34 Commits
Author SHA1 Message Date
izac112 87ce13b27c Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate-2 2024-12-04 15:17:00 +01:00
izac112 a2ad915045 Device and weapon 2024-12-01 00:56:26 +01:00
izac112 058f219cb9 Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2024-11-30 23:30:26 +01:00
KashargulandGitHub b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
7e33bd1d78 Update code/game/objects/items/weapons/traps.dm
Co-authored-by: Izac Joof Forsgren <izac10@live.com>
2024-01-15 13:25:36 -05:00
quackjack c985b5e1fd Fin 2024-01-14 22:38:14 -05:00
Heroman 9a94306585 Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one 2023-10-01 09:34:43 +10:00
MistakeNot4892andAronai Sieyes 0cea9c35a6 Remove suicide act 2021-10-27 20:35:12 -04:00
577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Aronai Sieyes b71c7e7271 Use material defines more 2021-07-03 18:18:05 -04:00
MechoidandVirgoBot 02ffbbe79b Gadgets & Gizmos 2021-01-15 01:56:01 -05:00
Aronai Sieyes bf3bdbf0e1 Traps don't get weird with removed limbs 2020-05-21 12:38:10 -04:00
Aronai Sieyes 09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
MechoidandVirgoBot 487c39eab8 Antag Uplink Expansion 2020-03-17 00:23:20 -04:00
Aronai Sieyes f475ecbdc6 Replace a bunch of VOREStation edits that can be sent to Polaris 2020-02-29 19:45:58 -05:00
AtermoneraandVirgoBot 11eed81b92 Ports precision placement of items 2020-02-22 02:35:41 -05:00
Arokha SieyesandLeshana 47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Heroman3003 a3fb3e3950 Merge branch 'master' of https://github.com/VOREStation/VOREStation into making-of-shadekin 2019-10-29 09:33:48 +10:00
MechoidandVirgoBot ae48659a68 Exploration Expansion 1: Or, How I Learned To Love The Tree 2019-08-21 17:23:07 -04:00
Heroman 703c27da7e Refactors shadekin 2019-04-28 15:10:06 +10:00
MarinaGryphonandAnewbe 72318d46b6 Replaces most of the gender macros. (#4681)
* Fixes #4632.

* 1:27 am coding best coding

* fixes a warning

* Removes the last of the gender macros. Gender is dead.

* gender II: the travis-ing

* linebreaks are dead too.

* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
NeertiandAnewbe 96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
BelsimaandAnewbe ad0ad62cde The game actually clicks when it claims to. (#4403)
* Update paiwire.dm

* Update life.dm

* Update traps.dm

* Update safe.dm

* Update alarm.dm

* Update safe.dm

* Update implant.dm

* Update life.dm

* Update traps.dm

* Update life.dm

* Update safe.dm

* Audible message test
2017-12-07 18:18:01 -06:00
Cerebulon 843a59ca07 Fixes improperly formatted tech_origins for hatchet, scythe, reinforced glass, mechanical trap, kitchen utensils and kitchen knife. 2017-04-17 19:31:01 +01:00
Anewbe ac79f548e7 Sorta implements armor soak, very WIP 2017-03-10 20:26:37 -06:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Neerti 062a092cfe Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
mwerezak cfa8ab3fd0 Removes bear traps from the custodial closet, adds autolathe recipe 2015-08-22 02:31:19 -04:00
Zuhayr c8c35acf3a Fixes #9785 2015-06-20 22:12:38 +09:30
mwerezak c08774d96e Updates bear traps
Moves to trap.dm.
Cleans up trap attacking code.
Fixes trap remaining anchored once triggered.
Instead of embedding, traps now buckle their victim into place.
Deaf messages, where appropriate.
Gave beartraps a more setting-friendly name.

Conflicts:
	baystation12.dme
2015-05-24 16:33:41 -04:00