* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
Fixing the same thing I did with the language reset bug by adding a requirement for client presence on setup sanitizations involving whitelist checks that will automatically fail if client is missing, such as when getting dunked into cryo/whatever while SSD etc.
Runtime happens when someone has a saved preferences loadout containing an item that currently is expected to have gear_tweaks, but at the time that the savefile was last saved, did *not* have gear tweaks. Thus the saved prefs have null metadata.
Also it makes no sense to check the length of a list *inside* a for loop iterating over that list..
TODO - Figure out if its okay to spawn it without the metadata.
* Multiple loadout slots
Ported from Bay. Each character can have 3 (number can be overridden by config) loadout slots. This way, you can have different outfits for different situations without needing to have a separate character slot or edit your loadout every time.
Tested here, works as intended. The current loadout is set as slot 1, so you don't need to worry about remaking it. This also ports the to_file and from_file macros to make it work, I'm assuming they could later be used elsewhere as well.
* Log of Changing
Client Login() now calls ..() before setting up preferences, ensuring a mob has actually been assigned. Fixes#12560 (and probably other somehow subtle sanitation issues).
The alien whitelist now checks the rights of the supplied mob, not usr.
When granting xeno loadout gear the mob's current species must match the gear's whiteliste species.
While I consider Polaris' character setup screen to be mechanically better
than most others, it wasn't prettier. Well. It was a bit. But now it's
more pretty-er.
Used the fake NanoUI 'browser' datum to render the pages for the New
Player panel and the Character Setup screen.
Also allows gear tweaks to take up a whole row on their own, due to potential length.
Also fixes a couple of incorrect && logical operations. Should have been ||.