Commit Graph
23 Commits
Author SHA1 Message Date
68139d12a5 ERvent release (#16770)
* Winter event mobs (#16768)

Added christmas catslug variant.

Added a grey scaled drake variant of the dragon, specifically intended to be played by the creator of the art for the upcoming event (and future events), as it's not quite polished yet for every day use. Though they are fine with it being used in other ways here and downstream if desired. The creator is grayscaledrake.

* fix (#16767)

* Makes limbs able to be chopped off with reasonable limits (#16766)

Moves around limb code a bit to make cutting/destroying limbs ACTUALLY possible.

Previously, destroying a limb required you to:
1. Reach the person's max_damage to even let you start having a _chance_ to destroy the limb.
2. Have to have a REALLY strong weapon to destroy/cut limbs. We're talking about a weapon requiring 50 to 80 damage depending on the limb to destroy it.
3. Even IF you managed to get a weapon that could destroy a limb, you STILL had a random prob() based on the damage dealt in that blow.

This changes it so instead of requiring you to reach the limb's max_damage to start having chances to drop, it makes it so limbs have two factors: How damaged the limb currently is AND how strong the blow it.

This still has thresholds. You can't grab a 5 damage butterknife and chop people's limbs off. But if you step in a 30 damage beatrap, or have a 45 damage rock drop on your hand, it might actually get gibbed or knocked off!

* initial ghost spawn is important... (#16760)

* initia ghostl spawn is important...

* .

* On demand belly loading & multibelly (#16758)

* Moves simple mob belly loading to on demans

* style

* early

* multibelly

* even more human

* .

* bunch of update_fullness

* animals need an icon refresh

* the icon has the fullness part, optimize that

* one more

* Add launch eject option for vore panel (#16755)

* Small bugfixes / clarifications (#16763)

* Fixes mech cloak having the wrong path

From Outpost21 Commit a64c3ad.

* clarified player record console buttons

"Player had issue with button confusion, and reviewing the buttons they are WAY too similar. changed refuse update to DENY to ensure no at-a-glance confusion"

From Outpost 21 Commit 32bc6f7

* simple doors use their own bump timer and not the user's

simple material doors no longer use the USER'S last bump time, and isntead use their own for locking interaction. They now open promptly when bonked into and close after some time when clicked (they are meant to be slow after all)

The bug was casued by using the user's bump time. So if youtouched anything like a wall within the last 60 ticks (including the door itself) it wouldn't open

From Outpost21 Commit 783ef0a

* ears + horns (#16764)

* few more defines (#16765)

* Allows borg tasers to properly charge when in charging ports (#16753)

* taser

* Adds sanity check

* Turret & Sound Optimizations (#16754)

* Portable Turret Optimization

Optimizes portable turrets. Takes from Chomp PR here: https://github.com/CHOMPStation2/CHOMPStation2/pull/8088

Optimizes them further by changing mobs_in_xray_view to mobs_in_view.
Reason: mobs_in_xray_view was adding mobs that were out of sight (behind walls) to the target list and trying to do pathfinding to shoot them. If you had 20 mobs around a PoI with turrets, it'd use a LOT of CPU needlessly.

Also adds in Chomp's /mobs.dm helpers as they're helpful.

* Ports over Chompstation Sound Optimizations

- Replaces for( listeners) with a check that sees if a listener is ALSO a hearer

- Makes it so even if there is no vary, if someone has a frequency it uses the frequency for playsound_local

From https://github.com/CHOMPStation2/CHOMPStation2/pull/8088

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: dan <75939194+PastelPrinceDan@users.noreply.github.com>
2024-12-28 09:44:41 +10:00
KashargulandGitHub 0825558430 enable define sanity (#16707)
* enable define sanity

* .

* .

* fix unicode

* fix broken unicode

* more

* .

* even more

* more

* more

* .

* .

* .

* .

* .

* .

* eh not sure if we even have over 1000

* defines

* -

* .

* uranium
2024-12-16 14:44:03 +10:00
Kashargul 8d6bf161a8 cleanup the last 2024-12-08 20:54:28 +01:00
Kashargul 429398bdd7 some moire 2024-12-06 21:54:05 +01:00
Kashargul 80edcd2c3d Converts gas, mat and reagent strings to defines 2024-12-06 17:26:00 +01:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Heroman 7e2c850850 Finishes purge of Industrial Expansion 2021-07-20 16:30:45 +10:00
Aronai Sieyes c4610a858d Move ore lists to global lists 2021-05-10 12:13:39 -04:00
Hatterhat 3b678d8c65 lets not make slag kkthx 2021-03-24 16:39:29 -05:00
MechoidandVirgoBot ea73111f61 Industrial Expansion 2021-01-27 23:30:50 -05:00
MechoidandVirgoBot 496322f4f1 Reagent Hoses 2020-08-20 21:24:06 -04:00
AtermoneraandVirgoBot e45a95d365 Robotics Expansion: RIG-ged and Ready 2020-03-11 15:56:18 -04:00
NeertiandVirgoBot 2ffe390346 Merge pull request #6116 from Mechoid/WhyAmIStupid
God damnit past me.
2019-04-22 00:27:50 -04:00
NeertiandVirgoBot 6441d365df Merge pull request #6080 from Mechoid/FixAccidentalAlchemy
Fixes My Idiocy
2019-04-14 02:48:40 -04:00
NeertiandVirgoBot fc7c6f38b4 Base features for Precursotech and Anomalotech Expansion 2019-04-13 22:44:52 -04:00
Andrew 094fc568dc Fixes Durasteel Producing Slag 2018-03-12 15:01:28 -05:00
Anewbe a3195bfacb Borosilicate glass alloying should no longer produce slag 2016-07-05 20:20:01 -05:00
Zuhayr 5bf4d2599b Renamed silicates to sand. 2015-12-11 15:53:23 +10:30
Zuhayr 79e3acc95e Finalized wall refactor. 2015-04-26 12:58:57 +09:30
Zuhayr dbf8e53020 Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores. 2015-04-26 12:53:26 +09:30
Zuhayr 196fd07384 Resprited the majority of mining ores and turfs, added coal and plat to surface mining, add falloff for edges of asteroid. 2014-07-20 16:29:18 +09:30
Zuhayr c2f2a7cde6 Refactored material definitions a little bit, removed all bananium from the codebase. 2014-06-08 00:40:34 +09:30
Zuhayr 95a6f9d613 First pass on ore distribution map and stationary drilling rig.
Added sprites for stationary drilling gear.
Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality.
Changed adamantine and mythril to osmium and metallic hydrogen.
Added ore distribution map generation to master controller.
Added upgrading to stationary drills, tweaked other stuff.
Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker.
2014-06-07 23:07:49 +09:30