* fixes and filters
* remove the missed closing spans
* bundle added
* we also store empty hihglighting
* change the blacklist handling
* fix custom links in examine
* regenerate bundle
* automatic URL parsing for OOC/LOOC
-> removed the last _ in emote_subtle
-> changed the regex as it was causing issues with multiline subtle / emote
-> small change to the flavor input verb for robots to allow multiline flavor texts to be added directly
Adds a toggle that overrides being an admin for seeing people's subtles/whispers. Meaning, even if you are an admin you won't see them. This is overriden by the sender's preference, IF they prefer privacy.
Added a new proc that imitates the leapers lunge attack, which can be given to mobs to use as an ability when player controlled.
Added the lunge ability to player controlled scel.
Fixed scel going invisible when they eat more than one prey.
Fixed scel automatically and randomly using special attacks when controlled by a player.
Added a new mob, Scel, created by Kira72.
Comes in 5 different colours. This mob is relatively rare in random mob spawners. It's a retaliate mob with a detailed belly. It looks like a snake-like creature with black flesh and neon liquid visible beneath patches of it. When attacking, it has a 50/50 chance of using a special attack of either a tongue grab or lunge. Added to the maint pred options too.
Fixed a missing item in Rain City.
Added a new admin spawn map which is literally just the Rascal's Pass shuttle in space.
Removed the great wolf catalogue entry from the crypt drake.
Added raptor vore mobs. They're retaliate mobs with a digestion focus. They have weight gain sprites and get a little chunkier after at least partially digesting someone (or otherwise gaining nutrition).
Added the raptors and bats to the maint pred list.
Added the raptors, bats, vampires and succubi to the semirandom vore mob list.
Added a room with a bigger vampire and good fantasy loot behind a locked door that can only be opened with a newly hidden key. Alongside a few turfs, mob and spawner to support this.
Fixed https://github.com/VOREStation/VOREStation/issues/15416 by adding sprites to open dungeon walls, other sprite fix was in a previous PR.
Added a note at the entrance of the redgate asking people to not bring weapons home.
Wolftaur and vampire mobs that were specifically chosen and not randomly picked did not have sprites chosen for living, rest and dead variables. This has been fixed.
Makes some mobs that are retaliate or vore hostile stop fighting whilst inside a belly. Specifically: Squirrels, bats, peasants, sheep, succubi, vampires, wolfgirls and wolftaurs.
Also adds this to passive mobs, which won't change anything normally as they don't fight when eaten. However, it will mean that catgirls and lamia, which are normally passive, will stop fighting in a belly if spawned via the semirandom mob spawner.
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it.
Added a selection of fantasy props.
Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map.
Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created.
Added a new reagent that polymorphs the drinker into a random creature.
Added a chest version of crates.
Added wooden wall lockers.
Added random spawners for fantasy items, potions, ingredients and bases for mapping.
Added hedge and wooden fences.
Added an old fashioned resprite of the oven.
Added a cooking pot resprite of the microwave.
Added wall torches.
Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser.
Added a wooden tub bath.
Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
mostly because this might be important to have
Also I didn't test this because I am at work so it will either work or it won't or it will delete everyone's left arm for no discernible reason
Added 10 new wolftaur mobs, including 5 different colours with a nude and clothing version of each. They are retaliate mobs that are hard to escape from once they eat you and digest quickly.
They also spawn in a random size from 1 to 1.4, even if it makes the sprites a bit wonky sometimes. The default /wolftaur mob spawns one of 9 of the icon states, but each can also be spawned individually without randomisation.
Also adds unique factions to catgirls, lamias and cookiegirls, so that if they are spawned by the retaliate spawner, they can be provoked into eating you. This is I believe the intended behaviour with the retaliate spawner, I can remove it if not. They will still be safe if they are in their default passive forms.
Added a new redgate islands map. This consists of two Z-levels: An ocean with a few islands to visit, many with vore mobs on them. An underwater Z-level with lots of things to find hidden around the ocean floor, a little more sparse on vore mobs.
Added a new underwater turf. Standing on this turf feeds you CO2 instead of air, suffocating you. It is a subset of water turfs, and therefore interacts with aquatic, which also allows you to breathe on these turfs. This does mean that you can use the "dive" ability of aquatic under the water too, but it can be treated as though you are swimming up above the sea floor.
Added a "diving" subset of the ocean turf, which allows you to dive down to the turf beneath it, or to swim up from below. Uses normal move up/down verbs.
Added a bunch of underwater flora.
Added a collapsed ships mast prop.
Added a new variation of Fake_Sun that applies a new underwater weather effect and has only one option for the colour and brightness.
Added a new "vorny" variation of the great white carp. This one is very hard to escape from and digests quickly, but is stunned if you manage to do so to give you a chance to flee.
Added a new water resistant and friendly hiveless hivebot called Harry.
Added a couple of creative commons 0 sound effects for the ocean and underwater areas.
Fixes https://github.com/VOREStation/VOREStation/issues/14817
remove_reagent has no sanitization for making sure the person has at least 1 u of blood remaining, and is therefore unsafe to use.
This commit changes all human remove_reagent("blood", amt) calls with remove_blood(amt).
This should prevent blood disappearing from internal bleeding or dragging someone while they're down or from drawing blood from them and so forth.
Not all cases of remove_reagent("blood", amt) were changed, as some act on organs or other reagent containers not part of a human mob or because it's set_species