Commit Graph
11 Commits
Author SHA1 Message Date
a6555ff66c Midweek Bugfix Release (#16809)
* bug fixes for dullahans.. got rid of has_custom open/eyelight  to hopefully fix it. (#16783)

* Fixes feysight runtime (#16794)

* fix fey sight runtiming (#16792)

* adding eyes to dullahan mining. (#16798)

* more languages to defines (#16800)

* Fixes a 2 year old typo (#16802)

* fix speechbubble and runechat position (#16788)

* Convert robot icons to iconforge, update iconforge to not break on them (#16793)

* Mobs will no longer be despawned if they aren't inside a cryopod (#16808)

* fix a crash issue

* fix another crash

* default handling (#16805)

* resize limits and designer / dna update (#16807)

* resize limits and designer / dna update

* .

* genes to mobs

* .

* Update designer.dm

* Update designer.dm

* species cleanup

* Adjusts movement delay to be broader and fix an exploit (#16799)

* Adjusts movement delay to be broader and fix an exploit

- Fixes an exploit where using items that give negative slowdown combined with species with increased 'item_slowdown_mod ' would hit the speed cap (Teshari, custom species with weakling major)
- Removes vorestation comments in the code
- Revamps how the 'calculate_item_encumbrance' works (With comments of how to revert to a fixed version of the old system if it proves to be too resource intensive)

* Adds  comment

* ERT borg additions and sprite fixes (#16787)

* Hand games (#16782)

Added a new verb called "Play Hand Games", found in the IC tab under the Game category. This verb allows you to play one of the following games with someone next to you or over a small table:
- Rock, Paper, Scissors. Each player chooses one of those and the choices are declared at the same time.
- Arm Wrestling. Players choose a strength and a roll is made that is weighted by the scale, larger characters have an advantage.
- Slap Hands. Players choose a reaction speed, and a roll is made that is weighted by scale, smaller characters have an advantage.
- Thumb wars. Literally just RNG for a free roll at any time.

* SCA whitelist approval (#16804)

Application approved here: https://forum.vore-station.net/viewtopic.php?f=45&t=2466

* Digitigrade for hanner and replicants (#16795)

Added the option for hanner and replicants to use digitigrade legs.

Changed the total reform ability to account for clothing to match the sprites to the leg type of the new form.

Why not proteans and prommies? Proteans use prosthetic legs that do not change appearance based on the digitigrade option. Prometheans do work with digitigrade legs but they currently do not match the opacity of the rest of the body.

---------

Co-authored-by: Asher-42 <asherdehanna@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: SpaceMan-Jim <127170206+SpaceMan-Jim@users.noreply.github.com>
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
2025-01-01 18:26:32 +10:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
C.L 26c18e4483 minor changes 2022-09-13 20:34:00 -04:00
C.L c916560582 Renames a var for clarity. Adds sec variant
CODER SPRITE ALERT!!!
CODER SPRITE ALERT!!!
2022-09-13 20:15:30 -04:00
C.L 254334e033 More changes!
- Adds ability for modifiers to use a custom _vr sprite file.
- Changes the appearance of the sprite used for the shield overlay.
- Adds ability to color the shield sprite via a multitool.
- More fiddling with numbers...
- Allows rechargers to recharge them to allow for non-recharging variants to recharge.
- Gives shields a default 'cyan' color.
- Adds a mining disk to the equipment vendor to upgrade it.
2022-09-13 03:42:44 -04:00
C.L 7e63c498d4 Let's move you to prevent conflicts. 2022-09-12 23:53:12 -04:00
C.L 7fbbee9782 More changes
- Adds more variants
- Adds personalized power cells for the shield generator.
- Adds more variants.
- Fixes a mixup of words.
- Rebalances some of the modifiers to make it so they ramp up slower & have at least some effect when nearing the end of the charge.
- Fixes a dividing by 0 bug on specialty shield generators, such as the 'parry' one.
- Adds a huge text wall to explain this stuff to future people.

- Power cells now take longer before starting to charge and now charge slower by default.
2022-09-12 03:39:40 -04:00
C.L 937026bd90 Massive changes.
- Changes how it mitigates damage.
- It now only affects external attacks (punches, mobs, items, guns, etc.)
- Now is PRE armor mitigation! https://i.imgur.com/CXx82J5.png
- Adds variants. Allows mobs to use the new variants, but not the pack itself.
- Adds an extended description and fluff text.
- Adds ability to have both min&max for each variable.

I still need to make them have specialized recharging batteries (especially for the belt unit), but currently the normal recharging batteries are fine.
2022-09-11 04:24:26 -04:00
C.L e77ea39458 Adds shield generators.
Kinda WIP but it functions ATM.
2022-09-09 22:20:56 -04:00
C.L 1c9550e061 Changes "Water Breather" to "Aquatic"
- Changes Water Breather to Aquatic with a slew of new features.
- Gives Akula and Skrell Aquatic by default. Lets Xenochimera choose Aquatic as a neutral trait.

AQUATIC:
- Gives the person the water_breather variable
- Allows the person to move in water better. (No slowdown in shallow, 1/2 slowdown in deep)
- Gives two new commands that can be used.

Command #1: "Dive under water / Resurface"
- Allows the user to dive under water, making them harder to see (still somewhat visible and able to be clicked, however) and enabling usage of the next command.
- Gives them a speed boost (1.5) when fully submerged, meaning they can move in shallow water faster than normal and deep water at 2.5 slowdown instead of 4 slowdown w/ the water_speed variable alone.
- Makes them 1.5x weaker to shocks while using this (due to being fully submerged). This, combined with being weaker to shocks when coated with water makes them much weaker to shocks.
- Makes them 25% weaker with melee weapons when underwater. Swinging a tool in water is difficult!
- Makes them have a -50 accuracy penalty when firing guns under water. (I did want to make it so you could not fire guns at all, but that framework did not exist.)
- Makes them have a 30 evasion buff. This means they have a slightly better chance of evading shots, but if they get hit with a taser they're going down in a single shot.
- Upon stepping out of the water, all the above perks/debuffs immediately cease.
- Command can also be used to resurface, which also stops the above.

Command #2: "Devour From Water"
- After the user is fully submerged, allows the user to select a target that is also in the water (only in the water/on water turf such as a beach shoreline)
- The target is alerted something is circling around them.
- After 5 seconds, the target is eaten by whatever selected belly the predator has selected.
2022-08-24 21:10:12 -04:00