181 Commits
Author SHA1 Message Date
KashargulandGitHub b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Kashargul e0d694e8ac rid of old span macros 2024-10-01 23:51:48 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
KashargulandGitHub 6cabe9f7e6 Undefines local defines and moves global to __define (#16028)
* first set of defines

* some more

* .

* final defines

* del local define
2024-06-09 17:29:20 +10:00
Heroman3003andGitHub c7b6c3e42b Revert "Revert "Garbage collection, asset delivery, icon2html revolution, and…" (#15816)
This reverts commit f6d0f62622.
2024-04-22 06:29:01 +10:00
Heroman3003andGitHub f6d0f62622 Revert "Garbage collection, asset delivery, icon2html revolution, and general…" (#15815)
This reverts commit cc05d51b69.
2024-03-10 20:01:05 +10:00
cc05d51b69 Garbage collection, asset delivery, icon2html revolution, and general fixes (515) (#15739)
* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Update GC from TGStation

* fixes

* Appease linter

* begone custom_items.txt

* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Build dependencies at 514

* Asset delivery/GC/515 megapatch

* fix runtime

* Appease integration tests

* More runtime fixes

* Attempting to resolve runtime

* Update spacemanDMM

* icon2html revolution

* icon2html part 2

* fixes

* Attempt to appease linter

* More fixes

* Final fixes (hopefully)

* operator keyword moment

* minor fixes and additions

* undo extra tgui files

* switch to QDEL_IN_STOPPABLE where necessary

* Pain

* GPS runtime

* dropped(null) fix, + chompedit the fixes just incase.

* Fix chat tags

* Update _build_dependencies.sh

* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom

* tweak zoom change

* another registersignal override runtime

* 1

* Revert "1"

This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.

* various qdel ref fixes

* newplayer and observer harddels

* disposalholder logging remove, gargoyle hard del + typo

* retouch atom/movable destroy to be TG-like

* potential edge case ref in manualfollow

* extra following potential ref

* global list refs tweak, new_player undo a thing

* /mob/new_player qdel fixes

* undo some things

* revert atoms/movable/destroy

* revert mind and new_player panel changes

* atoms and atom/movable reversions

* bring back datum/mind and panel fixes

* projectile optimisation

* Reverts useless edits, clothing hood runtime, projectile runtime

I tried a lot of things which do not help, and i reverted a lot of it here.

* a few more reversions of useless changes

* Begin getting rid of CHOMPedit comments

* Nuke remaining chompedit comments

* Revert "undo extra tgui files"

This reverts commit f3bdcde8cbd846adcfbc6f02b0077e0c5ae20f56.

* fixing oops

* line ending shenanigans

* More GC cleanup

* Optimisations to test/trace projectile, turrets. Tweaks.

Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.

* bad usage of the check_trajectory proc

check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.

* puts legacy globals into GLOB datum for debug use

* fix upport oopsie

* fix

* Move recursive listening to component

* Minor fixes and cleanup

* undo my temp solution

* tweaks + a missed thing

* recursive_move sanity checks and safety cases

* Catch null initialisation cases + fix borg creation

VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.

* circular inventory check, make checks better

* better handling of safety reset cases

* Add logging to safety checks

---------

Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-03-10 09:39:33 +10:00
DrathekandGitHub 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d8442973f5d570c30920d9d865b5acd479.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d3ee4d5930c550da2fd23a29a86e616.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
AtermoneraandVirgoBot 58e324ccf6 Merge pull request #8997 from Mechoid/ProjectileSetStarting
Projectiles properly set starting var.
2023-03-04 16:55:36 -05:00
Heroman 10d0c34755 Implements all-species positive and negative traits 2022-06-28 18:08:34 +10:00
Rykka 2bb6c955ba TGMC Ammo HUD Earlyport
Ports over TGMC's Ammo HUD and all relevant code, adapted to work for Polaris's guns. This took me several days, but hey, I learned a bunch. <:
Time to port Aim Mode + Mentorhelp. :3c 
- All guns now have an ammo HUD sprite. If one lacks one, it will be ??? or blank, at which point, make an issue report, as all guns should be working by now.
- Guns will display how many rounds they have left until ammunition runs dry.
- Ammo will only count the casings that CURRENTLY have a projectile in them. This is slightly unrealistic, yes, but it is better and more intuitive for the player. This also enables guns like the revolver to work, given they recycle casings.
- Up to 4 ammo HUDs can be displayed at once, but given we lack TGMC's attachments and guncode, you'll only ever usually see 2. TBD on porting over TGMC guncode. <:
- Ammunition for multiple guns has different colors in the HUD based on what you currently have loaded.
- If you're looking at this later on to add new things. DON'T USE _FLASH IN THE HUD_STATE_EMPTY. THE _FLASH IS ADDED ON BY CODE.
- Grenades have a hud_state, pending us ever porting over a grenade launcher. Rockets ALSO have a hud_state.


Example of Laser/Energy Weapons:
https://i.imgur.com/MGvqGxh.mp4
Captain's Gun:
https://i.imgur.com/Wd0SS3C.gif

Full Test of all weapons:
https://streamable.com/usp4dy

Upstream port of https://github.com/CHOMPStation2/CHOMPStation2/pull/4033
Earlyport of https://github.com/PolarisSS13/Polaris/pull/8513, with adaptations for VORE's files (Specifically the ML3M medigun and cell-loaded weaponry.)

Credit to @SilencedMP5A5 for helping me with sprite names, testing, and making the Full Test video. <3
2022-04-07 01:58:37 -06:00
AtermoneraandVirgoBot d930b94d34 Merge pull request #8385 from Atermonera/bb
Adds caseless BB rounds for common gun types
2022-01-27 23:09:41 -05:00
CerebulonandAronai Sieyes 5d86e5051c Adds unique projectile hit messages to simplemobs (#8250)
* Adds unique hit messages to simplemobs

* decl'd hit lists

* how was that even working

* set decl ref on init
2021-10-27 20:52:55 -04:00
bfac91465b Crusher Gaming (#11462)
* [the who - baba o'riley plays in the background]

* i need more POWER

* rewrite pt1

* bug fixo

* uh oh! they're obtainable!

* verbs

* knif

* furthur cleanup

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2021-08-22 15:18:12 -04:00
MarinaGryphon d0d8e42edc unify crash_with and stack_trace 2021-07-13 15:46:52 -05:00
MarinaGryphon e41c2ecfd7 first pass (emotification, some \the -> \The) 2021-07-05 09:42:48 -05:00
Aronai Sieyes 05fc5d3758 Fix requested things 2021-06-17 23:52:39 -04:00
Aronai Sieyes db14882664 Port tg lighting system
Also converts planet lighting to a new system
Too hard to separate out from this PR
2021-06-17 00:18:09 -04:00
AtermoneraandVirgoBot fb4d02df3d Merge pull request #7561 from Mechoid/ProjectileUpkeep
Projectile Upkeep
2020-08-31 18:23:39 -04:00
AtermoneraandVirgoBot 3c16520a60 Merge pull request #7325 from Mechoid/FixTheStunShotsAgain
Fix runtime in projectile.dm, 664.
2020-07-09 18:27:21 -04:00
AtermoneraandVirgoBot 15157be321 Merge pull request #7311 from Mechoid/FixTimingError
Fix timing error that allowed processing to reference a nulled list.
2020-06-29 01:26:26 -04:00
AtermoneraandVirgoBot 69ac9d894f Merge pull request #7281 from Mechoid/BulletPenFix
Fix Penetrating Bullet Double-Jeopardy
2020-06-16 03:25:47 -04:00
Aronai Sieyes 09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Aronai Sieyes d3da6ae4a5 Refactor move code 2020-04-26 16:42:50 -04:00
AtermoneraandVirgoBot 101c9c33c5 QoL: Projectiles 2020-03-17 00:55:56 -04:00
MechoidandVirgoBot 487c39eab8 Antag Uplink Expansion 2020-03-17 00:23:20 -04:00
MechoidandVirgoBot acc712e1d5 Exosuit Expansion: Return of the Ripley 2020-03-08 00:52:32 -05:00
Aronai Sieyes f475ecbdc6 Replace a bunch of VOREStation edits that can be sent to Polaris 2020-02-29 19:45:58 -05:00
Heroman3003 a3fb3e3950 Merge branch 'master' of https://github.com/VOREStation/VOREStation into making-of-shadekin 2019-10-29 09:33:48 +10:00
AtermoneraandVirgoBot 6e4fc794d6 Merge pull request #6467 from Heroman3003/datum-timer-beam
Makes every single shot not create ~40 timers but 1
2019-09-27 16:07:25 -04:00
AtermoneraandVirgoBot f519272525 Merge pull request #6290 from Mechoid/SubMunitions
Adds Submunition projectiles, and a laser gun showcasing them.
2019-07-23 23:35:05 -04:00
AtermoneraandVirgoBot 3d31a77514 Multi-Tile Objects, Multi-Tile Hovershuttle 2019-07-01 20:43:53 -04:00
Heroman 703c27da7e Refactors shadekin 2019-04-28 15:10:06 +10:00
Unknown 2dbf8499f4 Conflict Resolution 2019-03-28 21:04:21 -04:00
AnewbeandNovacat 38c4b88ded BTW I USE (FIXED) ARC 2019-03-28 20:53:50 -04:00
Unknown 9e329e2a92 Forgot something 2019-03-28 20:09:52 -04:00
Unknown 75ede8c745 Fixes Merge Conflicts 2019-03-28 16:03:52 -04:00
Unknown cf39c61c2d Conflict Resolution
This one made a lynx cry.
2019-03-28 13:19:19 -04:00
NeertiandNovacat 3256202407 [READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work 2019-03-27 22:02:07 -04:00
SpadesandNovacat eb0e2ec1f5 Guns sounds refactor and improvements 2019-03-27 10:42:18 -04:00
AtermoneraandVirgoBot 2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
AnewbeandVirgoBot 972486dde0 Merge pull request #5464 from Neerti/arc_projectile_fix
Makes arcing projectiles exist in the code.
2018-08-03 11:37:16 -04:00
Arokha Sieyes e8258ff13f POLARIS: Beam weapons runtime when you shoot yourself 2018-03-25 17:09:56 -04:00
NeertiandGitHub 70ac478aea Merge pull request #5065 from VOREStation/vs-port-3204
[PORT] Revamp logging for consistency
2018-03-20 21:13:47 -04:00
Arokha SieyesandLeshana 73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
Anewbe 09effef4f9 More projectiles now ignite things 2018-03-11 15:47:48 -05:00
Mechoid 9cd4bde3d1 Test Projectiles can pass through things other projectiles are capable of, and unanchored structures. 2018-02-23 21:27:41 -08:00
AnewbeandAtermonera 534a588a6a Gun changes (#4185)
* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Neerti 9db34eae86 Adds Hunting Rounds
Adds a system for projectiles to inflict additional damage on specific kinds of simple animals.
Adds special bullets for certain rifles which are very effective against 'animal' SAs such as giant spiders, bears, carp, and such. The bullets do less damage to other targets such as humanoids.
Replaces the southern cross gun locker regular ammo with hunting ammo.
2017-11-19 23:59:17 -05:00