* bug fixes for dullahans.. got rid of has_custom open/eyelight to hopefully fix it. (#16783)
* Fixes feysight runtime (#16794)
* fix fey sight runtiming (#16792)
* adding eyes to dullahan mining. (#16798)
* more languages to defines (#16800)
* Fixes a 2 year old typo (#16802)
* fix speechbubble and runechat position (#16788)
* Convert robot icons to iconforge, update iconforge to not break on them (#16793)
* Mobs will no longer be despawned if they aren't inside a cryopod (#16808)
* fix a crash issue
* fix another crash
* default handling (#16805)
* resize limits and designer / dna update (#16807)
* resize limits and designer / dna update
* .
* genes to mobs
* .
* Update designer.dm
* Update designer.dm
* species cleanup
* Adjusts movement delay to be broader and fix an exploit (#16799)
* Adjusts movement delay to be broader and fix an exploit
- Fixes an exploit where using items that give negative slowdown combined with species with increased 'item_slowdown_mod ' would hit the speed cap (Teshari, custom species with weakling major)
- Removes vorestation comments in the code
- Revamps how the 'calculate_item_encumbrance' works (With comments of how to revert to a fixed version of the old system if it proves to be too resource intensive)
* Adds comment
* ERT borg additions and sprite fixes (#16787)
* Hand games (#16782)
Added a new verb called "Play Hand Games", found in the IC tab under the Game category. This verb allows you to play one of the following games with someone next to you or over a small table:
- Rock, Paper, Scissors. Each player chooses one of those and the choices are declared at the same time.
- Arm Wrestling. Players choose a strength and a roll is made that is weighted by the scale, larger characters have an advantage.
- Slap Hands. Players choose a reaction speed, and a roll is made that is weighted by scale, smaller characters have an advantage.
- Thumb wars. Literally just RNG for a free roll at any time.
* SCA whitelist approval (#16804)
Application approved here: https://forum.vore-station.net/viewtopic.php?f=45&t=2466
* Digitigrade for hanner and replicants (#16795)
Added the option for hanner and replicants to use digitigrade legs.
Changed the total reform ability to account for clothing to match the sprites to the leg type of the new form.
Why not proteans and prommies? Proteans use prosthetic legs that do not change appearance based on the digitigrade option. Prometheans do work with digitigrade legs but they currently do not match the opacity of the rest of the body.
---------
Co-authored-by: Asher-42 <asherdehanna@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: SpaceMan-Jim <127170206+SpaceMan-Jim@users.noreply.github.com>
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.
* Gives the language a colour distinct from Siik.
* Changelog
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.