Commit Graph
815 Commits
Author SHA1 Message Date
KashargulandGitHub a1575f6141 keep var on mob 2024-01-01 06:41:44 +01:00
KashargulandGitHub d4af0f059b temp disable warnings 2024-01-01 06:30:55 +01:00
KashargulandGitHub 4ce06ee440 fixes and filters (#15626)
* fixes and filters

* remove the missed closing spans

* bundle added

* we also store empty hihglighting

* change the blacklist handling

* fix custom links in examine

* regenerate bundle

* automatic URL parsing for OOC/LOOC
2023-12-21 00:30:12 +01:00
Selis 74e5c1fe89 Contents of #15586 2023-12-10 00:27:29 +01:00
KashargulandGitHub 78ecb43a44 added all the new options to the reset as well. 2023-12-09 20:23:20 +01:00
KashargulandGitHub 4ce07703e3 a few fixes with misplaced ', a swapped string and we are regex replacing now to make linter happy. 2023-12-03 21:39:07 +01:00
KashargulandGitHub f6a9a87450 Vorepanel Escape/Struggle customization
VChat Vore Message Filter
2023-12-03 19:59:43 +01:00
DESKTOP-4BUBN9N\Mike ccc4752611 Makes absorbs escapable 2023-11-19 14:50:22 +00:00
Killian 8b69e10edb scaling center up-port 2023-11-13 21:23:41 +00:00
SatinIsle 1a74cf8e69 Respects fancy sounds 2023-11-03 10:41:22 +00:00
SatinIsle 105b8a2d1a Adds digestion sound to the process option
Added a digestion sound that plays when a predator uses the "process > digest" option on their prey.

Ported from: CHOMPStation2/CHOMPStation2#7158
2023-11-02 14:08:39 +00:00
SatinIsle 88e24bcc31 Changes the conditions to be a single message instead.
I'm not sure if it's really any better, but I think it's more easily modified if people want to add more. Gets a little clunky if they're also sleeping, but that's a fringe case and just means a bit of a run on sentence.
2023-10-15 10:08:36 +01:00
SatinIsle 9d3c6e9258 Vore Panel Health Check
Added a new option to humanoid mobs in vore belly contents: Health Check.

Using this on a mob in your belly returns a very simple readout of their health as a percentage. It also gives notice when they are weakened, paralysed, blinded or sleeping, so that the pred can know whether or not they'll be able to emote/hear emotes.
2023-10-13 11:35:55 +01:00
ReoDaProtovali 8e24048551 Vore panel adjustments and fixes
Adjusts the vore panel's contents to reflect the new system
2023-09-28 04:13:59 -05:00
Heroman 2c5c0b3d6a Attempts implementation of char setup vore panel 2023-09-21 06:10:18 +10:00
Heroman 71e124718e Adds food vore 2023-08-22 20:12:24 +10:00
Heroman3003andGitHub 963f2e06aa Merge pull request #15272 from Very-Soft/oocnotes
Revise OOC notes panel
2023-08-18 06:27:15 +10:00
VerySoft 90981fa620 Revise OOC notes panel
Revises the OOC notes panel a bit, and removes the OOC notes panel from character setup, in favor of just adding buttons to set the likes and dislikes there, rather than maintaining two different versions of the panel.

Additionally, adds a 'print to chat' button to the panel, and to examine for the OOC notes.

Changes the way the window is sent to the client so that it behaves more like character setup. This should mitigate edge cases where the panel appears off screen when SS13 is not being displayed on the primary monitor. It SHOULD also remember its position between sessions. Either way it should stay on your screen now.

Also, for the print to chat, character directory, and any OOC notes panel that isn't yours, the LIKES and DISLIKES sections will show up conditionally depending on if they are actually set up. If there's nothing there, then they won't show up.

This is presently an imperfect revision, as it only allows you to have one OOC notes panel open at a time. I would like you to be able to have more than one at a time, while also having the features to allow it to always appear on the screen, however, that will take some extra development time.

Apart from that, this is fully functional.
2023-08-16 05:44:59 -04:00
Heroman3003andGitHub 39e4da338e Merge pull request #15243 from Heroman3003/new-belly-fullscreens
Adds a few more belly fullscreens
2023-08-14 04:14:10 +10:00
Heroman efccfff71f Adds a few more belly fullscreens 2023-08-13 08:48:43 +10:00
Heroman 1ef8547f4d Minor fixes to belly fullscreens 2023-08-13 07:48:11 +10:00
VerySoft 4811dfbe6e Custom Link!
Allows one to set a custom link to show up in their examine text!

One thing people used the OOC notes for was to post image/flist links in the chat and get clickable links!

Since the OOC panel is a thing now, I thought it would be good to enshrine that function into something that's specifically for it.

This allows you to enter an extra 100 character string underneath your flavortext in your examine text, which can technically be anything, but it's intended to be space for links to show up and be clickable!
2023-08-11 05:04:33 -04:00
CaseyandGitHub 84d239d6ed Merge pull request #15229 from Very-Soft/oocnotes
OOC notes panel
2023-08-11 03:57:20 -04:00
VerySoft fdab4990ce OOC notes panel 2023-08-11 02:10:38 -04:00
Heroman 8316351409 More borg fixes post-testing 2023-08-10 14:16:49 +10:00
Heroman bd00a57b4c Merging modules - Surgery 2023-08-09 08:05:02 +10:00
Heroman3003andGitHub 93082debc0 Merge branch 'master' into dogborg-end 2023-08-07 20:05:05 +10:00
Heroman 67b14352af Borg module consolidation - initial commit 2023-08-06 20:55:34 +10:00
VerySoft 482e03e664 648 2023-08-03 06:48:32 -04:00
VerySoft 4628e467c2 Tweaks and tidying
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
2023-07-03 02:09:51 -04:00
Selis 271ff9408f Spell Fixes 2023-06-18 12:47:36 +02:00
Heroman b801e4d6c7 Adds ability for multi-colored colorable belly overlays to exist, adds one using it 2023-06-17 16:31:24 +10:00
Runa Dacino 5cb3dc43b6 Tweaks Dogborg Vorebelly overlay
* Adds updateicon() call to belly transfers
* Rebundles tgui.bundle.js
* Adds four new bellyobj vars:
  * visible_belly_minimum_prey
  * overlay_min_prey_size
  * override_min_prey_size
  * override_min_prey_num
* Adds extended overlay logic to robot updateicon() for dogborgs
  * If belly contents lower than minimum_prey, dont show anything
  * Otherwise, if min_prey_size 0, show regardless
  * Otherwise, only show if prey size_multiplier greater than min size
  * However, if override_min_prey_size is true, check LAZYLEN(belly.content)
  * If this list's length is greater than override_min_prey_num, show belly overlay regardless of prey size
* Extends vorepanel_vr, belly_obj_vr and vorepanel.js with the necessary code to enable the above
2023-06-10 16:33:42 +02:00
Runa Dacino 8ce7a5979a Merge branch 'master' into dogborgbelly 2023-06-10 10:13:38 +02:00
Runa Dacino f2efe267ac Adds per-belly option to vorepanel for switching between sleeper/belly
* New option per vorebelly that silicons may use to choose between overlay type
* If picking sleeper, it works as it currently did.
* If picking vorebelly, it gives them sleeper/analyzer/etc belly overlay if their belly's contents are >= 1
* Consequently adds a new belly_obj var to track this
* Adds user.updateicon() call to perform_the_nom() to trigger belly overlay update
* Edits robot_vr's updateicon() to contain logic for sleeper vs vorebelly pref
* For now uses sleeper_r overlay since it exists for ALL icon_states
* Ideally either me or someone I enslave creates sleeper_o overlay using orange colours where relevant. However, rather not delay implementation for this
2023-06-09 00:29:41 +02:00
Runa Dacino b12595273e Tweaks Long Predatorial Reach (Persistence, trait panel)
* Rips out all previous attempts at persistence that did not work
* Adds two new buttons to trait panel when selecting "Long Predatorial Reach"
* These set colour and mode across rounds
* In game choices still don't persist, only character setup/trait panel
* Furthermore, extends trait with a tutorial that explains how it actually works.
2023-06-08 19:22:26 +02:00
ItsSelis 10d2178516 More 515 Compatibility 2023-06-05 19:29:40 +02:00
ItsSelis 0680645556 Weakref refactor 2023-06-01 20:31:54 +02:00
Heroman3003andGitHub b17b584f03 Merge pull request #14874 from Runa-Dacino/subtlenoms
Adds new preference for vore privacy
2023-05-22 06:59:12 +10:00
Runa Dacino fa6fb47fdb Adds new preference for vore privacy
* Adds a "global" pref to set default belly privacy behaviour
* "global" pref shows up with prefs like "devourable"
* Adds per-belly pref that, if changed from "default", overrides "global" pref
* per-belly pref in "options" of belly, same column as "save digestion"
* Global options: True/False (subtle/loud)
* Per-belly options: "default", "subtle", "loud"
* Governs attempting to ingest
* Governs successful ingestion
* Governs expelling one/all contents
* does NOT work for slipvore
* Ingestion only works for /mob/living
* Expulsion also works for objects
* Expulsion also has its volume lowered
* Involves touching TGUI
2023-05-20 14:42:07 +02:00
ReoDaProtovali f145171c82 Bone remains variation system + synth and borg "bones" 2023-05-19 10:37:41 -05:00
ReoDaProtovali 660a6484c4 Move animal nom verb to abilities tab
Simply moves the animal nom verb to the abilities tab, rather than the IC, as it's more fitting there as an active ability
2023-05-02 19:01:19 -05:00
Rykka Stormheart f1dbaabdad Preferred Language + Autohiss Default Options
Autohiss can now be set to Full/Basic/None from the character menu, and by default, it is assumed Full. It will respect save/load and client connect/disconnect, meaning you no longer have to constantly toggle autohiss.

Preferred Language can now be set. This allows a default spoken language other than Common to be set from spawn, allowing characters to simply join with the language they'd prefer speaking, rather than having to fiddle with "Set Default Language" every time they spawn.
Server rules do still apply, ofc. You must be able to speak Common or at least +understand+ it capably enough to do your job.

See Preferred Language Setting here;
![](https://i.imgur.com/NnGw3hx.png)
Menu for it here:
![](https://i.imgur.com/PSS3PPf.png)

See Autohiss Settings here:
![](https://i.imgur.com/L36Hw5N.png)

Yes, Autohiss is set underneath Egg Type. I wanted to use some of the space there. I can move it up under the Size/etc panels and speech verbs if requested.
2023-04-02 14:28:00 -07:00
Heroman efca8fba83 Adds 'vore' objective 2023-03-09 06:24:39 +10:00
Heroman 8059827d8c makes Process belly button call death() on target 2023-02-23 07:51:32 +10:00
VerySoft 985fe881cb Misc fixes
While I was working on kobs I fixed and tweaked a whole bunch of little things. I figured even then that I should separate the fixes, but I never got around to it

Now I have~
2023-02-17 13:46:02 -05:00
Heroman 41bbf20f1b Adds Food Stuffer trait 2023-02-03 17:44:09 +10:00
Heroman 817187dd7e Makes IDs not contaminate in non-contaminating bellies 2022-12-26 14:39:13 +10:00
ItsSelis 779b4db5c0 Added missing href tokens 2022-12-14 21:08:49 +01:00
Heroman 8a70cb31eb Makes contaminated boxes not fall apart 2022-11-07 15:02:00 +10:00