* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d8442973f5d570c30920d9d865b5acd479.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d3ee4d5930c550da2fd23a29a86e616.
* Attempt to normalize example.yml (and another file I guess)
* Try again
Added a new broad palmate antler, plus the option to have it with deer ears. Also fixed antlers (large) so that they correctly point to the icon state "antlers-large" instead of "antlers_large" in ears_32x64.dmi .
-> Added a check on the "Default" robot flavour text for players joining as robot. Default is overwritten by module specific text, but anyone setting those specific ones up most likely has a default one anyway.
-> Added a check for OOC notes texts for ghosts trying to activate a ghost pod or getting ghost even popups.
-> Mouses and drones have not been included for either as some players prefer to play them sneakily. Can be discussed.
yes I am making a set of ears purely for compatibility with one hair so I can use it with one of my OCs. Is this vain? prolly. But I can't figure out a better way to do this and let other people still use it.
Creates a new var on new player mob that tracks if we have quit the round/abandoned our ghost mob to return to lobby or if we have done our first login.
On leaving a previously occupied mob, regardless if we clear manifest or not (previous functionality), the respawn message is sent.
However, this is no longer done by the abandon_mob() procedure as that causes the MOTD to cover it up. Instead, by setting the has_respawned var to true, we request Login() for new_player mobs (aka lobby joiners) to see it.