Added two new bluespace collars. They both control the size of the wearer via signalers. The first one allows you to select the size by clicking on it, and is locked to a code and frequency. The second is made by modifying the first, by adding a signaler to it. This one does not allow you to set the size or code on it, and is only locked to frequency. The size you are resized to is determined by the code that is sent from a signaler.
Adds these to various lists, such as trader items, RnD and maint loot.
Also added a new "random bluespace item" random item spawner for mapping use. It is currently not mapped in anywhere.
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.