A change was made in commit https://github.com/VOREStation/VOREStation/commit/41973fcdecec468a83258c4de4e9db77e91fbc3b that missed the mine_turfs.dm still referencing "osmium" and "hydrogen".
This caused the ex_act() on turfs to be unable to spawn them.
This fixes that.
I checked the rest of the code for potentially missed strings using VSCode's search and found nothing else
- Makes the mining satchel pick stuff up a bit differently.
- Adds a failsafe for mining satchels so you can't pick up too many items at once. (set to 100)
- Makes the bluespace ore satchel ACTUALLY bluespace.
- Adds 'current capacity' so ore satchels and mining drills can only hold a certain amount.
Uses the same magical anti-lag lists as the other mining items!
Some mining drill items had incorrect names, such as glass being 'silicates' which isn't an ore, which is essential for this change. This changes that.
This is purely a name change and users won't see anything different.
Also removed rutile as it was duplicated in the list. Presumably due to Polaris adding rutile and it never being removed.
- Makes Ore boxes, ore bags, and the processing machine all use lists.
Previously, ore boxes would constantly add ore to the contents of the ore box.
This meant that if a miner was constantly adding ore to a crate that has thousands of ores in its contents list, the contents list would be updated numerous times in succession.
Updating a list with 10000 ore 25 times in a single tick makes the server cry.
Making it use lists completely eliminates this problem and makes the entire process of ore more efficient. It simply adds the amount of ores to a list and transfers them between satchel/bag/processing machine.
Using lists means the infinite mining satchel can actually be infinite without worries of constantly dropping & picking up ore and lagging the server.
This has been tested and works.
The only problem however is that I need to figure out a way to make mining bags able to know if they're full or not. Currently they can hold an infinite value of ores.
- Adds ability for modifiers to use a custom _vr sprite file.
- Changes the appearance of the sprite used for the shield overlay.
- Adds ability to color the shield sprite via a multitool.
- More fiddling with numbers...
- Allows rechargers to recharge them to allow for non-recharging variants to recharge.
- Gives shields a default 'cyan' color.
- Adds a mining disk to the equipment vendor to upgrade it.
Modernizes code to today's standards.
Also makes it so that simple_mobs that have hands can use two handed weapons and guns correctly.
Bonus of making it so scugs can now mine and put ointment and bruise packs on.