Commit Graph
980 Commits
Author SHA1 Message Date
izac112 aa8016bddd Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2025-01-14 02:20:30 +01:00
35172fd5eb Midweek bugfix release (#16867)
* fix adminjump to area (#16853)

* fix a runtime in the keyloop (#16852)

* fix a runtime in the keyloop

* also fix that

* gloves runtime

* do it proper

* fix stun effect act (#16850)

* fix a runtime and some usr to user (#16849)

* fix a runtimg and some usr to user

* .

* .

* more usr

* fix some bad replaces (#16856)

* fix a lot of map issues (#16857)

* fix a lot of map issues

* fix SM template...

* fix change turf (#16860)

* Fluff item for Beeholddrbeesphb/Evelynn (#16859)

* Fix synth_color not working (#16866)

* Fix synth_color not working

* Fix spawnpoint pref

* living

* oups

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
2025-01-08 16:05:01 +01:00
KashargulandGitHub 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
ShadowLarkensandGitHub b57023cd11 Convert preferences to /tg/ preferences (#16449)
* Convert all preferences to /tg/ preferences

* Move obfuscate key/job to game options

* Add abstract_type to each of the new subtypes

* Convert ignored players to tg prefs

* Yet another global category list removed

* Fix error, convert client FPS

* Convert UI_style, UI_alpha, and UI_color to tg prefs

* Clean up a little, convert tooltipstyle

* Convert ambience to tg prefs

* Remove chat_timestamp, tgchat can do this internally and gives localized results

* Convert admin ooc color to pref, merk 01_ui.dm

* Convert uplinklocation to a tg pref

* Fixup byond:// links

* Convert name_is_always_random

* Convert spawnpoint

* v16 savefile migration in prep for converting 03_body.dm

* Convert all colors to tg prefs

* Finish converting ooc notes
2025-01-05 13:39:18 +01:00
KashargulandGitHub 987be6070d bunch of inits without return and a few easy new to init (#16815)
* bunch of inits withou return

* Update cans.dm

* bunch of New to Init

* fix that

* .

* .

* move black hole to init and callbacks

* .

* oups, should not do that late at night

* some more without returns
2025-01-02 18:31:38 +01:00
ShadowLarkensandGitHub ca3d2a40a8 Convert robot icons to iconforge, update iconforge to not break on them (#16793) 2024-12-31 15:32:35 +01:00
izac112 a64cbd6e9a Merge branch 'voreupdate' of https://github.com/Yawn-Wider/YWPolarisVore; branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2024-12-30 21:16:49 +01:00
6ab8ea768d Ports Iconforge, uses for kitchen recipes (#16747)
* Port iconforge

* Convert kitchen_icons for the microwave to iconforge

* Fix to pass lint

* brings thsoe back

* Re-enable cross round caching for normal spritesheets

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-12-29 14:39:40 +01:00
izac112 5a63e93153 Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2024-12-28 14:43:02 +01:00
68139d12a5 ERvent release (#16770)
* Winter event mobs (#16768)

Added christmas catslug variant.

Added a grey scaled drake variant of the dragon, specifically intended to be played by the creator of the art for the upcoming event (and future events), as it's not quite polished yet for every day use. Though they are fine with it being used in other ways here and downstream if desired. The creator is grayscaledrake.

* fix (#16767)

* Makes limbs able to be chopped off with reasonable limits (#16766)

Moves around limb code a bit to make cutting/destroying limbs ACTUALLY possible.

Previously, destroying a limb required you to:
1. Reach the person's max_damage to even let you start having a _chance_ to destroy the limb.
2. Have to have a REALLY strong weapon to destroy/cut limbs. We're talking about a weapon requiring 50 to 80 damage depending on the limb to destroy it.
3. Even IF you managed to get a weapon that could destroy a limb, you STILL had a random prob() based on the damage dealt in that blow.

This changes it so instead of requiring you to reach the limb's max_damage to start having chances to drop, it makes it so limbs have two factors: How damaged the limb currently is AND how strong the blow it.

This still has thresholds. You can't grab a 5 damage butterknife and chop people's limbs off. But if you step in a 30 damage beatrap, or have a 45 damage rock drop on your hand, it might actually get gibbed or knocked off!

* initial ghost spawn is important... (#16760)

* initia ghostl spawn is important...

* .

* On demand belly loading & multibelly (#16758)

* Moves simple mob belly loading to on demans

* style

* early

* multibelly

* even more human

* .

* bunch of update_fullness

* animals need an icon refresh

* the icon has the fullness part, optimize that

* one more

* Add launch eject option for vore panel (#16755)

* Small bugfixes / clarifications (#16763)

* Fixes mech cloak having the wrong path

From Outpost21 Commit a64c3ad.

* clarified player record console buttons

"Player had issue with button confusion, and reviewing the buttons they are WAY too similar. changed refuse update to DENY to ensure no at-a-glance confusion"

From Outpost 21 Commit 32bc6f7

* simple doors use their own bump timer and not the user's

simple material doors no longer use the USER'S last bump time, and isntead use their own for locking interaction. They now open promptly when bonked into and close after some time when clicked (they are meant to be slow after all)

The bug was casued by using the user's bump time. So if youtouched anything like a wall within the last 60 ticks (including the door itself) it wouldn't open

From Outpost21 Commit 783ef0a

* ears + horns (#16764)

* few more defines (#16765)

* Allows borg tasers to properly charge when in charging ports (#16753)

* taser

* Adds sanity check

* Turret & Sound Optimizations (#16754)

* Portable Turret Optimization

Optimizes portable turrets. Takes from Chomp PR here: https://github.com/CHOMPStation2/CHOMPStation2/pull/8088

Optimizes them further by changing mobs_in_xray_view to mobs_in_view.
Reason: mobs_in_xray_view was adding mobs that were out of sight (behind walls) to the target list and trying to do pathfinding to shoot them. If you had 20 mobs around a PoI with turrets, it'd use a LOT of CPU needlessly.

Also adds in Chomp's /mobs.dm helpers as they're helpful.

* Ports over Chompstation Sound Optimizations

- Replaces for( listeners) with a check that sees if a listener is ALSO a hearer

- Makes it so even if there is no vary, if someone has a frequency it uses the frequency for playsound_local

From https://github.com/CHOMPStation2/CHOMPStation2/pull/8088

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: dan <75939194+PastelPrinceDan@users.noreply.github.com>
2024-12-28 09:44:41 +10:00
Cameron LennoxandGitHub 37e8ca6194 Turret & Sound Optimizations (#16754)
* Portable Turret Optimization

Optimizes portable turrets. Takes from Chomp PR here: https://github.com/CHOMPStation2/CHOMPStation2/pull/8088

Optimizes them further by changing mobs_in_xray_view to mobs_in_view.
Reason: mobs_in_xray_view was adding mobs that were out of sight (behind walls) to the target list and trying to do pathfinding to shoot them. If you had 20 mobs around a PoI with turrets, it'd use a LOT of CPU needlessly.

Also adds in Chomp's /mobs.dm helpers as they're helpful.

* Ports over Chompstation Sound Optimizations

- Replaces for( listeners) with a check that sees if a listener is ALSO a hearer

- Makes it so even if there is no vary, if someone has a frequency it uses the frequency for playsound_local

From https://github.com/CHOMPStation2/CHOMPStation2/pull/8088
2024-12-28 09:43:15 +10:00
7864f72720 Hotfix Release (#16723)
* Fixes maint pred spawning (#16699)

Fixed maint preds spawning without placing the user inside of them.

* Adds a new ghost vis blocking area flag (#16696)

* Adds a new ghost vis blocking area flag

* .

* .

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* .

* .,

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* some more

* add admin verbs to add and remove areas

* .

* Fixed coffee cup storage (#16701)

Fixed coffee cups not being able to be placed back in their boxes.

Closes #16700

* fix multizmovement (#16702)

* interlock protean hideing and resting (#16704)

* Fix vents not linking to air alarms (#16706)

* adds scrollbar to ore smelting (#16709)

* fixes a few plane issues (#16712)

* fixes a few plane issues

* dme

* -

* Makes unabsorb chem NOT infinitely hallucinate you! (#16714)

* surgery fixes (#16716)

* fix rigs going permanently offline and some radio stuff (#16721)

* fix rigs going permanently offline

* .

* also fix those

* .

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: tacoguy7765093 <karokaromaro@gmail.com>
2024-12-16 10:09:52 +10:00
KashargulandGitHub 21f495a32e fixes a few plane issues (#16712)
* fixes a few plane issues

* dme

* -
2024-12-16 10:06:43 +10:00
KashargulandGitHub 3083f0b730 Adds a new ghost vis blocking area flag (#16696)
* Adds a new ghost vis blocking area flag

* .

* .

* .

* .

* .,

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* some more

* add admin verbs to add and remove areas

* .
2024-12-16 10:02:07 +10:00
izac112 f3e3905b41 Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2024-12-11 20:18:19 +01:00
ShadowLarkensandGitHub 5a47c9b8a1 Check for 516 byond:// hrefs (#16359)
* Add a lint to check for hrefs that don't start with byond://

* Regex convert href links

* Regex convert _src_ as well

* Clean up the last few

* Missed a few
2024-12-11 08:33:17 +10:00
Kashargul ead0180057 converts area vars to flags 2024-12-04 22:21:38 +01:00
izac112 87ce13b27c Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate-2 2024-12-04 15:17:00 +01:00
izac112 058f219cb9 Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2024-11-30 23:30:26 +01:00
Kashargul 938ab8af7c Merge branch 'master' of github.com:Kashargul/VOREStation into usr-to-user-up-to-player_effects 2024-11-27 23:53:06 +01:00
Heroman3003andGitHub fa5a178010 Merge pull request #16515 from ShadowLarkens/zas
Some ZAS tweaks and minor optimizations
2024-11-28 05:34:47 +10:00
Heroman3003andGitHub 7e696cd850 Merge pull request #16586 from Kashargul/spritesheet
Spritesheet
2024-11-28 05:34:29 +10:00
Heroman3003andGitHub edb46d85c2 Merge pull request #16589 from Kashargul/moduleSelectionUI
Moving robot module and icon selection to tgui
2024-11-17 20:54:08 +10:00
NadyrandGitHub 7d6a37d5ba fixes recursive_content_check (#16601) 2024-11-13 19:34:19 +01:00
Kashargul 49d89c0059 usr to user up to player effects 2024-11-12 00:10:20 +01:00
Kashargul 1ca37e1ad7 some Ui things 2024-11-11 02:05:08 +01:00
KashargulandGitHub 70c6bde9bd chat assets 2024-11-09 22:17:07 +01:00
2c11b12814 Headset Refactor and Selection (#16568)
* headset refactor and selection

* Update headset.dm

formatting

* Update code/modules/client/preference_setup/general/04_equipment.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/_helpers/global_lists.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/client/preference_setup/general/04_equipment.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/client/preference_setup/general/04_equipment.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/client/preference_setup/general/04_equipment.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/client/preference_setup/general/04_equipment.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

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Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2024-11-06 18:49:11 +01:00
4879a52633 Server maint subsystem (#16518)
* upports server maint subsystem

* fix runtime in admin z narrate

* .

* sorts them verbs

* .

* .

* Update code/controllers/subsystems/statpanel.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/controllers/subsystems/server_maint.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2024-11-04 11:44:44 +01:00
SelisandGitHub d0b0dd9a46 Timer subsystem update (#16509) 2024-10-26 13:27:22 +02:00
ShadowLarkensandGitHub dc3fd79427 The final action buttons PR (#16514)
* Make action button target datum

* Initial working action palette

* Action related refactors

* tgstation/tgstation/pull/71339
2024-10-26 13:20:54 +02:00
ShadowLarkens ec18de7d79 Replace all air_master nonsense with SSair 2024-10-23 05:47:09 -07:00
242fa3a66b Ports over configuration controller (#16484)
* Ports over configuration controller

* Fixes

* Manual path fix

* patch (#16490)

* patch

* .

* SQL Fix

* Post-rebase fix

* Added missing examples

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-22 19:26:44 +02:00
ShadowLarkensandGitHub 8d97f43bd0 General improvements to Action Buttons (#16488)
* Add screen helpers, reorganize action button files

Separates screen objects from datums in action button files

* Add a mouse drag indicator to movable screen objects and use new helpers

* Fix shift-clicking actions to reset position

* Fix dreamchecker errors
2024-10-17 10:57:53 +02:00
KashargulandGitHub b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

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* ok last set for the night

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* some more

* next

* next

* all for now

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* some more easy ones

* some more easy ones

* .

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* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
c07027136e Port tg statpanel (#16463)
* Port tg statpanel

* Add verb descriptions using the title attribute

* Fix a dreamchecker error

* Remove chomp edits

* Add mentor tickets to ticket panel

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-16 19:39:06 +02:00
ShadowLarkens 24828e5ccb TGUI Research Console Rewrite 2024-10-03 15:42:59 -07:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Kashargul e0d694e8ac rid of old span macros 2024-10-01 23:51:48 +02:00
Guti 1862c0e11b Deconf 2: Electric Boogaloo 2024-09-27 13:43:21 +02:00
Kashargul 1c5f81efd1 dereference lists 2024-09-26 02:50:45 +02:00
Guti f4f5476121 Merge branch 'master' into weapon-removal 2024-09-18 18:07:43 +02:00
Heroman3003andGitHub 828a405fc4 Merge pull request #16301 from Kashargul/robotMiningIDfix
Job rank and radio channel rework
2024-09-16 07:26:11 +10:00
Kashargul 7fa41d248f alt titles and order 2024-09-14 04:20:37 +02:00
Kashargul b041bca268 some alt titles 2024-09-13 23:00:17 +02:00
KashargulandGitHub f62a4752f8 tesh aren't whitelisted 2024-09-13 08:20:47 +02:00
Kashargul a123f87e68 some mind jobs 2024-09-12 23:48:31 +02:00
KashargulandGitHub ecc9f73e31 prefs loading again 2024-09-09 12:32:22 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
KashargulandGitHub 2fda057252 fix trait loading 2024-09-08 18:29:14 +02:00