38 Commits
Author SHA1 Message Date
79d6403328 Maintenance day update (2024-10-22) (#16507)
* Fix crew manifest (#16502)

* ability master bandaid (#16505)

* Ports over configuration controller (#16484)

* Ports over configuration controller

* Fixes

* Manual path fix

* patch (#16490)

* patch

* .

* SQL Fix

* Post-rebase fix

* Added missing examples

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>

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Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-22 19:29:14 +02:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
VerySoft fdab4990ce OOC notes panel 2023-08-11 02:10:38 -04:00
SpookertonandVirgoBot a538f6fe8a Merge pull request #8696 from Atermonera/no_clone-modifier-gets-checked
Checks the no_clone modifier stored in DNA records as a path
2022-09-01 05:59:05 -04:00
NovacatandGitHub 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
MistakeNot4892andVirgoBot 3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
AtermoneraandVirgoBot c99e44ab22 Oops, I refactored Chemistry! 2021-04-20 23:33:41 -04:00
Unknown bc6929535a Earlyports Polaris Fixes 2021-02-15 17:36:05 -05:00
Heroman f03fc5f240 Fixes defib timers being 10 times as long compared to intended 2021-01-24 09:58:45 +10:00
VerkisterandGitHub 5018df615e Update brain.dm 2020-11-08 13:08:35 +02:00
MechoidandVirgoBot 019926cbc7 Fresh Meat, Leatherworking 2020-11-07 15:08:04 -05:00
Cyantime 78ec7a7733 Fix promethean revival flavor text and OOC notes 2020-08-05 05:26:03 -04:00
Aronai SieyesandVirgoBot 6ebd249748 Rewrite examine() to pass a list around 2020-04-29 16:42:50 -04:00
NeertiandVirgoBot e89fef965e QoL: Stasis and Defibs 2020-04-07 00:39:35 -04:00
Arokha SieyesandLeshana 47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
NovacatandGitHub 5e7735a807 Update brain.dm 2019-10-22 21:14:26 -04:00
Unknown 6333e7ab72 Ports Polaris #6492
Fixes a divide by zero issue with brain damage and pulse.
2019-10-22 21:13:25 -04:00
MechoidandVirgoBot 169d8acedd Medical Expansion 2019-10-19 23:28:38 -04:00
NeertiandVirgoBot fd4dc97a8b Merge pull request #6048 from Heroman3003/promcore-decay-fix
Fixes promethean cores decaying pointlessly
2019-04-08 12:02:19 -04:00
AtermoneraandVirgoBot 2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Screemonster 5644ee00fd forgot to mark edit 2018-10-10 22:17:20 +01:00
Screemonster b34714684a gives prommie cores an icon 2018-10-10 13:48:22 +01:00
Mechoid 31761714b2 Adds a Neural implant for future implementation. Promethean brains have been updated to fit it. 2018-08-28 01:23:36 -07:00
Anewbe eebb627f00 Partially ports the GLOB system 2018-08-14 18:14:09 -05:00
MechoidandGitHub 8178c2bf1f Merge pull request #5289 from fludd12/splat
Prometheans can now be revived as originally intended.
2018-05-30 18:13:26 -07:00
MechoidandAtermonera 917c7b71a5 Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events

* Adds changelog.

* Review & QOL
2018-05-25 16:26:31 -07:00
fludd12 30779d1204 Prometheans can now be revived as originally intended. 2018-05-24 10:03:13 -04:00
Neerti be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Belsima 3c6e7a95b9 orgam 2018-03-03 11:43:50 -05:00
MechoidandAnewbe 6df90c09e3 Allows Prometheans to be cloned from their Core. (#4602)
* Allows Prometheans to be cloned from their Core.

* Swap brain cloning dependency from the cloner to the brain itself.

* Fffffff Changelog. And to_chat.
2018-01-24 18:19:32 -06:00
Anewbe 08bcfded73 Changes how organ infections work 2017-11-01 00:41:59 -05:00
NeertiandAnewbe a8513844ec Adds a Trait system (#4048)
* Works on trait system, wip.

* Finalizes traits.
Fixes a few bugs with medical machines assuming a max health of 100.
2017-10-13 01:17:39 -05:00
Anewbe ee50dc7b01 Moves the Promethean core to the chest. They no longer need heads. 2017-09-24 21:38:30 -05:00
PrismaticGynoid 9c1bb56522 Brain transplants, synthetics, and languages
Brains now retain languages from the mob they were removed from, rather than forgetting them. Languages are also retained when a brain is transplanted into a new body.

AIs, as well as cyborgs/robots/drones, will load languages from your currently-active preferences when they spawn (just like humanoid mobs do). Brains removed from cyborgs/robots/drones will retain their original languages regardless of the current module.

Brains in MMIs can now speak EAL if they know it, and additionally fixes #2832 - sign language will no longer be usable when lacking both hands. Also fixes silicons being told the wrong language prefix by the known languages window, as it was still showing ':', leading to much confusion among new borg players.

Known issues:
AIs who can use sign language can use it even without a holopad - I'm not sure how to have it check for that. This could be seen as a non-issue, as signs could conceivably be displayed on the AI's screen.

AIs signing over holopad will also have the language verbs overridden by the synth speech verbs (states/queries/declares). I'm pretty sure this has something to do with the already-existing bug that all languages can be understood by everyone when an AI speaks them over holopad.
2017-09-06 20:14:17 -07:00
PsiOmegaDeltaandLeshana ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Neerti ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Arokha Sieyes 9ef7496545 Infection code improvement WIP 2017-02-27 16:35:56 -05:00
Yoshax 4885482d2b Moves the brain into the same place as the other organ files 2016-11-15 21:55:01 +00:00