Commit Graph
36 Commits
Author SHA1 Message Date
Heroman 9a94306585 Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one 2023-10-01 09:34:43 +10:00
Killian cd7d9482e5 locks & keys 2023-09-19 12:25:54 +01:00
Killian 10474205d0 killian's grab bag PR
a scattershot package of various changes
2023-08-27 18:08:28 +01:00
VerySoft 985fe881cb Misc fixes
While I was working on kobs I fixed and tweaked a whole bunch of little things. I figured even then that I should separate the fixes, but I never got around to it

Now I have~
2023-02-17 13:46:02 -05:00
NovacatandGitHub 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
Killian 8db7eb9173 Update simple_doors.dm
actually fix simple door init properly
2022-03-08 08:03:09 +00:00
Killian 196453543d fix a couple more bad inits 2022-03-08 07:58:12 +00:00
NovacatandGitHub dda7396cfe Merge branch 'master' into upstream-merge-8298 2022-03-04 09:57:28 -05:00
Killian ba16daab2b cleanup
restored vinestart landmark and antagcheck for borers, cleaned up maploads
2022-02-20 23:01:27 +00:00
Killian 91d39da943 new->init refactor 2022-02-20 19:32:23 +00:00
Killian 290529c202 door interact tweaks 2021-12-05 11:25:20 +00:00
MistakeNot4892andVirgoBot 3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
Killian 70b88ad181 hardwood material port 2021-10-28 10:21:38 +01:00
Killian 9703b1d444 sounds & safety
- adds a click cooldown so you can't spam tons of noise
- doesn't flick the deny animation unless the door is closed and powered
- alt-clicking on an unpowered door knocks rather than buzzing
- adds a knocking sound for wood (from freesound)
2021-09-17 23:40:58 +01:00
Killian 97b5cb426b KNOCK KNOCK. WHO'S THERE?
ME! *KRAAAAK!*
2021-09-14 07:01:24 +01:00
577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Aronai Sieyes b71c7e7271 Use material defines more 2021-07-03 18:18:05 -04:00
Aronai Sieyes db14882664 Port tg lighting system
Also converts planet lighting to a new system
Too hard to separate out from this PR
2021-06-17 00:18:09 -04:00
ShadowLarkens 3d7b051f2b Convert /material to /datum/material 2020-09-27 16:16:44 -07:00
Aronai Sieyes 09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
AtermoneraandVirgoBot 89aad128cf Blind port of Bay Radiation Subsystem 2019-10-06 03:30:36 -04:00
AndrewandVirgoBot e4deaa6478 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 17:00:24 -04:00
AtermoneraandVirgoBot 1c6ff4f9fd Merge pull request #6263 from Nalarac/patch-6
Nerfs Simple Doors
2019-07-03 23:08:19 -04:00
AnewbeandNovacat 8ed384b38c Rewrites Atmospherics 2019-03-28 19:25:11 -04:00
NeertiandNovacat 86174593bf Replaces GoonPS scheduled_tasks and obj processing with SMC processing subsystems and timer 2019-03-26 23:58:26 -04:00
AtermoneraandVirgoBot 2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
MechoidandAtermonera 57ab0e715b Constructs 2.0 - Living Stone (#5040)
* Construct Overhaul + Related Fixes/Tweaks
2018-04-04 23:45:00 -07:00
NeertiandAnewbe 96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
Neerti aa454c0e1d Adds Farm PoI
Also fixes various bugs with surface tiles, hopefully.
Adds some documentation to the map file system.
Adds a new 'plane' map, ideal for testing PoIs by loading them manually.
Makes space heaters glow orange.
Adds a new grille type for fancy surface windows.
Adds self planting hydro trays/dirts if a seed is on top of them when the map is loaded.
2017-09-26 01:44:06 -04:00
Yoshax b1250a4391 Door stuff 2017-05-22 17:17:28 +01:00
Leshana 45058136e2 Replace opacity = X with set_opacity(X) so that the lighting system can update propertly. 2017-04-11 22:36:48 -04:00
mwerezak e3609bac94 Adds common proc to obtain the material of an object
Adds a common get_material() proc to objects, and implements overrides
where applicable
2015-08-01 23:03:21 -04:00
Zuhayr f9e99e1ee9 Fixes #9581 2015-05-31 03:34:29 +09:30
Zuhayr 8ce787ef68 Final tweaks to recipe availability and material inheritance. 2015-05-17 18:22:21 +09:30
Zuhayr 4cd2a5a532 Updating stools/stool padding. 2015-05-17 12:53:23 +09:30
Zuhayr ae3ad84634 Updated ashtrays and mineral doors. 2015-05-17 03:02:03 +09:30