29 Commits

Author SHA1 Message Date
Runa Dacino 0e365955e1 Fix(Overmap): Fixes distress beacons blaring "REPLACE ME"
initial(name) works fine for round-start shuttles with compile-time names. Unfortunately, lateloading and vvaring is not compile-time, but runtime. Thus, they do not work.

This makes sure they do work. I will add an admin handbook note on using real_name when making lateload or vvar stuff and planning on emergency beacons.

refactor(overmap): Makes get_scan_data more readable

Using ternary operators, makes the scan data proc more readable.
2023-09-02 23:05:49 +02:00
ItsSelis 10d2178516 More 515 Compatibility 2023-06-05 19:29:40 +02:00
Runa Dacino ffe34ae887 Update sectors.dm 2023-04-07 14:32:24 +02:00
Runa Dacino 2f6dc67e42 Adjusts sectors to have real_icons
* Previous implementation relied on icon and icon_state at compile time.
* This prevented GMs from editing icon_state, as it always reverted to defaults when scanned
* GMs can now edit real_icon using var edit->E "Icon" to use non-standard icon_states
* GMs can now edit real_icon_state to choose specific state as a simple text var type edit
* GMs can call a proc called gmtools_update_omobject_vars(setToHidden) with an argument that forces known locations to become unknown again with an arg of "1"
* If GM uses arg of 0, proc simply changes how pilots inside the sector see their own ship by updating real_appearance with real_icon_state
2023-04-07 14:19:43 +02:00
Runa Dacino 9425efbffe Fixes compile_pois failing 2023-03-06 21:07:42 +01:00
Runa Dacino 38f9021146 Creates framework for renaming visitable overmap objs 2023-03-06 19:46:47 +01:00
VerySoft 4b4d21534e Docking code change
Don't set docking codes if docking codes are already set
2021-10-27 19:52:57 -04:00
Aronai Sieyes df3bb7812f Fixes #11223 2021-07-24 16:41:37 -04:00
Aronai Sieyes 34982728cb Add 'as anything' to various for loops 2021-07-20 12:39:59 -04:00
MarinaGryphon 577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Aronai Sieyes a2e89aebc6 Fix annoying skybox bugs 2021-07-10 17:43:33 -04:00
Aronai Sieyes 2c19aef773 Show proper original name on 'un-revealed' ships 2021-07-09 01:37:50 -04:00
Aronai Sieyes fb489e1edc Actual code changes for ship icons 2021-06-29 21:22:31 -04:00
Aronai Sieyes 9a948ca38a Small tweaks and more sound 2021-06-09 17:37:41 -04:00
Aronai Sieyes 10a08e84fc Add distress beacon 2021-06-09 16:59:50 -04:00
Aronai Sieyes 1719982d76 Fix mapdatum empty z cache and fix spacetravel 2021-05-24 17:01:33 -04:00
Leshana 0a461a507b Fix sector initialization stack overflow crash.
- Replace changes from 8c7371c5d4b900308cecdba5335989e8c9f191fe
    - Removed debugging prints in skybox generation
    - Reverted change to GetConnnectedZLevels to avoid the chicken-or-egg initialization issue of find_z_levels() requiring knowledge of a sector's z-levels during the attempt to determine a sector's z-levels.
    - Make find_z_levels() always called again so that lazy open space initialization works on landable ships again.
- Instead, allow static configuration of sector map_z to override the default behavior of calling GetConnectedZLevels()
2020-06-25 11:10:02 -04:00
Atermonera ebe7bd1975 Enables overmap on SC, adds Sif to SC skybox (#6954)
* Enables overmap on SC, adds wip Sif to SC skybox

* codersprites
2020-06-25 11:10:02 -04:00
Leshana 32a8f8a455 Fixed build_overmap() to actually work. 2020-05-02 22:24:03 -04:00
Aronai Sieyes bed4f26f95 Fix what's considered station levels 2020-04-26 12:10:29 -04:00
Aronai Sieyes 3551edd8cc Improve ship scanners 2020-04-17 13:11:03 -04:00
Aronai Sieyes 4e0a62996b Add nav console modular program and fix crew mon bug 2020-04-12 22:52:57 -04:00
Aronai Sieyes 09003a6c61 Improve space map edges 2020-04-02 01:08:07 -04:00
Aronai Sieyes 834af70066 Add 'extra z levels' var on sectors 2020-03-26 15:58:23 -04:00
Aronai Sieyes c994134b23 Add tooltips to visitable sectors on the overmap 2020-03-20 14:19:54 -04:00
Leshana 9cbdf184ff Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-11 11:11:40 -04:00
Leshana c837078105 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.
2020-03-05 10:29:08 -05:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Chinsky 2a1f0849d8 Cleaned out my WIP folder. 2015-02-03 08:27:18 +03:00