mirror of
https://github.com/Yawn-Wider/YWPolarisVore.git
synced 2026-08-31 00:49:34 +01:00
Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac
This commit is contained in:
@@ -0,0 +1,185 @@
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//Barricades!
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/obj/structure/barricade
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name = "barricade"
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desc = "This space is blocked off by a barricade."
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||||
icon = 'icons/obj/structures.dmi'
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icon_state = "barricade"
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anchored = 1.0
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||||
density = 1.0
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var/health = 100
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||||
var/maxhealth = 100
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||||
var/datum/material/material
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/obj/structure/barricade/New(var/newloc, var/material_name)
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..(newloc)
|
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if(!material_name)
|
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material_name = "wood"
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material = get_material_by_name("[material_name]")
|
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if(!material)
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qdel(src)
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return
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name = "[material.display_name] barricade"
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desc = "This space is blocked off by a barricade made of [material.display_name]."
|
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color = material.icon_colour
|
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maxhealth = material.integrity
|
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health = maxhealth
|
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/obj/structure/barricade/get_material()
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return material
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/obj/structure/barricade/attackby(obj/item/W as obj, mob/user as mob)
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user.setClickCooldown(user.get_attack_speed(W))
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if(istype(W, /obj/item/stack))
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var/obj/item/stack/D = W
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if(D.get_material_name() != material.name)
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return //hitting things with the wrong type of stack usually doesn't produce messages, and probably doesn't need to.
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if(health < maxhealth)
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if(D.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one sheet of [material.display_name] to repair \the [src].</span>")
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return
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visible_message("<span class='notice'>[user] begins to repair \the [src].</span>")
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if(do_after(user,20) && health < maxhealth)
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if(D.use(1))
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health = maxhealth
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visible_message("<span class='notice'>[user] repairs \the [src].</span>")
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return
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return
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else
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switch(W.damtype)
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if("fire")
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health -= W.force * 1
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if("brute")
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health -= W.force * 0.75
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if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD)))
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playsound(src, 'sound/effects/woodcutting.ogg', 100, 1)
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else
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playsound(src, 'sound/weapons/smash.ogg', 50, 1)
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CheckHealth()
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..()
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/obj/structure/barricade/proc/CheckHealth()
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if(health <= 0)
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dismantle()
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health = min(health, maxhealth)
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return
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/obj/structure/barricade/take_damage(var/damage)
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health -= damage
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CheckHealth()
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return
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/obj/structure/barricade/attack_generic(var/mob/user, var/damage, var/attack_verb)
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visible_message("<span class='danger'>[user] [attack_verb] the [src]!</span>")
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if(material == get_material_by_name("resin"))
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playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
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else if(material == (get_material_by_name(MAT_CLOTH) || get_material_by_name(MAT_SYNCLOTH)))
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playsound(src, 'sound/items/drop/clothing.ogg', 100, 1)
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else if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD)))
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playsound(src, 'sound/effects/woodcutting.ogg', 100, 1)
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else
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playsound(src, 'sound/weapons/smash.ogg', 50, 1)
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user.do_attack_animation(src)
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health -= damage
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CheckHealth()
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return
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/obj/structure/barricade/proc/dismantle()
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material.place_dismantled_product(get_turf(src))
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visible_message("<span class='danger'>\The [src] falls apart!</span>")
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qdel(src)
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return
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/obj/structure/barricade/ex_act(severity)
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switch(severity)
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if(1.0)
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dismantle()
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if(2.0)
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health -= 25
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CheckHealth()
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/obj/structure/barricade/CanPass(atom/movable/mover, turf/target)//So bullets will fly over and stuff.
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return TRUE
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return FALSE
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/obj/structure/barricade/sandbag
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name = "sandbags"
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desc = "Bags. Bags of sand. It's rough and coarse and somehow stays in the bag."
|
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icon = 'icons/obj/sandbags.dmi'
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icon_state = "blank"
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/obj/structure/barricade/sandbag/New(var/newloc, var/material_name)
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if(!material_name)
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material_name = "cloth"
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..(newloc, material_name)
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material = get_material_by_name("[material_name]")
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if(!material)
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qdel(src)
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return
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name = "[material.display_name] [initial(name)]"
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desc = "This space is blocked off by a barricade made of [material.display_name]."
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color = null
|
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maxhealth = material.integrity * 2 // These things are, commonly, used to stop bullets where possible.
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health = maxhealth
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update_connections(1)
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/obj/structure/barricade/sandbag/Destroy()
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update_connections(1, src)
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..()
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/obj/structure/barricade/sandbag/dismantle()
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update_connections(1, src)
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material.place_dismantled_product(get_turf(src))
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visible_message("<span class='danger'>\The [src] falls apart!</span>")
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qdel(src)
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return
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/obj/structure/barricade/sandbag/update_icon()
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if(!material)
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return
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cut_overlays()
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var/image/I
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for(var/i = 1 to 4)
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I = image('icons/obj/sandbags.dmi', "sandbags[connections[i]]", dir = 1<<(i-1))
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I.color = material.icon_colour
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add_overlay(I)
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return
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/obj/structure/barricade/sandbag/update_connections(propagate = 0, var/obj/structure/barricade/sandbag/ignore = null)
|
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if(!material)
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return
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var/list/dirs = list()
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for(var/obj/structure/barricade/sandbag/S in orange(src, 1))
|
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if(!S.material)
|
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continue
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if(S == ignore)
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continue
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if(propagate >= 1)
|
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S.update_connections(propagate - 1, ignore)
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||||
if(can_join_with(S))
|
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dirs += get_dir(src, S)
|
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|
||||
connections = dirs_to_corner_states(dirs)
|
||||
|
||||
update_icon()
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/obj/structure/barricade/sandbag/proc/can_join_with(var/obj/structure/barricade/sandbag/S)
|
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if(material == S.material)
|
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return 1
|
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return 0
|
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/obj/structure/barricade/sandbag/CanPass(atom/movable/mover, turf/target)
|
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. = ..()
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||||
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if(.)
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if(istype(mover, /obj/item/projectile))
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var/obj/item/projectile/P = mover
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if(P.firer && get_dist(P.firer, src) > 1) // If you're firing from adjacent turfs, you are unobstructed.
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if(P.armor_penetration < (material.protectiveness + material.hardness) || prob(33))
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return FALSE
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@@ -321,73 +321,344 @@
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desc = "A warning sign which reads XENOBIOLOGY."
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icon_state = "xenobio3"
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//direction signs presented by the order they appear in the dmi
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/obj/structure/sign/directions
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name = "direction sign"
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desc = "A direction sign, claiming to know the way."
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desc = "A direction sign, claiming to know the way to... somewhere?"
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icon_state = "direction"
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icon = 'icons/obj/decals_directions.dmi'
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//TODO: set up overlay systems, inc. interactions (e.g. vines clear w/ plantbgone or fire, snow can be brushed off or melted, and so on)
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//disabled this proc, it serves no purpose except to overwrite the description that already exists. may have been intended for making your own signs?
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//seems to defeat the point of having a generic directional sign that mappers could edit and use in POIs? left it here in case something breaks.
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/*
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/obj/structure/sign/directions/New()
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..()
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desc = "A direction sign, pointing out which way \the [src] is."
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/obj/structure/sign/directions/science
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name = "\improper Science department"
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desc = "A direction sign, pointing out which way the Science department is."
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icon_state = "direction_sci"
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desc = "A direction sign, pointing out the way to \the [src]."
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*/
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//engineering signs
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/obj/structure/sign/directions/engineering
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name = "\improper Engineering department"
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desc = "A direction sign, pointing out which way the Engineering department is."
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name = "\improper Engineering Department"
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desc = "A direction sign, pointing out the way to the Engineering Department."
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icon_state = "direction_eng"
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/obj/structure/sign/directions/engineering/reactor
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name = "\improper Reactor"
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desc = "A direction sign, pointing out the way to the Reactor."
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icon_state = "direction_core"
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/obj/structure/sign/directions/engineering/solars
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name = "\improper Solar Array"
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desc = "A direction sign, pointing out the way to the nearest Solar Array."
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icon_state = "direction_solar"
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/obj/structure/sign/directions/engineering/atmospherics
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name = "\improper Atmospherics Department"
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desc = "A direction sign, pointing out the way to the Atmospherics Department."
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icon_state = "direction_atmos"
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/obj/structure/sign/directions/engineering/gravgen
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name = "\improper Gravity Generator"
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desc = "A direction sign, pointing out the way to the Artificial Gravity Generator."
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icon_state = "direction_grav"
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/obj/structure/sign/directions/engineering/engeqp
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name = "\improper Engineering Equipment Storage"
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desc = "A direction sign, pointing out the way to Engineering Equipment Storage."
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icon_state = "direction_engeqp"
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//security signs
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/obj/structure/sign/directions/security
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name = "\improper Security department"
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desc = "A direction sign, pointing out which way the Security department is."
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name = "\improper Security Department"
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desc = "A direction sign, pointing out the way to the Security Department."
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icon_state = "direction_sec"
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/obj/structure/sign/directions/security/armory
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name = "\improper Armory"
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desc = "A direction sign, pointing out the way to the Armory."
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icon_state = "direction_armory"
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/obj/structure/sign/directions/security/brig
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name = "\improper Brig"
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desc = "A direction sign, pointing out the way to the Brig."
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icon_state = "direction_brig"
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/obj/structure/sign/directions/security/seceqp
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name = "\improper Security Equipment Storage"
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desc = "A direction sign, pointing out the way to Security Equipment Storage."
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icon_state = "direction_seceqp"
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/obj/structure/sign/directions/security/internal_affairs
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name = "\improper Internal Affairs Office"
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desc = "A direction sign, pointing out the way to the Internal Affairs Office."
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icon_state = "direction_intaff"
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/obj/structure/sign/directions/security/forensics
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name = "\improper Forensics Lab"
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desc = "A direction sign, pointing out the way to the Forensics Lab."
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icon_state = "direction_forensics"
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||||
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/obj/structure/sign/directions/security/forensics/alt
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||||
icon_state = "direction_lab"
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||||
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/obj/structure/sign/directions/security/interrogation
|
||||
name = "\improper Interrogations"
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||||
desc = "A direction sign, pointing out the way to Interrogations."
|
||||
icon_state = "direction_interrogation"
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||||
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||||
//science signs
|
||||
/obj/structure/sign/directions/science
|
||||
name = "\improper Science Department"
|
||||
desc = "A direction sign, pointing out the way to the Science Department."
|
||||
icon_state = "direction_sci"
|
||||
|
||||
/obj/structure/sign/directions/science/rnd
|
||||
name = "\improper Research & Development"
|
||||
desc = "A direction sign, pointing out the way to Research & Development."
|
||||
icon_state = "direction_rnd"
|
||||
|
||||
/obj/structure/sign/directions/science/toxins
|
||||
name = "\improper Toxins Lab"
|
||||
desc = "A direction sign, pointing out the way to the Toxins Lab."
|
||||
icon_state = "direction_sci"
|
||||
|
||||
/obj/structure/sign/directions/science/robotics
|
||||
name = "\improper Robotics Workshop"
|
||||
desc = "A direction sign, pointing out the way to the Robotics Workshop."
|
||||
icon_state = "direction_robotics"
|
||||
|
||||
/obj/structure/sign/directions/science/xenoarch
|
||||
name = "\improper Xenoarchaeology Lab"
|
||||
desc = "A direction sign, pointing out the way to the Xenoarchaeology Lab."
|
||||
icon_state = "direction_xenoarch"
|
||||
|
||||
/obj/structure/sign/directions/science/xenobiology
|
||||
name = "\improper Xenobiology Lab"
|
||||
desc = "A direction sign, pointing out the way to the Xenobiology Lab."
|
||||
icon_state = "direction_xbio"
|
||||
|
||||
/obj/structure/sign/directions/science/xenoflora
|
||||
name = "\improper Xenoflora Lab"
|
||||
desc = "A direction sign, pointing out the way to the Xenoflora Lab."
|
||||
icon_state = "direction_xflora"
|
||||
|
||||
/obj/structure/sign/directions/science/exploration
|
||||
name = "\improper Exploration Department"
|
||||
desc = "A direction sign, pointing out the way to the Exploration Department."
|
||||
icon_state = "direction_explo"
|
||||
|
||||
//medical signs
|
||||
/obj/structure/sign/directions/medical
|
||||
name = "\improper Medical Bay"
|
||||
desc = "A direction sign, pointing out which way the Medical Bay is."
|
||||
desc = "A direction sign, pointing out the way to the Medical Bay."
|
||||
icon_state = "direction_med"
|
||||
|
||||
/obj/structure/sign/directions/medical/chemlab
|
||||
name = "\improper Chemistry Lab"
|
||||
desc = "A direction sign, pointing out the way to the Chemistry Lab."
|
||||
icon_state = "direction_med"
|
||||
|
||||
/obj/structure/sign/directions/medical/surgery
|
||||
name = "\improper Surgery"
|
||||
desc = "A direction sign, pointing out the way to Surgery."
|
||||
icon_state = "direction_surgery"
|
||||
|
||||
/obj/structure/sign/directions/medical/operating_1
|
||||
name = "\improper Operating Theatre 1"
|
||||
desc = "A direction sign, pointing out the way to Operating Theatre 1."
|
||||
icon_state = "direction_op1"
|
||||
|
||||
/obj/structure/sign/directions/medical/operating_2
|
||||
name = "\improper Operating Theatre 2"
|
||||
desc = "A direction sign, pointing out the way to Operating Theatre 2."
|
||||
icon_state = "direction_op2"
|
||||
|
||||
/obj/structure/sign/directions/medical/virology
|
||||
name = "\improper Virology"
|
||||
desc = "A direction sign, pointing out the way to the Virology Lab."
|
||||
icon_state = "direction_viro"
|
||||
|
||||
/obj/structure/sign/directions/medical/medeqp
|
||||
name = "\improper Medical Equipment Storage"
|
||||
desc = "A direction sign, pointing out the way to Medical Equipment Storage."
|
||||
icon_state = "direction_medeqp"
|
||||
|
||||
/obj/structure/sign/directions/medical/morgue
|
||||
name = "\improper Morgue"
|
||||
desc = "A direction sign, pointing out the way to the Morgue."
|
||||
icon_state = "direction_morgue"
|
||||
|
||||
/obj/structure/sign/directions/medical/cloning
|
||||
name = "\improper Cloning Lab"
|
||||
desc = "A direction sign, pointing out the way to the Cloning Lab."
|
||||
icon_state = "direction_cloning"
|
||||
|
||||
/obj/structure/sign/directions/medical/resleeving
|
||||
name = "\improper Resleeving Lab"
|
||||
desc = "A direction sign, pointing out the way to the Resleeving Lab."
|
||||
icon_state = "direction_resleeve"
|
||||
|
||||
//special signs
|
||||
/obj/structure/sign/directions/evac
|
||||
name = "\improper Evacuation"
|
||||
desc = "A direction sign, pointing out which way the Escape Shuttle dock is."
|
||||
desc = "A direction sign, pointing out the way to the Escape Shuttle Dock."
|
||||
icon_state = "direction_evac"
|
||||
|
||||
/obj/structure/sign/directions/eva
|
||||
name = "\improper Extra-Vehicular Activity"
|
||||
desc = "A direction sign, pointing out the way to the EVA Bay."
|
||||
icon_state = "direction_eva"
|
||||
|
||||
//command signs
|
||||
/obj/structure/sign/directions/ai_core
|
||||
name = "\improper AI Core"
|
||||
desc = "A direction sign, pointing out the way to the AI Core."
|
||||
icon_state = "direction_ai_core"
|
||||
|
||||
/obj/structure/sign/directions/bridge
|
||||
name = "\improper Bridge"
|
||||
desc = "A direction sign, pointing out the way to the Bridge."
|
||||
icon_state = "direction_bridge"
|
||||
|
||||
/obj/structure/sign/directions/command
|
||||
name = "\improper Command"
|
||||
desc = "A direction sign, pointing out the way to the Command Center."
|
||||
icon_state = "direction_command"
|
||||
|
||||
/obj/structure/sign/directions/teleporter
|
||||
name = "\improper Teleporter"
|
||||
desc = "A direction sign, pointing out the way to the Teleporter."
|
||||
icon_state = "direction_teleport"
|
||||
|
||||
/obj/structure/sign/directions/telecomms
|
||||
name = "\improper Telecommunications Hub"
|
||||
desc = "A direction sign, pointing out the way to the Telecommunications Hub."
|
||||
icon_state = "direction_tcomms"
|
||||
|
||||
//cargonia signs
|
||||
/obj/structure/sign/directions/cargo
|
||||
name = "\improper Cargo department"
|
||||
desc = "A direction sign, pointing out which way the Cargo department is."
|
||||
name = "\improper Cargo Department"
|
||||
desc = "A direction sign, pointing out the way to the Cargo Department."
|
||||
icon_state = "direction_crg"
|
||||
|
||||
// VOREStation Edit - New signs for us
|
||||
/obj/structure/sign/directions/command
|
||||
icon = 'icons/obj/decals_vr.dmi'
|
||||
name = "\improper Command department"
|
||||
desc = "A direction sign, pointing out which way the Command department is."
|
||||
icon_state = "direction_cmd"
|
||||
/obj/structure/sign/directions/cargo/mining
|
||||
name = "\improper Mining Department"
|
||||
desc = "A direction sign, pointing out the way to the Mining Department."
|
||||
icon_state = "direction_mining"
|
||||
|
||||
/obj/structure/sign/directions/elevator
|
||||
icon = 'icons/obj/decals_vr.dmi'
|
||||
name = "\improper Space Elevator"
|
||||
desc = "A direction sign, pointing out which way the Space Elevator is."
|
||||
icon_state = "direction_elv"
|
||||
// VOREStation Edit End
|
||||
|
||||
/obj/structure/sign/directions/cryo
|
||||
name = "\improper Cryogenic Storage"
|
||||
desc = "A direction sign, pointing out which way cryogenic storage is."
|
||||
icon_state = "direction_cry"
|
||||
/obj/structure/sign/directions/cargo/refinery
|
||||
name = "\improper Refinery"
|
||||
desc = "A direction sign, pointing out the way to the Refinery."
|
||||
icon_state = "direction_refinery"
|
||||
|
||||
//civilian/misc signs
|
||||
/obj/structure/sign/directions/roomnum
|
||||
name = "room number"
|
||||
desc = "A sign detailing the number of the room beside it."
|
||||
icon_state = "roomnum"
|
||||
|
||||
/obj/structure/sign/directions/cryo
|
||||
name = "\improper Cryogenic Storage"
|
||||
desc = "A direction sign, pointing out the way to Cryogenic Storage."
|
||||
icon_state = "direction_cry"
|
||||
|
||||
/obj/structure/sign/directions/elevator
|
||||
name = "\improper Elevator"
|
||||
desc = "A direction sign, pointing out the way to the nearest elevator."
|
||||
icon_state = "direction_elv"
|
||||
|
||||
/obj/structure/sign/directions/bar
|
||||
name = "\improper Bar"
|
||||
desc = "A direction sign, pointing out the way to the nearest watering hole."
|
||||
icon_state = "direction_bar"
|
||||
|
||||
/obj/structure/sign/directions/kitchen
|
||||
name = "\improper Kitchen"
|
||||
desc = "A pictographic direction sign with a knife, plate, and fork, pointing out the way to the nearest dining establishment."
|
||||
icon_state = "direction_kitchen"
|
||||
|
||||
/obj/structure/sign/directions/tram
|
||||
name = "\improper Public Transit Station"
|
||||
desc = "A direction sign, pointing out the way to the nearest public transit station."
|
||||
icon_state = "direction_tram"
|
||||
|
||||
/obj/structure/sign/directions/janitor
|
||||
name = "\improper Custodial Closet"
|
||||
desc = "A direction sign, pointing out the way to the Custodial Closet."
|
||||
icon_state = "direction_janitor"
|
||||
|
||||
/obj/structure/sign/directions/chapel
|
||||
name = "\improper Chapel"
|
||||
desc = "A direction sign, pointing out the way to the Chapel."
|
||||
icon_state = "direction_chapel"
|
||||
|
||||
/obj/structure/sign/directions/dorms
|
||||
name = "\improper Dormitories"
|
||||
desc = "A direction sign, pointing out the way to the Dormitories."
|
||||
icon_state = "direction_dorms"
|
||||
|
||||
/obj/structure/sign/directions/library
|
||||
name = "\improper Library"
|
||||
desc = "A direction sign, pointing out the way to the Library."
|
||||
icon_state = "direction_library"
|
||||
|
||||
/obj/structure/sign/directions/dock
|
||||
name = "\improper Dock"
|
||||
desc = "A direction sign, pointing out the way to the nearest docking area."
|
||||
icon_state = "direction_dock"
|
||||
|
||||
/obj/structure/sign/directions/gym
|
||||
name = "\improper Gym"
|
||||
desc = "A direction sign, pointing out the way to the Gym."
|
||||
icon_state = "direction_gym"
|
||||
|
||||
/obj/structure/sign/directions/pool
|
||||
name = "\improper Pool"
|
||||
desc = "A direction sign, pointing out the way to the Pool."
|
||||
icon_state = "direction_pool"
|
||||
|
||||
/obj/structure/sign/directions/recreation
|
||||
name = "\improper Recreation Area"
|
||||
desc = "A direction sign, pointing out the way to the nearest Recreation Area."
|
||||
icon_state = "direction_recreation"
|
||||
|
||||
/obj/structure/sign/directions/stairwell
|
||||
name = "\improper Stairwell"
|
||||
desc = "A direction sign with stairs and a door, pointing out the way to the nearest stairwell."
|
||||
icon_state = "stairwell"
|
||||
|
||||
/obj/structure/sign/directions/stairs_up
|
||||
name = "\improper Stairs Up"
|
||||
desc = "A direction sign with stairs and an upward-slanted arrow, pointing out the way to the nearest set of stairs that go up."
|
||||
icon_state = "stairs_up"
|
||||
|
||||
/obj/structure/sign/directions/stairs_down
|
||||
name = "\improper Stairs Down"
|
||||
desc = "A direction sign with stairs and a downward-slanted arrow, pointing out the way to the nearest set of stairs that go down."
|
||||
icon_state = "stairs_down"
|
||||
|
||||
/obj/structure/sign/directions/ladderwell
|
||||
name = "\improper Access Shaft"
|
||||
desc = "A direction sign with a ladder and a door, pointing out the way to the nearest access shaft."
|
||||
icon_state = "ladderwell"
|
||||
|
||||
/obj/structure/sign/directions/ladder_up
|
||||
name = "\improper Ladder Up"
|
||||
desc = "A direction sign with a ladder and an upward arrow, pointing out the way to the nearest ladder that goes up."
|
||||
icon_state = "ladder_up"
|
||||
|
||||
/obj/structure/sign/directions/ladder_down
|
||||
name = "\improper Ladder Down"
|
||||
desc = "A direction sign with a ladder and a downward arrow, pointing out the way to the nearest ladder that goes down."
|
||||
icon_state = "ladder_down"
|
||||
|
||||
/obj/structure/sign/directions/exit
|
||||
name = "\improper Emergency Exit"
|
||||
desc = "A lurid green sign that unmistakably identifies that the door it's next to as an emergency exit route."
|
||||
icon_state = "exit_sign"
|
||||
|
||||
//OTHER STUFF
|
||||
/obj/structure/sign/christmas/lights
|
||||
name = "Christmas lights"
|
||||
desc = "Flashy and pretty."
|
||||
|
||||
Reference in New Issue
Block a user