* chat Timestamps
* add bundle
* some fixes
* bundle
* some context
* moving healthbar proc to 95%
* more context
* fix Process death type
* healthbar fix
* ye if we want to export it, we should expose it
* char directory follow up
* adds bundles
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d8442973f5d570c30920d9d865b5acd479.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d3ee4d5930c550da2fd23a29a86e616.
* Attempt to normalize example.yml (and another file I guess)
* Try again
This PR adds three new functions to existing size toys:
Added a new variant of the size collar that is created by using a wrench to break the crystal. This prevents the user from changing the size manually, and triggering the collar with a signal flips the wearer back and forth between a random size and their original size.
Added a new verb "Spin Size Dial" to size guns to spin the dial to a random size. Found in the object tab or on right click.
Added an alt-click effect to gradual size guns that toggles a size-trading mode. With this active, when you shrink a target you grow at the same speed, and vice versa.
Does two things:
1. Allows anyone that has their adminbus var toggled on to eat /everything/ that isn't prefbreaking.
2. Makes it so when trash eater is used, it shows a visible message instead of just showing a message for a few things.
(The lack of visible messages seems to have been an oversight, as only about 1/4 of the things eatable showed the message and if spam was a concern, someone can just get a metric ton of toys and spam it that way.)
* fixes and filters
* remove the missed closing spans
* bundle added
* we also store empty hihglighting
* change the blacklist handling
* fix custom links in examine
* regenerate bundle
* automatic URL parsing for OOC/LOOC
Adds big round glasses, and adjusts the entries for the ITG id fluff items so they aren't tied to a specific character, since I have the same thing on multiple characters.
As part of this I made it so that glasses can appear above hair and things if they have the appropriate var set. (Otherwise glasses sprites mostly get covered up by any hair that gets near your eyes). All the other glasses behave the old way, but this should allow people to make some glasses appear above hair and things if they want to in the future.
I'm not sure if it's really any better, but I think it's more easily modified if people want to add more. Gets a little clunky if they're also sleeping, but that's a fringe case and just means a bit of a run on sentence.