fire() + var/list/clients = GLOB.clients // Let's sing the list cache song + for(var/i in 1 to clients.len) + var/client/C = clients[i] + C?.keyLoop() diff --git a/code/controllers/subsystems/persistence.dm b/code/controllers/subsystems/persistence.dm index 52adf3ae21..8168bfa6c2 100644 --- a/code/controllers/subsystems/persistence.dm +++ b/code/controllers/subsystems/persistence.dm @@ -7,7 +7,8 @@ SUBSYSTEM_DEF(persistence) /// Places our subsystem can spawn paintings (helps with art spawning differently across maps) var/list/obj/structure/sign/painting/painting_frames = list() - var/list/paintings = list() + var/list/all_paintings = list() + var/list/unpicked_paintings = list() /datum/controller/subsystem/persistence/Initialize() . = ..() diff --git a/code/datums/autolathe/arms.dm b/code/datums/autolathe/arms.dm index b2bb0c98b7..951474062a 100644 --- a/code/datums/autolathe/arms.dm +++ b/code/datums/autolathe/arms.dm @@ -74,13 +74,13 @@ name = "pistol magazine (.45 armor piercing)" path =/obj/item/ammo_magazine/m45/ap hidden = 1 - resources = list(DEFAULT_WALL_MATERIAL = 500, MAT_PLASTEEL = 300) + resources = list(MAT_STEEL = 500, MAT_PLASTEEL = 300) /datum/category_item/autolathe/arms/pistol_45hp name = "pistol magazine (.45 hollowpoint)" path =/obj/item/ammo_magazine/m45/hp hidden = 1 - resources = list(DEFAULT_WALL_MATERIAL = 500, MAT_PLASTIC = 200) + resources = list(MAT_STEEL = 500, MAT_PLASTIC = 200) /datum/category_item/autolathe/arms/pistol_45uzi name = "uzi magazine (.45)" diff --git a/code/datums/autolathe/devices.dm b/code/datums/autolathe/devices.dm index eed4839159..1196df5342 100644 --- a/code/datums/autolathe/devices.dm +++ b/code/datums/autolathe/devices.dm @@ -30,7 +30,7 @@ name = "barbed wire" path = /obj/item/weapon/material/barbedwire hidden = 1 - resources = list(DEFAULT_WALL_MATERIAL = 10000) + resources = list(MAT_STEEL = 10000) /datum/category_item/autolathe/devices/electropack name = "electropack" diff --git a/code/datums/autolathe/general.dm b/code/datums/autolathe/general.dm index 4be460a17d..d664e9fa19 100644 --- a/code/datums/autolathe/general.dm +++ b/code/datums/autolathe/general.dm @@ -122,7 +122,7 @@ /datum/category_item/autolathe/general/idcard name = "ID Card" path = /obj/item/weapon/card/id - resources = list(DEFAULT_WALL_MATERIAL = 100, MAT_GLASS = 100, MAT_PLASTIC = 300) + resources = list(MAT_STEEL = 100, MAT_GLASS = 100, MAT_PLASTIC = 300) man_rating = 2 /datum/category_item/autolathe/general/handcuffs diff --git a/code/datums/autolathe/tools.dm b/code/datums/autolathe/tools.dm index 9b88a496fa..be182c0713 100644 --- a/code/datums/autolathe/tools.dm +++ b/code/datums/autolathe/tools.dm @@ -56,6 +56,6 @@ /datum/category_item/autolathe/tools/spraynozzle name = "spray nozzle" path = /obj/item/weapon/reagent_containers/spray - resources = list(MAT_PLASTIC = 5000, DEFAULT_WALL_MATERIAL = 2000) + resources = list(MAT_PLASTIC = 5000, MAT_STEEL = 2000) hidden = 1 man_rating = 2 diff --git a/code/datums/supplypacks/science_vr.dm b/code/datums/supplypacks/science_vr.dm index e0e4ea2e68..1d9922e7d8 100644 --- a/code/datums/supplypacks/science_vr.dm +++ b/code/datums/supplypacks/science_vr.dm @@ -22,6 +22,13 @@ containername = "EXTREMELY Dangerous Predator crate" access = access_xenobiology contraband = 1 + +/datum/supply_pack/sci/weretiger + name = "Exotic Weretiger crate" + cost = 55 + containertype = /obj/structure/largecrate/animal/weretiger + containername = "Weretiger crate" + access = access_xenobiology /* /datum/supply_pack/sci/otie name = "VARMAcorp adoptable reject (Dangerous!)" diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 5e4692557b..da096d8fca 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -131,7 +131,7 @@ item_state = "radio" throw_speed = 4 throw_range = 20 - matter = list("metal" = 100 + matter = list(MAT_STEEL = 100) origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 3)*/ /obj/item/weapon/SWF_uplink @@ -150,7 +150,7 @@ w_class = ITEMSIZE_SMALL throw_speed = 4 throw_range = 20 - matter = list(DEFAULT_WALL_MATERIAL = 100) + matter = list(MAT_STEEL = 100) origin_tech = list(TECH_MAGNET = 1) drop_sound = 'sound/items/drop/device.ogg' pickup_sound = 'sound/items/pickup/device.ogg' @@ -215,7 +215,7 @@ icon_state = "power_mod" item_state = "std_mod" desc = "Heavy-duty switching circuits for power control." - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/weapon/module/id_auth name = "\improper ID authentication module" @@ -384,14 +384,14 @@ desc = "Used in the construction of computers and other devices with a interactive console." icon_state = "screen" origin_tech = list(TECH_MATERIAL = 1) - matter = list("glass" = 200) + matter = list(MAT_GLASS = 200) /obj/item/weapon/stock_parts/capacitor name = "capacitor" desc = "A basic capacitor used in the construction of a variety of devices." icon_state = "capacitor" origin_tech = list(TECH_POWER = 1) - matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50) + matter = list(MAT_STEEL = 50,MAT_GLASS = 50) var/charge = 0 var/max_charge = 1000 @@ -416,28 +416,28 @@ desc = "A compact, high resolution scanning module used in the construction of certain devices." icon_state = "scan_module" origin_tech = list(TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20) + matter = list(MAT_STEEL = 50,MAT_GLASS = 20) /obj/item/weapon/stock_parts/manipulator name = "micro-manipulator" desc = "A tiny little manipulator used in the construction of certain devices." icon_state = "micro_mani" origin_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1) - matter = list(DEFAULT_WALL_MATERIAL = 30) + matter = list(MAT_STEEL = 30) /obj/item/weapon/stock_parts/micro_laser name = "micro-laser" desc = "A tiny laser used in certain devices." icon_state = "micro_laser" origin_tech = list(TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20) + matter = list(MAT_STEEL = 10,MAT_GLASS = 20) /obj/item/weapon/stock_parts/matter_bin name = "matter bin" desc = "A container for hold compressed matter awaiting re-construction." icon_state = "matter_bin" origin_tech = list(TECH_MATERIAL = 1) - matter = list(DEFAULT_WALL_MATERIAL = 80) + matter = list(MAT_STEEL = 80) //Rank 2 @@ -447,7 +447,7 @@ icon_state = "capacitor_adv" origin_tech = list(TECH_POWER = 3) rating = 2 - matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50) + matter = list(MAT_STEEL = 50,MAT_GLASS = 50) /obj/item/weapon/stock_parts/scanning_module/adv name = "advanced scanning module" @@ -455,7 +455,7 @@ icon_state = "scan_module_adv" origin_tech = list(TECH_MAGNET = 3) rating = 2 - matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20) + matter = list(MAT_STEEL = 50,MAT_GLASS = 20) /obj/item/weapon/stock_parts/manipulator/nano name = "nano-manipulator" @@ -463,7 +463,7 @@ icon_state = "nano_mani" origin_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2) rating = 2 - matter = list(DEFAULT_WALL_MATERIAL = 30) + matter = list(MAT_STEEL = 30) /obj/item/weapon/stock_parts/micro_laser/high name = "high-power micro-laser" @@ -471,7 +471,7 @@ icon_state = "high_micro_laser" origin_tech = list(TECH_MAGNET = 3) rating = 2 - matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20) + matter = list(MAT_STEEL = 10,MAT_GLASS = 20) /obj/item/weapon/stock_parts/matter_bin/adv name = "advanced matter bin" @@ -479,7 +479,7 @@ icon_state = "advanced_matter_bin" origin_tech = list(TECH_MATERIAL = 3) rating = 2 - matter = list(DEFAULT_WALL_MATERIAL = 80) + matter = list(MAT_STEEL = 80) //Rating 3 @@ -489,7 +489,7 @@ icon_state = "capacitor_super" origin_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4) rating = 3 - matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50) + matter = list(MAT_STEEL = 50,MAT_GLASS = 50) /obj/item/weapon/stock_parts/scanning_module/phasic name = "phasic scanning module" @@ -497,7 +497,7 @@ icon_state = "scan_module_phasic" origin_tech = list(TECH_MAGNET = 5) rating = 3 - matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20) + matter = list(MAT_STEEL = 50,MAT_GLASS = 20) /obj/item/weapon/stock_parts/manipulator/pico name = "pico-manipulator" @@ -505,7 +505,7 @@ icon_state = "pico_mani" origin_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2) rating = 3 - matter = list(DEFAULT_WALL_MATERIAL = 30) + matter = list(MAT_STEEL = 30) /obj/item/weapon/stock_parts/micro_laser/ultra name = "ultra-high-power micro-laser" @@ -513,7 +513,7 @@ desc = "A tiny laser used in certain devices." origin_tech = list(TECH_MAGNET = 5) rating = 3 - matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20) + matter = list(MAT_STEEL = 10,MAT_GLASS = 20) /obj/item/weapon/stock_parts/matter_bin/super name = "super matter bin" @@ -521,7 +521,7 @@ icon_state = "super_matter_bin" origin_tech = list(TECH_MATERIAL = 5) rating = 3 - matter = list(DEFAULT_WALL_MATERIAL = 80) + matter = list(MAT_STEEL = 80) // Rating 4 - Anomaly @@ -531,7 +531,7 @@ icon_state = "capacitor_hyper" origin_tech = list(TECH_POWER = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 1, TECH_ARCANE = 1) rating = 4 - matter = list(DEFAULT_WALL_MATERIAL = 80, MAT_GLASS = 40) + matter = list(MAT_STEEL = 80, MAT_GLASS = 40) /obj/item/weapon/stock_parts/scanning_module/hyper name = "quantum scanning module" @@ -539,7 +539,7 @@ icon_state = "scan_module_hyper" origin_tech = list(TECH_MAGNET = 6, TECH_BLUESPACE = 1, TECH_ARCANE = 1) rating = 4 - matter = list(DEFAULT_WALL_MATERIAL = 100,"glass" = 40) + matter = list(MAT_STEEL = 100,MAT_GLASS = 40) /obj/item/weapon/stock_parts/manipulator/hyper name = "planck-manipulator" @@ -547,7 +547,7 @@ icon_state = "hyper_mani" origin_tech = list(TECH_MATERIAL = 6, TECH_DATA = 3, TECH_ARCANE = 1) rating = 4 - matter = list(DEFAULT_WALL_MATERIAL = 30) + matter = list(MAT_STEEL = 30) /obj/item/weapon/stock_parts/micro_laser/hyper name = "hyper-power micro-laser" @@ -555,7 +555,7 @@ desc = "A tiny laser used in certain devices." origin_tech = list(TECH_MAGNET = 6, TECH_ARCANE = 1) rating = 4 - matter = list(DEFAULT_WALL_MATERIAL = 30, MAT_GLASS = 40) + matter = list(MAT_STEEL = 30, MAT_GLASS = 40) /obj/item/weapon/stock_parts/matter_bin/hyper name = "hyper matter bin" @@ -563,7 +563,7 @@ icon_state = "hyper_matter_bin" origin_tech = list(TECH_MATERIAL = 6, TECH_ARCANE = 1) rating = 4 - matter = list(DEFAULT_WALL_MATERIAL = 100) + matter = list(MAT_STEEL = 100) // Rating 5 - Precursor @@ -573,7 +573,7 @@ icon_state = "capacitor_omni" origin_tech = list(TECH_POWER = 7, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1) rating = 5 - matter = list(DEFAULT_WALL_MATERIAL = 80, MAT_GLASS = 40) + matter = list(MAT_STEEL = 80, MAT_GLASS = 40) /obj/item/weapon/stock_parts/scanning_module/omni name = "omni-scanning module" @@ -581,7 +581,7 @@ icon_state = "scan_module_omni" origin_tech = list(TECH_MAGNET = 7, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1) rating = 5 - matter = list(DEFAULT_WALL_MATERIAL = 100,"glass" = 40) + matter = list(MAT_STEEL = 100,MAT_GLASS = 40) /obj/item/weapon/stock_parts/manipulator/omni name = "omni-manipulator" @@ -589,7 +589,7 @@ icon_state = "omni_mani" origin_tech = list(TECH_MATERIAL = 7, TECH_DATA = 4, TECH_PRECURSOR = 1) rating = 5 - matter = list(DEFAULT_WALL_MATERIAL = 30) + matter = list(MAT_STEEL = 30) /obj/item/weapon/stock_parts/micro_laser/omni name = "omni-power micro-laser" @@ -597,7 +597,7 @@ desc = "A strange laser used in certain devices." origin_tech = list(TECH_MAGNET = 7, TECH_PRECURSOR = 1) rating = 5 - matter = list(DEFAULT_WALL_MATERIAL = 30, MAT_GLASS = 40) + matter = list(MAT_STEEL = 30, MAT_GLASS = 40) /obj/item/weapon/stock_parts/matter_bin/omni name = "omni-matter bin" @@ -605,7 +605,7 @@ icon_state = "omni_matter_bin" origin_tech = list(TECH_MATERIAL = 7, TECH_PRECURSOR = 1) rating = 5 - matter = list(DEFAULT_WALL_MATERIAL = 100) + matter = list(MAT_STEEL = 100) // Subspace stock parts @@ -615,49 +615,49 @@ icon_state = "subspace_ansible" desc = "A compact module capable of sensing extradimensional activity." origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 5 ,TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10) + matter = list(MAT_STEEL = 30,MAT_GLASS = 10) /obj/item/weapon/stock_parts/subspace/sub_filter name = "hyperwave filter" icon_state = "hyperwave_filter" desc = "A tiny device capable of filtering and converting super-intense radiowaves." origin_tech = list(TECH_DATA = 4, TECH_MAGNET = 2) - matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10) + matter = list(MAT_STEEL = 30,MAT_GLASS = 10) /obj/item/weapon/stock_parts/subspace/amplifier name = "subspace amplifier" icon_state = "subspace_amplifier" desc = "A compact micro-machine capable of amplifying weak subspace transmissions." origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10) + matter = list(MAT_STEEL = 30,MAT_GLASS = 10) /obj/item/weapon/stock_parts/subspace/treatment name = "subspace treatment disk" icon_state = "treatment_disk" desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves." origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 5, TECH_BLUESPACE = 2) - matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10) + matter = list(MAT_STEEL = 30,MAT_GLASS = 10) /obj/item/weapon/stock_parts/subspace/analyzer name = "subspace wavelength analyzer" icon_state = "wavelength_analyzer" desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths." origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10) + matter = list(MAT_STEEL = 30,MAT_GLASS = 10) /obj/item/weapon/stock_parts/subspace/crystal name = "ansible crystal" icon_state = "ansible_crystal" desc = "A crystal made from pure glass used to transmit laser databursts to subspace." origin_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - matter = list("glass" = 50) + matter = list(MAT_GLASS = 50) /obj/item/weapon/stock_parts/subspace/transmitter name = "subspace transmitter" icon_state = "subspace_transmitter" desc = "A large piece of equipment used to open a window into the subspace dimension." origin_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3) - matter = list(DEFAULT_WALL_MATERIAL = 50) + matter = list(MAT_STEEL = 50) /obj/item/weapon/ectoplasm name = "ectoplasm" @@ -681,7 +681,7 @@ icon = 'icons/obj/stock_parts.dmi' icon_state = "gear" origin_tech = list(TECH_ENGINEERING = 1) - matter = list(DEFAULT_WALL_MATERIAL = 50) + matter = list(MAT_STEEL = 50) /obj/item/weapon/stock_parts/motor name = "motor" @@ -689,7 +689,7 @@ icon = 'icons/obj/stock_parts.dmi' icon_state = "motor" origin_tech = list(TECH_ENGINEERING = 1) - matter = list(DEFAULT_WALL_MATERIAL = 60, "glass" = 10) + matter = list(MAT_STEEL = 60, MAT_GLASS = 10) /obj/item/weapon/stock_parts/spring name = "spring" @@ -697,4 +697,4 @@ icon = 'icons/obj/stock_parts.dmi' icon_state = "spring" origin_tech = list(TECH_ENGINEERING = 1) - matter = list(DEFAULT_WALL_MATERIAL = 40) + matter = list(MAT_STEEL = 40) diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 983e0ea56e..1b47513e1b 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -1,6 +1,6 @@ /atom/movable layer = OBJ_LAYER - appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER + appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER|LONG_GLIDE glide_size = 8 var/last_move = null //The direction the atom last moved var/anchored = 0 @@ -119,7 +119,8 @@ var/dest_z = get_z(newloc) // Do The Move - glide_for(movetime) + if(movetime) + glide_for(movetime) // First attempt, lets let the diag do it. loc = newloc . = TRUE @@ -161,7 +162,7 @@ // place due to a Crossed, Bumped, etc. call will interrupt // the second half of the diagonal movement, or the second attempt // at a first half if step() fails because we hit something. - glide_for(movetime) + glide_for(movetime * 2) if (direct & NORTH) if (direct & EAST) if (step(src, NORTH) && moving_diagonally) @@ -214,7 +215,7 @@ // If we moved, call Moved() on ourselves if(.) - Moved(oldloc, direct, FALSE, movetime) + Moved(oldloc, direct, FALSE, movetime ? movetime : ( (TICKS2DS(WORLD_ICON_SIZE/glide_size)) * (moving_diagonally ? (0.5) : 1) ) ) // Update timers/cooldown stuff move_speed = world.time - l_move_time diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm index 22cf1f7290..aec6442f8d 100644 --- a/code/game/gamemodes/nuclear/pinpointer.dm +++ b/code/game/gamemodes/nuclear/pinpointer.dm @@ -7,7 +7,7 @@ item_state = "electronic" throw_speed = 4 throw_range = 20 - matter = list(DEFAULT_WALL_MATERIAL = 500) + matter = list(MAT_STEEL = 500) preserve_item = 1 var/obj/item/weapon/disk/nuclear/the_disk = null var/active = 0 diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 4c4c7e0da6..ed28b847fa 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -728,28 +728,28 @@ var/global/list/all_objectives = list() /datum/objective/heist/salvage/choose_target() switch(rand(1,8)) if(1) - target = DEFAULT_WALL_MATERIAL + target = MAT_STEEL target_amount = 300 if(2) - target = "glass" + target = MAT_GLASS target_amount = 200 if(3) - target = "plasteel" + target = MAT_PLASTEEL target_amount = 100 if(4) - target = "phoron" + target = MAT_PHORON target_amount = 100 if(5) - target = "silver" + target = MAT_SILVER target_amount = 50 if(6) - target = "gold" + target = MAT_GOLD target_amount = 20 if(7) - target = "uranium" + target = MAT_URANIUM target_amount = 20 if(8) - target = "diamond" + target = MAT_DIAMOND target_amount = 20 explanation_text = "Ransack the station and escape with [target_amount] [target]." diff --git a/code/game/jobs/job/civilian_vr.dm b/code/game/jobs/job/civilian_vr.dm index 0a235a5690..eb04306912 100644 --- a/code/game/jobs/job/civilian_vr.dm +++ b/code/game/jobs/job/civilian_vr.dm @@ -123,7 +123,7 @@ spawn_positions = 2 alt_titles = list("Journalist" = /datum/alt_title/journalist, "Reporter" = /datum/alt_title/reporter, "Writer" = /datum/alt_title/writer, "Historian" = /datum/alt_title/historian, "Archivist" = /datum/alt_title/archivist, "Professor" = /datum/alt_title/professor, - "Academic" = /datum/alt_title/academic, "Philosopher" = /datum/alt_title/philosopher) + "Academic" = /datum/alt_title/academic, "Philosopher" = /datum/alt_title/philosopher, "Curator" = /datum/alt_title/curator) pto_type = PTO_CIVILIAN /datum/alt_title/reporter @@ -150,6 +150,9 @@ title = "Philosopher" title_blurb = "The Philosopher uses the Library as a base of operation to ruminate on nature of life and other great questions, and share their opinions with the crew." +/datum/alt_title/curator + title = "Curator" + title_blurb = "The Curator uses the Library as a base of operation to gather the finest of art for display and preservation." /datum/job/lawyer disallow_jobhop = TRUE diff --git a/code/game/machinery/bioprinter.dm b/code/game/machinery/bioprinter.dm index 5081a1b56e..fe2c027eb1 100644 --- a/code/game/machinery/bioprinter.dm +++ b/code/game/machinery/bioprinter.dm @@ -335,7 +335,7 @@ circuit = /obj/item/weapon/circuitboard/roboprinter var/matter_amount_per_sheet = 10 - var/matter_type = DEFAULT_WALL_MATERIAL + var/matter_type = MAT_STEEL /obj/machinery/organ_printer/robot/full/New() . = ..() diff --git a/code/game/machinery/camera/camera_assembly.dm b/code/game/machinery/camera/camera_assembly.dm index 5cec5a5b42..d8facf1726 100644 --- a/code/game/machinery/camera/camera_assembly.dm +++ b/code/game/machinery/camera/camera_assembly.dm @@ -6,7 +6,7 @@ w_class = ITEMSIZE_SMALL anchored = 0 - matter = list(DEFAULT_WALL_MATERIAL = 700,"glass" = 300) + matter = list(MAT_STEEL = 700,MAT_GLASS = 300) // Motion, EMP-Proof, X-Ray var/list/obj/item/possible_upgrades = list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/material/osmium, /obj/item/weapon/stock_parts/scanning_module) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index d06e53271b..0d7474eb2f 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -115,7 +115,7 @@ /obj/machinery/door/airlock/get_material() if(mineral) return get_material_by_name(mineral) - return get_material_by_name(DEFAULT_WALL_MATERIAL) + return get_material_by_name(MAT_STEEL) /obj/machinery/door/airlock/command name = "Command Airlock" @@ -952,7 +952,7 @@ About the new airlock wires panel: if (src.isElectrified()) if (istype(mover, /obj/item)) var/obj/item/i = mover - if (i.matter && (DEFAULT_WALL_MATERIAL in i.matter) && i.matter[DEFAULT_WALL_MATERIAL] > 0) + if (i.matter && (MAT_STEEL in i.matter) && i.matter[MAT_STEEL] > 0) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start() diff --git a/code/game/machinery/doors/airlock_electronics.dm b/code/game/machinery/doors/airlock_electronics.dm index 4393417e26..3d401fa0fb 100644 --- a/code/game/machinery/doors/airlock_electronics.dm +++ b/code/game/machinery/doors/airlock_electronics.dm @@ -4,7 +4,7 @@ icon_state = "door_electronics" w_class = ITEMSIZE_SMALL //It should be tiny! -Agouri - matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50) + matter = list(MAT_STEEL = 50,MAT_GLASS = 50) req_one_access = list(access_engine, access_talon) // Access to unlock the device, ignored if emagged //VOREStation Edit - Add talon var/list/apply_any_access = list(access_engine) // Can apply any access, not just their own diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index d7617f5309..46f5167e8a 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -76,7 +76,7 @@ . = ..() /obj/machinery/door/firedoor/get_material() - return get_material_by_name(DEFAULT_WALL_MATERIAL) + return get_material_by_name(MAT_STEEL) /obj/machinery/door/firedoor/examine(mob/user) . = ..() diff --git a/code/game/machinery/fire_alarm.dm b/code/game/machinery/fire_alarm.dm index 6c5e6400d4..4f976ab64a 100644 --- a/code/game/machinery/fire_alarm.dm +++ b/code/game/machinery/fire_alarm.dm @@ -187,7 +187,7 @@ Just a object used in constructing fire alarms icon_state = "door_electronics" desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\"" w_class = ITEMSIZE_SMALL - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) */ /obj/machinery/partyalarm name = "\improper PARTY BUTTON" diff --git a/code/game/machinery/floor_light.dm b/code/game/machinery/floor_light.dm index b1211f1fd2..1bcb90a596 100644 --- a/code/game/machinery/floor_light.dm +++ b/code/game/machinery/floor_light.dm @@ -11,7 +11,7 @@ var/list/floor_light_cache = list() idle_power_usage = 2 active_power_usage = 20 power_channel = LIGHT - matter = list(DEFAULT_WALL_MATERIAL = 2500, "glass" = 2750) + matter = list(MAT_STEEL = 2500, MAT_GLASS = 2750) var/on var/damaged diff --git a/code/game/machinery/partslathe_vr.dm b/code/game/machinery/partslathe_vr.dm index c5ddcff900..733486b5de 100644 --- a/code/game/machinery/partslathe_vr.dm +++ b/code/game/machinery/partslathe_vr.dm @@ -28,8 +28,8 @@ active_power_usage = 5000 // Amount of materials we can store total - var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0) - var/list/storage_capacity = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0) + var/list/materials = list(MAT_STEEL = 0, MAT_GLASS = 0) + var/list/storage_capacity = list(MAT_STEEL = 0, MAT_GLASS = 0) var/obj/item/weapon/circuitboard/copy_board // Inserted board @@ -61,7 +61,7 @@ var/mb_rating = 0 for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) mb_rating += M.rating - storage_capacity[DEFAULT_WALL_MATERIAL] = mb_rating * 16000 + storage_capacity[MAT_STEEL] = mb_rating * 16000 storage_capacity["glass"] = mb_rating * 8000 var/T = 0 for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) @@ -209,7 +209,7 @@ material = lowertext(material) var/mattype switch(material) - if(DEFAULT_WALL_MATERIAL) + if(MAT_STEEL) mattype = /obj/item/stack/material/steel if("glass") mattype = /obj/item/stack/material/glass diff --git a/code/game/machinery/pipe/pipelayer.dm b/code/game/machinery/pipe/pipelayer.dm index a7bc69794b..9e0d3702eb 100644 --- a/code/game/machinery/pipe/pipelayer.dm +++ b/code/game/machinery/pipe/pipelayer.dm @@ -62,8 +62,8 @@ var/answer = tgui_alert(user, "Do you want to eject all the metal in \the [src]?", "Eject?", list("Yes","No")) if(answer == "Yes") var/amount_ejected = eject_metal() - user.visible_message("[user] removes [amount_ejected] sheet\s of [DEFAULT_WALL_MATERIAL] from the \the [src].", - "You remove [amount_ejected] sheet\s of [DEFAULT_WALL_MATERIAL] from \the [src].") + user.visible_message("[user] removes [amount_ejected] sheet\s of [MAT_STEEL] from the \the [src].", + "You remove [amount_ejected] sheet\s of [MAT_STEEL] from \the [src].") return if(!metal && !on) to_chat(user, "\The [src] doesn't work without metal.") @@ -92,8 +92,8 @@ return if(istype(W, /obj/item/pipe)) // NOTE - We must check for matter, otherwise the (free) pipe dispenser can be used to get infinite steel. - if(!W.matter || W.matter[DEFAULT_WALL_MATERIAL] < pipe_cost * SHEET_MATERIAL_AMOUNT) - to_chat(user, "\The [W] doesn't contain enough [DEFAULT_WALL_MATERIAL] to recycle.") + if(!W.matter || W.matter[MAT_STEEL] < pipe_cost * SHEET_MATERIAL_AMOUNT) + to_chat(user, "\The [W] doesn't contain enough [MAT_STEEL] to recycle.") else if(metal + pipe_cost > max_metal) to_chat(user, "\The [src] is full.") else @@ -102,7 +102,7 @@ to_chat(user, "You recycle \the [W].") qdel(W) return - if(istype(W, /obj/item/stack/material) && W.get_material_name() == DEFAULT_WALL_MATERIAL) + if(istype(W, /obj/item/stack/material) && W.get_material_name() == MAT_STEEL) var/result = load_metal(W) if(isnull(result)) to_chat(user, "Unable to load [W] - no metal found.") @@ -145,7 +145,7 @@ /obj/machinery/pipelayer/proc/eject_metal() var/amount_ejected = 0 while (metal >= 1) - var/datum/material/M = get_material_by_name(DEFAULT_WALL_MATERIAL) + var/datum/material/M = get_material_by_name(MAT_STEEL) var/obj/item/stack/material/S = new M.stack_type(get_turf(src)) S.amount = min(metal, S.max_amount) metal -= S.amount @@ -177,7 +177,7 @@ var/obj/item/pipe/P = new pi_type(w_turf, p_type, p_dir) P.setPipingLayer(p_layer) // We used metal to make these, so should be reclaimable! - P.matter = list(DEFAULT_WALL_MATERIAL = pipe_cost * SHEET_MATERIAL_AMOUNT) + P.matter = list(MAT_STEEL = pipe_cost * SHEET_MATERIAL_AMOUNT) P.attackby(W , src) return 1 diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index 13a3a2610a..2155b62bcb 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -960,7 +960,7 @@ return if(1) - if(istype(I, /obj/item/stack/material) && I.get_material_name() == DEFAULT_WALL_MATERIAL) + if(istype(I, /obj/item/stack/material) && I.get_material_name() == MAT_STEEL) var/obj/item/stack/M = I if(M.use(2)) to_chat(user, "You add some metal armor to the interior frame.") @@ -1046,7 +1046,7 @@ //attack_hand() removes the prox sensor if(6) - if(istype(I, /obj/item/stack/material) && I.get_material_name() == DEFAULT_WALL_MATERIAL) + if(istype(I, /obj/item/stack/material) && I.get_material_name() == MAT_STEEL) var/obj/item/stack/M = I if(M.use(2)) to_chat(user, "You add some metal armor to the exterior frame.") diff --git a/code/game/machinery/robot_fabricator.dm b/code/game/machinery/robot_fabricator.dm index 109e17d6a1..43c281e42e 100644 --- a/code/game/machinery/robot_fabricator.dm +++ b/code/game/machinery/robot_fabricator.dm @@ -12,7 +12,7 @@ active_power_usage = 10000 /obj/machinery/robotic_fabricator/attackby(var/obj/item/O as obj, var/mob/user as mob) - if(istype(O, /obj/item/stack/material) && O.get_material_name() == DEFAULT_WALL_MATERIAL) + if(istype(O, /obj/item/stack/material) && O.get_material_name() == MAT_STEEL) var/obj/item/stack/M = O if(metal_amount < 150000.0) var/count = 0 @@ -22,7 +22,7 @@ if(!M.get_amount()) return while(metal_amount < 150000 && M.amount) - metal_amount += O.matter[DEFAULT_WALL_MATERIAL] /*O:height * O:width * O:length * 100000.0*/ + metal_amount += O.matter[MAT_STEEL] /*O:height * O:width * O:length * 100000.0*/ M.use(1) count++ diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 92215b3963..8b0fd0e60b 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -35,19 +35,19 @@ var/loading_icon_state = "mechfab-idle" var/list/materials = list( - DEFAULT_WALL_MATERIAL = 0, - "glass" = 0, - "plastic" = 0, + MAT_STEEL = 0, + MAT_GLASS = 0, + MAT_PLASTIC = 0, MAT_GRAPHITE = 0, MAT_PLASTEEL = 0, - "gold" = 0, - "silver" = 0, + MAT_GOLD = 0, + MAT_SILVER = 0, MAT_LEAD = 0, - "osmium" = 0, - "diamond" = 0, + MAT_OSMIUM = 0, + MAT_DIAMOND = 0, MAT_DURASTEEL = 0, - "phoron" = 0, - "uranium" = 0, + MAT_PHORON = 0, + MAT_URANIUM = 0, MAT_VERDANTIUM = 0, MAT_MORPHIUM = 0, MAT_METALHYDROGEN = 0, diff --git a/code/game/mecha/mech_prosthetics.dm b/code/game/mecha/mech_prosthetics.dm index a97ad74717..4fa531cdca 100644 --- a/code/game/mecha/mech_prosthetics.dm +++ b/code/game/mecha/mech_prosthetics.dm @@ -19,19 +19,19 @@ loading_icon_state = "prosfab_loading" materials = list( - DEFAULT_WALL_MATERIAL = 0, - "glass" = 0, - "plastic" = 0, + MAT_STEEL = 0, + MAT_GLASS = 0, + MAT_PLASTIC = 0, MAT_GRAPHITE = 0, MAT_PLASTEEL = 0, - "gold" = 0, - "silver" = 0, + MAT_GLASS = 0, + MAT_SILVER = 0, MAT_LEAD = 0, - "osmium" = 0, - "diamond" = 0, + MAT_OSMIUM = 0, + MAT_DIAMOND = 0, MAT_DURASTEEL = 0, - "phoron" = 0, - "uranium" = 0, + MAT_PHORON = 0, + MAT_URANIUM = 0, MAT_VERDANTIUM = 0, MAT_MORPHIUM = 0) res_max_amount = 200000 diff --git a/code/game/mecha/mecha_parts.dm b/code/game/mecha/mecha_parts.dm index e24bd04460..4be3c27d48 100644 --- a/code/game/mecha/mecha_parts.dm +++ b/code/game/mecha/mecha_parts.dm @@ -211,42 +211,42 @@ name="Phazon Torso" icon_state = "phazon_harness" //construction_time = 300 - //construction_cost = list(DEFAULT_WALL_MATERIAL=35000,"glass"=10000,"phoron"=20000) + //construction_cost = list(MAT_STEEL=35000,"glass"=10000,"phoron"=20000) origin_tech = list(TECH_DATA = 5, TECH_MATERIAL = 7, TECH_BLUESPACE = 6, TECH_POWER = 6) /obj/item/mecha_parts/part/phazon_head name="Phazon Head" icon_state = "phazon_head" //construction_time = 200 - //construction_cost = list(DEFAULT_WALL_MATERIAL=15000,"glass"=5000,"phoron"=10000) + //construction_cost = list(MAT_STEEL=15000,"glass"=5000,"phoron"=10000) origin_tech = list(TECH_DATA = 4, TECH_MATERIAL = 5, TECH_MAGNET = 6) /obj/item/mecha_parts/part/phazon_left_arm name="Phazon Left Arm" icon_state = "phazon_l_arm" //construction_time = 200 - //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) + //construction_cost = list(MAT_STEEL=20000,"phoron"=10000) origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 2) /obj/item/mecha_parts/part/phazon_right_arm name="Phazon Right Arm" icon_state = "phazon_r_arm" //construction_time = 200 - //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) + //construction_cost = list(MAT_STEEL=20000,"phoron"=10000) origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 2) /obj/item/mecha_parts/part/phazon_left_leg name="Phazon Left Leg" icon_state = "phazon_l_leg" //construction_time = 200 - //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) + //construction_cost = list(MAT_STEEL=20000,"phoron"=10000) origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 3, TECH_MAGNET = 3) /obj/item/mecha_parts/part/phazon_right_leg name="Phazon Right Leg" icon_state = "phazon_r_leg" //construction_time = 200 - //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) + //construction_cost = list(MAT_STEEL=20000,"phoron"=10000) origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 3, TECH_MAGNET = 3) ///////// Odysseus @@ -299,7 +299,7 @@ icon_state = "odysseus_armour" origin_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3) construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=15000)*/ + construction_cost = list(MAT_STEEL=15000)*/ ////////// Janus diff --git a/code/game/mecha/micro/mechfab_designs_vr.dm b/code/game/mecha/micro/mechfab_designs_vr.dm index 80d7945ea4..209c3782b5 100644 --- a/code/game/mecha/micro/mechfab_designs_vr.dm +++ b/code/game/mecha/micro/mechfab_designs_vr.dm @@ -7,52 +7,52 @@ id = "gopher_chassis" build_path = /obj/item/mecha_parts/micro/chassis/gopher time = 3 - materials = list(DEFAULT_WALL_MATERIAL = 7000) + materials = list(MAT_STEEL = 7000) /datum/design/item/mechfab/gopher/torso name = "Gopher Torso" id = "gopher_torso" build_path = /obj/item/mecha_parts/micro/part/gopher_torso - materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5250) + materials = list(MAT_STEEL = 15000, MAT_GLASS = 5250) /datum/design/item/mechfab/gopher/left_arm name = "Gopher Left Arm" id = "gopher_left_arm" build_path = /obj/item/mecha_parts/micro/part/gopher_left_arm - materials = list(DEFAULT_WALL_MATERIAL = 8750) + materials = list(MAT_STEEL = 8750) /datum/design/item/mechfab/gopher/right_arm name = "Gopher Right Arm" id = "gopher_right_arm" build_path = /obj/item/mecha_parts/micro/part/gopher_right_arm - materials = list(DEFAULT_WALL_MATERIAL = 8750) + materials = list(MAT_STEEL = 8750) /datum/design/item/mechfab/gopher/left_leg name = "Gopher Left Leg" id = "gopher_left_leg" build_path = /obj/item/mecha_parts/micro/part/gopher_left_leg - materials = list(DEFAULT_WALL_MATERIAL = 12500) + materials = list(MAT_STEEL = 12500) /datum/design/item/mechfab/gopher/right_leg name = "Gopher Right Leg" id = "gopher_right_leg" build_path = /obj/item/mecha_parts/micro/part/gopher_right_leg - materials = list(DEFAULT_WALL_MATERIAL = 12500) + materials = list(MAT_STEEL = 12500) /datum/design/item/mecha/drill/micro name = "Miniature Drill" id = "micro_drill" build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/micro time = 5 - materials = list(DEFAULT_WALL_MATERIAL = 2500) + materials = list(MAT_STEEL = 2500) /datum/design/item/mecha/hydraulic_clamp/micro name = "Mounted ore box" id = "ore_scoop" build_path = /obj/item/mecha_parts/mecha_equipment/tool/micro/orescoop time = 5 - materials = list(DEFAULT_WALL_MATERIAL = 2500) + materials = list(MAT_STEEL = 2500) /datum/design/item/mechfab/polecat category = list("Polecat") @@ -63,44 +63,44 @@ id = "polecat_chassis" build_path = /obj/item/mecha_parts/micro/chassis/polecat time = 3 - materials = list(DEFAULT_WALL_MATERIAL = 7000) + materials = list(MAT_STEEL = 7000) /datum/design/item/mechfab/polecat/torso name = "Polecat Torso" id = "polecat_torso" build_path = /obj/item/mecha_parts/micro/part/polecat_torso - materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5250) + materials = list(MAT_STEEL = 15000, MAT_GLASS = 5250) /datum/design/item/mechfab/polecat/left_arm name = "Polecat Left Arm" id = "polecat_left_arm" build_path = /obj/item/mecha_parts/micro/part/polecat_left_arm - materials = list(DEFAULT_WALL_MATERIAL = 8750) + materials = list(MAT_STEEL = 8750) /datum/design/item/mechfab/polecat/right_arm name = "Polecat Right Arm" id = "polecat_right_arm" build_path = /obj/item/mecha_parts/micro/part/polecat_right_arm - materials = list(DEFAULT_WALL_MATERIAL = 8750) + materials = list(MAT_STEEL = 8750) /datum/design/item/mechfab/polecat/left_leg name = "Polecat Left Leg" id = "polecat_left_leg" build_path = /obj/item/mecha_parts/micro/part/polecat_left_leg - materials = list(DEFAULT_WALL_MATERIAL = 12500) + materials = list(MAT_STEEL = 12500) /datum/design/item/mechfab/polecat/right_leg name = "Polecat Right Leg" id = "polecat_right_leg" build_path = /obj/item/mecha_parts/micro/part/polecat_right_leg - materials = list(DEFAULT_WALL_MATERIAL = 12500) + materials = list(MAT_STEEL = 12500) /datum/design/item/mechfab/polecat/armour name = "Polecat Armour Plates" id = "polecat_armour" build_path = /obj/item/mecha_parts/micro/part/polecat_armour time = 25 - materials = list(DEFAULT_WALL_MATERIAL = 12500, "plastic" = 7500) + materials = list(MAT_STEEL = 12500, MAT_PLASTIC = 7500) /datum/design/item/mecha/taser/micro name = "\improper TS-12 \"Suppressor\" integrated taser" @@ -117,7 +117,7 @@ name = "\improper PC-20 \"Lance\" light laser cannon" id = "micro_laser_heavy" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3) - materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/microheavy /datum/design/item/mecha/weapon/grenade_launcher/micro @@ -142,54 +142,54 @@ id = "weasel_chassis" build_path = /obj/item/mecha_parts/micro/chassis/weasel time = 3 - materials = list(DEFAULT_WALL_MATERIAL = 7000) + materials = list(MAT_STEEL = 7000) /datum/design/item/mechfab/weasel/torso name = "Weasel Torso" id = "weasel_torso" build_path = /obj/item/mecha_parts/micro/part/weasel_torso - materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5250) + materials = list(MAT_STEEL = 15000, MAT_GLASS = 5250) /datum/design/item/mechfab/weasel/left_arm name = "Weasel Left Arm" id = "weasel_left_arm" build_path = /obj/item/mecha_parts/micro/part/weasel_left_arm - materials = list(DEFAULT_WALL_MATERIAL = 8750) + materials = list(MAT_STEEL = 8750) /datum/design/item/mechfab/weasel/right_arm name = "Weasel Right Arm" id = "weasel_right_arm" build_path = /obj/item/mecha_parts/micro/part/weasel_right_arm - materials = list(DEFAULT_WALL_MATERIAL = 8750) + materials = list(MAT_STEEL = 8750) /*/datum/design/item/mechfab/weasel/left_leg name = "Weasel Left Leg" id = "weasel_left_leg" build_path = /obj/item/mecha_parts/micro/part/weasel_left_leg - materials = list(DEFAULT_WALL_MATERIAL = 12500) + materials = list(MAT_STEEL = 12500) /datum/design/item/mechfab/weasel/right_leg name = "Weasel Right Leg" id = "weasel_right_leg" build_path = /obj/item/mecha_parts/micro/part/weasel_right_leg - materials = list(DEFAULT_WALL_MATERIAL = 12500)*/ + materials = list(MAT_STEEL = 12500)*/ /datum/design/item/mechfab/weasel/tri_leg name = "Weasel Tri Leg" id = "weasel_right_leg" build_path = /obj/item/mecha_parts/micro/part/weasel_tri_leg - materials = list(DEFAULT_WALL_MATERIAL = 27500) + materials = list(MAT_STEEL = 27500) /datum/design/item/mechfab/weasel/head name = "Weasel Head" id = "weasel_head" build_path = /obj/item/mecha_parts/micro/part/weasel_head - materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2500) + materials = list(MAT_STEEL = 7000, MAT_GLASS = 2500) /datum/design/item/mecha/medigun name = "BL-3/P directed restoration system" desc = "A portable medical system used to treat external injuries from afar." id = "mech_medigun" req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_BIO = 6) - materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 2000, "silver" = 1750, "diamond" = 1500, "phoron" = 4000) + materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 1750, MAT_DIAMOND = 1500, MAT_PHORON = 4000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/medigun \ No newline at end of file diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm index 1a9f116789..3665c77e91 100644 --- a/code/game/objects/effects/effect_system.dm +++ b/code/game/objects/effects/effect_system.dm @@ -15,6 +15,7 @@ would spawn and follow the beaker, even if it is carried or thrown. pass_flags = PASSTABLE | PASSGRILLE blocks_emissive = EMISSIVE_BLOCK_GENERIC light_on = TRUE + plane = ABOVE_OBJ_PLANE /datum/effect/effect/system var/number = 3 @@ -267,11 +268,11 @@ steam.start() -- spawns the effect /obj/effect/effect/smoke/bad/burntfood color = "#000000" time_to_live = 600 - + /obj/effect/effect/smoke/bad/burntfood/process() for(var/mob/living/L in get_turf(src)) affect(L) - + /obj/effect/effect/smoke/bad/burntfood/affect(var/mob/living/L) // This stuff is extra-vile. if (!..()) return 0 @@ -392,7 +393,7 @@ steam.start() -- spawns the effect /datum/effect/effect/system/smoke_spread/bad smoke_type = /obj/effect/effect/smoke/bad - + /datum/effect/effect/system/smoke_spread/bad/burntfood smoke_type = /obj/effect/effect/smoke/bad/burntfood diff --git a/code/game/objects/effects/misc.dm b/code/game/objects/effects/misc.dm index 140f4e502d..725d26c1f5 100644 --- a/code/game/objects/effects/misc.dm +++ b/code/game/objects/effects/misc.dm @@ -25,7 +25,7 @@ desc = "Something swinging really wide." icon = 'icons/effects/96x96.dmi' icon_state = "cleave" - plane = MOB_PLANE + plane = ABOVE_MOB_PLANE layer = ABOVE_MOB_LAYER time_to_die = 6 alpha = 140 @@ -44,6 +44,7 @@ icon = 'icons/goonstation/featherzone.dmi' icon_state = "hazard-corners" time_to_die = 5 SECONDS + plane = PLANE_LIGHTING_ABOVE //VOREStation Edit End // The manifestation of Zeus's might. Or just a really unlucky day. @@ -100,6 +101,7 @@ /obj/effect/abstract mouse_opacity = MOUSE_OPACITY_TRANSPARENT + plane = ABOVE_MOB_PLANE /obj/effect/abstract/light_spot icon = 'icons/effects/eris_flashlight.dmi' @@ -119,14 +121,14 @@ /obj/effect/abstract/directional_lighting/proc/face_light(atom/movable/source, angle, distance) if(!loc) // We're in nullspace return - + // Save ourselves some matrix math if(angle != trans_angle) trans_angle = angle // Doing this in one operation (tn = turn(initial(tn), angle)) has strange results... light_spot.transform = initial(light_spot.transform) light_spot.transform = turn(light_spot.transform, angle) - + if(icon_dist != distance) icon_dist = distance switch(distance) @@ -143,8 +145,8 @@ if(!force) stack_trace("Directional light atom deleted, but not by our component") return QDEL_HINT_LETMELIVE - + vis_contents.Cut() qdel_null(light_spot) - + return ..() diff --git a/code/game/objects/effects/overlays.dm b/code/game/objects/effects/overlays.dm index 503baafb99..b03e93dd57 100644 --- a/code/game/objects/effects/overlays.dm +++ b/code/game/objects/effects/overlays.dm @@ -7,6 +7,7 @@ name="beam" icon='icons/effects/beam.dmi' icon_state="b_beam" + plane = ABOVE_OBJ_PLANE var/tmp/atom/BeamSource /obj/effect/overlay/beam/New() @@ -62,6 +63,7 @@ icon = 'icons/turf/overlays.dmi' icon_state = "snow" anchored = 1 + plane = TURF_PLANE // Todo: Add a version that gradually reaccumulates over time by means of alpha transparency. -Spades /obj/effect/overlay/snow/attackby(obj/item/W as obj, mob/user as mob) diff --git a/code/game/objects/items/devices/advnifrepair.dm b/code/game/objects/items/devices/advnifrepair.dm index b3b54e56c7..913aad68ad 100644 --- a/code/game/objects/items/devices/advnifrepair.dm +++ b/code/game/objects/items/devices/advnifrepair.dm @@ -10,7 +10,7 @@ w_class = ITEMSIZE_SMALL throw_speed = 5 throw_range = 10 - matter = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 6000) + matter = list(MAT_STEEL = 4000, MAT_GLASS = 6000) origin_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5) var/datum/reagents/supply var/efficiency = 15 //How many units reagent per 1 unit nanopaste diff --git a/code/game/objects/items/devices/binoculars.dm b/code/game/objects/items/devices/binoculars.dm index ca28fe8df3..15995b15c6 100644 --- a/code/game/objects/items/devices/binoculars.dm +++ b/code/game/objects/items/devices/binoculars.dm @@ -9,7 +9,7 @@ throw_range = 15 throw_speed = 3 - //matter = list("metal" = 50,"glass" = 50) + //matter = list(MAT_STEEL = 50,MAT_GLASS = 50) /obj/item/device/binoculars/attack_self(mob/user) diff --git a/code/game/objects/items/devices/body_snatcher_vr.dm b/code/game/objects/items/devices/body_snatcher_vr.dm index 8696c6166b..1da220c193 100644 --- a/code/game/objects/items/devices/body_snatcher_vr.dm +++ b/code/game/objects/items/devices/body_snatcher_vr.dm @@ -7,7 +7,7 @@ item_state = "healthanalyzer" slot_flags = SLOT_BELT w_class = ITEMSIZE_SMALL - matter = list(DEFAULT_WALL_MATERIAL = 200) + matter = list(MAT_STEEL = 200) origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2, TECH_ILLEGAL = 1) /obj/item/device/bodysnatcher/New() diff --git a/code/game/objects/items/devices/communicator/communicator.dm b/code/game/objects/items/devices/communicator/communicator.dm index 5a17860018..257694e66d 100644 --- a/code/game/objects/items/devices/communicator/communicator.dm +++ b/code/game/objects/items/devices/communicator/communicator.dm @@ -26,7 +26,7 @@ var/global/list/obj/item/device/communicator/all_communicators = list() show_messages = 1 origin_tech = list(TECH_ENGINEERING = 2, TECH_MAGNET = 2, TECH_BLUESPACE = 2, TECH_DATA = 2) - matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10) + matter = list(MAT_STEEL = 30,MAT_GLASS = 10) var/video_range = 3 var/obj/machinery/camera/communicator/video_source // Their camera diff --git a/code/game/objects/items/devices/debugger.dm b/code/game/objects/items/devices/debugger.dm index 8c200977af..8bfcc03454 100644 --- a/code/game/objects/items/devices/debugger.dm +++ b/code/game/objects/items/devices/debugger.dm @@ -16,7 +16,7 @@ throw_speed = 3 desc = "You can use this on airlocks or APCs to try to hack them without cutting wires." - matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20) + matter = list(MAT_STEEL = 50,MAT_GLASS = 20) origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1) var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index 69dc2d26a3..9595f1ba80 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -5,7 +5,7 @@ icon_state = "flashlight" w_class = ITEMSIZE_SMALL slot_flags = SLOT_BELT - matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20) + matter = list(MAT_STEEL = 50,MAT_GLASS = 20) action_button_name = "Toggle Flashlight" light_system = MOVABLE_LIGHT_DIRECTIONAL @@ -261,7 +261,7 @@ slot_flags = SLOT_BELT w_class = ITEMSIZE_SMALL attack_verb = list ("smacked", "thwacked", "thunked") - matter = list(DEFAULT_WALL_MATERIAL = 200,"glass" = 50) + matter = list(MAT_STEEL = 200,MAT_GLASS = 50) hitsound = "swing_hit" /obj/item/device/flashlight/drone diff --git a/code/game/objects/items/devices/gps.dm b/code/game/objects/items/devices/gps.dm index 360cbebd2c..4fb99a9fc0 100644 --- a/code/game/objects/items/devices/gps.dm +++ b/code/game/objects/items/devices/gps.dm @@ -8,7 +8,7 @@ var/list/GPS_list = list() w_class = ITEMSIZE_TINY slot_flags = SLOT_BELT origin_tech = list(TECH_MATERIAL = 2, TECH_BLUESPACE = 2, TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 500) + matter = list(MAT_STEEL = 500) var/gps_tag = "GEN0" var/emped = FALSE diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm index 810147dbc4..784fb4ced3 100644 --- a/code/game/objects/items/devices/laserpointer.dm +++ b/code/game/objects/items/devices/laserpointer.dm @@ -6,7 +6,7 @@ item_state = "pen" var/pointer_icon_state slot_flags = SLOT_BELT - matter = list("glass" = 500,"metal" = 500) + matter = list(MAT_GLASS = 500, MAT_STEEL = 500) w_class = 2 //Increased to 2, because diodes are w_class 2. Conservation of matter. origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1) var/turf/pointer_loc diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm index 6c0319b991..6fe9aea398 100644 --- a/code/game/objects/items/devices/multitool.dm +++ b/code/game/objects/items/devices/multitool.dm @@ -17,7 +17,7 @@ drop_sound = 'sound/items/drop/multitool.ogg' pickup_sound = 'sound/items/pickup/multitool.ogg' - matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20) + matter = list(MAT_STEEL = 50,MAT_GLASS = 20) var/mode_index = 1 var/toolmode = MULTITOOL_MODE_STANDARD diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm index 64c312b914..809418b023 100644 --- a/code/game/objects/items/devices/powersink.dm +++ b/code/game/objects/items/devices/powersink.dm @@ -9,7 +9,7 @@ throw_speed = 1 throw_range = 2 - matter = list(DEFAULT_WALL_MATERIAL = 750) + matter = list(MAT_STEEL = 750) origin_tech = list(TECH_POWER = 3, TECH_ILLEGAL = 5) var/drain_rate = 1500000 // amount of power to drain per tick diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm index cc555f8073..5cea839acb 100644 --- a/code/game/objects/items/devices/radio/electropack.dm +++ b/code/game/objects/items/devices/radio/electropack.dm @@ -11,7 +11,7 @@ slot_flags = SLOT_BACK w_class = ITEMSIZE_HUGE - matter = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 2500) + matter = list(MAT_STEEL = 10000,MAT_GLASS = 2500) var/code = 2 diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index 7c64f1b203..258fa02632 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -4,7 +4,7 @@ var/radio_desc = "" icon_state = "headset" item_state = null //To remove the radio's state - matter = list(DEFAULT_WALL_MATERIAL = 75) + matter = list(MAT_STEEL = 75) subspace_transmission = 1 canhear_range = 0 // can't hear headsets from very far away slot_flags = SLOT_EARS diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 5c16ecb340..5adca5dffb 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -61,7 +61,7 @@ var/global/list/default_medbay_channels = list( var/bs_tx_preload_id var/bs_rx_preload_id - matter = list("glass" = 25,DEFAULT_WALL_MATERIAL = 75) + matter = list(MAT_GLASS = 25,MAT_STEEL = 75) var/const/FREQ_LISTENING = 1 var/list/internal_channels diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index c949884c6f..79f38554b8 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -21,7 +21,7 @@ HALOGEN COUNTER - Radcount on mobs w_class = ITEMSIZE_SMALL throw_speed = 5 throw_range = 10 - matter = list(DEFAULT_WALL_MATERIAL = 200) + matter = list(MAT_STEEL = 200) origin_tech = list(TECH_MAGNET = 1, TECH_BIO = 1) var/mode = 1; var/advscan = 0 @@ -337,7 +337,7 @@ HALOGEN COUNTER - Radcount on mobs throw_speed = 4 throw_range = 20 - matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20) + matter = list(MAT_STEEL = 30,MAT_GLASS = 20) origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1) @@ -375,7 +375,7 @@ HALOGEN COUNTER - Radcount on mobs throw_speed = 4 throw_range = 20 - matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20) + matter = list(MAT_STEEL = 30,MAT_GLASS = 20) origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2) var/details = 0 @@ -435,7 +435,7 @@ HALOGEN COUNTER - Radcount on mobs throwforce = 5 throw_speed = 4 throw_range = 20 - matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20) + matter = list(MAT_STEEL = 30,MAT_GLASS = 20) origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2) var/details = 0 @@ -481,7 +481,7 @@ HALOGEN COUNTER - Radcount on mobs throwforce = 0 throw_speed = 3 throw_range = 7 - matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20) + matter = list(MAT_STEEL = 30,MAT_GLASS = 20) /obj/item/device/slime_scanner/attack(mob/living/M as mob, mob/living/user as mob) if(!istype(M, /mob/living/simple_mob/slime/xenobio)) diff --git a/code/game/objects/items/devices/scanners_vr.dm b/code/game/objects/items/devices/scanners_vr.dm index 93a92f31a0..b0c928e5a2 100644 --- a/code/game/objects/items/devices/scanners_vr.dm +++ b/code/game/objects/items/devices/scanners_vr.dm @@ -12,7 +12,7 @@ var/global/mob/living/carbon/human/dummy/mannequin/sleevemate_mob w_class = ITEMSIZE_SMALL throw_speed = 5 throw_range = 10 - matter = list(DEFAULT_WALL_MATERIAL = 200) + matter = list(MAT_STEEL = 200) origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2) var/datum/mind/stored_mind diff --git a/code/game/objects/items/devices/suit_cooling.dm b/code/game/objects/items/devices/suit_cooling.dm index aae687a9cb..0e87e867c5 100644 --- a/code/game/objects/items/devices/suit_cooling.dm +++ b/code/game/objects/items/devices/suit_cooling.dm @@ -13,7 +13,7 @@ throw_range = 4 action_button_name = "Toggle Heatsink" - matter = list("steel" = 15000, "glass" = 3500) + matter = list(MAT_STEEL = 15000, MAT_GLASS = 3500) origin_tech = list(TECH_MAGNET = 2, TECH_MATERIAL = 2) var/on = 0 //is it turned on? diff --git a/code/game/objects/items/devices/t_scanner.dm b/code/game/objects/items/devices/t_scanner.dm index bd96945fc6..415f22d8d8 100644 --- a/code/game/objects/items/devices/t_scanner.dm +++ b/code/game/objects/items/devices/t_scanner.dm @@ -7,7 +7,7 @@ item_state = "t-ray" slot_flags = SLOT_BELT w_class = ITEMSIZE_SMALL - matter = list(DEFAULT_WALL_MATERIAL = 150) + matter = list(MAT_STEEL = 150) origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1) var/scan_range = 1 @@ -135,14 +135,14 @@ /obj/item/device/t_scanner/upgraded name = "Upgraded T-ray Scanner" desc = "An upgraded version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes." - matter = list(DEFAULT_WALL_MATERIAL = 500, PHORON = 150) + matter = list(MAT_STEEL = 500, PHORON = 150) origin_tech = list(TECH_MAGNET = 4, TECH_ENGINEERING = 5) scan_range = 3 /obj/item/device/t_scanner/advanced name = "Advanced T-ray Scanner" desc = "An advanced version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes." - matter = list(DEFAULT_WALL_MATERIAL = 1500, PHORON = 200, SILVER = 250) + matter = list(MAT_STEEL = 1500, PHORON = 200, SILVER = 250) origin_tech = list(TECH_MAGNET = 7, TECH_ENGINEERING = 7, TECH_MATERIAL = 6) scan_range = 7 diff --git a/code/game/objects/items/devices/taperecorder.dm b/code/game/objects/items/devices/taperecorder.dm index a778652686..a4ba173aed 100644 --- a/code/game/objects/items/devices/taperecorder.dm +++ b/code/game/objects/items/devices/taperecorder.dm @@ -5,7 +5,7 @@ item_state = "analyzer" w_class = ITEMSIZE_SMALL - matter = list(DEFAULT_WALL_MATERIAL = 60,"glass" = 30) + matter = list(MAT_STEEL = 60,MAT_GLASS = 30) var/emagged = 0.0 var/recording = 0.0 @@ -361,7 +361,7 @@ icon_state = "tape_white" item_state = "analyzer" w_class = ITEMSIZE_TINY - matter = list(DEFAULT_WALL_MATERIAL=20, "glass"=5) + matter = list(MAT_STEEL=20, MAT_GLASS=5) force = 1 throwforce = 0 var/max_capacity = 1800 diff --git a/code/game/objects/items/glassjar.dm b/code/game/objects/items/glassjar.dm index 1c066117a9..d10ff9468a 100644 --- a/code/game/objects/items/glassjar.dm +++ b/code/game/objects/items/glassjar.dm @@ -10,7 +10,7 @@ icon = 'icons/obj/items.dmi' icon_state = "jar" w_class = ITEMSIZE_SMALL - matter = list("glass" = 200) + matter = list(MAT_GLASS = 200) flags = NOBLUDGEON var/list/accept_mobs = list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse, /mob/living/simple_mob/animal/sif/leech, /mob/living/simple_mob/animal/sif/frostfly, /mob/living/simple_mob/animal/sif/glitterfly) var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling @@ -134,7 +134,7 @@ /obj/item/glass_jar/fish/plastic name = "plastic tank" desc = "A large plastic tank." - matter = list("plastic" = 4000) + matter = list(MAT_PLASTIC = 4000) /obj/item/glass_jar/fish/update_icon() // Also updates name and desc underlays.Cut() diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index 87361c2e05..ff9bbad216 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -100,7 +100,7 @@ /obj/item/robot_parts/robot_suit/attackby(obj/item/W as obj, mob/user as mob) ..() - if(istype(W, /obj/item/stack/material) && W.get_material_name() == DEFAULT_WALL_MATERIAL && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head) + if(istype(W, /obj/item/stack/material) && W.get_material_name() == MAT_STEEL && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head) var/obj/item/stack/material/M = W if (M.use(1)) var/obj/item/weapon/secbot_assembly/ed209_assembly/B = new /obj/item/weapon/secbot_assembly/ed209_assembly diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm index d89397b92d..907753e999 100644 --- a/code/game/objects/items/stacks/tiles/tile_types.dm +++ b/code/game/objects/items/stacks/tiles/tile_types.dm @@ -158,21 +158,21 @@ name = "steel floor tile" singular_name = "steel floor tile" icon_state = "tile_steel" - matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4) + matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4) no_variants = FALSE /obj/item/stack/tile/floor/steel name = "steel floor tile" singular_name = "steel floor tile" icon_state = "tile_steel" - matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4) + matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4) no_variants = FALSE /obj/item/stack/tile/floor/white name = "white floor tile" singular_name = "white floor tile" icon_state = "tile_white" - matter = list("plastic" = SHEET_MATERIAL_AMOUNT / 4) + matter = list(MAT_PLASTIC = SHEET_MATERIAL_AMOUNT / 4) no_variants = FALSE /obj/item/stack/tile/floor/yellow @@ -186,14 +186,14 @@ name = "dark floor tile" singular_name = "dark floor tile" icon_state = "tile_steel" - matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4) + matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4) no_variants = FALSE /obj/item/stack/tile/floor/freezer name = "freezer floor tile" singular_name = "freezer floor tile" icon_state = "tile_freezer" - matter = list("plastic" = SHEET_MATERIAL_AMOUNT / 4) + matter = list(MAT_PLASTIC = SHEET_MATERIAL_AMOUNT / 4) no_variants = FALSE /obj/item/stack/tile/floor/cyborg diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index 05e4c2a7c6..08c2ba35d7 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -307,12 +307,12 @@ item_state = "rcdammo" w_class = ITEMSIZE_SMALL origin_tech = list(TECH_MATERIAL = 2) - matter = list(DEFAULT_WALL_MATERIAL = 30000,"glass" = 15000) + matter = list(DEFAULT_WALL_MATERIAL = 30000,MAT_GLASS = 15000) var/remaining = RCD_MAX_CAPACITY / 3 /obj/item/weapon/rcd_ammo/large name = "high-capacity matter cartridge" desc = "Do not ingest." - matter = list(DEFAULT_WALL_MATERIAL = 45000,"glass" = 22500) + matter = list(DEFAULT_WALL_MATERIAL = 45000,MAT_GLASS = 22500) origin_tech = list(TECH_MATERIAL = 4) remaining = RCD_MAX_CAPACITY diff --git a/code/game/objects/items/weapons/RMS_vr.dm b/code/game/objects/items/weapons/RMS_vr.dm index 634e3602da..046ef616a6 100644 --- a/code/game/objects/items/weapons/RMS_vr.dm +++ b/code/game/objects/items/weapons/RMS_vr.dm @@ -214,7 +214,7 @@ /obj/item/weapon/rms/attack_self(mob/user) var/list/choices = list( "Steel" = radial_image_steel, - "Glass" = radial_image_glass, + MAT_GLASS = radial_image_glass, "Cloth" = radial_image_cloth, "Plastic" = radial_image_plastic, "Stone" = radial_image_stone, diff --git a/code/game/objects/items/weapons/canes.dm b/code/game/objects/items/weapons/canes.dm index 6e61e4669c..ff76a1cc4b 100644 --- a/code/game/objects/items/weapons/canes.dm +++ b/code/game/objects/items/weapons/canes.dm @@ -10,7 +10,7 @@ force = 5.0 throwforce = 7.0 w_class = ITEMSIZE_NORMAL - matter = list(DEFAULT_WALL_MATERIAL = 50) + matter = list(MAT_STEEL = 50) attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") /obj/item/weapon/cane/crutch diff --git a/code/game/objects/items/weapons/circuitboards/circuitboards_vr.dm b/code/game/objects/items/weapons/circuitboards/circuitboards_vr.dm index 0084e69477..2311e48983 100644 --- a/code/game/objects/items/weapons/circuitboards/circuitboards_vr.dm +++ b/code/game/objects/items/weapons/circuitboards/circuitboards_vr.dm @@ -52,11 +52,11 @@ name = T_BOARD("timeclock") build_path = /obj/machinery/computer/timeclock board_type = new /datum/frame/frame_types/timeclock_terminal - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) // Board for the ID restorer in id_restorer_vr.dm /obj/item/weapon/circuitboard/id_restorer name = T_BOARD("ID restoration console") build_path = /obj/machinery/computer/id_restorer board_type = new /datum/frame/frame_types/id_restorer - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) diff --git a/code/game/objects/items/weapons/circuitboards/computer/camera_monitor.dm b/code/game/objects/items/weapons/circuitboards/computer/camera_monitor.dm index 0648b58627..9d47a962e7 100644 --- a/code/game/objects/items/weapons/circuitboards/computer/camera_monitor.dm +++ b/code/game/objects/items/weapons/circuitboards/computer/camera_monitor.dm @@ -36,7 +36,7 @@ name = T_BOARD("entertainment camera monitor") build_path = /obj/machinery/computer/security/telescreen/entertainment board_type = new /datum/frame/frame_types/display - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/weapon/circuitboard/security/telescreen/entertainment/New() ..() diff --git a/code/game/objects/items/weapons/circuitboards/frame.dm b/code/game/objects/items/weapons/circuitboards/frame.dm index 4537da7cc9..db471a54c6 100644 --- a/code/game/objects/items/weapons/circuitboards/frame.dm +++ b/code/game/objects/items/weapons/circuitboards/frame.dm @@ -10,37 +10,37 @@ name = T_BOARD("guestpass console") build_path = /obj/machinery/computer/guestpass board_type = new /datum/frame/frame_types/guest_pass_console - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/weapon/circuitboard/status_display name = T_BOARD("status display") build_path = /obj/machinery/status_display board_type = new /datum/frame/frame_types/display - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/weapon/circuitboard/ai_status_display name = T_BOARD("ai status display") build_path = /obj/machinery/ai_status_display board_type = new /datum/frame/frame_types/display - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/weapon/circuitboard/newscaster name = T_BOARD("newscaster") build_path = /obj/machinery/newscaster board_type = new /datum/frame/frame_types/newscaster - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/weapon/circuitboard/atm name = T_BOARD("atm") build_path = /obj/machinery/atm board_type = new /datum/frame/frame_types/atm - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/weapon/circuitboard/request name = T_BOARD("request console") build_path = /obj/machinery/requests_console board_type = new /datum/frame/frame_types/supply_request_console - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) //Alarm @@ -48,31 +48,31 @@ name = T_BOARD("fire alarm") build_path = /obj/machinery/firealarm board_type = new /datum/frame/frame_types/fire_alarm - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/weapon/circuitboard/airalarm name = T_BOARD("air alarm") build_path = /obj/machinery/alarm board_type = new /datum/frame/frame_types/air_alarm - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/weapon/circuitboard/intercom name = T_BOARD("intercom") build_path = /obj/item/device/radio/intercom board_type = new /datum/frame/frame_types/intercom - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/weapon/circuitboard/keycard_auth name = T_BOARD("keycard authenticator") build_path = /obj/machinery/keycard_auth board_type = new /datum/frame/frame_types/keycard_authenticator - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/weapon/circuitboard/geiger name = T_BOARD("geiger counter") build_path = /obj/item/device/geiger/wall board_type = new /datum/frame/frame_types/geiger - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) //Computer @@ -80,7 +80,7 @@ name = T_BOARD("holopad") build_path = /obj/machinery/hologram/holopad board_type = new /datum/frame/frame_types/holopad - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) /obj/item/weapon/circuitboard/scanner_console name = T_BOARD("body scanner console") @@ -100,7 +100,7 @@ name = T_BOARD("photocopier") build_path = /obj/machinery/photocopier board_type = new /datum/frame/frame_types/photocopier - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) req_components = list( /obj/item/weapon/stock_parts/scanning_module = 1, /obj/item/weapon/stock_parts/motor = 1, @@ -111,7 +111,7 @@ name = T_BOARD("fax") build_path = /obj/machinery/photocopier/faxmachine board_type = new /datum/frame/frame_types/fax - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) req_components = list( /obj/item/weapon/stock_parts/scanning_module = 1, /obj/item/weapon/stock_parts/motor = 1, @@ -152,7 +152,7 @@ name = T_BOARD("washing machine") build_path = /obj/machinery/washing_machine board_type = new /datum/frame/frame_types/washing_machine - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) req_components = list( /obj/item/weapon/stock_parts/motor = 1, /obj/item/weapon/stock_parts/gear = 2) diff --git a/code/game/objects/items/weapons/circuitboards/machinery/engineering.dm b/code/game/objects/items/weapons/circuitboards/machinery/engineering.dm index 91aefbf6a5..39096d5e9c 100644 --- a/code/game/objects/items/weapons/circuitboards/machinery/engineering.dm +++ b/code/game/objects/items/weapons/circuitboards/machinery/engineering.dm @@ -6,7 +6,7 @@ name = T_BOARD("pipe layer") build_path = /obj/machinery/pipelayer board_type = new /datum/frame/frame_types/machine - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) req_components = list( /obj/item/weapon/stock_parts/motor = 1, /obj/item/weapon/stock_parts/gear = 1, diff --git a/code/game/objects/items/weapons/circuitboards/machinery/kitchen_appliances.dm b/code/game/objects/items/weapons/circuitboards/machinery/kitchen_appliances.dm index 1af9476aff..4343090655 100644 --- a/code/game/objects/items/weapons/circuitboards/machinery/kitchen_appliances.dm +++ b/code/game/objects/items/weapons/circuitboards/machinery/kitchen_appliances.dm @@ -4,7 +4,7 @@ build_path = /obj/machinery/microwave board_type = new /datum/frame/frame_types/microwave contain_parts = 0 - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) req_components = list( /obj/item/weapon/stock_parts/console_screen = 1, /obj/item/weapon/stock_parts/capacitor = 3, // Original Capacitor count was 1 @@ -17,7 +17,7 @@ desc = "The circuitboard for an oven." build_path = /obj/machinery/appliance/cooker/oven board_type = new /datum/frame/frame_types/oven - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) req_components = list( /obj/item/weapon/stock_parts/capacitor = 3, /obj/item/weapon/stock_parts/scanning_module = 1, @@ -67,7 +67,7 @@ name = T_BOARD("deluxe microwave") build_path = /obj/machinery/microwave/advanced board_type = new /datum/frame/frame_types/microwave - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) req_components = list( /obj/item/weapon/stock_parts/console_screen = 1, /obj/item/weapon/stock_parts/motor = 1, diff --git a/code/game/objects/items/weapons/circuitboards/machinery/papershredder.dm b/code/game/objects/items/weapons/circuitboards/machinery/papershredder.dm index ef4575bafb..2b55db3adf 100644 --- a/code/game/objects/items/weapons/circuitboards/machinery/papershredder.dm +++ b/code/game/objects/items/weapons/circuitboards/machinery/papershredder.dm @@ -6,7 +6,7 @@ name = T_BOARD("papershredder") build_path = /obj/machinery/papershredder board_type = new /datum/frame/frame_types/machine - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) req_components = list( /obj/item/weapon/stock_parts/motor = 1, /obj/item/weapon/stock_parts/gear = 2, diff --git a/code/game/objects/items/weapons/ecigs.dm b/code/game/objects/items/weapons/ecigs.dm index 5e26bd6e10..a61f6837c3 100644 --- a/code/game/objects/items/weapons/ecigs.dm +++ b/code/game/objects/items/weapons/ecigs.dm @@ -149,7 +149,7 @@ w_class = ITEMSIZE_TINY icon = 'icons/obj/ecig.dmi' icon_state = "ecartridge" - matter = list("metal" = 50, "glass" = 10) + matter = list(MAT_STEEL = 50, MAT_GLASS = 10) volume = 20 flags = OPENCONTAINER diff --git a/code/game/objects/items/weapons/extinguisher.dm b/code/game/objects/items/weapons/extinguisher.dm index bf3295d631..82550df2ae 100644 --- a/code/game/objects/items/weapons/extinguisher.dm +++ b/code/game/objects/items/weapons/extinguisher.dm @@ -10,7 +10,7 @@ throw_speed = 2 throw_range = 10 force = 10 - matter = list(DEFAULT_WALL_MATERIAL = 90) + matter = list(MAT_STEEL = 90) attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed") drop_sound = 'sound/items/drop/gascan.ogg' pickup_sound = 'sound/items/pickup/gascan.ogg' diff --git a/code/game/objects/items/weapons/flamethrower.dm b/code/game/objects/items/weapons/flamethrower.dm index ad23dc4f2a..8eba05ddd5 100644 --- a/code/game/objects/items/weapons/flamethrower.dm +++ b/code/game/objects/items/weapons/flamethrower.dm @@ -14,7 +14,7 @@ throw_range = 5 w_class = ITEMSIZE_NORMAL origin_tech = list(TECH_COMBAT = 1, TECH_PHORON = 1) - matter = list(DEFAULT_WALL_MATERIAL = 500) + matter = list(MAT_STEEL = 500) var/status = 0 var/throw_amount = 100 var/lit = 0 //on or off diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index e86a7406b0..f2cdabd5f8 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -10,7 +10,7 @@ throw_speed = 2 throw_range = 5 origin_tech = list(TECH_MATERIAL = 1) - matter = list(DEFAULT_WALL_MATERIAL = 500) + matter = list(MAT_STEEL = 500) drop_sound = 'sound/items/drop/accessory.ogg' pickup_sound = 'sound/items/pickup/accessory.ogg' var/elastic diff --git a/code/game/objects/items/weapons/implants/implanter.dm b/code/game/objects/items/weapons/implants/implanter.dm index adb79364dc..606b707fce 100644 --- a/code/game/objects/items/weapons/implants/implanter.dm +++ b/code/game/objects/items/weapons/implants/implanter.dm @@ -6,7 +6,7 @@ throw_speed = 1 throw_range = 5 w_class = ITEMSIZE_SMALL - matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000) + matter = list(MAT_STEEL = 1000, MAT_GLASS = 1000) var/obj/item/weapon/implant/imp = null var/active = 1 diff --git a/code/game/objects/items/weapons/material/knives.dm b/code/game/objects/items/weapons/material/knives.dm index 0008ceb9b8..44ffb44e39 100644 --- a/code/game/objects/items/weapons/material/knives.dm +++ b/code/game/objects/items/weapons/material/knives.dm @@ -66,7 +66,7 @@ sharp = 1 edge = 1 force_divisor = 0.15 // 9 when wielded with hardness 60 (steel) - matter = list(DEFAULT_WALL_MATERIAL = 12000) + matter = list(MAT_STEEL = 12000) origin_tech = list(TECH_MATERIAL = 1) attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") drop_sound = 'sound/items/drop/knife.ogg' diff --git a/code/game/objects/items/weapons/material/material_armor.dm b/code/game/objects/items/weapons/material/material_armor.dm index 19028dcb71..7fb5efad6e 100644 --- a/code/game/objects/items/weapons/material/material_armor.dm +++ b/code/game/objects/items/weapons/material/material_armor.dm @@ -201,7 +201,7 @@ Protectiveness | Armor % /obj/item/clothing/suit/armor/material name = "armor" - default_material = DEFAULT_WALL_MATERIAL + default_material = MAT_STEEL /obj/item/clothing/suit/armor/material/makeshift name = "sheet armor" @@ -401,7 +401,7 @@ Protectiveness | Armor % /obj/item/clothing/head/helmet/material name = "helmet" flags_inv = HIDEEARS|HIDEEYES|BLOCKHAIR - default_material = DEFAULT_WALL_MATERIAL + default_material = MAT_STEEL /obj/item/clothing/head/helmet/material/makeshift name = "bucket" diff --git a/code/game/objects/items/weapons/material/material_weapons.dm b/code/game/objects/items/weapons/material/material_weapons.dm index 4948adf425..544706fb61 100644 --- a/code/game/objects/items/weapons/material/material_weapons.dm +++ b/code/game/objects/items/weapons/material/material_weapons.dm @@ -23,7 +23,7 @@ var/force_divisor = 0.5 var/thrown_force_divisor = 0.5 var/dulled_divisor = 0.5 //Just drops the damage by half - var/default_material = DEFAULT_WALL_MATERIAL + var/default_material = MAT_STEEL var/datum/material/material var/drops_debris = 1 var/named_from_material = 1 //YW EDIT, Does it prepend the material's name to it's name? diff --git a/code/game/objects/items/weapons/material/twohanded.dm b/code/game/objects/items/weapons/material/twohanded.dm index ec8ce78efb..f4d62bdc77 100644 --- a/code/game/objects/items/weapons/material/twohanded.dm +++ b/code/game/objects/items/weapons/material/twohanded.dm @@ -174,7 +174,7 @@ force_divisor = 0.3 force = 10 thrown_force_divisor = 1 - default_material = "DEFAULT_WALL_MATERIAL" + default_material = "MAT_STEEL" fragile = 0 sharp = 1 edge = 0 diff --git a/code/game/objects/items/weapons/paint.dm b/code/game/objects/items/weapons/paint.dm index a52202e33b..91c173d530 100644 --- a/code/game/objects/items/weapons/paint.dm +++ b/code/game/objects/items/weapons/paint.dm @@ -9,7 +9,7 @@ var/global/list/cached_icons = list() icon = 'icons/obj/items.dmi' icon_state = "paint_neutral" item_state = "paintcan" - matter = list(DEFAULT_WALL_MATERIAL = 200) + matter = list(MAT_STEEL = 200) w_class = ITEMSIZE_NORMAL amount_per_transfer_from_this = 10 possible_transfer_amounts = list(10,20,30,60) diff --git a/code/game/objects/items/weapons/shields.dm b/code/game/objects/items/weapons/shields.dm index f2fb2d6d23..a2549b3279 100644 --- a/code/game/objects/items/weapons/shields.dm +++ b/code/game/objects/items/weapons/shields.dm @@ -68,7 +68,7 @@ throw_range = 4 w_class = ITEMSIZE_LARGE origin_tech = list(TECH_MATERIAL = 2) - matter = list("glass" = 7500, DEFAULT_WALL_MATERIAL = 1000) + matter = list(MAT_GLASS = 7500, MAT_STEEL = 1000) attack_verb = list("shoved", "bashed") var/cooldown = 0 //shield bash cooldown. based on world.time diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm index 368b0de98c..89e150330a 100644 --- a/code/game/objects/items/weapons/surgery_tools.dm +++ b/code/game/objects/items/weapons/surgery_tools.dm @@ -41,7 +41,7 @@ name = "retractor" desc = "Retracts stuff." icon_state = "retractor" - matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000) + matter = list(MAT_STEEL = 10000, MAT_GLASS = 5000) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) drop_sound = 'sound/items/drop/scrap.ogg' @@ -52,7 +52,7 @@ name = "hemostat" desc = "You think you have seen this before." icon_state = "hemostat" - matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500) + matter = list(MAT_STEEL = 5000, MAT_GLASS = 2500) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("attacked", "pinched") drop_sound = 'sound/items/drop/scrap.ogg' @@ -64,7 +64,7 @@ name = "cautery" desc = "This stops bleeding." icon_state = "cautery" - matter = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500) + matter = list(MAT_STEEL = 5000, MAT_GLASS = 2500) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("burnt") drop_sound = 'sound/items/drop/scrap.ogg' @@ -77,7 +77,7 @@ desc = "You can drill using this item. You dig?" icon_state = "drill" hitsound = 'sound/weapons/circsawhit.ogg' - matter = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 10000) + matter = list(MAT_STEEL = 15000, MAT_GLASS = 10000) force = 15.0 w_class = ITEMSIZE_NORMAL origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) @@ -106,7 +106,7 @@ throw_speed = 3 throw_range = 5 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) - matter = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 5000) + matter = list(MAT_STEEL = 10000, MAT_GLASS = 5000) attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") drop_sound = 'sound/items/drop/knife.ogg' @@ -170,7 +170,7 @@ throw_speed = 3 throw_range = 5 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) - matter = list(DEFAULT_WALL_MATERIAL = 20000,"glass" = 10000) + matter = list(MAT_STEEL = 20000,MAT_GLASS = 10000) attack_verb = list("attacked", "slashed", "sawed", "cut") sharp = 1 edge = 1 @@ -184,7 +184,7 @@ damtype = SEARING w_class = ITEMSIZE_LARGE origin_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 6) - matter = list(DEFAULT_WALL_MATERIAL = 12500) + matter = list(MAT_STEEL = 12500) attack_verb = list("attacked", "slashed", "seared", "cut") toolspeed = 0.75 diff --git a/code/game/objects/items/weapons/teleportation.dm b/code/game/objects/items/weapons/teleportation.dm index 2d189c3ad2..5d9efa2ad7 100644 --- a/code/game/objects/items/weapons/teleportation.dm +++ b/code/game/objects/items/weapons/teleportation.dm @@ -21,7 +21,7 @@ throw_speed = 4 throw_range = 20 origin_tech = list(TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 400) + matter = list(MAT_STEEL = 400) /obj/item/weapon/locator/attack_self(mob/user as mob) user.set_machine(src) @@ -127,7 +127,7 @@ Frequency: throw_speed = 3 throw_range = 5 origin_tech = list(TECH_MAGNET = 1, TECH_BLUESPACE = 3) - matter = list(DEFAULT_WALL_MATERIAL = 10000) + matter = list(MAT_STEEL = 10000) preserve_item = 1 /obj/item/weapon/hand_tele/attack_self(mob/user as mob) diff --git a/code/game/objects/items/weapons/tools/crowbar.dm b/code/game/objects/items/weapons/tools/crowbar.dm index de84168ddf..0d34937656 100644 --- a/code/game/objects/items/weapons/tools/crowbar.dm +++ b/code/game/objects/items/weapons/tools/crowbar.dm @@ -14,7 +14,7 @@ item_state = "crowbar" w_class = ITEMSIZE_SMALL origin_tech = list(TECH_ENGINEERING = 1) - matter = list(DEFAULT_WALL_MATERIAL = 50) + matter = list(MAT_STEEL = 50) attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") usesound = 'sound/items/crowbar.ogg' drop_sound = 'sound/items/drop/crowbar.ogg' diff --git a/code/game/objects/items/weapons/tools/crowbar_vr.dm b/code/game/objects/items/weapons/tools/crowbar_vr.dm index 51e0755f8a..b376c15af8 100644 --- a/code/game/objects/items/weapons/tools/crowbar_vr.dm +++ b/code/game/objects/items/weapons/tools/crowbar_vr.dm @@ -14,7 +14,7 @@ item_state = "crowbar" w_class = ITEMSIZE_SMALL origin_tech = list(TECH_ENGINEERING = 1) - matter = list(DEFAULT_WALL_MATERIAL = 30) + matter = list(MAT_STEEL = 30) attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit") usesound = 'sound/items/crowbar.ogg' toolspeed = 1 diff --git a/code/game/objects/items/weapons/tools/screwdriver.dm b/code/game/objects/items/weapons/tools/screwdriver.dm index e29245ec2f..d1be9f9ae6 100644 --- a/code/game/objects/items/weapons/tools/screwdriver.dm +++ b/code/game/objects/items/weapons/tools/screwdriver.dm @@ -17,7 +17,7 @@ usesound = 'sound/items/screwdriver.ogg' drop_sound = 'sound/items/drop/screwdriver.ogg' pickup_sound = 'sound/items/pickup/screwdriver.ogg' - matter = list(DEFAULT_WALL_MATERIAL = 75) + matter = list(MAT_STEEL = 75) attack_verb = list("stabbed") sharp = 1 toolspeed = 1 @@ -115,7 +115,7 @@ desc = "A simple powered hand drill. It's fitted with a screw bit." icon_state = "drill_screw" item_state = "drill" - matter = list(DEFAULT_WALL_MATERIAL = 150, MAT_SILVER = 50) + matter = list(MAT_STEEL = 150, MAT_SILVER = 50) origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) slot_flags = SLOT_BELT force = 8 diff --git a/code/game/objects/items/weapons/tools/weldingtool.dm b/code/game/objects/items/weapons/tools/weldingtool.dm index c0701f1cf1..d75402b10b 100644 --- a/code/game/objects/items/weapons/tools/weldingtool.dm +++ b/code/game/objects/items/weapons/tools/weldingtool.dm @@ -17,7 +17,7 @@ w_class = ITEMSIZE_SMALL //Cost to make in the autolathe - matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 30) + matter = list(MAT_STEEL = 70, MAT_GLASS = 30) //R&D tech level origin_tech = list(TECH_ENGINEERING = 1) @@ -365,7 +365,7 @@ icon_state = "indwelder" max_fuel = 40 origin_tech = list(TECH_ENGINEERING = 2, TECH_PHORON = 2) - matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60) + matter = list(MAT_STEEL = 70, MAT_GLASS = 60) /obj/item/weapon/weldingtool/largetank/cyborg name = "integrated welding tool" @@ -379,7 +379,7 @@ max_fuel = 80 w_class = ITEMSIZE_NORMAL origin_tech = list(TECH_ENGINEERING = 3) - matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120) + matter = list(MAT_STEEL = 70, MAT_GLASS = 120) /obj/item/weapon/weldingtool/mini name = "emergency welding tool" @@ -441,7 +441,7 @@ max_fuel = 40 w_class = ITEMSIZE_NORMAL origin_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3) - matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120) + matter = list(MAT_STEEL = 70, MAT_GLASS = 120) toolspeed = 0.5 change_icons = 0 flame_intensity = 3 diff --git a/code/game/objects/items/weapons/tools/wirecutters.dm b/code/game/objects/items/weapons/tools/wirecutters.dm index 16b193e1bb..ea9a0c47d5 100644 --- a/code/game/objects/items/weapons/tools/wirecutters.dm +++ b/code/game/objects/items/weapons/tools/wirecutters.dm @@ -13,7 +13,7 @@ throw_range = 9 w_class = ITEMSIZE_SMALL origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1) - matter = list(DEFAULT_WALL_MATERIAL = 80) + matter = list(MAT_STEEL = 80) attack_verb = list("pinched", "nipped") hitsound = 'sound/items/wirecutter.ogg' usesound = 'sound/items/wirecutter.ogg' diff --git a/code/game/objects/items/weapons/tools/wrench.dm b/code/game/objects/items/weapons/tools/wrench.dm index 6372d54ad6..052eae0d2c 100644 --- a/code/game/objects/items/weapons/tools/wrench.dm +++ b/code/game/objects/items/weapons/tools/wrench.dm @@ -11,7 +11,7 @@ throwforce = 7 w_class = ITEMSIZE_SMALL origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1) - matter = list(DEFAULT_WALL_MATERIAL = 150) + matter = list(MAT_STEEL = 150) attack_verb = list("bashed", "battered", "bludgeoned", "whacked") usesound = 'sound/items/ratchet.ogg' toolspeed = 1 @@ -72,7 +72,7 @@ icon_state = "drill_bolt" item_state = "drill" usesound = 'sound/items/drill_use.ogg' - matter = list(DEFAULT_WALL_MATERIAL = 150, MAT_SILVER = 50) + matter = list(MAT_STEEL = 150, MAT_SILVER = 50) origin_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) force = 8 w_class = ITEMSIZE_SMALL diff --git a/code/game/objects/items/weapons/traps.dm b/code/game/objects/items/weapons/traps.dm index c583ce1eef..d3f9ce5ed2 100644 --- a/code/game/objects/items/weapons/traps.dm +++ b/code/game/objects/items/weapons/traps.dm @@ -17,7 +17,7 @@ throwforce = 0 w_class = ITEMSIZE_NORMAL origin_tech = list(TECH_MATERIAL = 1) - matter = list(DEFAULT_WALL_MATERIAL = 18750) + matter = list(MAT_STEEL = 18750) var/deployed = 0 var/camo_net = FALSE var/stun_length = 0.25 SECONDS diff --git a/code/game/objects/items/weapons/trays.dm b/code/game/objects/items/weapons/trays.dm index 3215af0a10..e16dbbf88a 100644 --- a/code/game/objects/items/weapons/trays.dm +++ b/code/game/objects/items/weapons/trays.dm @@ -11,7 +11,7 @@ throw_speed = 1 throw_range = 5 w_class = ITEMSIZE_NORMAL - matter = list(DEFAULT_WALL_MATERIAL = 3000) + matter = list(MAT_STEEL = 3000) var/list/carrying = list() // List of things on the tray. - Doohl var/max_carry = 10 drop_sound = 'sound/items/trayhit1.ogg' diff --git a/code/game/objects/structures/artstuff.dm b/code/game/objects/structures/artstuff.dm index 5324e21576..2e2f4052b8 100644 --- a/code/game/objects/structures/artstuff.dm +++ b/code/game/objects/structures/artstuff.dm @@ -345,6 +345,7 @@ ///Description set when canvas is added. var/desc_with_canvas var/persistence_id + var/loaded = FALSE //Presets for art gallery mapping, for paintings to be shared across stations /obj/structure/sign/painting/public @@ -402,10 +403,18 @@ . = ..() if(persistence_id) . += "Any painting placed here will be archived at the end of the shift." + if(current_canvas) current_canvas.tgui_interact(user) . += "Use wirecutters to remove the painting." + // Painting loaded and persistent frame, give a hint about removal safety + if(persistence_id) + if(loaded) + . += "Don't worry, the currently framed painting has already been entered into the archives and can be safely removed. It will still be used on future shifts." + else + . += "This painting has not been entered into the archives yet. Removing it will prevent that from happening." + /obj/structure/sign/painting/proc/frame_canvas(mob/user,obj/item/canvas/new_canvas) if(!allowed(user)) to_chat(user, "You're not comfortable framing this canvas in such a prestigious spot!") @@ -418,9 +427,13 @@ update_appearance() /obj/structure/sign/painting/proc/unframe_canvas(mob/living/user) + if(!allowed(user)) + to_chat(user, "You're not comfortable removing this prestigious canvas!") + return if(current_canvas) current_canvas.forceMove(drop_location()) current_canvas = null + loaded = FALSE to_chat(user, "You remove the painting from the frame.") update_appearance() @@ -462,12 +475,14 @@ * Deleting paintings leaves their json, so this proc will remove the json and try again if it finds one of those. */ /obj/structure/sign/painting/proc/load_persistent() - if(!persistence_id || !SSpersistence.paintings) + if(!persistence_id || !LAZYLEN(SSpersistence.unpicked_paintings)) return + var/list/painting_category = list() - for (var/list/P in SSpersistence.paintings) + for (var/list/P in SSpersistence.unpicked_paintings) if(P["persistence_id"] == persistence_id) painting_category[++painting_category.len] = P + var/list/painting while(!painting) if(!length(painting_category)) @@ -475,24 +490,30 @@ var/list/chosen = pick(painting_category) if(!fexists("data/persistent/paintings/[persistence_id]/[chosen["md5"]].png")) //shitmin deleted this art, lets remove json entry to avoid errors painting_category -= list(chosen) + SSpersistence.unpicked_paintings -= list(chosen) continue //and try again painting = chosen + SSpersistence.unpicked_paintings -= list(chosen) + var/title = painting["title"] var/author_name = painting["author"] var/author_ckey = painting["ckey"] var/png = "data/persistent/paintings/[persistence_id]/[painting["md5"]].png" - if(!title) - title = "Untitled Artwork" //legacy artwork allowed null names which was bad for the json, lets fix that - painting["title"] = title var/icon/I = new(png) var/obj/item/canvas/new_canvas var/w = I.Width() var/h = I.Height() + for(var/T in typesof(/obj/item/canvas)) new_canvas = T if(initial(new_canvas.width) == w && initial(new_canvas.height) == h) new_canvas = new T(src) break + + if(!new_canvas) + warning("Couldn't find a canvas to match [w]x[h] of painting") + return + new_canvas.fill_grid_from_icon(I) new_canvas.generated_icon = I new_canvas.icon_generated = TRUE @@ -502,6 +523,7 @@ new_canvas.author_ckey = author_ckey new_canvas.name = "painting - [title]" current_canvas = new_canvas + loaded = TRUE update_appearance() /obj/structure/sign/painting/proc/save_persistent() @@ -512,18 +534,20 @@ return if(!current_canvas.painting_name) current_canvas.painting_name = "Untitled Artwork" + var/data = current_canvas.get_data_string() var/md5 = md5(lowertext(data)) - LAZYINITLIST(SSpersistence.paintings) - for(var/list/entry in SSpersistence.paintings) - if(entry["md5"] == md5) + for(var/list/entry in SSpersistence.all_paintings) + if(entry["md5"] == md5 && entry["persistence_id"] == persistence_id) return var/png_directory = "data/persistent/paintings/[persistence_id]/" var/png_path = png_directory + "[md5].png" var/result = rustg_dmi_create_png(png_path,"[current_canvas.width]","[current_canvas.height]",data) + if(result) CRASH("Error saving persistent painting: [result]") - SSpersistence.paintings += list(list( + + SSpersistence.all_paintings += list(list( "persistence_id" = persistence_id, "title" = current_canvas.painting_name, "md5" = md5, @@ -547,10 +571,10 @@ var/md5 = md5(lowertext(current_canvas.get_data_string())) var/author = current_canvas.author_ckey var/list/filenames_found = list() - for(var/list/entry in SSpersistence.paintings) + for(var/list/entry in SSpersistence.all_paintings) if(entry["md5"] == md5) filenames_found += "data/persistent/paintings/[entry["persistence_id"]]/[entry["md5"]].png" - SSpersistence.paintings -= entry + SSpersistence.all_paintings -= list(entry) for(var/png in filenames_found) if(fexists(png)) fdel(png) @@ -558,4 +582,5 @@ if(P.current_canvas && md5(P.current_canvas.get_data_string()) == md5) QDEL_NULL(P.current_canvas) P.update_appearance() + loaded = FALSE log_and_message_admins("[key_name_admin(user)] has deleted persistent painting made by [author].") \ No newline at end of file diff --git a/code/game/objects/structures/cliff.dm b/code/game/objects/structures/cliff.dm index 7c7ce94e3e..10413e3424 100644 --- a/code/game/objects/structures/cliff.dm +++ b/code/game/objects/structures/cliff.dm @@ -34,6 +34,7 @@ two tiles on initialization, and which way a cliff is facing may change during m climbable = TRUE climb_delay = 10 SECONDS block_turf_edges = TRUE // Don't want turf edges popping up from the cliff edge. + plane = TURF_PLANE var/icon_variant = null // Used to make cliffs less repeative by having a selection of sprites to display. var/corner = FALSE // Used for icon things. diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm index c9909656f4..7c8f95ea43 100644 --- a/code/game/objects/structures/crates_lockers/largecrate.dm +++ b/code/game/objects/structures/crates_lockers/largecrate.dm @@ -31,7 +31,14 @@ for(var/atom/movable/AM in contents) if(AM.simulated) AM.forceMove(T) - + //VOREStation Add Start + if(isanimal(AM)) + var/mob/living/simple_mob/AMBLINAL = AM + if(!AMBLINAL.mind) + AMBLINAL.ghostjoin = 1 + AMBLINAL.ghostjoin_icon() + active_ghost_pods |= AMBLINAL + //VOREStation Add End user.visible_message("[user] pries \the [src] open.", \ "You pry open \the [src].", \ "You hear splitting wood.") diff --git a/code/game/objects/structures/crates_lockers/largecrate_vr.dm b/code/game/objects/structures/crates_lockers/largecrate_vr.dm index 0756d2c693..cc88e0f871 100644 --- a/code/game/objects/structures/crates_lockers/largecrate_vr.dm +++ b/code/game/objects/structures/crates_lockers/largecrate_vr.dm @@ -54,6 +54,7 @@ /mob/living/simple_mob/vore/aggressive/rat, /mob/living/simple_mob/vore/aggressive/rat/tame, /mob/living/simple_mob/vore/rabbit, + /mob/living/simple_mob/vore/weretiger;0.5, // /mob/living/simple_mob/otie;0.5 )) return ..() @@ -138,4 +139,9 @@ /obj/structure/largecrate/animal/jerboa name = "Jerboa Crate" desc = "Lots, and lots of squeaking." - starts_with = list(/mob/living/simple_mob/animal/passive/mouse/jerboa) \ No newline at end of file + starts_with = list(/mob/living/simple_mob/animal/passive/mouse/jerboa) + +/obj/structure/largecrate/animal/weretiger + name = "Weretiger Crate" + desc = "You can hear a lot of annoyed scratches, clearly someone doesn't enjoy being locked up." + starts_with = list(/mob/living/simple_mob/vore/weretiger) \ No newline at end of file diff --git a/code/game/objects/structures/ghost_pods/event_vr.dm b/code/game/objects/structures/ghost_pods/event_vr.dm index 6e99aa398f..57cc225dc4 100644 --- a/code/game/objects/structures/ghost_pods/event_vr.dm +++ b/code/game/objects/structures/ghost_pods/event_vr.dm @@ -40,7 +40,8 @@ "Webslinger Giant Spider" = /mob/living/simple_mob/animal/giant_spider/webslinger, "Frost Giant Spider" = /mob/living/simple_mob/animal/giant_spider/frost, "Nurse Giant Spider" = /mob/living/simple_mob/animal/giant_spider/nurse/eggless, - "Giant Spider Queen" = /mob/living/simple_mob/animal/giant_spider/nurse/queen/eggless + "Giant Spider Queen" = /mob/living/simple_mob/animal/giant_spider/nurse/queen/eggless, + "Weretiger" = /mob/living/simple_mob/vore/weretiger ) /obj/structure/ghost_pod/ghost_activated/maintpred/create_occupant(var/mob/M) diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index 79c6023ff5..39d30dabfb 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -10,7 +10,7 @@ var/displaced_health = 50 var/current_damage = 0 var/cover = 50 //how much cover the girder provides against projectiles. - var/default_material = DEFAULT_WALL_MATERIAL + var/default_material = MAT_STEEL var/datum/material/girder_material var/datum/material/reinf_material var/reinforcing = 0 diff --git a/code/game/objects/structures/simple_doors.dm b/code/game/objects/structures/simple_doors.dm index 6fe2aa384a..c0385b3132 100644 --- a/code/game/objects/structures/simple_doors.dm +++ b/code/game/objects/structures/simple_doors.dm @@ -33,7 +33,7 @@ /obj/structure/simple_door/proc/set_material(var/material_name) if(!material_name) - material_name = DEFAULT_WALL_MATERIAL + material_name = MAT_STEEL material = get_material_by_name(material_name) if(!material) return diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index 25ca2cbd01..7bc8128ba6 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -26,7 +26,7 @@ ..(newloc) color = null if(!new_material) - new_material = DEFAULT_WALL_MATERIAL + new_material = MAT_STEEL material = get_material_by_name(new_material) if(!istype(material)) qdel(src) diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs_vr.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs_vr.dm index 30e79012fe..a9cd5e4a10 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs_vr.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs_vr.dm @@ -202,7 +202,7 @@ add_overlay(I) /obj/structure/bed/chair/bay/comfy/captain/New(var/newloc, var/new_material, var/new_padding_material) - ..(newloc, DEFAULT_WALL_MATERIAL, "blue") + ..(newloc, MAT_STEEL, "blue") /obj/structure/bed/chair/bay/shuttle name = "shuttle seat" @@ -214,7 +214,7 @@ var/padding = "blue" /obj/structure/bed/chair/bay/shuttle/New(var/newloc, var/new_material, var/new_padding_material) - ..(newloc, DEFAULT_WALL_MATERIAL, padding) + ..(newloc, MAT_STEEL, padding) /obj/structure/bed/chair/bay/shuttle/post_buckle_mob() playsound(src,buckling_sound,75,1) diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm index baaf9ba836..8c61d2ca34 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm @@ -21,7 +21,7 @@ var/global/list/stool_cache = list() //haha stool /obj/item/weapon/stool/New(var/newloc, var/new_material, var/new_padding_material) ..(newloc) if(!new_material) - new_material = DEFAULT_WALL_MATERIAL + new_material = MAT_STEEL material = get_material_by_name(new_material) if(new_padding_material) padding_material = get_material_by_name(new_padding_material) diff --git a/code/game/turfs/flooring/flooring_decals.dm b/code/game/turfs/flooring/flooring_decals.dm index 2de2dc2991..ce71ab6a84 100644 --- a/code/game/turfs/flooring/flooring_decals.dm +++ b/code/game/turfs/flooring/flooring_decals.dm @@ -1186,6 +1186,8 @@ var/list/floor_decals = list() /obj/effect/floor_decal/steeldecal/steel_decals_central7 icon_state = "steel_decals_central7" +/obj/effect/floor_decal/steeldecal/monofloor //VOREStation Add + icon_state = "monofloor" //VOREStation Add /obj/effect/floor_decal/techfloor name = "techfloor edges" diff --git a/code/game/turfs/flooring/flooring_premade.dm b/code/game/turfs/flooring/flooring_premade.dm index 440e5622d2..58e120e3c5 100644 --- a/code/game/turfs/flooring/flooring_premade.dm +++ b/code/game/turfs/flooring/flooring_premade.dm @@ -106,12 +106,6 @@ icon_state = "techmaint" initial_flooring = /decl/flooring/tiling/new_tile/techmaint -/turf/simulated/floor/tiled/monofloor - name = "floor" - icon = 'icons/turf/flooring/tiles_vr.dmi' - icon_state = "monofloor" - initial_flooring = /decl/flooring/tiling/new_tile/monofloor - /turf/simulated/floor/tiled/techfloor name = "floor" icon = 'icons/turf/flooring/techfloor.dmi' diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 51517f5b5f..2850c0b89c 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1570,9 +1570,16 @@ var/mob/M = locate(href_list["sendmob"]) if(!M) return - var/area/A = tgui_input_list(usr, "Pick an area:", "Send Mob", return_sorted_areas()) + + var/list/areachoices = return_sorted_areas() + var/choice = tgui_input_list(usr, "Pick an area:", "Send Mob", areachoices) + if(!choice) + return + + var/area/A = areachoices[choice] if(!A) return + M.on_mob_jump() M.forceMove(pick(get_area_turfs(A))) var/msg = "[key_name_admin(usr)] teleported [ADMIN_LOOKUPFLW(M)]" diff --git a/code/modules/admin/verbs/adminjump.dm b/code/modules/admin/verbs/adminjump.dm index fc32742583..95442b0f82 100644 --- a/code/modules/admin/verbs/adminjump.dm +++ b/code/modules/admin/verbs/adminjump.dm @@ -4,25 +4,32 @@ /mob/observer/dead/on_mob_jump() following = null -/client/proc/Jump() +/client/proc/Jump(areaname as null|anything in return_sorted_areas()) set name = "Jump to Area" set desc = "Area to jump to" set category = "Admin" if(!check_rights(R_ADMIN|R_MOD|R_DEBUG|R_EVENT)) return - if(config.allow_admin_jump) - var/area/A = tgui_input_list(usr, "Pick an area:", "Jump to Area", return_sorted_areas()) - if(!A) - return - usr.on_mob_jump() - usr.forceMove(pick(get_area_turfs(A))) - - log_admin("[key_name(usr)] jumped to [A]") - message_admins("[key_name_admin(usr)] jumped to [A]", 1) - feedback_add_details("admin_verb","JA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - else + if(!config.allow_admin_jump) tgui_alert_async(usr, "Admin jumping disabled") + return + + var/area/A + + if(areaname) + A = return_sorted_areas()[areaname] + else + A = tgui_input_list(usr, "Pick an area:", "Jump to Area", return_sorted_areas()) + + if(!A) + return + + usr.on_mob_jump() + usr.forceMove(pick(get_area_turfs(A))) + log_admin("[key_name(usr)] jumped to [A]") + message_admins("[key_name_admin(usr)] jumped to [A]", 1) + feedback_add_details("admin_verb","JA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/jumptoturf(var/turf/T in world) set name = "Jump to Turf" @@ -40,7 +47,7 @@ return /// Verb wrapper around do_jumptomob() -/client/proc/jumptomob() +/client/proc/jumptomob(mob as null|anything in mob_list) set category = "Admin" set name = "Jump to Mob" set popup_menu = FALSE //VOREStation Edit - Declutter. @@ -48,16 +55,16 @@ if(!check_rights(R_ADMIN|R_MOD|R_DEBUG|R_EVENT)) return - var/mob/M = tgui_input_list(usr, "Pick a mob:", "Jump to Mob", mob_list) - if(!M) // Cancelled - return - do_jumptomob(M) + do_jumptomob(mob) -/// Performs the jumps +/// Performs the jumps, also called from admin Topic() for JMP links /client/proc/do_jumptomob(var/mob/M) if(!config.allow_admin_jump) tgui_alert_async(usr, "Admin jumping disabled") return + + if(!M) + M = tgui_input_list(usr, "Pick a mob:", "Jump to Mob", mob_list) if(!M) return diff --git a/code/modules/assembly/assembly.dm b/code/modules/assembly/assembly.dm index 8cb1f9c0e5..1a0b58bdc9 100644 --- a/code/modules/assembly/assembly.dm +++ b/code/modules/assembly/assembly.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/assemblies/new_assemblies.dmi' icon_state = "" w_class = ITEMSIZE_SMALL - matter = list(DEFAULT_WALL_MATERIAL = 100) + matter = list(MAT_STEEL = 100) throwforce = 2 throw_speed = 3 throw_range = 10 diff --git a/code/modules/assembly/igniter.dm b/code/modules/assembly/igniter.dm index a53fbad0ec..8b45b84084 100644 --- a/code/modules/assembly/igniter.dm +++ b/code/modules/assembly/igniter.dm @@ -3,7 +3,7 @@ desc = "A small electronic device able to ignite combustable substances." icon_state = "igniter" origin_tech = list(TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 500, MAT_GLASS = 50) + matter = list(MAT_STEEL = 500, MAT_GLASS = 50) secured = 1 wires = WIRE_RECEIVE diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm index b9a8302aa1..67bf2c851c 100644 --- a/code/modules/assembly/infrared.dm +++ b/code/modules/assembly/infrared.dm @@ -5,7 +5,7 @@ desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted." icon_state = "infrared" origin_tech = list(TECH_MAGNET = 2) - matter = list(DEFAULT_WALL_MATERIAL = 1000, MAT_GLASS = 500) + matter = list(MAT_STEEL = 1000, MAT_GLASS = 500) wires = WIRE_PULSE diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm index 7dc4ac7166..31f4ca5244 100644 --- a/code/modules/assembly/mousetrap.dm +++ b/code/modules/assembly/mousetrap.dm @@ -3,7 +3,7 @@ desc = "A handy little spring-loaded trap for catching pesty rodents." icon_state = "mousetrap" origin_tech = list(TECH_COMBAT = 1) - matter = list(DEFAULT_WALL_MATERIAL = 100) + matter = list(MAT_STEEL = 100) var/armed = 0 diff --git a/code/modules/assembly/proximity.dm b/code/modules/assembly/proximity.dm index 566ba320e4..cc74445993 100644 --- a/code/modules/assembly/proximity.dm +++ b/code/modules/assembly/proximity.dm @@ -3,7 +3,7 @@ desc = "Used for scanning and alerting when someone enters a certain proximity." icon_state = "prox" origin_tech = list(TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 800, MAT_GLASS = 200) + matter = list(MAT_STEEL = 800, MAT_GLASS = 200) wires = WIRE_PULSE secured = 0 diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm index 91cea6b775..daca806f2d 100644 --- a/code/modules/assembly/signaler.dm +++ b/code/modules/assembly/signaler.dm @@ -4,7 +4,7 @@ icon_state = "signaller" item_state = "signaler" origin_tech = list(TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 1000, MAT_GLASS = 200) + matter = list(MAT_STEEL = 1000, MAT_GLASS = 200) wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE secured = TRUE diff --git a/code/modules/assembly/timer.dm b/code/modules/assembly/timer.dm index 5a0109a031..33fefb58bf 100644 --- a/code/modules/assembly/timer.dm +++ b/code/modules/assembly/timer.dm @@ -3,7 +3,7 @@ desc = "Used to time things. Works well with contraptions which has to count down. Tick tock." icon_state = "timer" origin_tech = list(TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 500, MAT_GLASS = 50) + matter = list(MAT_STEEL = 500, MAT_GLASS = 50) wires = WIRE_PULSE diff --git a/code/modules/assembly/voice.dm b/code/modules/assembly/voice.dm index e0d383e223..66026a7993 100644 --- a/code/modules/assembly/voice.dm +++ b/code/modules/assembly/voice.dm @@ -3,7 +3,7 @@ desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated." icon_state = "voice" origin_tech = list(TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 500, MAT_GLASS = 50) + matter = list(MAT_STEEL = 500, MAT_GLASS = 50) var/listening = 0 var/recorded //the activation message diff --git a/code/modules/client/client defines.dm b/code/modules/client/client defines.dm index 450d6151b6..58a97f5b03 100644 --- a/code/modules/client/client defines.dm +++ b/code/modules/client/client defines.dm @@ -79,3 +79,32 @@ // Runechat messages var/list/seen_messages + + /////////// + // INPUT // + /////////// + + /// Bitfield of modifier keys (Shift, Ctrl, Alt) held currently. + var/mod_keys_held = 0 + /// Bitfield of movement keys (WASD/Cursor Keys) held currently. + var/move_keys_held = 0 + + /// These next two vars are to apply movement for keypresses and releases made while move delayed. + /// Because discarding that input makes the game less responsive. + + /// Bitfield of movement dirs that were pressed down *this* cycle (even if not currently held). + /// Note that only dirs that actually are first pressed down during this cycle are included, if it was still held from last cycle it won't be in here. + /// On next move, add this dir to the move that would otherwise be done + var/next_move_dir_add + + /// Bitfield of movement dirs that were released *this* cycle (even if currently held). + /// Note that only dirs that were already held at the start of this cycle are included, if it pressed then released it won't be in here. + /// On next move, subtract this dir from the move that would otherwise be done + var/next_move_dir_sub + + #ifdef CARDINAL_INPUT_ONLY + + /// Movement dir of the most recently pressed movement key. Used in cardinal-only movement mode. + var/last_move_dir_pressed = NONE + + #endif \ No newline at end of file diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index 5d7b1d8abc..61df668692 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -342,7 +342,7 @@ BLIND // can't see anything icon_state = "welding-g" item_state_slots = list(slot_r_hand_str = "welding-g", slot_l_hand_str = "welding-g") action_button_name = "Flip Welding Goggles" - matter = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 1000) + matter = list(MAT_STEEL = 1500, MAT_GLASS = 1000) item_flags = AIRTIGHT var/up = 0 flash_protection = FLASH_PROTECTION_MAJOR diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm index e2029c3c49..3abb4c223f 100644 --- a/code/modules/clothing/gloves/miscellaneous.dm +++ b/code/modules/clothing/gloves/miscellaneous.dm @@ -125,7 +125,7 @@ name = "knuckle dusters" desc = "A pair of brass knuckles. Generally used to enhance the user's punches." icon_state = "knuckledusters" - matter = list(DEFAULT_WALL_MATERIAL = 500) + matter = list(MAT_STEEL = 500) attack_verb = list("punched", "beaten", "struck") flags = THICKMATERIAL // Stops rings from increasing hit strength siemens_coefficient = 1 diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index 0d567bb7e8..8636b5b606 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -42,7 +42,7 @@ name = "magnetic 'pin'" addblends = null desc = "Finally, a hair pin even a Morpheus chassis can use." - matter = list(DEFAULT_WALL_MATERIAL = 10) + matter = list(MAT_STEEL = 10) /obj/item/clothing/head/pin/flower name = "red flower pin" diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index f2465ab58c..780333ae7e 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -18,7 +18,7 @@ desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye." icon_state = "welding" item_state_slots = list(slot_r_hand_str = "welding", slot_l_hand_str = "welding") - matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000) + matter = list(MAT_STEEL = 3000, MAT_GLASS = 1000) var/up = 0 armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE) diff --git a/code/modules/clothing/rings/material.dm b/code/modules/clothing/rings/material.dm index 355d6acf58..3607b6bc8a 100644 --- a/code/modules/clothing/rings/material.dm +++ b/code/modules/clothing/rings/material.dm @@ -7,7 +7,7 @@ /obj/item/clothing/gloves/ring/material/New(var/newloc, var/new_material) ..(newloc) if(!new_material) - new_material = DEFAULT_WALL_MATERIAL + new_material = MAT_STEEL material = get_material_by_name(new_material) if(!istype(material)) qdel(src) diff --git a/code/modules/clothing/spacesuits/breaches.dm b/code/modules/clothing/spacesuits/breaches.dm index 12bd3e7f0b..6f23f2b57f 100644 --- a/code/modules/clothing/spacesuits/breaches.dm +++ b/code/modules/clothing/spacesuits/breaches.dm @@ -181,7 +181,7 @@ var/global/list/breach_burn_descriptors = list( if(istype(W,/obj/item/stack/material)) var/repair_power = 0 switch(W.get_material_name()) - if(DEFAULT_WALL_MATERIAL) + if(MAT_STEEL) repair_power = 2 if("plastic") repair_power = 1 diff --git a/code/modules/clothing/spacesuits/rig/modules/modules.dm b/code/modules/clothing/spacesuits/rig/modules/modules.dm index dc8a31c8e6..fe2176215a 100644 --- a/code/modules/clothing/spacesuits/rig/modules/modules.dm +++ b/code/modules/clothing/spacesuits/rig/modules/modules.dm @@ -13,7 +13,7 @@ desc = "It looks pretty sciency." icon = 'icons/obj/rig_modules.dmi' icon_state = "module" - matter = list(DEFAULT_WALL_MATERIAL = 20000, "plastic" = 30000, "glass" = 5000) + matter = list(MAT_STEEL = 20000, MAT_PLASTIC = 30000, MAT_GLASS = 5000) var/damage = 0 var/obj/item/weapon/rig/holder diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm index f442ecff07..d518848dc2 100644 --- a/code/modules/clothing/spacesuits/rig/rig.dm +++ b/code/modules/clothing/spacesuits/rig/rig.dm @@ -335,7 +335,7 @@ if("helmet") to_chat(M, "\The [piece] hisses [!seal_target ? "closed" : "open"].") M.update_inv_head() - if(helmet) + if(helmet?.light_system == STATIC_LIGHT) helmet.update_light(wearer) //sealed pieces become airtight, protecting against diseases diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm index efec349318..290cb32888 100644 --- a/code/modules/clothing/under/accessories/accessory.dm +++ b/code/modules/clothing/under/accessories/accessory.dm @@ -393,7 +393,7 @@ /obj/item/clothing/accessory/bracelet/material/New(var/newloc, var/new_material) ..(newloc) if(!new_material) - new_material = DEFAULT_WALL_MATERIAL + new_material = MAT_STEEL material = get_material_by_name(new_material) if(!istype(material)) qdel(src) diff --git a/code/modules/clothing/under/accessories/accessory_vr.dm b/code/modules/clothing/under/accessories/accessory_vr.dm index ed83f6284b..b64ad331fa 100644 --- a/code/modules/clothing/under/accessories/accessory_vr.dm +++ b/code/modules/clothing/under/accessories/accessory_vr.dm @@ -268,7 +268,7 @@ icon_state = "collar_holo" item_state = "collar_holo" overlay_state = "collar_holo" - matter = list(DEFAULT_WALL_MATERIAL = 50) + matter = list(MAT_STEEL = 50) /obj/item/clothing/accessory/collar/holo/indigestible desc = "A special variety of the holo-collar that seems to be made of a very durable fabric that fits around the neck." diff --git a/code/modules/detectivework/tools/uvlight.dm b/code/modules/detectivework/tools/uvlight.dm index c59b3cb578..ba316f8997 100644 --- a/code/modules/detectivework/tools/uvlight.dm +++ b/code/modules/detectivework/tools/uvlight.dm @@ -6,7 +6,7 @@ w_class = ITEMSIZE_SMALL item_state = "electronic" action_button_name = "Toggle UV light" - matter = list(DEFAULT_WALL_MATERIAL = 150) + matter = list(MAT_STEEL = 150) origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1) var/list/scanned = list() diff --git a/code/modules/economy/mint.dm b/code/modules/economy/mint.dm index e3e72693fe..8417663150 100644 --- a/code/modules/economy/mint.dm +++ b/code/modules/economy/mint.dm @@ -15,7 +15,7 @@ var/amt_uranium = 0 var/newCoins = 0 //how many coins the machine made in it's last load var/processing = 0 - var/chosen = DEFAULT_WALL_MATERIAL //which material will be used to make coins + var/chosen = MAT_STEEL //which material will be used to make coins var/coinsToProduce = 10 @@ -50,7 +50,7 @@ amt_phoron += 100 * O.get_amount() if("uranium") amt_uranium += 100 * O.get_amount() - if(DEFAULT_WALL_MATERIAL) + if(MAT_STEEL) amt_iron += 100 * O.get_amount() else processed = 0 @@ -79,7 +79,7 @@ else dat += text("Choose") dat += text("
Iron inserted: [amt_iron] ") - if (chosen == DEFAULT_WALL_MATERIAL) + if (chosen == MAT_STEEL) dat += text("chosen") else dat += text("Choose") @@ -131,7 +131,7 @@ icon_state = "coinpress1" var/obj/item/weapon/moneybag/M switch(chosen) - if(DEFAULT_WALL_MATERIAL) + if(MAT_STEEL) while(amt_iron > 0 && coinsToProduce > 0) if (locate(/obj/item/weapon/moneybag,output.loc)) M = locate(/obj/item/weapon/moneybag,output.loc) diff --git a/code/modules/food/drinkingglass/drinkingglass.dm b/code/modules/food/drinkingglass/drinkingglass.dm index a83c869495..1ef6ebfdcd 100644 --- a/code/modules/food/drinkingglass/drinkingglass.dm +++ b/code/modules/food/drinkingglass/drinkingglass.dm @@ -25,7 +25,7 @@ possible_transfer_amounts = list(5,10,15,30) flags = OPENCONTAINER - matter = list("glass" = 60) + matter = list(MAT_GLASS = 60) /obj/item/weapon/reagent_containers/food/drinks/glass2/examine(mob/M as mob) . = ..() diff --git a/code/modules/food/drinkingglass/glass_types.dm b/code/modules/food/drinkingglass/glass_types.dm index a0d484ddab..a05216ea1e 100644 --- a/code/modules/food/drinkingglass/glass_types.dm +++ b/code/modules/food/drinkingglass/glass_types.dm @@ -7,7 +7,7 @@ volume = 30 possible_transfer_amounts = list(5,10,15,30) rim_pos = list(23,13,20) // y, x0, x1 - matter = list("glass" = 60) + matter = list(MAT_GLASS = 60) /obj/item/weapon/reagent_containers/food/drinks/glass2/rocks name = "rocks glass" @@ -17,7 +17,7 @@ volume = 20 possible_transfer_amounts = list(5,10,20) rim_pos = list(21, 10, 23) - matter = list("glass" = 40) + matter = list(MAT_GLASS = 40) /obj/item/weapon/reagent_containers/food/drinks/glass2/shake name = "milkshake glass" @@ -27,7 +27,7 @@ volume = 30 possible_transfer_amounts = list(5,10,15,30) rim_pos = list(25, 13, 21) - matter = list("glass" = 30) + matter = list(MAT_GLASS = 30) /obj/item/weapon/reagent_containers/food/drinks/glass2/cocktail name = "cocktail glass" @@ -37,7 +37,7 @@ volume = 15 possible_transfer_amounts = list(5,10,15) rim_pos = list(22, 13, 21) - matter = list("glass" = 30) + matter = list(MAT_GLASS = 30) /obj/item/weapon/reagent_containers/food/drinks/glass2/shot name = "shot glass" @@ -47,7 +47,7 @@ volume = 5 possible_transfer_amounts = list(1,2,5) rim_pos = list(17, 13, 21) - matter = list("glass" = 10) + matter = list(MAT_GLASS = 10) /obj/item/weapon/reagent_containers/food/drinks/glass2/pint name = "pint glass" @@ -57,7 +57,7 @@ volume = 60 possible_transfer_amounts = list(5,10,15,30,60) rim_pos = list(25, 12, 21) - matter = list("glass" = 120) + matter = list(MAT_GLASS = 120) /obj/item/weapon/reagent_containers/food/drinks/glass2/mug name = "glass mug" @@ -67,7 +67,7 @@ volume = 40 possible_transfer_amounts = list(5,10,20,40) rim_pos = list(22, 12, 20) - matter = list("glass" = 80) + matter = list(MAT_GLASS = 80) /obj/item/weapon/reagent_containers/food/drinks/glass2/wine name = "wine glass" @@ -77,4 +77,4 @@ volume = 25 possible_transfer_amounts = list(5, 10, 15, 25) rim_pos = list(25, 12, 21) - matter = list("glass" = 50) \ No newline at end of file + matter = list(MAT_GLASS = 50) \ No newline at end of file diff --git a/code/modules/food/drinkingglass/metaglass.dm b/code/modules/food/drinkingglass/metaglass.dm index 48d6696f00..9a763e10e7 100644 --- a/code/modules/food/drinkingglass/metaglass.dm +++ b/code/modules/food/drinkingglass/metaglass.dm @@ -6,7 +6,7 @@ volume = 30 unacidable = 1 //glass center_of_mass = list("x"=16, "y"=10) - matter = list("glass" = 500) + matter = list(MAT_GLASS = 500) icon = 'icons/obj/drinks.dmi' /obj/item/weapon/reagent_containers/food/drinks/metaglass/metapint diff --git a/code/modules/food/drinkingglass/serving_glasses.dm b/code/modules/food/drinkingglass/serving_glasses.dm index 16c0c15cc9..70135477eb 100644 --- a/code/modules/food/drinkingglass/serving_glasses.dm +++ b/code/modules/food/drinkingglass/serving_glasses.dm @@ -6,7 +6,7 @@ filling_states = list(10, 20, 30, 40, 50, 60, 70, 80, 90, 100) volume = 120 possible_transfer_amounts = list(5,15,30) - matter = list("glass" = 50) + matter = list(MAT_GLASS = 50) /obj/item/weapon/reagent_containers/food/drinks/glass2/pitcher name = "plastic pitcher" @@ -16,5 +16,5 @@ filling_states = list(15, 30, 50, 70, 85, 100) volume = 120 possible_transfer_amounts = list(5,15,30) - matter = list("plastic" = 50) + matter = list(MAT_PLASTIC = 50) \ No newline at end of file diff --git a/code/modules/food/drinkingglass/shaker.dm b/code/modules/food/drinkingglass/shaker.dm index 2cde81d562..1fa37e0b67 100644 --- a/code/modules/food/drinkingglass/shaker.dm +++ b/code/modules/food/drinkingglass/shaker.dm @@ -5,7 +5,7 @@ icon_state = "fitness-cup_black" base_icon = "fitness-cup" volume = 100 - matter = list("plastic" = 2000) + matter = list(MAT_PLASTIC = 2000) filling_states = list(10,20,30,40,50,60,70,80,90,100) possible_transfer_amounts = list(5, 10, 15, 25) rim_pos = null // no fruit slices diff --git a/code/modules/food/food/drinks.dm b/code/modules/food/food/drinks.dm index 1f7bbc23d1..db8a921605 100644 --- a/code/modules/food/food/drinks.dm +++ b/code/modules/food/food/drinks.dm @@ -409,6 +409,3 @@ volume = 30 center_of_mass = list("x"=15, "y"=13) -/obj/item/weapon/reagent_containers/food/drinks/britcup/on_reagent_change() - ..() - diff --git a/code/modules/food/food/drinks/drinkingglass.dm b/code/modules/food/food/drinks/drinkingglass.dm index b818663d86..92609ebbd4 100644 --- a/code/modules/food/food/drinks/drinkingglass.dm +++ b/code/modules/food/food/drinks/drinkingglass.dm @@ -8,7 +8,7 @@ volume = 30 unacidable = 1 //glass center_of_mass = list("x"=16, "y"=10) - matter = list("glass" = 500) + matter = list(MAT_GLASS = 500) /obj/item/weapon/reagent_containers/food/drinks/drinkingglass/on_reagent_change() if (!length(reagents?.reagent_list)) @@ -101,7 +101,7 @@ icon_state = "shotglass" amount_per_transfer_from_this = 10 volume = 10 - matter = list("glass" = 175) + matter = list(MAT_GLASS = 175) /obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass/on_reagent_change() cut_overlays() @@ -125,7 +125,7 @@ desc = "Big enough to contain enough protein to get perfectly swole. Don't mind the bits." icon_state = "fitness-cup_black" volume = 100 - matter = list("plastic" = 2000) + matter = list(MAT_PLASTIC = 2000) /obj/item/weapon/reagent_containers/food/drinks/drinkingglass/fitnessflask/Initialize() . = ..() diff --git a/code/modules/food/food/drinks_vr.dm b/code/modules/food/food/drinks_vr.dm index 9f088c4434..37dcb58c5f 100644 --- a/code/modules/food/food/drinks_vr.dm +++ b/code/modules/food/food/drinks_vr.dm @@ -4,7 +4,4 @@ icon = 'icons/obj/drinks_vr.dmi' icon_state = "textmug" volume = 30 - center_of_mass = list("x"=15, "y"=13) - -/obj/item/weapon/reagent_containers/food/drinks/britcup/on_reagent_change() - ..() \ No newline at end of file + center_of_mass = list("x"=15, "y"=13) \ No newline at end of file diff --git a/code/modules/food/food/snacks.dm b/code/modules/food/food/snacks.dm index d9757b0c75..5d2c6f3ca9 100644 --- a/code/modules/food/food/snacks.dm +++ b/code/modules/food/food/snacks.dm @@ -39,22 +39,25 @@ if(nutriment_amt) reagents.add_reagent("nutriment",(nutriment_amt*2),nutriment_desc) //VOREStation Edit: Undoes global nutrition nerf - //Placeholder for effect that trigger on eating that aren't tied to reagents. -/obj/item/weapon/reagent_containers/food/snacks/proc/On_Consume(var/mob/M) - if(!usr) +//Placeholder for effect that trigger on eating that aren't tied to reagents. +/obj/item/weapon/reagent_containers/food/snacks/proc/On_Consume(var/mob/living/M) + if(!usr) // what usr = M if(!reagents.total_volume) M.visible_message("[M] finishes eating \the [src].","You finish eating \the [src].") - usr.drop_from_inventory(src) //so icons update :[ + // Embedded-in-food smol vore + for(var/obj/item/weapon/holder/holder in src) + if(holder.held_mob?.devourable) + holder.held_mob.forceMove(M.vore_selected) + holder.held_mob = null + qdel(holder) + + usr.drop_from_inventory(src) // Drop food from inventory so it doesn't end up staying on the hud after qdel, and so inhands go away if(trash) - if(ispath(trash,/obj/item)) - var/obj/item/TrashItem = new trash(usr) - usr.put_in_hands(TrashItem) - else if(istype(trash,/obj/item)) - usr.put_in_hands(trash) + var/obj/item/TrashItem = new trash(usr) + usr.put_in_hands(TrashItem) qdel(src) - return /obj/item/weapon/reagent_containers/food/snacks/attack_self(mob/user as mob) if(package && !user.incapacitated()) @@ -1011,7 +1014,9 @@ /obj/item/weapon/reagent_containers/food/snacks/donkpocket/proc/cooltime() if (src.warm) - spawn(4200) + spawn(420 SECONDS) + if(!src?.reagents) + return src.warm = 0 for(var/reagent in heated_reagents) src.reagents.del_reagent(reagent) @@ -4258,7 +4263,7 @@ if (!feeder) feeder = eater - feeder.drop_from_inventory(src) //so icons update :[ //what the fuck is this???? + feeder.drop_from_inventory(src) // Drop food from inventory so it doesn't end up staying on the hud after qdel, and so inhands go away if(trash) if(ispath(trash,/obj/item)) @@ -7108,7 +7113,7 @@ desc = "A burger stored in a plastic wrapping for vending machine distribution. Surely it tastes fine!" package = TRUE package_trash = /obj/item/trash/vendor_burger - package_open_state = "smolburger" + package_open_state = "smolcheeseburger" nutriment_amt = 3 nutriment_desc = list("stale burger" = 3) starts_with = list("sodiumchloride" = 1) diff --git a/code/modules/integrated_electronics/core/printer.dm b/code/modules/integrated_electronics/core/printer.dm index 173e81adea..9970f1dd5f 100644 --- a/code/modules/integrated_electronics/core/printer.dm +++ b/code/modules/integrated_electronics/core/printer.dm @@ -36,7 +36,7 @@ /obj/item/device/integrated_circuit_printer/attackby(var/obj/item/O, var/mob/user) if(istype(O,/obj/item/stack/material)) var/obj/item/stack/material/stack = O - if(stack.material.name == DEFAULT_WALL_MATERIAL) + if(stack.material.name == MAT_STEEL) if(debug) to_chat(user, span("warning", "\The [src] does not need any material.")) return diff --git a/code/modules/keybindings/bindings_atom.dm b/code/modules/keybindings/bindings_atom.dm new file mode 100644 index 0000000000..d75196582c --- /dev/null +++ b/code/modules/keybindings/bindings_atom.dm @@ -0,0 +1,45 @@ +// You might be wondering why this isn't client level. If focus is null, we don't want you to move. +// Only way to do that is to tie the behavior into the focus's keyLoop(). + +// THE TRADITIONAL STYLE FROM /TG (modified) + +/atom/movable/keyLoop(client/user) + // Bail out if the user is holding the "face direction" key (Maybe?) + // TODO - I think this breaks non-hotkeys WASD movement, so maybe adopt the /tg solution) + if(user.mod_keys_held & CTRL_KEY) + return + + var/must_call_move = FALSE + var/movement_dir = MOVEMENT_KEYS_TO_DIR(user.move_keys_held) + if(user.next_move_dir_add) + must_call_move = TRUE // So that next_move_dir_add gets cleared if its time. + movement_dir |= user.next_move_dir_add + if(user.next_move_dir_sub) + DEBUG_INPUT("[(user.next_move_dir_sub & movement_dir) ? "Actually" : "Want to"] subtract [dirs2text(user.next_move_dir_sub)] from [dirs2text(movement_dir)]") + must_call_move = TRUE // So that next_move_dir_sub gets cleared if its time. + movement_dir &= ~user.next_move_dir_sub + + // Sanity checks in case you hold left and right and up to make sure you only go up + if((movement_dir & (NORTH|SOUTH)) == (NORTH|SOUTH)) + movement_dir &= ~(NORTH|SOUTH) + if((movement_dir & (EAST|WEST)) == (EAST|WEST)) + movement_dir &= ~(EAST|WEST) + + #ifdef CARDINAL_INPUT_ONLY + if(movement_dir & user.last_move_dir_pressed) + movement_dir = user.last_move_dir_pressed + else if (movement_dir == NORTHEAST || movement_dir == NORTHWEST) + DEBUG_INPUT("overriding to NORTH: movement_dir=[dirs2text(movement_dir)] last=[dirs2text(user.last_move_dir_pressed)]") + movement_dir = NORTH + else if (movement_dir == SOUTHEAST || movement_dir == SOUTHWEST) + DEBUG_INPUT("overriding to SOUTH: movement_dir=[dirs2text(movement_dir)] last=[dirs2text(user.last_move_dir_pressed)]") + movement_dir = SOUTH + #endif + + // Compensate for client camera spinning (client.dir) so our movement still makes sense I guess. + if(movement_dir) // Only compensate if non-zero, as byond will auto-fill dir otherwise + movement_dir = turn(movement_dir, -dir2angle(user.dir)) + + // Move, but only if we actually are planing to move, or we need to clear the next move vars + if(movement_dir || must_call_move) + user.Move(get_step(src, movement_dir), movement_dir) diff --git a/code/modules/keybindings/bindings_movekeys.dm b/code/modules/keybindings/bindings_movekeys.dm new file mode 100644 index 0000000000..3e34fa9f33 --- /dev/null +++ b/code/modules/keybindings/bindings_movekeys.dm @@ -0,0 +1,77 @@ +// TODO - Optimize this into numerics if this ends up working out +var/global/list/MOVE_KEY_MAPPINGS = list( + "North" = NORTH_KEY, + "South" = SOUTH_KEY, + "East" = EAST_KEY, + "West" = WEST_KEY, + "W" = W_KEY, + "A" = A_KEY, + "S" = S_KEY, + "D" = D_KEY, + "Shift" = SHIFT_KEY, + "Ctrl" = CTRL_KEY, + "Alt" = ALT_KEY, +) + +// These verbs are called for all movemen key press and release events +/client/verb/moveKeyDown(movekeyName as text) + set instant = TRUE + set hidden = TRUE + // set name = ".movekeydown" + set name = "KeyDown" + + // Map text sent by skin.dmf to our numeric codes. (This can be optimized away once we update skin.dmf) + var/movekey = MOVE_KEY_MAPPINGS[movekeyName] + + // Validate input. Must be one (and only one) of the key codes) + if(isnull(movekey) || (movekey & ~0xFFF) || (movekey & (movekey - 1))) + log_debug("Client [ckey] sent an illegal movement key down: [movekeyName] ([movekey])") + return + + // Record that we are now holding the key! + move_keys_held |= (movekey & 0x0FF) + mod_keys_held |= (movekey & 0xF00) + + // If we were NOT holding at the start of this move cycle and pressed it, remember that. + var/movement = MOVEMENT_KEYS_TO_DIR(movekey) + if(movement && !(next_move_dir_sub & movement) && !(mod_keys_held & CTRL_KEY)) // TODO-LESHANA - Possibly not holding Alt either + DEBUG_INPUT("Saving [dirs2text(movement)] into next_move_dir_ADD") + next_move_dir_add |= movement + + #ifdef CARDINAL_INPUT_ONLY + if(movement) + DEBUG_INPUT("set last=[dirs2text(movement)]") + last_move_dir_pressed = movement + #endif + + mob.focus?.key_down(movekey, src) + +/client/verb/moveKeyUp(movekeyName as text) + set instant = TRUE + set hidden = TRUE + // set name = ".movekeyup" + set name = "KeyUp" + + // Map text sent by skin.dmf to our numeric codes. (This can be optimized away once we update skin.dmf) + var/movekey = MOVE_KEY_MAPPINGS[movekeyName] + + // Validate input. Must be one (and only one) of the key codes) + if(isnull(movekey) || (movekey & ~0xFFF) || (movekey & (movekey - 1))) + log_debug("Client [ckey] sent an illegal movement key up: [movekeyName] ([movekey])") + return + + // Clear bit indicating we were holding the key + move_keys_held &= ~movekey + mod_keys_held &= ~movekey + + // If we were holding at the start of this move cycle and now relased it, remember that. + var/movement = MOVEMENT_KEYS_TO_DIR(movekey) + if(movement && !(next_move_dir_add & movement)) + DEBUG_INPUT("Saving [dirs2text(movement)] into next_move_dir_SUB") + next_move_dir_sub |= movement + + mob.focus?.key_up(movekey, src) + +// Called every game tick +/client/keyLoop() + mob.focus?.keyLoop(src) diff --git a/code/modules/keybindings/readme.md b/code/modules/keybindings/readme.md new file mode 100644 index 0000000000..f57d8d55ff --- /dev/null +++ b/code/modules/keybindings/readme.md @@ -0,0 +1,42 @@ +# In-code keypress handling system + +This whole system is heavily based off of forum_account's keyboard library. +Thanks to forum_account for saving the day, the library can be found +[here](https://secure.byond.com/developer/Forum_account/Keyboard)! + +.dmf macros have some very serious shortcomings. For example, they do not allow reusing parts +of one macro in another, so giving cyborgs their own shortcuts to swap active module couldn't +inherit the movement that all mobs should have anyways. The webclient only supports one macro, +so having more than one was problematic. Additionally each keybind has to call an actual +verb, which meant a lot of hidden verbs that just call one other proc. Also our existing +macro was really bad and tied unrelated behavior into `Northeast()`, `Southeast()`, `Northwest()`, +and `Southwest()`. + +The basic premise of this system is to not screw with .dmf macro setup at all and handle +pressing those keys in the code instead. We have every key call `client.keyDown()` +or `client.keyUp()` with the pressed key as an argument. Certain keys get processed +directly by the client because they should be doable at any time, then we call +`keyDown()` or `keyUp()` on the client's holder and the client's mob's focus. +By default `mob.focus` is the mob itself, but you can set it to any datum to give control of a +client's keypresses to another object. This would be a good way to handle a menu or driving +a mech. You can also set it to null to disregard input from a certain user. + +Movement is handled by having each client call `client.keyLoop()` every game tick. +As above, this calls holder and `focus.keyLoop()`. `atom/movable/keyLoop()` handles movement +Try to keep the calculations in this proc light. It runs every tick for every client after all! + +You can also tell which keys are being held down now. Each client a list of keys pressed called +`keys_held`. Each entry is a key as a text string associated with the world.time when it was +pressed. + +No client-set keybindings at this time, but it shouldn't be too hard if someone wants. + +Notes about certain keys: + +* `Tab` has client-sided behavior but acts normally +* `T`, `O`, and `M` move focus to the input when pressed. This fires the keyUp macro right away. +* `\` needs to be escaped in the dmf so any usage is `\\` + +You cannot `TICK_CHECK` or check `world.tick_usage` inside of procs called by key down and up +events. They happen outside of a byond tick and have no meaning there. Key looping +works correctly since it's part of a subsystem, not direct input. \ No newline at end of file diff --git a/code/modules/keybindings/setup.dm b/code/modules/keybindings/setup.dm new file mode 100644 index 0000000000..b4031b91ed --- /dev/null +++ b/code/modules/keybindings/setup.dm @@ -0,0 +1,34 @@ +// Set a client's focus to an object and override these procs on that object to let it handle keypresses + +/datum/proc/key_down(key, client/user) // Called when a key is pressed down initially + return +/datum/proc/key_up(key, client/user) // Called when a key is released + return +/datum/proc/keyLoop(client/user) // Called once every server tick + set waitfor = FALSE + return + +/// Set mob's focus +/// TODO - Do we even need this concept? +/mob/proc/set_focus(datum/new_focus) + if(focus == new_focus) + return + focus = new_focus + +/// Turns a keys bitfield into text showing all bits set +/proc/keys2text(keys) + if(!keys) + return "" + var/list/out = list() + if(keys & NORTH_KEY) out += "NORTH" + if(keys & SOUTH_KEY) out += "SOUTH" + if(keys & EAST_KEY) out += "EAST" + if(keys & WEST_KEY) out += "WEST" + if(keys & W_KEY) out += "W" + if(keys & A_KEY) out += "A" + if(keys & S_KEY) out += "S" + if(keys & D_KEY) out += "D" + if(keys & CTRL_KEY) out += "CTRL" + if(keys & SHIFT_KEY) out += "SHIFT" + if(keys & ALT_KEY) out += "ALT" + return out.Join(" ") diff --git a/code/modules/lighting/lighting_fake_sun_vr.dm b/code/modules/lighting/lighting_fake_sun_vr.dm index 6374dc64aa..8f1d68a6f7 100644 --- a/code/modules/lighting/lighting_fake_sun_vr.dm +++ b/code/modules/lighting/lighting_fake_sun_vr.dm @@ -4,7 +4,7 @@ icon = 'icons/effects/effects_vr.dmi' icon_state = "fakesun" invisibility = INVISIBILITY_ABSTRACT - var/datum/light_source/sun/fake_sun + var/atom/movable/sun_visuals/sun var/list/possible_light_setups = list( list( @@ -88,10 +88,6 @@ if(choice["brightness"] <= LIGHTING_SOFT_THRESHOLD) // dark! return - fake_sun = new - fake_sun.light_color = choice["color"] - fake_sun.light_power = choice["brightness"] - var/list/zees = GetConnectedZlevels() var/min = z var/max = z @@ -111,7 +107,13 @@ warning("Fake sun placed on a level where it can't find any outdoor turfs to color at [x],[y],[z].") return - fake_sun.update_corners(turfs_to_use) + sun = new(null) + + sun.set_color(choice["color"]) + sun.set_alpha(round(CLAMP01(choice["brightness"])*255,1)) + + for(var/turf/T as anything in turfs_to_use) + sun.apply_to_turf(T) /obj/effect/fake_sun/warm name = "warm fake sun" diff --git a/code/modules/lighting/lighting_source.dm b/code/modules/lighting/lighting_source.dm index df60dc7ca8..39e3c27f25 100644 --- a/code/modules/lighting/lighting_source.dm +++ b/code/modules/lighting/lighting_source.dm @@ -139,18 +139,6 @@ . * applied_lum_b \ ); -#define APPLY_CORNER_SIMPLE(C) \ - . = light_power; \ - var/OLD = effect_str[C]; \ - \ - C.update_lumcount \ - ( \ - (. * lum_r) - (OLD * applied_lum_r), \ - (. * lum_g) - (OLD * applied_lum_g), \ - (. * lum_b) - (OLD * applied_lum_b) \ - ); \ - - /datum/light_source/proc/remove_lum() applied = FALSE for (var/datum/lighting_corner/corner as anything in effect_str) @@ -284,91 +272,7 @@ UNSETEMPTY(effect_str) -// For planets and fake suns -/datum/light_source/sun - light_range = 1 - light_color = "#FFFFFF" - light_power = 2 - var/applied_power = 2 - -/datum/light_source/sun/New() - return - -/datum/light_source/sun/force_update() - return - -/datum/light_source/sun/vis_update() - return - -/datum/light_source/sun/update_corners(var/list/turfs_to_update) - if(!LAZYLEN(turfs_to_update)) - stack_trace("Planet sun tried to update with no turfs given") - return - - // Update lum_r/g/b from our light_color - PARSE_LIGHT_COLOR(src) - - // Noop update - if(lum_r == applied_lum_r && lum_g == applied_lum_g && lum_b == applied_lum_b && light_power == applied_power) - return - - // No reason to unapply on the first run or if previous run was 0 power - if(applied) - remove_lum() - - // Entirely dark, just stop now that we've remove_lum()'d - if(!light_power) - applied = FALSE - return - - LAZYINITLIST(effect_str) - - var/list/datum/lighting_corner/corners = list() - for(var/turf/T as anything in turfs_to_update) - if(!IS_OPAQUE_TURF(T)) - if(!T.lighting_corners_initialised) - T.generate_missing_corners() - - var/datum/lighting_corner/LC = T.lighting_corner_NE - if(!corners[LC]) - corners[LC] = 1 - APPLY_CORNER_SIMPLE(LC) - LAZYADD(LC.affecting, src) - effect_str[LC] = . - - LC = T.lighting_corner_SE - if(!corners[LC]) - corners[LC] = 1 - APPLY_CORNER_SIMPLE(LC) - LAZYADD(LC.affecting, src) - effect_str[LC] = . - - LC = T.lighting_corner_NW - if(!corners[LC]) - corners[LC] = 1 - APPLY_CORNER_SIMPLE(LC) - LAZYADD(LC.affecting, src) - effect_str[LC] = . - - LC = T.lighting_corner_SW - if(!corners[LC]) - corners[LC] = 1 - APPLY_CORNER_SIMPLE(LC) - LAZYADD(LC.affecting, src) - effect_str[LC] = . - - CHECK_TICK - - applied_lum_r = lum_r - applied_lum_g = lum_g - applied_lum_b = lum_b - applied_power = light_power - applied = TRUE // remove_lum() now necessary in the future - - UNSETEMPTY(effect_str) - #undef EFFECT_UPDATE #undef LUM_FALLOFF #undef REMOVE_CORNER -#undef APPLY_CORNER -#undef APPLY_CORNER_SIMPLE \ No newline at end of file +#undef APPLY_CORNER \ No newline at end of file diff --git a/code/modules/materials/materials/glass.dm b/code/modules/materials/materials/glass.dm index 6ce5434bcf..dd1f09821e 100644 --- a/code/modules/materials/materials/glass.dm +++ b/code/modules/materials/materials/glass.dm @@ -106,7 +106,7 @@ hardness = 40 weight = 30 stack_origin_tech = list(TECH_MATERIAL = 2) - composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2, "glass" = SHEET_MATERIAL_AMOUNT) + composite_material = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT / 2, MAT_GLASS = SHEET_MATERIAL_AMOUNT) window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 2) created_window = /obj/structure/window/reinforced created_fulltile_window = /obj/structure/window/reinforced/full @@ -139,5 +139,5 @@ hardness = 40 weight = 30 stack_origin_tech = list(TECH_MATERIAL = 2) - composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2, "borosilicate glass" = SHEET_MATERIAL_AMOUNT) + composite_material = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT / 2, "borosilicate glass" = SHEET_MATERIAL_AMOUNT) rod_product = null diff --git a/code/modules/materials/materials/glass_vr.dm b/code/modules/materials/materials/glass_vr.dm index 9d7cd81879..d20e0575f3 100644 --- a/code/modules/materials/materials/glass_vr.dm +++ b/code/modules/materials/materials/glass_vr.dm @@ -13,7 +13,7 @@ created_fulltile_window = /obj/structure/window/titanium/full wire_product = null rod_product = /obj/item/stack/material/glass/titanium - composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT) + composite_material = list(MAT_TITANIUM = SHEET_MATERIAL_AMOUNT, MAT_GLASS = SHEET_MATERIAL_AMOUNT) /datum/material/glass/plastaniumglass name = MAT_PLASTITANIUMGLASS @@ -30,4 +30,4 @@ created_fulltile_window = /obj/structure/window/plastitanium/full wire_product = null rod_product = /obj/item/stack/material/glass/plastitanium - composite_material = list(MAT_PLASTITANIUM = SHEET_MATERIAL_AMOUNT, "glass" = SHEET_MATERIAL_AMOUNT) + composite_material = list(MAT_PLASTITANIUM = SHEET_MATERIAL_AMOUNT, MAT_GLASS = SHEET_MATERIAL_AMOUNT) diff --git a/code/modules/materials/materials/holographic.dm b/code/modules/materials/materials/holographic.dm index ff6474ec1e..1d2501fa63 100644 --- a/code/modules/materials/materials/holographic.dm +++ b/code/modules/materials/materials/holographic.dm @@ -1,6 +1,6 @@ /datum/material/steel/holographic - name = "holo" + DEFAULT_WALL_MATERIAL - display_name = DEFAULT_WALL_MATERIAL + name = "holo" + MAT_STEEL + display_name = MAT_STEEL stack_type = null shard_type = SHARD_NONE diff --git a/code/modules/materials/materials/metals/plasteel.dm b/code/modules/materials/materials/metals/plasteel.dm index 6fc7ed29de..0c436efded 100644 --- a/code/modules/materials/materials/metals/plasteel.dm +++ b/code/modules/materials/materials/metals/plasteel.dm @@ -12,7 +12,7 @@ protectiveness = 20 // 50% conductivity = 13 // For the purposes of balance. stack_origin_tech = list(TECH_MATERIAL = 2) - composite_material = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT, "platinum" = SHEET_MATERIAL_AMOUNT) //todo + composite_material = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT, "platinum" = SHEET_MATERIAL_AMOUNT) //todo supply_conversion_value = 6 /datum/material/plasteel/generate_recipes() diff --git a/code/modules/materials/materials/metals/steel.dm b/code/modules/materials/materials/metals/steel.dm index d8836af8c7..ca63d24b9c 100644 --- a/code/modules/materials/materials/metals/steel.dm +++ b/code/modules/materials/materials/metals/steel.dm @@ -1,5 +1,5 @@ /datum/material/steel - name = DEFAULT_WALL_MATERIAL + name = MAT_STEEL stack_type = /obj/item/stack/material/steel integrity = 150 conductivity = 11 // Assuming this is carbon steel, it would actually be slightly less conductive than iron, but lets ignore that. diff --git a/code/modules/materials/sheets/_sheets.dm b/code/modules/materials/sheets/_sheets.dm index 7572d0e654..ddc815bbae 100644 --- a/code/modules/materials/sheets/_sheets.dm +++ b/code/modules/materials/sheets/_sheets.dm @@ -13,7 +13,7 @@ slot_r_hand_str = 'icons/mob/items/righthand_material.dmi', ) - var/default_type = DEFAULT_WALL_MATERIAL + var/default_type = MAT_STEEL var/datum/material/material var/perunit = SHEET_MATERIAL_AMOUNT var/apply_colour //temp pending icon rewrite @@ -26,7 +26,7 @@ randpixel_xy() if(!default_type) - default_type = DEFAULT_WALL_MATERIAL + default_type = MAT_STEEL material = get_material_by_name("[default_type]") if(!material) return INITIALIZE_HINT_QDEL diff --git a/code/modules/materials/sheets/metals/metal.dm b/code/modules/materials/sheets/metals/metal.dm index bbad559c12..1994b58c21 100644 --- a/code/modules/materials/sheets/metals/metal.dm +++ b/code/modules/materials/sheets/metals/metal.dm @@ -1,7 +1,7 @@ /obj/item/stack/material/steel - name = DEFAULT_WALL_MATERIAL + name = MAT_STEEL icon_state = "sheet-refined" - default_type = DEFAULT_WALL_MATERIAL + default_type = MAT_STEEL no_variants = FALSE apply_colour = TRUE diff --git a/code/modules/materials/sheets/metals/rods.dm b/code/modules/materials/sheets/metals/rods.dm index 42aff5d096..318ec68626 100644 --- a/code/modules/materials/sheets/metals/rods.dm +++ b/code/modules/materials/sheets/metals/rods.dm @@ -10,7 +10,7 @@ throw_range = 20 drop_sound = 'sound/items/drop/metalweapon.ogg' pickup_sound = 'sound/items/pickup/metalweapon.ogg' - matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2) + matter = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT / 2) max_amount = 60 attack_verb = list("hit", "bludgeoned", "whacked") diff --git a/code/modules/mining/alloys.dm b/code/modules/mining/alloys.dm index 5601a586a1..219a2becdb 100644 --- a/code/modules/mining/alloys.dm +++ b/code/modules/mining/alloys.dm @@ -30,7 +30,7 @@ product = /obj/item/stack/material/plasteel /datum/alloy/steel - metaltag = DEFAULT_WALL_MATERIAL + metaltag = MAT_STEEL requires = list( "carbon" = 1, "hematite" = 1 diff --git a/code/modules/mining/drilling/drill.dm b/code/modules/mining/drilling/drill.dm index 976b27c179..e6bab0ae15 100644 --- a/code/modules/mining/drilling/drill.dm +++ b/code/modules/mining/drilling/drill.dm @@ -15,7 +15,7 @@ var/supported = 0 var/active = 0 var/list/resource_field = list() - var/obj/item/device/radio/intercom/faultreporter = new /obj/item/device/radio/intercom{channels=list("Supply")}(null) + var/obj/item/device/radio/intercom/faultreporter var/list/ore_types = list( "hematite" = /obj/item/weapon/ore/iron, @@ -65,6 +65,12 @@ cell = new cell(src) default_apply_parts() cell = default_use_hicell() + faultreporter = new /obj/item/device/radio/intercom{channels=list("Supply")}(null) + +/obj/machinery/mining/drill/Destroy() + qdel_null(faultreporter) + qdel_null(cell) + return ..() /obj/machinery/mining/drill/get_cell() return cell @@ -274,7 +280,7 @@ if(error) src.visible_message("\The [src] flashes a '[error]' warning.") - faultreporter.autosay(error, src.name, "Supply") + faultreporter.autosay(error, src.name, "Supply", using_map.get_map_levels(z)) need_player_check = 1 active = 0 update_icon() diff --git a/code/modules/mining/drilling/scanner.dm b/code/modules/mining/drilling/scanner.dm index 0c8c30e126..302216b8d4 100644 --- a/code/modules/mining/drilling/scanner.dm +++ b/code/modules/mining/drilling/scanner.dm @@ -5,7 +5,7 @@ icon_state = "deep_scan_device" item_state = "electronic" origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1) - matter = list(DEFAULT_WALL_MATERIAL = 150) + matter = list(MAT_STEEL = 150) var/scan_time = 2 SECONDS var/range = 2 var/exact = FALSE @@ -74,7 +74,7 @@ desc = "An advanced device used to locate ore deep underground." description_info = "This scanner has variable range, you can use the Set Scanner Range verb, or alt+click the device. Drills dig in 5x5." origin_tech = list(TECH_MAGNET = 4, TECH_ENGINEERING = 4) - matter = list(DEFAULT_WALL_MATERIAL = 150) + matter = list(MAT_STEEL = 150) scan_time = 0.5 SECONDS exact = TRUE diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index e43a6e8d9b..dc12d0c61a 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -19,7 +19,7 @@ icon_state = "pickaxe" item_state = "jackhammer" w_class = ITEMSIZE_LARGE - matter = list(DEFAULT_WALL_MATERIAL = 3750) + matter = list(MAT_STEEL = 3750) var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO var/sand_dig = FALSE // does this thing dig sand? origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1) @@ -122,7 +122,7 @@ item_state = "shovel" w_class = ITEMSIZE_NORMAL origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1) - matter = list(DEFAULT_WALL_MATERIAL = 50) + matter = list(MAT_STEEL = 50) attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked") sharp = 0 edge = 1 diff --git a/code/modules/mining/ore_box.dm b/code/modules/mining/ore_box.dm index a7016caf09..965ec4a9df 100644 --- a/code/modules/mining/ore_box.dm +++ b/code/modules/mining/ore_box.dm @@ -21,7 +21,7 @@ var/obj/item/weapon/storage/S = W if(!S.contents.len) return - S.hide_from(usr) + S.hide_from(user) for(var/obj/item/weapon/ore/O in S.contents) if (O.name != "strange rock") S.remove_from_storage(O, src) //This will move the item to this item's contents diff --git a/code/modules/mining/shelter_atoms_vr.dm b/code/modules/mining/shelter_atoms_vr.dm index 66e237147d..6c209191e1 100644 --- a/code/modules/mining/shelter_atoms_vr.dm +++ b/code/modules/mining/shelter_atoms_vr.dm @@ -202,7 +202,7 @@ GLOBAL_LIST_EMPTY(unique_deployable) icon_state = "table" /obj/structure/table/survival_pod/New() - material = get_material_by_name(DEFAULT_WALL_MATERIAL) + material = get_material_by_name(MAT_STEEL) verbs -= /obj/structure/table/verb/do_flip verbs -= /obj/structure/table/proc/do_put ..() @@ -253,7 +253,7 @@ GLOBAL_LIST_EMPTY(unique_deployable) icon_state = "bed" /obj/structure/bed/pod/New(var/newloc) - ..(newloc,DEFAULT_WALL_MATERIAL,"cotton") + ..(newloc,MAT_STEEL,"cotton") //Survival Storage Unit /obj/machinery/smartfridge/survival_pod diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 9a4eca9c98..f6550249f1 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -1,975 +1,996 @@ -/mob/observer - name = "observer" - desc = "This shouldn't appear" - density = 0 - vis_flags = NONE - -/mob/observer/dead - name = "ghost" - desc = "It's a g-g-g-g-ghooooost!" //jinkies! - icon = 'icons/mob/ghost.dmi' - icon_state = "ghost" - stat = DEAD - canmove = 0 - blinded = 0 - anchored = 1 // don't get pushed around - - var/can_reenter_corpse - var/datum/hud/living/carbon/hud = null // hud - var/bootime = 0 - var/started_as_observer //This variable is set to 1 when you enter the game as an observer. - //If you died in the game and are a ghsot - this will remain as null. - //Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot. - var/has_enabled_antagHUD = 0 - var/medHUD = 0 - var/secHUD = 0 - var/antagHUD = 0 - universal_speak = 1 - var/atom/movable/following = null - var/admin_ghosted = 0 - var/anonsay = 0 - var/ghostvision = 1 //is the ghost able to see things humans can't? - incorporeal_move = 1 - - var/is_manifest = 0 //If set to 1, the ghost is able to whisper. Usually only set if a cultist drags them through the veil. - var/ghost_sprite = null - var/global/list/possible_ghost_sprites = list( - "Clear" = "blank", - "Green Blob" = "otherthing", - "Bland" = "ghost", - "Robed-B" = "ghost1", - "Robed-BAlt" = "ghost2", - "King" = "ghostking", - "Shade" = "shade", - "Hecate" = "ghost-narsie", - "Glowing Statue" = "armour", - "Artificer" = "artificer", - "Behemoth" = "behemoth", - "Harvester" = "harvester", - "Wraith" = "wraith", - "Viscerator" = "viscerator", - "Corgi" = "corgi", - "Tamaskan" = "tamaskan", - "Black Cat" = "blackcat", - "Lizard" = "lizard", - "Goat" = "goat", - "Space Bear" = "bear", - "Bats" = "bat", - "Chicken" = "chicken_white", - "Parrot"= "parrot_fly", - "Goose" = "goose", - "Penguin" = "penguin", - "Brown Crab" = "crab", - "Gray Crab" = "evilcrab", - "Trout" = "trout-swim", - "Salmon" = "salmon-swim", - "Pike" = "pike-swim", - "Koi" = "koi-swim", - "Carp" = "carp", - "Red Robes" = "robe_red", - "Faithless" = "faithless", - "Shadowform" = "forgotten", - "Dark Ethereal" = "bloodguardian", - "Holy Ethereal" = "lightguardian", - "Red Elemental" = "magicRed", - "Blue Elemental" = "magicBlue", - "Pink Elemental" = "magicPink", - "Orange Elemental" = "magicOrange", - "Green Elemental" = "magicGreen", - "Daemon" = "daemon", - "Guard Spider" = "guard", - "Hunter Spider" = "hunter", - "Nurse Spider" = "nurse", - "Rogue Drone" = "drone", - "ED-209" = "ed209", - "Beepsky" = "secbot" - ) - var/last_revive_notification = null // world.time of last notification, used to avoid spamming players from defibs or cloners. - var/cleanup_timer // Refernece to a timer that will delete this mob if no client returns - -/mob/observer/dead/New(mob/body) - - appearance = body - invisibility = INVISIBILITY_OBSERVER - layer = BELOW_MOB_LAYER - plane = PLANE_GHOSTS - alpha = 127 - - sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF - see_invisible = SEE_INVISIBLE_OBSERVER - see_in_dark = world.view //I mean. I don't even know if byond has occlusion culling... but... - verbs += /mob/observer/dead/proc/dead_tele - - var/turf/T - if(ismob(body)) - T = get_turf(body) //Where is the body located? - attack_log = body.attack_log //preserve our attack logs by copying them to our ghost - gender = body.gender - if(body.mind && body.mind.name) - name = body.mind.name - else - if(body.real_name) - name = body.real_name - else - if(gender == MALE) - name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names)) - else - name = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names)) - - mind = body.mind //we don't transfer the mind but we keep a reference to it. - - // Fix for naked ghosts. - // Unclear why this isn't being grabbed by appearance. - if(ishuman(body)) - var/mob/living/carbon/human/H = body - add_overlay(H.overlays_standing) - - if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position - forceMove(T) - - if(!name) //To prevent nameless ghosts - name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names)) - real_name = name - animate(src, pixel_y = 2, time = 10, loop = -1) - observer_mob_list += src - ..() - -/mob/observer/dead/Topic(href, href_list) - if (href_list["track"]) - var/mob/target = locate(href_list["track"]) in mob_list - if(target) - ManualFollow(target) - if(href_list["reenter"]) - reenter_corpse() - return - -/mob/observer/dead/attackby(obj/item/W, mob/user) - if(istype(W,/obj/item/weapon/book/tome)) - var/mob/observer/dead/M = src - M.manifest(user) - -/mob/observer/dead/CanPass(atom/movable/mover, turf/target) - return TRUE - -/mob/observer/dead/set_stat(var/new_stat) - if(new_stat != DEAD) - CRASH("It is best if observers stay dead, thank you.") - -/mob/observer/dead/examine_icon() - var/icon/I = get_cached_examine_icon(src) - if(!I) - I = getFlatIcon(src, defdir = SOUTH, no_anim = TRUE) - set_cached_examine_icon(src, I, 200 SECONDS) - return I - -/mob/observer/dead/examine(mob/user) - . = ..() - - if(is_admin(user)) - . += "\t>[ADMIN_FULLMONTY(src)]" - -/* -Transfer_mind is there to check if mob is being deleted/not going to have a body. -Works together with spawning an observer, noted above. -*/ - -/mob/observer/dead/Life() - ..() - if(!loc) return - if(!client) return 0 - - handle_regular_hud_updates() - handle_vision() - -/mob/proc/ghostize(var/can_reenter_corpse = 1) - if(key) - if(ishuman(src)) - var/mob/living/carbon/human/H = src - if(H.vr_holder && !can_reenter_corpse) - H.exit_vr() - return 0 - var/mob/observer/dead/ghost = new(src) //Transfer safety to observer spawning proc. - ghost.can_reenter_corpse = can_reenter_corpse - ghost.timeofdeath = src.timeofdeath //BS12 EDIT - ghost.key = key - if(istype(loc, /obj/structure/morgue)) - var/obj/structure/morgue/M = loc - M.update() - else if(istype(loc, /obj/structure/closet/body_bag)) - var/obj/structure/closet/body_bag/B = loc - B.update() - if(ghost.client) - ghost.client.time_died_as_mouse = ghost.timeofdeath - if(ghost.client && !ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed. - ghost.verbs -= /mob/observer/dead/verb/toggle_antagHUD // Poor guys, don't know what they are missing! - return ghost - -/* -This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues. -*/ -/mob/living/verb/ghost() - set category = "OOC" - set name = "Ghost" - set desc = "Relinquish your life and enter the land of the dead." - - if(stat == DEAD && !forbid_seeing_deadchat) - announce_ghost_joinleave(ghostize(1)) - else - var/response - if(src.client && src.client.holder) - response = tgui_alert(src, "You have the ability to Admin-Ghost. The regular Ghost verb will announce your presence to dead chat. Both variants will allow you to return to your body using 'aghost'.\n\nWhat do you wish to do?", "Are you sure you want to ghost?", list("Ghost", "Admin Ghost", "Stay in body")) - if(response == "Admin Ghost") - if(!src.client) - return - src.client.admin_ghost() - else - response = tgui_alert(src, "Are you -sure- you want to ghost?\n(You are alive, or otherwise have the potential to become alive. Don't abuse ghost unless you are inside a cryopod or equivalent! You can't change your mind so choose wisely!)", "Are you sure you want to ghost?", list("Ghost", "Stay in body")) // VOREStation edit because we don't make players stay dead for 30 minutes. - if(response != "Ghost") - return - resting = 1 - var/turf/location = get_turf(src) - var/special_role = check_special_role() - if(!istype(loc,/obj/machinery/cryopod)) - log_and_message_admins("has ghosted outside cryo[special_role ? " as [special_role]" : ""]. (JMP)",usr) - else if(special_role) - log_and_message_admins("has ghosted in cryo as [special_role]. (JMP)",usr) - var/mob/observer/dead/ghost = ghostize(0) // 0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3 - if(ghost) - ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly. - ghost.set_respawn_timer() - announce_ghost_joinleave(ghost) - -/mob/observer/dead/can_use_hands() return 0 -/mob/observer/dead/is_active() return 0 - -/mob/observer/dead/Stat() - ..() - if(statpanel("Status")) - if(emergency_shuttle) - var/eta_status = emergency_shuttle.get_status_panel_eta() - if(eta_status) - stat(null, eta_status) - -/mob/observer/dead/verb/reenter_corpse() - set category = "Ghost" - set name = "Re-enter Corpse" - if(!client) return - if(!(mind && mind.current && can_reenter_corpse)) - to_chat(src, "You have no body.") - return - if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients - to_chat(usr, "Another consciousness is in your body... it is resisting you.") - return - //VOREStation Add - if(prevent_respawns.Find(mind.name)) - to_chat(usr, "You already quit this round as this character, sorry!") - return - //VOREStation Add End - if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune). - var/found_rune - for(var/obj/effect/rune/R in mind.current.loc) //whilst corpse is alive, we can only reenter the body if it's on the rune - if(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"]) // Found an astral journey rune. - found_rune = 1 - break - if(!found_rune) - to_chat(usr, "The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.") - return - mind.current.ajourn=0 - mind.current.key = key - mind.current.teleop = null - if(istype(mind.current.loc, /obj/structure/morgue)) - var/obj/structure/morgue/M = mind.current.loc - M.update(1) - else if(istype(mind.current.loc, /obj/structure/closet/body_bag)) - var/obj/structure/closet/body_bag/B = mind.current.loc - B.update(1) - if(!admin_ghosted) - announce_ghost_joinleave(mind, 0, "They now occupy their body again.") - return 1 - -/mob/observer/dead/verb/toggle_medHUD() - set category = "Ghost" - set name = "Toggle MedicHUD" - set desc = "Toggles Medical HUD allowing you to see how everyone is doing" - - medHUD = !medHUD - plane_holder.set_vis(VIS_CH_HEALTH, medHUD) - plane_holder.set_vis(VIS_CH_STATUS_OOC, medHUD) - to_chat(src, "Medical HUD [medHUD ? "Enabled" : "Disabled"]") - -/mob/observer/dead/verb/toggle_secHUD() - set category = "Ghost" - set name = "Toggle Security HUD" - set desc = "Toggles Security HUD allowing you to see people's displayed ID's job, wanted status, etc" - - secHUD = !secHUD - plane_holder.set_vis(VIS_CH_ID, secHUD) - plane_holder.set_vis(VIS_CH_WANTED, secHUD) - plane_holder.set_vis(VIS_CH_IMPTRACK, secHUD) - plane_holder.set_vis(VIS_CH_IMPLOYAL, secHUD) - plane_holder.set_vis(VIS_CH_IMPCHEM, secHUD) - to_chat(src, "Security HUD [secHUD ? "Enabled" : "Disabled"]") - -/mob/observer/dead/verb/toggle_antagHUD() - set category = "Ghost" - set name = "Toggle AntagHUD" - set desc = "Toggles AntagHUD allowing you to see who is the antagonist" - - if(!config.antag_hud_allowed && !client.holder) - to_chat(src, "Admins have disabled this for this round.") - return - if(jobban_isbanned(src, "AntagHUD")) - to_chat(src, "You have been banned from using this feature") - return - if(config.antag_hud_restricted && !has_enabled_antagHUD && !client.holder) - var/response = tgui_alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?",list("Yes","No")) - if(response == "No") return - can_reenter_corpse = FALSE - set_respawn_timer(-1) // Foreeeever - if(!has_enabled_antagHUD && !client.holder) - has_enabled_antagHUD = TRUE - - antagHUD = !antagHUD - plane_holder.set_vis(VIS_CH_SPECIAL, antagHUD) - to_chat(src, "AntagHUD [antagHUD ? "Enabled" : "Disabled"]") - -/mob/observer/dead/proc/jumpable_areas() - var/list/areas = return_sorted_areas() - if(client?.holder) - return areas - - for(var/key in areas) - var/area/A = areas[key] - if(A.z in using_map?.secret_levels) - areas -= key - return areas - -/mob/observer/dead/proc/jumpable_mobs() - var/list/mobs = getmobs() - if(client?.holder) - return mobs - - for(var/key in mobs) - var/mobz = get_z(mobs[key]) - if(mobz in using_map?.secret_levels) - mobs -= key - return mobs - -/mob/observer/dead/proc/dead_tele() - set category = "Ghost" - set name = "Teleport" - set desc = "Teleport to a location" - - if(!istype(usr, /mob/observer/dead)) - to_chat(usr, "Not when you're not dead!") - return - - var/list/areas = jumpable_areas() - var/input = tgui_input_list(usr, "Select an area:", "Ghost Teleport", areas) - if(!input) - return - - var/area/A = areas[input] - if(!A) return - usr.forceMove(pick(get_area_turfs(A))) - usr.on_mob_jump() - -/mob/observer/dead/verb/follow() - set category = "Ghost" - set name = "Follow" // "Haunt" - set desc = "Follow and haunt a mob." - - var/list/possible_mobs = jumpable_mobs() - var/input = tgui_input_list(usr, "Select a mob:", "Ghost Follow", possible_mobs) - if(!input) - return - - var/target = possible_mobs[input] - if(!target) return - ManualFollow(target) - -/mob/observer/dead/forceMove(atom/destination) - if(client?.holder) - return ..() - - if(get_z(destination) in using_map?.secret_levels) - to_chat(src,SPAN_WARNING("Sorry, that z-level does not allow ghosts.")) - if(following) - stop_following() - return - - return ..() - -/mob/observer/dead/Move(atom/newloc, direct = 0, movetime) - if(client?.holder) - return ..() - - if(get_z(newloc) in using_map?.secret_levels) - to_chat(src,SPAN_WARNING("Sorry, that z-level does not allow ghosts.")) - if(following) - stop_following() - return - - return ..() - -// This is the ghost's follow verb with an argument -/mob/observer/dead/proc/ManualFollow(var/atom/movable/target) - if(!target) - return - - var/turf/targetloc = get_turf(target) - if(check_holy(targetloc)) - to_chat(usr, "You cannot follow a mob standing on holy grounds!") - return - if(get_z(target) in using_map?.secret_levels) - to_chat(src, SPAN_WARNING("Sorry, that target is in an area that ghosts aren't allowed to go.")) - return - if(target != src) - if(following && following == target) - return - following = target - to_chat(src, "Now following [target]") - if(ismob(target)) - forceMove(get_turf(target)) - var/mob/M = target - M.following_mobs += src - else - spawn(0) - while(target && following == target && client) - var/turf/T = get_turf(target) - if(!T) - break - // To stop the ghost flickering. - if(loc != T) - forceMove(T) - sleep(15) - - var/icon/I = icon(target.icon,target.icon_state,target.dir) - - var/orbitsize = (I.Width()+I.Height())*0.5 - orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25) - - var/rot_seg - - /* We don't have this pref yet - switch(ghost_orbit) - if(GHOST_ORBIT_TRIANGLE) - rot_seg = 3 - if(GHOST_ORBIT_SQUARE) - rot_seg = 4 - if(GHOST_ORBIT_PENTAGON) - rot_seg = 5 - if(GHOST_ORBIT_HEXAGON) - rot_seg = 6 - else //Circular - rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle - */ - - orbit(target, orbitsize, FALSE, 20, rot_seg) - -/mob/observer/dead/orbit() - set_dir(2) //reset dir so the right directional sprites show up - return ..() - -/mob/observer/dead/stop_orbit() - . = ..() - //restart our floating animation after orbit is done. - pixel_y = 0 - pixel_x = 0 - transform = null - animate(src, pixel_y = 2, time = 10, loop = -1) - -/mob/observer/dead/proc/stop_following() - following = null - stop_orbit() - -/mob/proc/update_following() - . = get_turf(src) - for(var/mob/observer/dead/M in following_mobs) - if(!.) - M.stop_following() - - if(M.following != src) - following_mobs -= M - else - if(M.loc != .) - M.forceMove(.) - -/mob - var/list/following_mobs = list() - -/mob/Destroy() - for(var/mob/observer/dead/M in following_mobs) - M.stop_following() - following_mobs = null - return ..() - -/mob/observer/dead/Destroy() - if(ismob(following)) - var/mob/M = following - M.following_mobs -= src - stop_following() - observer_mob_list -= src - return ..() - -/mob/Moved(atom/old_loc, direction, forced = FALSE) - . = ..() - update_following() - -/mob/Life() - // to catch teleports etc which directly set loc - update_following() - return ..() - -/mob/proc/check_holy(var/turf/T) - return 0 - -/mob/observer/dead/check_holy(var/turf/T) - if(check_rights(R_ADMIN|R_FUN|R_EVENT, 0, src)) - return 0 - - return (T && T.holy) && (is_manifest || (mind in cult.current_antagonists)) - -/mob/observer/dead/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak - set category = "Ghost" - set name = "Jump to Mob" - set desc = "Teleport to a mob" - set popup_menu = FALSE - - if(!istype(usr, /mob/observer/dead)) //Make sure they're an observer! - return - - var/list/possible_mobs = jumpable_mobs() - var/input = tgui_input_list(usr, "Select a mob:", "Ghost Jump", possible_mobs) - if(!input) - return - - var/target = possible_mobs[input] - if (!target)//Make sure we actually have a target - return - else - var/mob/M = target //Destination mob - var/turf/T = get_turf(M) //Turf of the destination mob - - if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination. - forceMove(T) - stop_following() - else - to_chat(src, "This mob is not located in the game world.") - -/mob/observer/dead/memory() - set hidden = 1 - to_chat(src, "You are dead! You have no mind to store memory!") - -/mob/observer/dead/add_memory() - set hidden = 1 - to_chat(src, "You are dead! You have no mind to store memory!") - -/mob/observer/dead/Post_Incorpmove() - stop_following() - -/mob/observer/dead/verb/analyze_air() - set name = "Analyze Air" - set category = "Ghost" - - if(!istype(usr, /mob/observer/dead)) return - - // Shamelessly copied from the Gas Analyzers - if (!( istype(usr.loc, /turf) )) - return - - var/datum/gas_mixture/environment = usr.loc.return_air() - - var/pressure = environment.return_pressure() - var/total_moles = environment.total_moles - - to_chat(src, "Results:") - if(abs(pressure - ONE_ATMOSPHERE) < 10) - to_chat(src, "Pressure: [round(pressure,0.1)] kPa") - else - to_chat(src, "Pressure: [round(pressure,0.1)] kPa") - if(total_moles) - for(var/g in environment.gas) - to_chat(src, "[gas_data.name[g]]: [round((environment.gas[g] / total_moles) * 100)]% ([round(environment.gas[g], 0.01)] moles)") - to_chat(src, "Temperature: [round(environment.temperature-T0C,0.1)]°C ([round(environment.temperature,0.1)]K)") - to_chat(src, "Heat Capacity: [round(environment.heat_capacity(),0.1)]") - -/mob/observer/dead/verb/check_radiation() - set name = "Check Radiation" - set category = "Ghost" - - var/turf/t = get_turf(src) - if(t) - var/rads = SSradiation.get_rads_at_turf(t) - to_chat(src, "Radiation level: [rads ? rads : "0"] Bq.") - - -/mob/observer/dead/verb/become_mouse() - set name = "Become mouse" - set category = "Ghost" - - if(config.disable_player_mice) - to_chat(src, "Spawning as a mouse is currently disabled.") - return - - if(!MayRespawn(1)) - return - - var/turf/T = get_turf(src) - if(!T || (T.z in using_map.admin_levels)) - to_chat(src, "You may not spawn as a mouse on this Z-level.") - return - - var/timedifference = world.time - client.time_died_as_mouse - if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600) - var/timedifference_text - timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss") - to_chat(src, "You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.") - return - - var/response = tgui_alert(src, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?",list("Squeek!","Nope!")) - if(response != "Squeek!") return //Hit the wrong key...again. - - - //find a viable mouse candidate - var/mob/living/simple_mob/animal/passive/mouse/host - var/obj/machinery/atmospherics/unary/vent_pump/vent_found - var/list/found_vents = list() - for(var/obj/machinery/atmospherics/unary/vent_pump/v in machines) - if(!v.welded && v.z == T.z && v.network && v.network.normal_members.len > 20) - found_vents.Add(v) - if(found_vents.len) - vent_found = pick(found_vents) - host = new /mob/living/simple_mob/animal/passive/mouse(vent_found) - else - to_chat(src, "Unable to find any unwelded vents to spawn mice at.") - - if(host) - if(config.uneducated_mice) - host.universal_understand = 0 - announce_ghost_joinleave(src, 0, "They are now a mouse.") - host.ckey = src.ckey - host.add_ventcrawl(vent_found) - to_chat(host, "You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.") - -/mob/observer/dead/verb/view_manfiest() - set name = "Show Crew Manifest" - set category = "Ghost" - - var/dat - dat += "

Crew Manifest

" - dat += data_core.get_manifest() - - src << browse(dat, "window=manifest;size=370x420;can_close=1") - -//This is called when a ghost is drag clicked to something. -/mob/observer/dead/MouseDrop(atom/over) - if(!usr || !over) return - if (isobserver(usr) && usr.client && usr.client.holder && isliving(over)) - if (usr.client.holder.cmd_ghost_drag(src,over)) - return - - return ..() - -//Used for drawing on walls with blood puddles as a spooky ghost. -/mob/observer/dead/verb/bloody_doodle() - - set category = "Ghost" - set name = "Write in blood" - set desc = "If the round is sufficiently spooky, write a short message in blood on the floor or a wall. Remember, no IC in OOC or OOC in IC." - - if(!(config.cult_ghostwriter)) - to_chat(src, "That verb is not currently permitted.") - return - - if (!src.stat) - return - - if (usr != src) - return 0 //something is terribly wrong - - var/ghosts_can_write - if(ticker.mode.name == "cult") - if(cult.current_antagonists.len > config.cult_ghostwriter_req_cultists) - ghosts_can_write = 1 - - if(!ghosts_can_write && !check_rights(R_ADMIN|R_EVENT|R_FUN, 0)) //Let's allow for admins to write in blood for events and the such. - to_chat(src, "The veil is not thin enough for you to do that.") - return - - var/list/choices = list() - for(var/obj/effect/decal/cleanable/blood/B in view(1,src)) - if(B.amount > 0) - choices += B - - if(!choices.len) - to_chat(src, "There is no blood to use nearby.") - return - - var/obj/effect/decal/cleanable/blood/choice = tgui_input_list(src, "What blood would you like to use?", "Blood Choice", choices) - - var/direction = tgui_input_list(src,"Which way?","Tile selection", list("Here","North","South","East","West")) - var/turf/simulated/T = src.loc - if (direction != "Here") - T = get_step(T,text2dir(direction)) - - if (!istype(T)) - to_chat(src, "You cannot doodle there.") - return - - if(!choice || choice.amount == 0 || !(src.Adjacent(choice))) - return - - var/doodle_color = (choice.basecolor) ? choice.basecolor : "#A10808" - - var/num_doodles = 0 - for (var/obj/effect/decal/cleanable/blood/writing/W in T) - num_doodles++ - if (num_doodles > 4) - to_chat(src, "There is no space to write on!") - return - - var/max_length = 50 - - var/message = sanitize(input(usr, "Write a message. It cannot be longer than [max_length] characters.","Blood writing", "")) - - if (message) - - if (length(message) > max_length) - message += "-" - to_chat(src, "You ran out of blood to write with!") - - var/obj/effect/decal/cleanable/blood/writing/W = new(T) - W.basecolor = doodle_color - W.update_icon() - W.message = message - W.add_hiddenprint(src) - W.visible_message("Invisible fingers crudely paint something in blood on [T]...") - -/mob/observer/dead/pointed(atom/A as mob|obj|turf in view()) - if(!..()) - return 0 - usr.visible_message("[src] points to [A]") - return 1 - -/mob/observer/dead/proc/manifest(mob/user) - is_manifest = TRUE - verbs |= /mob/observer/dead/proc/toggle_visibility - verbs |= /mob/observer/dead/proc/ghost_whisper - to_chat(src, "As you are now in the realm of the living, you can whisper to the living with the Spectral Whisper verb, inside the IC tab.") - if(plane != PLANE_WORLD) - user.visible_message( \ - "\The [user] drags ghost, [src], to our plane of reality!", \ - "You drag [src] to our plane of reality!" \ - ) - toggle_visibility(TRUE) - else - var/datum/gender/T = gender_datums[user.get_visible_gender()] - user.visible_message ( \ - "\The [user] just tried to smash [T.his] book into that ghost! It's not very effective.", \ - "You get the feeling that the ghost can't become any more visible." \ - ) - -/mob/observer/dead/proc/toggle_icon(var/icon) - if(!client) - return - - var/iconRemoved = 0 - for(var/image/I in client.images) - if(I.icon_state == icon) - iconRemoved = 1 - qdel(I) - - if(!iconRemoved) - var/image/J = image('icons/mob/mob.dmi', loc = src, icon_state = icon) - client.images += J - -/mob/observer/dead/proc/toggle_visibility(var/forced = 0) - set category = "Ghost" - set name = "Toggle Visibility" - set desc = "Allows you to turn (in)visible (almost) at will." - - var/toggled_invisible - if(!forced && plane == PLANE_GHOSTS && world.time < toggled_invisible + 600) - to_chat(src, "You must gather strength before you can turn visible again...") - return - - if(plane == PLANE_WORLD) - toggled_invisible = world.time - visible_message("It fades from sight...", "You are now invisible.") - else - to_chat(src, "You are now visible!") - - plane = (plane == PLANE_GHOSTS) ? PLANE_WORLD : PLANE_GHOSTS - invisibility = (plane == PLANE_WORLD) ? 0 : INVISIBILITY_OBSERVER - - // Give the ghost a cult icon which should be visible only to itself - toggle_icon("cult") - -/mob/observer/dead/verb/toggle_anonsay() - set category = "Ghost" - set name = "Toggle Anonymous Chat" - set desc = "Toggles showing your key in dead chat." - - src.anonsay = !src.anonsay - if(anonsay) - to_chat(src, "Your key won't be shown when you speak in dead chat.") - else - to_chat(src, "Your key will be publicly visible again.") - -/mob/observer/dead/canface() - return 1 - -/mob/observer/dead/proc/can_admin_interact() - return check_rights(R_ADMIN|R_EVENT, 0, src) - -/mob/observer/dead/verb/toggle_ghostsee() - set name = "Toggle Ghost Vision" - set desc = "Toggles your ability to see things only ghosts can see, like other ghosts" - set category = "Ghost" - ghostvision = !ghostvision - updateghostsight() - to_chat(src, "You [ghostvision ? "now" : "no longer"] have ghost vision.") - -/mob/observer/dead/verb/toggle_darkness() - set name = "Toggle Darkness" - set desc = "Toggles your ability to see lighting overlays, and the darkness they create." - set category = "Ghost" - seedarkness = !seedarkness - updateghostsight() - to_chat(src, "You [seedarkness ? "now" : "no longer"] see darkness.") - -/mob/observer/dead/proc/updateghostsight() - plane_holder.set_vis(VIS_FULLBRIGHT, !seedarkness) //Inversion, because "not seeing" the darkness is "seeing" the lighting plane master. - plane_holder.set_vis(VIS_GHOSTS, ghostvision) - -/mob/observer/dead/MayRespawn(var/feedback = 0) - if(!client) - return 0 - if(mind && mind.current && mind.current.stat != DEAD && can_reenter_corpse) - if(feedback) - to_chat(src, "Your non-dead body prevent you from respawning.") - return 0 - if(config.antag_hud_restricted && has_enabled_antagHUD == 1) - if(feedback) - to_chat(src, "antagHUD restrictions prevent you from respawning.") - return 0 - return 1 - -/atom/proc/extra_ghost_link() - return - -/mob/extra_ghost_link(var/atom/ghost) - if(client && eyeobj) - return "|eye" - -/mob/observer/dead/extra_ghost_link(var/atom/ghost) - if(mind && mind.current) - return "|body" - -/proc/ghost_follow_link(var/atom/target, var/atom/ghost) - if((!target) || (!ghost)) return - . = "follow" - . += target.extra_ghost_link(ghost) - -//Culted Ghosts - -/mob/observer/dead/proc/ghost_whisper() - set name = "Spectral Whisper" - set category = "IC" - - if(is_manifest) //Only able to whisper if it's hit with a tome. - var/list/options = list() - for(var/mob/living/Ms in view(src)) - options += Ms - var/mob/living/M = tgui_input_list(src, "Select who to whisper to:", "Whisper to?", options) - if(!M) - return 0 - var/msg = sanitize(input(src, "Message:", "Spectral Whisper") as text|null) - if(msg) - log_say("(SPECWHISP to [key_name(M)]): [msg]", src) - to_chat(M, " You hear a strange, unidentifiable voice in your head... [msg]") - to_chat(src, " You said: '[msg]' to [M].") - else - return - return 1 - else - to_chat(src, "You have not been pulled past the veil!") - -/mob/observer/dead/verb/choose_ghost_sprite() - set category = "Ghost" - set name = "Choose Sprite" - - var/choice - var/previous_state - var/finalized = "No" - - while(finalized == "No" && src.client) - choice = tgui_input_list(usr, "What would you like to use for your ghost sprite?", "Ghost Sprite", possible_ghost_sprites) - if(!choice) - return - - if(choice) - icon = 'icons/mob/ghost.dmi' - cut_overlays() - - if(icon_state && icon) - previous_state = icon_state - - icon_state = possible_ghost_sprites[choice] - finalized = tgui_alert(src, "Look at your sprite. Is this what you wish to use?","Ghost Sprite",list("No","Yes")) - - ghost_sprite = possible_ghost_sprites[choice] - - if(finalized == "No") - icon_state = previous_state - -/mob/observer/dead/is_blind() - return FALSE - -/mob/observer/dead/is_deaf() - return FALSE - -/mob/observer/dead/verb/paialert() - set category = "Ghost" - set name = "Blank pAI alert" - set desc = "Flash an indicator light on available blank pAI devices for a smidgen of hope." - - if(usr.client.prefs?.be_special & BE_PAI) - var/count = 0 - for(var/obj/item/device/paicard/p in GLOB.all_pai_cards) - var/obj/item/device/paicard/PP = p - if(PP.pai == null) - count++ - PP.icon = 'icons/obj/pda_vr.dmi' // VOREStation Edit - PP.add_overlay("pai-ghostalert") - spawn(54) - PP.cut_overlays() - to_chat(usr,"Flashing the displays of [count] unoccupied PAIs.") - else - to_chat(usr,"You have 'Be pAI' disabled in your character prefs, so we can't help you.") - -/mob/observer/dead/speech_bubble_appearance() - return "ghost" - -// Lets a ghost know someone's trying to bring them back, and for them to get into their body. -// Mostly the same as TG's sans the hud element, since we don't have TG huds. -/mob/observer/dead/proc/notify_revive(var/message, var/sound, flashwindow = TRUE, var/atom/source) - if((last_revive_notification + 2 MINUTES) > world.time) - return - last_revive_notification = world.time - - if(flashwindow) - window_flash(client) - if(message) - to_chat(src, "[message]") - if(source) - throw_alert("\ref[source]_notify_revive", /obj/screen/alert/notify_cloning, new_master = source) - to_chat(src, "(Click to re-enter)") - if(sound) - SEND_SOUND(src, sound(sound)) - -/mob/observer/dead/verb/respawn() - set name = "Respawn" - set category = "Ghost" - src.abandon_mob() +/mob/observer + name = "observer" + desc = "This shouldn't appear" + density = 0 + vis_flags = NONE + +/mob/observer/dead + name = "ghost" + desc = "It's a g-g-g-g-ghooooost!" //jinkies! + icon = 'icons/mob/ghost.dmi' + icon_state = "ghost" + stat = DEAD + canmove = 0 + blinded = 0 + anchored = 1 // don't get pushed around + + var/can_reenter_corpse + var/datum/hud/living/carbon/hud = null // hud + var/bootime = 0 + var/started_as_observer //This variable is set to 1 when you enter the game as an observer. + //If you died in the game and are a ghsot - this will remain as null. + //Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot. + var/has_enabled_antagHUD = 0 + var/medHUD = 0 + var/secHUD = 0 + var/antagHUD = 0 + universal_speak = 1 + var/atom/movable/following = null + var/admin_ghosted = 0 + var/anonsay = 0 + var/ghostvision = 1 //is the ghost able to see things humans can't? + incorporeal_move = 1 + + var/is_manifest = 0 //If set to 1, the ghost is able to whisper. Usually only set if a cultist drags them through the veil. + var/ghost_sprite = null + var/global/list/possible_ghost_sprites = list( + "Clear" = "blank", + "Green Blob" = "otherthing", + "Bland" = "ghost", + "Robed-B" = "ghost1", + "Robed-BAlt" = "ghost2", + "King" = "ghostking", + "Shade" = "shade", + "Hecate" = "ghost-narsie", + "Glowing Statue" = "armour", + "Artificer" = "artificer", + "Behemoth" = "behemoth", + "Harvester" = "harvester", + "Wraith" = "wraith", + "Viscerator" = "viscerator", + "Corgi" = "corgi", + "Tamaskan" = "tamaskan", + "Black Cat" = "blackcat", + "Lizard" = "lizard", + "Goat" = "goat", + "Space Bear" = "bear", + "Bats" = "bat", + "Chicken" = "chicken_white", + "Parrot"= "parrot_fly", + "Goose" = "goose", + "Penguin" = "penguin", + "Brown Crab" = "crab", + "Gray Crab" = "evilcrab", + "Trout" = "trout-swim", + "Salmon" = "salmon-swim", + "Pike" = "pike-swim", + "Koi" = "koi-swim", + "Carp" = "carp", + "Red Robes" = "robe_red", + "Faithless" = "faithless", + "Shadowform" = "forgotten", + "Dark Ethereal" = "bloodguardian", + "Holy Ethereal" = "lightguardian", + "Red Elemental" = "magicRed", + "Blue Elemental" = "magicBlue", + "Pink Elemental" = "magicPink", + "Orange Elemental" = "magicOrange", + "Green Elemental" = "magicGreen", + "Daemon" = "daemon", + "Guard Spider" = "guard", + "Hunter Spider" = "hunter", + "Nurse Spider" = "nurse", + "Rogue Drone" = "drone", + "ED-209" = "ed209", + "Beepsky" = "secbot" + ) + var/last_revive_notification = null // world.time of last notification, used to avoid spamming players from defibs or cloners. + var/cleanup_timer // Refernece to a timer that will delete this mob if no client returns + +/mob/observer/dead/New(mob/body) + + appearance = body + invisibility = INVISIBILITY_OBSERVER + layer = BELOW_MOB_LAYER + plane = PLANE_GHOSTS + alpha = 127 + + sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF + see_invisible = SEE_INVISIBLE_OBSERVER + see_in_dark = world.view //I mean. I don't even know if byond has occlusion culling... but... + + var/turf/T + if(ismob(body)) + T = get_turf(body) //Where is the body located? + attack_log = body.attack_log //preserve our attack logs by copying them to our ghost + gender = body.gender + if(body.mind && body.mind.name) + name = body.mind.name + else + if(body.real_name) + name = body.real_name + else + if(gender == MALE) + name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names)) + else + name = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names)) + + mind = body.mind //we don't transfer the mind but we keep a reference to it. + + // Fix for naked ghosts. + // Unclear why this isn't being grabbed by appearance. + if(ishuman(body)) + var/mob/living/carbon/human/H = body + add_overlay(H.overlays_standing) + + if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position + forceMove(T) + + if(!name) //To prevent nameless ghosts + name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names)) + real_name = name + animate(src, pixel_y = 2, time = 10, loop = -1) + observer_mob_list += src + ..() + +/mob/observer/dead/Topic(href, href_list) + if (href_list["track"]) + var/mob/target = locate(href_list["track"]) in mob_list + if(target) + ManualFollow(target) + if(href_list["reenter"]) + reenter_corpse() + return + +/mob/observer/dead/attackby(obj/item/W, mob/user) + if(istype(W,/obj/item/weapon/book/tome)) + var/mob/observer/dead/M = src + M.manifest(user) + +/mob/observer/dead/CanPass(atom/movable/mover, turf/target) + return TRUE + +/mob/observer/dead/set_stat(var/new_stat) + if(new_stat != DEAD) + CRASH("It is best if observers stay dead, thank you.") + +/mob/observer/dead/examine_icon() + var/icon/I = get_cached_examine_icon(src) + if(!I) + I = getFlatIcon(src, defdir = SOUTH, no_anim = TRUE) + set_cached_examine_icon(src, I, 200 SECONDS) + return I + +/mob/observer/dead/examine(mob/user) + . = ..() + + if(is_admin(user)) + . += "\t>[ADMIN_FULLMONTY(src)]" + +/* +Transfer_mind is there to check if mob is being deleted/not going to have a body. +Works together with spawning an observer, noted above. +*/ + +/mob/observer/dead/Life() + ..() + if(!loc) return + if(!client) return 0 + + handle_regular_hud_updates() + handle_vision() + +/mob/proc/ghostize(var/can_reenter_corpse = 1) + if(key) + if(ishuman(src)) + var/mob/living/carbon/human/H = src + if(H.vr_holder && !can_reenter_corpse) + H.exit_vr() + return 0 + var/mob/observer/dead/ghost = new(src) //Transfer safety to observer spawning proc. + ghost.can_reenter_corpse = can_reenter_corpse + ghost.timeofdeath = src.timeofdeath //BS12 EDIT + ghost.key = key + if(istype(loc, /obj/structure/morgue)) + var/obj/structure/morgue/M = loc + M.update() + else if(istype(loc, /obj/structure/closet/body_bag)) + var/obj/structure/closet/body_bag/B = loc + B.update() + if(ghost.client) + ghost.client.time_died_as_mouse = ghost.timeofdeath + if(ghost.client && !ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed. + ghost.verbs -= /mob/observer/dead/verb/toggle_antagHUD // Poor guys, don't know what they are missing! + return ghost + +/* +This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues. +*/ +/mob/living/verb/ghost() + set category = "OOC" + set name = "Ghost" + set desc = "Relinquish your life and enter the land of the dead." + + if(stat == DEAD && !forbid_seeing_deadchat) + announce_ghost_joinleave(ghostize(1)) + else + var/response + if(src.client && src.client.holder) + response = tgui_alert(src, "You have the ability to Admin-Ghost. The regular Ghost verb will announce your presence to dead chat. Both variants will allow you to return to your body using 'aghost'.\n\nWhat do you wish to do?", "Are you sure you want to ghost?", list("Ghost", "Admin Ghost", "Stay in body")) + if(response == "Admin Ghost") + if(!src.client) + return + src.client.admin_ghost() + else + response = tgui_alert(src, "Are you -sure- you want to ghost?\n(You are alive, or otherwise have the potential to become alive. Don't abuse ghost unless you are inside a cryopod or equivalent! You can't change your mind so choose wisely!)", "Are you sure you want to ghost?", list("Ghost", "Stay in body")) // VOREStation edit because we don't make players stay dead for 30 minutes. + if(response != "Ghost") + return + resting = 1 + var/turf/location = get_turf(src) + var/special_role = check_special_role() + if(!istype(loc,/obj/machinery/cryopod)) + log_and_message_admins("has ghosted outside cryo[special_role ? " as [special_role]" : ""]. (JMP)",usr) + else if(special_role) + log_and_message_admins("has ghosted in cryo as [special_role]. (JMP)",usr) + var/mob/observer/dead/ghost = ghostize(0) // 0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3 + if(ghost) + ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly. + ghost.set_respawn_timer() + announce_ghost_joinleave(ghost) + +/mob/observer/dead/can_use_hands() return 0 +/mob/observer/dead/is_active() return 0 + +/mob/observer/dead/Stat() + ..() + if(statpanel("Status")) + if(emergency_shuttle) + var/eta_status = emergency_shuttle.get_status_panel_eta() + if(eta_status) + stat(null, eta_status) + +/mob/observer/dead/verb/reenter_corpse() + set category = "Ghost" + set name = "Re-enter Corpse" + if(!client) return + if(!(mind && mind.current && can_reenter_corpse)) + to_chat(src, "You have no body.") + return + if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients + to_chat(usr, "Another consciousness is in your body... it is resisting you.") + return + //VOREStation Add + if(prevent_respawns.Find(mind.name)) + to_chat(usr, "You already quit this round as this character, sorry!") + return + //VOREStation Add End + if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune). + var/found_rune + for(var/obj/effect/rune/R in mind.current.loc) //whilst corpse is alive, we can only reenter the body if it's on the rune + if(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"]) // Found an astral journey rune. + found_rune = 1 + break + if(!found_rune) + to_chat(usr, "The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.") + return + mind.current.ajourn=0 + mind.current.key = key + mind.current.teleop = null + if(istype(mind.current.loc, /obj/structure/morgue)) + var/obj/structure/morgue/M = mind.current.loc + M.update(1) + else if(istype(mind.current.loc, /obj/structure/closet/body_bag)) + var/obj/structure/closet/body_bag/B = mind.current.loc + B.update(1) + if(!admin_ghosted) + announce_ghost_joinleave(mind, 0, "They now occupy their body again.") + return 1 + +/mob/observer/dead/verb/toggle_medHUD() + set category = "Ghost" + set name = "Toggle MedicHUD" + set desc = "Toggles Medical HUD allowing you to see how everyone is doing" + + medHUD = !medHUD + plane_holder.set_vis(VIS_CH_HEALTH, medHUD) + plane_holder.set_vis(VIS_CH_STATUS_OOC, medHUD) + to_chat(src, "Medical HUD [medHUD ? "Enabled" : "Disabled"]") + +/mob/observer/dead/verb/toggle_secHUD() + set category = "Ghost" + set name = "Toggle Security HUD" + set desc = "Toggles Security HUD allowing you to see people's displayed ID's job, wanted status, etc" + + secHUD = !secHUD + plane_holder.set_vis(VIS_CH_ID, secHUD) + plane_holder.set_vis(VIS_CH_WANTED, secHUD) + plane_holder.set_vis(VIS_CH_IMPTRACK, secHUD) + plane_holder.set_vis(VIS_CH_IMPLOYAL, secHUD) + plane_holder.set_vis(VIS_CH_IMPCHEM, secHUD) + to_chat(src, "Security HUD [secHUD ? "Enabled" : "Disabled"]") + +/mob/observer/dead/verb/toggle_antagHUD() + set category = "Ghost" + set name = "Toggle AntagHUD" + set desc = "Toggles AntagHUD allowing you to see who is the antagonist" + + if(!config.antag_hud_allowed && !client.holder) + to_chat(src, "Admins have disabled this for this round.") + return + if(jobban_isbanned(src, "AntagHUD")) + to_chat(src, "You have been banned from using this feature") + return + if(config.antag_hud_restricted && !has_enabled_antagHUD && !client.holder) + var/response = tgui_alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?",list("Yes","No")) + if(response == "No") return + can_reenter_corpse = FALSE + set_respawn_timer(-1) // Foreeeever + if(!has_enabled_antagHUD && !client.holder) + has_enabled_antagHUD = TRUE + + antagHUD = !antagHUD + plane_holder.set_vis(VIS_CH_SPECIAL, antagHUD) + to_chat(src, "AntagHUD [antagHUD ? "Enabled" : "Disabled"]") + +/mob/observer/dead/proc/jumpable_areas() + var/list/areas = return_sorted_areas() + if(client?.holder) + return areas + + for(var/key in areas) + var/area/A = areas[key] + if(A.z in using_map?.secret_levels) + areas -= key + + return areas + +/mob/observer/dead/proc/jumpable_mobs() + var/list/mobs = getmobs() + if(client?.holder) + return mobs + + for(var/key in mobs) + var/mobz = get_z(mobs[key]) + if(mobz in using_map?.secret_levels) + mobs -= key + + return mobs + +/mob/observer/dead/verb/dead_tele(areaname as null|anything in jumpable_areas()) + set name = "Teleport" + set category = "Ghost" + set desc = "Teleport to a location." + + if(!istype(usr, /mob/observer/dead)) + to_chat(usr, "Not when you're not dead!") + return + + var/area/A + + if(!areaname) + var/list/areas = jumpable_areas() + var/input = tgui_input_list(usr, "Select an area:", "Ghost Teleport", areas) + if(!input) + return + A = areas[input] + if(!A) + return + + if(!istype(usr, /mob/observer/dead)) + to_chat(usr, "Not when you're not dead!") + return + + usr.forceMove(pick(get_area_turfs(A || jumpable_areas()[areaname]))) + usr.on_mob_jump() + +/mob/observer/dead/verb/follow(mobname as null|anything in jumpable_mobs()) + set name = "Follow" + set category = "Ghost" + set desc = "Follow and haunt a mob." + + if(!istype(usr, /mob/observer/dead)) + to_chat(usr, "Not when you're not dead!") + return + + var/mob/M + + if(!mobname) + var/list/possible_mobs = jumpable_mobs() + var/input = tgui_input_list(usr, "Select a mob:", "Ghost Follow", possible_mobs) + if(!input) + return + M = possible_mobs[input] + if(!M) + return + + if(!istype(usr, /mob/observer/dead)) + to_chat(usr, "Not when you're not dead!") + return + + ManualFollow(M || jumpable_mobs()[mobname]) + +/mob/observer/dead/forceMove(atom/destination) + if(client?.holder) + return ..() + + if(get_z(destination) in using_map?.secret_levels) + to_chat(src,SPAN_WARNING("Sorry, that z-level does not allow ghosts.")) + if(following) + stop_following() + return + + return ..() + +/mob/observer/dead/Move(atom/newloc, direct = 0, movetime) + if(client?.holder) + return ..() + + if(get_z(newloc) in using_map?.secret_levels) + to_chat(src,SPAN_WARNING("Sorry, that z-level does not allow ghosts.")) + if(following) + stop_following() + return + + return ..() + +// This is the ghost's follow verb with an argument +/mob/observer/dead/proc/ManualFollow(var/atom/movable/target) + if(!target) + return + + var/turf/targetloc = get_turf(target) + if(check_holy(targetloc)) + to_chat(usr, "You cannot follow a mob standing on holy grounds!") + return + if(get_z(target) in using_map?.secret_levels) + to_chat(src, SPAN_WARNING("Sorry, that target is in an area that ghosts aren't allowed to go.")) + return + if(target != src) + if(following && following == target) + return + following = target + to_chat(src, "Now following [target]") + if(ismob(target)) + forceMove(get_turf(target)) + var/mob/M = target + M.following_mobs += src + else + spawn(0) + while(target && following == target && client) + var/turf/T = get_turf(target) + if(!T) + break + // To stop the ghost flickering. + if(loc != T) + forceMove(T) + sleep(15) + + var/icon/I = icon(target.icon,target.icon_state,target.dir) + + var/orbitsize = (I.Width()+I.Height())*0.5 + orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25) + + var/rot_seg + + /* We don't have this pref yet + switch(ghost_orbit) + if(GHOST_ORBIT_TRIANGLE) + rot_seg = 3 + if(GHOST_ORBIT_SQUARE) + rot_seg = 4 + if(GHOST_ORBIT_PENTAGON) + rot_seg = 5 + if(GHOST_ORBIT_HEXAGON) + rot_seg = 6 + else //Circular + rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle + */ + + orbit(target, orbitsize, FALSE, 20, rot_seg) + +/mob/observer/dead/orbit() + set_dir(2) //reset dir so the right directional sprites show up + return ..() + +/mob/observer/dead/stop_orbit() + . = ..() + //restart our floating animation after orbit is done. + pixel_y = 0 + pixel_x = 0 + transform = null + animate(src, pixel_y = 2, time = 10, loop = -1) + +/mob/observer/dead/proc/stop_following() + following = null + stop_orbit() + +/mob/proc/update_following() + . = get_turf(src) + for(var/mob/observer/dead/M in following_mobs) + if(!.) + M.stop_following() + + if(M.following != src) + following_mobs -= M + else + if(M.loc != .) + M.forceMove(.) + +/mob + var/list/following_mobs = list() + +/mob/Destroy() + for(var/mob/observer/dead/M in following_mobs) + M.stop_following() + following_mobs = null + return ..() + +/mob/observer/dead/Destroy() + if(ismob(following)) + var/mob/M = following + M.following_mobs -= src + stop_following() + observer_mob_list -= src + return ..() + +/mob/Moved(atom/old_loc, direction, forced = FALSE) + . = ..() + update_following() + +/mob/Life() + // to catch teleports etc which directly set loc + update_following() + return ..() + +/mob/proc/check_holy(var/turf/T) + return 0 + +/mob/observer/dead/check_holy(var/turf/T) + if(check_rights(R_ADMIN|R_FUN|R_EVENT, 0, src)) + return 0 + + return (T && T.holy) && (is_manifest || (mind in cult.current_antagonists)) + +/mob/observer/dead/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak + set category = "Ghost" + set name = "Jump to Mob" + set desc = "Teleport to a mob" + set popup_menu = FALSE + + if(!istype(usr, /mob/observer/dead)) //Make sure they're an observer! + return + + var/list/possible_mobs = jumpable_mobs() + var/input = tgui_input_list(usr, "Select a mob:", "Ghost Jump", possible_mobs) + if(!input) + return + + var/target = possible_mobs[input] + if (!target)//Make sure we actually have a target + return + else + var/mob/M = target //Destination mob + var/turf/T = get_turf(M) //Turf of the destination mob + + if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination. + forceMove(T) + stop_following() + else + to_chat(src, "This mob is not located in the game world.") + +/mob/observer/dead/memory() + set hidden = 1 + to_chat(src, "You are dead! You have no mind to store memory!") + +/mob/observer/dead/add_memory() + set hidden = 1 + to_chat(src, "You are dead! You have no mind to store memory!") + +/mob/observer/dead/Post_Incorpmove() + stop_following() + +/mob/observer/dead/verb/analyze_air() + set name = "Analyze Air" + set category = "Ghost" + + if(!istype(usr, /mob/observer/dead)) return + + // Shamelessly copied from the Gas Analyzers + if (!( istype(usr.loc, /turf) )) + return + + var/datum/gas_mixture/environment = usr.loc.return_air() + + var/pressure = environment.return_pressure() + var/total_moles = environment.total_moles + + to_chat(src, "Results:") + if(abs(pressure - ONE_ATMOSPHERE) < 10) + to_chat(src, "Pressure: [round(pressure,0.1)] kPa") + else + to_chat(src, "Pressure: [round(pressure,0.1)] kPa") + if(total_moles) + for(var/g in environment.gas) + to_chat(src, "[gas_data.name[g]]: [round((environment.gas[g] / total_moles) * 100)]% ([round(environment.gas[g], 0.01)] moles)") + to_chat(src, "Temperature: [round(environment.temperature-T0C,0.1)]°C ([round(environment.temperature,0.1)]K)") + to_chat(src, "Heat Capacity: [round(environment.heat_capacity(),0.1)]") + +/mob/observer/dead/verb/check_radiation() + set name = "Check Radiation" + set category = "Ghost" + + var/turf/t = get_turf(src) + if(t) + var/rads = SSradiation.get_rads_at_turf(t) + to_chat(src, "Radiation level: [rads ? rads : "0"] Bq.") + + +/mob/observer/dead/verb/become_mouse() + set name = "Become mouse" + set category = "Ghost" + + if(config.disable_player_mice) + to_chat(src, "Spawning as a mouse is currently disabled.") + return + + if(!MayRespawn(1)) + return + + var/turf/T = get_turf(src) + if(!T || (T.z in using_map.admin_levels)) + to_chat(src, "You may not spawn as a mouse on this Z-level.") + return + + var/timedifference = world.time - client.time_died_as_mouse + if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600) + var/timedifference_text + timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss") + to_chat(src, "You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.") + return + + var/response = tgui_alert(src, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?",list("Squeek!","Nope!")) + if(response != "Squeek!") return //Hit the wrong key...again. + + + //find a viable mouse candidate + var/mob/living/simple_mob/animal/passive/mouse/host + var/obj/machinery/atmospherics/unary/vent_pump/vent_found + var/list/found_vents = list() + for(var/obj/machinery/atmospherics/unary/vent_pump/v in machines) + if(!v.welded && v.z == T.z && v.network && v.network.normal_members.len > 20) + found_vents.Add(v) + if(found_vents.len) + vent_found = pick(found_vents) + host = new /mob/living/simple_mob/animal/passive/mouse(vent_found) + else + to_chat(src, "Unable to find any unwelded vents to spawn mice at.") + + if(host) + if(config.uneducated_mice) + host.universal_understand = 0 + announce_ghost_joinleave(src, 0, "They are now a mouse.") + host.ckey = src.ckey + host.add_ventcrawl(vent_found) + to_chat(host, "You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.") + +/mob/observer/dead/verb/view_manfiest() + set name = "Show Crew Manifest" + set category = "Ghost" + + var/dat + dat += "

Crew Manifest

" + dat += data_core.get_manifest() + + src << browse(dat, "window=manifest;size=370x420;can_close=1") + +//This is called when a ghost is drag clicked to something. +/mob/observer/dead/MouseDrop(atom/over) + if(!usr || !over) return + if (isobserver(usr) && usr.client && usr.client.holder && isliving(over)) + if (usr.client.holder.cmd_ghost_drag(src,over)) + return + + return ..() + +//Used for drawing on walls with blood puddles as a spooky ghost. +/mob/observer/dead/verb/bloody_doodle() + + set category = "Ghost" + set name = "Write in blood" + set desc = "If the round is sufficiently spooky, write a short message in blood on the floor or a wall. Remember, no IC in OOC or OOC in IC." + + if(!(config.cult_ghostwriter)) + to_chat(src, "That verb is not currently permitted.") + return + + if (!src.stat) + return + + if (usr != src) + return 0 //something is terribly wrong + + var/ghosts_can_write + if(ticker.mode.name == "cult") + if(cult.current_antagonists.len > config.cult_ghostwriter_req_cultists) + ghosts_can_write = 1 + + if(!ghosts_can_write && !check_rights(R_ADMIN|R_EVENT|R_FUN, 0)) //Let's allow for admins to write in blood for events and the such. + to_chat(src, "The veil is not thin enough for you to do that.") + return + + var/list/choices = list() + for(var/obj/effect/decal/cleanable/blood/B in view(1,src)) + if(B.amount > 0) + choices += B + + if(!choices.len) + to_chat(src, "There is no blood to use nearby.") + return + + var/obj/effect/decal/cleanable/blood/choice = tgui_input_list(src, "What blood would you like to use?", "Blood Choice", choices) + + var/direction = tgui_input_list(src,"Which way?","Tile selection", list("Here","North","South","East","West")) + var/turf/simulated/T = src.loc + if (direction != "Here") + T = get_step(T,text2dir(direction)) + + if (!istype(T)) + to_chat(src, "You cannot doodle there.") + return + + if(!choice || choice.amount == 0 || !(src.Adjacent(choice))) + return + + var/doodle_color = (choice.basecolor) ? choice.basecolor : "#A10808" + + var/num_doodles = 0 + for (var/obj/effect/decal/cleanable/blood/writing/W in T) + num_doodles++ + if (num_doodles > 4) + to_chat(src, "There is no space to write on!") + return + + var/max_length = 50 + + var/message = sanitize(input(usr, "Write a message. It cannot be longer than [max_length] characters.","Blood writing", "")) + + if (message) + + if (length(message) > max_length) + message += "-" + to_chat(src, "You ran out of blood to write with!") + + var/obj/effect/decal/cleanable/blood/writing/W = new(T) + W.basecolor = doodle_color + W.update_icon() + W.message = message + W.add_hiddenprint(src) + W.visible_message("Invisible fingers crudely paint something in blood on [T]...") + +/mob/observer/dead/pointed(atom/A as mob|obj|turf in view()) + if(!..()) + return 0 + usr.visible_message("[src] points to [A]") + return 1 + +/mob/observer/dead/proc/manifest(mob/user) + is_manifest = TRUE + verbs |= /mob/observer/dead/proc/toggle_visibility + verbs |= /mob/observer/dead/proc/ghost_whisper + to_chat(src, "As you are now in the realm of the living, you can whisper to the living with the Spectral Whisper verb, inside the IC tab.") + if(plane != PLANE_WORLD) + user.visible_message( \ + "\The [user] drags ghost, [src], to our plane of reality!", \ + "You drag [src] to our plane of reality!" \ + ) + toggle_visibility(TRUE) + else + var/datum/gender/T = gender_datums[user.get_visible_gender()] + user.visible_message ( \ + "\The [user] just tried to smash [T.his] book into that ghost! It's not very effective.", \ + "You get the feeling that the ghost can't become any more visible." \ + ) + +/mob/observer/dead/proc/toggle_icon(var/icon) + if(!client) + return + + var/iconRemoved = 0 + for(var/image/I in client.images) + if(I.icon_state == icon) + iconRemoved = 1 + qdel(I) + + if(!iconRemoved) + var/image/J = image('icons/mob/mob.dmi', loc = src, icon_state = icon) + client.images += J + +/mob/observer/dead/proc/toggle_visibility(var/forced = 0) + set category = "Ghost" + set name = "Toggle Visibility" + set desc = "Allows you to turn (in)visible (almost) at will." + + var/toggled_invisible + if(!forced && plane == PLANE_GHOSTS && world.time < toggled_invisible + 600) + to_chat(src, "You must gather strength before you can turn visible again...") + return + + if(plane == PLANE_WORLD) + toggled_invisible = world.time + visible_message("It fades from sight...", "You are now invisible.") + else + to_chat(src, "You are now visible!") + + plane = (plane == PLANE_GHOSTS) ? PLANE_WORLD : PLANE_GHOSTS + invisibility = (plane == PLANE_WORLD) ? 0 : INVISIBILITY_OBSERVER + + // Give the ghost a cult icon which should be visible only to itself + toggle_icon("cult") + +/mob/observer/dead/verb/toggle_anonsay() + set category = "Ghost" + set name = "Toggle Anonymous Chat" + set desc = "Toggles showing your key in dead chat." + + src.anonsay = !src.anonsay + if(anonsay) + to_chat(src, "Your key won't be shown when you speak in dead chat.") + else + to_chat(src, "Your key will be publicly visible again.") + +/mob/observer/dead/canface() + return 1 + +/mob/observer/dead/proc/can_admin_interact() + return check_rights(R_ADMIN|R_EVENT, 0, src) + +/mob/observer/dead/verb/toggle_ghostsee() + set name = "Toggle Ghost Vision" + set desc = "Toggles your ability to see things only ghosts can see, like other ghosts" + set category = "Ghost" + ghostvision = !ghostvision + updateghostsight() + to_chat(src, "You [ghostvision ? "now" : "no longer"] have ghost vision.") + +/mob/observer/dead/verb/toggle_darkness() + set name = "Toggle Darkness" + set desc = "Toggles your ability to see lighting overlays, and the darkness they create." + set category = "Ghost" + seedarkness = !seedarkness + updateghostsight() + to_chat(src, "You [seedarkness ? "now" : "no longer"] see darkness.") + +/mob/observer/dead/proc/updateghostsight() + plane_holder.set_vis(VIS_FULLBRIGHT, !seedarkness) //Inversion, because "not seeing" the darkness is "seeing" the lighting plane master. + plane_holder.set_vis(VIS_GHOSTS, ghostvision) + +/mob/observer/dead/MayRespawn(var/feedback = 0) + if(!client) + return 0 + if(mind && mind.current && mind.current.stat != DEAD && can_reenter_corpse) + if(feedback) + to_chat(src, "Your non-dead body prevent you from respawning.") + return 0 + if(config.antag_hud_restricted && has_enabled_antagHUD == 1) + if(feedback) + to_chat(src, "antagHUD restrictions prevent you from respawning.") + return 0 + return 1 + +/atom/proc/extra_ghost_link() + return + +/mob/extra_ghost_link(var/atom/ghost) + if(client && eyeobj) + return "|eye" + +/mob/observer/dead/extra_ghost_link(var/atom/ghost) + if(mind && mind.current) + return "|body" + +/proc/ghost_follow_link(var/atom/target, var/atom/ghost) + if((!target) || (!ghost)) return + . = "follow" + . += target.extra_ghost_link(ghost) + +//Culted Ghosts + +/mob/observer/dead/proc/ghost_whisper() + set name = "Spectral Whisper" + set category = "IC" + + if(is_manifest) //Only able to whisper if it's hit with a tome. + var/list/options = list() + for(var/mob/living/Ms in view(src)) + options += Ms + var/mob/living/M = tgui_input_list(src, "Select who to whisper to:", "Whisper to?", options) + if(!M) + return 0 + var/msg = sanitize(input(src, "Message:", "Spectral Whisper") as text|null) + if(msg) + log_say("(SPECWHISP to [key_name(M)]): [msg]", src) + to_chat(M, " You hear a strange, unidentifiable voice in your head... [msg]") + to_chat(src, " You said: '[msg]' to [M].") + else + return + return 1 + else + to_chat(src, "You have not been pulled past the veil!") + +/mob/observer/dead/verb/choose_ghost_sprite() + set category = "Ghost" + set name = "Choose Sprite" + + var/choice + var/previous_state + var/finalized = "No" + + while(finalized == "No" && src.client) + choice = tgui_input_list(usr, "What would you like to use for your ghost sprite?", "Ghost Sprite", possible_ghost_sprites) + if(!choice) + return + + if(choice) + icon = 'icons/mob/ghost.dmi' + cut_overlays() + + if(icon_state && icon) + previous_state = icon_state + + icon_state = possible_ghost_sprites[choice] + finalized = tgui_alert(src, "Look at your sprite. Is this what you wish to use?","Ghost Sprite",list("No","Yes")) + + ghost_sprite = possible_ghost_sprites[choice] + + if(finalized == "No") + icon_state = previous_state + +/mob/observer/dead/is_blind() + return FALSE + +/mob/observer/dead/is_deaf() + return FALSE + +/mob/observer/dead/verb/paialert() + set category = "Ghost" + set name = "Blank pAI alert" + set desc = "Flash an indicator light on available blank pAI devices for a smidgen of hope." + + if(usr.client.prefs?.be_special & BE_PAI) + var/count = 0 + for(var/obj/item/device/paicard/p in all_pai_cards) + var/obj/item/device/paicard/PP = p + if(PP.pai == null) + count++ + PP.icon = 'icons/obj/pda_vr.dmi' // VOREStation Edit + PP.add_overlay("pai-ghostalert") + spawn(54) + PP.cut_overlays() + to_chat(usr,"Flashing the displays of [count] unoccupied PAIs.") + else + to_chat(usr,"You have 'Be pAI' disabled in your character prefs, so we can't help you.") + +/mob/observer/dead/speech_bubble_appearance() + return "ghost" + +// Lets a ghost know someone's trying to bring them back, and for them to get into their body. +// Mostly the same as TG's sans the hud element, since we don't have TG huds. +/mob/observer/dead/proc/notify_revive(var/message, var/sound, flashwindow = TRUE, var/atom/source) + if((last_revive_notification + 2 MINUTES) > world.time) + return + last_revive_notification = world.time + + if(flashwindow) + window_flash(client) + if(message) + to_chat(src, "[message]") + if(source) + throw_alert("\ref[source]_notify_revive", /obj/screen/alert/notify_cloning, new_master = source) + to_chat(src, "(Click to re-enter)") + if(sound) + SEND_SOUND(src, sound(sound)) + +/mob/observer/dead/verb/respawn() + set name = "Respawn" + set category = "Ghost" + src.abandon_mob() diff --git a/code/modules/mob/living/bot/floorbot.dm b/code/modules/mob/living/bot/floorbot.dm index c433f64f85..f525230124 100644 --- a/code/modules/mob/living/bot/floorbot.dm +++ b/code/modules/mob/living/bot/floorbot.dm @@ -278,7 +278,7 @@ update_icons() else if(istype(A, /obj/item/stack/material) && amount + 4 <= maxAmount) var/obj/item/stack/material/M = A - if(M.get_material_name() == DEFAULT_WALL_MATERIAL) + if(M.get_material_name() == MAT_STEEL) visible_message("\The [src] begins to make tiles.") busy = 1 update_icons() diff --git a/code/modules/mob/living/carbon/brain/brain.dm b/code/modules/mob/living/carbon/brain/brain.dm index 89ff4151fb..66bf9133ec 100644 --- a/code/modules/mob/living/carbon/brain/brain.dm +++ b/code/modules/mob/living/carbon/brain/brain.dm @@ -45,6 +45,12 @@ /mob/living/carbon/brain/isSynthetic() return istype(loc, /obj/item/device/mmi) +/mob/living/carbon/brain/runechat_holder(datum/chatmessage/CM) + if(isturf(loc)) + return ..() + + return loc + /mob/living/carbon/brain/set_typing_indicator(var/state) if(isturf(loc)) return ..() diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index 12d92e341d..f231e02afc 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -143,11 +143,139 @@ var/list/_human_default_emotes = list( //YW ADDITION: stop ) + //VOREStation Add Start + +var/list/_simple_mob_default_emotes = list( + /decl/emote/visible/blink, + /decl/emote/visible/nod, + /decl/emote/visible/shake, + /decl/emote/visible/shiver, + /decl/emote/visible/collapse, + /decl/emote/audible/gasp, + /decl/emote/audible/choke, + /decl/emote/audible/sneeze, + /decl/emote/audible/sniff, + /decl/emote/audible/snore, + /decl/emote/audible/whimper, + /decl/emote/audible/whistle, + /decl/emote/audible/whistle/quiet, + /decl/emote/audible/whistle/wolf, + /decl/emote/audible/whistle/summon, + /decl/emote/audible/yawn, + /decl/emote/audible/clap, + /decl/emote/audible/chuckle, + /decl/emote/audible/cough, + /decl/emote/audible/cry, + /decl/emote/audible/sigh, + /decl/emote/audible/laugh, + /decl/emote/audible/mumble, + /decl/emote/audible/grumble, + /decl/emote/audible/groan, + /decl/emote/audible/moan, + /decl/emote/audible/grunt, + /decl/emote/audible/slap, + /decl/emote/audible/crack, + /decl/emote/human/deathgasp, + /decl/emote/audible/giggle, + /decl/emote/audible/scream, + /decl/emote/visible/airguitar, + /decl/emote/visible/blink_r, + /decl/emote/visible/bow, + /decl/emote/visible/salute, + /decl/emote/visible/flap, + /decl/emote/visible/aflap, + /decl/emote/visible/drool, + /decl/emote/visible/eyebrow, + /decl/emote/visible/twitch, + /decl/emote/visible/dance, + /decl/emote/visible/twitch_v, + /decl/emote/visible/faint, + /decl/emote/visible/frown, + /decl/emote/visible/blush, + /decl/emote/visible/wave, + /decl/emote/visible/glare, + /decl/emote/visible/stare, + /decl/emote/visible/look, + /decl/emote/visible/point, + /decl/emote/visible/raise, + /decl/emote/visible/grin, + /decl/emote/visible/shrug, + /decl/emote/visible/smile, + /decl/emote/visible/pale, + /decl/emote/visible/tremble, + /decl/emote/visible/wink, + /decl/emote/visible/hug, + /decl/emote/visible/signal, + /decl/emote/visible/afold, + /decl/emote/visible/alook, + /decl/emote/visible/eroll, + /decl/emote/visible/hbow, + /decl/emote/visible/hip, + /decl/emote/visible/holdup, + /decl/emote/visible/hshrug, + /decl/emote/visible/crub, + /decl/emote/visible/erub, + /decl/emote/visible/fslap, + /decl/emote/visible/ftap, + /decl/emote/visible/hrub, + /decl/emote/visible/hspread, + /decl/emote/visible/rsalute, + /decl/emote/visible/rshoulder, + /decl/emote/visible/squint, + /decl/emote/visible/tfist, + /decl/emote/visible/tilt, + /decl/emote/visible/spin, + /decl/emote/visible/sidestep, + /decl/emote/visible/vomit, + /decl/emote/visible/floorspin, + /decl/emote/visible/flip, + /decl/emote/audible/awoo, + /decl/emote/audible/awoo2, + /decl/emote/audible/growl, + /decl/emote/audible/woof, + /decl/emote/audible/woof2, + /decl/emote/audible/nya, + /decl/emote/audible/mrowl, + /decl/emote/audible/peep, + /decl/emote/audible/chirp, + /decl/emote/audible/hoot, + /decl/emote/audible/weh, + /decl/emote/audible/merp, + /decl/emote/audible/myarp, + /decl/emote/audible/bark, + /decl/emote/audible/bork, + /decl/emote/audible/mrow, + /decl/emote/audible/hypno, + /decl/emote/audible/hiss, + /decl/emote/audible/rattle, + /decl/emote/audible/squeak, + /decl/emote/audible/geck, + /decl/emote/audible/baa, + /decl/emote/audible/baa2, + /decl/emote/audible/mar, + /decl/emote/audible/wurble, + /decl/emote/audible/snort, + /decl/emote/audible/meow, + /decl/emote/audible/moo, + /decl/emote/audible/croak, + /decl/emote/audible/gao, + /decl/emote/audible/cackle, + /decl/emote/audible/squish, + /decl/emote/audible/spiderchitter, + /decl/emote/audible/spiderpurr, + /decl/emote/visible/mlem, + /decl/emote/visible/blep + ) + //VOREStation Add End + /mob/living/carbon/human/get_available_emotes() . = global._human_default_emotes if(length(species?.default_emotes)) . |= species.default_emotes +/mob/living/simple_mob/get_available_emotes() + . = global._simple_mob_default_emotes + /mob/living/carbon/human/verb/pose() set name = "Set Pose" set desc = "Sets a description which will be shown when someone examines you." diff --git a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_blob.dm b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_blob.dm index e2081532b2..29c91da8bf 100644 --- a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_blob.dm +++ b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_blob.dm @@ -237,7 +237,7 @@ /mob/living/simple_mob/protean_blob/Life() . = ..() if(. && istype(refactory) && humanform) - if(!healing && (human_brute || human_burn) && refactory.get_stored_material(DEFAULT_WALL_MATERIAL) >= 100) + if(!healing && (human_brute || human_burn) && refactory.get_stored_material(MAT_STEEL) >= 100) healing = humanform.add_modifier(/datum/modifier/protean/steel, origin = refactory) else if(healing && !(human_brute || human_burn)) healing.expire() @@ -248,10 +248,12 @@ if(resting) animate(src,alpha = 40,time = 1 SECOND) mouse_opacity = 0 + plane = ABOVE_OBJ_PLANE else mouse_opacity = 1 icon_state = "wake" animate(src,alpha = 255,time = 1 SECOND) + plane = MOB_PLANE sleep(7) update_icon() //Potential glob noms @@ -309,7 +311,7 @@ var/global/list/disallowed_protean_accessories = list( if(!force && !isturf(loc)) to_chat(src,"You can't change forms while inside something.") return - + var/panel_was_up = FALSE if(client?.statpanel == "Protean") panel_was_up = TRUE @@ -405,7 +407,7 @@ var/global/list/disallowed_protean_accessories = list( /mob/living/carbon/human/proc/nano_outofblob(var/mob/living/simple_mob/protean_blob/blob, force) if(!istype(blob)) return - + if(!force && !isturf(blob.loc)) to_chat(blob,"You can't change forms while inside something.") return diff --git a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_powers.dm b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_powers.dm index 2a36151f12..9c9ea41cb6 100644 --- a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_powers.dm +++ b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_powers.dm @@ -28,13 +28,13 @@ //Organ is missing, needs restoring if(!organs_by_name[choice] || istype(organs_by_name[choice], /obj/item/organ/external/stump)) //allows limb stumps to regenerate like removed limbs. - if(refactory.get_stored_material(DEFAULT_WALL_MATERIAL) < PER_LIMB_STEEL_COST) + if(refactory.get_stored_material(MAT_STEEL) < PER_LIMB_STEEL_COST) to_chat(src,"You're missing that limb, and need to store at least [PER_LIMB_STEEL_COST] steel to regenerate it.") return var/regen = tgui_alert(src,"That limb is missing, do you want to regenerate it in exchange for [PER_LIMB_STEEL_COST] steel?","Regenerate limb?",list("Yes","No")) if(regen != "Yes") return - if(!refactory.use_stored_material(DEFAULT_WALL_MATERIAL,PER_LIMB_STEEL_COST)) + if(!refactory.use_stored_material(MAT_STEEL,PER_LIMB_STEEL_COST)) return if(organs_by_name[choice]) var/obj/item/organ/external/oldlimb = organs_by_name[choice] @@ -148,7 +148,7 @@ return //Not enough resources (AND spends the resources, should be the last check) - if(!refactory.use_stored_material(DEFAULT_WALL_MATERIAL,refactory.max_storage)) + if(!refactory.use_stored_material(MAT_STEEL,refactory.max_storage)) to_chat(src, "You need to be maxed out on normal metal to do this!") return diff --git a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_species.dm b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_species.dm index cbdeacf70a..b0a8a84bf3 100755 --- a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_species.dm +++ b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_species.dm @@ -231,7 +231,7 @@ /datum/modifier/protean stacks = MODIFIER_STACK_FORBID var/material_use = METAL_PER_TICK - var/material_name = DEFAULT_WALL_MATERIAL + var/material_name = MAT_STEEL /datum/modifier/protean/on_applied() . = ..() diff --git a/code/modules/mob/living/living_defines_vr.dm b/code/modules/mob/living/living_defines_vr.dm index 0a536505e0..157d07b4a2 100644 --- a/code/modules/mob/living/living_defines_vr.dm +++ b/code/modules/mob/living/living_defines_vr.dm @@ -3,7 +3,7 @@ /mob/living var/ooc_notes = null - appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER + appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER|LONG_GLIDE var/hunger_rate = DEFAULT_HUNGER_FACTOR //custom say verbs var/custom_say = null diff --git a/code/modules/mob/living/living_movement.dm b/code/modules/mob/living/living_movement.dm index a33af91572..8f9a5c0f31 100644 --- a/code/modules/mob/living/living_movement.dm +++ b/code/modules/mob/living/living_movement.dm @@ -197,7 +197,15 @@ default behaviour is: now_pushing = 0 return - step(AM, t) + var/turf/T = AM.loc + var/turf/T2 = get_step(AM,t) + if(!T2) // Map edge + now_pushing = 0 + return + var/move_time = movement_delay(loc, t) + move_time = DS2NEARESTTICK(move_time) + if(AM.Move(T2, t, move_time)) + Move(T, t, move_time) if(ishuman(AM) && AM:grabbed_by) for(var/obj/item/weapon/grab/G in AM:grabbed_by) diff --git a/code/modules/mob/living/silicon/robot/analyzer.dm b/code/modules/mob/living/silicon/robot/analyzer.dm index e946c7999c..6a24796d87 100644 --- a/code/modules/mob/living/silicon/robot/analyzer.dm +++ b/code/modules/mob/living/silicon/robot/analyzer.dm @@ -12,7 +12,7 @@ throw_speed = 5 throw_range = 10 origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 1, TECH_ENGINEERING = 2) - matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200) + matter = list(MAT_STEEL = 500, MAT_GLASS = 200) var/mode = 1; /obj/item/device/robotanalyzer/attack(mob/living/M as mob, mob/living/user as mob) diff --git a/code/modules/mob/living/silicon/robot/component.dm b/code/modules/mob/living/silicon/robot/component.dm index 5f7dae3a0f..682c2a5077 100644 --- a/code/modules/mob/living/silicon/robot/component.dm +++ b/code/modules/mob/living/silicon/robot/component.dm @@ -212,7 +212,7 @@ name = "broken component" icon = 'icons/obj/robot_component.dmi' icon_state = "broken" - matter = list(DEFAULT_WALL_MATERIAL = 1000) + matter = list(MAT_STEEL = 1000) /obj/item/broken_device/random var/list/possible_icons = list("binradio_broken", diff --git a/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm b/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm index f760518d18..be45634257 100644 --- a/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm +++ b/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm @@ -622,7 +622,7 @@ if(istype(T,/obj/item/stack)) var/obj/item/stack/stack = T total_material *= stack.get_amount() - if(material == DEFAULT_WALL_MATERIAL) + if(material == MAT_STEEL) metal.add_charge(total_material) if(material == "glass") glass.add_charge(total_material) diff --git a/code/modules/mob/living/simple_mob/donteatpets_vr.dm b/code/modules/mob/living/simple_mob/donteatpets_vr.dm index 3690f6199b..057373b4c7 100644 --- a/code/modules/mob/living/simple_mob/donteatpets_vr.dm +++ b/code/modules/mob/living/simple_mob/donteatpets_vr.dm @@ -24,6 +24,10 @@ digestable = 0 devourable = 0 +/mob/living/simple_mob/animal/passive/opossum/poppy + digestable = 0 + devourable = 0 + /mob/living/carbon/human/monkey/punpun digestable = 0 devourable = 0 @@ -48,5 +52,9 @@ devourable = 0 /mob/living/simple_mob/slime/xenobio/rainbow/kendrick + digestable = 0 + devourable = 0 + +/mob/living/simple_mob/animal/passive/chick digestable = 0 devourable = 0 \ No newline at end of file diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/chicken.dm b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/chicken.dm index d713ade614..85d1fa240d 100644 --- a/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/chicken.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/farm animals/chicken.dm @@ -141,7 +141,12 @@ GLOBAL_VAR_INIT(chicken_count, 0) // How mant chickens DO we have? if(!stat) amount_grown += rand(1,2) if(amount_grown >= 100) - new /mob/living/simple_mob/animal/passive/chicken(src.loc) + //VOREStation Edit Begin + var/mob/living/simple_mob/animal/passive/chicken/C = new (src.loc) + C.ghostjoin = 1 + C.ghostjoin_icon() + active_ghost_pods |= C + //VOREStation Edit End qdel(src) // Say Lists diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/weretiger.dm b/code/modules/mob/living/simple_mob/subtypes/vore/weretiger.dm new file mode 100644 index 0000000000..0df61d7277 --- /dev/null +++ b/code/modules/mob/living/simple_mob/subtypes/vore/weretiger.dm @@ -0,0 +1,40 @@ +/mob/living/simple_mob/vore/weretiger + name = "weretiger" + desc = "A big scary, albino were-tiger! At least they seem decently mannered..." + tt_desc = "Tigris Thropus Album" + + icon_state = "bigcat" + icon_living = "bigcat" + icon_dead = "bigcat_dead" + icon_rest = null + icon = 'icons/mob/bigcat.dmi' + + faction = "panther" + maxHealth = 150 + health = 150 + + response_help = "pats" + response_disarm = "gently pushes aside" + response_harm = "hits" + + harm_intent_damage = 15 + melee_damage_lower = 10 + melee_damage_upper = 20 + attacktext = list("mauled") + + say_list_type = /datum/say_list/weretiger + ai_holder_type = /datum/ai_holder/simple_mob/retaliate + +// Nomnomn +/mob/living/simple_mob/vore/weretiger + vore_active = 1 + vore_bump_chance = 10 + vore_bump_emote = "sneaks up on" + vore_pounce_chance = 50 + vore_default_mode = DM_HOLD + vore_icons = SA_ICON_LIVING + +/datum/say_list/weretiger + speak = list("Gruff.","ROAR!","Growl.") + emote_hear = list("growls!","grunts.") + emote_see = list("pads around noisily.","scratches the floor thoroughly.") \ No newline at end of file diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 8dd8a7b6a2..b750f987a8 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -40,6 +40,7 @@ else living_mob_list += src lastarea = get_area(src) + set_focus(src) // VOREStation Add - Key Handling hook_vr("mob_new",list(src)) //VOREStation Code update_transform() // Some mobs may start bigger or smaller than normal. return ..() @@ -616,6 +617,9 @@ stat("CPU:","[world.cpu]") stat("Instances:","[world.contents.len]") stat(null, "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)") + stat("Keys Held", keys2text(client.move_keys_held | client.mod_keys_held)) + stat("Next Move ADD", dirs2text(client.next_move_dir_add)) + stat("Next Move SUB", dirs2text(client.next_move_dir_sub)) if(statpanel("MC")) stat("Location:", "([x], [y], [z]) [loc]") @@ -689,6 +693,7 @@ /mob/proc/facedir(var/ndir) if(!canface() || (client && (client.moving || !checkMoveCooldown()))) + DEBUG_INPUT("Denying Facedir for [src] (moving=[client?.moving])") return 0 set_dir(ndir) if(buckled && buckled.buckle_movable) diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index b2c1ca4ede..4cdaa0dc95 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -231,3 +231,5 @@ var/in_enclosed_vehicle = 0 //For mechs and fighters ambiance. Can be used in other cases. var/list/progressbars = null //VOREStation Edit + + var/datum/focus //What receives our keyboard inputs. src by default // VOREStation Add - Key Handling diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index 259aaf75c8..5392d53b62 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -140,22 +140,32 @@ // Used many times below, faster reference. var/atom/loc = my_mob.loc - // We're controlling an object which is SOMEHOW DIFFERENT FROM AN EYE?? + // We're controlling an object which is when admins possess an object. if(my_mob.control_object) Move_object(direct) // Ghosty mob movement if(my_mob.incorporeal_move && isobserver(my_mob)) Process_Incorpmove(direct) + DEBUG_INPUT("--------") + next_move_dir_add = 0 // This one I *think* exists so you can tap move and it will move even if delay isn't quite up. + next_move_dir_sub = 0 // I'm not really sure why next_move_dir_sub even exists. return // We're in the middle of another move we've already decided to do if(moving) + log_debug("Client [src] attempted to move while moving=[moving]") return 0 // We're still cooling down from the last move if(!my_mob.checkMoveCooldown()) return + DEBUG_INPUT("--------") + next_move_dir_add = 0 // This one I *think* exists so you can tap move and it will move even if delay isn't quite up. + next_move_dir_sub = 0 // I'm not really sure why next_move_dir_sub even exists. + + if(!n || !direct) + return // If dead and we try to move in our mob, it leaves our body if(my_mob.stat == DEAD && isliving(my_mob) && !my_mob.forbid_seeing_deadchat) @@ -287,6 +297,10 @@ else . = my_mob.SelfMove(n, direct, total_delay) + // If we ended up moving diagonally, increase delay. + if((direct & (direct - 1)) && mob.loc == n) + my_mob.setMoveCooldown(total_delay * 2) + // If we have a grab var/list/grablist = my_mob.ret_grab() if(LAZYLEN(grablist)) diff --git a/code/modules/mob/mob_planes.dm b/code/modules/mob/mob_planes.dm index 49d90a5a95..7b1fbd6f7e 100644 --- a/code/modules/mob/mob_planes.dm +++ b/code/modules/mob/mob_planes.dm @@ -122,6 +122,7 @@ screen_loc = "CENTER" plane = -100 //Dodge just in case someone instantiates one of these accidentally, don't end up on 0 with plane_master appearance_flags = PLANE_MASTER + vis_flags = NONE mouse_opacity = MOUSE_OPACITY_TRANSPARENT //Normally unclickable alpha = 0 //Hidden from view var/desired_alpha = 255 //What we go to when we're enabled diff --git a/code/modules/organs/subtypes/machine.dm b/code/modules/organs/subtypes/machine.dm index 01b0abdc61..9a64c70cb0 100644 --- a/code/modules/organs/subtypes/machine.dm +++ b/code/modules/organs/subtypes/machine.dm @@ -95,7 +95,7 @@ if(stored_mmi) . = stored_mmi //VOREStation Code - stored_mmi.loc = get_turf(src) + stored_mmi.forceMove(drop_location()) if(owner.mind) owner.mind.transfer_to(stored_mmi.brainmob) ..() diff --git a/code/modules/organs/subtypes/nano.dm b/code/modules/organs/subtypes/nano.dm index 07dd2182f6..f5bd247e6f 100644 --- a/code/modules/organs/subtypes/nano.dm +++ b/code/modules/organs/subtypes/nano.dm @@ -102,7 +102,7 @@ organ_tag = O_FACT parent_organ = BP_TORSO - var/list/materials = list(DEFAULT_WALL_MATERIAL = 0) + var/list/materials = list(MAT_STEEL = 0) var/max_storage = 10000 /obj/item/organ/internal/nano/refactory/proc/get_stored_material(var/material) diff --git a/code/modules/overmap/bluespace_rift_vr.dm b/code/modules/overmap/bluespace_rift_vr.dm index e38ed55d41..2964dd5b7a 100644 --- a/code/modules/overmap/bluespace_rift_vr.dm +++ b/code/modules/overmap/bluespace_rift_vr.dm @@ -32,7 +32,7 @@ /obj/effect/overmap/bluespace_rift/attack_ghost(var/mob/observer/dead/user) if(!partner && user?.client?.holder) - var/response = tgui_alert(user, "You appear to be staff. This rift has no exit point. If you want to make one, move to where you want it to go, and click 'Make Here', otherwise click 'Cancel'",list("Rift Exit","Cancel","Make Here")) + var/response = tgui_alert(user, "You appear to be staff. This rift has no exit point. If you want to make one, move to where you want it to go, and click 'Make Here', otherwise click 'Cancel'", "Bluespace Rift", list("Cancel","Make Here")) if(response == "Make Here") new type(get_turf(user), src) else if(partner) diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index 2b0008440c..5e546cd925 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -20,7 +20,7 @@ w_class = ITEMSIZE_TINY throw_speed = 7 throw_range = 15 - matter = list(DEFAULT_WALL_MATERIAL = 10) + matter = list(MAT_STEEL = 10) var/colour = "black" //what colour the ink is! pressure_resistance = 2 drop_sound = 'sound/items/drop/accessory.ogg' diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index 6343cd0d19..f08d473757 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -128,7 +128,7 @@ var/global/photo_count = 0 item_state = "camera" w_class = ITEMSIZE_SMALL slot_flags = SLOT_BELT - matter = list(DEFAULT_WALL_MATERIAL = 2000) + matter = list(MAT_STEEL = 2000) var/pictures_max = 10 var/pictures_left = 10 var/on = 1 diff --git a/code/modules/paperwork/stamps.dm b/code/modules/paperwork/stamps.dm index c09c6a6929..a1bd068f64 100644 --- a/code/modules/paperwork/stamps.dm +++ b/code/modules/paperwork/stamps.dm @@ -9,7 +9,7 @@ slot_flags = SLOT_HOLSTER throw_speed = 7 throw_range = 15 - matter = list(DEFAULT_WALL_MATERIAL = 60) + matter = list(MAT_STEEL = 60) pressure_resistance = 2 attack_verb = list("stamped") drop_sound = 'sound/items/drop/device.ogg' diff --git a/code/modules/persistence/paintings.dm b/code/modules/persistence/paintings.dm index a9bf169841..d864659218 100644 --- a/code/modules/persistence/paintings.dm +++ b/code/modules/persistence/paintings.dm @@ -8,16 +8,17 @@ /datum/persistent/paintings/Initialize() . = ..() if(fexists(filename)) - SSpersistence.paintings = json_decode(file2text(filename)) - var/list/tokens = SSpersistence.paintings + SSpersistence.all_paintings = json_decode(file2text(filename)) + var/list/tokens = SSpersistence.all_paintings for(var/list/token in tokens) token["age"]++ // Increment age! if(!CheckTokenSanity(token)) tokens -= token - + + SSpersistence.unpicked_paintings = SSpersistence.all_paintings.Copy() + for(var/obj/structure/sign/painting/P in SSpersistence.painting_frames) P.load_persistent() - return /datum/persistent/paintings/CheckTokenSanity(var/list/token) var/png_filename = "data/paintings/[token["persistence_id"]]/[token["md5"]].png" @@ -33,4 +34,4 @@ if(fexists(filename)) fdel(filename) - to_file(file(filename), json_encode(SSpersistence.paintings)) + to_file(file(filename), json_encode(SSpersistence.all_paintings)) diff --git a/code/modules/planet/sun.dm b/code/modules/planet/sun.dm index 52172d4d5a..3903543be6 100644 --- a/code/modules/planet/sun.dm +++ b/code/modules/planet/sun.dm @@ -1,11 +1,12 @@ /datum/sun_holder - var/atom/movable/sun_visuals/sun = new + var/atom/movable/sun_visuals/sun var/datum/planet/our_planet var/our_color = "#FFFFFF" var/our_brightness = 1.0 /datum/sun_holder/New(var/source) + sun = new(null) our_planet = source /datum/sun_holder/proc/update_color(new_color) @@ -14,7 +15,8 @@ return // Visible change - sun.color = our_color = new_color + our_color = new_color + sun.set_color(new_color) /datum/sun_holder/proc/update_brightness(new_brightness, list/turfs) // Doesn't save much work, but might save a smidge of client work @@ -26,7 +28,7 @@ our_brightness = new_brightness // Visible change - sun.alpha = round(CLAMP01(our_brightness)*255,1) + sun.set_alpha(round(CLAMP01(our_brightness)*255,1)) // Update dynamic lumcount so darksight and stuff works var/difference = . - our_brightness @@ -37,17 +39,13 @@ if(sun in T.vis_contents) warning("Was asked to add fake sun to [T.x], [T.y], [T.z] despite already having us in it's vis contents") return - T.vis_contents += sun - T.dynamic_lumcount += our_brightness - T.set_luminosity(1, TRUE) + sun.apply_to_turf(T) /datum/sun_holder/proc/remove_from_turf(turf/T) if(!(sun in T.vis_contents)) warning("Was asked to remove fake sun from [T.x], [T.y], [T.z] despite it not having us in it's vis contents") return - T.vis_contents -= sun - T.dynamic_lumcount -= our_brightness - T.set_luminosity(!IS_DYNAMIC_LIGHTING(T), TRUE) + sun.remove_from_turf(T) /datum/sun_holder/proc/rainbow() var/end = world.time + 30 SECONDS @@ -71,9 +69,113 @@ // Holds a full white icon that can be mutated to make sun on the O_LIGHTING plane /atom/movable/sun_visuals - icon = 'icons/mob/screen_gen.dmi' - icon_state = "flash" + icon = 'icons/effects/effects.dmi' + icon_state = "white" plane = PLANE_O_LIGHTING_VISUAL mouse_opacity = 0 alpha = 0 color = "#FFFFFF" + + var/turfs_providing_spreads = list() + var/spreads = list() + +/atom/movable/sun_visuals/New() + ..() + spreads["1"] = new /atom/movable/sun_visuals_overlap(src, NORTH, "white_gradient") + spreads["2"] = new /atom/movable/sun_visuals_overlap(src, SOUTH, "white_gradient") + spreads["4"] = new /atom/movable/sun_visuals_overlap(src, EAST, "white_gradient") + spreads["8"] = new /atom/movable/sun_visuals_overlap(src, WEST, "white_gradient") + + spreads["i5"] = new /atom/movable/sun_visuals_overlap(src, NORTHEAST, "white_inner") + spreads["i6"] = new /atom/movable/sun_visuals_overlap(src, SOUTHEAST, "white_inner") + spreads["i9"] = new /atom/movable/sun_visuals_overlap(src, NORTHWEST, "white_inner") + spreads["i10"] = new /atom/movable/sun_visuals_overlap(src, SOUTHWEST, "white_inner") + + spreads["o5"] = new /atom/movable/sun_visuals_overlap(src, NORTHEAST, "white_outer") + spreads["o6"] = new /atom/movable/sun_visuals_overlap(src, SOUTHEAST, "white_outer") + spreads["o9"] = new /atom/movable/sun_visuals_overlap(src, NORTHWEST, "white_outer") + spreads["o10"] = new /atom/movable/sun_visuals_overlap(src, SOUTHWEST, "white_outer") + +/atom/movable/sun_visuals/proc/set_color(new_color) + src.color = new_color + for(var/key in spreads) + var/atom/movable/sun_visuals_overlap/SVO = spreads[key] + SVO.color = new_color + +/atom/movable/sun_visuals/proc/set_alpha(new_alpha) + src.alpha = new_alpha + for(var/key in spreads) + var/atom/movable/sun_visuals_overlap/SVO = spreads[key] + SVO.alpha = new_alpha + +/atom/movable/sun_visuals/proc/apply_to_turf(var/turf/T) + T.vis_contents += src + T.dynamic_lumcount += 0.5 + T.set_luminosity(1, TRUE) + + var/list/localspreads + // Test for corners + for(var/direction in cornerdirs) + var/turf/dirturf = get_step(T, direction) + if(dirturf && !dirturf.outdoors) + var/turf/TL = get_step(T, turn(direction, -45)) + var/turf/TR = get_step(T, turn(direction, 45)) + + // If outdoors at 45 degrees are the same, then this is a corner + if(TL && TR && TL.outdoors == TR.outdoors) + var/atom/movable/sun_visuals_overlap/OL + // Outer corner + if(TL.outdoors) + OL = spreads["o[direction]"] + // Inner corner + else + OL = spreads["i[direction]"] + dirturf.vis_contents += OL + dirturf.set_luminosity(1) + LAZYINITLIST(localspreads) + LAZYINITLIST(localspreads[dirturf]) + LAZYADD(localspreads[dirturf], OL) + + // Take all orthagonals + for(var/direction in cardinal) + var/turf/dirturf = get_step(T, direction) + if(dirturf && !dirturf.outdoors) + var/turf/TL = get_step(T, turn(direction, -45)) + var/turf/TR = get_step(T, turn(direction, 45)) + // End of a wall, the corner will handle it + if(TL && TR && TL.outdoors != TR.outdoors) + continue + var/atom/movable/sun_visuals_overlap/OL = spreads["[direction]"] + dirturf.vis_contents += OL + dirturf.set_luminosity(1) + LAZYINITLIST(localspreads) + LAZYINITLIST(localspreads[dirturf]) + LAZYADD(localspreads[dirturf], OL) + + if(LAZYLEN(localspreads)) + turfs_providing_spreads[T] = localspreads + +/atom/movable/sun_visuals/proc/remove_from_turf(var/turf/T) + T.vis_contents -= src + T.dynamic_lumcount -= 0.5 + T.set_luminosity(0, TRUE) + var/list/applied = turfs_providing_spreads[T] + if(LAZYLEN(applied)) + for(var/turf/old as anything in applied) + old.vis_contents -= applied[old] + applied -= old + turfs_providing_spreads -= T + applied.Cut() + +/atom/movable/sun_visuals_overlap + icon = 'icons/effects/effects.dmi' + icon_state = null + plane = PLANE_O_LIGHTING_VISUAL + mouse_opacity = 0 + alpha = 0 + color = "#FFFFFF" + +/atom/movable/sun_visuals_overlap/New(newloc, newdir, newstate) + ..() + icon_state = newstate + dir = newdir diff --git a/code/modules/planet/virgo3b_vr.dm b/code/modules/planet/virgo3b_vr.dm index 2700b69805..ea441b6f38 100644 --- a/code/modules/planet/virgo3b_vr.dm +++ b/code/modules/planet/virgo3b_vr.dm @@ -93,8 +93,7 @@ var/datum/planet/virgo3b/planet_virgo3b = null new_color = rgb(new_r, new_g, new_b) - spawn(1) - update_sun_deferred(new_brightness, new_color) + update_sun_deferred(new_brightness, new_color) /datum/weather_holder/virgo3b diff --git a/code/modules/power/antimatter/shielding.dm b/code/modules/power/antimatter/shielding.dm index 428a95b365..8dfd12a296 100644 --- a/code/modules/power/antimatter/shielding.dm +++ b/code/modules/power/antimatter/shielding.dm @@ -194,7 +194,7 @@ throwforce = 5 throw_speed = 1 throw_range = 2 - matter = list(DEFAULT_WALL_MATERIAL = 100) + matter = list(MAT_STEEL = 100) /obj/item/device/am_shielding_container/attackby(var/obj/item/I, var/mob/user) if(istype(I, /obj/item/device/multitool) && istype(src.loc,/turf)) diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index d3e2ece04b..cdc7f4343a 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -503,7 +503,7 @@ var/list/possible_cable_coil_colours = list( w_class = ITEMSIZE_SMALL throw_speed = 2 throw_range = 5 - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20) + matter = list(MAT_STEEL = 50, MAT_GLASS = 20) slot_flags = SLOT_BELT item_state = "coil" attack_verb = list("whipped", "lashed", "disciplined", "flogged") @@ -948,7 +948,7 @@ var/list/possible_cable_coil_colours = list( w_class = ITEMSIZE_SMALL throw_speed = 2 throw_range = 5 - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20) + matter = list(MAT_STEEL = 50, MAT_GLASS = 20) slot_flags = SLOT_BELT attack_verb = list("whipped", "lashed", "disciplined", "flogged") stacktype = null diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index c2add958a3..aa37003520 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -24,7 +24,7 @@ var/charge_amount = 25 // How much power to give, if self_recharge is true. The number is in absolute cell charge, as it gets divided by CELLRATE later. var/last_use = 0 // A tracker for use in self-charging var/charge_delay = 0 // How long it takes for the cell to start recharging after last use - matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50) + matter = list(MAT_STEEL = 700, MAT_GLASS = 50) drop_sound = 'sound/items/drop/component.ogg' pickup_sound = 'sound/items/pickup/component.ogg' diff --git a/code/modules/power/cells/device_cells.dm b/code/modules/power/cells/device_cells.dm index 383d087315..838ca7b478 100644 --- a/code/modules/power/cells/device_cells.dm +++ b/code/modules/power/cells/device_cells.dm @@ -10,7 +10,7 @@ throw_range = 7 maxcharge = 480 charge_amount = 5 - matter = list("metal" = 350, "glass" = 50) + matter = list(MAT_STEEL = 350, MAT_GLASS = 50) preserve_item = 1 //Yawn changes diff --git a/code/modules/power/cells/esoteric_cells.dm b/code/modules/power/cells/esoteric_cells.dm index e595a04a8c..a37fd22050 100644 --- a/code/modules/power/cells/esoteric_cells.dm +++ b/code/modules/power/cells/esoteric_cells.dm @@ -5,7 +5,7 @@ origin_tech = list(TECH_POWER = 2) icon_state = "exs_m" maxcharge = 10000 - matter = list(DEFAULT_WALL_MATERIAL = 1000, MAT_GLASS = 80, MAT_SILVER = 100) + matter = list(MAT_STEEL = 1000, MAT_GLASS = 80, MAT_SILVER = 100) self_recharge = TRUE charge_amount = 150 diff --git a/code/modules/power/cells/power_cells.dm b/code/modules/power/cells/power_cells.dm index 2cdbbc0ea8..09831fd42e 100644 --- a/code/modules/power/cells/power_cells.dm +++ b/code/modules/power/cells/power_cells.dm @@ -4,7 +4,7 @@ origin_tech = list(TECH_POWER = 0) icon_state = "s_st" maxcharge = 500 - matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 40) + matter = list(MAT_STEEL = 700, MAT_GLASS = 40) /obj/item/weapon/cell/crap/empty/New() ..() @@ -15,7 +15,7 @@ origin_tech = list(TECH_POWER = 0) icon_state = "meb_s_st" maxcharge = 600 //600 max charge / 100 charge per shot = six shots - matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 40) + matter = list(MAT_STEEL = 700, MAT_GLASS = 40) /obj/item/weapon/cell/secborg/empty/New() ..() @@ -27,14 +27,14 @@ origin_tech = list(TECH_POWER = 1) icon_state = "meb_b_st" maxcharge = 5000 - matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50) + matter = list(MAT_STEEL = 700, MAT_GLASS = 50) /obj/item/weapon/cell/high name = "high-capacity power cell" origin_tech = list(TECH_POWER = 2) icon_state = "b_hi" maxcharge = 10000 - matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60) + matter = list(MAT_STEEL = 700, MAT_GLASS = 60) /obj/item/weapon/cell/high/empty/New() ..() @@ -46,7 +46,7 @@ origin_tech = list(TECH_POWER = 5) icon_state = "b_sup" maxcharge = 20000 - matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70) + matter = list(MAT_STEEL = 700, MAT_GLASS = 70) /obj/item/weapon/cell/super/empty/New() ..() @@ -58,7 +58,7 @@ origin_tech = list(TECH_POWER = 6) icon_state = "b_hy" maxcharge = 30000 - matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80) + matter = list(MAT_STEEL = 700, MAT_GLASS = 80) /obj/item/weapon/cell/hyper/empty/New() ..() @@ -76,7 +76,7 @@ icon_state = "infinite_b" origin_tech = null maxcharge = 30000 //determines how badly mobs get shocked - matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80) + matter = list(MAT_STEEL = 700, MAT_GLASS = 80) /obj/item/weapon/cell/infinite/check_charge() return 1 @@ -149,7 +149,7 @@ name = "miniature power cell" desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage." maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell - matter = list("glass" = 20) + matter = list(MAT_GLASS = 20) icon_state = "meb_s_sup" w_class = ITEMSIZE_TINY diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 09761cfac8..44e1bc569a 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -902,7 +902,7 @@ var/global/list/light_type_cache = list() force = 2 throwforce = 5 w_class = ITEMSIZE_TINY - matter = list(DEFAULT_WALL_MATERIAL = 60) + matter = list(MAT_STEEL = 60) ///LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN var/status = LIGHT_OK @@ -939,7 +939,7 @@ var/global/list/light_type_cache = list() icon_state = "ltube" base_state = "ltube" item_state = "c_tube" - matter = list("glass" = 100) + matter = list(MAT_GLASS = 100) brightness_range = 7 brightness_power = 2 @@ -958,7 +958,7 @@ var/global/list/light_type_cache = list() icon_state = "lbulb" base_state = "lbulb" item_state = "contvapour" - matter = list("glass" = 100) + matter = list(MAT_GLASS = 100) brightness_range = 5 brightness_power = 1 brightness_color = LIGHT_COLOR_INCANDESCENT_BULB @@ -990,7 +990,7 @@ var/global/list/light_type_cache = list() icon_state = "fbulb" base_state = "fbulb" item_state = "egg4" - matter = list("glass" = 100) + matter = list(MAT_GLASS = 100) // update the icon state and description of the light /obj/item/weapon/light/update_icon() diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index f67fb4f4c4..903ac6100f 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -209,7 +209,7 @@ update_icon() // VOREStation Add return - if(istype(W, /obj/item/stack/material) && W.get_material_name() == DEFAULT_WALL_MATERIAL) + if(istype(W, /obj/item/stack/material) && W.get_material_name() == MAT_STEEL) var/amt = CEILING(( initial(integrity) - integrity)/10, 1) if(!amt) to_chat(user, "\The [src] is already fully repaired.") diff --git a/code/modules/power/tesla/telsa_construction.dm b/code/modules/power/tesla/telsa_construction.dm index 5cb11b9fe6..96729101a3 100644 --- a/code/modules/power/tesla/telsa_construction.dm +++ b/code/modules/power/tesla/telsa_construction.dm @@ -23,7 +23,7 @@ name = T_BOARD("grounding rod") build_path = /obj/machinery/power/grounding_rod board_type = new /datum/frame/frame_types/machine - matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + matter = list(MAT_STEEL = 50, MAT_GLASS = 50) req_components = list() /datum/category_item/autolathe/engineering/grounding_rod diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index d55fe61684..2c0742c9f4 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -102,7 +102,7 @@ icon = 'icons/obj/ammo.dmi' slot_flags = SLOT_BELT item_state = "syringe_kit" - matter = list(DEFAULT_WALL_MATERIAL = 500) + matter = list(MAT_STEEL = 500) throwforce = 5 w_class = ITEMSIZE_SMALL throw_speed = 4 diff --git a/code/modules/projectiles/ammunition/magazines.dm b/code/modules/projectiles/ammunition/magazines.dm index 1d08811bae..41b000d82f 100644 --- a/code/modules/projectiles/ammunition/magazines.dm +++ b/code/modules/projectiles/ammunition/magazines.dm @@ -32,7 +32,7 @@ icon_state = "38" caliber = ".357" ammo_type = /obj/item/ammo_casing/a357 - matter = list(DEFAULT_WALL_MATERIAL = 1260) + matter = list(MAT_STEEL = 1260) max_ammo = 6 multiple_sprites = 1 @@ -43,7 +43,7 @@ desc = "A speedloader for .38 revolvers." icon_state = "38" caliber = ".38" - matter = list(DEFAULT_WALL_MATERIAL = 360) + matter = list(MAT_STEEL = 360) ammo_type = /obj/item/ammo_casing/a38 max_ammo = 6 multiple_sprites = 1 @@ -64,7 +64,7 @@ icon_state = "45" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a45 - matter = list(DEFAULT_WALL_MATERIAL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal + matter = list(MAT_STEEL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal caliber = ".45" max_ammo = 7 multiple_sprites = 1 @@ -101,7 +101,7 @@ icon_state = "uzi45" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a45 - matter = list(DEFAULT_WALL_MATERIAL = 1200) + matter = list(MAT_STEEL = 1200) caliber = ".45" max_ammo = 16 multiple_sprites = 1 @@ -114,7 +114,7 @@ icon_state = "tommy-mag" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a45 - matter = list(DEFAULT_WALL_MATERIAL = 1500) + matter = list(MAT_STEEL = 1500) caliber = ".45" max_ammo = 20 @@ -131,7 +131,7 @@ w_class = ITEMSIZE_NORMAL // Bulky ammo doesn't fit in your pockets! mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a45 - matter = list(DEFAULT_WALL_MATERIAL = 3750) + matter = list(MAT_STEEL = 3750) caliber = ".45" max_ammo = 50 @@ -148,7 +148,7 @@ desc = "A stripper clip for reloading .45 rounds into magazines." caliber = ".45" ammo_type = /obj/item/ammo_casing/a45 - matter = list(DEFAULT_WALL_MATERIAL = 675) // metal costs very roughly based around one .45 casing = 75 metal + matter = list(MAT_STEEL = 675) // metal costs very roughly based around one .45 casing = 75 metal max_ammo = 9 multiple_sprites = 1 @@ -168,7 +168,7 @@ name = "speedloader (.45)" icon_state = "45s" ammo_type = /obj/item/ammo_casing/a45 - matter = list(DEFAULT_WALL_MATERIAL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal + matter = list(MAT_STEEL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal caliber = ".45" max_ammo = 7 multiple_sprites = 1 @@ -214,7 +214,7 @@ icon_state = "9x19p_fullsize" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE - matter = list(DEFAULT_WALL_MATERIAL = 600) + matter = list(MAT_STEEL = 600) caliber = "9mm" ammo_type = /obj/item/ammo_casing/a9mm max_ammo = 10 @@ -250,7 +250,7 @@ icon_state = "9x19p" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE - matter = list(DEFAULT_WALL_MATERIAL = 480) + matter = list(MAT_STEEL = 480) caliber = "9mm" ammo_type = /obj/item/ammo_casing/a9mm max_ammo = 8 @@ -277,7 +277,7 @@ icon_state = "9mmt" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a9mm - matter = list(DEFAULT_WALL_MATERIAL = 1200) + matter = list(MAT_STEEL = 1200) caliber = "9mm" max_ammo = 20 multiple_sprites = 1 @@ -300,14 +300,14 @@ /obj/item/ammo_magazine/m9mmt/ap name = "top mounted magazine (9mm armor piercing)" ammo_type = /obj/item/ammo_casing/a9mm/ap - matter = list(DEFAULT_WALL_MATERIAL = 1000, MAT_PLASTEEL = 2000) + matter = list(MAT_STEEL = 1000, MAT_PLASTEEL = 2000) /obj/item/ammo_magazine/m9mmp90 name = "large capacity top mounted magazine (9mm armor-piercing)" icon_state = "p90" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a9mm/ap - matter = list(DEFAULT_WALL_MATERIAL = 3000) + matter = list(MAT_STEEL = 3000) caliber = "9mm" max_ammo = 50 multiple_sprites = 1 @@ -321,7 +321,7 @@ desc = "A stripper clip for reloading 9mm rounds into magazines." caliber = "9mm" ammo_type = /obj/item/ammo_casing/a9mm - matter = list(DEFAULT_WALL_MATERIAL = 540) // metal costs are very roughly based around one 9mm casing = 60 metal + matter = list(MAT_STEEL = 540) // metal costs are very roughly based around one 9mm casing = 60 metal max_ammo = 9 multiple_sprites = 1 @@ -342,7 +342,7 @@ icon_state = "S9mm" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a9mm - matter = list(DEFAULT_WALL_MATERIAL = 1200) + matter = list(MAT_STEEL = 1200) caliber = "9mm" max_ammo = 21 origin_tech = list(TECH_COMBAT = 2, TECH_ILLEGAL = 1) @@ -352,7 +352,7 @@ desc = "A high capacity double stack magazine made specially for the Advanced SMG. Filled with 21 9mm armor piercing bullets." icon_state = "S9mm" ammo_type = /obj/item/ammo_casing/a9mm/ap - matter = list(DEFAULT_WALL_MATERIAL = 2000) + matter = list(MAT_STEEL = 2000) /obj/item/ammo_magazine/m9mmR/saber/empty initial_ammo = 0 @@ -365,7 +365,7 @@ origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = "10mm" - matter = list(DEFAULT_WALL_MATERIAL = 1500) + matter = list(MAT_STEEL = 1500) ammo_type = /obj/item/ammo_casing/a10mm max_ammo = 20 multiple_sprites = 1 @@ -379,7 +379,7 @@ desc = "A stripper clip for reloading 5mm rounds into magazines." caliber = "10mm" ammo_type = /obj/item/ammo_casing/a10mm - matter = list(DEFAULT_WALL_MATERIAL = 675) // metal costs are very roughly based around one 10mm casing = 75 metal + matter = list(MAT_STEEL = 675) // metal costs are very roughly based around one 10mm casing = 75 metal max_ammo = 9 multiple_sprites = 1 @@ -395,14 +395,14 @@ origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = "5.45mm" - matter = list(DEFAULT_WALL_MATERIAL = 1800) + matter = list(MAT_STEEL = 1800) ammo_type = /obj/item/ammo_casing/a545 max_ammo = 20 multiple_sprites = 1 /obj/item/ammo_magazine/m545/ext name = "extended magazine (5.45mm)" - matter = list(DEFAULT_WALL_MATERIAL = 2700) + matter = list(MAT_STEEL = 2700) max_ammo = 30 /obj/item/ammo_magazine/m545/empty @@ -438,7 +438,7 @@ /obj/item/ammo_magazine/m545/small name = "reduced magazine (5.45mm)" icon_state = "m545-small" - matter = list(DEFAULT_WALL_MATERIAL = 900) + matter = list(MAT_STEEL = 900) max_ammo = 10 /obj/item/ammo_magazine/m545/small/empty @@ -461,7 +461,7 @@ icon_state = "clip_rifle" caliber = "5.45mm" ammo_type = /obj/item/ammo_casing/a545 - matter = list(DEFAULT_WALL_MATERIAL = 450) // metal costs are very roughly based around one 10mm casing = 180 metal + matter = list(MAT_STEEL = 450) // metal costs are very roughly based around one 10mm casing = 180 metal max_ammo = 5 multiple_sprites = 1 @@ -483,7 +483,7 @@ origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = "5.45mm" - matter = list(DEFAULT_WALL_MATERIAL = 10000) + matter = list(MAT_STEEL = 10000) ammo_type = /obj/item/ammo_casing/a545 w_class = ITEMSIZE_NORMAL // This should NOT fit in your pocket!! max_ammo = 50 @@ -508,7 +508,7 @@ origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = ".44" - matter = list(DEFAULT_WALL_MATERIAL = 1260) + matter = list(MAT_STEEL = 1260) ammo_type = /obj/item/ammo_casing/a44 max_ammo = 7 multiple_sprites = 1 @@ -522,7 +522,7 @@ desc = "A stripper clip for reloading .44 rounds into magazines." caliber = ".44" ammo_type = /obj/item/ammo_casing/a44 - matter = list(DEFAULT_WALL_MATERIAL = 1620) // metal costs are very roughly based around one .50 casing = 180 metal + matter = list(MAT_STEEL = 1620) // metal costs are very roughly based around one .50 casing = 180 metal max_ammo = 9 multiple_sprites = 1 @@ -530,7 +530,7 @@ name = "speedloader (.44)" icon_state = "44" ammo_type = /obj/item/ammo_casing/a44 - matter = list(DEFAULT_WALL_MATERIAL = 1260) //metal costs are very roughly based around 1 .45 casing = 75 metal + matter = list(MAT_STEEL = 1260) //metal costs are very roughly based around 1 .45 casing = 75 metal caliber = ".44" max_ammo = 6 multiple_sprites = 1 @@ -555,7 +555,7 @@ icon_state = "m762-small" mag_type = MAGAZINE caliber = "7.62mm" - matter = list(DEFAULT_WALL_MATERIAL = 2000) + matter = list(MAT_STEEL = 2000) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 10 multiple_sprites = 1 @@ -572,7 +572,7 @@ icon_state = "m762" mag_type = MAGAZINE caliber = "7.62mm" - matter = list(DEFAULT_WALL_MATERIAL = 4000) + matter = list(MAT_STEEL = 4000) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 20 multiple_sprites = 1 @@ -589,7 +589,7 @@ icon_state = "gclip" mag_type = MAGAZINE caliber = "7.62mm" - matter = list(DEFAULT_WALL_MATERIAL = 1600) + matter = list(MAT_STEEL = 1600) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 8 multiple_sprites = 1 @@ -606,7 +606,7 @@ icon_state = "clip_rifle" caliber = "7.62mm" ammo_type = /obj/item/ammo_casing/a762 - matter = list(DEFAULT_WALL_MATERIAL = 1000) // metal costs are very roughly based around one 7.62 casing = 200 metal + matter = list(MAT_STEEL = 1000) // metal costs are very roughly based around one 7.62 casing = 200 metal max_ammo = 5 multiple_sprites = 1 @@ -627,7 +627,7 @@ icon_state = "SVD" mag_type = MAGAZINE caliber = "7.62mm" - matter = list(DEFAULT_WALL_MATERIAL = 2000) + matter = list(MAT_STEEL = 2000) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 10 multiple_sprites = 1 @@ -646,7 +646,7 @@ icon_state = "ashot-mag" mag_type = MAGAZINE caliber = "12g" - matter = list(DEFAULT_WALL_MATERIAL = 13000) + matter = list(MAT_STEEL = 13000) ammo_type = /obj/item/ammo_casing/a12g max_ammo = 24 multiple_sprites = 1 @@ -672,7 +672,7 @@ desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with slugs." caliber = "12g" ammo_type = /obj/item/ammo_casing/a12g - matter = list(DEFAULT_WALL_MATERIAL = 1070) // slugs shells x2 + 350 metal for the clip itself. + matter = list(MAT_STEEL = 1070) // slugs shells x2 + 350 metal for the clip itself. max_ammo = 2 multiple_sprites = 1 @@ -681,14 +681,14 @@ icon_state = "12gclipshell" desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with buckshot." ammo_type = /obj/item/ammo_casing/a12g/pellet - matter = list(DEFAULT_WALL_MATERIAL = 1070) // buckshot and slugs cost the same + matter = list(MAT_STEEL = 1070) // buckshot and slugs cost the same /obj/item/ammo_magazine/clip/c12g/beanbag name = "ammo clip (12g beanbag)" icon_state = "12gclipbean" desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with beanbags." ammo_type = /obj/item/ammo_casing/a12g/beanbag - matter = list(DEFAULT_WALL_MATERIAL = 710) //beanbags x2 + 350 metal + matter = list(MAT_STEEL = 710) //beanbags x2 + 350 metal ///////// .75 Gyrojet ///////// @@ -712,6 +712,6 @@ caliber = "caps" color = "#FF0000" ammo_type = /obj/item/ammo_casing/cap - matter = list(DEFAULT_WALL_MATERIAL = 600) + matter = list(MAT_STEEL = 600) max_ammo = 7 multiple_sprites = 1 \ No newline at end of file diff --git a/code/modules/projectiles/ammunition/magnetic.dm b/code/modules/projectiles/ammunition/magnetic.dm index fc748b05df..ea0c995ac8 100644 --- a/code/modules/projectiles/ammunition/magnetic.dm +++ b/code/modules/projectiles/ammunition/magnetic.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/ammo.dmi' icon_state = "caseless-mag" w_class = ITEMSIZE_SMALL - matter = list(DEFAULT_WALL_MATERIAL = 1800) + matter = list(MAT_STEEL = 1800) origin_tech = list(TECH_COMBAT = 1) var/remaining = 9 preserve_item = 1 diff --git a/code/modules/projectiles/ammunition/rounds.dm b/code/modules/projectiles/ammunition/rounds.dm index 02d4b4aa5e..14d52325f7 100644 --- a/code/modules/projectiles/ammunition/rounds.dm +++ b/code/modules/projectiles/ammunition/rounds.dm @@ -27,7 +27,7 @@ desc = "A .357 bullet casing." caliber = ".357" projectile_type = /obj/item/projectile/bullet/pistol/strong - matter = list(DEFAULT_WALL_MATERIAL = 210) + matter = list(MAT_STEEL = 210) /* * .38 @@ -37,7 +37,7 @@ desc = "A .38 bullet casing." caliber = ".38" projectile_type = /obj/item/projectile/bullet/pistol - matter = list(DEFAULT_WALL_MATERIAL = 60) + matter = list(MAT_STEEL = 60) /obj/item/ammo_casing/a38/rubber desc = "A .38 rubber bullet casing." @@ -49,7 +49,7 @@ desc = "A .38 bullet casing fitted with a single-use ion pulse generator." icon_state = "empcasing" projectile_type = /obj/item/projectile/ion/small - matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100) + matter = list(MAT_STEEL = 130, MAT_URANIUM = 100) /* * .44 @@ -59,18 +59,18 @@ desc = "A .44 bullet casing." caliber = ".44" projectile_type = /obj/item/projectile/bullet/pistol/strong - matter = list(DEFAULT_WALL_MATERIAL = 210) + matter = list(MAT_STEEL = 210) /obj/item/ammo_casing/a44/rubber icon_state = "r-casing" desc = "A .44 rubber bullet casing." projectile_type = /obj/item/projectile/bullet/pistol/rubber/strong - matter = list(DEFAULT_WALL_MATERIAL = 60) + matter = list(MAT_STEEL = 60) /obj/item/ammo_casing/a44/rifle desc = "A proprietary Hedberg-Hammarstrom .44 bullet casing designed for use in revolving rifles." projectile_type = /obj/item/projectile/bullet/rifle/a44rifle - matter = list(DEFAULT_WALL_MATERIAL = 210) + matter = list(MAT_STEEL = 210) /* * .75 (aka Gyrojet Rockets, aka admin abuse) @@ -80,7 +80,7 @@ desc = "A .75 gyrojet rocket sheathe." caliber = ".75" projectile_type = /obj/item/projectile/bullet/gyro - matter = list(DEFAULT_WALL_MATERIAL = 4000) + matter = list(MAT_STEEL = 4000) /* * 9mm @@ -90,12 +90,12 @@ desc = "A 9mm bullet casing." caliber = "9mm" projectile_type = /obj/item/projectile/bullet/pistol - matter = list(DEFAULT_WALL_MATERIAL = 60) + matter = list(MAT_STEEL = 60) /obj/item/ammo_casing/a9mm/ap desc = "A 9mm armor-piercing bullet casing." projectile_type = /obj/item/projectile/bullet/pistol/ap - matter = list(DEFAULT_WALL_MATERIAL = 80) + matter = list(MAT_STEEL = 80) /obj/item/ammo_casing/a9mm/hp desc = "A 9mm hollow-point bullet casing." @@ -125,43 +125,43 @@ desc = "A .45 bullet casing." caliber = ".45" projectile_type = /obj/item/projectile/bullet/pistol/medium - matter = list(DEFAULT_WALL_MATERIAL = 75) + matter = list(MAT_STEEL = 75) /obj/item/ammo_casing/a45/ap desc = "A .45 Armor-Piercing bullet casing." icon_state = "r-casing" projectile_type = /obj/item/projectile/bullet/pistol/medium/ap - matter = list(DEFAULT_WALL_MATERIAL = 50, MAT_PLASTEEL = 25) + matter = list(MAT_STEEL = 50, MAT_PLASTEEL = 25) /obj/item/ammo_casing/a45/practice desc = "A .45 practice bullet casing." icon_state = "r-casing" projectile_type = /obj/item/projectile/bullet/practice - matter = list(DEFAULT_WALL_MATERIAL = 60) + matter = list(MAT_STEEL = 60) /obj/item/ammo_casing/a45/rubber desc = "A .45 rubber bullet casing." icon_state = "r-casing" projectile_type = /obj/item/projectile/bullet/pistol/rubber - matter = list(DEFAULT_WALL_MATERIAL = 60) + matter = list(MAT_STEEL = 60) /obj/item/ammo_casing/a45/flash desc = "A .45 flash shell casing." icon_state = "r-casing" projectile_type = /obj/item/projectile/energy/flash - matter = list(DEFAULT_WALL_MATERIAL = 60) + matter = list(MAT_STEEL = 60) /obj/item/ammo_casing/a45/emp name = ".45 haywire round" desc = "A .45 bullet casing fitted with a single-use ion pulse generator." projectile_type = /obj/item/projectile/ion/small icon_state = "empcasing" - matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100) + matter = list(MAT_STEEL = 130, MAT_URANIUM = 100) /obj/item/ammo_casing/a45/hp desc = "A .45 hollow-point bullet casing." projectile_type = /obj/item/projectile/bullet/pistol/medium/hp - matter = list(DEFAULT_WALL_MATERIAL = 60, MAT_PLASTIC = 15) + matter = list(MAT_STEEL = 60, MAT_PLASTIC = 15) /* * 10mm @@ -171,14 +171,14 @@ desc = "A 10mm bullet casing." caliber = "10mm" projectile_type = /obj/item/projectile/bullet/pistol/medium - matter = list(DEFAULT_WALL_MATERIAL = 75) + matter = list(MAT_STEEL = 75) /obj/item/ammo_casing/a10mm/emp name = "10mm haywire round" desc = "A 10mm bullet casing fitted with a single-use ion pulse generator." projectile_type = /obj/item/projectile/ion/small icon_state = "empcasing" - matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100) + matter = list(MAT_STEEL = 130, MAT_URANIUM = 100) /* * 12g (aka shotgun ammo) @@ -190,7 +190,7 @@ icon_state = "slshell" caliber = "12g" projectile_type = /obj/item/projectile/bullet/shotgun - matter = list(DEFAULT_WALL_MATERIAL = 360) + matter = list(MAT_STEEL = 360) /obj/item/ammo_casing/a12g/pellet name = "shotgun shell" @@ -203,21 +203,21 @@ desc = "A blank shell." icon_state = "blshell" projectile_type = /obj/item/projectile/bullet/blank - matter = list(DEFAULT_WALL_MATERIAL = 90) + matter = list(MAT_STEEL = 90) /obj/item/ammo_casing/a12g/practice name = "shotgun shell" desc = "A practice shell." icon_state = "pshell" projectile_type = /obj/item/projectile/bullet/practice - matter = list(DEFAULT_WALL_MATERIAL = 90) + matter = list(MAT_STEEL = 90) /obj/item/ammo_casing/a12g/beanbag name = "beanbag shell" desc = "A beanbag shell." icon_state = "bshell" projectile_type = /obj/item/projectile/bullet/shotgun/beanbag - matter = list(DEFAULT_WALL_MATERIAL = 180) + matter = list(MAT_STEEL = 180) //Can stun in one hit if aimed at the head, but //is blocked by clothing that stops tasers and is vulnerable to EMP @@ -226,7 +226,7 @@ desc = "A 12 gauge taser cartridge." icon_state = "stunshell" projectile_type = /obj/item/projectile/energy/electrode/stunshot - matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720) + matter = list(MAT_STEEL = 360, MAT_GLASS = 720) /obj/item/ammo_casing/a12g/stunshell/emp_act(severity) if(prob(100/severity)) BB = null @@ -238,7 +238,7 @@ desc = "A chemical shell used to signal distress or provide illumination." icon_state = "fshell" projectile_type = /obj/item/projectile/energy/flash/flare - matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90) + matter = list(MAT_STEEL = 90, MAT_GLASS = 90) /obj/item/ammo_casing/a12g/emp name = "ion shell" @@ -246,7 +246,7 @@ icon_state = "empshell" projectile_type = /obj/item/projectile/ion // projectile_type = /obj/item/projectile/bullet/shotgun/ion - matter = list(DEFAULT_WALL_MATERIAL = 360, "uranium" = 240) + matter = list(MAT_STEEL = 360, MAT_URANIUM = 240) /obj/item/ammo_casing/a12g/flechette name = "shotgun flechette" @@ -254,7 +254,7 @@ icon_state = "slshell" caliber = "12g" projectile_type = /obj/item/projectile/scatter/flechette - matter = list(DEFAULT_WALL_MATERIAL = 360, MAT_PLASTEEL = 100) + matter = list(MAT_STEEL = 360, MAT_PLASTEEL = 100) /* * 7.62mm @@ -265,23 +265,23 @@ caliber = "7.62mm" icon_state = "rifle-casing" projectile_type = /obj/item/projectile/bullet/rifle/a762 - matter = list(DEFAULT_WALL_MATERIAL = 200) + matter = list(MAT_STEEL = 200) /obj/item/ammo_casing/a762/ap desc = "A 7.62mm armor-piercing bullet casing." projectile_type = /obj/item/projectile/bullet/rifle/a762/ap - matter = list(DEFAULT_WALL_MATERIAL = 300) + matter = list(MAT_STEEL = 300) /obj/item/ammo_casing/a762/practice desc = "A 7.62mm practice bullet casing." icon_state = "rifle-casing" // Need to make an icon for these projectile_type = /obj/item/projectile/bullet/practice - matter = list(DEFAULT_WALL_MATERIAL = 90) + matter = list(MAT_STEEL = 90) /obj/item/ammo_casing/a762/blank desc = "A blank 7.62mm bullet casing." projectile_type = /obj/item/projectile/bullet/blank - matter = list(DEFAULT_WALL_MATERIAL = 90) + matter = list(MAT_STEEL = 90) /obj/item/ammo_casing/a762/hp desc = "A 7.62mm hollow-point bullet casing." @@ -300,7 +300,7 @@ icon_state = "lcasing" caliber = "14.5mm" projectile_type = /obj/item/projectile/bullet/rifle/a145 - matter = list(DEFAULT_WALL_MATERIAL = 1250) + matter = list(MAT_STEEL = 1250) /obj/item/ammo_casing/a145/highvel desc = "A 14.5mm sabot shell." @@ -319,23 +319,23 @@ caliber = "5.45mm" icon_state = "rifle-casing" projectile_type = /obj/item/projectile/bullet/rifle/a545 - matter = list(DEFAULT_WALL_MATERIAL = 180) + matter = list(MAT_STEEL = 180) /obj/item/ammo_casing/a545/ap desc = "A 5.45mm armor-piercing bullet casing." projectile_type = /obj/item/projectile/bullet/rifle/a545/ap - matter = list(DEFAULT_WALL_MATERIAL = 270) + matter = list(MAT_STEEL = 270) /obj/item/ammo_casing/a545/practice desc = "A 5.45mm practice bullet casing." icon_state = "rifle-casing" // Need to make an icon for these projectile_type = /obj/item/projectile/bullet/practice - matter = list(DEFAULT_WALL_MATERIAL = 90) + matter = list(MAT_STEEL = 90) /obj/item/ammo_casing/a545/blank desc = "A blank 5.45mm bullet casing." projectile_type = /obj/item/projectile/bullet/blank - matter = list(DEFAULT_WALL_MATERIAL = 90) + matter = list(MAT_STEEL = 90) /obj/item/ammo_casing/a545/hp desc = "A 5.45mm hollow-point bullet casing." @@ -354,7 +354,7 @@ caliber = "5mm caseless" icon_state = "casing" // Placeholder. Should probably be purple. projectile_type = /obj/item/projectile/bullet/pistol // Close enough to be comparable. - matter = list(DEFAULT_WALL_MATERIAL = 180) + matter = list(MAT_STEEL = 180) caseless = 1 /obj/item/ammo_casing/a5mmcaseless/stun @@ -371,7 +371,7 @@ icon_state = "rocketshell" projectile_type = /obj/item/projectile/bullet/srmrocket caliber = "rocket" - matter = list(DEFAULT_WALL_MATERIAL = 10000) + matter = list(MAT_STEEL = 10000) /obj/item/ammo_casing/cap name = "cap" @@ -380,7 +380,7 @@ icon_state = "r-casing" color = "#FF0000" projectile_type = /obj/item/projectile/bullet/pistol/cap - matter = list(DEFAULT_WALL_MATERIAL = 85) + matter = list(MAT_STEEL = 85) /obj/item/ammo_casing/spent // For simple hostile mobs only, so they don't cough up usable bullets when firing. This is for literally nothing else. icon_state = "s-casing-spent" diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 5ddfb4b96a..5e551be0d4 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -39,7 +39,7 @@ icon_state = "detective" item_state = "gun" slot_flags = SLOT_BELT|SLOT_HOLSTER - matter = list(DEFAULT_WALL_MATERIAL = 2000) + matter = list(MAT_STEEL = 2000) w_class = ITEMSIZE_NORMAL throwforce = 5 throw_speed = 4 diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index e0159e6333..190d82acf5 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -11,7 +11,7 @@ w_class = ITEMSIZE_LARGE force = 10 origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2) - matter = list(DEFAULT_WALL_MATERIAL = 2000) + matter = list(MAT_STEEL = 2000) projectile_type = /obj/item/projectile/beam/midlaser one_handed_penalty = 30 @@ -77,7 +77,7 @@ w_class = ITEMSIZE_LARGE force = 15 origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2) - matter = list(DEFAULT_WALL_MATERIAL = 2000) + matter = list(MAT_STEEL = 2000) projectile_type = /obj/item/projectile/beam/mininglaser one_handed_penalty = 30 @@ -284,7 +284,7 @@ item_state = "laser" desc = "Standard issue weapon of the Imperial Guard" origin_tech = list(TECH_COMBAT = 1, TECH_MAGNET = 2) - matter = list(DEFAULT_WALL_MATERIAL = 2000) + matter = list(MAT_STEEL = 2000) projectile_type = /obj/item/projectile/beam/lasertag/blue cell_type = /obj/item/weapon/cell/device/weapon/recharge battery_lock = 1 diff --git a/code/modules/projectiles/guns/energy/laser_vr.dm b/code/modules/projectiles/guns/energy/laser_vr.dm index 0524169b0c..0199d154c4 100644 --- a/code/modules/projectiles/guns/energy/laser_vr.dm +++ b/code/modules/projectiles/guns/energy/laser_vr.dm @@ -43,7 +43,7 @@ w_class = ITEMSIZE_NORMAL force = 10 origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2) - matter = list(DEFAULT_WALL_MATERIAL = 2000) + matter = list(MAT_STEEL = 2000) fire_sound = 'sound/weapons/mandalorian.ogg' projectile_type = /obj/item/projectile/beam/imperial diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index cf16857c88..4e9ea51c07 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -49,7 +49,7 @@ w_class = ITEMSIZE_SMALL item_state = "crossbow" origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5) - matter = list(DEFAULT_WALL_MATERIAL = 2000) + matter = list(MAT_STEEL = 2000) slot_flags = SLOT_BELT | SLOT_HOLSTER silenced = 1 projectile_type = /obj/item/projectile/energy/bolt @@ -67,7 +67,7 @@ desc = "A weapon favored by mercenary infiltration teams." w_class = ITEMSIZE_LARGE force = 10 - matter = list(DEFAULT_WALL_MATERIAL = 200000) + matter = list(MAT_STEEL = 200000) slot_flags = SLOT_BELT projectile_type = /obj/item/projectile/energy/bolt/large diff --git a/code/modules/projectiles/guns/launcher/grenade_launcher.dm b/code/modules/projectiles/guns/launcher/grenade_launcher.dm index 5f33557727..619ccda825 100644 --- a/code/modules/projectiles/guns/launcher/grenade_launcher.dm +++ b/code/modules/projectiles/guns/launcher/grenade_launcher.dm @@ -15,7 +15,7 @@ var/obj/item/weapon/grenade/chambered var/list/grenades = new/list() var/max_grenades = 5 //holds this + one in the chamber - matter = list(DEFAULT_WALL_MATERIAL = 2000) + matter = list(MAT_STEEL = 2000) //revolves the magazine, allowing players to choose between multiple grenade types /obj/item/weapon/gun/launcher/grenade/proc/pump(mob/M as mob) diff --git a/code/modules/projectiles/guns/launcher/pneumatic.dm b/code/modules/projectiles/guns/launcher/pneumatic.dm index ccc72a248b..8372eb77b4 100644 --- a/code/modules/projectiles/guns/launcher/pneumatic.dm +++ b/code/modules/projectiles/guns/launcher/pneumatic.dm @@ -172,7 +172,7 @@ buildstate++ update_icon() return - else if(istype(W,/obj/item/stack/material) && W.get_material_name() == DEFAULT_WALL_MATERIAL) + else if(istype(W,/obj/item/stack/material) && W.get_material_name() == MAT_STEEL) if(buildstate == 2) var/obj/item/stack/material/M = W if(M.use(5)) diff --git a/code/modules/projectiles/guns/launcher/syringe_gun.dm b/code/modules/projectiles/guns/launcher/syringe_gun.dm index 3d60e22405..981e5c988b 100644 --- a/code/modules/projectiles/guns/launcher/syringe_gun.dm +++ b/code/modules/projectiles/guns/launcher/syringe_gun.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/ammo.dmi' icon_state = "syringe-cartridge" var/icon_flight = "syringe-cartridge-flight" //so it doesn't look so weird when shot - matter = list(DEFAULT_WALL_MATERIAL = 125, "glass" = 375) + matter = list(MAT_STEEL = 125, MAT_GLASS = 375) slot_flags = SLOT_BELT | SLOT_EARS throwforce = 3 force = 3 @@ -68,7 +68,7 @@ item_state = "syringegun" w_class = ITEMSIZE_NORMAL force = 7 - matter = list(DEFAULT_WALL_MATERIAL = 2000) + matter = list(MAT_STEEL = 2000) slot_flags = SLOT_BELT fire_sound = 'sound/weapons/empty.ogg' diff --git a/code/modules/projectiles/guns/magnetic/magnetic_construction.dm b/code/modules/projectiles/guns/magnetic/magnetic_construction.dm index 5014b52718..9f81dbe4dc 100644 --- a/code/modules/projectiles/guns/magnetic/magnetic_construction.dm +++ b/code/modules/projectiles/guns/magnetic/magnetic_construction.dm @@ -12,7 +12,7 @@ if(istype(thing, /obj/item/stack/material) && construction_stage == 1) var/obj/item/stack/material/reinforcing = thing var/datum/material/reinforcing_with = reinforcing.get_material() - if(reinforcing_with.name == DEFAULT_WALL_MATERIAL) // Steel + if(reinforcing_with.name == MAT_STEEL) // Steel if(reinforcing.get_amount() < 5) to_chat(user, "You need at least 5 [reinforcing.singular_name]\s for this task.") return diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index 7f93579230..31ffe40e13 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -8,7 +8,7 @@ icon_state = "revolver" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) w_class = ITEMSIZE_NORMAL - matter = list(DEFAULT_WALL_MATERIAL = 1000) + matter = list(MAT_STEEL = 1000) recoil = 1 projectile_type = /obj/item/projectile/bullet/pistol/strong //Only used for chameleon guns diff --git a/code/modules/projectiles/guns/projectile/automatic_vr.dm b/code/modules/projectiles/guns/projectile/automatic_vr.dm index ec1e45e5e8..8e53aec9e1 100644 --- a/code/modules/projectiles/guns/projectile/automatic_vr.dm +++ b/code/modules/projectiles/guns/projectile/automatic_vr.dm @@ -201,7 +201,7 @@ icon_state = "smg" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE - matter = list(DEFAULT_WALL_MATERIAL = 1800) + matter = list(MAT_STEEL = 1800) caliber = "9mm" ammo_type = /obj/item/ammo_casing/a9mm max_ammo = 30 diff --git a/code/modules/projectiles/guns/projectile/revolver_vr.dm b/code/modules/projectiles/guns/projectile/revolver_vr.dm index 8eff9739bf..cc12c6248f 100644 --- a/code/modules/projectiles/guns/projectile/revolver_vr.dm +++ b/code/modules/projectiles/guns/projectile/revolver_vr.dm @@ -80,7 +80,7 @@ icon_state = "9x19p" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE - matter = list(DEFAULT_WALL_MATERIAL = 480) + matter = list(MAT_STEEL = 480) caliber = ".380" ammo_type = /obj/item/ammo_casing/a380 max_ammo = 8 @@ -103,7 +103,7 @@ icon = 'icons/obj/ammo_vr.dmi' icon_state = "s357" caliber = ".44" - matter = list(DEFAULT_WALL_MATERIAL = 1260) + matter = list(MAT_STEEL = 1260) ammo_type = /obj/item/ammo_casing/a44 max_ammo = 6 multiple_sprites = 1 diff --git a/code/modules/reagents/holder/holder.dm b/code/modules/reagents/holder/holder.dm index cdb602ad70..40766754b6 100644 --- a/code/modules/reagents/holder/holder.dm +++ b/code/modules/reagents/holder/holder.dm @@ -111,27 +111,6 @@ update_total() amount = min(amount, get_free_space()) - if(istype(my_atom,/obj/item/weapon/reagent_containers/food)) //The following code is targeted specifically at getting allergen reagents into food items, since for the most part they're not applied by default. - var/list/add_reagents = list() - var/totalnum = 0 - - for(var/item in data) //Try to find the ID - var/add_reagent_id = null - if(item in SSchemistry.chemical_reagents) - add_reagent_id = item - else if("[item]juice" in SSchemistry.chemical_reagents) - add_reagent_id = "[item]juice" - if(add_reagent_id) //If we did find it, add it to our list of reagents to add, and add the number to our total. - add_reagents[add_reagent_id] += data[item] - totalnum += data[item] - - if(totalnum) - var/multconst = amount/totalnum //We're going to add these extra reagents so that they share the ratio described, but only add up to 1x the existing amount at the most - for(var/item in add_reagents) - add_reagent(item,add_reagents[item]*multconst) - - - for(var/datum/reagent/current in reagent_list) if(current.id == id) @@ -517,7 +496,7 @@ trans_to(T, total_volume, multiplier, copy) if (total_volume <= 0) qdel(src) - + /** * Calls [/datum/reagent/proc/on_update] on every reagent in this holder * diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index b18f175ad6..fae3e0a75d 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -157,7 +157,7 @@ icon_state = "beaker" item_state = "beaker" center_of_mass = list("x" = 15,"y" = 11) - matter = list("glass" = 500) + matter = list(MAT_GLASS = 500) drop_sound = 'sound/items/drop/glass.ogg' pickup_sound = 'sound/items/pickup/glass.ogg' @@ -209,7 +209,7 @@ desc = "A large beaker." icon_state = "beakerlarge" center_of_mass = list("x" = 16,"y" = 11) - matter = list("glass" = 5000) + matter = list(MAT_GLASS = 5000) volume = 120 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25,30,60,120) @@ -220,7 +220,7 @@ desc = "A cryostasis beaker that allows for chemical storage without reactions." icon_state = "beakernoreact" center_of_mass = list("x" = 16,"y" = 13) - matter = list("glass" = 500) + matter = list(MAT_GLASS = 500) volume = 60 amount_per_transfer_from_this = 10 flags = OPENCONTAINER | NOREACT @@ -230,7 +230,7 @@ desc = "A bluespace beaker, powered by experimental bluespace technology." icon_state = "beakerbluespace" center_of_mass = list("x" = 16,"y" = 11) - matter = list("glass" = 5000) + matter = list(MAT_GLASS = 5000) volume = 300 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25,30,60,120,300) @@ -241,7 +241,7 @@ desc = "A small glass vial." icon_state = "vial" center_of_mass = list("x" = 15,"y" = 9) - matter = list("glass" = 250) + matter = list(MAT_GLASS = 250) volume = 30 w_class = ITEMSIZE_TINY amount_per_transfer_from_this = 10 @@ -262,7 +262,7 @@ icon_state = "bucket" item_state = "bucket" center_of_mass = list("x" = 16,"y" = 10) - matter = list(DEFAULT_WALL_MATERIAL = 200) + matter = list(MAT_STEEL = 200) w_class = ITEMSIZE_NORMAL amount_per_transfer_from_this = 20 possible_transfer_amounts = list(10,20,30,60,120) @@ -286,7 +286,7 @@ user.drop_from_inventory(src) qdel(src) return - else if(istype(D, /obj/item/stack/material) && D.get_material_name() == DEFAULT_WALL_MATERIAL) + else if(istype(D, /obj/item/stack/material) && D.get_material_name() == MAT_STEEL) var/obj/item/stack/material/M = D if (M.use(1)) var/obj/item/weapon/secbot_assembly/edCLN_assembly/B = new /obj/item/weapon/secbot_assembly/edCLN_assembly @@ -320,7 +320,7 @@ icon_state = "woodbucket" item_state = "woodbucket" center_of_mass = list("x" = 16,"y" = 8) - matter = list("wood" = 50) + matter = list(MAT_WOOD = 50) w_class = ITEMSIZE_LARGE amount_per_transfer_from_this = 20 possible_transfer_amounts = list(10,20,30,60,120) @@ -356,7 +356,7 @@ name = "water-cooler bottle" icon = 'icons/obj/vending.dmi' icon_state = "water_cooler_bottle" - matter = list("glass" = 2000) + matter = list(MAT_GLASS = 2000) w_class = ITEMSIZE_NORMAL amount_per_transfer_from_this = 20 possible_transfer_amounts = list(10,20,30,60,120) diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index 28585ff5fe..237e9a4070 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -6,7 +6,7 @@ item_state = "cleaner" center_of_mass = list("x" = 16,"y" = 10) flags = OPENCONTAINER|NOBLUDGEON - matter = list("glass" = 300, DEFAULT_WALL_MATERIAL = 300) + matter = list(MAT_GLASS = 300, MAT_STEEL = 300) slot_flags = SLOT_BELT throwforce = 3 w_class = ITEMSIZE_SMALL diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index f05edfd7e1..c8fc2ea379 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -12,7 +12,7 @@ item_state = "syringe_0" icon_state = "0" center_of_mass = list("x" = 16,"y" = 14) - matter = list("glass" = 150) + matter = list(MAT_GLASS = 150) amount_per_transfer_from_this = 5 possible_transfer_amounts = null volume = 15 diff --git a/code/modules/recycling/conveyor2.dm b/code/modules/recycling/conveyor2.dm index 37dd909a74..d31b1f9378 100644 --- a/code/modules/recycling/conveyor2.dm +++ b/code/modules/recycling/conveyor2.dm @@ -67,8 +67,8 @@ /obj/machinery/conveyor/proc/update_dir() if(!(dir in cardinal)) // Diagonal. Forwards is *away* from dir, curving to the right. - forwards = turn(dir, 135) - backwards = turn(dir, 45) + forwards = turn(dir, 45) + backwards = turn(dir, 135) else forwards = dir backwards = turn(dir, 180) diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm index 4ec24aef1e..871f8aa93a 100644 --- a/code/modules/recycling/disposal-construction.dm +++ b/code/modules/recycling/disposal-construction.dm @@ -10,7 +10,7 @@ anchored = 0 density = 0 pressure_resistance = 5*ONE_ATMOSPHERE - matter = list(DEFAULT_WALL_MATERIAL = 1850) + matter = list(MAT_STEEL = 1850) level = 2 var/sortType = "" var/ptype = 0 diff --git a/code/modules/research/circuitprinter.dm b/code/modules/research/circuitprinter.dm index 3e3207fdb9..f793c0318a 100644 --- a/code/modules/research/circuitprinter.dm +++ b/code/modules/research/circuitprinter.dm @@ -16,7 +16,7 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid). var/mat_efficiency = 1 var/speed = 1 - materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, MAT_PLASTEEL = 0, "plastic" = 0, MAT_GRAPHITE = 0, "gold" = 0, "silver" = 0, "osmium" = 0, MAT_LEAD = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0, MAT_DURASTEEL = 0, MAT_VERDANTIUM = 0, MAT_MORPHIUM = 0, MAT_METALHYDROGEN = 0, MAT_SUPERMATTER = 0) + materials = list(MAT_STEEL = 0, MAT_GLASS = 0, MAT_PLASTEEL = 0, MAT_PLASTIC = 0, MAT_GRAPHITE = 0, MAT_GOLD = 0, MAT_SILVER = 0, MAT_OSMIUM = 0, MAT_LEAD = 0, MAT_PHORON = 0, MAT_URANIUM = 0, MAT_DIAMOND = 0, MAT_DURASTEEL = 0, MAT_VERDANTIUM = 0, MAT_MORPHIUM = 0, MAT_METALHYDROGEN = 0, MAT_SUPERMATTER = 0) hidden_materials = list(MAT_PLASTEEL, MAT_DURASTEEL, MAT_GRAPHITE, MAT_VERDANTIUM, MAT_MORPHIUM, MAT_METALHYDROGEN, MAT_SUPERMATTER) diff --git a/code/modules/research/designs/HUDs.dm b/code/modules/research/designs/HUDs.dm index 4a6648f26a..d1e7541f0f 100644 --- a/code/modules/research/designs/HUDs.dm +++ b/code/modules/research/designs/HUDs.dm @@ -1,7 +1,7 @@ // HUDs /datum/design/item/hud - materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + materials = list(MAT_STEEL = 50, MAT_GLASS = 50) /datum/design/item/hud/AssembleDesignName() ..() @@ -42,6 +42,6 @@ name = "graviton visor" id = "graviton_goggles" req_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3, TECH_PHORON = 3) - materials = list(MAT_PLASTEEL = 2000, "glass" = 3000, MAT_PHORON = 1500) + materials = list(MAT_PLASTEEL = 2000, MAT_GLASS = 3000, MAT_PHORON = 1500) build_path = /obj/item/clothing/glasses/graviton sort_string = "EAAAE" \ No newline at end of file diff --git a/code/modules/research/designs/HUDs_vr.dm b/code/modules/research/designs/HUDs_vr.dm index aef8b12b0c..961c151443 100644 --- a/code/modules/research/designs/HUDs_vr.dm +++ b/code/modules/research/designs/HUDs_vr.dm @@ -2,6 +2,6 @@ name = "AR glasses" id = "omnihud" req_tech = list(TECH_MAGNET = 4, TECH_COMBAT = 3, TECH_BIO = 3) - materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 1000) build_path = /obj/item/clothing/glasses/omnihud sort_string = "EAAVA" \ No newline at end of file diff --git a/code/modules/research/designs/ai_holders.dm b/code/modules/research/designs/ai_holders.dm index 7cf36c5bb6..2f1fe24c12 100644 --- a/code/modules/research/designs/ai_holders.dm +++ b/code/modules/research/designs/ai_holders.dm @@ -8,7 +8,7 @@ id = "mmi" req_tech = list(TECH_DATA = 2, TECH_BIO = 3) build_type = PROTOLATHE | PROSFAB - materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500) build_path = /obj/item/device/mmi category = list("Misc") sort_string = "SAAAA" @@ -18,7 +18,7 @@ id = "posibrain" req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4) build_type = PROTOLATHE | PROSFAB - materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 1000, MAT_SILVER = 1000, MAT_GOLD = 500, MAT_PHORON = 500, MAT_DIAMOND = 100) build_path = /obj/item/device/mmi/digital/posibrain category = list("Misc") sort_string = "SAAAB" @@ -28,7 +28,7 @@ id = "dronebrain" req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_DATA = 4) build_type = PROTOLATHE | PROSFAB - materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 1000, MAT_SILVER = 1000, MAT_GOLD = 500) build_path = /obj/item/device/mmi/digital/robot category = list("Misc") sort_string = "SAAAC" @@ -37,7 +37,7 @@ name = "'pAI', personal artificial intelligence device" id = "paicard" req_tech = list(TECH_DATA = 2) - materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500) + materials = list(MAT_GLASS = 500, MAT_STEEL = 500) build_path = /obj/item/device/paicard sort_string = "SBAAA" @@ -46,6 +46,6 @@ desc = "Allows for the construction of an intelliCore." id = "intellicore" req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4) - materials = list("glass" = 1000, "gold" = 200) + materials = list(MAT_GLASS = 1000, MAT_GOLD = 200) build_path = /obj/item/device/aicard sort_string = "SCAAA" \ No newline at end of file diff --git a/code/modules/research/designs/bag_of_holding.dm b/code/modules/research/designs/bag_of_holding.dm index 673977d370..6f5a70adc6 100644 --- a/code/modules/research/designs/bag_of_holding.dm +++ b/code/modules/research/designs/bag_of_holding.dm @@ -9,7 +9,7 @@ desc = "For the most tenacious miners, a bag with incomprehensible depth!" id = "ore_holding" req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 3) - materials = list("gold" = 1000, "diamond" = 500, "uranium" = 250) // Less expensive since it can only hold ores + materials = list(MAT_GOLD = 1000, MAT_DIAMOND = 500, MAT_URANIUM = 250) // Less expensive since it can only hold ores build_path = /obj/item/weapon/storage/bag/ore/holding sort_string = "QAAAA" @@ -18,7 +18,7 @@ desc = "Using localized pockets of bluespace this bag prototype offers incredible storage capacity with the contents weighting nothing. It's a shame the bag itself is pretty heavy." id = "bag_holding" req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6) - materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250) + materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250) build_path = /obj/item/weapon/storage/backpack/holding sort_string = "QAAAA" @@ -27,7 +27,7 @@ desc = "A minaturized prototype of the popular Bag of Holding, the Dufflebag of Holding is, functionally, identical to the bag of holding, but comes in a more stylish and compact form." id = "dufflebag_holding" req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6) - materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250) + materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250) build_path = /obj/item/weapon/storage/backpack/holding/duffle sort_string = "QAAAB" diff --git a/code/modules/research/designs/beakers.dm b/code/modules/research/designs/beakers.dm index fe231699d5..0b3c359d39 100644 --- a/code/modules/research/designs/beakers.dm +++ b/code/modules/research/designs/beakers.dm @@ -8,7 +8,7 @@ desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units." id = "splitbeaker" req_tech = list(TECH_MATERIAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 3000) + materials = list(MAT_STEEL = 3000) build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact sort_string = "IAAAA" @@ -17,6 +17,6 @@ desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units." id = "bluespacebeaker" req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6) - materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500) + materials = list(MAT_STEEL = 3000, MAT_PHORON = 3000, MAT_DIAMOND = 500) build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace sort_string = "IAAAB" \ No newline at end of file diff --git a/code/modules/research/designs/bio_devices.dm b/code/modules/research/designs/bio_devices.dm index 8762364105..27f1e0a556 100644 --- a/code/modules/research/designs/bio_devices.dm +++ b/code/modules/research/designs/bio_devices.dm @@ -1,5 +1,5 @@ /datum/design/item/biotech - materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20) + materials = list(MAT_STEEL = 30, MAT_GLASS = 20) /datum/design/item/biotech/AssembleDesignName() ..() @@ -39,7 +39,7 @@ desc = "A hand-held scanner able to diagnose robotic injuries." id = "robot_scanner" req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200) + materials = list(MAT_STEEL = 500, MAT_GLASS = 200) build_path = /obj/item/device/robotanalyzer sort_string = "JAACA" @@ -47,7 +47,7 @@ desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery." id = "nanopaste" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000) + materials = list(MAT_STEEL = 7000, MAT_GLASS = 7000) build_path = /obj/item/stack/nanopaste sort_string = "JAACB" @@ -55,7 +55,7 @@ desc = "A device capable of quickly scanning all relevant data about a plant." id = "plant_analyzer" req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2) - materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500) + materials = list(MAT_STEEL = 500, MAT_GLASS = 500) build_path = /obj/item/device/analyzer/plant_analyzer sort_string = "JAADA" diff --git a/code/modules/research/designs/bio_devices_vr.dm b/code/modules/research/designs/bio_devices_vr.dm index 253249b617..ee651b193e 100644 --- a/code/modules/research/designs/bio_devices_vr.dm +++ b/code/modules/research/designs/bio_devices_vr.dm @@ -2,7 +2,7 @@ name = "nanite implant framework" id = "nif" req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 8000, "uranium" = 6000, "diamond" = 6000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 8000, MAT_URANIUM = 6000, MAT_DIAMOND = 6000) build_path = /obj/item/device/nif sort_string = "JVAAA" @@ -10,7 +10,7 @@ name = "bioadaptive NIF" id = "bioadapnif" req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5, TECH_BIO = 5) - materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 15000, "uranium" = 10000, "diamond" = 10000) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 15000, MAT_URANIUM = 10000, MAT_DIAMOND = 10000) build_path = /obj/item/device/nif/bioadap sort_string = "JVAAB" @@ -18,6 +18,6 @@ name = "adv. NIF repair tool" id = "anrt" req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5) - materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 3000, "uranium" = 2000, "diamond" = 2000) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 3000, MAT_URANIUM = 2000, MAT_DIAMOND = 2000) build_path = /obj/item/device/nifrepairer sort_string = "JVABA" \ No newline at end of file diff --git a/code/modules/research/designs/circuit_assembly.dm b/code/modules/research/designs/circuit_assembly.dm index 0ce5d0ca8a..c637e450d2 100644 --- a/code/modules/research/designs/circuit_assembly.dm +++ b/code/modules/research/designs/circuit_assembly.dm @@ -9,7 +9,7 @@ desc = "A portable(ish) printer for modular machines." id = "ic_printer" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 4, TECH_DATA = 5) - materials = list(DEFAULT_WALL_MATERIAL = 10000) + materials = list(MAT_STEEL = 10000) build_path = /obj/item/device/integrated_circuit_printer sort_string = "UAAAA" @@ -18,7 +18,7 @@ desc = "Allows the integrated circuit printer to create advanced circuits" id = "ic_printer_upgrade_adv" req_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 4) - materials = list(DEFAULT_WALL_MATERIAL = 2000) + materials = list(MAT_STEEL = 2000) build_path = /obj/item/weapon/disk/integrated_circuit/upgrade/advanced sort_string = "UBAAA" @@ -26,7 +26,7 @@ name = "Custom wirer tool" id = "wirer" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 2500) build_path = /obj/item/device/integrated_electronics/wirer sort_string = "UCAAA" @@ -34,7 +34,7 @@ name = "Custom circuit debugger tool" id = "debugger" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 2500) build_path = /obj/item/device/integrated_electronics/debugger sort_string = "UCBBB" @@ -49,7 +49,7 @@ desc = "A customizable assembly for simple, small devices." id = "assembly-small" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 10000) + materials = list(MAT_STEEL = 10000) build_path = /obj/item/device/electronic_assembly sort_string = "UDAAA" @@ -58,7 +58,7 @@ desc = "A customizable assembly suited for more ambitious mechanisms." id = "assembly-medium" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_POWER = 3) - materials = list(DEFAULT_WALL_MATERIAL = 20000) + materials = list(MAT_STEEL = 20000) build_path = /obj/item/device/electronic_assembly/medium sort_string = "UDAAB" @@ -67,7 +67,7 @@ desc = "A customizable assembly for large machines." id = "assembly-large" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 4) - materials = list(DEFAULT_WALL_MATERIAL = 40000) + materials = list(MAT_STEEL = 40000) build_path = /obj/item/device/electronic_assembly/large sort_string = "UDAAC" @@ -76,7 +76,7 @@ desc = "A customizable assembly optimized for autonomous devices." id = "assembly-drone" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4, TECH_POWER = 4) - materials = list(DEFAULT_WALL_MATERIAL = 30000) + materials = list(MAT_STEEL = 30000) build_path = /obj/item/device/electronic_assembly/drone sort_string = "UDAAD" @@ -85,7 +85,7 @@ desc = "An customizable assembly designed to interface with other devices." id = "assembly-device" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000) + materials = list(MAT_STEEL = 5000) build_path = /obj/item/device/assembly/electronic_assembly sort_string = "UDAAE" @@ -94,6 +94,6 @@ desc = "An customizable assembly for very small devices, implanted into living entities." id = "assembly-implant" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 3, TECH_BIO = 5) - materials = list(DEFAULT_WALL_MATERIAL = 2000) + materials = list(MAT_STEEL = 2000) build_path = /obj/item/weapon/implant/integrated_circuit sort_string = "UDAAF" \ No newline at end of file diff --git a/code/modules/research/designs/circuits/ai_modules.dm b/code/modules/research/designs/circuits/ai_modules.dm index 378a4fde0d..c9dc9b1942 100644 --- a/code/modules/research/designs/circuits/ai_modules.dm +++ b/code/modules/research/designs/circuits/ai_modules.dm @@ -1,6 +1,6 @@ /datum/design/aimodule build_type = IMPRINTER - materials = list("glass" = 2000, "gold" = 100) + materials = list(MAT_GLASS = 2000, MAT_GOLD = 100) /datum/design/aimodule/AssembleDesignName() name = "AI module design ([name])" diff --git a/code/modules/research/designs/circuits/circuits.dm b/code/modules/research/designs/circuits/circuits.dm index 8b6c3d29ec..9cc6dee112 100644 --- a/code/modules/research/designs/circuits/circuits.dm +++ b/code/modules/research/designs/circuits/circuits.dm @@ -5,7 +5,7 @@ CIRCUITS BELOW /datum/design/circuit build_type = IMPRINTER req_tech = list(TECH_DATA = 2) - materials = list("glass" = 2000) + materials = list(MAT_GLASS = 2000) chemicals = list("sacid" = 20) time = 5 @@ -493,7 +493,7 @@ CIRCUITS BELOW name = "'Durand' central control" id = "durand_main" req_tech = list(TECH_DATA = 4) - materials = list("glass" = 2000, MAT_GRAPHITE = 1250) + materials = list(MAT_GLASS = 2000, MAT_GRAPHITE = 1250) chemicals = list("sacid" = 20) build_path = /obj/item/weapon/circuitboard/mecha/durand/main sort_string = "NAADA" @@ -502,7 +502,7 @@ CIRCUITS BELOW name = "'Durand' peripherals control" id = "durand_peri" req_tech = list(TECH_DATA = 4) - materials = list("glass" = 2000, MAT_GRAPHITE = 1250) + materials = list(MAT_GLASS = 2000, MAT_GRAPHITE = 1250) chemicals = list("sacid" = 20) build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals sort_string = "NAADB" @@ -511,7 +511,7 @@ CIRCUITS BELOW name = "'Durand' weapon control and targeting" id = "durand_targ" req_tech = list(TECH_DATA = 4, TECH_COMBAT = 2) - materials = list("glass" = 2000, MAT_GRAPHITE = 1250) + materials = list(MAT_GLASS = 2000, MAT_GRAPHITE = 1250) chemicals = list("sacid" = 20) build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting sort_string = "NAADC" @@ -578,7 +578,7 @@ CIRCUITS BELOW /datum/design/circuit/shield req_tech = list(TECH_BLUESPACE = 4, TECH_PHORON = 3) - materials = list("glass" = 2000, "gold" = 1000) + materials = list(MAT_GLASS = 2000, MAT_GOLD = 1000) /datum/design/circuit/shield/AssembleDesignName() name = "Shield generator circuit design ([name])" diff --git a/code/modules/research/designs/engineering.dm b/code/modules/research/designs/engineering.dm index d74adc2361..4d1ce2b629 100644 --- a/code/modules/research/designs/engineering.dm +++ b/code/modules/research/designs/engineering.dm @@ -9,7 +9,7 @@ desc = "A welding tool that generate fuel for itself." id = "expwelder" req_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3, TECH_MATERIAL = 4) - materials = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120, "phoron" = 100) + materials = list(MAT_STEEL = 70, MAT_GLASS = 120, MAT_PHORON = 100) build_path = /obj/item/weapon/weldingtool/experimental sort_string = "NAAAA" @@ -18,7 +18,7 @@ desc = "A simple powered hand drill." id = "handdrill" req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100) + materials = list(MAT_STEEL = 300, MAT_SILVER = 100) build_path = /obj/item/weapon/tool/screwdriver/power sort_string = "NAAAB" @@ -27,7 +27,7 @@ desc = "A set of jaws of life, compressed through the magic of science." id = "jawslife" req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100) + materials = list(MAT_STEEL = 300, MAT_SILVER = 100) build_path = /obj/item/weapon/tool/crowbar/power sort_string = "NAAAC" // YW addition begins @@ -46,7 +46,7 @@ desc = "A counterpart to the rapid construction device that allows creating and placing atmospheric and disposal pipes." id = "rapidpipedispenser" req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_GLASS = 2000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 2000) build_path = /obj/item/weapon/pipe_dispenser sort_string = "NAAAD" @@ -61,7 +61,7 @@ desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes." id = "tscanner" req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_MATERIAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 200) + materials = list(MAT_STEEL = 200) build_path = /obj/item/device/t_scanner sort_string = "NBAAA" @@ -70,7 +70,7 @@ desc = "An upgraded version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes." id = "upgradedtscanner" req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_MATERIAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 500, "phoron" = 150) + materials = list(MAT_STEEL = 500, MAT_PHORON = 150) build_path = /obj/item/device/t_scanner/upgraded sort_string = "NBAAB" @@ -79,7 +79,7 @@ desc = "An advanced version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes." id = "advancedtscanner" req_tech = list(TECH_MAGNET = 6, TECH_ENGINEERING = 6, TECH_MATERIAL = 6) - materials = list(DEFAULT_WALL_MATERIAL = 1250, "phoron" = 500, "silver" = 50) + materials = list(MAT_STEEL = 1250, MAT_PHORON = 500, MAT_SILVER = 50) build_path = /obj/item/device/t_scanner/advanced sort_string = "NBAAC" @@ -88,6 +88,6 @@ desc = "A hand-held environmental scanner which reports current gas levels." id = "atmosanalyzer" req_tech = list(TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 200, "glass" = 100) + materials = list(MAT_STEEL = 200, MAT_GLASS = 100) build_path = /obj/item/device/analyzer sort_string = "NBABA" diff --git a/code/modules/research/designs/implants.dm b/code/modules/research/designs/implants.dm index 4c4b5ba801..2f9e4cc83d 100644 --- a/code/modules/research/designs/implants.dm +++ b/code/modules/research/designs/implants.dm @@ -1,7 +1,7 @@ // Implants /datum/design/item/implant - materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + materials = list(MAT_STEEL = 50, MAT_GLASS = 50) /datum/design/item/implant/AssembleDesignName() ..() diff --git a/code/modules/research/designs/implants_vr.dm b/code/modules/research/designs/implants_vr.dm index 7a27266e83..9812e0f192 100644 --- a/code/modules/research/designs/implants_vr.dm +++ b/code/modules/research/designs/implants_vr.dm @@ -2,7 +2,7 @@ name = "Backup implant" id = "implant_backup" req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_DATA = 4, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 2000) build_path = /obj/item/weapon/implantcase/backup sort_string = "MFAVA" @@ -10,16 +10,6 @@ name = "Size control implant" id = "implant_size" req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_DATA = 4, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000) build_path = /obj/item/weapon/implanter/sizecontrol sort_string = "MFAVB" - -/* Make language great again -/datum/design/item/implant/language - name = "Language implant" - id = "implant_language" - req_tech = list(TECH_MATERIAL = 5, TECH_BIO = 5, TECH_DATA = 4, TECH_ENGINEERING = 4) //This is not an easy to make implant. - materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000, "gold" = 2000, "diamond" = 3000) - build_path = /obj/item/weapon/implantcase/vrlanguage - sort_string = "MFAVC" -*/ \ No newline at end of file diff --git a/code/modules/research/designs/locator_devices.dm b/code/modules/research/designs/locator_devices.dm index b6f149393c..cdba0f6926 100644 --- a/code/modules/research/designs/locator_devices.dm +++ b/code/modules/research/designs/locator_devices.dm @@ -2,7 +2,7 @@ /datum/design/item/gps req_tech = list(TECH_MATERIAL = 2, TECH_DATA = 2, TECH_BLUESPACE = 2) - materials = list(DEFAULT_WALL_MATERIAL = 500) + materials = list(MAT_STEEL = 500) /datum/design/item/gps/AssembleDesignName() ..() @@ -67,7 +67,7 @@ desc = "Used to scan and locate signals on a particular frequency." id = "beacon_locator" req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3) - materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 500) + materials = list(MAT_STEEL = 1000,MAT_GLASS = 500) build_path = /obj/item/device/beacon_locator sort_string = "DBAAA" @@ -75,6 +75,6 @@ name = "Bluespace tracking beacon" id = "beacon" req_tech = list(TECH_BLUESPACE = 1) - materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10) + materials = list (MAT_STEEL = 20, MAT_GLASS = 10) build_path = /obj/item/device/radio/beacon sort_string = "DBABA" \ No newline at end of file diff --git a/code/modules/research/designs/medical.dm b/code/modules/research/designs/medical.dm index 13c7307d70..971798eed7 100644 --- a/code/modules/research/designs/medical.dm +++ b/code/modules/research/designs/medical.dm @@ -1,5 +1,5 @@ /datum/design/item/medical - materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20) + materials = list(MAT_STEEL = 30, MAT_GLASS = 20) /datum/design/item/medical/AssembleDesignName() ..() @@ -12,7 +12,7 @@ desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved." id = "scalpel_laser1" req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2) - materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500) + materials = list(MAT_STEEL = 12500, MAT_GLASS = 7500) build_path = /obj/item/weapon/surgical/scalpel/laser1 sort_string = "KAAAA" @@ -21,7 +21,7 @@ desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced." id = "scalpel_laser2" req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4) - materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500) + materials = list(MAT_STEEL = 12500, MAT_GLASS = 7500, MAT_SILVER = 2500) build_path = /obj/item/weapon/surgical/scalpel/laser2 sort_string = "KAAAB" @@ -30,7 +30,7 @@ desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!" id = "scalpel_laser3" req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5) - materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500) + materials = list(MAT_STEEL = 12500, MAT_GLASS = 7500, MAT_SILVER = 2000, MAT_GOLD = 1500) build_path = /obj/item/weapon/surgical/scalpel/laser3 sort_string = "KAAAC" @@ -39,7 +39,7 @@ desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps." id = "scalpel_manager" req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4) - materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750) + materials = list (MAT_STEEL = 12500, MAT_GLASS = 7500, MAT_SILVER = 1500, MAT_GOLD = 1500, MAT_DIAMOND = 750) build_path = /obj/item/weapon/surgical/scalpel/manager sort_string = "KAAAD" @@ -48,7 +48,7 @@ desc = "A strange development following the I.M.S., this heavy tool can split and open, or close and shut, intentional holes in bones." id = "advanced_saw" req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_DATA = 5) - materials = list (DEFAULT_WALL_MATERIAL = 12500, MAT_PLASTIC = 800, "silver" = 1500, "gold" = 1500, MAT_OSMIUM = 1000) + materials = list (MAT_STEEL = 12500, MAT_PLASTIC = 800, MAT_SILVER = 1500, MAT_GOLD = 1500, MAT_OSMIUM = 1000) build_path = /obj/item/weapon/surgical/circular_saw/manager sort_string = "KAAAE" @@ -57,7 +57,7 @@ desc = "A modern and horrifying take on an ancient practice, this tool is capable of rapidly removing an organ from a hopefully willing patient, without damaging it." id = "organ_ripper" req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_ILLEGAL = 3) - materials = list (DEFAULT_WALL_MATERIAL = 12500, MAT_PLASTIC = 8000, MAT_OSMIUM = 2500) + materials = list (MAT_STEEL = 12500, MAT_PLASTIC = 8000, MAT_OSMIUM = 2500) build_path = /obj/item/weapon/surgical/scalpel/ripper sort_string = "KAAAF" @@ -66,7 +66,7 @@ desc = "A miracle of modern science, this tool rapidly knits together bone, without the need for bone gel." id = "bone_clamp" req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_DATA = 4) - materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500) + materials = list (MAT_STEEL = 12500, MAT_GLASS = 7500, MAT_SILVER = 2500) build_path = /obj/item/weapon/surgical/bone_clamp sort_string = "KAABA" @@ -75,7 +75,7 @@ desc = "A hand-held body scanner able to distinguish vital signs of the subject." id = "medical_analyzer" req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2) - materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500) + materials = list(MAT_STEEL = 500, MAT_GLASS = 500) build_path = /obj/item/device/healthanalyzer sort_string = "KBAAA" @@ -84,7 +84,7 @@ desc = "A prototype version of the regular health analyzer, able to distinguish the location of more serious injuries as well as accurately determine radiation levels." id = "improved_analyzer" req_tech = list(TECH_MAGNET = 5, TECH_BIO = 6) - materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 1500) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 1000, MAT_SILVER = 1000, MAT_GOLD = 1500) build_path = /obj/item/device/healthanalyzer/improved sort_string = "KBAAB" @@ -121,6 +121,6 @@ desc = "A more advanced version of the regular roller bed, with inbuilt surgical stabilisers and an improved folding system." id = "roller_bed" req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 3, TECH_MAGNET = 3) - materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "phoron" = 2000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 2000, MAT_PHORON = 2000) build_path = /obj/item/roller/adv sort_string = "KCAAA" diff --git a/code/modules/research/designs/medical_vr.dm b/code/modules/research/designs/medical_vr.dm index 7a0b0aa537..0cb7251e8f 100644 --- a/code/modules/research/designs/medical_vr.dm +++ b/code/modules/research/designs/medical_vr.dm @@ -17,7 +17,7 @@ name = "SleeveMate 3700" id = "sleevemate" req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_BIO = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000) build_path = /obj/item/device/sleevemate sort_string = "KCAVA" @@ -26,7 +26,7 @@ desc = "This prototype hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients." id = "protohypospray" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_POWER = 2, TECH_BIO = 4, TECH_ILLEGAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 1500, "silver" = 2000, "gold" = 1500, "uranium" = 1000) + materials = list(MAT_STEEL = 500, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 1500, MAT_URANIUM = 1000) build_path = /obj/item/weapon/reagent_containers/hypospray/science sort_string = "KCAVB" @@ -39,7 +39,7 @@ name = "cell-loaded medigun" id = "cell_medigun" req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 3, TECH_BIO = 5) - materials = list(DEFAULT_WALL_MATERIAL = 8000, "plastic" = 8000, "glass" = 5000, "silver" = 1000, "gold" = 1000, "uranium" = 1000) + materials = list(MAT_STEEL = 8000, MAT_PLASTIC = 8000, MAT_GLASS = 5000, MAT_SILVER = 1000, MAT_GOLD = 1000, MAT_URANIUM = 1000) build_path = /obj/item/weapon/gun/projectile/cell_loaded/medical sort_string = "KVAAA" @@ -47,7 +47,7 @@ name = "medical cell magazine" id = "cell_medigun_mag" req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 3, TECH_BIO = 5) - materials = list(DEFAULT_WALL_MATERIAL = 4000, "plastic" = 6000, "glass" = 3000, "silver" = 500, "gold" = 500) + materials = list(MAT_STEEL = 4000, MAT_PLASTIC = 6000, MAT_GLASS = 3000, MAT_SILVER = 500, MAT_GOLD = 500) build_path = /obj/item/ammo_magazine/cell_mag/medical sort_string = "KVBAA" @@ -55,7 +55,7 @@ name = "advanced medical cell magazine" id = "cell_medigun_mag_advanced" req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 4, TECH_BIO = 7) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "plastic" = 10000, "glass" = 5000, "silver" = 1500, "gold" = 1500, "diamond" = 5000) + materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 10000, MAT_GLASS = 5000, MAT_SILVER = 1500, MAT_GOLD = 1500, MAT_DIAMOND = 5000) build_path = /obj/item/ammo_magazine/cell_mag/medical/advanced sort_string = "KVBAB" @@ -69,7 +69,7 @@ name = "BRUTE" id = "ml3m_cell_brute" req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_BIO = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000) build_path = /obj/item/ammo_casing/microbattery/medical/brute sort_string = "KVCAA" @@ -77,7 +77,7 @@ name = "BURN" id = "ml3m_cell_burn" req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_BIO = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000) build_path = /obj/item/ammo_casing/microbattery/medical/burn sort_string = "KVCAB" @@ -85,7 +85,7 @@ name = "STABILIZE" id = "ml3m_cell_stabilize" req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_BIO = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000) build_path = /obj/item/ammo_casing/microbattery/medical/stabilize sort_string = "KVCAC" @@ -95,7 +95,7 @@ name = "TOXIN" id = "ml3m_cell_toxin" req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_BIO = 4) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500) build_path = /obj/item/ammo_casing/microbattery/medical/toxin sort_string = "KVCBA" @@ -103,7 +103,7 @@ name = "OMNI" id = "ml3m_cell_omni" req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_BIO = 4) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500) build_path = /obj/item/ammo_casing/microbattery/medical/omni sort_string = "KVCBB" @@ -111,7 +111,7 @@ name = "ANTIRAD" id = "ml3m_cell_antirad" req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_BIO = 4) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500) build_path = /obj/item/ammo_casing/microbattery/medical/antirad sort_string = "KVCBC" @@ -121,7 +121,7 @@ name = "BRUTE-II" id = "ml3m_cell_brute2" req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_GOLD = 1000) build_path = /obj/item/ammo_casing/microbattery/medical/brute2 sort_string = "KVCCA" @@ -129,7 +129,7 @@ name = "BURN-II" id = "ml3m_cell_burn2" req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_GOLD = 1000) build_path = /obj/item/ammo_casing/microbattery/medical/burn2 sort_string = "KVCCB" @@ -137,7 +137,7 @@ name = "STABILIZE-II" id = "ml3m_cell_stabilize2" req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "silver" = 1000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_SILVER = 1000) build_path = /obj/item/ammo_casing/microbattery/medical/stabilize2 sort_string = "KVCCC" @@ -145,7 +145,7 @@ name = "OMNI-II" id = "ml3m_cell_omni2" req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 1000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_URANIUM = 1000) build_path = /obj/item/ammo_casing/microbattery/medical/omni2 sort_string = "KVCCD" @@ -155,7 +155,7 @@ name = "TOXIN-II" id = "ml3m_cell_toxin2" req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 1000, "silver" = 1000, "diamond" = 500) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_URANIUM = 1000, MAT_SILVER = 1000, MAT_DIAMOND = 500) build_path = /obj/item/ammo_casing/microbattery/medical/toxin2 sort_string = "KVCDA" @@ -163,7 +163,7 @@ name = "HASTE" id = "ml3m_cell_haste" req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000, "silver" = 1000, "diamond" = 1000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_GOLD = 1000, MAT_SILVER = 1000, MAT_DIAMOND = 1000) build_path = /obj/item/ammo_casing/microbattery/medical/haste sort_string = "KVCDB" @@ -171,7 +171,7 @@ name = "RESIST" id = "ml3m_cell_resist" req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000, "uranium" = 1000, "diamond" = 1000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_GOLD = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 1000) build_path = /obj/item/ammo_casing/microbattery/medical/resist sort_string = "KVCDC" @@ -179,7 +179,7 @@ name = "CORPSE MEND" id = "ml3m_cell_corpse_mend" req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "phoron" = 3000, "diamond" = 3000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_PHORON = 3000, MAT_DIAMOND = 3000) build_path = /obj/item/ammo_casing/microbattery/medical/corpse_mend sort_string = "KVCDD" @@ -189,7 +189,7 @@ name = "BRUTE-III" id = "ml3m_cell_brute3" req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_PRECURSOR = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_DIAMOND = 500, MAT_VERDANTIUM = 1000) build_path = /obj/item/ammo_casing/microbattery/medical/brute3 sort_string = "KVCEA" @@ -197,7 +197,7 @@ name = "BURN-III" id = "ml3m_cell_burn3" req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_PRECURSOR = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_DIAMOND = 500, MAT_VERDANTIUM = 1000) build_path = /obj/item/ammo_casing/microbattery/medical/burn3 sort_string = "KVCEB" @@ -205,7 +205,7 @@ name = "TOXIN-III" id = "ml3m_cell_toxin3" req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_ARCANE = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_DIAMOND = 500, MAT_VERDANTIUM = 1000) build_path = /obj/item/ammo_casing/microbattery/medical/toxin3 sort_string = "KVCEC" @@ -213,7 +213,7 @@ name = "OMNI-III" id = "ml3m_cell_omni3" req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_ARCANE = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_DIAMOND = 500, MAT_VERDANTIUM = 1000) build_path = /obj/item/ammo_casing/microbattery/medical/omni3 sort_string = "KVCED" @@ -223,7 +223,7 @@ name = "SHRINK" id = "ml3m_cell_shrink" req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_BLUESPACE = 3, TECH_BIO = 5, TECH_ILLEGAL = 5) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 2000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_URANIUM = 2000) build_path = /obj/item/ammo_casing/microbattery/medical/shrink sort_string = "KVCOA" @@ -231,7 +231,7 @@ name = "GROW" id = "ml3m_cell_grow" req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_BLUESPACE = 3, TECH_BIO = 5, TECH_ILLEGAL = 5) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 2000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_URANIUM = 2000) build_path = /obj/item/ammo_casing/microbattery/medical/grow sort_string = "KVCOB" @@ -239,6 +239,6 @@ name = "NORMALSIZE" id = "ml3m_cell_normalsize" req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_BLUESPACE = 3, TECH_BIO = 5, TECH_ILLEGAL = 5) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 2000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_URANIUM = 2000) build_path = /obj/item/ammo_casing/microbattery/medical/normalsize sort_string = "KVCOC" \ No newline at end of file diff --git a/code/modules/research/designs/mining_toys.dm b/code/modules/research/designs/mining_toys.dm index 61be9cd871..5667ac59be 100644 --- a/code/modules/research/designs/mining_toys.dm +++ b/code/modules/research/designs/mining_toys.dm @@ -7,35 +7,35 @@ /datum/design/item/weapon/mining/drill id = "drill" req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners. + materials = list(MAT_STEEL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners. build_path = /obj/item/weapon/pickaxe/drill sort_string = "FAAAA" /datum/design/item/weapon/mining/jackhammer id = "jackhammer" req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 500, MAT_SILVER = 500) build_path = /obj/item/weapon/pickaxe/jackhammer sort_string = "FAAAB" /datum/design/item/weapon/mining/plasmacutter id = "plasmacutter" req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500) + materials = list(MAT_STEEL = 1500, MAT_GLASS = 500, MAT_GOLD = 500, MAT_PHORON = 500) build_path = /obj/item/weapon/pickaxe/plasmacutter sort_string = "FAAAC" /datum/design/item/weapon/mining/pick_diamond id = "pick_diamond" req_tech = list(TECH_MATERIAL = 6) - materials = list("diamond" = 3000) + materials = list(MAT_DIAMOND = 3000) build_path = /obj/item/weapon/pickaxe/diamond sort_string = "FAAAD" /datum/design/item/weapon/mining/drill_diamond id = "drill_diamond" req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4) - materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000) + materials = list(MAT_STEEL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) build_path = /obj/item/weapon/pickaxe/diamonddrill sort_string = "FAAAE" @@ -45,6 +45,6 @@ desc = "Used to check spatial depth and density of rock outcroppings." id = "depth_scanner" req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2) - materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 1000) + materials = list(MAT_STEEL = 1000,MAT_GLASS = 1000) build_path = /obj/item/device/depth_scanner sort_string = "FBAAA" diff --git a/code/modules/research/designs/misc.dm b/code/modules/research/designs/misc.dm index 7ec9bad2fa..169959bd11 100644 --- a/code/modules/research/designs/misc.dm +++ b/code/modules/research/designs/misc.dm @@ -8,7 +8,7 @@ name = "Communicator" id = "communicator" req_tech = list(TECH_DATA = 2, TECH_MAGNET = 2) - materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500) + materials = list(MAT_STEEL = 500, MAT_GLASS = 500) build_path = /obj/item/device/communicator sort_string = "TAAAA" @@ -17,7 +17,7 @@ desc = "Don't shine it in your eyes!" id = "laser_pointer" req_tech = list(TECH_MAGNET = 3) - materials = list(DEFAULT_WALL_MATERIAL = 100, "glass" = 50) + materials = list(MAT_STEEL = 100, MAT_GLASS = 50) build_path = /obj/item/device/laser_pointer sort_string = "TAABA" @@ -25,7 +25,7 @@ name = "handheld translator" id = "translator" req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000) + materials = list(MAT_STEEL = 3000, MAT_GLASS = 3000) build_path = /obj/item/device/universal_translator sort_string = "TAACA" @@ -33,7 +33,7 @@ name = "earpiece translator" id = "ear_translator" req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 5) //It's been hella miniaturized. - materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "gold" = 1000) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 2000, MAT_GOLD = 1000) build_path = /obj/item/device/universal_translator/ear sort_string = "TAACB" @@ -42,7 +42,7 @@ desc = "A device to automatically replace lights. Refill with working lightbulbs." id = "light_replacer" req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4) - materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000) + materials = list(MAT_STEEL = 1500, MAT_SILVER = 150, MAT_GLASS = 3000) build_path = /obj/item/device/lightreplacer sort_string = "TAADA" @@ -51,7 +51,7 @@ desc = "Allows for deciphering the binary channel on-the-fly." id = "binaryencrypt" req_tech = list(TECH_ILLEGAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300) + materials = list(MAT_STEEL = 300, MAT_GLASS = 300) build_path = /obj/item/device/encryptionkey/binary sort_string = "TBAAA" @@ -60,7 +60,7 @@ desc = "A kit of dangerous, high-tech equipment with changeable looks." id = "chameleon" req_tech = list(TECH_ILLEGAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 500) + materials = list(MAT_STEEL = 500) build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon sort_string = "TBAAB" @@ -69,6 +69,6 @@ desc = "A marker that can be detected by shuttle landing systems." id = "bsflare" req_tech = list(TECH_DATA = 3, TECH_BLUESPACE = 4) - materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_GLASS = 2000, MAT_SILVER = 2000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 2000, MAT_SILVER = 2000) build_path = /obj/item/device/spaceflare sort_string = "TBAAC" diff --git a/code/modules/research/designs/misc_vr.dm b/code/modules/research/designs/misc_vr.dm index 859834b447..afb0df0062 100644 --- a/code/modules/research/designs/misc_vr.dm +++ b/code/modules/research/designs/misc_vr.dm @@ -2,7 +2,7 @@ name = "HYPER jumpsuit" id = "hfjumpsuit" req_tech = list(TECH_BLUESPACE = 2) - materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_GLASS = 1000) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 1000) build_path = /obj/item/clothing/under/hyperfiber sort_string = "TAVAA" @@ -10,7 +10,7 @@ name = "Bluespace jumpsuit" id = "bsjumpsuit" req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 3, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_GLASS = 4000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000) build_path = /obj/item/clothing/under/hyperfiber/bluespace sort_string = "TAVAA" @@ -18,7 +18,7 @@ name = "Size gun" id = "sizegun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_GLASS = 2000) + materials = list(MAT_STEEL = 3000, MAT_GLASS = 2000) build_path = /obj/item/weapon/gun/energy/sizegun sort_string = "TAVBA" @@ -26,7 +26,7 @@ name = "Body Snatcher" id = "bodysnatcher" req_tech = list(TECH_MAGNET = 3, TECH_BIO = 3, TECH_ILLEGAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_GLASS = 4000, MAT_URANIUM = 2000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000, MAT_URANIUM = 2000) build_path = /obj/item/device/bodysnatcher sort_string = "TBVAA" @@ -34,7 +34,7 @@ name = "Inducer (Scientific)" id = "inducersci" req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 5, TECH_POWER = 6) - materials = list(DEFAULT_WALL_MATERIAL = 8000, MAT_GLASS = 2000, MAT_URANIUM = 4000, MAT_PHORON = 4000) + materials = list(MAT_STEEL = 8000, MAT_GLASS = 2000, MAT_URANIUM = 4000, MAT_PHORON = 4000) build_path = /obj/item/weapon/inducer/sci sort_string = "TCVAA" @@ -42,14 +42,14 @@ name = "Inducer (Industrial)" id = "inducerind" req_tech = list(TECH_BLUESPACE = 5, TECH_MATERIAL = 7, TECH_POWER = 7) - materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 2000) + materials = list(MAT_STEEL = 3000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 2000) build_path = /obj/item/weapon/inducer/unloaded sort_string = "TCVAB" /datum/design/item/weapon/mining/mining_scanner id = "mining_scanner" req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_BLUESPACE = 1) - materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 500) + materials = list(MAT_STEEL = 1000,MAT_GLASS = 500) build_path = /obj/item/weapon/mining_scanner/advanced sort_string = "FBAAB" @@ -57,7 +57,7 @@ name = "PodZu Music Player" id = "walkpod" req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_GLASS = 2000) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 2000) build_path = /obj/item/device/walkpod sort_string = "TCVAD" @@ -65,6 +65,6 @@ name = "BoomTown Cordless Speaker" id = "juke_remote" req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_BLUESPACE = 1) - materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_GLASS = 4000, MAT_URANIUM = 2000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000, MAT_URANIUM = 2000) build_path = /obj/item/device/juke_remote sort_string = "TCVAE" diff --git a/code/modules/research/designs/modular_computer.dm b/code/modules/research/designs/modular_computer.dm index e78a776c1c..588f16357b 100644 --- a/code/modules/research/designs/modular_computer.dm +++ b/code/modules/research/designs/modular_computer.dm @@ -9,14 +9,14 @@ name = "basic hard drive" id = "hdd_basic" req_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1) - materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 100) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 100) build_path = /obj/item/weapon/computer_hardware/hard_drive/ sort_string = "VAAAA" /datum/design/item/modularcomponent/disk/advanced name = "advanced hard drive" id = "hdd_advanced" - materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 200) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 200) build_path = /obj/item/weapon/computer_hardware/hard_drive/advanced sort_string = "VAAAB" @@ -24,7 +24,7 @@ name = "super hard drive" id = "hdd_super" req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 400) + materials = list(MAT_STEEL = 8000, MAT_GLASS = 400) build_path = /obj/item/weapon/computer_hardware/hard_drive/super sort_string = "VAAAC" @@ -32,7 +32,7 @@ name = "cluster hard drive" id = "hdd_cluster" req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4) - materials = list(DEFAULT_WALL_MATERIAL = 16000, "glass" = 800) + materials = list(MAT_STEEL = 16000, MAT_GLASS = 800) build_path = /obj/item/weapon/computer_hardware/hard_drive/cluster sort_string = "VAAAD" @@ -40,7 +40,7 @@ name = "small hard drive" id = "hdd_small" req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 200) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 200) build_path = /obj/item/weapon/computer_hardware/hard_drive/small sort_string = "VAAAE" @@ -48,7 +48,7 @@ name = "micro hard drive" id = "hdd_micro" req_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1) - materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 100) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 100) build_path = /obj/item/weapon/computer_hardware/hard_drive/micro sort_string = "VAAAF" @@ -58,7 +58,7 @@ name = "basic network card" id = "netcard_basic" req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 1) - materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 100) + materials = list(MAT_STEEL = 500, MAT_GLASS = 100) build_path = /obj/item/weapon/computer_hardware/network_card sort_string = "VBAAA" @@ -66,7 +66,7 @@ name = "advanced network card" id = "netcard_advanced" req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 200) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 200) build_path = /obj/item/weapon/computer_hardware/network_card/advanced sort_string = "VBAAB" @@ -74,7 +74,7 @@ name = "wired network card" id = "netcard_wired" req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 400) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 400) build_path = /obj/item/weapon/computer_hardware/network_card/wired sort_string = "VBAAC" @@ -84,7 +84,7 @@ name = "standard battery module" id = "bat_normal" req_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 1) - materials = list(DEFAULT_WALL_MATERIAL = 2000) + materials = list(MAT_STEEL = 2000) build_path = /obj/item/weapon/computer_hardware/battery_module sort_string = "VCAAA" @@ -92,7 +92,7 @@ name = "advanced battery module" id = "bat_advanced" req_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000) + materials = list(MAT_STEEL = 4000) build_path = /obj/item/weapon/computer_hardware/battery_module/advanced sort_string = "VCAAB" @@ -100,7 +100,7 @@ name = "super battery module" id = "bat_super" req_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 8000) + materials = list(MAT_STEEL = 8000) build_path = /obj/item/weapon/computer_hardware/battery_module/super sort_string = "VCAAC" @@ -108,7 +108,7 @@ name = "ultra battery module" id = "bat_ultra" req_tech = list(TECH_POWER = 5, TECH_ENGINEERING = 4) - materials = list(DEFAULT_WALL_MATERIAL = 16000) + materials = list(MAT_STEEL = 16000) build_path = /obj/item/weapon/computer_hardware/battery_module/ultra sort_string = "VCAAD" @@ -116,7 +116,7 @@ name = "nano battery module" id = "bat_nano" req_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 1) - materials = list(DEFAULT_WALL_MATERIAL = 2000) + materials = list(MAT_STEEL = 2000) build_path = /obj/item/weapon/computer_hardware/battery_module/nano sort_string = "VCAAE" @@ -124,7 +124,7 @@ name = "micro battery module" id = "bat_micro" req_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000) + materials = list(MAT_STEEL = 4000) build_path = /obj/item/weapon/computer_hardware/battery_module/micro sort_string = "VCAAF" @@ -134,7 +134,7 @@ name = "computer processor unit" id = "cpu_normal" req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 8000) + materials = list(MAT_STEEL = 8000) build_path = /obj/item/weapon/computer_hardware/processor_unit sort_string = "VDAAA" @@ -142,7 +142,7 @@ name = "computer microprocessor unit" id = "cpu_small" req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000) + materials = list(MAT_STEEL = 4000) build_path = /obj/item/weapon/computer_hardware/processor_unit/small sort_string = "VDAAB" @@ -150,7 +150,7 @@ name = "computer photonic processor unit" id = "pcpu_normal" req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 4) - materials = list(DEFAULT_WALL_MATERIAL = 32000, glass = 8000) + materials = list(MAT_STEEL = 32000, glass = 8000) build_path = /obj/item/weapon/computer_hardware/processor_unit/photonic sort_string = "VDAAC" @@ -158,7 +158,7 @@ name = "computer photonic microprocessor unit" id = "pcpu_small" req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 16000, glass = 4000) + materials = list(MAT_STEEL = 16000, glass = 4000) build_path = /obj/item/weapon/computer_hardware/processor_unit/photonic/small sort_string = "VDAAD" @@ -168,7 +168,7 @@ name = "RFID card slot" id = "cardslot" req_tech = list(TECH_DATA = 2) - materials = list(DEFAULT_WALL_MATERIAL = 3000) + materials = list(MAT_STEEL = 3000) build_path = /obj/item/weapon/computer_hardware/card_slot sort_string = "VEAAA" @@ -176,7 +176,7 @@ name = "nano printer" id = "nanoprinter" req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 3000) + materials = list(MAT_STEEL = 3000) build_path = /obj/item/weapon/computer_hardware/nano_printer sort_string = "VEAAB" @@ -184,7 +184,7 @@ name = "tesla link" id = "teslalink" req_tech = list(TECH_DATA = 2, TECH_POWER = 3, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 10000) + materials = list(MAT_STEEL = 10000) build_path = /obj/item/weapon/computer_hardware/tesla_link sort_string = "VEAAC" @@ -198,7 +198,7 @@ name = "basic data crystal" id = "portadrive_basic" req_tech = list(TECH_DATA = 1) - materials = list("glass" = 8000) + materials = list(MAT_GLASS = 8000) build_path = /obj/item/weapon/computer_hardware/hard_drive/portable sort_string = "VFAAA" @@ -206,7 +206,7 @@ name = "advanced data crystal" id = "portadrive_advanced" req_tech = list(TECH_DATA = 2) - materials = list("glass" = 16000) + materials = list(MAT_GLASS = 16000) build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/advanced sort_string = "VFAAB" @@ -214,6 +214,6 @@ name = "super data crystal" id = "portadrive_super" req_tech = list(TECH_DATA = 4) - materials = list("glass" = 32000) + materials = list(MAT_GLASS = 32000) build_path = /obj/item/weapon/computer_hardware/hard_drive/portable/super sort_string = "VFAAC" diff --git a/code/modules/research/designs/pdas.dm b/code/modules/research/designs/pdas.dm index 78fd01ec23..c13d490493 100644 --- a/code/modules/research/designs/pdas.dm +++ b/code/modules/research/designs/pdas.dm @@ -5,7 +5,7 @@ desc = "Cheaper than whiny non-digital assistants." id = "pda" req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3) - materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + materials = list(MAT_STEEL = 50, MAT_GLASS = 50) build_path = /obj/item/device/pda sort_string = "WAAAA" @@ -13,7 +13,7 @@ /datum/design/item/pda_cartridge req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3) - materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + materials = list(MAT_STEEL = 50, MAT_GLASS = 50) /datum/design/item/pda_cartridge/AssembleDesignName() ..() diff --git a/code/modules/research/designs/power_cells.dm b/code/modules/research/designs/power_cells.dm index 7a931a8860..96b48fa3fe 100644 --- a/code/modules/research/designs/power_cells.dm +++ b/code/modules/research/designs/power_cells.dm @@ -20,7 +20,7 @@ build_type = PROTOLATHE | MECHFAB id = "basic_cell" req_tech = list(TECH_POWER = 1) - materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50) + materials = list(MAT_STEEL = 700, MAT_GLASS = 50) build_path = /obj/item/weapon/cell category = list("Misc") sort_string = "BAAAA" @@ -30,7 +30,7 @@ build_type = PROTOLATHE | MECHFAB id = "high_cell" req_tech = list(TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60) + materials = list(MAT_STEEL = 700, MAT_GLASS = 60) build_path = /obj/item/weapon/cell/high category = list("Misc") sort_string = "BAAAB" @@ -39,7 +39,7 @@ name = "super-capacity" id = "super_cell" req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70) + materials = list(MAT_STEEL = 700, MAT_GLASS = 70) build_path = /obj/item/weapon/cell/super category = list("Misc") sort_string = "BAAAC" @@ -48,7 +48,7 @@ name = "hyper-capacity" id = "hyper_cell" req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4) - materials = list(DEFAULT_WALL_MATERIAL = 400, "gold" = 150, "silver" = 150, "glass" = 70) + materials = list(MAT_STEEL = 400, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 70) build_path = /obj/item/weapon/cell/hyper category = list("Misc") sort_string = "BAAAD" @@ -57,7 +57,7 @@ name = "device" build_type = PROTOLATHE id = "device" - materials = list(DEFAULT_WALL_MATERIAL = 350, "glass" = 25) + materials = list(MAT_STEEL = 350, MAT_GLASS = 25) build_path = /obj/item/weapon/cell/device category = list("Misc") sort_string = "BAABA" @@ -67,7 +67,7 @@ name = "device, advanced" build_type = PROTOLATHE id = "weapon" - materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50) + materials = list(MAT_STEEL = 700, MAT_GLASS = 50) build_path = /obj/item/weapon/cell/device/weapon category = list("Misc") sort_string = "BAABB" diff --git a/code/modules/research/designs/stock_parts.dm b/code/modules/research/designs/stock_parts.dm index 18e3c01616..f8a03b1604 100644 --- a/code/modules/research/designs/stock_parts.dm +++ b/code/modules/research/designs/stock_parts.dm @@ -19,35 +19,35 @@ /datum/design/item/stock_part/basic_matter_bin id = "basic_matter_bin" req_tech = list(TECH_MATERIAL = 1) - materials = list(DEFAULT_WALL_MATERIAL = 80) + materials = list(MAT_STEEL = 80) build_path = /obj/item/weapon/stock_parts/matter_bin sort_string = "AAAAA" /datum/design/item/stock_part/adv_matter_bin id = "adv_matter_bin" req_tech = list(TECH_MATERIAL = 3) - materials = list(DEFAULT_WALL_MATERIAL = 80) + materials = list(MAT_STEEL = 80) build_path = /obj/item/weapon/stock_parts/matter_bin/adv sort_string = "AAAAB" /datum/design/item/stock_part/super_matter_bin id = "super_matter_bin" req_tech = list(TECH_MATERIAL = 5) - materials = list(DEFAULT_WALL_MATERIAL = 80) + materials = list(MAT_STEEL = 80) build_path = /obj/item/weapon/stock_parts/matter_bin/super sort_string = "AAAAC" /datum/design/item/stock_part/hyper_matter_bin id = "hyper_matter_bin" req_tech = list(TECH_MATERIAL = 6, TECH_ARCANE = 2) - materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_VERDANTIUM = 60, MAT_DURASTEEL = 75) + materials = list(MAT_STEEL = 200, MAT_VERDANTIUM = 60, MAT_DURASTEEL = 75) build_path = /obj/item/weapon/stock_parts/matter_bin/hyper sort_string = "AAAAD" /datum/design/item/stock_part/omni_matter_bin id = "omni_matter_bin" req_tech = list(TECH_MATERIAL = 7, TECH_PRECURSOR = 2) - materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_PLASTEEL = 100, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100) + materials = list(MAT_STEEL = 2000, MAT_PLASTEEL = 100, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100) build_path = /obj/item/weapon/stock_parts/matter_bin/omni sort_string = "AAAAE" @@ -56,35 +56,35 @@ /datum/design/item/stock_part/micro_mani id = "micro_mani" req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1) - materials = list(DEFAULT_WALL_MATERIAL = 30) + materials = list(MAT_STEEL = 30) build_path = /obj/item/weapon/stock_parts/manipulator sort_string = "AAABA" /datum/design/item/stock_part/nano_mani id = "nano_mani" req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2) - materials = list(DEFAULT_WALL_MATERIAL = 30) + materials = list(MAT_STEEL = 30) build_path = /obj/item/weapon/stock_parts/manipulator/nano sort_string = "AAABB" /datum/design/item/stock_part/pico_mani id = "pico_mani" req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2) - materials = list(DEFAULT_WALL_MATERIAL = 30) + materials = list(MAT_STEEL = 30) build_path = /obj/item/weapon/stock_parts/manipulator/pico sort_string = "AAABC" /datum/design/item/stock_part/hyper_mani id = "hyper_mani" req_tech = list(TECH_MATERIAL = 6, TECH_DATA = 3, TECH_ARCANE = 2) - materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_VERDANTIUM = 50, MAT_DURASTEEL = 50) + materials = list(MAT_STEEL = 200, MAT_VERDANTIUM = 50, MAT_DURASTEEL = 50) build_path = /obj/item/weapon/stock_parts/manipulator/hyper sort_string = "AAABD" /datum/design/item/stock_part/omni_mani id = "omni_mani" req_tech = list(TECH_MATERIAL = 7, TECH_DATA = 4, TECH_PRECURSOR = 2) - materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_PLASTEEL = 500, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100) + materials = list(MAT_STEEL = 2000, MAT_PLASTEEL = 500, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100) build_path = /obj/item/weapon/stock_parts/manipulator/omni sort_string = "AAABE" @@ -93,35 +93,35 @@ /datum/design/item/stock_part/basic_capacitor id = "basic_capacitor" req_tech = list(TECH_POWER = 1) - materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + materials = list(MAT_STEEL = 50, MAT_GLASS = 50) build_path = /obj/item/weapon/stock_parts/capacitor sort_string = "AAACA" /datum/design/item/stock_part/adv_capacitor id = "adv_capacitor" req_tech = list(TECH_POWER = 3) - materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) + materials = list(MAT_STEEL = 50, MAT_GLASS = 50) build_path = /obj/item/weapon/stock_parts/capacitor/adv sort_string = "AAACB" /datum/design/item/stock_part/super_capacitor id = "super_capacitor" req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4) - materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20) + materials = list(MAT_STEEL = 50, MAT_GLASS = 50, MAT_GOLD = 20) build_path = /obj/item/weapon/stock_parts/capacitor/super sort_string = "AAACC" /datum/design/item/stock_part/hyper_capacitor id = "hyper_capacitor" req_tech = list(TECH_POWER = 6, TECH_MATERIAL = 5, TECH_BLUESPACE = 1, TECH_ARCANE = 1) - materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_GLASS = 100, MAT_VERDANTIUM = 30, MAT_DURASTEEL = 25) + materials = list(MAT_STEEL = 200, MAT_GLASS = 100, MAT_VERDANTIUM = 30, MAT_DURASTEEL = 25) build_path = /obj/item/weapon/stock_parts/capacitor/hyper sort_string = "AAACD" /datum/design/item/stock_part/omni_capacitor id = "omni_capacitor" req_tech = list(TECH_POWER = 7, TECH_MATERIAL = 6, TECH_BLUESPACE = 3, TECH_PRECURSOR = 1) - materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_DIAMOND = 1000, MAT_GLASS = 1000, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100) + materials = list(MAT_STEEL = 2000, MAT_DIAMOND = 1000, MAT_GLASS = 1000, MAT_MORPHIUM = 100, MAT_DURASTEEL = 100) build_path = /obj/item/weapon/stock_parts/capacitor/omni sort_string = "AAACE" @@ -130,35 +130,35 @@ /datum/design/item/stock_part/basic_sensor id = "basic_sensor" req_tech = list(TECH_MAGNET = 1) - materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20) + materials = list(MAT_STEEL = 50, MAT_GLASS = 20) build_path = /obj/item/weapon/stock_parts/scanning_module sort_string = "AAADA" /datum/design/item/stock_part/adv_sensor id = "adv_sensor" req_tech = list(TECH_MAGNET = 3) - materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20) + materials = list(MAT_STEEL = 50, MAT_GLASS = 20) build_path = /obj/item/weapon/stock_parts/scanning_module/adv sort_string = "AAADB" /datum/design/item/stock_part/phasic_sensor id = "phasic_sensor" req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 3) - materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20, "silver" = 10) + materials = list(MAT_STEEL = 50, MAT_GLASS = 20, MAT_SILVER = 10) build_path = /obj/item/weapon/stock_parts/scanning_module/phasic sort_string = "AAADC" /datum/design/item/stock_part/hyper_sensor id = "hyper_sensor" req_tech = list(TECH_MAGNET = 6, TECH_MATERIAL = 4, TECH_ARCANE = 1) - materials = list(DEFAULT_WALL_MATERIAL = 50, MAT_GLASS = 20, MAT_SILVER = 50, MAT_VERDANTIUM = 40, MAT_DURASTEEL = 50) + materials = list(MAT_STEEL = 50, MAT_GLASS = 20, MAT_SILVER = 50, MAT_VERDANTIUM = 40, MAT_DURASTEEL = 50) build_path = /obj/item/weapon/stock_parts/scanning_module/hyper sort_string = "AAADD" /datum/design/item/stock_part/omni_sensor id = "omni_sensor" req_tech = list(TECH_MAGNET = 7, TECH_MATERIAL = 5, TECH_PRECURSOR = 1) - materials = list(DEFAULT_WALL_MATERIAL = 1000, MAT_PLASTEEL = 500, MAT_GLASS = 750, MAT_SILVER = 500, MAT_MORPHIUM = 60, MAT_DURASTEEL = 100) + materials = list(MAT_STEEL = 1000, MAT_PLASTEEL = 500, MAT_GLASS = 750, MAT_SILVER = 500, MAT_MORPHIUM = 60, MAT_DURASTEEL = 100) build_path = /obj/item/weapon/stock_parts/scanning_module/omni sort_string = "AAADE" @@ -167,35 +167,35 @@ /datum/design/item/stock_part/basic_micro_laser id = "basic_micro_laser" req_tech = list(TECH_MAGNET = 1) - materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20) + materials = list(MAT_STEEL = 10, MAT_GLASS = 20) build_path = /obj/item/weapon/stock_parts/micro_laser sort_string = "AAAEA" /datum/design/item/stock_part/high_micro_laser id = "high_micro_laser" req_tech = list(TECH_MAGNET = 3) - materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20) + materials = list(MAT_STEEL = 10, MAT_GLASS = 20) build_path = /obj/item/weapon/stock_parts/micro_laser/high sort_string = "AAAEB" /datum/design/item/stock_part/ultra_micro_laser id = "ultra_micro_laser" req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5) - materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10) + materials = list(MAT_STEEL = 10, MAT_GLASS = 20, MAT_URANIUM = 10) build_path = /obj/item/weapon/stock_parts/micro_laser/ultra sort_string = "AAAEC" /datum/design/item/stock_part/hyper_micro_laser id = "hyper_micro_laser" req_tech = list(TECH_MAGNET = 6, TECH_MATERIAL = 6, TECH_ARCANE = 2) - materials = list(DEFAULT_WALL_MATERIAL = 200, MAT_GLASS = 20, MAT_URANIUM = 30, MAT_VERDANTIUM = 50, MAT_DURASTEEL = 100) + materials = list(MAT_STEEL = 200, MAT_GLASS = 20, MAT_URANIUM = 30, MAT_VERDANTIUM = 50, MAT_DURASTEEL = 100) build_path = /obj/item/weapon/stock_parts/micro_laser/hyper sort_string = "AAAED" /datum/design/item/stock_part/omni_micro_laser id = "omni_micro_laser" req_tech = list(TECH_MAGNET = 7, TECH_MATERIAL = 7, TECH_PRECURSOR = 2) - materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_GLASS = 500, MAT_URANIUM = 2000, MAT_MORPHIUM = 50, MAT_DURASTEEL = 100) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 500, MAT_URANIUM = 2000, MAT_MORPHIUM = 50, MAT_DURASTEEL = 100) build_path = /obj/item/weapon/stock_parts/micro_laser/omni sort_string = "AAAEE" @@ -207,7 +207,7 @@ desc = "Special mechanical module made to store, sort, and apply standard machine parts." id = "rped" req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 3) - materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000) + materials = list(MAT_STEEL = 15000, MAT_GLASS = 5000) build_path = /obj/item/weapon/storage/part_replacer sort_string = "ABAAA" @@ -216,6 +216,6 @@ desc = "Special mechanical module made to store, sort, and apply standard machine parts. This one has a greatly upgraded storage capacity." id = "arped" req_tech = list(TECH_ENGINEERING = 5, TECH_MATERIAL = 5) - materials = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 10000) + materials = list(MAT_STEEL = 30000, MAT_GLASS = 10000) build_path = /obj/item/weapon/storage/part_replacer/adv sort_string = "ABAAB" \ No newline at end of file diff --git a/code/modules/research/designs/subspace_parts.dm b/code/modules/research/designs/subspace_parts.dm index 0fcc0e20e0..7df051ce47 100644 --- a/code/modules/research/designs/subspace_parts.dm +++ b/code/modules/research/designs/subspace_parts.dm @@ -7,48 +7,48 @@ /datum/design/item/stock_part/subspace/subspace_ansible id = "s-ansible" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20) + materials = list(MAT_STEEL = 80, MAT_SILVER = 20) build_path = /obj/item/weapon/stock_parts/subspace/ansible sort_string = "RAAAA" /datum/design/item/stock_part/subspace/hyperwave_filter id = "s-filter" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3) - materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10) + materials = list(MAT_STEEL = 40, MAT_SILVER = 10) build_path = /obj/item/weapon/stock_parts/subspace/sub_filter sort_string = "RAAAB" /datum/design/item/stock_part/subspace/subspace_amplifier id = "s-amplifier" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15) + materials = list(MAT_STEEL = 10, MAT_GOLD = 30, MAT_URANIUM = 15) build_path = /obj/item/weapon/stock_parts/subspace/amplifier sort_string = "RAAAC" /datum/design/item/stock_part/subspace/subspace_treatment id = "s-treatment" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20) + materials = list(MAT_STEEL = 10, MAT_SILVER = 20) build_path = /obj/item/weapon/stock_parts/subspace/treatment sort_string = "RAAAD" /datum/design/item/stock_part/subspace/subspace_analyzer id = "s-analyzer" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15) + materials = list(MAT_STEEL = 10, MAT_GOLD = 15) build_path = /obj/item/weapon/stock_parts/subspace/analyzer sort_string = "RAAAE" /datum/design/item/stock_part/subspace/subspace_crystal id = "s-crystal" req_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - materials = list("glass" = 1000, "silver" = 20, "gold" = 20) + materials = list(MAT_GLASS = 1000, MAT_SILVER = 20, MAT_GOLD = 20) build_path = /obj/item/weapon/stock_parts/subspace/crystal sort_string = "RAAAF" /datum/design/item/stock_part/subspace/subspace_transmitter id = "s-transmitter" req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3) - materials = list("glass" = 100, "silver" = 10, "uranium" = 15) + materials = list(MAT_GLASS = 100, MAT_SILVER = 10, MAT_URANIUM = 15) build_path = /obj/item/weapon/stock_parts/subspace/transmitter sort_string = "RAAAG" \ No newline at end of file diff --git a/code/modules/research/designs/tech_disks.dm b/code/modules/research/designs/tech_disks.dm index 70f6ed0022..2d8eda13fd 100644 --- a/code/modules/research/designs/tech_disks.dm +++ b/code/modules/research/designs/tech_disks.dm @@ -7,7 +7,7 @@ desc = "Produce additional disks for storing device designs." id = "design_disk" req_tech = list(TECH_DATA = 1) - materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10) + materials = list(MAT_STEEL = 30, MAT_GLASS = 10) build_path = /obj/item/weapon/disk/design_disk sort_string = "CAAAA" @@ -16,6 +16,6 @@ desc = "Produce additional disks for storing technology data." id = "tech_disk" req_tech = list(TECH_DATA = 1) - materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10) + materials = list(MAT_STEEL = 30, MAT_GLASS = 10) build_path = /obj/item/weapon/disk/tech_disk sort_string = "CAAAB" \ No newline at end of file diff --git a/code/modules/research/designs/uncommented.dm b/code/modules/research/designs/uncommented.dm index f83e3a685b..81df7b8d86 100644 --- a/code/modules/research/designs/uncommented.dm +++ b/code/modules/research/designs/uncommented.dm @@ -10,7 +10,7 @@ name = "loyalty" id = "implant_loyal" req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3) - materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000) + materials = list(MAT_STEEL = 7000, MAT_GLASS = 7000) build_path = /obj/item/weapon/implantcase/loyalty" /datum/design/rust_core_control @@ -19,7 +19,7 @@ id = "rust_core_control" req_tech = list("programming" = 4, "engineering" = 4) build_type = IMPRINTER - materials = list("glass" = 2000, "sacid" = 20) + materials = list(MAT_GLASS = 2000, "sacid" = 20) build_path = "/obj/item/weapon/circuitboard/rust_core_control" /datum/design/rust_fuel_control @@ -28,7 +28,7 @@ id = "rust_fuel_control" req_tech = list("programming" = 4, "engineering" = 4) build_type = IMPRINTER - materials = list("glass" = 2000, "sacid" = 20) + materials = list(MAT_GLASS = 2000, "sacid" = 20) build_path = "/obj/item/weapon/circuitboard/rust_fuel_control" /datum/design/rust_fuel_port @@ -37,7 +37,7 @@ id = "rust_fuel_port" req_tech = list("engineering" = 4, "materials" = 5) build_type = IMPRINTER - materials = list("glass" = 2000, "sacid" = 20, "uranium" = 3000) + materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_URANIUM = 3000) build_path = "/obj/item/weapon/module/rust_fuel_port" /datum/design/rust_fuel_compressor @@ -46,7 +46,7 @@ id = "rust_fuel_compressor" req_tech = list("materials" = 6, "phorontech" = 4) build_type = IMPRINTER - materials = list("glass" = 2000, "sacid" = 20, "phoron" = 3000, "diamond" = 1000) + materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_PHORON = 3000, MAT_DIAMOND = 1000) build_path = "/obj/item/weapon/module/rust_fuel_compressor" /datum/design/rust_core @@ -55,7 +55,7 @@ id = "pacman" req_tech = list(bluespace = 3, phorontech = 4, magnets = 5, powerstorage = 6) build_type = IMPRINTER - materials = list("glass" = 2000, "sacid" = 20, "phoron" = 3000, "diamond" = 2000) + materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_PHORON = 3000, MAT_DIAMOND = 2000) build_path = "/obj/item/weapon/circuitboard/rust_core" /datum/design/rust_injector @@ -64,6 +64,6 @@ id = "pacman" req_tech = list(powerstorage = 3, engineering = 4, phorontech = 4, materials = 6) build_type = IMPRINTER - materials = list("glass" = 2000, "sacid" = 20, "phoron" = 3000, "uranium" = 2000) + materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_PHORON = 3000, MAT_URANIUM = 2000) build_path = "/obj/item/weapon/circuitboard/rust_core" */ diff --git a/code/modules/research/designs/weapons.dm b/code/modules/research/designs/weapons.dm index f57b285118..165658d4fb 100644 --- a/code/modules/research/designs/weapons.dm +++ b/code/modules/research/designs/weapons.dm @@ -22,21 +22,21 @@ /datum/design/item/weapon/energy/stunrevolver id = "stunrevolver" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000) + materials = list(MAT_STEEL = 4000) build_path = /obj/item/weapon/gun/energy/stunrevolver sort_string = "MAAAA" /datum/design/item/weapon/energy/nuclear_gun id = "nuclear_gun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000, MAT_URANIUM = 500) build_path = /obj/item/weapon/gun/energy/gun/nuclear sort_string = "MAAAB" /datum/design/item/weapon/energy/phoronpistol id = "ppistol" req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000, MAT_PHORON = 3000) build_path = /obj/item/weapon/gun/energy/toxgun sort_string = "MAAAC" @@ -44,14 +44,14 @@ desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core." id = "lasercannon" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3) - materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) build_path = /obj/item/weapon/gun/energy/lasercannon sort_string = "MAAAD" /datum/design/item/weapon/energy/decloner id = "decloner" req_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6) - materials = list("gold" = 5000,"uranium" = 10000) + materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000) build_path = /obj/item/weapon/gun/energy/decloner sort_string = "MAAAE" @@ -59,14 +59,14 @@ desc = "A gun that shoots high-powered glass-encased energy temperature bullets." id = "temp_gun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000) build_path = /obj/item/weapon/gun/energy/temperature sort_string = "MAAAF" /datum/design/item/weapon/energy/flora_gun id = "flora_gun" req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3) - materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 500, MAT_URANIUM = 500) build_path = /obj/item/weapon/gun/energy/floragun sort_string = "MAAAG" @@ -80,7 +80,7 @@ id = "smg" desc = "An advanced 9mm SMG with a reflective laser optic." req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3) - materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000) + materials = list(MAT_STEEL = 8000, MAT_SILVER = 2000, MAT_DIAMOND = 1000) build_path = /obj/item/weapon/gun/projectile/automatic/advanced_smg sort_string = "MABAA" @@ -95,7 +95,7 @@ id = "ammo_9mm" desc = "A 21 round magazine for an advanced 9mm SMG." req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3) - materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100) // Requires silver for proprietary magazines! Or something. + materials = list(MAT_STEEL = 3750, MAT_SILVER = 100) // Requires silver for proprietary magazines! Or something. build_path = /obj/item/ammo_magazine/m9mmAdvanced sort_string = "MABBA" @@ -104,7 +104,7 @@ desc = "A stunning shell for a shotgun." id = "stunshell" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3) - materials = list(DEFAULT_WALL_MATERIAL = 4000) + materials = list(MAT_STEEL = 4000) build_path = /obj/item/weapon/storage/box/stunshells sort_string = "MABBB" @@ -113,7 +113,7 @@ desc = "An electromagnetic shell for a shotgun." id = "empshell" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 3) - materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_URANIUM = 1000) + materials = list(MAT_STEEL = 4000, MAT_URANIUM = 1000) build_path = /obj/item/weapon/storage/box/empshells sort_string = "MABBC" @@ -127,28 +127,28 @@ /datum/design/item/weapon/phase/phase_pistol id = "phasepistol" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000) + materials = list(MAT_STEEL = 4000) build_path = /obj/item/weapon/gun/energy/phasegun/pistol sort_string = "MACAA" /datum/design/item/weapon/phase/phase_carbine id = "phasecarbine" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1500) + materials = list(MAT_STEEL = 6000, MAT_GLASS = 1500) build_path = /obj/item/weapon/gun/energy/phasegun sort_string = "MACAB" /datum/design/item/weapon/phase/phase_rifle id = "phaserifle" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3) - materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "silver" = 500) + materials = list(MAT_STEEL = 7000, MAT_GLASS = 2000, MAT_SILVER = 500) build_path = /obj/item/weapon/gun/energy/phasegun/rifle sort_string = "MACAC" /datum/design/item/weapon/phase/phase_cannon id = "phasecannon" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4) - materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 2000, MAT_SILVER = 1000, MAT_DIAMOND = 750) build_path = /obj/item/weapon/gun/energy/phasegun/cannon sort_string = "MACAD" */ //VOREStation Removal End @@ -158,7 +158,7 @@ /datum/design/item/weapon/rapidsyringe id = "rapidsyringe" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000) build_path = /obj/item/weapon/gun/launcher/syringe/rapid sort_string = "MADAA" @@ -166,7 +166,7 @@ desc = "A gun that fires small hollow chemical-payload darts." id = "dartgun_r" req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_BIO = 4, TECH_MAGNET = 3, TECH_ILLEGAL = 1) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "gold" = 5000, "silver" = 2500, "glass" = 750) + materials = list(MAT_STEEL = 5000, MAT_GOLD = 5000, MAT_SILVER = 2500, MAT_GLASS = 750) build_path = /obj/item/weapon/gun/projectile/dartgun/research sort_string = "MADAB" @@ -174,14 +174,14 @@ desc = "An advanced chem spraying device." id = "chemsprayer" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000) build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer sort_string = "MADAC" /datum/design/item/weapon/fuelrod id = "fuelrod_gun" req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ILLEGAL = 5, TECH_MAGNET = 5) - materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "gold" = 500, "silver" = 500, "uranium" = 1000, "phoron" = 3000, "diamond" = 1000) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 2000, MAT_GOLD = 500, MAT_SILVER = 500, MAT_URANIUM = 1000, MAT_PHORON = 3000, MAT_DIAMOND = 1000) build_path = /obj/item/weapon/gun/magnetic/fuelrod sort_string = "MADAD" @@ -190,35 +190,35 @@ /datum/design/item/weapon/ammo/dartgunmag_small id = "dartgun_mag_s" req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1) - materials = list(DEFAULT_WALL_MATERIAL = 300, "gold" = 100, "silver" = 100, "glass" = 300) + materials = list(MAT_STEEL = 300, MAT_GOLD = 100, MAT_SILVER = 100, MAT_GLASS = 300) build_path = /obj/item/ammo_magazine/chemdart/small sort_string = "MADBA" /datum/design/item/weapon/ammo/dartgun_ammo_small id = "dartgun_ammo_s" req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1) - materials = list(DEFAULT_WALL_MATERIAL = 50, "gold" = 30, "silver" = 30, "glass" = 50) + materials = list(MAT_STEEL = 50, MAT_GOLD = 30, MAT_SILVER = 30, MAT_GLASS = 50) build_path = /obj/item/ammo_casing/chemdart/small sort_string = "MADBB" /datum/design/item/weapon/ammo/dartgunmag_med id = "dartgun_mag_m" req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1) - materials = list(DEFAULT_WALL_MATERIAL = 500, "gold" = 150, "silver" = 150, "diamond" = 200, "glass" = 400) + materials = list(MAT_STEEL = 500, MAT_GOLD = 150, MAT_SILVER = 150, MAT_DIAMOND = 200, MAT_GLASS = 400) build_path = /obj/item/ammo_magazine/chemdart sort_string = "MADBC" /datum/design/item/weapon/ammo/dartgun_ammo_med id = "dartgun_ammo_m" req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1) - materials = list(DEFAULT_WALL_MATERIAL = 80, "gold" = 40, "silver" = 40, "glass" = 60) + materials = list(MAT_STEEL = 80, MAT_GOLD = 40, MAT_SILVER = 40, MAT_GLASS = 60) build_path = /obj/item/ammo_casing/chemdart sort_string = "MADBD" /datum/design/item/weapon/ammo/flechette id = "magnetic_ammo" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_MAGNET = 4) - materials = list(DEFAULT_WALL_MATERIAL = 500, "gold" = 300, "glass" = 150, MAT_PHORON = 100) + materials = list(MAT_STEEL = 500, MAT_GOLD = 300, MAT_GLASS = 150, MAT_PHORON = 100) build_path = /obj/item/weapon/magnetic_ammo sort_string = "MADBE" @@ -232,7 +232,7 @@ name = "Portable Energy Blade" id = "chargesword" req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4, TECH_ENGINEERING = 5, TECH_ILLEGAL = 4, TECH_ARCANE = 1) - materials = list(MAT_PLASTEEL = 3500, "glass" = 1000, MAT_LEAD = 2250, MAT_METALHYDROGEN = 500) + materials = list(MAT_PLASTEEL = 3500, MAT_GLASS = 1000, MAT_LEAD = 2250, MAT_METALHYDROGEN = 500) build_path = /obj/item/weapon/melee/energy/sword/charge sort_string = "MBAAA" @@ -252,6 +252,6 @@ /datum/design/item/weapon/grenade/large_grenade id = "large_Grenade" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 3000) + materials = list(MAT_STEEL = 3000) build_path = /obj/item/weapon/grenade/chem_grenade/large sort_string = "MCAAA" diff --git a/code/modules/research/designs/weapons_vr.dm b/code/modules/research/designs/weapons_vr.dm index fae5f1a861..05933c871e 100644 --- a/code/modules/research/designs/weapons_vr.dm +++ b/code/modules/research/designs/weapons_vr.dm @@ -13,7 +13,7 @@ desc = "The 'Protector' is an advanced energy gun that cannot be fired in lethal mode on low security alert levels, but features DNA locking and a powerful stun." id = "protector" req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "silver" = 1000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 2000, MAT_SILVER = 1000) build_path = /obj/item/weapon/gun/energy/gun/protector sort_string = "MAAVA" @@ -21,7 +21,7 @@ desc = "A 'Sickshot' is a 4-shot energy revolver that causes nausea and confusion." id = "sickshot" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_MAGNET = 2) - materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000) + materials = list(MAT_STEEL = 3000, MAT_GLASS = 2000) build_path = /obj/item/weapon/gun/energy/sickshot sort_string = "MAAVB" @@ -29,7 +29,7 @@ desc = "The \"Varmint Catcher\" is an energy net projector designed to immobilize dangerous wildlife." id = "netgun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_MAGNET = 3) - materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000) + materials = list(MAT_STEEL = 6000, MAT_GLASS = 3000) build_path = /obj/item/weapon/gun/energy/netgun sort_string = "MAAVC" @@ -39,7 +39,7 @@ desc = "With the 'Pummeler', punt anyone you don't like out of the room!" id = "pummeler" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_MAGNET = 5) - materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000, "uranium" = 1000) + materials = list(MAT_STEEL = 3000, MAT_GLASS = 3000, MAT_URANIUM = 1000) build_path = /obj/item/weapon/gun/energy/pummeler sort_string = "MADVA" @@ -53,7 +53,7 @@ name = "Advanced anti-particle rifle" id = "advparticle" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 5, TECH_POWER = 3, TECH_MAGNET = 3) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "gold" = 1000, "uranium" = 750) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_URANIUM = 750) build_path = /obj/item/weapon/gun/energy/particle/advanced sort_string = "MAAUA" @@ -61,7 +61,7 @@ name = "Anti-particle cannon" id = "particlecannon" req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_POWER = 4, TECH_MAGNET = 4) - materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1500, "gold" = 2000, "uranium" = 1000, "diamond" = 2000) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 1500, MAT_GOLD = 2000, MAT_URANIUM = 1000, MAT_DIAMOND = 2000) build_path = /obj/item/weapon/gun/energy/particle/cannon sort_string = "MAAUB" @@ -69,7 +69,7 @@ name = "APP pressure interlock" id = "pressureinterlock" req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 250) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 250) build_path = /obj/item/pressurelock sort_string = "MAAUC" @@ -82,7 +82,7 @@ name = "cell-loaded revolver" id = "nsfw_prototype" req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 4, TECH_COMBAT = 7) - materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 6000, "phoron" = 8000, "uranium" = 4000) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 6000, MAT_PHORON = 8000, MAT_URANIUM = 4000) build_path = /obj/item/weapon/gun/projectile/cell_loaded/combat/prototype sort_string = "MAVAA" @@ -90,7 +90,7 @@ name = "combat cell magazine" id = "nsfw_mag_prototype" req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 4, TECH_COMBAT = 7) - materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 4000, "phoron" = 4000) + materials = list(MAT_STEEL = 8000, MAT_GLASS = 4000, MAT_PHORON = 4000) build_path = /obj/item/ammo_magazine/cell_mag/combat/prototype sort_string = "MAVBA" @@ -102,7 +102,7 @@ name = "STUN" id = "nsfw_cell_stun" req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 2, TECH_POWER = 3, TECH_COMBAT = 3) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000) build_path = /obj/item/ammo_casing/microbattery/combat/stun sort_string = "MAVCA" @@ -110,7 +110,7 @@ name = "LETHAL" id = "nsfw_cell_lethal" req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 3, TECH_POWER = 3, TECH_COMBAT = 5) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "phoron" = 3000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PHORON = 3000) build_path = /obj/item/ammo_casing/microbattery/combat/lethal sort_string = "MAVCB" @@ -118,7 +118,7 @@ name = "NET" id = "nsfw_cell_net" req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 3, TECH_POWER = 3, TECH_COMBAT = 4) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "uranium" = 3000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_URANIUM = 3000) build_path = /obj/item/ammo_casing/microbattery/combat/net sort_string = "MAVCC" @@ -126,7 +126,7 @@ name = "ION" id = "nsfw_cell_ion" req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 5, TECH_COMBAT = 5) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "silver" = 3000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_SILVER = 3000) build_path = /obj/item/ammo_casing/microbattery/combat/ion sort_string = "MAVCD" @@ -134,7 +134,7 @@ name = "SCATTERSTUN" id = "nsfw_cell_shotstun" req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 6, TECH_COMBAT = 6) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "silver" = 2000, "gold" = 2000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_SILVER = 2000, MAT_GOLD = 2000) build_path = /obj/item/ammo_casing/microbattery/combat/shotstun sort_string = "MAVCE" @@ -142,7 +142,7 @@ name = "XRAY" id = "nsfw_cell_xray" req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 5, TECH_COMBAT = 7) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "silver" = 1000, "gold" = 1000, "uranium" = 1000, "phoron" = 1000) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_SILVER = 1000, MAT_GOLD = 1000, MAT_URANIUM = 1000, MAT_PHORON = 1000) build_path = /obj/item/ammo_casing/microbattery/combat/xray sort_string = "MAVCF" @@ -151,7 +151,7 @@ name = "STRIPPER" id = "nsfw_cell_stripper" req_tech = list(TECH_MATERIAL = 7, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 4, TECH_ILLEGAL = 5) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "uranium" = 2000, "phoron" = 2000, "diamond" = 500) + materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_URANIUM = 2000, MAT_PHORON = 2000, MAT_DIAMOND = 500) build_path = /obj/item/ammo_casing/microbattery/combat/stripper sort_string = "MAVCG" */ diff --git a/code/modules/research/designs/xenoarch_toys.dm b/code/modules/research/designs/xenoarch_toys.dm index 7c69090b1b..5d90867a95 100644 --- a/code/modules/research/designs/xenoarch_toys.dm +++ b/code/modules/research/designs/xenoarch_toys.dm @@ -9,7 +9,7 @@ id = "ano_scanner" desc = "Aids in triangulation of exotic particles." req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 3) - materials = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 5000) + materials = list(MAT_STEEL = 10000,MAT_GLASS = 5000) build_path = /obj/item/device/ano_scanner sort_string = "GAAAA" @@ -18,7 +18,7 @@ id = "xenoarch_multitool" req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3) build_path = /obj/item/device/xenoarch_multi_tool - materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "uranium" = 500, "phoron" = 500) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 1000, MAT_URANIUM = 500, MAT_PHORON = 500) sort_string = "GAAAB" /datum/design/item/weapon/xenoarch/excavationdrill @@ -26,6 +26,6 @@ id = "excavationdrill" req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3) build_type = PROTOLATHE - materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000) build_path = /obj/item/weapon/pickaxe/excavationdrill sort_string = "GAAAC" \ No newline at end of file diff --git a/code/modules/research/designs/xenobio_toys.dm b/code/modules/research/designs/xenobio_toys.dm index 917f8ba6c3..2c7f3f402a 100644 --- a/code/modules/research/designs/xenobio_toys.dm +++ b/code/modules/research/designs/xenobio_toys.dm @@ -7,14 +7,14 @@ /datum/design/item/weapon/xenobio/slimebaton id = "slimebaton" req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3) - materials = list(DEFAULT_WALL_MATERIAL = 5000) + materials = list(MAT_STEEL = 5000) build_path = /obj/item/weapon/melee/baton/slime sort_string = "HAAAA" /datum/design/item/weapon/xenobio/slimetaser id = "slimetaser" req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4) - materials = list(DEFAULT_WALL_MATERIAL = 5000) + materials = list(MAT_STEEL = 5000) build_path = /obj/item/weapon/gun/energy/taser/xeno sort_string = "HAAAB" @@ -25,6 +25,6 @@ desc = "A hand-held body scanner able to learn information about slimes." id = "slime_scanner" req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2) - materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500) + materials = list(MAT_STEEL = 500, MAT_GLASS = 500) build_path = /obj/item/device/slime_scanner sort_string = "HBAAA" \ No newline at end of file diff --git a/code/modules/research/mechfab_designs.dm b/code/modules/research/mechfab_designs.dm index 687ccd56a9..d83b404a0b 100644 --- a/code/modules/research/mechfab_designs.dm +++ b/code/modules/research/mechfab_designs.dm @@ -11,7 +11,7 @@ id = "ripley_chassis" build_path = /obj/item/mecha_parts/chassis/ripley time = 10 - materials = list(DEFAULT_WALL_MATERIAL = 15000) + materials = list(MAT_STEEL = 15000) /datum/design/item/mechfab/ripley/chassis/firefighter name = "Firefigher Chassis" @@ -23,35 +23,35 @@ id = "ripley_torso" build_path = /obj/item/mecha_parts/part/ripley_torso time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 11250) + materials = list(MAT_STEEL = 30000, MAT_GLASS = 11250) /datum/design/item/mechfab/ripley/left_arm name = "Ripley Left Arm" id = "ripley_left_arm" build_path = /obj/item/mecha_parts/part/ripley_left_arm time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 18750) + materials = list(MAT_STEEL = 18750) /datum/design/item/mechfab/ripley/right_arm name = "Ripley Right Arm" id = "ripley_right_arm" build_path = /obj/item/mecha_parts/part/ripley_right_arm time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 18750) + materials = list(MAT_STEEL = 18750) /datum/design/item/mechfab/ripley/left_leg name = "Ripley Left Leg" id = "ripley_left_leg" build_path = /obj/item/mecha_parts/part/ripley_left_leg time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 22500) + materials = list(MAT_STEEL = 22500) /datum/design/item/mechfab/ripley/right_leg name = "Ripley Right Leg" id = "ripley_right_leg" build_path = /obj/item/mecha_parts/part/ripley_right_leg time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 22500) + materials = list(MAT_STEEL = 22500) /datum/design/item/mechfab/odysseus category = list("Odysseus") @@ -61,49 +61,49 @@ id = "odysseus_chassis" build_path = /obj/item/mecha_parts/chassis/odysseus time = 10 - materials = list(DEFAULT_WALL_MATERIAL = 15000) + materials = list(MAT_STEEL = 15000) /datum/design/item/mechfab/odysseus/torso name = "Odysseus Torso" id = "odysseus_torso" build_path = /obj/item/mecha_parts/part/odysseus_torso time = 18 - materials = list(DEFAULT_WALL_MATERIAL = 18750) + materials = list(MAT_STEEL = 18750) /datum/design/item/mechfab/odysseus/head name = "Odysseus Head" id = "odysseus_head" build_path = /obj/item/mecha_parts/part/odysseus_head time = 10 - materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 7500) + materials = list(MAT_STEEL = 1500, MAT_GLASS = 7500) /datum/design/item/mechfab/odysseus/left_arm name = "Odysseus Left Arm" id = "odysseus_left_arm" build_path = /obj/item/mecha_parts/part/odysseus_left_arm time = 12 - materials = list(DEFAULT_WALL_MATERIAL = 7500) + materials = list(MAT_STEEL = 7500) /datum/design/item/mechfab/odysseus/right_arm name = "Odysseus Right Arm" id = "odysseus_right_arm" build_path = /obj/item/mecha_parts/part/odysseus_right_arm time = 12 - materials = list(DEFAULT_WALL_MATERIAL = 7500) + materials = list(MAT_STEEL = 7500) /datum/design/item/mechfab/odysseus/left_leg name = "Odysseus Left Leg" id = "odysseus_left_leg" build_path = /obj/item/mecha_parts/part/odysseus_left_leg time = 13 - materials = list(DEFAULT_WALL_MATERIAL = 11250) + materials = list(MAT_STEEL = 11250) /datum/design/item/mechfab/odysseus/right_leg name = "Odysseus Right Leg" id = "odysseus_right_leg" build_path = /obj/item/mecha_parts/part/odysseus_right_leg time = 13 - materials = list(DEFAULT_WALL_MATERIAL = 11250) + materials = list(MAT_STEEL = 11250) /datum/design/item/mechfab/gygax category = list("Gygax") @@ -112,63 +112,63 @@ name = "Serenity Chassis" id = "serenity_chassis" build_path = /obj/item/mecha_parts/chassis/serenity - materials = list(DEFAULT_WALL_MATERIAL = 18750, "phoron" = 4000) + materials = list(MAT_STEEL = 18750, MAT_PHORON = 4000) /datum/design/item/mechfab/gygax/chassis name = "Gygax Chassis" id = "gygax_chassis" build_path = /obj/item/mecha_parts/chassis/gygax time = 10 - materials = list(DEFAULT_WALL_MATERIAL = 18750) + materials = list(MAT_STEEL = 18750) /datum/design/item/mechfab/gygax/torso name = "Gygax Torso" id = "gygax_torso" build_path = /obj/item/mecha_parts/part/gygax_torso time = 30 - materials = list(DEFAULT_WALL_MATERIAL = 37500, "glass" = 15000) + materials = list(MAT_STEEL = 37500, MAT_GLASS = 15000) /datum/design/item/mechfab/gygax/head name = "Gygax Head" id = "gygax_head" build_path = /obj/item/mecha_parts/part/gygax_head time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 7500) + materials = list(MAT_STEEL = 15000, MAT_GLASS = 7500) /datum/design/item/mechfab/gygax/left_arm name = "Gygax Left Arm" id = "gygax_left_arm" build_path = /obj/item/mecha_parts/part/gygax_left_arm time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 22500) + materials = list(MAT_STEEL = 22500) /datum/design/item/mechfab/gygax/right_arm name = "Gygax Right Arm" id = "gygax_right_arm" build_path = /obj/item/mecha_parts/part/gygax_right_arm time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 22500) + materials = list(MAT_STEEL = 22500) /datum/design/item/mechfab/gygax/left_leg name = "Gygax Left Leg" id = "gygax_left_leg" build_path = /obj/item/mecha_parts/part/gygax_left_leg time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 26250) + materials = list(MAT_STEEL = 26250) /datum/design/item/mechfab/gygax/right_leg name = "Gygax Right Leg" id = "gygax_right_leg" build_path = /obj/item/mecha_parts/part/gygax_right_leg time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 26250) + materials = list(MAT_STEEL = 26250) /datum/design/item/mechfab/gygax/armour name = "Gygax Armour Plates" id = "gygax_armour" build_path = /obj/item/mecha_parts/part/gygax_armour time = 60 - materials = list(DEFAULT_WALL_MATERIAL = 37500, "diamond" = 7500) + materials = list(MAT_STEEL = 37500, MAT_DIAMOND = 7500) /datum/design/item/mechfab/durand category = list("Durand") @@ -178,56 +178,56 @@ id = "durand_chassis" build_path = /obj/item/mecha_parts/chassis/durand time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 18750, MAT_PLASTEEL = 20000) + materials = list(MAT_STEEL = 18750, MAT_PLASTEEL = 20000) /datum/design/item/mechfab/durand/torso name = "Durand Torso" id = "durand_torso" build_path = /obj/item/mecha_parts/part/durand_torso time = 30 - materials = list(DEFAULT_WALL_MATERIAL = 41250, MAT_PLASTEEL = 15000, "silver" = 7500) + materials = list(MAT_STEEL = 41250, MAT_PLASTEEL = 15000, MAT_SILVER = 7500) /datum/design/item/mechfab/durand/head name = "Durand Head" id = "durand_head" build_path = /obj/item/mecha_parts/part/durand_head time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 7500, "silver" = 2250) + materials = list(MAT_STEEL = 18750, MAT_GLASS = 7500, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/left_arm name = "Durand Left Arm" id = "durand_left_arm" build_path = /obj/item/mecha_parts/part/durand_left_arm time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250) + materials = list(MAT_STEEL = 26250, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/right_arm name = "Durand Right Arm" id = "durand_right_arm" build_path = /obj/item/mecha_parts/part/durand_right_arm time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250) + materials = list(MAT_STEEL = 26250, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/left_leg name = "Durand Left Leg" id = "durand_left_leg" build_path = /obj/item/mecha_parts/part/durand_left_leg time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250) + materials = list(MAT_STEEL = 30000, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/right_leg name = "Durand Right Leg" id = "durand_right_leg" build_path = /obj/item/mecha_parts/part/durand_right_leg time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250) + materials = list(MAT_STEEL = 30000, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/armour name = "Durand Armour Plates" id = "durand_armour" build_path = /obj/item/mecha_parts/part/durand_armour time = 60 - materials = list(DEFAULT_WALL_MATERIAL = 27500, MAT_PLASTEEL = 10000, "uranium" = 7500) + materials = list(MAT_STEEL = 27500, MAT_PLASTEEL = 10000, MAT_URANIUM = 7500) /datum/design/item/mechfab/janus category = list("Janus") @@ -246,42 +246,42 @@ id = "janus_torso" build_path = /obj/item/mecha_parts/part/janus_torso time = 300 - materials = list(DEFAULT_WALL_MATERIAL = 30000, MAT_DURASTEEL = 8000, MAT_MORPHIUM = 10000, MAT_GOLD = 5000, MAT_VERDANTIUM = 5000) + materials = list(MAT_STEEL = 30000, MAT_DURASTEEL = 8000, MAT_MORPHIUM = 10000, MAT_GOLD = 5000, MAT_VERDANTIUM = 5000) /datum/design/item/mechfab/janus/head name = "Imperion Head" id = "janus_head" build_path = /obj/item/mecha_parts/part/janus_head time = 200 - materials = list(DEFAULT_WALL_MATERIAL = 30000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 6000, MAT_GOLD = 5000) + materials = list(MAT_STEEL = 30000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 6000, MAT_GOLD = 5000) /datum/design/item/mechfab/janus/left_arm name = "Prototype Gygax Left Arm" id = "janus_left_arm" build_path = /obj/item/mecha_parts/part/janus_left_arm time = 200 - materials = list(DEFAULT_WALL_MATERIAL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_DIAMOND = 7000) + materials = list(MAT_STEEL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_DIAMOND = 7000) /datum/design/item/mechfab/janus/right_arm name = "Prototype Gygax Right Arm" id = "janus_right_arm" build_path = /obj/item/mecha_parts/part/janus_right_arm time = 200 - materials = list(DEFAULT_WALL_MATERIAL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_DIAMOND = 7000) + materials = list(MAT_STEEL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_DIAMOND = 7000) /datum/design/item/mechfab/janus/left_leg name = "Prototype Durand Left Leg" id = "janus_left_leg" build_path = /obj/item/mecha_parts/part/janus_left_leg time = 200 - materials = list(DEFAULT_WALL_MATERIAL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_URANIUM = 7000) + materials = list(MAT_STEEL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_URANIUM = 7000) /datum/design/item/mechfab/janus/right_leg name = "Prototype Durand Right Leg" id = "janus_right_leg" build_path = /obj/item/mecha_parts/part/janus_right_leg time = 200 - materials = list(DEFAULT_WALL_MATERIAL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_URANIUM = 7000) + materials = list(MAT_STEEL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_URANIUM = 7000) /datum/design/item/mechfab/janus/phase_coil name = "Janus Phase Coil" @@ -294,7 +294,7 @@ build_type = MECHFAB category = list("Exosuit Equipment") time = 10 - materials = list(DEFAULT_WALL_MATERIAL = 7500) + materials = list(MAT_STEEL = 7500) /datum/design/item/mecha/AssembleDesignDesc() if(!desc) @@ -304,7 +304,7 @@ name = "Exosuit Tracking Beacon" id = "mech_tracker" time = 5 - materials = list(DEFAULT_WALL_MATERIAL = 375) + materials = list(MAT_STEEL = 375) build_path = /obj/item/mecha_parts/mecha_tracking /datum/design/item/mecha/hydraulic_clamp @@ -326,32 +326,32 @@ name = "Cable Layer" id = "mech_cable_layer" build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer - materials = list(DEFAULT_WALL_MATERIAL = 7500, "plastic" = 1000) + materials = list(MAT_STEEL = 7500, MAT_PLASTIC = 1000) /datum/design/item/mecha/flaregun name = "Flare Launcher" id = "mecha_flare_gun" build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare - materials = list(DEFAULT_WALL_MATERIAL = 9375) + materials = list(MAT_STEEL = 9375) /datum/design/item/mecha/sleeper name = "Sleeper" id = "mech_sleeper" build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper - materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 7500) + materials = list(MAT_STEEL = 3750, MAT_GLASS = 7500) /datum/design/item/mecha/syringe_gun name = "Syringe Gun" id = "mech_syringe_gun" build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 2250, "glass" = 1500) + materials = list(MAT_STEEL = 2250, MAT_GLASS = 1500) /datum/design/item/mecha/passenger name = "Passenger Compartment" id = "mech_passenger" build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger - materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 3750) + materials = list(MAT_STEEL = 3750, MAT_GLASS = 3750) /datum/design/item/mecha/taser name = "PBT \"Pacifier\" Mounted Taser" @@ -369,7 +369,7 @@ id = "mech_shocker" req_tech = list(TECH_COMBAT = 3, TECH_POWER = 6, TECH_MAGNET = 1) build_path = /obj/item/mecha_parts/mecha_equipment/shocker - materials = list(DEFAULT_WALL_MATERIAL = 3500, "gold" = 750, "glass" = 1000) + materials = list(MAT_STEEL = 3500, MAT_GOLD = 750, MAT_GLASS = 1000) /datum/design/item/mecha/lmg name = "Ultra AC 2" @@ -383,7 +383,7 @@ /datum/design/item/mecha/weapon req_tech = list(TECH_COMBAT = 3) - materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 2000) + materials = list(MAT_STEEL = 8000, MAT_GLASS = 2000) // *** Weapon modules /datum/design/item/mecha/weapon/scattershot @@ -391,21 +391,21 @@ id = "mech_scattershot" req_tech = list(TECH_COMBAT = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot - materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 3000, "plastic" = 2000, "silver" = 2500) + materials = list(MAT_STEEL = 8000, MAT_GLASS = 3000, MAT_PLASTIC = 2000, MAT_SILVER = 2500) /datum/design/item/mecha/weapon/rigged_scattershot name = "Jury-Rigged Shrapnel Cannon" id = "mech_scattershot-r" req_tech = list(TECH_COMBAT = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot/rigged - materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "plastic" = 2000, "silver" = 2000) + materials = list(MAT_STEEL = 7000, MAT_GLASS = 2000, MAT_PLASTIC = 2000, MAT_SILVER = 2000) /datum/design/item/mecha/weapon/laser name = "CH-PS \"Immolator\" Laser" id = "mech_laser" req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser - materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 3000, "plastic" = 2000) + materials = list(MAT_STEEL = 8000, MAT_GLASS = 3000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/laser_rigged name = "Jury-Rigged Welder-Laser" @@ -419,70 +419,70 @@ id = "mech_laser_heavy" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy - materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 3000, "diamond" = 2000, "osmium" = 5000, "plastic" = 2000) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 3000, MAT_DIAMOND = 2000, MAT_OSMIUM = 5000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/rigged_laser_heavy name = "Jury-Rigged Emitter Cannon" id = "mech_laser_heavy-r" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_ILLEGAL = 1) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/rigged - materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 4000, "diamond" = 1500, "osmium" = 4000, "plastic" = 2000) + materials = list(MAT_STEEL = 8000, MAT_GLASS = 4000, MAT_DIAMOND = 1500, MAT_OSMIUM = 4000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/laser_xray name = "CH-XS \"Penetrator\" Laser" id = "mech_laser_xray" req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray - materials = list(DEFAULT_WALL_MATERIAL = 9000, "glass" = 3000, "phoron" = 1000, "silver" = 1500, "gold" = 2500, "plastic" = 2000) + materials = list(MAT_STEEL = 9000, MAT_GLASS = 3000, MAT_PHORON = 1000, MAT_SILVER = 1500, MAT_GOLD = 2500, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/rigged_laser_xray name = "Jury-Rigged Xray Rifle" id = "mech_laser_xray-r" req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray/rigged - materials = list(DEFAULT_WALL_MATERIAL = 8500, "glass" = 2500, "phoron" = 1000, "silver" = 1250, "gold" = 2000, "plastic" = 2000) + materials = list(MAT_STEEL = 8500, MAT_GLASS = 2500, MAT_PHORON = 1000, MAT_SILVER = 1250, MAT_GOLD = 2000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/phase name = "NT-PE \"Scorpio\" Phase-Emitter" id = "mech_phase" req_tech = list(TECH_MATERIAL = 1, TECH_COMBAT = 2, TECH_MAGNET = 2) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/phase - materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000, "plastic" = 3000) + materials = list(MAT_STEEL = 6000, MAT_GLASS = 3000, MAT_PLASTIC = 3000) /datum/design/item/mecha/weapon/ion name = "MK-IV Ion Heavy Cannon" id = "mech_ion" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion - materials = list(DEFAULT_WALL_MATERIAL = 15000, "uranium" = 2000, "silver" = 2000, "osmium" = 4500, "plastic" = 2000) + materials = list(MAT_STEEL = 15000, MAT_URANIUM = 2000, MAT_SILVER = 2000, MAT_OSMIUM = 4500, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/rigged_ion name = "Jury-Rigged Ion Cannon" id = "mech_ion-r" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion/rigged - materials = list(DEFAULT_WALL_MATERIAL = 13000, "uranium" = 1000, "silver" = 1000, "osmium" = 3000, "plastic" = 2000) + materials = list(MAT_STEEL = 13000, MAT_URANIUM = 1000, MAT_SILVER = 1000, MAT_OSMIUM = 3000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/grenade_launcher name = "SGL-6 Grenade Launcher" id = "mech_grenade_launcher" req_tech = list(TECH_COMBAT = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade - materials = list(DEFAULT_WALL_MATERIAL = 7000, "gold" = 2000, "plastic" = 3000) + materials = list(MAT_STEEL = 7000, MAT_GOLD = 2000, MAT_PLASTIC = 3000) /datum/design/item/mecha/weapon/rigged_grenade_launcher name = "Jury-Rigged Pneumatic Flashlauncher" id = "mech_grenade_launcher-rig" req_tech = list(TECH_COMBAT = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/rigged - materials = list(DEFAULT_WALL_MATERIAL = 5000, "gold" = 2000, "plastic" = 2000) + materials = list(MAT_STEEL = 5000, MAT_GOLD = 2000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/clusterbang_launcher name = "SOP-6 Grenade Launcher" desc = "A weapon that violates the Geneva Convention at 6 rounds per minute." id = "clusterbang_launcher" req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3) - materials = list(DEFAULT_WALL_MATERIAL = 15000, "gold" = 4500, "uranium" = 4500) + materials = list(MAT_STEEL = 15000, MAT_GOLD = 4500, MAT_URANIUM = 4500) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/clusterbang/limited /datum/design/item/mecha/weapon/conc_grenade_launcher @@ -490,21 +490,21 @@ id = "mech_grenade_launcher_conc" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 1) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/concussion - materials = list(DEFAULT_WALL_MATERIAL = 9000, "gold" = 1000, "osmium" = 1000, "plastic" = 3000) + materials = list(MAT_STEEL = 9000, MAT_GOLD = 1000, MAT_OSMIUM = 1000, MAT_PLASTIC = 3000) /datum/design/item/mecha/weapon/frag_grenade_launcher name = "HEP-MI 6 Grenade Launcher" id = "mech_grenade_launcher_frag" req_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_ILLEGAL = 2) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/frag/mini - materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2500, "uranium" = 3000, "osmium" = 3000, "plastic" = 3000) + materials = list(MAT_STEEL = 10000, MAT_GOLD = 2500, MAT_URANIUM = 3000, MAT_OSMIUM = 3000, MAT_PLASTIC = 3000) /datum/design/item/mecha/weapon/flamer name = "CR-3 Mark 8 Flamethrower" desc = "A weapon that violates the CCWC at two hundred gallons per minute." id = "mech_flamer_full" req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 6, TECH_PHORON = 4, TECH_ILLEGAL = 4) - materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2000, "uranium" = 3000, "phoron" = 8000) + materials = list(MAT_STEEL = 10000, MAT_GOLD = 2000, MAT_URANIUM = 3000, MAT_PHORON = 8000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer /datum/design/item/mecha/weapon/flamer_rigged @@ -512,7 +512,7 @@ desc = "A weapon that accidentally violates the CCWC at one hundred gallons per minute." id = "mech_flamer_rigged" req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_ILLEGAL = 2) - materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 1500, "silver" = 1500, "uranium" = 2000, "phoron" = 6000) + materials = list(MAT_STEEL = 8000, MAT_GOLD = 1500, MAT_SILVER = 1500, MAT_URANIUM = 2000, MAT_PHORON = 6000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged /datum/design/item/mecha/weapon/flame_mg @@ -520,7 +520,7 @@ desc = "A weapon that violates the CCWC at sixty rounds a minute." id = "mech_lmg_flamer" req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 5, TECH_PHORON = 2, TECH_ILLEGAL = 1) - materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 2000, "silver" = 1750, "uranium" = 1500, "phoron" = 4000) + materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 1750, MAT_URANIUM = 1500, MAT_PHORON = 4000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/incendiary // *** Nonweapon modules @@ -550,7 +550,7 @@ desc = "An exosuit-mounted rapid construction device." id = "mech_rcd" time = 120 - materials = list(DEFAULT_WALL_MATERIAL = 20000, "plastic" = 10000, "phoron" = 18750, "silver" = 15000, "gold" = 15000) + materials = list(MAT_STEEL = 20000, MAT_PLASTIC = 10000, MAT_PHORON = 18750, MAT_SILVER = 15000, MAT_GOLD = 15000) req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4) build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd @@ -566,7 +566,7 @@ desc = "Automated repair droid, exosuits' best companion. BEEP BOOP" id = "mech_repair_droid" req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 750, "silver" = 1500, "glass" = 3750) + materials = list(MAT_STEEL = 7500, MAT_GOLD = 750, MAT_SILVER = 1500, MAT_GLASS = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid /* These are way too OP to be buildable @@ -575,7 +575,7 @@ desc = "Linear shield projector. Deploys a large, familiar, and rectangular shield in one direction at a time." id = "mech_shield_droid" req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4) - materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 2000, "silver" = 3000, "phoron" = 5000, "glass" = 3750) + materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_GLASS = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/combat_shield /datum/design/item/mecha/omni_shield @@ -583,7 +583,7 @@ desc = "Integral shield projector. Can only protect the exosuit, but has no weak angles." id = "mech_shield_omni" req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_ILLEGAL = 4) - materials = list(DEFAULT_WALL_MATERIAL = 8000, "gold" = 2000, "silver" = 3000, "phoron" = 5000, "glass" = 3750) + materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_GLASS = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/omni_shield */ @@ -592,7 +592,7 @@ desc = "Deploys a small medical drone capable of patching small wounds in order to stabilize nearby patients." id = "mech_med_droid" req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_BIO = 5, TECH_DATA = 4, TECH_ARCANE = 1) - materials = list(DEFAULT_WALL_MATERIAL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_VERDANTIUM = 2500, MAT_GLASS = 3000) + materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_VERDANTIUM = 2500, MAT_GLASS = 3000) build_path = /obj/item/mecha_parts/mecha_equipment/crisis_drone /datum/design/item/mecha/rad_drone @@ -600,7 +600,7 @@ desc = "Deploys a small hazmat drone capable of purging minor radiation damage in order to stabilize nearby patients." id = "mech_rad_droid" req_tech = list(TECH_PHORON = 4, TECH_MAGNET = 5, TECH_BIO = 6, TECH_DATA = 4, TECH_ARCANE = 1) - materials = list(DEFAULT_WALL_MATERIAL = 8000, MAT_GOLD = 2000, MAT_URANIUM = 3000, MAT_VERDANTIUM = 2500, MAT_GLASS = 3000) + materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_URANIUM = 3000, MAT_VERDANTIUM = 2500, MAT_GLASS = 3000) build_path = /obj/item/mecha_parts/mecha_equipment/crisis_drone/rad /datum/design/item/mecha/medanalyzer @@ -617,20 +617,20 @@ id = "mech_jetpack" req_tech = list(TECH_ENGINEERING = 3, TECH_MAGNET = 4) //One less magnet than the actual got-damn teleporter. build_path = /obj/item/mecha_parts/mecha_equipment/tool/jetpack - materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 300, "glass" = 600) + materials = list(MAT_STEEL = 7500, MAT_SILVER = 300, MAT_GLASS = 600) /datum/design/item/mecha/phoron_generator desc = "Phoron Reactor" id = "mech_phoron_generator" req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2) build_path = /obj/item/mecha_parts/mecha_equipment/generator - materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 375, "glass" = 750) + materials = list(MAT_STEEL = 7500, MAT_SILVER = 375, MAT_GLASS = 750) /datum/design/item/mecha/energy_relay name = "Energy Relay" id = "mech_energy_relay" req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3) - materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 1500, "silver" = 2250, "glass" = 1500) + materials = list(MAT_STEEL = 7500, MAT_GOLD = 1500, MAT_SILVER = 2250, MAT_GLASS = 1500) build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay /datum/design/item/mecha/ccw_armor @@ -638,7 +638,7 @@ desc = "Exosuit close-combat armor booster." id = "mech_ccw_armor" req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4) - materials = list(DEFAULT_WALL_MATERIAL = 11250, "silver" = 3750) + materials = list(MAT_STEEL = 11250, MAT_SILVER = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster /datum/design/item/mecha/proj_armor @@ -646,7 +646,7 @@ desc = "Exosuit projectile armor booster." id = "mech_proj_armor" req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 15000, "gold" = 3750) + materials = list(MAT_STEEL = 15000, MAT_GOLD = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster /datum/design/item/mecha/diamond_drill @@ -654,7 +654,7 @@ desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger." id = "mech_diamond_drill" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 7500, "diamond" = 4875) + materials = list(MAT_STEEL = 7500, MAT_DIAMOND = 4875) build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill /datum/design/item/mecha/ground_drill @@ -662,7 +662,7 @@ desc = "A heavy duty bore. Bigger, better, stronger than the core sampler, but not quite as good as a large drill." id = "mech_ground_drill" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 2, TECH_PHORON = 1) - materials = list(DEFAULT_WALL_MATERIAL = 7000, "silver" = 3000, "phoron" = 2000) + materials = list(MAT_STEEL = 7000, MAT_SILVER = 3000, MAT_PHORON = 2000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/bore /datum/design/item/mecha/orescanner @@ -670,7 +670,7 @@ desc = "A hefty device used to scan for subterranean veins of ore." id = "mech_ore_scanner" req_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner /datum/design/item/mecha/advorescanner @@ -678,7 +678,7 @@ desc = "A hefty device used to scan for the exact volumes of subterranean veins of ore." id = "mech_ore_scanner_adv" req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_POWER = 4, TECH_BLUESPACE = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "osmium" = 3000, "silver" = 1000) + materials = list(MAT_STEEL = 5000, MAT_OSMIUM = 3000, MAT_SILVER = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner/advanced /datum/design/item/mecha/runningboard @@ -686,7 +686,7 @@ desc = "A running board with a power-lifter attachment, to quickly catapult exosuit pilots into the cockpit. Only fits to working exosuits." id = "mech_runningboard" req_tech = list(TECH_MATERIAL = 6) - materials = list(DEFAULT_WALL_MATERIAL = 10000) + materials = list(MAT_STEEL = 10000) build_path = /obj/item/mecha_parts/mecha_equipment/runningboard/limited /datum/design/item/mecha/powerwrench @@ -694,7 +694,7 @@ desc = "A large, hydraulic wrench." id = "mech_wrench" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, "plastic" = 2000, "glass" = 1250) + materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 2000, MAT_GLASS = 1250) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool /datum/design/item/mecha/powercrowbar @@ -702,7 +702,7 @@ desc = "A large, hydraulic prybar." id = "mech_crowbar" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, "osmium" = 3000, "glass" = 1000) + materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/prybar /datum/design/item/mecha/powercutters @@ -710,7 +710,7 @@ desc = "A large, hydraulic cablecutter." id = "mech_wirecutter" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, "osmium" = 3000, "glass" = 1000) + materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/cutter /datum/design/item/mecha/powerscrewdriver @@ -718,7 +718,7 @@ desc = "A large, hydraulic screwdriver." id = "mech_screwdriver" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, "osmium" = 3000, "glass" = 1000) + materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/screwdriver /datum/design/item/mecha/powerwelder @@ -726,7 +726,7 @@ desc = "A large welding laser." id = "mech_welder" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_PHORON = 3000, "glass" = 1000) + materials = list(MAT_STEEL = 4000, MAT_PHORON = 3000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/welding /datum/design/item/mecha/inflatables @@ -734,7 +734,7 @@ desc = "A large pneumatic inflatable deployer." id = "mech_inflatables" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_PLASTIC = 4000, "glass" = 1000) + materials = list(MAT_STEEL = 2000, MAT_PLASTIC = 4000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/inflatables /datum/design/item/mecha/hardpoint_clamp @@ -750,7 +750,7 @@ desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy." id = "mech_generator_nuclear" req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3) - materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 375, "glass" = 750) + materials = list(MAT_STEEL = 7500, MAT_SILVER = 375, MAT_GLASS = 750) build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear /datum/design/item/mecha/speedboost_ripley @@ -758,7 +758,7 @@ desc = "System enhancements and overdrives to make a mech's legs move faster." id = "mech_speedboost_ripley" req_tech = list( TECH_POWER = 5, TECH_MATERIAL = 4, TECH_ENGINEERING = 4) - materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 1000, "gold" = 1000) + materials = list(MAT_STEEL = 10000, MAT_SILVER = 1000, MAT_GOLD = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/speedboost /datum/design/item/synthetic_flash @@ -766,7 +766,7 @@ id = "sflash" req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2) build_type = MECHFAB - materials = list(DEFAULT_WALL_MATERIAL = 562, "glass" = 562) + materials = list(MAT_STEEL = 562, MAT_GLASS = 562) build_path = /obj/item/device/flash/synthetic category = list("Misc") @@ -784,7 +784,7 @@ desc = "A space-bike's un-assembled frame." id = "vehicle_chassis_spacebike" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_BLUESPACE = 3, TECH_PHORON = 3) - materials = list(DEFAULT_WALL_MATERIAL = 12000, "silver" = 3000, "phoron" = 3000, "osmium" = 1000) + materials = list(MAT_STEEL = 12000, MAT_SILVER = 3000, MAT_PHORON = 3000, MAT_OSMIUM = 1000) build_path = /obj/item/weapon/vehicle_assembly/spacebike /datum/design/item/mechfab/vehicle/quadbike_chassis @@ -792,7 +792,7 @@ desc = "A space-bike's un-assembled frame." id = "vehicle_chassis_quadbike" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_MAGNET = 3, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 15000, "silver" = 3000, "plastic" = 3000, "osmium" = 1000) + materials = list(MAT_STEEL = 15000, MAT_SILVER = 3000, MAT_PLASTIC = 3000, MAT_OSMIUM = 1000) build_path = /obj/item/weapon/vehicle_assembly/quadbike /* @@ -1047,7 +1047,7 @@ build_path = /obj/item/device/uav time = 20 req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5, TECH_PHORON = 3, TECH_MAGNET = 4, TECH_POWER = 6) - materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 6000, "silver" = 4000) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 6000, MAT_SILVER = 4000) // Exosuit Internals @@ -1061,7 +1061,7 @@ category = list("Exosuit Internals") id = "exo_int_armor_standard" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 10000) + materials = list(MAT_STEEL = 10000) build_path = /obj/item/mecha_parts/component/armor /datum/design/item/mechfab/exointernal/light_armor @@ -1069,7 +1069,7 @@ category = list("Exosuit Internals") id = "exo_int_armor_lightweight" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 3) - materials = list(DEFAULT_WALL_MATERIAL = 5000, MAT_PLASTIC = 3000) + materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 3000) build_path = /obj/item/mecha_parts/component/armor/lightweight /datum/design/item/mechfab/exointernal/reinf_armor @@ -1077,7 +1077,7 @@ category = list("Exosuit Internals") id = "exo_int_armor_reinforced" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4) - materials = list(DEFAULT_WALL_MATERIAL = 20000, MAT_PLASTEEL = 10000) + materials = list(MAT_STEEL = 20000, MAT_PLASTEEL = 10000) build_path = /obj/item/mecha_parts/component/armor/reinforced /datum/design/item/mechfab/exointernal/mining_armor @@ -1085,7 +1085,7 @@ category = list("Exosuit Internals") id = "exo_int_armor_blast" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4) - materials = list(DEFAULT_WALL_MATERIAL = 20000, MAT_PLASTEEL = 10000) + materials = list(MAT_STEEL = 20000, MAT_PLASTEEL = 10000) build_path = /obj/item/mecha_parts/component/armor/mining /datum/design/item/mechfab/exointernal/gygax_armor @@ -1093,7 +1093,7 @@ category = list("Exosuit Internals") id = "exo_int_armor_gygax" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_COMBAT = 2) - materials = list(DEFAULT_WALL_MATERIAL = 40000, MAT_DIAMOND = 8000) + materials = list(MAT_STEEL = 40000, MAT_DIAMOND = 8000) build_path = /obj/item/mecha_parts/component/armor/marshal /datum/design/item/mechfab/exointernal/darkgygax_armor @@ -1108,7 +1108,7 @@ name = "Armor Plate (Military)" id = "exo_int_armor_durand" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_COMBAT = 2) - materials = list(DEFAULT_WALL_MATERIAL = 40000, MAT_PLASTEEL = 9525, "uranium" = 8000) + materials = list(MAT_STEEL = 40000, MAT_PLASTEEL = 9525, MAT_URANIUM = 8000) build_path = /obj/item/mecha_parts/component/armor/military /datum/design/item/mechfab/exointernal/marauder_armour @@ -1130,7 +1130,7 @@ category = list("Exosuit Internals") id = "exo_int_hull_standard" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 10000) + materials = list(MAT_STEEL = 10000) build_path = /obj/item/mecha_parts/component/hull /datum/design/item/mechfab/exointernal/durable_hull @@ -1138,7 +1138,7 @@ category = list("Exosuit Internals") id = "exo_int_hull_durable" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 8000, MAT_PLASTEEL = 5000) + materials = list(MAT_STEEL = 8000, MAT_PLASTEEL = 5000) build_path = /obj/item/mecha_parts/component/hull/durable /datum/design/item/mechfab/exointernal/light_hull @@ -1146,7 +1146,7 @@ category = list("Exosuit Internals") id = "exo_int_hull_light" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 4) - materials = list(DEFAULT_WALL_MATERIAL = 5000, MAT_PLASTIC = 3000) + materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 3000) build_path = /obj/item/mecha_parts/component/hull/lightweight /datum/design/item/mechfab/exointernal/stan_gas @@ -1154,7 +1154,7 @@ category = list("Exosuit Internals") id = "exo_int_lifesup_standard" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 10000) + materials = list(MAT_STEEL = 10000) build_path = /obj/item/mecha_parts/component/gas /datum/design/item/mechfab/exointernal/reinf_gas @@ -1162,7 +1162,7 @@ category = list("Exosuit Internals") id = "exo_int_lifesup_reinforced" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4) - materials = list(DEFAULT_WALL_MATERIAL = 8000, MAT_PLASTEEL = 8000, MAT_GRAPHITE = 1000) + materials = list(MAT_STEEL = 8000, MAT_PLASTEEL = 8000, MAT_GRAPHITE = 1000) build_path = /obj/item/mecha_parts/component/gas/reinforced /datum/design/item/mechfab/exointernal/stan_electric @@ -1170,7 +1170,7 @@ category = list("Exosuit Internals") id = "exo_int_electric_standard" req_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, MAT_PLASTIC = 1000) + materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 1000) build_path = /obj/item/mecha_parts/component/electrical /datum/design/item/mechfab/exointernal/efficient_electric @@ -1178,7 +1178,7 @@ category = list("Exosuit Internals") id = "exo_int_electric_efficient" req_tech = list(TECH_POWER = 4, TECH_ENGINEERING = 4, TECH_DATA = 2) - materials = list(DEFAULT_WALL_MATERIAL = 5000, MAT_PLASTIC = 3000, MAT_SILVER = 3000) + materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 3000, MAT_SILVER = 3000) build_path = /obj/item/mecha_parts/component/electrical/high_current /datum/design/item/mechfab/exointernal/stan_actuator @@ -1186,7 +1186,7 @@ category = list("Exosuit Internals") id = "exo_int_actuator_standard" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 10000) + materials = list(MAT_STEEL = 10000) build_path = /obj/item/mecha_parts/component/actuator /datum/design/item/mechfab/exointernal/hispeed_actuator diff --git a/code/modules/research/mechfab_designs_vr.dm b/code/modules/research/mechfab_designs_vr.dm index 099d2a2374..b8a796b909 100644 --- a/code/modules/research/mechfab_designs_vr.dm +++ b/code/modules/research/mechfab_designs_vr.dm @@ -11,5 +11,5 @@ desc = "A suit mounted size gun. Features interface-based target size adjustment for hands-free size-altering shenanigans." id = "rig_gun_sizegun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_GLASS = 2000, MAT_URANIUM = 2000) + materials = list(MAT_STEEL = 3000, MAT_GLASS = 2000, MAT_URANIUM = 2000) build_path = /obj/item/rig_module/mounted/sizegun \ No newline at end of file diff --git a/code/modules/research/prosfab_designs.dm b/code/modules/research/prosfab_designs.dm index ac585315e5..6f29e26ebb 100644 --- a/code/modules/research/prosfab_designs.dm +++ b/code/modules/research/prosfab_designs.dm @@ -92,7 +92,7 @@ //////////////////// Prosthetics //////////////////// /datum/design/item/prosfab/pros/torso time = 35 - materials = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 7500) + materials = list(MAT_STEEL = 30000, MAT_GLASS = 7500) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case var/gender = MALE @@ -115,7 +115,7 @@ id = "pros_head" build_path = /obj/item/organ/external/head time = 30 - materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 3750) + materials = list(MAT_STEEL = 18750, MAT_GLASS = 3750) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case /datum/design/item/prosfab/pros/l_arm @@ -123,56 +123,56 @@ id = "pros_l_arm" build_path = /obj/item/organ/external/arm time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 10125) + materials = list(MAT_STEEL = 10125) /datum/design/item/prosfab/pros/l_hand name = "Prosthetic Left Hand" id = "pros_l_hand" build_path = /obj/item/organ/external/hand time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 3375) + materials = list(MAT_STEEL = 3375) /datum/design/item/prosfab/pros/r_arm name = "Prosthetic Right Arm" id = "pros_r_arm" build_path = /obj/item/organ/external/arm/right time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 10125) + materials = list(MAT_STEEL = 10125) /datum/design/item/prosfab/pros/r_hand name = "Prosthetic Right Hand" id = "pros_r_hand" build_path = /obj/item/organ/external/hand/right time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 3375) + materials = list(MAT_STEEL = 3375) /datum/design/item/prosfab/pros/l_leg name = "Prosthetic Left Leg" id = "pros_l_leg" build_path = /obj/item/organ/external/leg time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 8437) + materials = list(MAT_STEEL = 8437) /datum/design/item/prosfab/pros/l_foot name = "Prosthetic Left Foot" id = "pros_l_foot" build_path = /obj/item/organ/external/foot time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 2813) + materials = list(MAT_STEEL = 2813) /datum/design/item/prosfab/pros/r_leg name = "Prosthetic Right Leg" id = "pros_r_leg" build_path = /obj/item/organ/external/leg/right time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 8437) + materials = list(MAT_STEEL = 8437) /datum/design/item/prosfab/pros/r_foot name = "Prosthetic Right Foot" id = "pros_r_foot" build_path = /obj/item/organ/external/foot/right time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 2813) + materials = list(MAT_STEEL = 2813) /datum/design/item/prosfab/pros/internal category = list("Prosthetics, Internal") @@ -182,7 +182,7 @@ id = "pros_cell" build_path = /obj/item/organ/internal/cell time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 3000) + materials = list(MAT_STEEL = 7500, MAT_GLASS = 3000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/eyes @@ -190,7 +190,7 @@ id = "pros_eyes" build_path = /obj/item/organ/internal/eyes/robot time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 5625) + materials = list(MAT_STEEL = 5625, MAT_GLASS = 5625) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/hydraulic @@ -198,35 +198,35 @@ id = "pros_hydraulic" build_path = /obj/item/organ/internal/heart/machine time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 7500, MAT_PLASTIC = 3000) + materials = list(MAT_STEEL = 7500, MAT_PLASTIC = 3000) /datum/design/item/prosfab/pros/internal/reagcycler name = "Reagent Cycler" id = "pros_reagcycler" build_path = /obj/item/organ/internal/stomach/machine time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 7500, MAT_PLASTIC = 3000) + materials = list(MAT_STEEL = 7500, MAT_PLASTIC = 3000) /datum/design/item/prosfab/pros/internal/heatsink name = "Heatsink" id = "pros_heatsink" build_path = /obj/item/organ/internal/robotic/heatsink time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 7500, MAT_PLASTIC = 3000) + materials = list(MAT_STEEL = 7500, MAT_PLASTIC = 3000) /datum/design/item/prosfab/pros/internal/diagnostic name = "Diagnostic Controller" id = "pros_diagnostic" build_path = /obj/item/organ/internal/robotic/diagnostic time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 7500, MAT_PLASTIC = 3000) + materials = list(MAT_STEEL = 7500, MAT_PLASTIC = 3000) /datum/design/item/prosfab/pros/internal/heart name = "Prosthetic Heart" id = "pros_heart" build_path = /obj/item/organ/internal/heart time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000) + materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/lungs @@ -234,7 +234,7 @@ id = "pros_lung" build_path = /obj/item/organ/internal/lungs time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000) + materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/liver @@ -242,7 +242,7 @@ id = "pros_liver" build_path = /obj/item/organ/internal/liver time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000) + materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/kidneys @@ -250,7 +250,7 @@ id = "pros_kidney" build_path = /obj/item/organ/internal/kidneys time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000) + materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/spleen @@ -258,7 +258,7 @@ id = "pros_spleen" build_path = /obj/item/organ/internal/spleen time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_GLASS = 750) + materials = list(MAT_STEEL = 3000, MAT_GLASS = 750) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/larynx @@ -266,62 +266,62 @@ id = "pros_larynx" build_path = /obj/item/organ/internal/voicebox time = 15 - materials = list(DEFAULT_WALL_MATERIAL = 2000, MAT_GLASS = 750, MAT_PLASTIC = 500) + materials = list(MAT_STEEL = 2000, MAT_GLASS = 750, MAT_PLASTIC = 500) //////////////////// Cyborg Parts //////////////////// /datum/design/item/prosfab/cyborg category = list("Cyborg Parts") time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 3750) + materials = list(MAT_STEEL = 3750) /datum/design/item/prosfab/cyborg/exoskeleton name = "Robot Exoskeleton" id = "robot_exoskeleton" build_path = /obj/item/robot_parts/robot_suit time = 50 - materials = list(DEFAULT_WALL_MATERIAL = 37500) + materials = list(MAT_STEEL = 37500) /datum/design/item/prosfab/cyborg/torso name = "Robot Torso" id = "robot_torso" build_path = /obj/item/robot_parts/chest time = 35 - materials = list(DEFAULT_WALL_MATERIAL = 30000) + materials = list(MAT_STEEL = 30000) /datum/design/item/prosfab/cyborg/head name = "Robot Head" id = "robot_head" build_path = /obj/item/robot_parts/head time = 35 - materials = list(DEFAULT_WALL_MATERIAL = 18750) + materials = list(MAT_STEEL = 18750) /datum/design/item/prosfab/cyborg/l_arm name = "Robot Left Arm" id = "robot_l_arm" build_path = /obj/item/robot_parts/l_arm time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 13500) + materials = list(MAT_STEEL = 13500) /datum/design/item/prosfab/cyborg/r_arm name = "Robot Right Arm" id = "robot_r_arm" build_path = /obj/item/robot_parts/r_arm time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 13500) + materials = list(MAT_STEEL = 13500) /datum/design/item/prosfab/cyborg/l_leg name = "Robot Left Leg" id = "robot_l_leg" build_path = /obj/item/robot_parts/l_leg time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 11250) + materials = list(MAT_STEEL = 11250) /datum/design/item/prosfab/cyborg/r_leg name = "Robot Right Leg" id = "robot_r_leg" build_path = /obj/item/robot_parts/r_leg time = 20 - materials = list(DEFAULT_WALL_MATERIAL = 11250) + materials = list(MAT_STEEL = 11250) //////////////////// Cyborg Internals //////////////////// @@ -329,7 +329,7 @@ category = list("Cyborg Internals") build_type = PROSFAB time = 12 - materials = list(DEFAULT_WALL_MATERIAL = 7500) + materials = list(MAT_STEEL = 7500) /datum/design/item/prosfab/cyborg/component/binary_communication_device name = "Binary Communication Device" @@ -376,7 +376,7 @@ category = list("Cyborg Modules") build_type = PROSFAB time = 12 - materials = list(DEFAULT_WALL_MATERIAL = 7500) + materials = list(MAT_STEEL = 7500) /datum/design/item/prosfab/robot_upgrade/rename name = "Rename Module" @@ -394,35 +394,35 @@ name = "Emergency Restart Module" desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online." id = "borg_restart_module" - materials = list(DEFAULT_WALL_MATERIAL = 45000, "glass" = 3750) + materials = list(MAT_STEEL = 45000, MAT_GLASS = 3750) build_path = /obj/item/borg/upgrade/restart /datum/design/item/prosfab/robot_upgrade/vtec name = "VTEC Module" desc = "Used to kick in a robot's VTEC systems, increasing their speed." id = "borg_vtec_module" - materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 3750) + materials = list(MAT_STEEL = 60000, MAT_GLASS = 4500, MAT_GOLD = 3750) build_path = /obj/item/borg/upgrade/vtec /datum/design/item/prosfab/robot_upgrade/tasercooler name = "Rapid Taser Cooling Module" desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate." id = "borg_taser_module" - materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 1500, "diamond" = 375) + materials = list(MAT_STEEL = 60000, MAT_GLASS = 4500, MAT_GOLD = 1500, MAT_DIAMOND = 375) build_path = /obj/item/borg/upgrade/tasercooler /datum/design/item/prosfab/robot_upgrade/jetpack name = "Jetpack Module" desc = "A carbon dioxide jetpack suitable for low-gravity mining operations." id = "borg_jetpack_module" - materials = list(DEFAULT_WALL_MATERIAL = 7500, "phoron" = 11250, "uranium" = 15000) + materials = list(MAT_STEEL = 7500, MAT_PHORON = 11250, MAT_URANIUM = 15000) build_path = /obj/item/borg/upgrade/jetpack /datum/design/item/prosfab/robot_upgrade/advhealth name = "Advanced Health Analyzer Module" desc = "An advanced health analyzer suitable for diagnosing more serious injuries." id = "borg_advhealth_module" - materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 6500, "diamond" = 350) + materials = list(MAT_STEEL = 10000, MAT_GLASS = 6500, MAT_DIAMOND = 350) build_path = /obj/item/borg/upgrade/advhealth /datum/design/item/prosfab/robot_upgrade/syndicate @@ -430,7 +430,7 @@ desc = "Allows for the construction of lethal upgrades for cyborgs." id = "borg_syndicate_module" req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3) - materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 11250, "diamond" = 7500) + materials = list(MAT_STEEL = 7500, MAT_GLASS = 11250, MAT_DIAMOND = 7500) build_path = /obj/item/borg/upgrade/syndicate /datum/design/item/prosfab/robot_upgrade/language @@ -438,7 +438,7 @@ desc = "Used to let cyborgs other than clerical or service speak a variety of languages." id = "borg_language_module" req_tech = list(TECH_DATA = 6, TECH_MATERIAL = 6) - materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 3000, "gold" = 350) + materials = list(MAT_STEEL = 25000, MAT_GLASS = 3000, MAT_GOLD = 350) build_path = /obj/item/borg/upgrade/language // Synthmorph Bags. @@ -447,42 +447,42 @@ name = "Synthmorph Storage Bag" desc = "Used to store or slowly defragment an FBP." id = "misc_synth_bag" - materials = list(DEFAULT_WALL_MATERIAL = 250, "glass" = 250, "plastic" = 2000) + materials = list(MAT_STEEL = 250, MAT_GLASS = 250, MAT_PLASTIC = 2000) build_path = /obj/item/bodybag/cryobag/robobag /datum/design/item/prosfab/badge_nt name = "NanoTrasen Tag" desc = "Used to identify an empty NanoTrasen FBP." id = "misc_synth_bag_tag_nt" - materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag /datum/design/item/prosfab/badge_morph name = "Morpheus Tag" desc = "Used to identify an empty Morpheus FBP." id = "misc_synth_bag_tag_morph" - materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/morpheus /datum/design/item/prosfab/badge_wardtaka name = "Ward-Takahashi Tag" desc = "Used to identify an empty Ward-Takahashi FBP." id = "misc_synth_bag_tag_wardtaka" - materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/wardtaka /datum/design/item/prosfab/badge_zenghu name = "Zeng-Hu Tag" desc = "Used to identify an empty Zeng-Hu FBP." id = "misc_synth_bag_tag_zenghu" - materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/zenghu /datum/design/item/prosfab/badge_gilthari name = "Gilthari Tag" desc = "Used to identify an empty Gilthari FBP." id = "misc_synth_bag_tag_gilthari" - materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "gold" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_GOLD = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/gilthari req_tech = list(TECH_MATERIAL = 4, TECH_ILLEGAL = 2, TECH_PHORON = 2) @@ -490,7 +490,7 @@ name = "Vey-Medical Tag" desc = "Used to identify an empty Vey-Medical FBP." id = "misc_synth_bag_tag_veymed" - materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/veymed req_tech = list(TECH_MATERIAL = 3, TECH_ILLEGAL = 1, TECH_BIO = 4) @@ -498,26 +498,26 @@ name = "Hephaestus Tag" desc = "Used to identify an empty Hephaestus FBP." id = "misc_synth_bag_tag_heph" - materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/hephaestus /datum/design/item/prosfab/badge_grayson name = "Grayson Tag" desc = "Used to identify an empty Grayson FBP." id = "misc_synth_bag_tag_grayson" - materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/grayson /datum/design/item/prosfab/badge_xion name = "Xion Tag" desc = "Used to identify an empty Xion FBP." id = "misc_synth_bag_tag_xion" - materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "plastic" = 1000) + materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/xion /datum/design/item/prosfab/badge_bishop name = "Bishop Tag" desc = "Used to identify an empty Bishop FBP." id = "misc_synth_bag_tag_bishop" - materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 2000, "plastic" = 500) + materials = list(MAT_STEEL = 500, MAT_GLASS = 2000, MAT_PLASTIC = 500) build_path = /obj/item/clothing/accessory/badge/corporate_tag/bishop diff --git a/code/modules/research/prosfab_designs_vr.dm b/code/modules/research/prosfab_designs_vr.dm index b425b3964a..67a4abe412 100644 --- a/code/modules/research/prosfab_designs_vr.dm +++ b/code/modules/research/prosfab_designs_vr.dm @@ -4,12 +4,12 @@ name = "Size Alteration Module" id = "borg_sizeshift_module" req_tech = list(TECH_BLUESPACE = 3, TECH_MATERIAL = 3, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000) build_path = /obj/item/borg/upgrade/sizeshift /datum/design/item/prosfab/robot_upgrade/bellysizeupgrade name = "Robohound Capacity Expansion Module" id = "borg_hound_capacity_module" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000) build_path = /obj/item/borg/upgrade/bellysizeupgrade \ No newline at end of file diff --git a/code/modules/research/protolathe.dm b/code/modules/research/protolathe.dm index 35e804c30e..11c44f3e15 100644 --- a/code/modules/research/protolathe.dm +++ b/code/modules/research/protolathe.dm @@ -17,18 +17,18 @@ //VOREStation Edit - Broke this into lines materials = list( - DEFAULT_WALL_MATERIAL = 0, - "glass" = 0, + MAT_STEEL = 0, + MAT_GLASS = 0, MAT_PLASTEEL = 0, - "plastic" = 0, + MAT_PLASTIC = 0, MAT_GRAPHITE = 0, - "gold" = 0, - "silver" = 0, - "osmium" = 0, + MAT_GOLD = 0, + MAT_SILVER = 0, + MAT_OSMIUM = 0, MAT_LEAD = 0, - "phoron" = 0, - "uranium" = 0, - "diamond" = 0, + MAT_PHORON = 0, + MAT_URANIUM = 0, + MAT_DIAMOND = 0, MAT_DURASTEEL = 0, MAT_VERDANTIUM = 0, MAT_MORPHIUM = 0, diff --git a/code/modules/research/research.dm b/code/modules/research/research.dm index b3f5013ffd..e8ad090e10 100644 --- a/code/modules/research/research.dm +++ b/code/modules/research/research.dm @@ -207,7 +207,7 @@ GLOBAL_LIST_INIT(design_datums, list()) item_state = "card-id" randpixel = 5 w_class = ITEMSIZE_SMALL - matter = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10) + matter = list(MAT_STEEL = 30, MAT_GLASS = 10) var/datum/tech/stored /obj/item/weapon/disk/tech_disk/New() @@ -221,7 +221,7 @@ GLOBAL_LIST_INIT(design_datums, list()) item_state = "card-id" randpixel = 5 w_class = ITEMSIZE_SMALL - matter = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10) + matter = list(MAT_STEEL = 30, MAT_GLASS = 10) var/datum/design/blueprint /obj/item/weapon/disk/design_disk/New() diff --git a/code/modules/research/teleport_vr.dm b/code/modules/research/teleport_vr.dm index 5437e96bdd..30270d4927 100644 --- a/code/modules/research/teleport_vr.dm +++ b/code/modules/research/teleport_vr.dm @@ -10,7 +10,7 @@ name = "Personal translocator" id = "translocator" req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_ILLEGAL = 6) - materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "uranium" = 4000, "diamond" = 2000) + materials = list(MAT_STEEL = 4000, MAT_GLASS = 2000, MAT_URANIUM = 4000, MAT_DIAMOND = 2000) build_path = /obj/item/device/perfect_tele sort_string = "PAAAA" @@ -18,6 +18,6 @@ name = "Artificial Bluespace Crystal" id = "bluespace_crystal" req_tech = list(TECH_BLUESPACE = 3, TECH_PHORON = 4) - materials = list("diamond" = 1500, "phoron" = 1500) + materials = list(MAT_DIAMOND = 1500, MAT_PHORON = 1500) build_path = /obj/item/weapon/ore/bluespace_crystal/artificial sort_string = "PAAAB" \ No newline at end of file diff --git a/code/modules/resleeving/computers.dm b/code/modules/resleeving/computers.dm index 2ec9e93a38..7efde83671 100644 --- a/code/modules/resleeving/computers.dm +++ b/code/modules/resleeving/computers.dm @@ -162,8 +162,8 @@ "spod" = "\ref[spod]", "name" = sanitize(capitalize(spod.name)), "busy" = spod.busy, - "steel" = spod.stored_material[DEFAULT_WALL_MATERIAL], - "glass" = spod.stored_material["glass"] + "steel" = spod.stored_material[MAT_STEEL], + "glass" = spod.stored_material[MAT_GLASS] ))) data["spods"] = temppods.Copy() temppods.Cut() @@ -289,8 +289,8 @@ return //Not enough steel or glass - else if(spod.stored_material[DEFAULT_WALL_MATERIAL] < spod.body_cost) - set_temp("Error: Not enough [DEFAULT_WALL_MATERIAL] in SynthFab.", "danger") + else if(spod.stored_material[MAT_STEEL] < spod.body_cost) + set_temp("Error: Not enough [MAT_STEEL] in SynthFab.", "danger") return else if(spod.stored_material["glass"] < spod.body_cost) set_temp("Error: Not enough glass in SynthFab.", "danger") diff --git a/code/modules/resleeving/implant.dm b/code/modules/resleeving/implant.dm index 86dfa603aa..fa0a1e40d6 100644 --- a/code/modules/resleeving/implant.dm +++ b/code/modules/resleeving/implant.dm @@ -62,7 +62,7 @@ throw_speed = 1 throw_range = 5 w_class = ITEMSIZE_SMALL - matter = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000) + matter = list(MAT_STEEL = 2000, MAT_GLASS = 2000) var/list/obj/item/weapon/implant/backup/imps = list() var/max_implants = 4 //Iconstates need to exist due to the update proc! diff --git a/code/modules/resleeving/machines.dm b/code/modules/resleeving/machines.dm index 4ff648f596..ae7b06bdb7 100644 --- a/code/modules/resleeving/machines.dm +++ b/code/modules/resleeving/machines.dm @@ -194,7 +194,7 @@ density = 1 anchored = 1 - var/list/stored_material = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 30000) + var/list/stored_material = list(MAT_STEEL = 30000, MAT_GLASS = 30000) var/connected //What console it's done up with var/busy = 0 //Busy cloning var/body_cost = 15000 //Cost of a cloned body (metal and glass ea.) @@ -255,7 +255,7 @@ if(!istype(BR) || busy) return 0 - if(stored_material[DEFAULT_WALL_MATERIAL] < body_cost || stored_material["glass"] < body_cost) + if(stored_material[MAT_STEEL] < body_cost || stored_material["glass"] < body_cost) return 0 current_project = BR @@ -350,7 +350,7 @@ H.loc = get_turf(src) //Machine specific stuff at the end - stored_material[DEFAULT_WALL_MATERIAL] -= body_cost + stored_material[MAT_STEEL] -= body_cost stored_material["glass"] -= body_cost busy = 0 update_icon() diff --git a/code/modules/resleeving/sleevecard.dm b/code/modules/resleeving/sleevecard.dm index 60ee622e24..ab59d8baed 100644 --- a/code/modules/resleeving/sleevecard.dm +++ b/code/modules/resleeving/sleevecard.dm @@ -23,7 +23,7 @@ var/mob/living/silicon/infomorph/infomorph var/current_emotion = 1 - matter = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000) + matter = list(MAT_STEEL = 4000, MAT_GLASS = 4000) /obj/item/device/sleevecard/relaymove(var/mob/user, var/direction) if(user.stat || user.stunned) diff --git a/code/modules/tables/presets.dm b/code/modules/tables/presets.dm index 93b9de593b..e5ebae70fd 100644 --- a/code/modules/tables/presets.dm +++ b/code/modules/tables/presets.dm @@ -12,7 +12,7 @@ color = "#666666" /obj/structure/table/steel/New() - material = get_material_by_name(DEFAULT_WALL_MATERIAL) + material = get_material_by_name(MAT_STEEL) ..() /obj/structure/table/marble @@ -29,7 +29,7 @@ /obj/structure/table/reinforced/New() material = get_material_by_name(DEFAULT_TABLE_MATERIAL) - reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL) + reinforced = get_material_by_name(MAT_STEEL) ..() /obj/structure/table/steel_reinforced @@ -37,8 +37,8 @@ color = "#666666" /obj/structure/table/steel_reinforced/New() - material = get_material_by_name(DEFAULT_WALL_MATERIAL) - reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL) + material = get_material_by_name(MAT_STEEL) + reinforced = get_material_by_name(MAT_STEEL) ..() /obj/structure/table/wooden_reinforced @@ -47,7 +47,7 @@ /obj/structure/table/wooden_reinforced/New() material = get_material_by_name("wood") - reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL) + reinforced = get_material_by_name(MAT_STEEL) ..() /obj/structure/table/woodentable @@ -72,7 +72,7 @@ /obj/structure/table/sifwooden_reinforced/New() material = get_material_by_name("alien wood") - reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL) + reinforced = get_material_by_name(MAT_STEEL) ..() /obj/structure/table/gamblingtable @@ -147,7 +147,7 @@ color = "#666666" /obj/structure/table/bench/steel/New() - material = get_material_by_name(DEFAULT_WALL_MATERIAL) + material = get_material_by_name(MAT_STEEL) ..() @@ -165,7 +165,7 @@ /obj/structure/table/bench/reinforced/New() material = get_material_by_name(DEFAULT_TABLE_MATERIAL) - reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL) + reinforced = get_material_by_name(MAT_STEEL) ..() /obj/structure/table/bench/steel_reinforced @@ -173,8 +173,8 @@ color = "#666666" /obj/structure/table/bench/steel_reinforced/New() - material = get_material_by_name(DEFAULT_WALL_MATERIAL) - reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL) + material = get_material_by_name(MAT_STEEL) + reinforced = get_material_by_name(MAT_STEEL) ..() /obj/structure/table/bench/wooden_reinforced @@ -183,7 +183,7 @@ /obj/structure/table/bench/wooden_reinforced/New() material = get_material_by_name("wood") - reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL) + reinforced = get_material_by_name(MAT_STEEL) ..() */ /obj/structure/table/bench/wooden @@ -210,7 +210,7 @@ icon_state = "padded_preview" /obj/structure/table/bench/padded/New() - material = get_material_by_name(DEFAULT_WALL_MATERIAL) + material = get_material_by_name(MAT_STEEL) carpeted = 1 ..() diff --git a/code/modules/tables/rack_vr.dm b/code/modules/tables/rack_vr.dm index 23acc40a25..137dc32fd0 100644 --- a/code/modules/tables/rack_vr.dm +++ b/code/modules/tables/rack_vr.dm @@ -2,7 +2,7 @@ color = "#666666" /obj/structure/table/rack/steel/New() - material = get_material_by_name(DEFAULT_WALL_MATERIAL) + material = get_material_by_name(MAT_STEEL) ..() /obj/structure/table/rack/shelf @@ -15,5 +15,5 @@ color = "#666666" /obj/structure/table/rack/shelf/steel/New() - material = get_material_by_name(DEFAULT_WALL_MATERIAL) + material = get_material_by_name(MAT_STEEL) ..() diff --git a/code/modules/tables/tables.dm b/code/modules/tables/tables.dm index 8f6a2e5278..7111cd52d7 100644 --- a/code/modules/tables/tables.dm +++ b/code/modules/tables/tables.dm @@ -322,7 +322,7 @@ var/list/table_icon_cache = list() if(full_return || prob(20)) new /obj/item/stack/material/steel(src.loc) else - var/datum/material/M = get_material_by_name(DEFAULT_WALL_MATERIAL) + var/datum/material/M = get_material_by_name(MAT_STEEL) S = M.place_shard(loc) if(S) shards += S qdel(src) diff --git a/code/modules/vore/eating/belly_obj_vr.dm b/code/modules/vore/eating/belly_obj_vr.dm index e5bcb1c0dd..bacd5c296c 100644 --- a/code/modules/vore/eating/belly_obj_vr.dm +++ b/code/modules/vore/eating/belly_obj_vr.dm @@ -517,11 +517,9 @@ for(var/obj/item/W in M) if(istype(W, /obj/item/organ/internal/mmi_holder/posibrain)) var/obj/item/organ/internal/mmi_holder/MMI = W - var/atom/movable/brain = MMI.removed() - if(brain) - M.remove_from_mob(brain,owner) - brain.forceMove(src) - items_preserved += brain + var/obj/item/device/mmi/brainbox = MMI.removed() + if(brainbox) + items_preserved += brainbox for(var/slot in slots) var/obj/item/I = M.get_equipped_item(slot = slot) if(I) diff --git a/code/modules/vore/eating/bellymodes_vr.dm b/code/modules/vore/eating/bellymodes_vr.dm index eca51127c2..e9641d0a73 100644 --- a/code/modules/vore/eating/bellymodes_vr.dm +++ b/code/modules/vore/eating/bellymodes_vr.dm @@ -9,6 +9,10 @@ qdel(src) return + // VERY early exit + if(!contents.len) + return + var/play_sound //Potential sound to play at the end to avoid code duplication. var/to_update = FALSE //Did anything update worthy happen? @@ -50,28 +54,29 @@ if(hta_returns["to_update"]) to_update = hta_returns["to_update"] - if(!islist(touchable_mobs)) + if(!LAZYLEN(touchable_mobs)) return ///////////////////// Early Non-Mode Handling ///////////////////// - var/list/EL = emote_lists[digest_mode] - if(LAZYLEN(EL) && touchable_mobs && next_emote <= world.time && emote_active) - next_emote = world.time + (emote_time SECONDS) - for(var/mob/living/M in contents) - if(digest_mode == DM_DIGEST && !M.digestable) - continue // don't give digesty messages to indigestible people + if(emote_active) + var/list/EL = emote_lists[digest_mode] + if(LAZYLEN(EL) && next_emote <= world.time) var/living_count = 0 for(var/mob/living/L in contents) living_count++ + next_emote = world.time + (emote_time SECONDS) + for(var/mob/living/M in contents) + if(digest_mode == DM_DIGEST && !M.digestable) + continue // don't give digesty messages to indigestible people - var/raw_message = pick(EL) - var/formatted_message - formatted_message = replacetext(raw_message, "%belly", lowertext(name)) - formatted_message = replacetext(formatted_message, "%pred", owner) - formatted_message = replacetext(formatted_message, "%prey", english_list(contents)) - formatted_message = replacetext(formatted_message, "%count", contents.len) - formatted_message = replacetext(formatted_message, "%countprey", living_count) - to_chat(M, "[formatted_message]") + var/raw_message = pick(EL) + var/formatted_message + formatted_message = replacetext(raw_message, "%belly", lowertext(name)) + formatted_message = replacetext(formatted_message, "%pred", owner) + formatted_message = replacetext(formatted_message, "%prey", english_list(contents)) + formatted_message = replacetext(formatted_message, "%count", contents.len) + formatted_message = replacetext(formatted_message, "%countprey", living_count) + to_chat(M, "[formatted_message]") if(!digestion_noise_chance) digestion_noise_chance = DM.noise_chance diff --git a/code/modules/vore/eating/living_vr.dm b/code/modules/vore/eating/living_vr.dm index 4abaa39bc6..fe9a02adc1 100644 --- a/code/modules/vore/eating/living_vr.dm +++ b/code/modules/vore/eating/living_vr.dm @@ -517,8 +517,11 @@ else swallow_time = istype(prey, /mob/living/carbon/human) ? belly.human_prey_swallow_time : belly.nonhuman_prey_swallow_time + // Their AI should get notified so they can stab us + prey.ai_holder?.react_to_attack(user) + //Timer and progress bar - if(!do_after(user, swallow_time, prey)) + if(!do_after(user, swallow_time, prey, exclusive = TRUE)) return FALSE // Prey escpaed (or user disabled) before timer expired. // If we got this far, nom successful! Announce it! @@ -731,17 +734,17 @@ //List in list, define by material property of ore in code/mining/modules/ore.dm. //50 nutrition = 5 ore to get 250 nutrition. 250 is the beginning of the 'well fed' range. var/list/rock_munch = list( - "uranium" = list("nutrition" = 30, "remark" = "Crunching [O] in your jaws almost makes you wince, a horribly tangy and sour flavour radiating through your mouth. It goes down all the same.", "WTF" = FALSE), + MAT_URANIUM = list("nutrition" = 30, "remark" = "Crunching [O] in your jaws almost makes you wince, a horribly tangy and sour flavour radiating through your mouth. It goes down all the same.", "WTF" = FALSE), "hematite" = list("nutrition" = 15, "remark" = "The familiar texture and taste of [O] does the job but leaves little to the imagination and hardly sates your appetite.", "WTF" = FALSE), "carbon" = list("nutrition" = 15, "remark" = "Utterly bitter, crunching down on [O] only makes you long for better things. But a snack's a snack...", "WTF" = FALSE), "marble" = list("nutrition" = 40, "remark" = "A fitting dessert, the sweet and savoury [O] lingers on the palate and satisfies your hunger.", "WTF" = FALSE), "sand" = list("nutrition" = 0, "remark" = "You crunch on [O] but its texture is almost gag-inducing. Stifling a cough, you somehow manage to swallow both [O] and your regrets.", "WTF" = FALSE), - "phoron" = list("nutrition" = 30, "remark" = "Crunching [O] to dust between your jaw you find pleasant, comforting warmth filling your mouth that briefly spreads down the throat to your chest as you swallow.", "WTF" = FALSE), - "silver" = list("nutrition" = 40, "remark" = "[O] tastes quite nice indeed as you munch on it. A little tarnished, but that's just fine aging.", "WTF" = FALSE), - "gold" = list("nutrition" = 40, "remark" = "You taste supreme richness that exceeds expectations and satisfies your hunger.", "WTF" = FALSE), - "diamond" = list("nutrition" = 50, "remark" = "The heavenly taste of [O] almost brings a tear to your eye. Its glimmering gloriousness is even better on the tongue than you imagined, so you savour it fondly.", "WTF" = FALSE), + MAT_PHORON = list("nutrition" = 30, "remark" = "Crunching [O] to dust between your jaw you find pleasant, comforting warmth filling your mouth that briefly spreads down the throat to your chest as you swallow.", "WTF" = FALSE), + MAT_SILVER = list("nutrition" = 40, "remark" = "[O] tastes quite nice indeed as you munch on it. A little tarnished, but that's just fine aging.", "WTF" = FALSE), + MAT_GOLD = list("nutrition" = 40, "remark" = "You taste supreme richness that exceeds expectations and satisfies your hunger.", "WTF" = FALSE), + MAT_DIAMOND = list("nutrition" = 50, "remark" = "The heavenly taste of [O] almost brings a tear to your eye. Its glimmering gloriousness is even better on the tongue than you imagined, so you savour it fondly.", "WTF" = FALSE), "platinum" = list("nutrition" = 40, "remark" = "A bit tangy but elegantly balanced with a long faintly sour finish. Delectable.", "WTF" = FALSE), - "mhydrogen" = list("nutrition" = 30, "remark" = "Quite sweet on the tongue, you savour the light and easy to chew [O], finishing it quickly.", "WTF" = FALSE), + MAT_METALHYDROGEN = list("nutrition" = 30, "remark" = "Quite sweet on the tongue, you savour the light and easy to chew [O], finishing it quickly.", "WTF" = FALSE), "rutile" = list("nutrition" = 50, "remark" = "A little... angular, you savour the light but chewy [O], finishing it quickly.", "WTF" = FALSE), MAT_VERDANTIUM = list("nutrition" = 50, "remark" = "You taste scientific mystery and a rare delicacy. Your tastebuds tingle pleasantly as you eat [O] and the feeling warmly blossoms in your chest for a moment.", "WTF" = FALSE), MAT_LEAD = list("nutrition" = 40, "remark" = "It takes some work to break down [O] but you manage it, unlocking lasting tangy goodness in the process. Yum.", "WTF" = FALSE) @@ -757,29 +760,29 @@ else if(istype(I, /obj/item/stack/material)) //The equivalent of a cooked meal I guess. Stuff that is compressed during refinement has had nutrition bumped up by 5. var/obj/item/stack/material/O = I var/list/refined_taste = list( - "uranium" = list("nutrition" = 30, "remark" = "Crunching [O] in your jaws almost makes you wince, a horribly tangy and sour flavour radiating through your mouth. It goes down all the same.", "WTF" = FALSE), - "diamond" = list("nutrition" = 55, "remark" = "After significant effort to crumble the gem, you unlock heavenly flavour that almost brings a tear to your eye. Its glimmering gloriousness is even better on the tongue than you imagined, so you savour it fondly.", "WTF" = FALSE), - "gold" = list("nutrition" = 40, "remark" = "You taste supreme richness that exceeds expectations and satisfies your hunger.", "WTF" = FALSE), - "silver" = list("nutrition" = 40, "remark" = "[O] tastes quite nice indeed as you munch on it. A little tarnished, but that's just fine aging.", "WTF" = FALSE), - "phoron" = list("nutrition" = 35, "remark" = "Crunching [O] to dust between your jaw you find pleasant, comforting warmth filling your mouth that briefly spreads down the throat to your chest as you swallow.", "WTF" = FALSE), - "sandstone" = list("nutrition" = 0, "remark" = "You crumble [O] easily in your jaws but its texture is almost gag-inducing. Stifling a cough, you somehow manage to swallow both [O] and your regrets.", "WTF" = FALSE), - "marble" = list("nutrition" = 40, "remark" = "A fitting dessert, the sweet and savoury [O] lingers on the palate and satisfies your hunger.", "WTF" = FALSE), - DEFAULT_WALL_MATERIAL = list("nutrition" = 20, "remark" = "Rending the [O] apart with ease, you briefly enjoy a classic but unremarkable taste. You need something more substantial.", "WTF" = FALSE), - "plasteel" = list("nutrition" = 40, "remark" = "The elegant taste of a fine richly-augmented alloy, chewing away on [O] yields lasting and satisfying flavour with a traditional metallic tang.", "WTF" = FALSE), - "durasteel" = list("nutrition" = 65, "remark" = "After much grinding the [O] eventually yields a sublime rush of flavours dominated by glorious diamond, further improved by the rich balance platinum and tang carbonic steel both bring to the mix: A supremely full bodied and savoury experience.", "WTF" = FALSE), + MAT_URANIUM = list("nutrition" = 30, "remark" = "Crunching [O] in your jaws almost makes you wince, a horribly tangy and sour flavour radiating through your mouth. It goes down all the same.", "WTF" = FALSE), + MAT_DIAMOND = list("nutrition" = 55, "remark" = "After significant effort to crumble the gem, you unlock heavenly flavour that almost brings a tear to your eye. Its glimmering gloriousness is even better on the tongue than you imagined, so you savour it fondly.", "WTF" = FALSE), + MAT_GOLD = list("nutrition" = 40, "remark" = "You taste supreme richness that exceeds expectations and satisfies your hunger.", "WTF" = FALSE), + MAT_SILVER = list("nutrition" = 40, "remark" = "[O] tastes quite nice indeed as you munch on it. A little tarnished, but that's just fine aging.", "WTF" = FALSE), + MAT_PHORON = list("nutrition" = 35, "remark" = "Crunching [O] to dust between your jaw you find pleasant, comforting warmth filling your mouth that briefly spreads down the throat to your chest as you swallow.", "WTF" = FALSE), + MAT_SANDSTONE = list("nutrition" = 0, "remark" = "You crumble [O] easily in your jaws but its texture is almost gag-inducing. Stifling a cough, you somehow manage to swallow both [O] and your regrets.", "WTF" = FALSE), + MAT_MARBLE = list("nutrition" = 40, "remark" = "A fitting dessert, the sweet and savoury [O] lingers on the palate and satisfies your hunger.", "WTF" = FALSE), + MAT_STEEL = list("nutrition" = 20, "remark" = "Rending the [O] apart with ease, you briefly enjoy a classic but unremarkable taste. You need something more substantial.", "WTF" = FALSE), + MAT_PLASTEEL = list("nutrition" = 40, "remark" = "The elegant taste of a fine richly-augmented alloy, chewing away on [O] yields lasting and satisfying flavour with a traditional metallic tang.", "WTF" = FALSE), + MAT_DURASTEEL = list("nutrition" = 65, "remark" = "After much grinding the [O] eventually yields a sublime rush of flavours dominated by glorious diamond, further improved by the rich balance platinum and tang carbonic steel both bring to the mix: A supremely full bodied and savoury experience.", "WTF" = FALSE), MAT_TITANIUM = list("nutrition" = 45, "remark" = "The trademark bite and density of [O], somehow light on the palate with a refreshing coolness that lasts. Much improved with refinement, it certainly hits the spot.", "WTF" = FALSE), MAT_TITANIUMGLASS = list("nutrition" = 20, "remark" = "Grinding [O] down with a satisfying crunch, you quickly feel a cool and refreshing rush of flavour. It almost makes you even hungrier...", "WTF" = FALSE), MAT_PLASTITANIUM = list("nutrition" = 60, "remark" = "A glorious marriage of richness and mildly sour with cool refreshing finish. [O] practically begs to be savoured, lingering on the palate long enough to tempt another bite.", "WTF" = FALSE), MAT_PLASTITANIUMGLASS = list("nutrition" = 25, "remark" = "After some work, you grind [O] down with a satisfying crunch to unleash a sublime mixture of mildly sour richness and cooling refreshment. It readily entices you for another bite.", "WTF" = FALSE), - "glass" = list("nutrition" = 0, "remark" = "All crunch and nothing more, you effortlessly grind [O] down to find it only wets your appetite and dries the throat.", "WTF" = FALSE), + MAT_GLASS = list("nutrition" = 0, "remark" = "All crunch and nothing more, you effortlessly grind [O] down to find it only wets your appetite and dries the throat.", "WTF" = FALSE), "rglass" = list("nutrition" = 5, "remark" = "With a satisfying crunch, you grind [O] down with ease. It is barely palatable with a subtle metallic tang.", "WTF" = FALSE), - "borosilicate glass" = list("nutrition" = 10, "remark" = "With a satisfying crunch, you grind [O] down with ease and find it somewhat palatable due to a subtle but familiar rush of phoronic warmth.", "WTF" = FALSE), + MAT_BOROSILICATE = list("nutrition" = 10, "remark" = "With a satisfying crunch, you grind [O] down with ease and find it somewhat palatable due to a subtle but familiar rush of phoronic warmth.", "WTF" = FALSE), "reinforced borosilicate glass" = list("nutrition" = 15, "remark" = "With a satisfying crunch, you grind [O] down. It is quite palatable due to a subtle metallic tang and familiar rush of phoronic warmth.", "WTF" = FALSE), MAT_GRAPHITE = list("nutrition" = 30, "remark" = "Satisfyingly metallic with a mildly savoury tartness, you chew [O] until its flavour is no more but are left longing for another.", "WTF" = FALSE), - "osmium" = list("nutrition" = 45, "remark" = "Successive bites serve to almost chill your palate, a rush of rich and mildly sour flavour unlocked with the grinding of your powerful jaws. Delectable.", "WTF" = FALSE), - "mhydrogen" = list("nutrition" = 35, "remark" = "Quite sweet on the tongue, you savour the light and easy to chew [O], finishing it quickly.", "WTF" = FALSE), + MAT_OSMIUM = list("nutrition" = 45, "remark" = "Successive bites serve to almost chill your palate, a rush of rich and mildly sour flavour unlocked with the grinding of your powerful jaws. Delectable.", "WTF" = FALSE), + MAT_METALHYDROGEN = list("nutrition" = 35, "remark" = "Quite sweet on the tongue, you savour the light and easy to chew [O], finishing it quickly.", "WTF" = FALSE), "platinum" = list("nutrition" = 40, "remark" = "A bit tangy but elegantly balanced with a long faintly sour finish. Delectable.", "WTF" = FALSE), - "iron" = list("nutrition" = 15, "remark" = "The familiar texture and taste of [O] does the job but leaves little to the imagination and hardly sates your appetite.", "WTF" = FALSE), + MAT_IRON = list("nutrition" = 15, "remark" = "The familiar texture and taste of [O] does the job but leaves little to the imagination and hardly sates your appetite.", "WTF" = FALSE), MAT_LEAD = list("nutrition" = 40, "remark" = "It takes some work to break down [O] but you manage it, unlocking lasting tangy goodness in the process. Yum.", "WTF" = FALSE), MAT_VERDANTIUM = list("nutrition" = 55, "remark" = "You taste scientific mystery and a rare delicacy. Your tastebuds tingle pleasantly as you eat [O] and the feeling warmly blossoms in your chest for a moment.", "WTF" = FALSE), MAT_MORPHIUM = list("nutrition" = 75, "remark" = "The question, the answer and the taste: It all floods your mouth and your mind to momentarily overwhelm the senses. What the hell was that? Your mouth and throat are left tingling for a while.", "WTF" = 10), diff --git a/code/modules/vore/eating/vorepanel_vr.dm b/code/modules/vore/eating/vorepanel_vr.dm index 7ee87c1fe6..9b480ff28a 100644 --- a/code/modules/vore/eating/vorepanel_vr.dm +++ b/code/modules/vore/eating/vorepanel_vr.dm @@ -48,7 +48,7 @@ /datum/vore_look/tgui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, "VorePanel", "Inside!") + ui = new(user, src, "VorePanel", "Vore Panel") ui.open() // This looks weird, but all tgui_host is used for is state checking diff --git a/code/modules/vore/fluffstuff/custom_clothes_vr.dm b/code/modules/vore/fluffstuff/custom_clothes_vr.dm index b0329b8ebb..2c6032d782 100644 --- a/code/modules/vore/fluffstuff/custom_clothes_vr.dm +++ b/code/modules/vore/fluffstuff/custom_clothes_vr.dm @@ -2321,7 +2321,7 @@ Departamental Swimsuits, for general use item_state = "rgb" overlay_state = "rgb" to_chat(user, "The polychromic plates in your cloak activate, turning it white.") - has_suit.update_clothing_icon() + has_suit?.update_clothing_icon() /obj/item/clothing/accessory/poncho/roles/cloak/fluff/cloakglowing/verb/color_verb() set name = "Swap color" diff --git a/code/modules/vore/fluffstuff/custom_items_vr.dm b/code/modules/vore/fluffstuff/custom_items_vr.dm index 9603b78e44..7af08cb65d 100644 --- a/code/modules/vore/fluffstuff/custom_items_vr.dm +++ b/code/modules/vore/fluffstuff/custom_items_vr.dm @@ -626,7 +626,7 @@ force = 5.0 throwforce = 7.0 w_class = ITEMSIZE_SMALL - matter = list(DEFAULT_WALL_MATERIAL = 50) + matter = list(MAT_STEEL = 50) attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") /obj/item/weapon/cane/fluff/tasald @@ -645,7 +645,7 @@ force = 1.0 throwforce = 2.0 w_class = ITEMSIZE_SMALL - matter = list(DEFAULT_WALL_MATERIAL = 50) + matter = list(MAT_STEEL = 50) attack_verb = list("sparkled", "whacked", "twinkled", "radiated", "dazzled", "zapped") hitsound = 'sound/weapons/sparkle.ogg' var/last_use = 0 diff --git a/code/modules/xenoarcheaology/finds/find_spawning.dm b/code/modules/xenoarcheaology/finds/find_spawning.dm index c6be35df69..2b6e125855 100644 --- a/code/modules/xenoarcheaology/finds/find_spawning.dm +++ b/code/modules/xenoarcheaology/finds/find_spawning.dm @@ -22,7 +22,7 @@ if(prob(40)) material_descriptor = pick("rusted ","dusty ","archaic ","fragile ", "damaged", "pristine") - source_material = pick("cordite","quadrinium",DEFAULT_WALL_MATERIAL,"titanium","aluminium","ferritic-alloy","plasteel","duranium") + source_material = pick("cordite","quadrinium","steel","titanium","aluminium","ferritic-alloy","plasteel","duranium") var/talkative = 0 if(prob(5)) @@ -477,7 +477,7 @@ var/new_boat_mat = pickweight(list( MAT_WOOD = 100, MAT_SIFWOOD = 200, - DEFAULT_WALL_MATERIAL = 60, + MAT_STEEL = 60, MAT_URANIUM = 14, MAT_MARBLE = 16, MAT_GOLD = 20, @@ -583,7 +583,7 @@ if(istype(new_item, /obj/item/weapon/material)) var/new_item_mat = pickweight(list( - DEFAULT_WALL_MATERIAL = 80, + MAT_STEEL = 80, MAT_WOOD = 20, MAT_SIFWOOD = 40, MAT_URANIUM = 14, @@ -612,7 +612,7 @@ var/decorations = "" if(apply_material_decorations) - source_material = pick("cordite","quadrinium",DEFAULT_WALL_MATERIAL,"titanium","aluminium","ferritic-alloy","plasteel","duranium") + source_material = pick("cordite","quadrinium","steel","titanium","aluminium","ferritic-alloy","plasteel","duranium") if(istype(new_item, /obj/item/weapon/material)) var/obj/item/weapon/material/MW = new_item diff --git a/code/modules/xenoarcheaology/tools/tools.dm b/code/modules/xenoarcheaology/tools/tools.dm index 2023413f6c..f16eae5458 100644 --- a/code/modules/xenoarcheaology/tools/tools.dm +++ b/code/modules/xenoarcheaology/tools/tools.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/xenoarchaeology.dmi' icon_state = "measuring" origin_tech = list(TECH_MATERIAL = 1) - matter = list(DEFAULT_WALL_MATERIAL = 100) + matter = list(MAT_STEEL = 100) w_class = ITEMSIZE_SMALL /obj/item/weapon/storage/bag/fossils @@ -37,7 +37,7 @@ icon_state = "flashgun" item_state = "lampgreen" origin_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 3) - matter = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 5000) + matter = list(MAT_STEEL = 10000,MAT_GLASS = 5000) w_class = ITEMSIZE_SMALL slot_flags = SLOT_BELT @@ -95,7 +95,7 @@ icon_state = "depth_scanner" item_state = "analyzer" origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2) - matter = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 1000) + matter = list(MAT_STEEL = 1000,MAT_GLASS = 1000) w_class = ITEMSIZE_SMALL slot_flags = SLOT_BELT var/list/positive_locations = list() @@ -226,7 +226,7 @@ icon_state = "pinoff" //pinonfar, pinonmedium, pinonclose, pinondirect, pinonnull item_state = "electronic" origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3) - matter = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 500) + matter = list(MAT_STEEL = 1000,MAT_GLASS = 500) var/frequency = PUB_FREQ var/scan_ticks = 0 var/obj/item/device/radio/target_radio @@ -325,7 +325,7 @@ item_state = "lampgreen" icon = 'icons/obj/xenoarchaeology.dmi' origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 2) - matter = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 5000) + matter = list(MAT_STEEL = 10000,MAT_GLASS = 5000) w_class = ITEMSIZE_SMALL slot_flags = SLOT_BELT var/mode = 1 //Start off scanning. 1 = scanning, 0 = measuring diff --git a/icons/_nanomaps/tether_nanomap_z1.png b/icons/_nanomaps/tether_nanomap_z1.png index 8a00eef962..8258aa32bb 100644 Binary files a/icons/_nanomaps/tether_nanomap_z1.png and b/icons/_nanomaps/tether_nanomap_z1.png differ diff --git a/icons/_nanomaps/tether_nanomap_z2.png b/icons/_nanomaps/tether_nanomap_z2.png index 79d2c9a9ab..6f8f1c8892 100644 Binary files a/icons/_nanomaps/tether_nanomap_z2.png and b/icons/_nanomaps/tether_nanomap_z2.png differ diff --git a/icons/_nanomaps/tether_nanomap_z3.png b/icons/_nanomaps/tether_nanomap_z3.png index b7cab8e7b6..992f0c9c37 100644 Binary files a/icons/_nanomaps/tether_nanomap_z3.png and b/icons/_nanomaps/tether_nanomap_z3.png differ diff --git a/icons/_nanomaps/tether_nanomap_z5.png b/icons/_nanomaps/tether_nanomap_z5.png index ca4a1b8ba7..a1281e42f9 100644 Binary files a/icons/_nanomaps/tether_nanomap_z5.png and b/icons/_nanomaps/tether_nanomap_z5.png differ diff --git a/icons/effects/effects.dmi b/icons/effects/effects.dmi index 8c74dc49b5..f71ea2a829 100644 Binary files a/icons/effects/effects.dmi and b/icons/effects/effects.dmi differ diff --git a/icons/mob/bigcat.dmi b/icons/mob/bigcat.dmi new file mode 100644 index 0000000000..175c07d362 Binary files /dev/null and b/icons/mob/bigcat.dmi differ diff --git a/icons/obj/overmap.dmi b/icons/obj/overmap.dmi index 348ad77da4..b7b0309e06 100644 Binary files a/icons/obj/overmap.dmi and b/icons/obj/overmap.dmi differ diff --git a/icons/turf/flooring/decals_vr.dmi b/icons/turf/flooring/decals_vr.dmi index 03b66e1020..383eb972da 100644 Binary files a/icons/turf/flooring/decals_vr.dmi and b/icons/turf/flooring/decals_vr.dmi differ diff --git a/icons/turf/flooring/tiles_vr.dmi b/icons/turf/flooring/tiles_vr.dmi index 0961221efb..2b87ddaab0 100644 Binary files a/icons/turf/flooring/tiles_vr.dmi and b/icons/turf/flooring/tiles_vr.dmi differ diff --git a/interface/skin.dmf b/interface/skin.dmf index 09b581d0db..b752ab2ba3 100644 --- a/interface/skin.dmf +++ b/interface/skin.dmf @@ -2,9 +2,24 @@ macro "borghotkeymode" elem name = "TAB" command = ".winset \"mainwindow.macro=borgmacro hotkey_toggle.is-checked=false input.focus=true input.background-color=#D3B5B5\"" - elem - name = "CENTER+REP" - command = ".center" + elem + name = "Shift" + command = "KeyDown Shift" + elem + name = "Shift+UP" + command = "KeyUp Shift" + elem + name = "Ctrl" + command = "KeyDown Ctrl" + elem + name = "Ctrl+UP" + command = "KeyUp Ctrl" + elem + name = "Alt" + command = "KeyDown Alt" + elem + name = "Alt+UP" + command = "KeyUp Alt" elem name = "NORTHEAST" command = ".northeast" @@ -24,8 +39,11 @@ macro "borghotkeymode" name = "CTRL+WEST" command = "westface" elem - name = "WEST+REP" - command = ".west" + name = "West" + command = "KeyDown West" + elem + name = "West+UP" + command = "KeyUp West" elem name = "ALT+NORTH" command = "northfaceperm" @@ -33,8 +51,11 @@ macro "borghotkeymode" name = "CTRL+NORTH" command = "northface" elem - name = "NORTH+REP" - command = ".moveup" + name = "North" + command = "KeyDown North" + elem + name = "North+UP" + command = "KeyUp North" elem name = "ALT+EAST" command = "eastfaceperm" @@ -42,18 +63,24 @@ macro "borghotkeymode" name = "CTRL+EAST" command = "eastface" elem - name = "EAST+REP" - command = ".moveright" + name = "East" + command = "KeyDown East" + elem + name = "East+UP" + command = "KeyUp East" elem name = "ALT+SOUTH" command = "southfaceperm" elem name = "CTRL+SOUTH" command = "southface" - elem - name = "SOUTH+REP" - command = ".movedown" - elem + elem + name = "South" + command = "KeyDown South" + elem + name = "South+UP" + command = "KeyUp South" + elem name = "CTRL+SHIFT+NORTH" command = "shiftnorth" elem @@ -99,17 +126,17 @@ macro "borghotkeymode" name = "5" command = ".me" elem - name = "A+REP" - command = ".moveleft" + name = "A" + command = "KeyDown A" + elem + name = "A+UP" + command = "KeyUp A" elem - name = "CTRL+A+REP" - command = ".moveleft" - elem - name = "D+REP" - command = ".moveright" - elem - name = "CTRL+D+REP" - command = ".moveright" + name = "D" + command = "KeyDown D" + elem + name = "D+UP" + command = "KeyUp D" elem name = "F" command = "a-intent left" @@ -141,20 +168,20 @@ macro "borghotkeymode" name = "CTRL+R" command = ".southwest" elem "s_key" - name = "S+REP" - command = ".movedown" - elem - name = "CTRL+S+REP" - command = ".movedown" + name = "S" + command = "KeyDown S" + elem + name = "S+UP" + command = "KeyUp S" elem name = "T" command = ".say" elem "w_key" - name = "W+REP" - command = ".moveup" - elem - name = "CTRL+W+REP" - command = ".moveup" + name = "W" + command = "KeyDown W" + elem + name = "W+UP" + command = "KeyUp W" elem name = "X" command = ".northeast" @@ -235,9 +262,24 @@ macro "macro" elem name = "TAB" command = ".winset \"mainwindow.macro=hotkeymode hotkey_toggle.is-checked=true mapwindow.map.focus=true\"" - elem - name = "CENTER+REP" - command = ".center" + elem + name = "Shift" + command = "KeyDown Shift" + elem + name = "Shift+UP" + command = "KeyUp Shift" + elem + name = "Ctrl" + command = "KeyDown Ctrl" + elem + name = "Ctrl+UP" + command = "KeyUp Ctrl" + elem + name = "Alt" + command = "KeyDown Alt" + elem + name = "Alt+UP" + command = "KeyUp Alt" elem name = "NORTHEAST" command = ".northeast" @@ -257,8 +299,11 @@ macro "macro" name = "CTRL+WEST" command = "westface" elem - name = "WEST+REP" - command = ".moveleft" + name = "West" + command = "KeyDown West" + elem + name = "West+UP" + command = "KeyUp West" elem name = "ALT+NORTH" command = "northfaceperm" @@ -266,8 +311,11 @@ macro "macro" name = "CTRL+NORTH" command = "northface" elem - name = "NORTH+REP" - command = ".moveup" + name = "North" + command = "KeyDown North" + elem + name = "North+UP" + command = "KeyUp North" elem name = "ALT+EAST" command = "eastfaceperm" @@ -275,18 +323,24 @@ macro "macro" name = "CTRL+EAST" command = "eastface" elem - name = "EAST+REP" - command = ".moveright" + name = "East" + command = "KeyDown East" + elem + name = "East+UP" + command = "KeyUp East" elem name = "ALT+SOUTH" command = "southfaceperm" elem name = "CTRL+SOUTH" command = "southface" - elem - name = "SOUTH+REP" - command = ".movedown" - elem + elem + name = "South" + command = "KeyDown South" + elem + name = "South+UP" + command = "KeyUp South" + elem name = "CTRL+SHIFT+NORTH" command = "shiftnorth" elem @@ -317,11 +371,17 @@ macro "macro" name = "CTRL+4" command = "a-intent harm" elem - name = "CTRL+A+REP" - command = ".moveleft" + name = "CTRL+A" + command = "KeyDown A" + elem + name = "CTRL+A+UP" + command = "KeyUp A" elem - name = "CTRL+D+REP" - command = ".moveright" + name = "CTRL+D" + command = "KeyDown D" + elem + name = "CTRL+D+UP" + command = "KeyUp D" elem name = "CTRL+E" command = "quick-equip" @@ -338,11 +398,17 @@ macro "macro" name = "CTRL+R" command = ".southwest" elem - name = "CTRL+S+REP" - command = ".movedown" + name = "CTRL+S" + command = "KeyDown S" + elem + name = "CTRL+S+UP" + command = "KeyUp S" elem - name = "CTRL+W+REP" - command = ".moveup" + name = "CTRL+W" + command = "KeyDown W" + elem + name = "CTRL+W+UP" + command = "KeyUp W" elem name = "CTRL+X" command = ".northeast" @@ -420,9 +486,24 @@ macro "hotkeymode" elem name = "TAB" command = ".winset \"mainwindow.macro=macro hotkey_toggle.is-checked=false input.focus=true\"" - elem - name = "CENTER+REP" - command = ".center" + elem + name = "Shift" + command = "KeyDown Shift" + elem + name = "Shift+UP" + command = "KeyUp Shift" + elem + name = "Ctrl" + command = "KeyDown Ctrl" + elem + name = "Ctrl+UP" + command = "KeyUp Ctrl" + elem + name = "Alt" + command = "KeyDown Alt" + elem + name = "Alt+UP" + command = "KeyUp Alt" elem name = "NORTHEAST" command = ".northeast" @@ -442,8 +523,11 @@ macro "hotkeymode" name = "CTRL+WEST" command = "westface" elem - name = "WEST+REP" - command = ".moveleft" + name = "West" + command = "KeyDown West" + elem + name = "West+UP" + command = "KeyUp West" elem name = "ALT+NORTH" command = "northfaceperm" @@ -451,8 +535,11 @@ macro "hotkeymode" name = "CTRL+NORTH" command = "northface" elem - name = "NORTH+REP" - command = ".moveup" + name = "North" + command = "KeyDown North" + elem + name = "North+UP" + command = "KeyUp North" elem name = "ALT+EAST" command = "eastfaceperm" @@ -460,18 +547,24 @@ macro "hotkeymode" name = "CTRL+EAST" command = "eastface" elem - name = "EAST+REP" - command = ".moveright" + name = "East" + command = "KeyDown East" + elem + name = "East+UP" + command = "KeyUp East" elem name = "ALT+SOUTH" command = "southfaceperm" elem name = "CTRL+SOUTH" command = "southface" - elem - name = "SOUTH+REP" - command = ".movedown" - elem + elem + name = "South" + command = "KeyDown South" + elem + name = "South+UP" + command = "KeyUp South" + elem name = "CTRL+SHIFT+NORTH" command = "shiftnorth" elem @@ -520,17 +613,17 @@ macro "hotkeymode" name = "6" command = ".Subtle" elem - name = "A+REP" - command = ".moveleft" + name = "A" + command = "KeyDown A" + elem + name = "A+UP" + command = "KeyUp A" elem - name = "CTRL+A+REP" - command = ".moveleft" - elem - name = "D+REP" - command = ".moveright" - elem - name = "CTRL+D+REP" - command = ".moveright" + name = "D" + command = "KeyDown D" + elem + name = "D+UP" + command = "KeyUp D" elem name = "E" command = "quick-equip" @@ -574,20 +667,20 @@ macro "hotkeymode" name = "CTRL+R" command = ".southwest" elem "s_key" - name = "S+REP" - command = ".movedown" - elem - name = "CTRL+S+REP" - command = ".movedown" + name = "S" + command = "KeyDown S" + elem + name = "S+UP" + command = "KeyUp S" elem name = "T" command = ".say" elem "w_key" - name = "W+REP" - command = ".moveup" - elem - name = "CTRL+W+REP" - command = ".moveup" + name = "W" + command = "KeyDown W" + elem + name = "W+UP" + command = "KeyUp W" elem name = "X" command = ".northeast" @@ -674,9 +767,24 @@ macro "borgmacro" elem name = "TAB" command = ".winset \"mainwindow.macro=borghotkeymode hotkey_toggle.is-checked=true mapwindow.map.focus=true input.background-color=#F0F0F0\"" - elem - name = "CENTER+REP" - command = ".center" + elem + name = "Shift" + command = "KeyDown Shift" + elem + name = "Shift+UP" + command = "KeyUp Shift" + elem + name = "Ctrl" + command = "KeyDown Ctrl" + elem + name = "Ctrl+UP" + command = "KeyUp Ctrl" + elem + name = "Alt" + command = "KeyDown Alt" + elem + name = "Alt+UP" + command = "KeyUp Alt" elem name = "NORTHEAST" command = ".northeast" @@ -696,8 +804,11 @@ macro "borgmacro" name = "CTRL+WEST" command = "westface" elem - name = "WEST+REP" - command = ".moveleft" + name = "West" + command = "KeyDown West" + elem + name = "West+UP" + command = "KeyUp West" elem name = "ALT+NORTH" command = "northfaceperm" @@ -705,8 +816,11 @@ macro "borgmacro" name = "CTRL+NORTH" command = "northface" elem - name = "NORTH+REP" - command = ".moveup" + name = "North" + command = "KeyDown North" + elem + name = "North+UP" + command = "KeyUp North" elem name = "ALT+EAST" command = "eastfaceperm" @@ -714,18 +828,24 @@ macro "borgmacro" name = "CTRL+EAST" command = "eastface" elem - name = "EAST+REP" - command = ".moveright" + name = "East" + command = "KeyDown East" + elem + name = "East+UP" + command = "KeyUp East" elem name = "ALT+SOUTH" command = "southfaceperm" elem name = "CTRL+SOUTH" command = "southface" - elem - name = "SOUTH+REP" - command = ".movedown" - elem + elem + name = "South" + command = "KeyDown South" + elem + name = "South+UP" + command = "KeyUp South" + elem name = "CTRL+SHIFT+NORTH" command = "shiftnorth" elem @@ -756,11 +876,17 @@ macro "borgmacro" name = "CTRL+4" command = "a-intent left" elem - name = "CTRL+A+REP" - command = ".moveleft" + name = "CTRL+A" + command = "KeyDown A" + elem + name = "CTRL+A+UP" + command = "KeyUp A" elem - name = "CTRL+D+REP" - command = ".moveright" + name = "CTRL+D" + command = "KeyDown D" + elem + name = "CTRL+D+UP" + command = "KeyUp D" elem name = "CTRL+F" command = "a-intent left" @@ -774,11 +900,17 @@ macro "borgmacro" name = "CTRL+R" command = ".southwest" elem - name = "CTRL+S+REP" - command = ".movedown" + name = "CTRL+S" + command = "KeyDown S" + elem + name = "CTRL+S+UP" + command = "KeyUp S" elem - name = "CTRL+W+REP" - command = ".moveup" + name = "CTRL+W" + command = "KeyDown W" + elem + name = "CTRL+W+UP" + command = "KeyUp W" elem name = "CTRL+X" command = ".northeast" @@ -980,210 +1112,6 @@ menu "menu" category = "&Help" saved-params = "is-checked" - -window "Telecomms IDE" - elem "Telecomms IDE" - type = MAIN - pos = 281,0 - size = 569x582 - anchor1 = -1,-1 - anchor2 = -1,-1 - background-color = #ffffff - is-visible = false - saved-params = "pos;size;is-minimized;is-maximized" - title = "TCS IDE" - statusbar = false - on-close = "exittcs" - elem "button5" - type = BUTTON - pos = 209,464 - size = 70x20 - anchor1 = 37,80 - anchor2 = 49,83 - saved-params = "is-checked" - text = "Clear Memory" - command = "tcsclearmem" - elem "button4" - type = BUTTON - pos = 157,464 - size = 52x20 - anchor1 = 28,80 - anchor2 = 37,83 - saved-params = "is-checked" - text = "Revert" - command = "tcsrevert" - elem "button3" - type = BUTTON - pos = 105,464 - size = 52x20 - anchor1 = 18,80 - anchor2 = 28,83 - saved-params = "is-checked" - text = "Execute" - command = "tcsrun" - elem "tcserror" - type = OUTPUT - pos = 0,488 - size = 566x94 - anchor1 = 0,84 - anchor2 = 99,100 - font-family = "sans-serif" - font-size = 9 - saved-params = "max-lines" - elem "button2" - type = BUTTON - pos = 53,464 - size = 52x20 - anchor1 = 9,80 - anchor2 = 18,83 - saved-params = "is-checked" - text = "Compile" - command = "tcscompile" - elem "button1" - type = BUTTON - pos = 0,464 - size = 53x20 - anchor1 = 0,80 - anchor2 = 9,83 - saved-params = "is-checked" - text = "Apply" - command = "tcssave" - elem "tcscode" - type = INPUT - pos = 0,0 - size = 569x464 - anchor1 = 0,0 - anchor2 = 100,80 - font-family = "Courier" - font-size = 10 - saved-params = "" - command = "cancel" - multi-line = true - no-command = true - -window "chemdispenser" - elem "chemdispenser" - type = MAIN - pos = 281,0 - size = 340x480 - anchor1 = -1,-1 - anchor2 = -1,-1 - is-visible = false - saved-params = "pos;size;is-minimized;is-maximized" - title = "Chem Dispenser" - statusbar = false - elem "energy" - type = LABEL - pos = 8,24 - size = 56x16 - anchor1 = -1,-1 - anchor2 = -1,-1 - saved-params = "" - text = "Energy: 25" - elem "eject" - type = BUTTON - pos = 264,4 - size = 72x20 - anchor1 = -1,-1 - anchor2 = -1,-1 - saved-params = "is-checked" - text = "[Insert beaker]" - command = "skincmd \"chemdispenser;eject\"" - elem "amountc" - type = BUTTON - pos = 208,4 - size = 48x20 - anchor1 = -1,-1 - anchor2 = -1,-1 - saved-params = "is-checked" - text = "[Other]" - command = "skincmd \"chemdispenser;amountc\"" - elem "amount3" - type = BUTTON - pos = 176,4 - size = 24x20 - anchor1 = -1,-1 - anchor2 = -1,-1 - saved-params = "is-checked" - text = "[30]" - command = "skincmd \"chemdispenser;amount30\"" - elem "amount2" - type = BUTTON - pos = 144,4 - size = 24x20 - anchor1 = -1,-1 - anchor2 = -1,-1 - saved-params = "is-checked" - text = "[20]" - command = "skincmd \"chemdispenser;amount20\"" - elem "amount1" - type = BUTTON - pos = 112,4 - size = 24x20 - anchor1 = -1,-1 - anchor2 = -1,-1 - saved-params = "is-checked" - text = "[10]" - command = "skincmd \"chemdispenser;amount10\"" - elem "amount" - type = LABEL - pos = 4,4 - size = 100x20 - anchor1 = -1,-1 - anchor2 = -1,-1 - font-size = 12 - saved-params = "" - text = "Amount: 30" - elem "child1" - type = CHILD - pos = 0,40 - size = 340x440 - anchor1 = -1,-1 - anchor2 = -1,-1 - saved-params = "splitter" - left = "chemdispenser_reagents" - is-vert = false - -window "chemdispenser_reagents" - elem "chemdispenser_reagents" - type = MAIN - pos = 281,0 - size = 340x448 - anchor1 = -1,-1 - anchor2 = -1,-1 - saved-params = "pos;size;is-minimized;is-maximized" - titlebar = false - statusbar = false - can-close = false - can-minimize = false - can-resize = false - is-pane = true - can-scroll = vertical - elem "template_dispense" - type = BUTTON - pos = 256,8 - size = 64x32 - anchor1 = -1,-1 - anchor2 = -1,-1 - is-visible = false - saved-params = "is-checked" - text = "Dispense" - image = 'icons\\dispensebutton_bg.png' - command = "" - is-flat = true - elem "template_name" - type = LABEL - pos = 18,8 - size = 230x32 - anchor1 = -1,-1 - anchor2 = -1,-1 - font-size = 15 - is-visible = false - saved-params = "" - text = "Chloral Hydrate" - image = 'icons\\reagentname_bg.png' - image-mode = stretch - window "mainwindow" elem "mainwindow" type = MAIN diff --git a/maps/gateway_vr/carpfarm.dmm b/maps/gateway_vr/carpfarm.dmm index 1dca81d55b..51a3348abf 100644 --- a/maps/gateway_vr/carpfarm.dmm +++ b/maps/gateway_vr/carpfarm.dmm @@ -33,8 +33,7 @@ "an" = ( /obj/structure/cable{ d2 = 2; - icon_state = "0-2"; - pixel_y = 0 + icon_state = "0-2" }, /obj/effect/floor_decal/industrial/outline/yellow, /obj/machinery/power/smes/buildable, @@ -45,15 +44,14 @@ dir = 1 }, /obj/effect/floor_decal/industrial/warning{ - icon_state = "warning"; dir = 8 }, /obj/machinery/power/terminal{ dir = 8 }, /obj/structure/cable{ - icon_state = "0-4"; - d2 = 4 + d2 = 4; + icon_state = "0-4" }, /turf/simulated/floor/plating, /area/awaymission/carpfarm/base) @@ -90,7 +88,6 @@ "at" = ( /obj/machinery/shower{ dir = 4; - icon_state = "shower"; pixel_x = 5 }, /obj/machinery/door/window, @@ -111,7 +108,6 @@ dir = 8 }, /obj/machinery/light/small{ - icon_state = "bulb1"; dir = 1 }, /turf/simulated/floor/tiled/white, @@ -144,7 +140,6 @@ /area/awaymission/carpfarm/base) "aA" = ( /obj/effect/floor_decal/industrial/warning/corner{ - icon_state = "warningcorner"; dir = 1 }, /turf/simulated/floor/plating, @@ -227,15 +222,13 @@ /area/awaymission/carpfarm/base) "aP" = ( /obj/structure/sink{ - icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2 }, /obj/structure/mirror{ dir = 4; - pixel_x = -32; - pixel_y = 0 + pixel_x = -32 }, /turf/simulated/floor/tiled/white, /area/awaymission/carpfarm/base) @@ -500,15 +493,13 @@ /area/awaymission/carpfarm/base) "bI" = ( /obj/machinery/atmospherics/pipe/manifold/hidden{ - dir = 1; - icon_state = "map" + dir = 1 }, /turf/simulated/floor/tiled, /area/awaymission/carpfarm/base) "bJ" = ( /obj/machinery/atmospherics/pipe/simple/hidden{ - dir = 10; - icon_state = "intact" + dir = 10 }, /obj/machinery/access_button{ command = "cycle_interior"; @@ -553,9 +544,7 @@ desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; - name = "EXTERNAL AIRLOCK"; - pixel_x = 0; - pixel_y = 0 + name = "EXTERNAL AIRLOCK" }, /turf/simulated/wall/iron, /area/awaymission/carpfarm/base) @@ -607,7 +596,6 @@ frequency = 1375; id_tag = "carp_airlock"; pixel_x = -28; - pixel_y = 0; req_access = null; tag_airpump = "carp_pump"; tag_chamber_sensor = "carp_sensor"; @@ -615,7 +603,6 @@ tag_interior_door = "carp_inner" }, /obj/effect/floor_decal/industrial/warning/cee{ - icon_state = "warningcee"; dir = 8 }, /turf/simulated/floor/plating, @@ -627,7 +614,6 @@ id_tag = "carp_pump" }, /obj/effect/floor_decal/industrial/warning/cee{ - icon_state = "warningcee"; dir = 4 }, /turf/simulated/floor/plating, @@ -726,7 +712,6 @@ /area/space) "cl" = ( /obj/effect/floor_decal/industrial/warning{ - icon_state = "warning"; dir = 4 }, /turf/simulated/floor/airless, diff --git a/maps/gateway_vr/eggnogtownunderground.dmm b/maps/gateway_vr/eggnogtownunderground.dmm index 953d6e60d1..c88b450f4c 100644 --- a/maps/gateway_vr/eggnogtownunderground.dmm +++ b/maps/gateway_vr/eggnogtownunderground.dmm @@ -17,8 +17,7 @@ /area/gateway/eggnogtown/hotspring) "af" = ( /obj/machinery/light/small{ - dir = 8; - pixel_x = 0 + dir = 8 }, /turf/simulated/mineral/floor/ignore_cavegen{ temperature = 258.15 @@ -234,8 +233,7 @@ /area/gateway/eggnogtown/vibeout) "kV" = ( /obj/machinery/light/small{ - dir = 8; - pixel_x = 0 + dir = 8 }, /turf/simulated/mineral/floor/ignore_cavegen{ temperature = 303.15 @@ -267,8 +265,7 @@ /area/gateway/eggnogtown/vibeout) "ma" = ( /obj/machinery/light/small{ - dir = 8; - pixel_x = 0 + dir = 8 }, /turf/unsimulated/beach/water{ name = "hot spring"; @@ -313,8 +310,7 @@ /area/gateway/eggnogtown/vibeout) "qb" = ( /obj/machinery/light/small{ - dir = 4; - pixel_y = 0 + dir = 4 }, /turf/simulated/floor/bmarble{ temperature = 303.15 @@ -429,8 +425,7 @@ /area/gateway/eggnogtown/houserhomestead/basement) "vs" = ( /obj/machinery/light/small{ - dir = 4; - pixel_y = 0 + dir = 4 }, /turf/simulated/mineral/floor/ignore_cavegen{ temperature = 303.15 diff --git a/maps/gateway_vr/listeningpost.dmm b/maps/gateway_vr/listeningpost.dmm index 63084cda97..ef039b722b 100644 --- a/maps/gateway_vr/listeningpost.dmm +++ b/maps/gateway_vr/listeningpost.dmm @@ -218,28 +218,24 @@ /area/mine/explored) "aN" = ( /obj/machinery/gateway{ - icon_state = "off"; dir = 9 }, /turf/simulated/floor/greengrid, /area/mine/explored) "aO" = ( /obj/machinery/gateway{ - icon_state = "off"; dir = 1 }, /turf/simulated/floor/greengrid, /area/mine/explored) "aP" = ( /obj/machinery/gateway{ - icon_state = "off"; dir = 5 }, /turf/simulated/floor/greengrid, /area/mine/explored) "aQ" = ( /obj/machinery/gateway{ - icon_state = "off"; dir = 8 }, /turf/simulated/floor/greengrid, @@ -250,14 +246,12 @@ /area/mine/explored) "aS" = ( /obj/machinery/gateway{ - icon_state = "off"; dir = 4 }, /turf/simulated/floor/greengrid, /area/mine/explored) "aT" = ( /obj/machinery/gateway{ - icon_state = "off"; dir = 10 }, /turf/simulated/floor/greengrid, @@ -268,7 +262,6 @@ /area/mine/explored) "aV" = ( /obj/machinery/gateway{ - icon_state = "off"; dir = 6 }, /turf/simulated/floor/greengrid, @@ -414,8 +407,8 @@ /area/awaymission/listeningpost) "bu" = ( /obj/structure/toilet{ - icon_state = "toilet00"; - dir = 8 + dir = 8; + icon_state = "toilet00" }, /obj/item/weapon/tool/crowbar, /obj/item/weapon/paper/crumpled/listeningpost/fanfiction, diff --git a/maps/gateway_vr/snowfield.dmm b/maps/gateway_vr/snowfield.dmm index 6b433ada1f..2d09b9b2b3 100644 --- a/maps/gateway_vr/snowfield.dmm +++ b/maps/gateway_vr/snowfield.dmm @@ -110,8 +110,8 @@ output_level = 250000 }, /obj/structure/cable{ - icon_state = "0-2"; - d2 = 2 + d2 = 2; + icon_state = "0-2" }, /obj/machinery/light/small{ dir = 1 @@ -138,8 +138,8 @@ pixel_x = -24 }, /obj/structure/cable{ - icon_state = "0-4"; - d2 = 4 + d2 = 4; + icon_state = "0-4" }, /turf/simulated/floor/plating, /area/awaymission/snowfield/base) @@ -174,9 +174,7 @@ dir = 8 }, /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 + dir = 8 }, /turf/simulated/floor/tiled/white, /area/awaymission/snowfield/base) @@ -356,7 +354,6 @@ dir = 10 }, /obj/machinery/atmospherics/pipe/simple/visible{ - icon_state = "intact"; dir = 9 }, /obj/machinery/meter, @@ -429,7 +426,6 @@ /area/awaymission/snowfield/base) "bi" = ( /obj/machinery/atmospherics/unary/freezer{ - dir = 2; icon_state = "freezer" }, /obj/effect/floor_decal/corner/green{ @@ -439,7 +435,6 @@ /area/awaymission/snowfield/base) "bj" = ( /obj/machinery/atmospherics/unary/heater{ - dir = 2; icon_state = "heater" }, /obj/effect/floor_decal/corner/green{ @@ -497,7 +492,6 @@ dir = 1 }, /obj/machinery/atmospherics/pipe/simple/visible{ - icon_state = "intact"; dir = 5 }, /turf/simulated/floor/tiled/hydro, @@ -514,7 +508,6 @@ dir = 1 }, /obj/machinery/atmospherics/pipe/simple/visible{ - icon_state = "intact"; dir = 9 }, /turf/simulated/floor/tiled/hydro, @@ -524,7 +517,6 @@ dir = 8 }, /obj/structure/sink{ - icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2 @@ -576,9 +568,7 @@ /area/awaymission/snowfield/base) "bz" = ( /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 + dir = 8 }, /turf/simulated/floor/tiled/hydro, /area/awaymission/snowfield/base) @@ -863,9 +853,7 @@ dir = 8 }, /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 + dir = 8 }, /turf/simulated/floor/reinforced, /area/awaymission/snowfield/base) @@ -883,8 +871,7 @@ dir = 4 }, /obj/machinery/light{ - dir = 4; - icon_state = "tube1" + dir = 4 }, /turf/simulated/floor/reinforced, /area/awaymission/snowfield/base) @@ -903,7 +890,6 @@ /area/awaymission/snowfield/base) "cr" = ( /obj/structure/sink{ - icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2 @@ -958,16 +944,13 @@ /area/awaymission/snowfield/base) "cz" = ( /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 + dir = 8 }, /turf/simulated/floor/tiled/freezer, /area/awaymission/snowfield/base) "cA" = ( /obj/machinery/light{ - dir = 4; - icon_state = "tube1" + dir = 4 }, /turf/simulated/floor/tiled/freezer, /area/awaymission/snowfield/base) @@ -975,17 +958,14 @@ /obj/effect/floor_decal/corner/paleblue/diagonal, /obj/machinery/vending/sovietsoda, /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 + dir = 8 }, /turf/simulated/floor/tiled/white, /area/awaymission/snowfield/base) "cC" = ( /obj/effect/floor_decal/corner/paleblue/diagonal, /obj/machinery/light{ - dir = 4; - icon_state = "tube1" + dir = 4 }, /turf/simulated/floor/tiled/white, /area/awaymission/snowfield/base) @@ -1002,16 +982,13 @@ /area/awaymission/snowfield/base) "cG" = ( /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 + dir = 8 }, /turf/simulated/floor/tiled/dark, /area/awaymission/snowfield/base) "cH" = ( /obj/machinery/light{ - dir = 4; - icon_state = "tube1" + dir = 4 }, /turf/simulated/floor/tiled/dark, /area/awaymission/snowfield/base) @@ -1027,8 +1004,7 @@ "cK" = ( /obj/structure/table/standard, /obj/machinery/light{ - dir = 4; - icon_state = "tube1" + dir = 4 }, /turf/simulated/floor/wood, /area/awaymission/snowfield/base) @@ -1274,26 +1250,21 @@ "dF" = ( /obj/structure/closet/firecloset, /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 + dir = 8 }, /turf/simulated/floor/tiled/dark, /area/awaymission/snowfield/base) "dG" = ( /obj/structure/table/steel_reinforced, /obj/machinery/light{ - dir = 4; - icon_state = "tube1" + dir = 4 }, /obj/item/device/radio/phone, /turf/simulated/floor/tiled/dark, /area/awaymission/snowfield/base) "dH" = ( /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 + dir = 8 }, /turf/simulated/floor/grass, /area/awaymission/snowfield/base) @@ -1311,25 +1282,21 @@ /area/awaymission/snowfield/base) "dK" = ( /obj/machinery/light{ - dir = 4; - icon_state = "tube1" + dir = 4 }, /turf/simulated/floor/grass, /area/awaymission/snowfield/base) "dL" = ( /obj/effect/floor_decal/industrial/hatch/yellow, /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 + dir = 8 }, /turf/simulated/floor/tiled/neutral, /area/awaymission/snowfield/base) "dM" = ( /obj/effect/floor_decal/industrial/hatch/yellow, /obj/machinery/light{ - dir = 4; - icon_state = "tube1" + dir = 4 }, /turf/simulated/floor/tiled/neutral, /area/awaymission/snowfield/base) @@ -1439,9 +1406,7 @@ /area/awaymission/snowfield/base) "ee" = ( /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 + dir = 8 }, /mob/living/simple_mob/mechanical/viscerator, /turf/simulated/floor/tiled/dark, @@ -1452,8 +1417,7 @@ /area/awaymission/snowfield/base) "eg" = ( /obj/machinery/light{ - dir = 4; - icon_state = "tube1" + dir = 4 }, /mob/living/simple_mob/mechanical/viscerator, /turf/simulated/floor/tiled/dark, @@ -1490,7 +1454,6 @@ /area/awaymission/snowfield/base) "em" = ( /obj/effect/floor_decal/industrial/loading{ - icon_state = "loadingarea"; dir = 1 }, /turf/simulated/floor/tiled/neutral, @@ -1521,7 +1484,6 @@ "er" = ( /obj/structure/plasticflaps/mining, /obj/machinery/conveyor{ - dir = 2; id = "away_soviet" }, /turf/simulated/floor/tiled/neutral, @@ -1535,7 +1497,6 @@ /area/awaymission/snowfield/base) "et" = ( /obj/effect/floor_decal/industrial/warning/dust/corner{ - icon_state = "warningcorner_dust"; dir = 4 }, /turf/simulated/floor/tiled/asteroid_steel{ @@ -1546,7 +1507,6 @@ /area/awaymission/snowfield/base) "eu" = ( /obj/effect/floor_decal/industrial/warning/dust{ - icon_state = "warning_dust"; dir = 1 }, /turf/simulated/floor/tiled/asteroid_steel{ @@ -1557,7 +1517,6 @@ /area/awaymission/snowfield/base) "ev" = ( /obj/effect/floor_decal/industrial/warning/dust/corner{ - icon_state = "warningcorner_dust"; dir = 1 }, /turf/simulated/floor/tiled/asteroid_steel{ @@ -1571,7 +1530,6 @@ id = "away_soviet" }, /obj/effect/floor_decal/industrial/warning/dust{ - icon_state = "warning_dust"; dir = 4 }, /turf/simulated/floor/tiled/asteroid_steel{ @@ -1582,7 +1540,6 @@ /area/awaymission/snowfield/base) "ex" = ( /obj/machinery/conveyor{ - dir = 2; id = "away_soviet" }, /turf/simulated/floor/tiled/asteroid_steel{ @@ -1593,7 +1550,6 @@ /area/awaymission/snowfield/base) "ey" = ( /obj/effect/floor_decal/industrial/warning/dust{ - icon_state = "warning_dust"; dir = 8 }, /turf/simulated/floor/tiled/asteroid_steel{ @@ -1604,7 +1560,6 @@ /area/awaymission/snowfield/base) "ez" = ( /obj/effect/floor_decal/industrial/warning/dust{ - icon_state = "warning_dust"; dir = 4 }, /turf/simulated/floor/tiled/asteroid_steel{ @@ -1631,7 +1586,6 @@ /area/awaymission/snowfield/base) "eC" = ( /obj/effect/floor_decal/industrial/warning/dust/corner{ - icon_state = "warningcorner_dust"; dir = 4 }, /obj/effect/floor_decal/industrial/warning/dust, @@ -1643,7 +1597,6 @@ /area/awaymission/snowfield/base) "eD" = ( /obj/effect/floor_decal/industrial/warning/dust{ - icon_state = "warning_dust"; dir = 1 }, /obj/effect/floor_decal/industrial/warning/dust, @@ -1655,7 +1608,6 @@ /area/awaymission/snowfield/base) "eE" = ( /obj/effect/floor_decal/industrial/warning/dust/corner{ - icon_state = "warningcorner_dust"; dir = 1 }, /obj/effect/floor_decal/industrial/warning/dust, @@ -1667,7 +1619,6 @@ /area/awaymission/snowfield/base) "eF" = ( /obj/effect/floor_decal/industrial/warning/dust/corner{ - icon_state = "warningcorner_dust"; dir = 8 }, /turf/simulated/floor/tiled/asteroid_steel{ diff --git a/maps/gateway_vr/wildwest.dmm b/maps/gateway_vr/wildwest.dmm index c301808b40..02354f8abf 100644 --- a/maps/gateway_vr/wildwest.dmm +++ b/maps/gateway_vr/wildwest.dmm @@ -1393,7 +1393,7 @@ /area/awaymission/wwvault) "ws" = ( /obj/structure/table/woodentable, -/obj/item/weapon/reagent_containers/food/snacks/donut/slimejelly, +/obj/item/weapon/reagent_containers/food/snacks/donut/pink/jelly, /turf/simulated/floor/carpet, /area/awaymission/wwmines) "xo" = ( @@ -1504,7 +1504,7 @@ /area/awaymission/wwrefine) "zY" = ( /obj/structure/table/woodentable, -/obj/item/weapon/reagent_containers/food/snacks/donut/jelly, +/obj/item/weapon/reagent_containers/food/snacks/donut/choc/jelly, /turf/simulated/floor/carpet, /area/awaymission/wwmines) "AA" = ( @@ -1527,7 +1527,7 @@ /area/awaymission/wwmines) "Ce" = ( /obj/structure/table/woodentable, -/obj/item/weapon/reagent_containers/food/snacks/donut/normal, +/obj/item/weapon/reagent_containers/food/snacks/donut/plain, /turf/simulated/floor/carpet, /area/awaymission/wwmines) "Ch" = ( @@ -1721,7 +1721,7 @@ "Io" = ( /obj/structure/table/woodentable, /obj/item/weapon/reagent_containers/food/drinks/coffee, -/obj/item/weapon/reagent_containers/food/snacks/donut/slimejelly, +/obj/item/weapon/reagent_containers/food/snacks/donut/pink/jelly, /turf/simulated/floor/carpet, /area/awaymission/wwmines) "Iy" = ( diff --git a/maps/offmap_vr/om_ships/aro.dmm b/maps/offmap_vr/om_ships/aro.dmm index d3d1a01cb3..28811ba200 100644 --- a/maps/offmap_vr/om_ships/aro.dmm +++ b/maps/offmap_vr/om_ships/aro.dmm @@ -44,13 +44,11 @@ /obj/structure/window/reinforced/full, /obj/structure/fans/hardlight, /obj/machinery/door/blast/regular{ - dir = 1; icon_state = "pdoor0"; id = "dongleship_blast"; layer = 3.3 }, /turf/simulated/shuttle/floor/alienplating/blue/half{ - icon_state = "alienplatinghalf"; dir = 8 }, /area/ship/aro/bridge) @@ -65,7 +63,6 @@ dir = 9 }, /obj/structure/bed/chair/bay/comfy/captain{ - icon_state = "capchair_preview"; dir = 1 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -79,11 +76,9 @@ /area/ship/aro/bridge) "am" = ( /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 5 }, /obj/structure/bed/chair/bay/comfy/captain{ - icon_state = "capchair_preview"; dir = 1 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -103,13 +98,11 @@ /obj/structure/window/reinforced/full, /obj/structure/fans/hardlight, /obj/machinery/door/blast/regular{ - dir = 1; icon_state = "pdoor0"; id = "dongleship_blast"; layer = 3.3 }, /turf/simulated/shuttle/floor/alienplating/blue/half{ - icon_state = "alienplatinghalf"; dir = 4 }, /area/ship/aro/bridge) @@ -135,7 +128,6 @@ /area/ship/aro/bridge) "at" = ( /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 4 }, /obj/structure/cable/cyan{ @@ -155,7 +147,6 @@ /area/ship/aro/bridge) "av" = ( /obj/machinery/atmospherics/unary/vent_scrubber/on{ - icon_state = "map_scrubber_on"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, @@ -165,21 +156,18 @@ dir = 10 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/floor/tiled/techfloor/grid, /area/ship/aro/bridge) "ax" = ( /obj/effect/floor_decal/techfloor/corner{ - icon_state = "techfloor_corners"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 6 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 10 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -192,25 +180,21 @@ icon_state = "1-2" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /turf/simulated/floor/tiled/techfloor/grid, /area/ship/aro/bridge) "az" = ( /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 6 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /turf/simulated/floor/tiled/techfloor/grid, /area/ship/aro/bridge) "aA" = ( /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 8 }, /turf/simulated/floor/tiled/techfloor, @@ -236,7 +220,6 @@ "aE" = ( /obj/structure/flora/pottedplant, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 6 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ @@ -247,11 +230,9 @@ "aF" = ( /obj/structure/bed/chair/bay/chair/padded/red/bignest, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /turf/simulated/floor/wood, @@ -261,11 +242,9 @@ icon_state = "0-4" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ - icon_state = "map-scrubbers"; dir = 1 }, /obj/machinery/power/apc/alarms_hidden{ @@ -282,7 +261,6 @@ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 9 }, /obj/machinery/atmospherics/pipe/manifold/hidden/supply, @@ -300,7 +278,6 @@ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /turf/simulated/floor/wood, @@ -312,7 +289,6 @@ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 10 }, /turf/simulated/floor/wood, @@ -347,13 +323,11 @@ /obj/structure/window/reinforced/full, /obj/structure/fans/hardlight, /obj/machinery/door/blast/regular{ - dir = 1; icon_state = "pdoor0"; id = "dongleship_blast"; layer = 3.3 }, /turf/simulated/shuttle/floor/alienplating/blue/half{ - icon_state = "alienplatinghalf"; dir = 8 }, /area/ship/aro/recreation) @@ -367,14 +341,12 @@ /area/ship/aro/recreation) "aP" = ( /obj/machinery/atmospherics/unary/vent_scrubber/on{ - icon_state = "map_scrubber_on"; dir = 1 }, /turf/simulated/floor/tiled/techfloor/grid, /area/ship/aro/recreation) "aQ" = ( /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 1 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -392,13 +364,11 @@ /obj/structure/window/reinforced/full, /obj/structure/fans/hardlight, /obj/machinery/door/blast/regular{ - dir = 1; icon_state = "pdoor0"; id = "dongleship_blast"; layer = 3.3 }, /turf/simulated/shuttle/floor/alienplating/blue/half{ - icon_state = "alienplatinghalf"; dir = 4 }, /area/ship/aro/recreation) @@ -418,7 +388,6 @@ /area/ship/aro/recreation) "aW" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, @@ -427,9 +396,7 @@ /area/ship/aro/recreation) "aX" = ( /obj/machinery/light{ - dir = 4; - icon_state = "tube1"; - pixel_x = 0 + dir = 4 }, /obj/structure/cable/cyan{ d1 = 1; @@ -449,7 +416,6 @@ /area/ship/aro/recreation) "aZ" = ( /obj/machinery/computer/HolodeckControl/holodorm/aro{ - icon_state = "computer"; dir = 4 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -469,11 +435,9 @@ "bb" = ( /obj/structure/closet/secure_closet/freezer/fridge, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 8 }, /obj/effect/floor_decal/borderfloorwhite/corner2{ - icon_state = "borderfloorcorner2_white"; dir = 8 }, /obj/effect/floor_decal/spline/fancy/wood{ @@ -486,11 +450,9 @@ dir = 1 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 5 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 5 }, /turf/simulated/floor/tiled/white, @@ -500,11 +462,9 @@ dir = 1 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /turf/simulated/floor/tiled/white, @@ -514,11 +474,9 @@ dir = 1 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 10 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 10 }, /turf/simulated/floor/tiled/white, @@ -562,11 +520,9 @@ }, /obj/machinery/vending/dinnerware, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 4 }, /obj/effect/floor_decal/borderfloorwhite/corner2{ - icon_state = "borderfloorcorner2_white"; dir = 6 }, /obj/effect/floor_decal/spline/fancy/wood{ @@ -577,7 +533,6 @@ "bj" = ( /obj/structure/closet/secure_closet/freezer/meat, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 10 }, /turf/simulated/floor/tiled/white, @@ -597,7 +552,6 @@ "bm" = ( /obj/structure/closet/secure_closet/freezer/kitchen, /obj/effect/floor_decal/borderfloorwhite/corner2{ - icon_state = "borderfloorcorner2_white"; dir = 8 }, /turf/simulated/floor/tiled/white, @@ -635,7 +589,6 @@ /obj/item/weapon/material/knife/butch, /obj/item/weapon/material/kitchen/rollingpin, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 6 }, /turf/simulated/floor/tiled/white, @@ -687,7 +640,6 @@ /area/ship/aro/centralarea) "bB" = ( /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 4 }, /obj/structure/cable/cyan{ @@ -719,7 +671,6 @@ /obj/item/weapon/tank/anesthetic, /obj/item/clothing/mask/breath/medical, /obj/machinery/light{ - icon_state = "tube1"; dir = 8 }, /turf/simulated/floor/tiled/steel_grid, @@ -730,7 +681,6 @@ "bH" = ( /obj/structure/sink{ dir = 4; - icon_state = "sink"; pixel_x = 12; pixel_y = 5 }, @@ -741,7 +691,6 @@ pixel_x = 32 }, /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 4 }, /obj/structure/cable/cyan{ @@ -765,7 +714,6 @@ /area/ship/aro/centralarea) "bM" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 4 }, /obj/machinery/cell_charger, @@ -776,27 +724,22 @@ /obj/structure/window/reinforced/full, /obj/structure/fans/hardlight, /obj/machinery/door/blast/regular{ - dir = 1; icon_state = "pdoor0"; id = "dongleship_blast"; layer = 3.3 }, /turf/simulated/shuttle/floor/alienplating/blue/half{ - icon_state = "alienplatinghalf"; dir = 8 }, /area/ship/aro/centralarea) "bO" = ( /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 9 }, /obj/effect/floor_decal/borderfloorwhite/corner2{ - icon_state = "borderfloorcorner2_white"; dir = 1 }, /obj/structure/window/reinforced{ - icon_state = "rwindow"; dir = 1 }, /turf/simulated/floor/tiled/white, @@ -807,43 +750,34 @@ "bQ" = ( /obj/item/device/healthanalyzer/advanced, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 1 }, /obj/effect/floor_decal/borderfloorwhite/corner2{ - icon_state = "borderfloorcorner2_white"; dir = 4 }, /obj/machinery/atmospherics/unary/vent_scrubber/on, /obj/structure/window/reinforced{ - icon_state = "rwindow"; dir = 1 }, /turf/simulated/floor/tiled/white, /area/ship/aro/centralarea) "bR" = ( /obj/machinery/light{ - dir = 4; - icon_state = "tube1"; - pixel_x = 0 + dir = 4 }, /obj/item/roller/adv, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 5 }, /obj/machinery/atmospherics/unary/vent_pump/on, /obj/structure/window/reinforced{ - icon_state = "rwindow"; dir = 1 }, /turf/simulated/floor/tiled/white, /area/ship/aro/centralarea) "bS" = ( /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 + dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /turf/simulated/floor/tiled/techmaint, @@ -861,20 +795,17 @@ /obj/structure/window/reinforced/full, /obj/structure/fans/hardlight, /obj/machinery/door/blast/regular{ - dir = 1; icon_state = "pdoor0"; id = "dongleship_blast"; layer = 3.3 }, /turf/simulated/shuttle/floor/alienplating/blue/half{ - icon_state = "alienplatinghalf"; dir = 4 }, /area/ship/aro/centralarea) "bW" = ( /obj/structure/medical_stand, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 8 }, /turf/simulated/floor/tiled/white, @@ -884,7 +815,6 @@ dir = 4 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 1 }, /turf/simulated/floor/tiled/white, @@ -894,7 +824,6 @@ dir = 8 }, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 4 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, @@ -903,14 +832,12 @@ "bZ" = ( /obj/structure/window/reinforced/full, /turf/simulated/shuttle/floor/alienplating/blue/half{ - icon_state = "alienplatinghalf"; dir = 8 }, /area/ship/aro/centralarea) "ca" = ( /obj/structure/window/reinforced/full, /turf/simulated/shuttle/floor/alienplating/blue/half{ - icon_state = "alienplatinghalf"; dir = 4 }, /area/ship/aro/centralarea) @@ -925,14 +852,12 @@ /area/ship/aro/centralarea) "cd" = ( /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 8 }, /turf/simulated/floor/tiled/white, /area/ship/aro/centralarea) "ce" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 5 }, /turf/simulated/floor/tiled/white, @@ -940,15 +865,12 @@ "cf" = ( /obj/machinery/clonepod/transhuman, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 4 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 5 }, /turf/simulated/floor/tiled/white, @@ -956,15 +878,12 @@ "cg" = ( /obj/structure/window/reinforced/full, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 8 }, /turf/simulated/shuttle/floor/alienplating/blue/half{ - icon_state = "alienplatinghalf"; dir = 8 }, /area/ship/aro/centralarea) @@ -978,7 +897,6 @@ /area/ship/aro/centralarea) "ci" = ( /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 4 }, /obj/structure/cable/cyan{ @@ -987,11 +905,9 @@ icon_state = "1-2" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 8 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -999,33 +915,27 @@ "cj" = ( /obj/structure/window/reinforced/full, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 8 }, /turf/simulated/shuttle/floor/alienplating/blue/half{ - icon_state = "alienplatinghalf"; dir = 4 }, /area/ship/aro/centralarea) "ck" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 9 }, /turf/simulated/floor/tiled/techmaint, /area/ship/aro/centralarea) "cl" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - dir = 9; - pixel_y = 0 + dir = 9 }, /turf/simulated/floor/tiled/techmaint, /area/ship/aro/centralarea) @@ -1054,11 +964,9 @@ dir = 8 }, /obj/machinery/light{ - icon_state = "tube1"; dir = 8 }, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 9 }, /turf/simulated/floor/tiled/white, @@ -1066,7 +974,6 @@ "cp" = ( /obj/machinery/body_scanconsole, /obj/effect/floor_decal/borderfloorwhite/corner{ - icon_state = "borderfloorcorner_white"; dir = 1 }, /turf/simulated/floor/tiled/white, @@ -1074,7 +981,6 @@ "cq" = ( /obj/machinery/transhuman/synthprinter, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 4 }, /turf/simulated/floor/tiled/white, @@ -1098,7 +1004,6 @@ req_access = list() }, /obj/machinery/light{ - icon_state = "tube1"; dir = 4 }, /turf/simulated/floor/tiled/techmaint, @@ -1106,21 +1011,16 @@ "cu" = ( /obj/machinery/transhuman/resleever, /obj/machinery/light{ - dir = 4; - icon_state = "tube1"; - pixel_x = 0 + dir = 4 }, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 4 }, /turf/simulated/floor/tiled/white, /area/ship/aro/centralarea) "cv" = ( /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 + dir = 8 }, /turf/simulated/floor/tiled/techmaint, /area/ship/aro/centralarea) @@ -1139,12 +1039,9 @@ "cz" = ( /obj/machinery/vending/medical{ density = 0; - pixel_x = 0; - pixel_y = 0; req_access = list() }, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 6 }, /obj/effect/floor_decal/borderfloorwhite/corner2, @@ -1174,10 +1071,7 @@ pixel_x = 4; pixel_y = 6 }, -/obj/item/weapon/storage/box/masks{ - pixel_x = 0; - pixel_y = 0 - }, +/obj/item/weapon/storage/box/masks, /obj/item/weapon/storage/box/gloves{ pixel_x = 3; pixel_y = 4 @@ -1202,7 +1096,6 @@ /obj/item/weapon/storage/box/body_record_disk, /obj/effect/floor_decal/borderfloorwhite, /obj/effect/floor_decal/borderfloorwhite/corner2{ - icon_state = "borderfloorcorner2_white"; dir = 9 }, /turf/simulated/floor/tiled/white, @@ -1220,7 +1113,6 @@ "cD" = ( /obj/machinery/chem_master, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 10 }, /turf/simulated/floor/tiled/white, @@ -1229,7 +1121,6 @@ /obj/machinery/chemical_dispenser/ert, /obj/structure/table/steel_reinforced, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 6 }, /obj/structure/table/alien/blue, @@ -1273,7 +1164,6 @@ dir = 6 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 6 }, /turf/simulated/floor/tiled/techfloor, @@ -1289,11 +1179,9 @@ icon_state = "1-4" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, @@ -1328,11 +1216,9 @@ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -1348,11 +1234,9 @@ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, @@ -1362,7 +1246,6 @@ dir = 8 }, /obj/effect/floor_decal/techfloor/corner{ - icon_state = "techfloor_corners"; dir = 8 }, /obj/machinery/light{ @@ -1374,11 +1257,9 @@ icon_state = "2-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 10 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 10 }, /obj/machinery/alarm/alarms_hidden{ @@ -1392,23 +1273,19 @@ /area/ship/aro/centralarea) "cR" = ( /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/centralarea) "cS" = ( /obj/effect/floor_decal/corner_techfloor_grid{ - icon_state = "corner_techfloor_grid"; dir = 6 }, /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 4 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /obj/machinery/atmospherics/pipe/manifold/hidden/supply{ - icon_state = "map-supply"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, @@ -1433,7 +1310,6 @@ dir = 1 }, /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /turf/simulated/floor/water/indoors, @@ -1452,18 +1328,10 @@ }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 5 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/centralarea) -"cX" = ( -/obj/machinery/atmospherics/unary/vent_scrubber/on{ - icon_state = "map_scrubber_on"; - dir = 8 - }, -/turf/simulated/floor/tiled/techfloor, -/area/ship/aro/centralarea) "cY" = ( /obj/structure/closet/secure_closet/personal, /turf/simulated/floor/tiled/techfloor, @@ -1480,29 +1348,24 @@ /area/space) "da" = ( /obj/machinery/light/small{ - dir = 8; - pixel_y = 0 + dir = 8 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/centralarea) "db" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 8 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/centralarea) "dc" = ( /obj/effect/floor_decal/corner_techfloor_grid{ - icon_state = "corner_techfloor_grid"; dir = 6 }, /obj/effect/floor_decal/techfloor/hole{ - icon_state = "techfloor_hole_left"; dir = 4 }, /obj/effect/floor_decal/techfloor/hole/right{ - icon_state = "techfloor_hole_right"; dir = 4 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, @@ -1526,7 +1389,6 @@ /area/ship/aro/centralarea) "dg" = ( /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /turf/simulated/floor/water/indoors, @@ -1536,11 +1398,9 @@ dir = 9 }, /obj/effect/floor_decal/techfloor/hole{ - icon_state = "techfloor_hole_left"; dir = 8 }, /obj/effect/floor_decal/techfloor/hole/right{ - icon_state = "techfloor_hole_right"; dir = 8 }, /obj/structure/cable/cyan{ @@ -1565,23 +1425,19 @@ /area/ship/aro/centralarea) "dk" = ( /obj/machinery/atmospherics/unary/vent_scrubber/on{ - icon_state = "map_scrubber_on"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/centralarea) "dl" = ( /obj/effect/floor_decal/corner_techfloor_grid{ - icon_state = "corner_techfloor_grid"; dir = 6 }, /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 4 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ - icon_state = "map-scrubbers"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, @@ -1600,7 +1456,6 @@ "do" = ( /obj/structure/railing, /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /turf/simulated/floor/water/indoors, @@ -1618,14 +1473,12 @@ icon_state = "1-2" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 5 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/centralarea) "dq" = ( /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 8 }, /turf/simulated/floor/tiled/techfloor, @@ -1639,18 +1492,15 @@ dir = 6 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 6 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/centralarea) "dt" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /obj/structure/table/bench/steel, @@ -1659,11 +1509,9 @@ "du" = ( /obj/machinery/light, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /obj/structure/table/bench/steel, @@ -1693,11 +1541,9 @@ dir = 1 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /obj/structure/cable/cyan{ @@ -1712,15 +1558,12 @@ dir = 1 }, /obj/effect/floor_decal/techfloor/corner{ - icon_state = "techfloor_corners"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 10 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 10 }, /obj/structure/cable/cyan{ @@ -1793,7 +1636,6 @@ "dE" = ( /obj/structure/table/alien/blue, /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 4 }, /obj/item/stack/material/plasteel, @@ -1805,15 +1647,13 @@ /area/ship/aro/centralarea) "dF" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/centralarea) "dG" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - dir = 9; - pixel_y = 0 + dir = 9 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /turf/simulated/floor/tiled/techfloor, @@ -1841,30 +1681,25 @@ /obj/item/weapon/mop, /obj/item/weapon/storage/box/lights/mixed, /obj/machinery/light/small{ - dir = 8; - pixel_x = 0 + dir = 8 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/centralarea) "dK" = ( /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 9 }, /obj/effect/floor_decal/borderfloorwhite/corner2{ - icon_state = "borderfloorcorner2_white"; dir = 1 }, /turf/simulated/floor/tiled/white, /area/ship/aro/centralarea) "dL" = ( /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 1 }, /obj/effect/floor_decal/borderfloorwhite/corner, /obj/effect/floor_decal/borderfloorwhite/corner2{ - icon_state = "borderfloorcorner2_white"; dir = 4 }, /turf/simulated/floor/tiled/white, @@ -1872,7 +1707,6 @@ "dM" = ( /obj/machinery/washing_machine, /obj/effect/floor_decal/borderfloorwhite/cee{ - icon_state = "borderfloorcee_white"; dir = 4 }, /turf/simulated/floor/tiled/white, @@ -1880,7 +1714,6 @@ "dN" = ( /obj/structure/table/alien/blue, /obj/machinery/atmospherics/unary/vent_scrubber/on{ - icon_state = "map_scrubber_on"; dir = 4 }, /obj/item/stack/material/uranium, @@ -1889,26 +1722,22 @@ /area/ship/aro/centralarea) "dO" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/centralarea) "dP" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 9 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/centralarea) "dQ" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 5 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /obj/structure/railing{ @@ -1918,11 +1747,9 @@ /area/ship/aro/centralarea) "dR" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 4 }, /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 4 }, /obj/structure/cable/cyan{ @@ -1934,24 +1761,20 @@ /area/ship/aro/centralarea) "dS" = ( /obj/structure/sink{ - icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2 }, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 8 }, /turf/simulated/floor/tiled/white, /area/ship/aro/centralarea) "dT" = ( /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 4 }, /obj/effect/floor_decal/borderfloorwhite/corner2{ - icon_state = "borderfloorcorner2_white"; dir = 5 }, /turf/simulated/floor/tiled/white, @@ -1959,7 +1782,6 @@ "dU" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /obj/structure/cable/cyan{ @@ -2000,11 +1822,9 @@ /area/ship/aro/centralarea) "dY" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 8 }, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 8 }, /turf/simulated/floor/tiled/white, @@ -2023,7 +1843,6 @@ dir = 5 }, /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /obj/structure/railing, @@ -2049,22 +1868,18 @@ /area/ship/aro/centralarea) "ed" = ( /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 4 }, /obj/effect/floor_decal/borderfloorwhite/corner2{ - icon_state = "borderfloorcorner2_white"; dir = 6 }, /obj/effect/floor_decal/borderfloorwhite/corner2{ - icon_state = "borderfloorcorner2_white"; dir = 5 }, /turf/simulated/floor/tiled/white, /area/ship/aro/centralarea) "ef" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 8 }, /obj/effect/floor_decal/techfloor{ @@ -2082,7 +1897,6 @@ "eh" = ( /obj/structure/table/standard, /obj/effect/floor_decal/borderfloorwhite{ - icon_state = "borderfloor_white"; dir = 10 }, /turf/simulated/floor/tiled/white, @@ -2090,7 +1904,6 @@ "ei" = ( /obj/effect/floor_decal/borderfloorwhite, /obj/effect/floor_decal/borderfloorwhite/corner2{ - icon_state = "borderfloorcorner2_white"; dir = 9 }, /turf/simulated/floor/tiled/white, @@ -2122,7 +1935,6 @@ /area/ship/aro/midshipshangars) "en" = ( /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /obj/structure/railing, @@ -2161,11 +1973,9 @@ /area/ship/aro/midshipshangars) "es" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 4 }, /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 4 }, /obj/structure/cable/cyan{ @@ -2184,7 +1994,6 @@ /area/ship/aro/midshipshangars) "eu" = ( /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /turf/simulated/shuttle/wall/alien/blue, @@ -2195,7 +2004,6 @@ dir = 6 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 6 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -2203,11 +2011,9 @@ "ew" = ( /obj/structure/catwalk, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -2220,11 +2026,9 @@ icon_state = "1-4" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -2237,11 +2041,9 @@ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -2254,11 +2056,9 @@ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, @@ -2268,7 +2068,6 @@ dir = 1 }, /obj/effect/floor_decal/techfloor/corner{ - icon_state = "techfloor_corners"; dir = 8 }, /obj/structure/cable/cyan{ @@ -2296,11 +2095,9 @@ icon_state = "2-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -2308,11 +2105,9 @@ "eC" = ( /obj/machinery/door/airlock/alien/blue, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, @@ -2320,11 +2115,9 @@ "eD" = ( /obj/structure/catwalk, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 10 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 10 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -2337,7 +2130,6 @@ /area/ship/aro/midshipshangars) "eF" = ( /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -2350,7 +2142,6 @@ /area/ship/aro/midshipshangars) "eH" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 8 }, /obj/effect/floor_decal/techfloor{ @@ -2362,7 +2153,6 @@ /area/ship/aro/midshipshangars) "eI" = ( /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 4 }, /obj/structure/cable/cyan{ @@ -2404,25 +2194,21 @@ dir = 1 }, /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /turf/simulated/shuttle/floor/alienplating/blue, /area/ship/aro/midshipshangars) "eO" = ( /obj/machinery/atmospherics/unary/vent_scrubber/on{ - icon_state = "map_scrubber_on"; dir = 4 }, /turf/simulated/shuttle/floor/alienplating/blue, /area/ship/aro/midshipshangars) "eP" = ( /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -2430,11 +2216,9 @@ "eQ" = ( /obj/structure/catwalk, /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ - icon_state = "map-scrubbers"; dir = 4 }, /obj/machinery/atmospherics/pipe/manifold/hidden/supply{ - icon_state = "map-supply"; dir = 8 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -2442,7 +2226,6 @@ "eR" = ( /obj/structure/catwalk, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -2452,23 +2235,19 @@ dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /turf/simulated/shuttle/floor/alienplating/blue, /area/ship/aro/midshipshangars) "eT" = ( /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 8 }, /turf/simulated/shuttle/floor/alienplating/blue, /area/ship/aro/midshipshangars) "eU" = ( /obj/machinery/light{ - dir = 4; - icon_state = "tube1"; - pixel_x = 0 + dir = 4 }, /turf/simulated/shuttle/floor/alienplating/blue, /area/ship/aro/midshipshangars) @@ -2492,26 +2271,21 @@ /area/ship/aro/midshipshangars) "eY" = ( /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_y = 0 + dir = 8 }, /turf/simulated/shuttle/floor/alienplating/blue, /area/ship/aro/midshipshangars) "eZ" = ( /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 4 }, /turf/simulated/shuttle/floor/alienplating/blue, /area/ship/aro/midshipshangars) "fa" = ( /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -2519,11 +2293,9 @@ "fb" = ( /obj/structure/catwalk, /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ - icon_state = "map-scrubbers"; dir = 8 }, /obj/machinery/atmospherics/pipe/manifold/hidden/supply{ - icon_state = "map-supply"; dir = 4 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -2533,14 +2305,12 @@ dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/shuttle/floor/alienplating/blue, /area/ship/aro/midshipshangars) "fd" = ( /obj/machinery/atmospherics/unary/vent_scrubber/on{ - icon_state = "map_scrubber_on"; dir = 8 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -2558,18 +2328,15 @@ dir = 1 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 5 }, /turf/simulated/floor/wood, /area/ship/aro/midshipshangars) "fh" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 5 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/floor/wood, @@ -2579,7 +2346,6 @@ dir = 1 }, /obj/effect/floor_decal/techfloor/corner{ - icon_state = "techfloor_corners"; dir = 8 }, /obj/machinery/atmospherics/pipe/manifold4w/hidden/supply, @@ -2597,22 +2363,18 @@ icon_state = "1-2" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/floor/tiled/techfloor/grid, /area/ship/aro/midshipshangars) "fk" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - dir = 9; - pixel_y = 0 + dir = 9 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/floor/wood, @@ -2622,7 +2384,6 @@ dir = 1 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 9 }, /turf/simulated/floor/wood, @@ -2636,25 +2397,21 @@ dir = 1 }, /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 4 }, /turf/simulated/floor/reinforced, /area/ship/aro/midshipshangars) "fo" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - dir = 9; - pixel_y = 0 + dir = 9 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 5 }, /turf/simulated/floor/reinforced, /area/ship/aro/midshipshangars) "fp" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/floor/reinforced, @@ -2664,7 +2421,6 @@ dir = 1 }, /obj/machinery/atmospherics/unary/vent_scrubber/on{ - icon_state = "map_scrubber_on"; dir = 8 }, /obj/machinery/alarm/alarms_hidden{ @@ -2675,7 +2431,6 @@ "fr" = ( /obj/structure/bed/chair/office/dark, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 6 }, /turf/simulated/floor/wood, @@ -2685,7 +2440,6 @@ dir = 6 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /obj/machinery/alarm/alarms_hidden{ @@ -2695,11 +2449,9 @@ /area/ship/aro/midshipshangars) "ft" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 10 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /obj/machinery/alarm/alarms_hidden{ @@ -2710,7 +2462,6 @@ "fu" = ( /obj/structure/bed/chair/office/dark, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 10 }, /turf/simulated/floor/wood, @@ -2720,7 +2471,6 @@ dir = 1 }, /obj/machinery/atmospherics/unary/vent_scrubber/on{ - icon_state = "map_scrubber_on"; dir = 4 }, /obj/machinery/alarm/alarms_hidden{ @@ -2730,11 +2480,9 @@ /area/ship/aro/midshipshangars) "fw" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - icon_state = "intact-supply"; dir = 5 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 9 }, /turf/simulated/floor/reinforced, @@ -2743,7 +2491,6 @@ /obj/machinery/embedded_controller/radio/simple_docking_controller{ frequency = 1380; id_tag = "aroship_boatbay"; - pixel_x = 0; pixel_y = 28; tag_door = null }, @@ -2751,7 +2498,6 @@ dir = 1 }, /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 8 }, /turf/simulated/floor/reinforced, @@ -2763,7 +2509,6 @@ /obj/item/modular_computer/laptop/preset/custom_loadout/elite, /obj/structure/table/alien/blue, /obj/machinery/atmospherics/unary/vent_scrubber/on{ - icon_state = "map_scrubber_on"; dir = 1 }, /turf/simulated/floor/wood, @@ -2772,14 +2517,12 @@ /obj/item/device/flashlight/lamp, /obj/structure/table/alien/blue, /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 1 }, /turf/simulated/floor/wood, /area/ship/aro/midshipshangars) "fB" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, @@ -2796,7 +2539,6 @@ icon_state = "1-2" }, /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 4 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -2829,7 +2571,6 @@ /obj/structure/fans/hardlight, /obj/structure/window/reinforced/full, /turf/simulated/shuttle/floor/alienplating/blue/half{ - icon_state = "alienplatinghalf"; dir = 1 }, /area/shuttle/aroboat) @@ -2844,7 +2585,6 @@ dir = 1 }, /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 4 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -2854,11 +2594,9 @@ dir = 1 }, /obj/machinery/atmospherics/pipe/manifold/hidden/supply{ - icon_state = "map-supply"; dir = 4 }, /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ - icon_state = "map-scrubbers"; dir = 8 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -2873,7 +2611,6 @@ dir = 4 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 4 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -2883,14 +2620,12 @@ dir = 1 }, /obj/machinery/atmospherics/unary/vent_scrubber/on{ - icon_state = "map_scrubber_on"; dir = 8 }, /turf/simulated/floor/tiled/techfloor/grid, /area/ship/aro/engineering) "fO" = ( /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 5 }, /obj/machinery/alarm/alarms_hidden{ @@ -2910,11 +2645,9 @@ /area/shuttle/aroboat) "fR" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 4 }, /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 5 }, /obj/structure/table/alien/blue, @@ -2925,7 +2658,6 @@ dir = 1 }, /obj/machinery/atmospherics/pipe/simple/hidden/purple{ - icon_state = "intact"; dir = 10 }, /obj/structure/table/rack/shelf/steel, @@ -2951,7 +2683,6 @@ dir = 6 }, /obj/effect/floor_decal/techfloor/corner{ - icon_state = "techfloor_corners"; dir = 8 }, /obj/effect/floor_decal/techfloor/corner{ @@ -2967,8 +2698,7 @@ /area/ship/aro/engineering) "fX" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - dir = 9; - pixel_y = 0 + dir = 9 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /turf/simulated/floor/tiled/techfloor/grid, @@ -3008,14 +2738,12 @@ pixel_x = 28 }, /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 4 }, /turf/simulated/floor/tiled/techfloor/grid, /area/shuttle/aroboat) "gd" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 8 }, /turf/simulated/floor/reinforced, @@ -3023,34 +2751,27 @@ "ge" = ( /obj/machinery/atmospherics/pipe/simple/hidden/purple, /obj/effect/floor_decal/steeldecal/steel_decals_central7{ - icon_state = "steel_decals_central7"; - dir = 4 - }, -/turf/simulated/floor/tiled/monofloor{ dir = 4 }, +/turf/simulated/floor/tiled/monotile, /area/ship/aro/midshipshangars) "gf" = ( /obj/effect/floor_decal/techfloor/orange/corner{ - icon_state = "techfloororange_corners"; dir = 4 }, /obj/effect/floor_decal/industrial/warning{ - icon_state = "warning"; dir = 8 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/midshipshangars) "gh" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 4 }, /turf/simulated/floor/reinforced, /area/ship/aro/midshipshangars) "gi" = ( /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -3082,7 +2803,6 @@ /area/ship/aro/engineering) "gn" = ( /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 6 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -3107,7 +2827,6 @@ dir = 1 }, /obj/effect/floor_decal/techfloor/corner{ - icon_state = "techfloor_corners"; dir = 8 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -3205,14 +2924,12 @@ dir = 1 }, /obj/effect/floor_decal/techfloor{ - icon_state = "techfloor_edges"; dir = 6 }, /turf/simulated/floor/tiled/techfloor/grid, /area/shuttle/aroboat) "gC" = ( /obj/machinery/atmospherics/binary/pump/on{ - icon_state = "map_on"; dir = 1 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -3256,7 +2973,6 @@ dir = 8 }, /obj/structure/cable/pink{ - icon_state = "0-1"; dir = 1 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -3283,7 +2999,6 @@ /area/ship/aro/engineering) "gL" = ( /obj/machinery/atmospherics/pipe/tank/air{ - icon_state = "air_map"; dir = 8 }, /turf/simulated/shuttle/floor/alienplating/blue, @@ -3314,8 +3029,8 @@ /area/ship/aro/engineering) "gQ" = ( /obj/structure/cable/pink{ - icon_state = "1-2"; - dir = 1 + dir = 1; + icon_state = "1-2" }, /turf/simulated/shuttle/floor/alienplating/blue, /area/ship/aro/engineering) @@ -3337,8 +3052,8 @@ /area/ship/aro/engines) "gU" = ( /obj/structure/cable/pink{ - icon_state = "2-5"; - dir = 1 + dir = 1; + icon_state = "2-5" }, /turf/simulated/shuttle/wall/alien/blue, /area/ship/aro/engines) @@ -3349,7 +3064,6 @@ "gW" = ( /obj/machinery/door/blast/regular{ dir = 8; - icon_state = "pdoor1"; id = "arobackleft" }, /obj/structure/fans/hardlight, @@ -3364,7 +3078,6 @@ "gY" = ( /obj/machinery/door/blast/regular{ dir = 8; - icon_state = "pdoor1"; id = "arobackright" }, /obj/structure/fans/hardlight, @@ -3399,11 +3112,9 @@ /area/ship/aro/midshipshangars) "lD" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 8 }, /obj/effect/floor_decal/industrial/warning{ - icon_state = "warning"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, @@ -3411,7 +3122,6 @@ "mU" = ( /obj/effect/floor_decal/techfloor/orange, /obj/effect/floor_decal/industrial/warning/corner{ - icon_state = "warningcorner"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, @@ -3430,7 +3140,6 @@ "qJ" = ( /obj/machinery/ntnet_relay, /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /turf/simulated/floor/greengrid, @@ -3443,7 +3152,6 @@ /area/ship/aro/centralarea) "sl" = ( /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /turf/simulated/floor/greengrid, @@ -3458,14 +3166,12 @@ /area/ship/aro/midshipshangars) "uZ" = ( /obj/effect/floor_decal/industrial/warning{ - icon_state = "warning"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/midshipshangars) "vQ" = ( /obj/structure/railing{ - icon_state = "railing0"; dir = 4 }, /obj/machinery/telecomms/allinone, @@ -3509,18 +3215,15 @@ /area/ship/aro/centralarea) "GH" = ( /obj/effect/floor_decal/techfloor/orange{ - icon_state = "techfloororange_edges"; dir = 1 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/midshipshangars) "GI" = ( /obj/effect/floor_decal/techfloor/orange/corner{ - icon_state = "techfloororange_corners"; dir = 8 }, /obj/effect/floor_decal/industrial/warning{ - icon_state = "warning"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, @@ -3538,7 +3241,6 @@ /area/ship/aro/centralarea) "HK" = ( /obj/effect/floor_decal/industrial/warning{ - icon_state = "warning"; dir = 8 }, /turf/simulated/floor/tiled/techfloor, @@ -3565,7 +3267,6 @@ dir = 1 }, /obj/machinery/atmospherics/pipe/simple/hidden/purple{ - icon_state = "intact"; dir = 5 }, /obj/structure/table/rack/shelf/steel, @@ -3581,31 +3282,25 @@ "Oo" = ( /obj/effect/floor_decal/techfloor/orange/corner, /obj/effect/floor_decal/industrial/warning{ - icon_state = "warning"; dir = 8 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/midshipshangars) "OZ" = ( /obj/effect/floor_decal/techfloor/orange{ - icon_state = "techfloororange_edges"; dir = 10 }, /obj/effect/floor_decal/industrial/warning/corner{ - icon_state = "warningcorner"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/midshipshangars) "PJ" = ( /obj/effect/floor_decal/steeldecal/steel_decals_central6, -/turf/simulated/floor/tiled/monofloor{ - dir = 8 - }, +/turf/simulated/floor/tiled/monotile, /area/ship/aro/midshipshangars) "QK" = ( /obj/effect/floor_decal/techfloor/orange{ - icon_state = "techfloororange_edges"; dir = 9 }, /obj/effect/floor_decal/industrial/warning/corner, @@ -3613,11 +3308,9 @@ /area/ship/aro/midshipshangars) "QM" = ( /obj/effect/floor_decal/techfloor/orange{ - icon_state = "techfloororange_edges"; dir = 6 }, /obj/effect/floor_decal/industrial/warning/corner{ - icon_state = "warningcorner"; dir = 1 }, /turf/simulated/floor/tiled/techfloor, @@ -3639,25 +3332,21 @@ "TR" = ( /obj/effect/floor_decal/techfloor/orange, /obj/effect/floor_decal/industrial/warning/corner{ - icon_state = "warningcorner"; dir = 1 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/midshipshangars) "TU" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 4 }, /obj/effect/floor_decal/industrial/warning{ - icon_state = "warning"; dir = 8 }, /turf/simulated/floor/tiled/techfloor, /area/ship/aro/midshipshangars) "Vc" = ( /obj/effect/floor_decal/techfloor/orange{ - icon_state = "techfloororange_edges"; dir = 5 }, /obj/effect/floor_decal/industrial/warning/corner{ @@ -3678,11 +3367,9 @@ /area/ship/aro/midshipshangars) "Xy" = ( /obj/effect/floor_decal/techfloor/orange/corner{ - icon_state = "techfloororange_corners"; dir = 1 }, /obj/effect/floor_decal/industrial/warning{ - icon_state = "warning"; dir = 4 }, /turf/simulated/floor/tiled/techfloor, @@ -13982,7 +13669,7 @@ bL bL cF cH -cX +ya cH dq dB diff --git a/maps/offmap_vr/om_ships/aro3.dmm b/maps/offmap_vr/om_ships/aro3.dmm index 777a00f4fb..74c69785d9 100644 --- a/maps/offmap_vr/om_ships/aro3.dmm +++ b/maps/offmap_vr/om_ships/aro3.dmm @@ -214,8 +214,7 @@ }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 9; - icon_state = "intact-scrubbers" + dir = 9 }, /turf/simulated/floor/tiled/eris/dark/techfloor_grid, /area/aro3/hallway_bunkrooms) @@ -512,8 +511,7 @@ "dO" = ( /obj/structure/table/steel, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 9; - icon_state = "intact-scrubbers" + dir = 9 }, /turf/simulated/floor/tiled/eris/dark/danger, /area/aro3/workshop) @@ -590,9 +588,7 @@ "en" = ( /obj/structure/table/marble, /obj/item/weapon/reagent_containers/food/condiment/enzyme, -/obj/machinery/atmospherics/pipe/manifold/hidden/supply{ - dir = 2 - }, +/obj/machinery/atmospherics/pipe/manifold/hidden/supply, /turf/simulated/floor/tiled/eris/cafe, /area/aro3/kitchen) "ep" = ( @@ -606,8 +602,7 @@ "eA" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 9; - icon_state = "intact-scrubbers" + dir = 9 }, /turf/simulated/floor/tiled/eris/dark/gray_perforated, /area/aro3/power) @@ -763,7 +758,6 @@ req_access = list() }, /obj/structure/cable/cyan{ - d2 = 1; icon_state = "0-2" }, /turf/simulated/floor/tiled/eris/white, @@ -776,8 +770,7 @@ /area/aro3/medical) "go" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 5; - icon_state = "intact-scrubbers" + dir = 5 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, /turf/simulated/floor/tiled/eris/steel/bar_flat, @@ -853,8 +846,7 @@ /area/aro3/atmos) "gK" = ( /obj/machinery/light{ - dir = 8; - icon_state = "tube1" + dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, @@ -1198,7 +1190,6 @@ req_access = list() }, /obj/structure/cable/cyan{ - d2 = 1; icon_state = "0-2" }, /turf/simulated/floor/tiled/eris/dark, @@ -1374,12 +1365,13 @@ /obj/structure/cable/cyan{ icon_state = "1-2" }, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 8 + }, /obj/effect/floor_decal/emblem/aronai{ dir = 8 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 8 - }, +/turf/simulated/floor/tiled/monotile, /area/aro3/eva_hall) "ku" = ( /obj/structure/cable/cyan{ @@ -1867,8 +1859,7 @@ /area/aro3/eva_hall) "oP" = ( /obj/machinery/light{ - dir = 8; - icon_state = "tube1" + dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, /turf/simulated/floor/tiled/eris/dark/gray_perforated, @@ -1876,8 +1867,7 @@ "oT" = ( /obj/structure/table/rack/shelf/steel, /obj/machinery/light{ - dir = 8; - icon_state = "tube1" + dir = 8 }, /obj/item/clothing/under/explorer{ name = "survivalist's jumpsuit" @@ -1954,7 +1944,6 @@ /area/aro3/function) "ps" = ( /obj/structure/cable/cyan{ - d2 = 1; icon_state = "0-2" }, /obj/structure/cable/cyan{ @@ -2030,16 +2019,6 @@ /obj/structure/fans/hardlight, /turf/simulated/floor/tiled/eris/steel/panels, /area/aro3/eva_hall) -"qu" = ( -/obj/machinery/light{ - dir = 8; - icon_state = "tube1" - }, -/obj/structure/cable/cyan{ - icon_state = "1-2" - }, -/turf/simulated/floor/tiled/eris/dark/techfloor_grid, -/area/aro3/hallway_port) "qC" = ( /turf/space/internal_edge/bottomleft, /area/aro3/bar) @@ -2772,7 +2751,6 @@ output_level = 190000 }, /obj/structure/cable/cyan{ - d2 = 1; icon_state = "0-4" }, /turf/simulated/floor/plating/eris/under, @@ -2902,8 +2880,7 @@ /area/aro3/workshop) "xN" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - dir = 5; - icon_state = "intact-supply" + dir = 5 }, /turf/simulated/floor/tiled/eris/dark/gray_perforated, /area/aro3/atmos) @@ -2977,8 +2954,7 @@ dir = 5 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - dir = 5; - icon_state = "intact-supply" + dir = 5 }, /turf/simulated/floor/tiled/eris/dark/danger, /area/aro3/flight_deck) @@ -3078,8 +3054,7 @@ /area/aro3/power) "yW" = ( /obj/machinery/light{ - dir = 8; - icon_state = "tube1" + dir = 8 }, /turf/simulated/floor/tiled/eris/cafe, /area/aro3/kitchen) @@ -3483,8 +3458,7 @@ "Ci" = ( /obj/effect/floor_decal/industrial/hatch/yellow, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 9; - icon_state = "intact-scrubbers" + dir = 9 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 8 @@ -3838,12 +3812,13 @@ "Fj" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /obj/machinery/atmospherics/pipe/simple/hidden/supply, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 4 + }, /obj/effect/floor_decal/emblem/aronai{ dir = 4 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 4 - }, +/turf/simulated/floor/tiled/monotile, /area/aro3/eva_hall) "Fl" = ( /obj/structure/bed/double/padded, @@ -4367,8 +4342,7 @@ /area/aro3/workshop) "KS" = ( /obj/machinery/light{ - dir = 8; - icon_state = "tube1" + dir = 8 }, /obj/structure/closet/crate/bin{ anchored = 1; @@ -5019,8 +4993,7 @@ /area/aro3/function) "Qv" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - dir = 9; - pixel_y = 0 + dir = 9 }, /turf/simulated/floor/tiled/eris/steel/bar_flat, /area/aro3/bar) @@ -5165,7 +5138,6 @@ /area/aro3/surfluid) "RK" = ( /obj/structure/cable/cyan{ - d2 = 1; icon_state = "0-4" }, /obj/machinery/power/smes/buildable/hybrid{ @@ -5218,9 +5190,7 @@ "SC" = ( /obj/structure/table/marble, /obj/machinery/microwave, -/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ - dir = 2 - }, +/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers, /turf/simulated/floor/tiled/eris/cafe, /area/aro3/kitchen) "SD" = ( @@ -5942,7 +5912,6 @@ req_access = list() }, /obj/structure/cable/cyan{ - d2 = 1; icon_state = "0-2" }, /turf/simulated/floor/tiled/eris/white, @@ -14910,7 +14879,7 @@ Yf lI Yf Yf -qu +Le Eh Yf Yf diff --git a/maps/offmap_vr/om_ships/curashuttle.dmm b/maps/offmap_vr/om_ships/curashuttle.dmm index 1d2b49cc8e..1a10e4dc5b 100644 --- a/maps/offmap_vr/om_ships/curashuttle.dmm +++ b/maps/offmap_vr/om_ships/curashuttle.dmm @@ -23,8 +23,7 @@ "ae" = ( /obj/structure/window/plastitanium/full, /obj/structure/window/plastitanium{ - dir = 1; - icon_state = "window" + dir = 1 }, /obj/machinery/door/firedoor, /obj/machinery/door/blast/regular{ @@ -41,8 +40,7 @@ "af" = ( /obj/structure/window/plastitanium/full, /obj/structure/window/plastitanium{ - dir = 1; - icon_state = "window" + dir = 1 }, /obj/machinery/door/firedoor, /obj/machinery/door/blast/regular{ @@ -97,8 +95,7 @@ /area/shuttle/curabitur/curashuttle/cockpit) "an" = ( /obj/machinery/computer/shuttle_control/explore/curashuttle{ - dir = 4; - icon_state = "computer" + dir = 4 }, /turf/simulated/floor/carpet/bcarpet, /area/shuttle/curabitur/curashuttle/cockpit) @@ -118,8 +115,7 @@ /obj/machinery/power/apc{ dir = 4; name = "east bump"; - pixel_x = 24; - pixel_y = 0 + pixel_x = 24 }, /obj/structure/table/darkglass, /obj/item/weapon/paper_bin{ @@ -189,19 +185,16 @@ icon_state = "1-2" }, /obj/structure/bed/chair/bay/comfy{ - dir = 1; - icon_state = "bay_comfychair_preview" + dir = 1 }, /turf/simulated/floor/carpet/bcarpet, /area/shuttle/curabitur/curashuttle/cockpit) "ax" = ( /obj/machinery/computer/ship/engines{ - dir = 8; - icon_state = "computer" + dir = 8 }, /obj/structure/window/plastitanium{ - dir = 4; - icon_state = "window" + dir = 4 }, /turf/simulated/floor/carpet/bcarpet, /area/shuttle/curabitur/curashuttle/cockpit) @@ -261,18 +254,14 @@ /area/shuttle/curabitur/curashuttle/med) "aE" = ( /obj/machinery/computer/ship/sensors{ - dir = 4; - icon_state = "computer" + dir = 4 }, /obj/machinery/firealarm{ dir = 8; - pixel_x = -29; - pixel_y = 0 + pixel_x = -29 }, /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_x = 0 + dir = 8 }, /turf/simulated/floor/carpet/bcarpet, /area/shuttle/curabitur/curashuttle/cockpit) @@ -299,8 +288,7 @@ }, /obj/machinery/atmospherics/pipe/vent, /obj/structure/window/plastitanium{ - dir = 4; - icon_state = "window" + dir = 4 }, /obj/machinery/button/remote/airlock/survival_pod{ id = "curadocking"; @@ -348,13 +336,10 @@ "aJ" = ( /obj/machinery/sleep_console{ dir = 2; - icon_state = "sleeperconsole"; pixel_x = -1 }, /obj/machinery/light{ - dir = 8; - icon_state = "tube1"; - pixel_x = 0 + dir = 8 }, /turf/simulated/floor/tiled/white, /area/shuttle/curabitur/curashuttle/med) @@ -375,8 +360,7 @@ dir = 8; frequency = 1480; id_tag = "curadocking"; - pixel_x = 28; - pixel_y = 0 + pixel_x = 28 }, /turf/simulated/floor/tiled, /area/shuttle/curabitur/curashuttle/med) @@ -389,8 +373,7 @@ req_access = newlist() }, /obj/machinery/light{ - dir = 4; - icon_state = "tube1" + dir = 4 }, /turf/simulated/floor/tiled/white, /area/shuttle/curabitur/curashuttle/med) @@ -474,8 +457,7 @@ /area/shuttle/curabitur/curashuttle/med) "aU" = ( /obj/structure/window/plastitanium{ - dir = 8; - icon_state = "window" + dir = 8 }, /obj/structure/cable{ icon_state = "0-4" @@ -516,8 +498,7 @@ /area/shuttle/curabitur/curashuttle/cockpit) "aY" = ( /obj/machinery/atmospherics/pipe/simple/visible/blue{ - dir = 6; - icon_state = "intact" + dir = 6 }, /obj/structure/table/standard, /obj/fiftyspawner/steel, @@ -547,9 +528,7 @@ "ba" = ( /obj/structure/sink{ dir = 4; - icon_state = "sink"; - pixel_x = 12; - pixel_y = 0 + pixel_x = 12 }, /obj/machinery/recharger/wallcharger{ pixel_x = 31; @@ -560,8 +539,7 @@ "bb" = ( /obj/structure/window/plastitanium, /obj/structure/window/plastitanium{ - dir = 1; - icon_state = "window" + dir = 1 }, /obj/structure/window/reinforced/full, /turf/simulated/floor/tiled, @@ -655,8 +633,7 @@ "bj" = ( /obj/structure/window/plastitanium/full, /obj/structure/window/plastitanium{ - dir = 8; - icon_state = "window" + dir = 8 }, /obj/machinery/door/firedoor, /obj/machinery/door/blast/regular{ @@ -687,8 +664,7 @@ "bn" = ( /obj/structure/window/plastitanium/full, /obj/structure/window/plastitanium{ - dir = 4; - icon_state = "window" + dir = 4 }, /obj/machinery/door/firedoor, /obj/machinery/door/blast/regular{ @@ -718,8 +694,7 @@ /area/shuttle/curabitur/curashuttle/med) "bs" = ( /obj/structure/bed/chair/bay/comfy{ - dir = 8; - icon_state = "bay_comfychair_preview" + dir = 8 }, /turf/simulated/floor/tiled/white, /area/shuttle/curabitur/curashuttle/med) @@ -791,18 +766,15 @@ /obj/machinery/power/apc{ dir = 8; name = "west bump"; - pixel_x = -28; - pixel_y = 0 + pixel_x = -28 }, /obj/machinery/power/terminal{ - dir = 8; - icon_state = "term" + dir = 8 }, /turf/simulated/floor/tiled/white, /area/shuttle/curabitur/curashuttle/med) "bC" = ( /obj/structure/sign/department/eng{ - pixel_x = 0; pixel_y = -31 }, /obj/structure/table/standard, @@ -842,14 +814,12 @@ /area/shuttle/curabitur/curashuttle/med) "bE" = ( /obj/structure/bed/chair/sofa/teal/left{ - dir = 1; - icon_state = "sofaend_left" + dir = 1 }, /obj/structure/cable{ d1 = 4; d2 = 8; - icon_state = "4-8"; - pixel_y = 0 + icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 @@ -869,18 +839,15 @@ "bF" = ( /obj/machinery/vending/wallmed1/public{ dir = 1; - icon_state = "wallmed"; pixel_y = -28 }, /obj/structure/bed/chair/sofa/teal{ - dir = 1; - icon_state = "sofamiddle" + dir = 1 }, /obj/structure/cable{ d1 = 4; d2 = 8; - icon_state = "4-8"; - pixel_y = 0 + icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 @@ -898,14 +865,12 @@ pixel_y = -32 }, /obj/structure/bed/chair/sofa/teal{ - dir = 1; - icon_state = "sofamiddle" + dir = 1 }, /obj/structure/cable{ d1 = 4; d2 = 8; - icon_state = "4-8"; - pixel_y = 0 + icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 @@ -921,18 +886,15 @@ "bH" = ( /obj/machinery/vending/wallmed1/public{ dir = 1; - icon_state = "wallmed"; pixel_y = -29 }, /obj/structure/bed/chair/sofa/teal/right{ - dir = 1; - icon_state = "sofaend_right" + dir = 1 }, /obj/structure/cable{ d1 = 4; d2 = 8; - icon_state = "4-8"; - pixel_y = 0 + icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 @@ -956,8 +918,7 @@ dir = 4 }, /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ - dir = 4; - icon_state = "map-scrubbers" + dir = 4 }, /obj/machinery/atmospherics/pipe/simple/hidden/yellow{ dir = 4 @@ -978,8 +939,7 @@ /obj/structure/cable{ d1 = 4; d2 = 8; - icon_state = "4-8"; - pixel_y = 0 + icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/universal{ dir = 4 @@ -994,12 +954,10 @@ /obj/structure/cable{ d1 = 4; d2 = 8; - icon_state = "4-8"; - pixel_y = 0 + icon_state = "4-8" }, /obj/machinery/atmospherics/binary/pump/fuel{ - dir = 8; - icon_state = "map_off-fuel" + dir = 8 }, /turf/simulated/floor/tiled, /area/shuttle/curabitur/curashuttle/med) @@ -1012,12 +970,10 @@ /obj/structure/cable{ d1 = 4; d2 = 8; - icon_state = "4-8"; - pixel_y = 0 + icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/fuel{ - dir = 8; - icon_state = "intact-fuel" + dir = 8 }, /turf/simulated/floor/tiled, /area/shuttle/curabitur/curashuttle/med) @@ -1030,12 +986,10 @@ /obj/structure/cable{ d1 = 4; d2 = 8; - icon_state = "4-8"; - pixel_y = 0 + icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/fuel{ - dir = 8; - icon_state = "intact-fuel" + dir = 8 }, /turf/simulated/floor/plating, /area/shuttle/curabitur/curashuttle/med) @@ -1079,7 +1033,6 @@ /obj/machinery/power/apc{ dir = 1; name = "north bump"; - pixel_x = 0; pixel_y = 28 }, /obj/structure/cable{ @@ -1108,8 +1061,7 @@ icon_state = "1-4" }, /obj/machinery/atmospherics/pipe/simple/visible/supply{ - dir = 9; - icon_state = "intact-supply" + dir = 9 }, /obj/machinery/atmospherics/pipe/simple/visible/yellow{ dir = 5 @@ -1123,18 +1075,17 @@ /obj/machinery/portable_atmospherics/canister/phoron{ start_pressure = 8000.25 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 8 +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 }, +/turf/simulated/floor/tiled/monotile, /area/shuttle/curabitur/curashuttle/eng) "bY" = ( /obj/structure/window/plastitanium{ - dir = 8; - icon_state = "window" + dir = 8 }, /obj/structure/window/plastitanium{ - dir = 4; - icon_state = "window" + dir = 4 }, /obj/structure/curtain/black, /turf/simulated/floor/tiled/techfloor/grid, @@ -1211,8 +1162,7 @@ /area/shuttle/curabitur/curashuttle/eng) "cf" = ( /obj/machinery/atmospherics/pipe/manifold/visible/scrubbers{ - dir = 4; - icon_state = "map-scrubbers" + dir = 4 }, /turf/simulated/floor/tiled/techfloor/grid, /area/shuttle/curabitur/curashuttle/eng) @@ -1232,12 +1182,10 @@ "cj" = ( /obj/machinery/mech_recharger, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - dir = 5; - icon_state = "intact-supply" + dir = 5 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 5; - icon_state = "intact-scrubbers" + dir = 5 }, /turf/simulated/floor/tiled/techfloor/grid, /area/shuttle/curabitur/curashuttle/hangar) @@ -1279,15 +1227,11 @@ dir = 1 }, /obj/machinery/portable_atmospherics/canister/air, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/shuttle/curabitur/curashuttle/eng) "co" = ( /obj/structure/fuel_port, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/shuttle/curabitur/curashuttle/eng) "cp" = ( /obj/machinery/atmospherics/pipe/simple/visible/universal, @@ -1324,10 +1268,9 @@ /obj/structure/cable{ d1 = 4; d2 = 8; - icon_state = "4-8"; - pixel_x = 0 + icon_state = "4-8" }, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/shuttle/curabitur/curashuttle/eng) "cv" = ( /obj/machinery/atmospherics/binary/pump{ @@ -1337,8 +1280,7 @@ /obj/structure/cable{ d1 = 4; d2 = 8; - icon_state = "4-8"; - pixel_x = 0 + icon_state = "4-8" }, /turf/simulated/floor/tiled/techfloor/grid, /area/shuttle/curabitur/curashuttle/eng) @@ -1351,8 +1293,7 @@ /area/shuttle/curabitur/curashuttle/eng) "cx" = ( /obj/machinery/computer/ship/engines{ - dir = 1; - icon_state = "computer" + dir = 1 }, /turf/simulated/floor/tiled/techfloor/grid, /area/shuttle/curabitur/curashuttle/eng) @@ -1371,9 +1312,7 @@ "cA" = ( /obj/structure/cable, /obj/machinery/power/apc{ - dir = 2; name = "south bump"; - pixel_x = 0; pixel_y = -28 }, /obj/structure/handrail{ @@ -1458,7 +1397,6 @@ health = 200; max_equip = 1; max_hull_equip = 2; - max_special_equip = 1; max_universal_equip = 2; max_utility_equip = 3; maxhealth = 200; @@ -1543,9 +1481,8 @@ /obj/machinery/portable_atmospherics/canister/phoron{ start_pressure = 8000.25 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 8 - }, +/obj/effect/floor_decal/steeldecal/monofloor, +/turf/simulated/floor/tiled/monotile, /area/shuttle/curabitur/curashuttle/eng) (1,1,1) = {" diff --git a/maps/offmap_vr/om_ships/generic_shuttle.dmm b/maps/offmap_vr/om_ships/generic_shuttle.dmm index 83f7fe815d..47bc5e154d 100644 --- a/maps/offmap_vr/om_ships/generic_shuttle.dmm +++ b/maps/offmap_vr/om_ships/generic_shuttle.dmm @@ -57,11 +57,9 @@ /area/shuttle/generic_shuttle/gen) "aj" = ( /obj/machinery/light/small{ - dir = 4; - pixel_y = 0 + dir = 4 }, /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 8 }, /obj/machinery/button/remote/airlock{ @@ -75,11 +73,9 @@ /area/shuttle/generic_shuttle/gen) "ak" = ( /obj/machinery/light/small{ - dir = 8; - pixel_y = 0 + dir = 8 }, /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 4 }, /obj/machinery/button/remote/airlock{ @@ -96,7 +92,6 @@ dir = 10 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 6 }, /turf/simulated/floor/wood, @@ -105,7 +100,6 @@ /obj/structure/table/standard, /obj/machinery/recharger, /obj/machinery/atmospherics/unary/vent_scrubber/on{ - icon_state = "map_scrubber_on"; dir = 8 }, /turf/simulated/floor/wood, @@ -201,7 +195,6 @@ }, /obj/machinery/atmospherics/pipe/manifold/hidden/supply, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - icon_state = "intact-scrubbers"; dir = 9 }, /turf/simulated/floor/tiled{ @@ -210,7 +203,6 @@ /area/shuttle/generic_shuttle/gen) "av" = ( /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 8 }, /obj/structure/closet/emcloset, @@ -220,8 +212,7 @@ /area/shuttle/generic_shuttle/gen) "aw" = ( /obj/machinery/light{ - dir = 8; - icon_state = "tube1" + dir = 8 }, /turf/simulated/floor/tiled{ icon_state = "techmaint" @@ -248,7 +239,6 @@ req_one_access = newlist() }, /obj/effect/floor_decal/techfloor/orange{ - icon_state = "techfloororange_edges"; dir = 1 }, /turf/simulated/floor/tiled/techfloor/grid, @@ -264,7 +254,6 @@ dir = 1 }, /obj/effect/floor_decal/steeldecal/steel_decals_central6{ - icon_state = "steel_decals_central6"; dir = 4 }, /turf/simulated/floor/tiled{ @@ -273,7 +262,6 @@ /area/shuttle/generic_shuttle/gen) "aC" = ( /obj/machinery/light{ - icon_state = "tube1"; dir = 4 }, /turf/simulated/floor/tiled{ @@ -300,7 +288,6 @@ /area/shuttle/generic_shuttle/gen) "aF" = ( /obj/machinery/computer/ship/sensors{ - icon_state = "computer"; dir = 4 }, /obj/effect/floor_decal/techfloor/orange{ @@ -310,14 +297,12 @@ /area/shuttle/generic_shuttle/gen) "aG" = ( /obj/structure/bed/chair/bay/comfy/green{ - icon_state = "bay_comfychair_preview"; dir = 1 }, /turf/simulated/floor/tiled/techfloor, /area/shuttle/generic_shuttle/gen) "aH" = ( /obj/machinery/computer/ship/engines{ - icon_state = "computer"; dir = 8 }, /obj/effect/floor_decal/techfloor/orange{ @@ -411,7 +396,6 @@ /area/shuttle/generic_shuttle/gen) "aT" = ( /obj/structure/bed/chair/bay/chair{ - icon_state = "bay_chair_preview"; dir = 1 }, /turf/simulated/floor/tiled{ @@ -469,7 +453,6 @@ /area/shuttle/generic_shuttle/gen) "aZ" = ( /obj/structure/bed/chair/bay/chair{ - icon_state = "bay_chair_preview"; dir = 1 }, /obj/effect/floor_decal/steeldecal/steel_decals10, @@ -509,7 +492,6 @@ icon_state = "0-8" }, /obj/machinery/power/apc{ - dir = 2; name = "south bump"; pixel_y = -28 }, @@ -527,7 +509,6 @@ /area/shuttle/generic_shuttle/gen) "bf" = ( /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 4 }, /turf/simulated/floor/tiled{ @@ -559,7 +540,6 @@ dir = 4 }, /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ - icon_state = "map-scrubbers"; dir = 8 }, /turf/simulated/floor/tiled{ @@ -571,7 +551,6 @@ icon_state = "1-2" }, /obj/machinery/atmospherics/unary/vent_scrubber/on{ - icon_state = "map_scrubber_on"; dir = 8 }, /turf/simulated/floor/tiled{ @@ -586,8 +565,7 @@ /area/shuttle/generic_shuttle/gen) "bk" = ( /obj/machinery/atmospherics/pipe/manifold/hidden{ - dir = 4; - icon_state = "map" + dir = 4 }, /turf/simulated/wall/shull, /area/shuttle/generic_shuttle/gen) @@ -666,8 +644,7 @@ /obj/structure/cable{ d1 = 4; d2 = 8; - icon_state = "4-8"; - pixel_x = 0 + icon_state = "4-8" }, /obj/effect/map_helper/airlock/door/ext_door, /obj/machinery/access_button{ @@ -703,7 +680,6 @@ /area/shuttle/generic_shuttle/eng) "bv" = ( /obj/machinery/atmospherics/pipe/simple/visible/blue{ - icon_state = "intact"; dir = 6 }, /obj/structure/table/standard, @@ -730,20 +706,18 @@ /area/shuttle/generic_shuttle/eng) "by" = ( /obj/machinery/atmospherics/pipe/simple/visible/supply{ - icon_state = "intact-supply"; dir = 4 }, /obj/structure/cable{ icon_state = "0-8" }, /obj/structure/cable{ - icon_state = "0-4"; - d2 = 4 + d2 = 4; + icon_state = "0-4" }, /obj/machinery/power/apc{ dir = 1; name = "north bump"; - pixel_x = 0; pixel_y = 28 }, /turf/simulated/floor/plating, @@ -753,7 +727,6 @@ pixel_y = 28 }, /obj/machinery/atmospherics/pipe/simple/visible/supply{ - icon_state = "intact-supply"; dir = 4 }, /obj/structure/cable{ @@ -791,7 +764,6 @@ /area/shuttle/generic_shuttle/eng) "bE" = ( /obj/machinery/atmospherics/pipe/manifold/visible/scrubbers{ - icon_state = "map-scrubbers"; dir = 4 }, /turf/simulated/floor/plating, @@ -802,7 +774,6 @@ /area/shuttle/generic_shuttle/eng) "bG" = ( /obj/machinery/atmospherics/unary/vent_pump/on{ - icon_state = "map_vent_out"; dir = 1 }, /turf/simulated/floor/plating, @@ -820,9 +791,10 @@ dir = 1 }, /obj/machinery/portable_atmospherics/canister/air, -/turf/simulated/floor/tiled/monofloor{ +/obj/effect/floor_decal/steeldecal/monofloor{ dir = 1 }, +/turf/simulated/floor/tiled/monotile, /area/shuttle/generic_shuttle/eng) "bJ" = ( /obj/machinery/portable_atmospherics/canister/phoron, @@ -831,15 +803,13 @@ "bK" = ( /obj/machinery/atmospherics/pipe/simple/visible/universal, /obj/machinery/light/small{ - dir = 4; - pixel_y = 0 + dir = 4 }, /turf/simulated/floor/plating, /area/shuttle/generic_shuttle/eng) "bL" = ( /obj/machinery/light/small{ - dir = 8; - pixel_y = 0 + dir = 8 }, /obj/structure/table/standard, /obj/item/weapon/storage/box/metalfoam, @@ -859,9 +829,10 @@ pixel_x = 32 }, /obj/machinery/portable_atmospherics/canister/phoron, -/turf/simulated/floor/tiled/monofloor{ +/obj/effect/floor_decal/steeldecal/monofloor{ dir = 1 }, +/turf/simulated/floor/tiled/monotile, /area/shuttle/generic_shuttle/eng) "bO" = ( /obj/machinery/atmospherics/portables_connector{ @@ -871,7 +842,8 @@ pixel_x = -32 }, /obj/machinery/portable_atmospherics/canister/empty, -/turf/simulated/floor/tiled/monofloor, +/obj/effect/floor_decal/steeldecal/monofloor, +/turf/simulated/floor/tiled/monotile, /area/shuttle/generic_shuttle/eng) "bP" = ( /obj/machinery/atmospherics/binary/pump{ @@ -894,7 +866,8 @@ dir = 8 }, /obj/machinery/portable_atmospherics/canister/phoron, -/turf/simulated/floor/tiled/monofloor, +/obj/effect/floor_decal/steeldecal/monofloor, +/turf/simulated/floor/tiled/monotile, /area/shuttle/generic_shuttle/eng) "bT" = ( /obj/machinery/atmospherics/pipe/simple/hidden/yellow{ @@ -932,7 +905,6 @@ "gZ" = ( /obj/machinery/door/blast/regular{ density = 0; - destroy_hits = 10; dir = 4; icon_state = "pdoor0"; id = "generic_dorm2_blast"; @@ -942,9 +914,7 @@ /turf/template_noop, /area/shuttle/generic_shuttle/gen) "jV" = ( -/obj/machinery/shipsensors{ - dir = 2 - }, +/obj/machinery/shipsensors, /obj/effect/floor_decal/techfloor/orange{ dir = 4 }, @@ -961,7 +931,6 @@ "Ue" = ( /obj/machinery/door/blast/regular{ density = 0; - destroy_hits = 10; dir = 4; icon_state = "pdoor0"; id = "generic_dorm1_blast"; diff --git a/maps/offmap_vr/om_ships/itglight.dmm b/maps/offmap_vr/om_ships/itglight.dmm index 45f4b3baeb..83d9c965ee 100644 --- a/maps/offmap_vr/om_ships/itglight.dmm +++ b/maps/offmap_vr/om_ships/itglight.dmm @@ -62,7 +62,6 @@ /area/itglight/readyroom) "af" = ( /obj/structure/table/wooden_reinforced, -/obj/item/weapon/paper/dockingcodes, /obj/item/weapon/card/id/event/accessset/itg/crew/captain, /obj/machinery/computer/ship/navigation/telescreen{ pixel_y = -32 @@ -388,8 +387,7 @@ /area/itglight/captain) "bC" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 5; - icon_state = "intact-scrubbers" + dir = 5 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 5 @@ -774,12 +772,10 @@ /area/itglight/readyroom) "ei" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - dir = 9; - pixel_y = 0 + dir = 9 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 5; - icon_state = "intact-scrubbers" + dir = 5 }, /turf/simulated/floor/tiled/eris/white/cargo, /area/itglight/medbay) @@ -1684,8 +1680,7 @@ "jB" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /obj/machinery/atmospherics/pipe/manifold/hidden/supply{ - dir = 8; - icon_state = "map-supply" + dir = 8 }, /obj/item/weapon/tank/jetpack/oxygen, /obj/item/weapon/tank/jetpack/oxygen, @@ -1853,8 +1848,7 @@ icon_state = "1-2" }, /obj/machinery/atmospherics/pipe/manifold/hidden/supply{ - dir = 8; - icon_state = "map-supply" + dir = 8 }, /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ dir = 8 @@ -1972,9 +1966,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 8 }, -/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ - dir = 2 - }, +/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers, /obj/structure/cable/pink{ d1 = 4; d2 = 8; @@ -2116,9 +2108,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 9 }, -/obj/machinery/atmospherics/pipe/manifold/hidden/supply{ - dir = 2 - }, +/obj/machinery/atmospherics/pipe/manifold/hidden/supply, /obj/structure/cable/pink{ d1 = 4; d2 = 8; @@ -2416,8 +2406,7 @@ icon_state = "1-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 9; - icon_state = "intact-scrubbers" + dir = 9 }, /turf/simulated/floor/tiled/eris/steel/brown_platform, /area/itglight/metingroom) @@ -2580,8 +2569,7 @@ }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 9; - icon_state = "intact-scrubbers" + dir = 9 }, /obj/structure/cable/pink{ d1 = 1; @@ -2630,8 +2618,7 @@ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/manifold/hidden/supply{ - dir = 8; - icon_state = "map-supply" + dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 4 @@ -2754,7 +2741,6 @@ /turf/simulated/floor/tiled/eris/steel/gray_platform, /area/itglight/starboardhighsec) "qU" = ( -/obj/item/weapon/stool/baystool/padded, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 4 }, @@ -2766,6 +2752,9 @@ d2 = 8; icon_state = "4-8" }, +/obj/item/weapon/stool/baystool/padded{ + dir = 8 + }, /turf/simulated/floor/tiled/eris/cafe, /area/itglight/kitchen) "qW" = ( @@ -3635,8 +3624,7 @@ dir = 1 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 9; - icon_state = "intact-scrubbers" + dir = 9 }, /turf/simulated/floor/tiled/eris/white/cargo, /area/itglight/medbay) @@ -3778,8 +3766,7 @@ /area/itglight/portcargo) "ym" = ( /obj/machinery/atmospherics/pipe/manifold/hidden/supply{ - dir = 8; - icon_state = "map-supply" + dir = 8 }, /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers, /obj/structure/cable/pink{ @@ -3993,8 +3980,7 @@ }, /obj/structure/catwalk, /obj/machinery/atmospherics/pipe/manifold/hidden{ - dir = 4; - icon_state = "map" + dir = 4 }, /turf/simulated/floor, /area/itglight/starboardengi) @@ -5015,8 +5001,7 @@ /area/itglight/starboarddocking) "EQ" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 9; - icon_state = "intact-scrubbers" + dir = 9 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 9 @@ -5169,10 +5154,12 @@ /turf/space, /area/space) "FB" = ( -/obj/item/weapon/stool/baystool/padded, /obj/structure/window/reinforced{ pixel_y = -3 }, +/obj/item/weapon/stool/baystool/padded{ + dir = 8 + }, /turf/simulated/floor/tiled/eris/cafe, /area/itglight/kitchen) "FH" = ( @@ -5372,9 +5359,7 @@ d2 = 8; icon_state = "4-8" }, -/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ - dir = 2 - }, +/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers, /obj/machinery/atmospherics/pipe/manifold/hidden/supply{ dir = 1 }, @@ -6100,8 +6085,7 @@ /area/space) "KM" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 5; - icon_state = "intact-scrubbers" + dir = 5 }, /obj/structure/catwalk, /turf/simulated/floor, @@ -6183,8 +6167,7 @@ /area/itglight/forehall) "LI" = ( /obj/machinery/light/small{ - dir = 8; - pixel_x = 0 + dir = 8 }, /obj/effect/floor_decal/industrial/outline/yellow, /turf/simulated/floor/tiled/monotile, @@ -7307,8 +7290,7 @@ "Sz" = ( /obj/machinery/light/small, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - dir = 9; - pixel_y = 0 + dir = 9 }, /turf/simulated/floor/tiled/dark, /area/itglight/passengersleeping) @@ -7731,9 +7713,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 8 }, -/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ - dir = 2 - }, +/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers, /turf/simulated/floor/tiled/eris/white/cargo, /area/itglight/medbay) "Vs" = ( @@ -7742,6 +7722,12 @@ }, /turf/simulated/floor, /area/itglight/starboardengi) +"Vt" = ( +/obj/item/weapon/stool/baystool/padded{ + dir = 1 + }, +/turf/simulated/floor/tiled/eris/cafe, +/area/itglight/kitchen) "Vz" = ( /obj/machinery/newscaster{ pixel_x = -12; @@ -8328,8 +8314,7 @@ "YM" = ( /obj/structure/curtain/open/shower, /obj/machinery/shower{ - dir = 1; - icon_state = "shower" + dir = 1 }, /turf/simulated/floor/tiled{ icon_state = "techmaint" @@ -8456,8 +8441,7 @@ /area/itglight/starboardsolars) "Zi" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ - dir = 5; - icon_state = "intact-supply" + dir = 5 }, /obj/structure/cable/pink{ d1 = 4; @@ -8492,7 +8476,9 @@ /turf/simulated/floor/tiled/eris/cafe, /area/itglight/kitchen) "Zp" = ( -/obj/item/weapon/stool/baystool/padded, +/obj/item/weapon/stool/baystool/padded{ + dir = 8 + }, /turf/simulated/floor/tiled/eris/cafe, /area/itglight/kitchen) "Zq" = ( @@ -17236,7 +17222,7 @@ WN Np Ct cx -Zp +Vt fE Kx cA diff --git a/maps/offmap_vr/talon/talon_v2.dmm b/maps/offmap_vr/talon/talon_v2.dmm index 5a95a81819..22dcd205d1 100644 --- a/maps/offmap_vr/talon/talon_v2.dmm +++ b/maps/offmap_vr/talon/talon_v2.dmm @@ -253,6 +253,9 @@ /obj/structure/disposalpipe/trunk{ dir = 4 }, +/obj/structure/sign/painting/public{ + pixel_x = -30 + }, /turf/simulated/floor/wood, /area/talon_v2/crew_quarters/meditation) "az" = ( @@ -2090,6 +2093,9 @@ /area/talon_v2/crew_quarters/cap_room) "fC" = ( /obj/structure/reagent_dispensers/water_cooler/full, +/obj/structure/sign/painting/public{ + pixel_y = 30 + }, /turf/simulated/floor/wood, /area/talon_v2/crew_quarters/bar) "fF" = ( @@ -2186,6 +2192,9 @@ d2 = 2; icon_state = "1-2" }, +/obj/structure/sign/painting/public{ + pixel_x = 30 + }, /turf/simulated/floor/carpet/blucarpet, /area/talon_v2/crew_quarters/cap_room) "gc" = ( @@ -4731,6 +4740,9 @@ /area/talon_v2/central_hallway) "po" = ( /obj/machinery/fitness/punching_bag, +/obj/structure/sign/painting/public{ + pixel_x = 30 + }, /turf/simulated/floor/tiled/techfloor, /area/talon_v2/workroom) "pp" = ( @@ -8568,6 +8580,9 @@ }, /turf/simulated/floor/plating, /area/talon_v2/engineering) +"Ct" = ( +/turf/simulated/floor/plating, +/area/talon_v2/crew_quarters/bar) "Cw" = ( /obj/structure/bed/chair/bay/chair{ dir = 1 @@ -8925,6 +8940,9 @@ /area/talon_v2/maintenance/wing_starboard) "DK" = ( /obj/machinery/vending/nifsoft_shop, +/obj/structure/sign/painting/public{ + pixel_y = 30 + }, /turf/simulated/floor/tiled/techfloor, /area/talon_v2/central_hallway/fore) "DM" = ( @@ -9454,6 +9472,12 @@ /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /turf/simulated/floor/plating, /area/talon_v2/engineering/port_store) +"FH" = ( +/obj/structure/sign/painting/public{ + pixel_x = -30 + }, +/turf/simulated/floor/tiled/techfloor, +/area/talon_v2/central_hallway/fore) "FJ" = ( /obj/machinery/light/small{ dir = 1 @@ -10382,11 +10406,13 @@ /turf/simulated/floor/plating, /area/talon_v2/maintenance/fore_port) "Ip" = ( -/obj/item/weapon/stool/baystool/padded, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 6 }, /obj/effect/floor_decal/corner/black/diagonal, +/obj/item/weapon/stool/baystool/padded{ + dir = 4 + }, /turf/simulated/floor/tiled/white, /area/talon_v2/crew_quarters/bar) "Iq" = ( @@ -12069,12 +12095,14 @@ /turf/simulated/floor/plating, /area/talon_v2/engineering/atmospherics) "Oq" = ( -/obj/item/weapon/stool/baystool/padded, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 6 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, /obj/effect/floor_decal/corner/black/diagonal, +/obj/item/weapon/stool/baystool/padded{ + dir = 4 + }, /turf/simulated/floor/tiled/white, /area/talon_v2/crew_quarters/bar) "Ot" = ( @@ -14153,9 +14181,11 @@ /turf/simulated/floor/tiled/white, /area/talon_v2/medical) "VF" = ( -/obj/item/weapon/stool/baystool/padded, /obj/machinery/atmospherics/pipe/simple/hidden/supply, /obj/effect/floor_decal/corner/black/diagonal, +/obj/item/weapon/stool/baystool/padded{ + dir = 4 + }, /turf/simulated/floor/tiled/white, /area/talon_v2/crew_quarters/bar) "VH" = ( @@ -25183,7 +25213,7 @@ LB tb QC nB -tb +FH tb nW tc @@ -26173,7 +26203,7 @@ TT JO qc qI -oh +Ct DU Hl Hl diff --git a/maps/southern_cross/southern_cross-1.dmm b/maps/southern_cross/southern_cross-1.dmm index c6767f4d7d..bf678b0380 100644 --- a/maps/southern_cross/southern_cross-1.dmm +++ b/maps/southern_cross/southern_cross-1.dmm @@ -4207,7 +4207,7 @@ /area/hangar/three) "aiU" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply, -/turf/simulated/floor/tiled/monofloor{ +/turf/simulated/floor/tiled/monotile{ dir = 1 }, /area/hangar/one) @@ -4301,7 +4301,7 @@ /area/maintenance/firstdeck/forestarboard) "ajh" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply, -/turf/simulated/floor/tiled/monofloor{ +/turf/simulated/floor/tiled/monotile{ dir = 1 }, /area/hangar/three) @@ -4322,7 +4322,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 10 }, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/hangar/one) "ajk" = ( /obj/machinery/door/airlock/centcom{ @@ -4335,7 +4335,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 6 }, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/hangar/one) "ajm" = ( /obj/machinery/atmospherics/unary/vent_scrubber/on{ @@ -4478,14 +4478,14 @@ /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 10 }, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/hangar/three) "ajC" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 6 }, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/hangar/three) "ajD" = ( /obj/machinery/atmospherics/unary/vent_scrubber/on{ @@ -18587,7 +18587,7 @@ dir = 9 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, -/turf/simulated/floor/tiled/monofloor{ +/turf/simulated/floor/tiled/monotile{ dir = 1 }, /area/hangar/two) @@ -18602,7 +18602,7 @@ dir = 5 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, -/turf/simulated/floor/tiled/monofloor{ +/turf/simulated/floor/tiled/monotile{ dir = 1 }, /area/hangar/two) @@ -18776,7 +18776,7 @@ /area/maintenance/firstdeck/aftstarboard) "aKY" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/hangar/two) "aKZ" = ( /obj/structure/bed/chair/shuttle, diff --git a/maps/submaps/pois_vr/debris_field/tinycarrier.dmm b/maps/submaps/pois_vr/debris_field/tinycarrier.dmm index 908afdd05d..87ac734fc1 100644 --- a/maps/submaps/pois_vr/debris_field/tinycarrier.dmm +++ b/maps/submaps/pois_vr/debris_field/tinycarrier.dmm @@ -41,12 +41,14 @@ /obj/structure/cable{ d1 = 1; d2 = 2; - icon_state = "1-2"; - pixel_y = 0 + icon_state = "1-2" }, /obj/machinery/door/airlock/external, /obj/effect/map_helper/airlock/door/ext_door, -/turf/simulated/floor/tiled/monofloor, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 + }, +/turf/simulated/floor/tiled/monotile, /area/submap/debrisfield/tinyshuttle/crew) "ag" = ( /obj/structure/lattice, @@ -90,9 +92,10 @@ }, /obj/machinery/door/airlock/glass_external/public, /obj/effect/map_helper/airlock/door/int_door, -/turf/simulated/floor/tiled/monofloor{ - dir = 4 +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 8 }, +/turf/simulated/floor/tiled/monotile, /area/submap/debrisfield/tinyshuttle/crew) "am" = ( /obj/machinery/atmospherics/unary/vent_pump/high_volume{ @@ -169,13 +172,11 @@ /obj/structure/cable{ d1 = 1; d2 = 2; - icon_state = "1-2"; - pixel_y = 0 + icon_state = "1-2" }, /obj/machinery/airlock_sensor/airlock_interior{ dir = 8; - pixel_x = 24; - pixel_y = 0 + pixel_x = 24 }, /obj/effect/map_helper/airlock/sensor/int_sensor, /obj/effect/floor_decal/corner/brown{ @@ -217,8 +218,7 @@ "ax" = ( /obj/machinery/computer/shuttle_control/explore/tinycarrier, /obj/effect/floor_decal/corner/blue{ - dir = 5; - icon_state = "corner_white" + dir = 5 }, /turf/simulated/floor/tiled/airless{ broken = 1 @@ -272,8 +272,7 @@ "aC" = ( /obj/machinery/light_switch{ dir = 4; - pixel_x = -28; - pixel_y = 0 + pixel_x = -28 }, /obj/effect/floor_decal/corner/brown{ dir = 9 @@ -284,8 +283,7 @@ /obj/structure/cable{ d1 = 1; d2 = 2; - icon_state = "1-2"; - pixel_y = 0 + icon_state = "1-2" }, /obj/effect/floor_decal/corner/brown{ dir = 4 @@ -310,7 +308,6 @@ /obj/machinery/power/apc{ dir = 1; name = "north bump"; - pixel_x = 0; pixel_y = 24 }, /obj/structure/cable/green{ @@ -342,8 +339,7 @@ dir = 8 }, /obj/effect/floor_decal/corner/blue{ - dir = 1; - icon_state = "corner_white" + dir = 1 }, /turf/simulated/floor/tiled/airless, /area/submap/debrisfield/tinyshuttle/bridge) @@ -369,8 +365,7 @@ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 5; - icon_state = "intact-scrubbers" + dir = 5 }, /obj/effect/floor_decal/corner/blue{ dir = 6 @@ -425,8 +420,7 @@ icon_state = "6-8" }, /obj/machinery/atmospherics/pipe/simple/hidden{ - dir = 10; - icon_state = "intact" + dir = 10 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 10 @@ -450,8 +444,7 @@ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/hidden{ - dir = 10; - icon_state = "intact" + dir = 10 }, /turf/simulated/floor/tiled, /area/submap/debrisfield/tinyshuttle/crew) @@ -474,8 +467,7 @@ /area/submap/debrisfield/tinyshuttle/crew) "aU" = ( /obj/machinery/atmospherics/pipe/simple/hidden/fuel{ - dir = 6; - icon_state = "intact-fuel" + dir = 6 }, /turf/simulated/wall/thull, /area/submap/debrisfield/tinyshuttle/engine) @@ -491,7 +483,6 @@ /area/submap/debrisfield/tinyshuttle/bridge) "aW" = ( /obj/machinery/computer/ship/sensors{ - icon_state = "computer"; dir = 4 }, /obj/structure/cable/green{ @@ -520,21 +511,18 @@ pixel_y = -24 }, /obj/effect/floor_decal/corner/blue{ - dir = 10; - icon_state = "corner_white" + dir = 10 }, /turf/simulated/floor/tiled/airless, /area/submap/debrisfield/tinyshuttle/bridge) "aY" = ( /obj/machinery/turretid/lethal{ - pixel_x = 0; pixel_y = 4; req_access = list() }, /obj/structure/table/steel_reinforced, /obj/effect/floor_decal/corner/blue{ - dir = 10; - icon_state = "corner_white" + dir = 10 }, /turf/simulated/floor/tiled/airless, /area/submap/debrisfield/tinyshuttle/bridge) @@ -552,8 +540,7 @@ pixel_y = -24 }, /obj/effect/floor_decal/corner/blue/full{ - dir = 4; - icon_state = "corner_white_full" + dir = 4 }, /turf/simulated/floor/tiled/airless, /area/submap/debrisfield/tinyshuttle/bridge) @@ -562,8 +549,7 @@ icon_state = "2-8" }, /obj/machinery/atmospherics/pipe/simple/hidden{ - dir = 6; - icon_state = "intact" + dir = 6 }, /turf/simulated/floor/tiled, /area/submap/debrisfield/tinyshuttle/crew) @@ -588,8 +574,7 @@ /area/submap/debrisfield/tinyshuttle/crew) "bd" = ( /obj/machinery/atmospherics/pipe/simple/hidden{ - dir = 5; - icon_state = "intact" + dir = 5 }, /obj/structure/closet/secure_closet/guncabinet/sidearm{ anchored = 1; @@ -598,8 +583,7 @@ /obj/item/weapon/gun/projectile/p92x/large, /obj/item/weapon/gun/projectile/p92x/large, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 5; - icon_state = "intact-scrubbers" + dir = 5 }, /obj/effect/floor_decal/corner/brown/full, /obj/item/ammo_magazine/m9mm/large, @@ -657,8 +641,7 @@ /area/submap/debrisfield/tinyshuttle/crew) "bh" = ( /obj/machinery/atmospherics/pipe/manifold/hidden/fuel{ - dir = 8; - icon_state = "map-fuel" + dir = 8 }, /turf/simulated/wall/thull, /area/submap/debrisfield/tinyshuttle/engine) @@ -708,12 +691,10 @@ /obj/structure/cable{ d1 = 1; d2 = 2; - icon_state = "1-2"; - pixel_y = 0 + icon_state = "1-2" }, /obj/machinery/atmospherics/pipe/manifold/hidden{ - dir = 4; - icon_state = "map" + dir = 4 }, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 10 @@ -737,8 +718,7 @@ /obj/structure/cable{ d1 = 1; d2 = 2; - icon_state = "1-2"; - pixel_y = 0 + icon_state = "1-2" }, /obj/structure/cable/green{ icon_state = "9-10" @@ -783,7 +763,6 @@ "bs" = ( /obj/structure/extinguisher_cabinet{ dir = 1; - icon_state = "extinguisher_closed"; pixel_y = 32 }, /obj/structure/table/steel, @@ -803,7 +782,6 @@ }, /obj/structure/extinguisher_cabinet{ dir = 4; - icon_state = "extinguisher_closed"; pixel_x = -30 }, /obj/machinery/atmospherics/portables_connector{ @@ -835,8 +813,7 @@ icon_state = "1-4" }, /obj/machinery/atmospherics/pipe/manifold/hidden{ - dir = 4; - icon_state = "map" + dir = 4 }, /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ dir = 8 @@ -876,8 +853,7 @@ icon_state = "1-2" }, /obj/machinery/atmospherics/pipe/simple/hidden{ - dir = 9; - icon_state = "intact" + dir = 9 }, /obj/machinery/light_switch{ dir = 8; @@ -933,8 +909,7 @@ }, /obj/machinery/atmospherics/pipe/simple/hidden, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 5; - icon_state = "intact-scrubbers" + dir = 5 }, /turf/simulated/floor/tiled/steel_ridged, /area/submap/debrisfield/tinyshuttle/engine) @@ -981,8 +956,7 @@ }, /obj/effect/decal/cleanable/dirt, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ - dir = 5; - icon_state = "intact-scrubbers" + dir = 5 }, /obj/machinery/atmospherics/unary/vent_scrubber/on{ dir = 8 @@ -994,7 +968,6 @@ /area/submap/debrisfield/tinyshuttle/engine) "bK" = ( /obj/machinery/atmospherics/portables_connector/fuel{ - icon_state = "map_connector-fuel"; dir = 4 }, /obj/effect/floor_decal/corner/orange{ @@ -1029,12 +1002,10 @@ /area/submap/debrisfield/tinyshuttle/engine) "bN" = ( /obj/machinery/atmospherics/pipe/simple/hidden/fuel{ - dir = 10; - icon_state = "intact-fuel" + dir = 10 }, /obj/machinery/atmospherics/pipe/simple/hidden{ - dir = 5; - icon_state = "intact" + dir = 5 }, /obj/effect/decal/cleanable/liquid_fuel, /obj/item/device/multitool, @@ -1066,7 +1037,6 @@ /area/submap/debrisfield/tinyshuttle/engine) "bR" = ( /obj/machinery/atmospherics/portables_connector/fuel{ - icon_state = "map_connector-fuel"; dir = 4 }, /obj/machinery/portable_atmospherics/canister/empty/phoron{ @@ -1121,8 +1091,7 @@ /area/submap/debrisfield/tinyshuttle/hangar) "bY" = ( /obj/machinery/atmospherics/pipe/simple/hidden/fuel{ - dir = 5; - icon_state = "intact-fuel" + dir = 5 }, /turf/simulated/wall/thull, /area/submap/debrisfield/tinyshuttle/engine) @@ -1156,8 +1125,7 @@ /area/submap/debrisfield/tinyshuttle/hangar) "ce" = ( /obj/machinery/atmospherics/pipe/simple/hidden/fuel{ - dir = 8; - icon_state = "intact-fuel" + dir = 8 }, /obj/machinery/meter, /obj/machinery/light_switch{ @@ -1185,7 +1153,6 @@ /area/submap/debrisfield/tinyshuttle/hangar) "ch" = ( /obj/machinery/atmospherics/binary/pump/fuel{ - icon_state = "map_off-fuel"; dir = 4 }, /obj/machinery/alarm/alarms_hidden{ diff --git a/maps/tether/submaps/tether_misc.dmm b/maps/tether/submaps/tether_misc.dmm index d4aa7c7af7..c5a31f2f13 100644 --- a/maps/tether/submaps/tether_misc.dmm +++ b/maps/tether/submaps/tether_misc.dmm @@ -2514,6 +2514,12 @@ }, /turf/unsimulated/wall, /area/centcom/simulated/terminal) +"tr" = ( +/obj/structure/sign/painting/public{ + pixel_y = -30 + }, +/turf/simulated/floor/tiled/steel, +/area/centcom/simulated/main_hall) "tu" = ( /obj/structure/sign/warning{ name = "\improper STAND AWAY FROM TRACK EDGE" @@ -2690,6 +2696,12 @@ /obj/structure/grille, /turf/simulated/floor/plating/eris/under, /area/shuttle/escape) +"xu" = ( +/obj/structure/sign/painting/public{ + pixel_y = 30 + }, +/turf/simulated/floor/tiled/steel, +/area/centcom/simulated/main_hall) "xB" = ( /obj/machinery/atmospherics/portables_connector{ dir = 1 @@ -2717,6 +2729,9 @@ "xY" = ( /obj/structure/table/reinforced, /obj/machinery/chemical_dispenser/bar_soft/full, +/obj/structure/sign/painting/public{ + pixel_y = -30 + }, /turf/simulated/floor/wood, /area/centcom/simulated/bar) "ya" = ( @@ -2777,6 +2792,12 @@ }, /turf/space/transit/east, /area/space) +"zd" = ( +/obj/structure/sign/painting/public{ + pixel_x = -30 + }, +/turf/simulated/floor/wood, +/area/centcom/simulated/restaurant) "zp" = ( /obj/machinery/chem_master, /turf/simulated/floor/tiled/white, @@ -3028,6 +3049,21 @@ }, /turf/simulated/floor/tiled/steel, /area/shuttle/escape) +"Eu" = ( +/obj/structure/sign/painting/public{ + pixel_y = -30 + }, +/turf/simulated/floor/tiled, +/area/centcom/simulated/terminal) +"Ex" = ( +/obj/structure/bed/chair/wood/wings{ + dir = 8 + }, +/obj/structure/sign/painting/public{ + pixel_x = 30 + }, +/turf/simulated/floor/wood, +/area/centcom/simulated/restaurant) "ET" = ( /turf/simulated/floor/tiled/techfloor/grid, /area/centcom/simulated/terminal) @@ -3127,6 +3163,15 @@ /obj/random/forgotten_tram, /turf/simulated/floor/tiled/techfloor, /area/shuttle/escape) +"GU" = ( +/obj/structure/bed/chair{ + dir = 8 + }, +/obj/structure/sign/painting/public{ + pixel_x = 30 + }, +/turf/simulated/floor/tiled, +/area/centcom/simulated/terminal) "GW" = ( /obj/item/toy/chess/king_white, /turf/simulated/floor/holofloor/bmarble, @@ -19045,7 +19090,7 @@ Nq Nq Nq Nq -Nq +Eu dZ ae ae @@ -19184,7 +19229,7 @@ WE TI QY SH -SH +GU XH Pf QY @@ -19744,7 +19789,7 @@ Vj Vj VU Vu -Ru +xu Ru Ru Ru @@ -20180,7 +20225,7 @@ VQ XB Xa VQ -VQ +zd WW Xe FC @@ -21590,7 +21635,7 @@ Vi Vi VX Vu -Ru +xu Ru Ru Ru @@ -21742,7 +21787,7 @@ Xk XX VQ VQ -ZC +Ex ZC XX VQ @@ -23152,7 +23197,7 @@ Ut VD VU Vu -Ru +xu Ru Ru Ru @@ -23866,7 +23911,7 @@ Ru Ru Ru Ru -Ru +tr Vd XR Yj diff --git a/maps/tether/tether-01-surface1.dmm b/maps/tether/tether-01-surface1.dmm index efa122025b..f877a475d8 100644 --- a/maps/tether/tether-01-surface1.dmm +++ b/maps/tether/tether-01-surface1.dmm @@ -950,11 +950,23 @@ /turf/simulated/floor/plating, /area/maintenance/lower/public_garden_maintenence) "abD" = ( -/obj/machinery/light/small{ +/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/simple/hidden/supply{ + dir = 4 + }, +/obj/effect/floor_decal/borderfloor, +/obj/effect/floor_decal/corner/lightgrey/border, +/obj/effect/floor_decal/steeldecal/steel_decals7{ dir = 1 }, +/obj/effect/floor_decal/steeldecal/steel_decals7{ + dir = 8 + }, +/obj/machinery/light, /turf/simulated/floor/tiled, -/area/rnd/hardstorage) +/area/hallway/lower/first_west) "abE" = ( /turf/simulated/floor/plating, /area/maintenance/lower/public_garden_maintenence) @@ -2724,13 +2736,14 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, +/obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 1 }, -/obj/machinery/door/firedoor/glass, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/north_stairs_one) "aez" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ @@ -3187,15 +3200,16 @@ /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 }, +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/obj/effect/floor_decal/steeldecal/monofloor, +/obj/effect/floor_decal/steeldecal/steel_decals_central1, /obj/machinery/door/airlock/multi_tile/glass{ dir = 1; name = "West Hallway" }, -/obj/effect/floor_decal/steeldecal/steel_decals_central1, -/obj/structure/disposalpipe/segment{ - dir = 4 - }, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/surface_one_hall) "afi" = ( /obj/machinery/atmospherics/unary/vent_pump/on, @@ -5158,16 +5172,17 @@ /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 }, +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor, /obj/effect/floor_decal/steeldecal/steel_decals_central1, /obj/machinery/door/airlock/multi_tile/glass{ dir = 1; name = "West Hallway" }, -/obj/structure/disposalpipe/segment{ - dir = 4 - }, -/obj/machinery/door/firedoor/glass, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/north_stairs_one) "aiQ" = ( /obj/effect/floor_decal/industrial/warning/dust{ @@ -5321,12 +5336,13 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 1 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/surface_one_hall) "ajb" = ( /obj/machinery/computer/arcade{ @@ -6011,6 +6027,10 @@ /obj/effect/floor_decal/steeldecal/steel_decals7{ dir = 5 }, +/obj/machinery/firealarm{ + dir = 8; + pixel_x = -24 + }, /turf/simulated/floor/tiled, /area/rnd/hallway) "akh" = ( @@ -6433,12 +6453,13 @@ /area/maintenance/lower/xenoflora) "alc" = ( /obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 1 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/public_garden_one) "ald" = ( /obj/effect/floor_decal/borderfloor{ @@ -6640,10 +6661,6 @@ /turf/simulated/floor/tiled, /area/tether/surfacebase/public_garden_one) "aln" = ( -/obj/machinery/door/airlock/multi_tile/glass{ - dir = 1; - name = "Public Gardens" - }, /obj/machinery/door/firedoor/glass, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 4 @@ -6654,13 +6671,18 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, -/obj/effect/floor_decal/steeldecal/steel_decals_central1, /obj/structure/cable/green{ d1 = 4; d2 = 8; icon_state = "4-8" }, -/turf/simulated/floor/tiled/monofloor, +/obj/effect/floor_decal/steeldecal/monofloor, +/obj/effect/floor_decal/steeldecal/steel_decals_central1, +/obj/machinery/door/airlock/multi_tile/glass{ + dir = 1; + name = "Public Gardens" + }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/public_garden_one) "alo" = ( /obj/effect/floor_decal/borderfloor, @@ -7992,33 +8014,35 @@ /turf/simulated/floor/plating, /area/maintenance/lower/trash_pit) "ans" = ( -/obj/machinery/door/airlock/multi_tile/glass{ - name = "Public Gardens" - }, /obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 8 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 8 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 8 +/obj/machinery/door/airlock/multi_tile/glass{ + name = "Public Gardens" }, +/turf/simulated/floor/tiled/monotile, /area/hallway/lower/first_west) "ant" = ( /obj/machinery/door/firedoor/glass, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /obj/machinery/atmospherics/pipe/simple/hidden/supply, /obj/structure/disposalpipe/segment, -/obj/effect/floor_decal/steeldecal/steel_decals_central1{ - dir = 4 - }, /obj/structure/cable/green{ d1 = 1; d2 = 2; icon_state = "1-2" }, -/turf/simulated/floor/tiled/monofloor{ +/obj/effect/floor_decal/steeldecal/monofloor{ dir = 4 }, +/obj/effect/floor_decal/steeldecal/steel_decals_central1{ + dir = 4 + }, +/turf/simulated/floor/tiled/monotile, /area/hallway/lower/first_west) "anu" = ( /obj/machinery/door/firedoor/glass, @@ -8769,16 +8793,17 @@ /turf/simulated/floor/plating, /area/hallway/lower/first_west) "aoF" = ( -/obj/machinery/door/airlock/multi_tile/glass, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /obj/machinery/atmospherics/pipe/simple/hidden/supply, +/obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 8 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 8 }, -/obj/machinery/door/firedoor/glass, -/turf/simulated/floor/tiled/monofloor{ - dir = 8 - }, +/obj/machinery/door/airlock/multi_tile/glass, +/turf/simulated/floor/tiled/monotile, /area/hallway/lower/first_west) "aoG" = ( /obj/structure/cable/green{ @@ -8786,13 +8811,14 @@ d2 = 2; icon_state = "1-2" }, +/obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 4 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 4 }, -/obj/machinery/door/firedoor/glass, -/turf/simulated/floor/tiled/monofloor{ - dir = 4 - }, +/turf/simulated/floor/tiled/monotile, /area/hallway/lower/first_west) "aoH" = ( /turf/simulated/wall, @@ -9044,17 +9070,18 @@ /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 4 }, -/obj/effect/floor_decal/steeldecal/steel_decals_central1{ - dir = 1 - }, /obj/structure/cable{ d1 = 4; d2 = 8; icon_state = "4-8" }, -/turf/simulated/floor/tiled/monofloor{ +/obj/effect/floor_decal/steeldecal/monofloor{ dir = 1 }, +/obj/effect/floor_decal/steeldecal/steel_decals_central1{ + dir = 1 + }, +/turf/simulated/floor/tiled/monotile, /area/storage/surface_eva) "apd" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ @@ -9136,12 +9163,13 @@ d2 = 8; icon_state = "4-8" }, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 1 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/storage/surface_eva) "aph" = ( /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{ @@ -9440,15 +9468,6 @@ }, /turf/simulated/floor/tiled, /area/storage/surface_eva) -"apN" = ( -/obj/machinery/door/firedoor/glass, -/obj/machinery/door/airlock/multi_tile/glass{ - dir = 1; - name = "Surface EVA" - }, -/obj/effect/floor_decal/steeldecal/steel_decals_central1, -/turf/simulated/floor/tiled/monofloor, -/area/storage/surface_eva) "apO" = ( /obj/effect/floor_decal/steeldecal/steel_decals5{ dir = 8 @@ -9500,12 +9519,13 @@ /area/storage/surface_eva) "apS" = ( /obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor, /obj/effect/floor_decal/steeldecal/steel_decals_central1, /obj/machinery/door/airlock/multi_tile/glass{ dir = 1; name = "Surface EVA" }, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/storage/surface_eva) "apT" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, @@ -10703,12 +10723,13 @@ /area/hallway/lower/first_west) "arW" = ( /obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 1 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/hallway/lower/first_west) "arX" = ( /obj/effect/floor_decal/rust, @@ -10837,12 +10858,13 @@ /turf/simulated/floor/tiled, /area/hallway/lower/first_west) "asm" = ( +/obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor, +/obj/effect/floor_decal/steeldecal/steel_decals_central1, /obj/machinery/door/airlock/multi_tile/glass{ dir = 1 }, -/obj/machinery/door/firedoor/glass, -/obj/effect/floor_decal/steeldecal/steel_decals_central1, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/hallway/lower/first_west) "asn" = ( /obj/structure/railing{ @@ -16082,9 +16104,7 @@ /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 1 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/crew_quarters/locker/laundry_arrival) "aAg" = ( /obj/machinery/light, @@ -16477,6 +16497,9 @@ /obj/effect/floor_decal/borderfloor, /obj/effect/floor_decal/corner/lightgrey/border, /obj/structure/closet/firecloset, +/obj/structure/sign/painting/public{ + pixel_y = -30 + }, /turf/simulated/floor/tiled, /area/tether/surfacebase/surface_one_hall) "aAO" = ( @@ -17356,10 +17379,6 @@ /obj/effect/floor_decal/corner/mauve/border{ dir = 1 }, -/obj/machinery/firealarm{ - layer = 3.3; - pixel_y = 26 - }, /obj/effect/floor_decal/steeldecal/steel_decals7{ dir = 4 }, @@ -17367,6 +17386,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 6 }, +/obj/machinery/vending/cola, /turf/simulated/floor/tiled, /area/rnd/hallway) "aCo" = ( @@ -17383,6 +17403,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 8 }, +/obj/machinery/vending/coffee, /turf/simulated/floor/tiled, /area/rnd/hallway) "aCp" = ( @@ -17592,6 +17613,9 @@ dir = 8 }, /obj/machinery/vending/cola, +/obj/machinery/light{ + dir = 1 + }, /turf/simulated/floor/tiled/monotile, /area/hallway/lower/first_west) "aCI" = ( @@ -17764,7 +17788,7 @@ "aDa" = ( /obj/structure/plasticflaps, /obj/machinery/conveyor{ - dir = 10; + dir = 5; id = "gloriouscargopipeline" }, /turf/simulated/floor/tiled/steel_dirty, @@ -18110,26 +18134,6 @@ /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /turf/simulated/floor/tiled, /area/rnd/hallway) -"aDK" = ( -/obj/structure/window/reinforced{ - dir = 4 - }, -/obj/structure/disposalpipe/segment, -/obj/machinery/vending/cola{ - dir = 8 - }, -/obj/effect/floor_decal/steeldecal/steel_decals9{ - dir = 8 - }, -/obj/effect/floor_decal/steeldecal/steel_decals9{ - dir = 1 - }, -/obj/effect/floor_decal/steeldecal/steel_decals9{ - dir = 4 - }, -/obj/effect/floor_decal/steeldecal/steel_decals9, -/turf/simulated/floor/tiled/monotile, -/area/rnd/hallway) "aDL" = ( /obj/machinery/door/firedoor/glass, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ @@ -18203,15 +18207,6 @@ /obj/structure/catwalk, /turf/simulated/floor/tiled/techfloor, /area/crew_quarters/locker/laundry_arrival) -"aDT" = ( -/obj/machinery/door/firedoor/glass, -/obj/effect/floor_decal/steeldecal/steel_decals_central1{ - dir = 1 - }, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, -/area/tether/surfacebase/surface_one_hall) "aDU" = ( /obj/machinery/disposal/deliveryChute{ dir = 1 @@ -18284,7 +18279,7 @@ req_one_access = list(25) }, /obj/structure/sink{ - pixel_y = 28 + pixel_y = 22 }, /turf/simulated/floor/tiled, /area/crew_quarters/visitor_dining) @@ -18445,20 +18440,7 @@ dir = 4 }, /obj/structure/disposalpipe/segment, -/obj/machinery/vending/coffee{ - dir = 8 - }, -/obj/effect/floor_decal/steeldecal/steel_decals9{ - dir = 8 - }, -/obj/effect/floor_decal/steeldecal/steel_decals9{ - dir = 1 - }, -/obj/effect/floor_decal/steeldecal/steel_decals9{ - dir = 4 - }, -/obj/effect/floor_decal/steeldecal/steel_decals9, -/turf/simulated/floor/tiled/monotile, +/turf/simulated/floor/tiled, /area/rnd/hallway) "aEo" = ( /obj/effect/floor_decal/steeldecal/steel_decals4{ @@ -18587,13 +18569,14 @@ /area/maintenance/lower/atmos) "aEF" = ( /obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor, /obj/effect/floor_decal/steeldecal/steel_decals_central1, /obj/machinery/door/airlock/multi_tile/glass{ dir = 2; id_tag = null; name = "Construction Site" }, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/surface_one_hall) "aEG" = ( /obj/structure/table/rack, @@ -18611,12 +18594,13 @@ /area/tether/surfacebase/surface_one_hall) "aEI" = ( /obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 1 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/crew_quarters/visitor_dining) "aEJ" = ( /obj/structure/disposalpipe/segment, @@ -19037,12 +19021,6 @@ /area/tether/surfacebase/lowernorthhall) "aFw" = ( /obj/machinery/door/firedoor/glass, -/obj/effect/floor_decal/steeldecal/steel_decals_central1, -/obj/machinery/door/airlock/multi_tile/glass{ - dir = 2; - id_tag = null; - name = "Cafe" - }, /obj/structure/cable/orange{ d1 = 4; d2 = 8; @@ -19057,7 +19035,14 @@ /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 4 }, -/turf/simulated/floor/tiled/monofloor, +/obj/effect/floor_decal/steeldecal/monofloor, +/obj/effect/floor_decal/steeldecal/steel_decals_central1, +/obj/machinery/door/airlock/multi_tile/glass{ + dir = 2; + id_tag = null; + name = "Cafe" + }, +/turf/simulated/floor/tiled/monotile, /area/crew_quarters/visitor_dining) "aFx" = ( /obj/structure/cable/orange{ @@ -20784,7 +20769,13 @@ /area/tether/surfacebase/tram) "aIp" = ( /obj/machinery/door/firedoor/glass, -/turf/simulated/floor/tiled, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 + }, +/obj/effect/floor_decal/steeldecal/steel_decals_central1{ + dir = 1 + }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/surface_one_hall) "aIq" = ( /obj/effect/floor_decal/borderfloor{ @@ -21284,13 +21275,15 @@ /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 }, -/obj/machinery/door/airlock/multi_tile/glass{ - dir = 2 - }, /obj/structure/disposalpipe/segment{ dir = 4 }, -/turf/simulated/floor/tiled, +/obj/effect/floor_decal/steeldecal/monofloor, +/obj/effect/floor_decal/steeldecal/steel_decals_central1, +/obj/machinery/door/airlock/multi_tile/glass{ + dir = 2 + }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/surface_one_hall) "aJj" = ( /obj/structure/disposalpipe/segment{ @@ -22429,7 +22422,6 @@ /turf/simulated/wall, /area/crew_quarters/sleep/Dorm_7) "aLh" = ( -/obj/machinery/door/airlock/multi_tile/glass, /obj/machinery/door/firedoor/glass, /obj/machinery/atmospherics/pipe/simple/hidden/supply, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, @@ -22438,22 +22430,25 @@ d2 = 2; icon_state = "1-2" }, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 8 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 8 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 8 - }, +/obj/machinery/door/airlock/multi_tile/glass, +/turf/simulated/floor/tiled/monotile, /area/crew_quarters/visitor_lodging) "aLi" = ( /obj/machinery/door/firedoor/glass, +/obj/structure/disposalpipe/segment, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 4 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 4 }, -/obj/structure/disposalpipe/segment, -/turf/simulated/floor/tiled/monofloor{ - dir = 4 - }, +/turf/simulated/floor/tiled/monotile, /area/crew_quarters/visitor_lodging) "aLj" = ( /turf/simulated/wall, @@ -24821,6 +24816,12 @@ d2 = 8; icon_state = "4-8" }, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 + }, +/obj/effect/floor_decal/steeldecal/steel_decals_central1{ + dir = 1 + }, /turf/simulated/floor/tiled, /area/engineering/atmos/processing) "aPr" = ( @@ -25080,6 +25081,8 @@ /area/engineering/atmos/processing) "aPQ" = ( /obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor, +/obj/effect/floor_decal/steeldecal/steel_decals_central1, /obj/machinery/door/airlock/multi_tile/glass{ dir = 1 }, @@ -25103,6 +25106,8 @@ /area/engineering/atmos/processing) "aPT" = ( /obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor, +/obj/effect/floor_decal/steeldecal/steel_decals_central1, /turf/simulated/floor/tiled, /area/engineering/atmos/processing) "aPU" = ( @@ -27368,21 +27373,16 @@ /turf/simulated/floor/tiled, /area/crew_quarters/visitor_laundry) "aUq" = ( +/obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 1 }, -/obj/machinery/door/firedoor/glass, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/crew_quarters/visitor_laundry) "aUr" = ( -/obj/machinery/door/airlock/multi_tile/glass{ - dir = 2; - id_tag = null; - name = "Laundry" - }, -/obj/effect/floor_decal/steeldecal/steel_decals_central1, /obj/structure/cable/orange{ d1 = 4; d2 = 8; @@ -27398,7 +27398,14 @@ dir = 4 }, /obj/machinery/door/firedoor/glass, -/turf/simulated/floor/tiled/monofloor, +/obj/effect/floor_decal/steeldecal/monofloor, +/obj/effect/floor_decal/steeldecal/steel_decals_central1, +/obj/machinery/door/airlock/multi_tile/glass{ + dir = 2; + id_tag = null; + name = "Laundry" + }, +/turf/simulated/floor/tiled/monotile, /area/crew_quarters/visitor_laundry) "aUs" = ( /obj/machinery/atmospherics/pipe/manifold/hidden/supply{ @@ -30029,22 +30036,23 @@ /turf/simulated/floor/plating, /area/tether/surfacebase/cargostore/office) "bbb" = ( -/obj/machinery/door/airlock/multi_tile/glass{ - name = "Mental Health and North EVA" - }, /obj/machinery/door/firedoor/glass, -/obj/effect/floor_decal/steeldecal/steel_decals_central1{ - dir = 8 - }, /obj/structure/disposalpipe/segment, /obj/structure/cable/green{ d1 = 1; d2 = 2; icon_state = "1-2" }, -/turf/simulated/floor/tiled/monofloor{ +/obj/effect/floor_decal/steeldecal/monofloor{ dir = 8 }, +/obj/effect/floor_decal/steeldecal/steel_decals_central1{ + dir = 8 + }, +/obj/machinery/door/airlock/multi_tile/glass{ + name = "Mental Health and North EVA" + }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/lowernorthhall) "bbc" = ( /obj/structure/cable{ @@ -30070,12 +30078,13 @@ /area/maintenance/lower/mining_eva) "bbf" = ( /obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 4 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 4 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 4 - }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/lowernorthhall) "bbg" = ( /obj/effect/floor_decal/industrial/warning{ @@ -31816,7 +31825,7 @@ /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 }, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/crew_quarters/locker/laundry_arrival) "cqg" = ( /obj/structure/railing{ @@ -31940,6 +31949,12 @@ }, /turf/simulated/floor/tiled, /area/rnd/hallway) +"cMk" = ( +/obj/machinery/light/small{ + dir = 1 + }, +/turf/simulated/floor/tiled, +/area/rnd/hardstorage) "cNL" = ( /obj/machinery/light/small{ dir = 8 @@ -35019,6 +35034,13 @@ }, /turf/simulated/floor/tiled, /area/tether/surfacebase/public_garden_one) +"lWU" = ( +/obj/structure/closet/crate/plastic, +/obj/machinery/light/small{ + dir = 1 + }, +/turf/simulated/floor/tiled, +/area/rnd/hardstorage) "lXE" = ( /obj/machinery/atmospherics/unary/vent_pump/on{ dir = 8 @@ -36514,9 +36536,7 @@ /obj/machinery/door/airlock/multi_tile/glass{ name = "Dorms & Cafe" }, -/turf/simulated/floor/tiled/monofloor{ - dir = 8 - }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/surface_one_hall) "qOa" = ( /obj/machinery/power/apc{ @@ -37786,9 +37806,7 @@ icon_state = "1-2" }, /obj/structure/disposalpipe/segment, -/turf/simulated/floor/tiled/monofloor{ - dir = 4 - }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/surface_one_hall) "uVK" = ( /turf/simulated/wall, @@ -43297,7 +43315,7 @@ aiA agU agU apc -apN +apS agU aqU aah @@ -44854,9 +44872,9 @@ xoT sBl aun atG -ahK +ahL laI -ajt +abD ahl apj apj @@ -46009,7 +46027,7 @@ apj auK avh abm -abv +cMk abv abv acD @@ -46293,7 +46311,7 @@ apj auK avh abm -abD +abv abv abv adz @@ -46302,7 +46320,7 @@ agn agE ajJ aDe -aDK +aEn aEn aDe aDe @@ -46719,7 +46737,7 @@ apj auK avh abm -abI +lWU abv abv adM @@ -52834,7 +52852,7 @@ uEK agM agM agM -aDT +aIp aEF agM agM diff --git a/maps/tether/tether-02-surface2.dmm b/maps/tether/tether-02-surface2.dmm index dd1d76119f..e8fb87c222 100644 --- a/maps/tether/tether-02-surface2.dmm +++ b/maps/tether/tether-02-surface2.dmm @@ -221,6 +221,7 @@ /obj/structure/window/reinforced{ dir = 1 }, +/obj/machinery/vending/coffee, /turf/simulated/floor/wood, /area/tether/surfacebase/medical/centralhall) "aat" = ( @@ -386,13 +387,6 @@ /obj/structure/window/reinforced, /turf/simulated/floor/wood, /area/tether/surfacebase/medical/centralhall) -"aaH" = ( -/obj/machinery/vending/coffee{ - dir = 8 - }, -/obj/structure/window/reinforced, -/turf/simulated/floor/wood, -/area/tether/surfacebase/medical/centralhall) "aaI" = ( /obj/structure/cable/green{ icon_state = "2-4" @@ -1604,17 +1598,19 @@ /turf/simulated/open/virgo3b, /area/tether/surfacebase/outside/outside2) "acq" = ( -/obj/structure/sink{ - dir = 4; - pixel_x = 11 - }, -/obj/structure/mirror{ - dir = 4; - pixel_x = 25 - }, /obj/effect/floor_decal/techfloor{ dir = 4 }, +/obj/structure/mirror{ + dir = 8; + pixel_x = 26; + pixel_y = 5 + }, +/obj/structure/sink{ + dir = 4; + pixel_x = 11; + pixel_y = -4 + }, /turf/simulated/floor/tiled/dark, /area/tether/surfacebase/medical/resleeving) "acr" = ( @@ -1676,15 +1672,13 @@ /turf/simulated/floor/tiled, /area/tether/surfacebase/security/middlehall) "acx" = ( -/obj/machinery/vending/medical{ - dir = 8 - }, /obj/machinery/camera/network/medbay{ dir = 9 }, /obj/structure/window/reinforced{ dir = 1 }, +/obj/machinery/vending/medical, /turf/simulated/floor/wood, /area/tether/surfacebase/medical/centralhall) "acy" = ( @@ -16401,9 +16395,7 @@ /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 1 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/surface_two_hall) "aBS" = ( /obj/effect/floor_decal/steeldecal/steel_decals6{ @@ -16831,7 +16823,7 @@ name = "Atrium Second Floor" }, /obj/effect/floor_decal/steeldecal/steel_decals_central1, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/surface_two_hall) "aCF" = ( /obj/structure/cable{ @@ -22122,6 +22114,9 @@ "aNc" = ( /obj/effect/floor_decal/borderfloor, /obj/structure/closet/firecloset, +/obj/structure/sign/painting/public{ + pixel_y = -30 + }, /turf/simulated/floor/tiled/techmaint, /area/tether/surfacebase/surface_two_hall) "aNd" = ( @@ -31018,6 +31013,9 @@ /obj/machinery/atmospherics/unary/vent_scrubber/on{ dir = 4 }, +/obj/structure/sign/painting/public{ + pixel_x = -30 + }, /turf/simulated/floor/wood, /area/tether/surfacebase/reading_room) "biK" = ( @@ -31146,6 +31144,9 @@ "bje" = ( /obj/structure/table/glass, /obj/item/device/flashlight/lamp/green, +/obj/structure/sign/painting/public{ + pixel_x = -30 + }, /turf/simulated/floor/wood, /area/tether/surfacebase/reading_room) "bjg" = ( @@ -31802,6 +31803,9 @@ /obj/machinery/atmospherics/unary/vent_scrubber/on{ dir = 8 }, +/obj/structure/sign/painting/public{ + pixel_x = 30 + }, /turf/simulated/floor/tiled, /area/tether/surfacebase/southhall) "bll" = ( @@ -33193,6 +33197,13 @@ }, /turf/simulated/floor/tiled/techfloor/grid, /area/ai) +"gOR" = ( +/obj/machinery/recharge_station, +/obj/machinery/computer/cryopod/gateway{ + pixel_y = -30 + }, +/turf/simulated/floor/tiled/techfloor, +/area/ai_cyborg_station) "gXE" = ( /obj/machinery/light{ dir = 8 @@ -34016,6 +34027,9 @@ /obj/effect/floor_decal/techfloor{ dir = 4 }, +/obj/structure/sign/painting/library_secure{ + pixel_x = -30 + }, /turf/simulated/floor/tiled/techfloor/grid, /area/ai_upload) "qzJ" = ( @@ -47405,7 +47419,7 @@ mKS aKX pLN rqU -sSw +gOR aKX adt adt @@ -47742,7 +47756,7 @@ aar abv abC acx -aaH +aaG aaO afa ahG diff --git a/maps/tether/tether-03-surface3.dmm b/maps/tether/tether-03-surface3.dmm index 494bdcbdca..b5524c756a 100644 --- a/maps/tether/tether-03-surface3.dmm +++ b/maps/tether/tether-03-surface3.dmm @@ -5585,9 +5585,6 @@ "aii" = ( /obj/machinery/door/firedoor/glass, /obj/structure/disposalpipe/segment, -/obj/effect/floor_decal/steeldecal/steel_decals_central1{ - dir = 4 - }, /obj/machinery/door/blast/shutters{ closed_layer = 10; density = 0; @@ -5604,9 +5601,13 @@ d2 = 2; icon_state = "1-2" }, -/turf/simulated/floor/tiled/monofloor{ +/obj/effect/floor_decal/steeldecal/monofloor{ dir = 4 }, +/obj/effect/floor_decal/steeldecal/steel_decals_central1{ + dir = 4 + }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/medical/lobby) "aij" = ( /obj/structure/sign/greencross, @@ -6559,15 +6560,9 @@ /turf/simulated/floor/tiled/white, /area/crew_quarters/recreation_area_restroom) "ajL" = ( -/obj/machinery/door/airlock/multi_tile/glass{ - name = "Security Lobby" - }, /obj/machinery/door/firedoor/glass, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /obj/machinery/atmospherics/pipe/simple/hidden/supply, -/obj/effect/floor_decal/steeldecal/steel_decals_central1{ - dir = 8 - }, /obj/machinery/door/blast/regular{ density = 0; icon_state = "pdoor0"; @@ -6576,9 +6571,16 @@ opacity = 0 }, /obj/structure/disposalpipe/segment, -/turf/simulated/floor/tiled/monofloor{ +/obj/effect/floor_decal/steeldecal/monofloor{ dir = 8 }, +/obj/effect/floor_decal/steeldecal/steel_decals_central1{ + dir = 8 + }, +/obj/machinery/door/airlock/multi_tile/glass{ + name = "Security Lobby" + }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/security/lobby) "ajM" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ @@ -6606,9 +6608,6 @@ /area/tether/surfacebase/security/upperhall) "ajO" = ( /obj/machinery/door/firedoor/glass, -/obj/effect/floor_decal/steeldecal/steel_decals_central1{ - dir = 4 - }, /obj/machinery/door/blast/regular{ density = 0; icon_state = "pdoor0"; @@ -6617,9 +6616,13 @@ opacity = 0 }, /obj/structure/disposalpipe/segment, -/turf/simulated/floor/tiled/monofloor{ +/obj/effect/floor_decal/steeldecal/monofloor{ dir = 4 }, +/obj/effect/floor_decal/steeldecal/steel_decals_central1{ + dir = 4 + }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/security/lobby) "ajP" = ( /obj/structure/cable/green{ @@ -7278,9 +7281,7 @@ dir = 8 }, /obj/machinery/door/firedoor/glass, -/turf/simulated/floor/tiled/monofloor{ - dir = 8 - }, +/turf/simulated/floor/tiled/monotile, /area/crew_quarters/pool) "akV" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply, @@ -7294,9 +7295,7 @@ d2 = 2; icon_state = "1-2" }, -/turf/simulated/floor/tiled/monofloor{ - dir = 4 - }, +/turf/simulated/floor/tiled/monotile, /area/crew_quarters/pool) "akW" = ( /obj/machinery/atmospherics/pipe/simple/visible{ @@ -7789,9 +7788,7 @@ /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 1 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/north_stairs_three) "alW" = ( /obj/effect/floor_decal/steeldecal/steel_decals6{ @@ -8122,7 +8119,7 @@ name = "Atrium Third Floor" }, /obj/effect/floor_decal/steeldecal/steel_decals_central1, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/north_stairs_three) "amG" = ( /obj/structure/cable{ @@ -13816,6 +13813,9 @@ dir = 8 }, /obj/structure/closet/firecloset, +/obj/structure/sign/painting/public{ + pixel_y = -30 + }, /turf/simulated/floor/tiled, /area/hallway/lower/third_south) "awG" = ( @@ -14613,9 +14613,7 @@ /obj/machinery/door/firedoor/glass, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /obj/machinery/atmospherics/pipe/simple/hidden/supply, -/turf/simulated/floor/tiled/monofloor{ - dir = 8 - }, +/turf/simulated/floor/tiled/monotile, /area/library) "axT" = ( /obj/machinery/door/firedoor/glass, @@ -14623,9 +14621,7 @@ dir = 4 }, /obj/structure/disposalpipe/segment, -/turf/simulated/floor/tiled/monofloor{ - dir = 4 - }, +/turf/simulated/floor/tiled/monotile, /area/library) "axU" = ( /obj/structure/bookcase{ @@ -14646,6 +14642,13 @@ /obj/item/weapon/pen/invisible, /obj/item/weapon/pen/invisible, /obj/item/weapon/pen/invisible, +/obj/item/canvas, +/obj/item/canvas/nineteen_nineteen, +/obj/item/canvas/twentyfour_twentyfour, +/obj/item/canvas/twentythree_nineteen, +/obj/item/canvas/twentythree_twentythree, +/obj/item/paint_brush, +/obj/item/paint_palette, /turf/simulated/floor/carpet, /area/tether/surfacebase/library/study) "axW" = ( @@ -20426,12 +20429,13 @@ /area/hallway/lower/third_south) "aHu" = ( /obj/machinery/door/firedoor/glass, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 + }, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 1 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/crew_quarters/bar) "aHv" = ( /obj/machinery/door/airlock{ @@ -23845,9 +23849,10 @@ d2 = 8; icon_state = "1-8" }, -/turf/simulated/floor/tiled/monofloor{ +/obj/effect/floor_decal/steeldecal/monofloor{ dir = 1 }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/shuttle_pad) "aNH" = ( /obj/structure/window/reinforced{ @@ -23902,7 +23907,8 @@ /turf/simulated/open/virgo3b, /area/tether/surfacebase/outside/outside3) "aNN" = ( -/turf/simulated/floor/tiled/monofloor, +/obj/effect/floor_decal/steeldecal/monofloor, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/shuttle_pad) "aNO" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, @@ -27179,18 +27185,14 @@ /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 8 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 8 - }, +/turf/simulated/floor/tiled/monotile, /area/hallway/lower/third_south) "aUp" = ( /obj/machinery/door/firedoor, /obj/effect/floor_decal/steeldecal/steel_decals_central1{ dir = 4 }, -/turf/simulated/floor/tiled/monofloor{ - dir = 4 - }, +/turf/simulated/floor/tiled/monotile, /area/hallway/lower/third_south) "aUq" = ( /obj/effect/floor_decal/rust/part_rusted1, @@ -27826,13 +27828,7 @@ /turf/simulated/open, /area/maintenance/lower/mining) "aVt" = ( -/obj/machinery/door/airlock/multi_tile/glass{ - name = "Infirmary Lobby" - }, /obj/machinery/door/firedoor/glass, -/obj/effect/floor_decal/steeldecal/steel_decals_central1{ - dir = 8 - }, /obj/structure/disposalpipe/segment, /obj/machinery/door/blast/shutters{ closed_layer = 10; @@ -27847,9 +27843,16 @@ }, /obj/machinery/atmospherics/pipe/simple/hidden/supply, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, -/turf/simulated/floor/tiled/monofloor{ +/obj/effect/floor_decal/steeldecal/monofloor{ dir = 8 }, +/obj/effect/floor_decal/steeldecal/steel_decals_central1{ + dir = 8 + }, +/obj/machinery/door/airlock/multi_tile/glass{ + name = "Infirmary Lobby" + }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/medical/lobby) "aVu" = ( /obj/effect/floor_decal/corner/lightgrey{ @@ -28907,9 +28910,7 @@ d2 = 2; icon_state = "1-2" }, -/turf/simulated/floor/tiled/monofloor{ - dir = 4 - }, +/turf/simulated/floor/tiled/monotile, /area/library) "aXm" = ( /obj/effect/decal/cleanable/blood/oil, @@ -34119,6 +34120,10 @@ dir = 10 }, /obj/item/weapon/book/manual/cook_guide, +/obj/machinery/light/floortube{ + dir = 1; + pixel_y = 6 + }, /turf/simulated/floor/tiled/white, /area/crew_quarters/kitchen) "bgq" = ( @@ -34435,7 +34440,13 @@ /area/crew_quarters/bar) "bgU" = ( /obj/machinery/door/firedoor, -/turf/simulated/floor/tiled, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 + }, +/obj/effect/floor_decal/steeldecal/steel_decals_central1{ + dir = 1 + }, +/turf/simulated/floor/tiled/monotile, /area/crew_quarters/sleep/cryo) "bgV" = ( /obj/machinery/firealarm{ @@ -34532,6 +34543,8 @@ d2 = 8; icon_state = "4-8" }, +/obj/effect/floor_decal/steeldecal/monofloor, +/obj/effect/floor_decal/steeldecal/steel_decals_central1, /obj/machinery/door/airlock/multi_tile/metal{ dir = 2; name = "Cryogenic Storage" @@ -35100,9 +35113,7 @@ d2 = 8; icon_state = "4-8" }, -/turf/simulated/floor/tiled/monofloor{ - dir = 1 - }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/topairlock) "bil" = ( /obj/effect/floor_decal/steeldecal/steel_decals5{ @@ -35251,7 +35262,7 @@ name = "Surface EVA" }, /obj/effect/floor_decal/steeldecal/steel_decals_central1, -/turf/simulated/floor/tiled/monofloor, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/topairlock) "biv" = ( /obj/effect/floor_decal/steeldecal/steel_decals5{ @@ -39868,8 +39879,8 @@ /obj/effect/floor_decal/corner/red/border{ dir = 4 }, -/obj/structure/sign/poster{ - dir = 4 +/obj/structure/sign/painting/library_secure{ + pixel_x = 30 }, /turf/simulated/floor/tiled, /area/tether/surfacebase/security/breakroom) @@ -39950,6 +39961,15 @@ /obj/machinery/atmospherics/pipe/simple/hidden/yellow, /turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/shuttle_pad) +"kar" = ( +/obj/structure/bed/chair/wood{ + dir = 1 + }, +/obj/structure/sign/painting/public{ + pixel_y = -30 + }, +/turf/simulated/floor/grass, +/area/tether/surfacebase/public_garden_three) "kcC" = ( /obj/structure/cable{ icon_state = "1-8" @@ -40668,6 +40688,9 @@ /obj/machinery/alarm{ pixel_y = 22 }, +/obj/structure/sign/painting/public{ + pixel_x = 30 + }, /turf/simulated/floor/tiled/dark, /area/tether/surfacebase/security/iaa/officeb) "mDf" = ( @@ -41071,9 +41094,10 @@ /area/crew_quarters/recreation_area) "ooM" = ( /obj/machinery/atmospherics/pipe/simple/hidden/yellow, -/turf/simulated/floor/tiled/monofloor{ +/obj/effect/floor_decal/steeldecal/monofloor{ dir = 1 }, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/shuttle_pad) "opE" = ( /obj/effect/floor_decal/steeldecal/steel_decals4{ @@ -41219,7 +41243,7 @@ dir = 8; health = 1e+006 }, -/turf/simulated/wall, +/turf/simulated/floor/plating, /area/tether/surfacebase/medical/storage) "oKw" = ( /obj/structure/table/reinforced, @@ -41239,6 +41263,9 @@ d2 = 4; icon_state = "0-4" }, +/obj/structure/sign/painting/library_secure{ + pixel_y = -30 + }, /turf/simulated/floor/wood, /area/tether/surfacebase/security/hos) "oMK" = ( @@ -42030,6 +42057,9 @@ /obj/machinery/alarm{ pixel_y = 22 }, +/obj/structure/sign/painting/public{ + pixel_x = -30 + }, /turf/simulated/floor/tiled/dark, /area/tether/surfacebase/security/iaa/officea) "rEZ" = ( @@ -42331,24 +42361,25 @@ /turf/simulated/floor/tiled, /area/rnd/outpost/xenobiology/outpost_hallway) "sPd" = ( -/obj/machinery/door/airlock/multi_tile/glass{ - dir = 1; - name = "Bar" - }, /obj/machinery/door/firedoor/glass, /obj/structure/cable/green{ d1 = 4; d2 = 8; icon_state = "4-8" }, -/obj/effect/floor_decal/steeldecal/steel_decals_central1, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ dir = 8 }, /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 }, -/turf/simulated/floor/tiled/monofloor, +/obj/effect/floor_decal/steeldecal/monofloor, +/obj/effect/floor_decal/steeldecal/steel_decals_central1, +/obj/machinery/door/airlock/multi_tile/glass{ + dir = 1; + name = "Bar" + }, +/turf/simulated/floor/tiled/monotile, /area/crew_quarters/bar) "sSK" = ( /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{ @@ -42890,7 +42921,8 @@ /obj/machinery/atmospherics/pipe/simple/hidden/yellow{ dir = 9 }, -/turf/simulated/floor/tiled/monofloor, +/obj/effect/floor_decal/steeldecal/monofloor, +/turf/simulated/floor/tiled/monotile, /area/tether/surfacebase/shuttle_pad) "viF" = ( /obj/structure/disposalpipe/segment, @@ -49795,7 +49827,7 @@ aDJ aqp aDO aDS -ufJ +kar arW arN air @@ -58579,7 +58611,7 @@ aaq aac abn ajG -iUu +aaz aaB aUj adV diff --git a/maps/tether/tether-04-transit.dmm b/maps/tether/tether-04-transit.dmm index 59259d0fac..fa271cb5de 100644 --- a/maps/tether/tether-04-transit.dmm +++ b/maps/tether/tether-04-transit.dmm @@ -44,6 +44,9 @@ dir = 1 }, /obj/structure/disposalpipe/segment, +/obj/structure/sign/painting/public{ + pixel_x = -30 + }, /turf/simulated/floor/tiled/dark, /area/tether/midpoint) "dc" = ( diff --git a/maps/tether/tether-05-station1.dmm b/maps/tether/tether-05-station1.dmm index e0a02d2b4d..8aeebf10bb 100644 --- a/maps/tether/tether-05-station1.dmm +++ b/maps/tether/tether-05-station1.dmm @@ -237,6 +237,9 @@ /obj/effect/landmark{ name = "JoinLateCyborg" }, +/obj/machinery/computer/cryopod/gateway{ + pixel_x = -32 + }, /turf/simulated/floor/tiled/techfloor, /area/maintenance/station/exploration) "aay" = ( @@ -1257,17 +1260,12 @@ /turf/simulated/floor, /area/maintenance/station/eng_lower) "acr" = ( -/obj/structure/cable{ - d1 = 1; - d2 = 2; - icon_state = "1-2" - }, -/obj/machinery/atmospherics/pipe/simple/hidden/supply, -/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /obj/structure/disposalpipe/segment, -/obj/structure/catwalk, +/obj/random/trash_pile, /obj/structure/cable/green{ - icon_state = "2-4" + d1 = 1; + d2 = 8; + icon_state = "1-8" }, /turf/simulated/floor, /area/maintenance/station/eng_lower) @@ -6212,7 +6210,7 @@ }, /obj/structure/catwalk, /obj/structure/cable/green{ - icon_state = "4-8" + icon_state = "2-4" }, /turf/simulated/floor, /area/maintenance/station/eng_lower) @@ -6394,6 +6392,9 @@ /area/storage/tech) "aod" = ( /obj/structure/filingcabinet, +/obj/structure/sign/painting/library_secure{ + pixel_x = 30 + }, /turf/simulated/floor/tiled/dark, /area/tcommsat/computer) "aof" = ( @@ -8780,10 +8781,11 @@ /turf/simulated/floor/tiled, /area/engineering/atmos/backup) "auX" = ( -/obj/effect/floor_decal/industrial/hatch/yellow, -/turf/simulated/floor/tiled/monofloor{ +/obj/effect/floor_decal/steeldecal/monofloor{ dir = 4 }, +/obj/effect/floor_decal/industrial/hatch/yellow, +/turf/simulated/floor/tiled/monotile, /area/tether/station/dock_two) "auY" = ( /obj/machinery/atmospherics/omni/atmos_filter{ @@ -11090,6 +11092,9 @@ name = "Engineering EVA Storage"; req_one_access = list(11,24) }, +/obj/effect/floor_decal/steeldecal/monofloor{ + dir = 1 + }, /turf/simulated/floor/tiled/monotile, /area/engineering/workshop) "aCP" = ( @@ -11635,9 +11640,6 @@ name = "\improper Telecomms Solar Field" }) "aFe" = ( -/obj/machinery/door/airlock{ - name = "Unisex Bathrooms" - }, /obj/structure/cable/green{ d1 = 4; d2 = 8; @@ -12711,13 +12713,6 @@ /obj/structure/catwalk, /turf/simulated/floor, /area/maintenance/station/eng_lower) -"aMy" = ( -/obj/machinery/conveyor{ - dir = 10; - id = "QMLoad" - }, -/turf/simulated/floor, -/area/quartermaster/storage) "aMB" = ( /obj/machinery/atmospherics/pipe/simple/hidden/supply{ dir = 4 @@ -13477,6 +13472,15 @@ /obj/structure/catwalk, /turf/simulated/floor, /area/maintenance/station/eng_lower) +"aVm" = ( +/obj/machinery/door/firedoor/glass, +/obj/machinery/door/airlock/glass_engineering{ + name = "Engineering EVA Storage"; + req_one_access = list(11,24) + }, +/obj/effect/floor_decal/steeldecal/monofloor, +/turf/simulated/floor/tiled/monotile, +/area/engineering/workshop) "aVs" = ( /obj/structure/plasticflaps, /obj/machinery/conveyor{ @@ -14857,6 +14861,9 @@ dir = 4 }, /obj/structure/disposalpipe/segment, +/obj/structure/sign/painting/public{ + pixel_x = 30 + }, /turf/simulated/floor/tiled, /area/tether/station/dock_one) "byp" = ( @@ -15163,7 +15170,7 @@ /area/ai_monitored/storage/eva) "bJG" = ( /obj/machinery/power/smes/buildable{ - RCon_tag = "Substation - Exploration"; + RCon_tag = "Substation - Asteroid civilian"; output_attempt = 0 }, /obj/structure/cable{ @@ -19586,11 +19593,11 @@ /turf/simulated/floor/tiled, /area/tether/station/dock_one) "fWn" = ( +/obj/machinery/light, /obj/machinery/conveyor{ - dir = 1; + dir = 5; id = "QMLoad" }, -/obj/machinery/light, /turf/simulated/floor, /area/quartermaster/storage) "fWt" = ( @@ -23437,7 +23444,7 @@ /area/quartermaster/warehouse) "jUt" = ( /obj/machinery/door/airlock/maintenance/engi{ - name = "Exploration Substation" + name = "Asteroid civilian Substation" }, /obj/structure/cable{ d1 = 1; @@ -24971,7 +24978,7 @@ /area/tether/station/dock_two) "lhm" = ( /obj/machinery/power/breakerbox/activated{ - RCon_tag = "Exploration Substation Bypass" + RCon_tag = "Asteroid civilian Substation Bypass" }, /turf/simulated/floor, /area/maintenance/substation/civilian) @@ -27223,12 +27230,10 @@ /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers, /obj/structure/disposalpipe/segment, /obj/structure/catwalk, -/obj/structure/cable/green{ - d1 = 1; - d2 = 8; - icon_state = "1-8" - }, /obj/effect/floor_decal/rust, +/obj/structure/cable/green{ + icon_state = "4-8" + }, /turf/simulated/floor, /area/maintenance/station/eng_lower) "nfp" = ( @@ -27527,7 +27532,7 @@ icon_state = "4-8" }, /obj/machinery/door/airlock/maintenance/engi{ - name = "Exploration Substation" + name = "Asteroid civilian Substation" }, /turf/simulated/floor, /area/maintenance/substation/civilian) @@ -28627,11 +28632,6 @@ /area/tether/exploration/hallway) "oEH" = ( /obj/machinery/door/firedoor/glass, -/obj/machinery/door/airlock/maintenance/common, -/obj/machinery/door/airlock{ - name = "Custodial Closet"; - req_access = list(26) - }, /obj/structure/cable/green{ d1 = 4; d2 = 8; @@ -28640,6 +28640,10 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, +/obj/machinery/door/airlock{ + name = "Custodial Closet"; + req_access = list(26) + }, /turf/simulated/floor/tiled, /area/janitor) "oFh" = ( @@ -29613,13 +29617,6 @@ }, /turf/simulated/floor/tiled/eris/dark/techfloor_grid, /area/shuttle/securiship/engines) -"qby" = ( -/obj/machinery/conveyor{ - dir = 9; - id = "miningops" - }, -/turf/simulated/floor/plating, -/area/quartermaster/belterdock/refinery) "qcg" = ( /obj/machinery/camera/network/telecom, /obj/structure/cable/yellow{ @@ -29941,8 +29938,8 @@ /area/hallway/station/docks) "qri" = ( /obj/machinery/power/sensor{ - name = "Powernet Sensor - Exploration Subgrid"; - name_tag = "Exploration Subgrid" + name = "Powernet Sensor - Asteroid civilian Subgrid"; + name_tag = "Asteroid civilian Subgrid" }, /obj/structure/cable/green{ d2 = 2; @@ -31170,6 +31167,24 @@ "rMb" = ( /turf/simulated/floor/tiled, /area/quartermaster/belterdock/refinery) +"rOV" = ( +/obj/effect/floor_decal/borderfloor{ + dir = 4 + }, +/obj/effect/floor_decal/corner/lightgrey/border{ + dir = 4 + }, +/obj/effect/floor_decal/steeldecal/steel_decals7{ + dir = 10 + }, +/obj/effect/floor_decal/steeldecal/steel_decals7{ + dir = 9 + }, +/obj/structure/sign/painting/public{ + pixel_x = 30 + }, +/turf/simulated/floor/tiled, +/area/tether/station/dock_one) "rPU" = ( /obj/machinery/light{ dir = 8 @@ -32003,11 +32018,12 @@ /turf/simulated/floor/tiled, /area/hallway/station/atrium) "sKB" = ( -/obj/machinery/conveyor{ - dir = 5; - id = "miningops" - }, /obj/machinery/mineral/input, +/obj/machinery/conveyor{ + dir = 8; + id = "miningops"; + movedir = null + }, /turf/simulated/floor/plating, /area/quartermaster/belterdock/refinery) "sLp" = ( @@ -33133,11 +33149,12 @@ /area/ai_monitored/storage/eva) "tZN" = ( /obj/machinery/door/airlock/multi_tile/glass, -/obj/effect/floor_decal/industrial/hatch/yellow, /obj/effect/map_helper/airlock/door/simple, -/turf/simulated/floor/tiled/monofloor{ +/obj/effect/floor_decal/steeldecal/monofloor{ dir = 8 }, +/obj/effect/floor_decal/industrial/hatch/yellow, +/turf/simulated/floor/tiled/monotile, /area/tether/station/dock_two) "tZQ" = ( /obj/machinery/atmospherics/pipe/simple/hidden/yellow{ @@ -39973,7 +39990,7 @@ mra xkZ mra mra -mra +rOV fDN mra mra @@ -42208,7 +42225,7 @@ agd acS aqN aCM -aCM +aVm aqN acS anu @@ -45187,7 +45204,7 @@ atT dso dso acM -acr +dso neb ujK dso @@ -45330,7 +45347,7 @@ ahq aiX abC anE -aBH +acr aBH fFM aGP @@ -48067,7 +48084,7 @@ sBQ aAr aAz aBF -aMy +aDq gVb dQD fWn @@ -48784,7 +48801,7 @@ asG asG sLH xur -qby +cWq cWq dgF nEy diff --git a/maps/tether/tether-07-solars.dmm b/maps/tether/tether-07-solars.dmm index d71af22ca9..45d61b7c0d 100644 --- a/maps/tether/tether-07-solars.dmm +++ b/maps/tether/tether-07-solars.dmm @@ -297,6 +297,9 @@ d2 = 8; icon_state = "4-8" }, +/obj/structure/sign/painting/public{ + pixel_y = 30 + }, /turf/simulated/floor/virgo3b_indoors, /area/tether/outpost/solars_shed) "aE" = ( diff --git a/maps/tether/tether_things.dm b/maps/tether/tether_things.dm index 2d4e56a905..8ace818da2 100644 --- a/maps/tether/tether_things.dm +++ b/maps/tether/tether_things.dm @@ -250,7 +250,7 @@ var/mob/living/carbon/human/user = AM - var/choice = tgui_alert(usr, "Do you want to depart via the tram? Your character will leave the round.","Departure",list("Yes","No")) + var/choice = tgui_alert(user, "Do you want to depart via the tram? Your character will leave the round.","Departure",list("Yes","No")) if(user && Adjacent(user) && choice == "Yes") var/mob/observer/dead/newghost = user.ghostize() newghost.timeofdeath = world.time diff --git a/maps/tether/tether_turfs.dm b/maps/tether/tether_turfs.dm index 5bec9aef79..9bd9d58e3a 100644 --- a/maps/tether/tether_turfs.dm +++ b/maps/tether/tether_turfs.dm @@ -2,8 +2,8 @@ VIRGO3B_TURF_CREATE(/turf/simulated/open) /turf/simulated/open/virgo3b edge_blending_priority = 0.5 //Turfs which also have e_b_p and higher than this will plop decorative edges onto this turf -/turf/simulated/open/virgo3b/New() - ..() +/turf/simulated/open/virgo3b/Initialize(mapload) + . = ..() if(outdoors) SSplanets.addTurf(src) diff --git a/tgui/packages/tgui/hotkeys.ts b/tgui/packages/tgui/hotkeys.ts index b543ef274c..3334c892cb 100644 --- a/tgui/packages/tgui/hotkeys.ts +++ b/tgui/packages/tgui/hotkeys.ts @@ -132,7 +132,7 @@ export const releaseHeldKeys = () => { if (keyState[byondKeyCode]) { keyState[byondKeyCode] = false; logger.log(`releasing key "${byondKeyCode}"`); - Byond.command(`KeyUp "${byondKeyCode}"`); + Byond.command(`TguiKeyUp "${byondKeyCode}"`); } } }; diff --git a/tgui/packages/tgui/interfaces/VorePanel.js b/tgui/packages/tgui/interfaces/VorePanel.js index 5b336fa93a..5816c81398 100644 --- a/tgui/packages/tgui/interfaces/VorePanel.js +++ b/tgui/packages/tgui/interfaces/VorePanel.js @@ -47,7 +47,7 @@ const digestModeToPreyMode = { export const VorePanel = (props, context) => { const { act, data } = useBackend(context); return ( - + {data.unsaved_changes && ( @@ -759,7 +759,7 @@ const VoreUserPreferences = (props, context) => { selected={step_mechanics_active} fluid tooltipPosition="top" - tooltip={step_mechanics_active + tooltip={step_mechanics_active ? "This setting controls whether or not you participate in size-based step mechanics." + "Includes both stepping on others, as well as getting stepped on. Click to disable step mechanics." : ("You will not participate in step mechanics." @@ -773,7 +773,7 @@ const VoreUserPreferences = (props, context) => { selected={show_vore_fx} fluid tooltipPosition="top" - tooltip={show_vore_fx + tooltip={show_vore_fx ? "This setting controls whether or not a pred is allowed to mess with your HUD and fullscreen overlays." + "Click to disable all FX." : ("Regardless of Predator Setting, you will not see their FX settings." @@ -787,7 +787,7 @@ const VoreUserPreferences = (props, context) => { selected={digest_leave_remains} fluid tooltipPosition="top" - tooltip={digest_leave_remains + tooltip={digest_leave_remains ? "Your Predator must have this setting enabled in their belly modes to allow remains to show up," + "if they do not, they will not leave your remains behind, even with this on. Click to disable remains" : ("Regardless of Predator Setting, you will not leave remains behind." @@ -801,7 +801,7 @@ const VoreUserPreferences = (props, context) => { selected={pickup_mechanics_active} fluid tooltipPosition="top" - tooltip={pickup_mechanics_active + tooltip={pickup_mechanics_active ? 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