* Add bapi-dmm, a rust maploader that goes BRRRRRRR
* A few more maps switched away from file paths
* Update to include 48f4879d8704cb057a (better path error handling)
Adds five ticket printers to sec
Adds phase shielding to dorms.
Adds phase shielding to some security areas.
Adds phase shielding to the vault.
Adds phase shielding to upload and chamber
Adds phase shielding to the site managers office
Adds phase shielding to the armoury and tactical
Temps shields: all shuttles
Temps shields: Arrivals
Temps shields: Teleporter
Doubles the already increased speed of the inlet, outlet and filters in regard to new supply loop
Makes the holodeck room temp shielded
Adds a radiator to the engine smes room
Adds a relief regulator to the atmos setup
Makes the engine room temperature shielded
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d8442973f5d570c30920d9d865b5acd479.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d3ee4d5930c550da2fd23a29a86e616.
* Attempt to normalize example.yml (and another file I guess)
* Try again
MAJOR:
- Completely revamps the blueprints.
- Ports /tg/ blueprints and bastardizes them.
Blueprint functions:
- Create/modify an existing area (in a 3x3 square. Good for expanding an area to include walls or finetuning)
- Create new area or merge two areas. (Allows you to make a new area if the room is airtight or merge two areas together.)
- Change area name.
- Wire Legend. Allows you to see what wires do. (Move this into its own seperate item)
MINOR:
- Adds a new global list "wire_name_directory" that is important for revealing wires.
- Gave vent pumps, vent scrubbers, and air alarms a new update_area proc that is involved when their area is updated due to a blueprints being used.
- Gave areas a 'setup' proc that is called when a new area is created via blueprints. Sets the area vars to what would be default (power off) Adds a new 'areasize' variable to areas that lets you know how large they are.
- Added procs to areas to check the power in an area and check change the name of an area properly.
- adds a new range_turfs and rect_turfs define. Unused for now.