Added a new variant of the handheld translator that only translates a single language into one that you know. These can be taken from character loadout and currently cost 4 points. They can also be found in maintenance randomly.
Added a new whitelist species, the Hanner. These are the half-offspring of Lleill and share a small number of their abilities. Notably, they are shapeshifters, can drain energy from consenting people, can do basic alchemy and can transform into beasts.
Added the beast form ability to Lleill and Hanner, allowing them to turn into a small selection of simple mobs.
Changed lleill_energy and lleill_energy_max to be a base species variable rather than lleill species, allowing those abilities to be granted to other characters by GMs.
Added a small chance of finding potion materials in maint loot (pretty rare), to allow a little more consistent use of the alchemy ability for lleill, rather than relying on redgates alone.
Added a Monster Bait toy item, a fluffy worm thing on a stick! Dangle it in front of a vore-capable mob and it will prompt them to pounce you without needing to make them hostile.
* Mega Nukies
Added a variety of Nukies called Mega Nukies that can only rarely be found in maintenance loot. These super caffeinated drinks come with a warning label about health hazards and may have the following effects:
The ability to see in the dark perfectly, with a small risk to your eyes.
Good healing of brute and burn damage at the risk of damaging your heart.
Putting you to sleep until you've processed all of it.
Repairing your NIF and filling you up, but confuses you if you don't have a NIF installed!
Hyperzine speed, way less addictive but may cause modest burns!
Gets you real high.
Slowly shrinks you.
Slowly grows you.
* Unique colours
Added butterfly nets. These nets can be wafted across a tile, much like a fishing net, to catch butterflies (and people of scale 50% and below)! Using them on themselves either drops the contents, or if the inactive hand is empty, pulls out the contents into the free hand.
They can be crafted from cloth, found in the botanists locker, or rarely found in maintenance.
* Bluespace Crackers
Added a bluespace cracker item. It works similarly to a normal cracker, in that one person offers it to another to pull the cracker together. When pulled, the winner is rewarded with a toy, a joke, a cheap paper hat and a powerful bluespace effect!
The effects include:
Shrinking to 25% scale
Growing to 200% scale
Having a drug like effect colour their screen.
Making them invisible for one minute.
Knocking them over.
Teleporting them into the losers active belly (if prefs allow!)
Or giving them a bunch of money.
They can be found in the bluespace random item pool and rarely as an item in maint!
* Colourful hats
Added random colours to the paper crown hats
* Added the crackers and backfiring sizegun to trash piles
* Can be rigged by VV now
- Fixed the icon_state for 'structure/plushie/carp' and the random first aid kit spawner
- Added a random chance tool spawn for power tools (most of the time it should still just be regular tools)
- Adjusted the spawn rate of medkits, combat medkits should be more rare
- Cash split into its own loot item
- Plushies split into large and small plushies
- All the extra plushie spawns added to the random plushie spawn
- Eightball and conch shell added to toy spawns
- Added spawn points for the large plushies, cash, and the power tools