Commit Graph
1370 Commits
Author SHA1 Message Date
izac112 aa8016bddd Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2025-01-14 02:20:30 +01:00
c556381b57 Improved/Buildable Fighter Exosuits (#16797)
* Improved/Buildable Fighter Exosuits

* Improved/Buildable Fighter Exosuits

* oops

* href

* href 2

---------

Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
2025-01-06 06:43:20 +10:00
KashargulandGitHub e6ef8b0f2c resize limits and designer / dna update (#16807)
* resize limits and designer / dna update

* .

* genes to mobs

* .

* Update designer.dm

* Update designer.dm

* species cleanup
2025-01-01 18:23:20 +10:00
izac112 5a63e93153 Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2024-12-28 14:43:02 +01:00
68139d12a5 ERvent release (#16770)
* Winter event mobs (#16768)

Added christmas catslug variant.

Added a grey scaled drake variant of the dragon, specifically intended to be played by the creator of the art for the upcoming event (and future events), as it's not quite polished yet for every day use. Though they are fine with it being used in other ways here and downstream if desired. The creator is grayscaledrake.

* fix (#16767)

* Makes limbs able to be chopped off with reasonable limits (#16766)

Moves around limb code a bit to make cutting/destroying limbs ACTUALLY possible.

Previously, destroying a limb required you to:
1. Reach the person's max_damage to even let you start having a _chance_ to destroy the limb.
2. Have to have a REALLY strong weapon to destroy/cut limbs. We're talking about a weapon requiring 50 to 80 damage depending on the limb to destroy it.
3. Even IF you managed to get a weapon that could destroy a limb, you STILL had a random prob() based on the damage dealt in that blow.

This changes it so instead of requiring you to reach the limb's max_damage to start having chances to drop, it makes it so limbs have two factors: How damaged the limb currently is AND how strong the blow it.

This still has thresholds. You can't grab a 5 damage butterknife and chop people's limbs off. But if you step in a 30 damage beatrap, or have a 45 damage rock drop on your hand, it might actually get gibbed or knocked off!

* initial ghost spawn is important... (#16760)

* initia ghostl spawn is important...

* .

* On demand belly loading & multibelly (#16758)

* Moves simple mob belly loading to on demans

* style

* early

* multibelly

* even more human

* .

* bunch of update_fullness

* animals need an icon refresh

* the icon has the fullness part, optimize that

* one more

* Add launch eject option for vore panel (#16755)

* Small bugfixes / clarifications (#16763)

* Fixes mech cloak having the wrong path

From Outpost21 Commit a64c3ad.

* clarified player record console buttons

"Player had issue with button confusion, and reviewing the buttons they are WAY too similar. changed refuse update to DENY to ensure no at-a-glance confusion"

From Outpost 21 Commit 32bc6f7

* simple doors use their own bump timer and not the user's

simple material doors no longer use the USER'S last bump time, and isntead use their own for locking interaction. They now open promptly when bonked into and close after some time when clicked (they are meant to be slow after all)

The bug was casued by using the user's bump time. So if youtouched anything like a wall within the last 60 ticks (including the door itself) it wouldn't open

From Outpost21 Commit 783ef0a

* ears + horns (#16764)

* few more defines (#16765)

* Allows borg tasers to properly charge when in charging ports (#16753)

* taser

* Adds sanity check

* Turret & Sound Optimizations (#16754)

* Portable Turret Optimization

Optimizes portable turrets. Takes from Chomp PR here: https://github.com/CHOMPStation2/CHOMPStation2/pull/8088

Optimizes them further by changing mobs_in_xray_view to mobs_in_view.
Reason: mobs_in_xray_view was adding mobs that were out of sight (behind walls) to the target list and trying to do pathfinding to shoot them. If you had 20 mobs around a PoI with turrets, it'd use a LOT of CPU needlessly.

Also adds in Chomp's /mobs.dm helpers as they're helpful.

* Ports over Chompstation Sound Optimizations

- Replaces for( listeners) with a check that sees if a listener is ALSO a hearer

- Makes it so even if there is no vary, if someone has a frequency it uses the frequency for playsound_local

From https://github.com/CHOMPStation2/CHOMPStation2/pull/8088

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: dan <75939194+PastelPrinceDan@users.noreply.github.com>
2024-12-28 09:44:41 +10:00
Cameron LennoxandGitHub 9cab17efe7 Small bugfixes / clarifications (#16763)
* Fixes mech cloak having the wrong path

From Outpost21 Commit a64c3ad.

* clarified player record console buttons

"Player had issue with button confusion, and reviewing the buttons they are WAY too similar. changed refuse update to DENY to ensure no at-a-glance confusion"

From Outpost 21 Commit 32bc6f7

* simple doors use their own bump timer and not the user's

simple material doors no longer use the USER'S last bump time, and isntead use their own for locking interaction. They now open promptly when bonked into and close after some time when clicked (they are meant to be slow after all)

The bug was casued by using the user's bump time. So if youtouched anything like a wall within the last 60 ticks (including the door itself) it wouldn't open

From Outpost21 Commit 783ef0a
2024-12-28 09:42:26 +10:00
izac112 f3e3905b41 Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2024-12-11 20:18:19 +01:00
Kashargul 0b303a3ae5 bunch of fixes 2024-12-06 23:29:36 +01:00
KashargulandGitHub 939fcbb488 Merge branch 'master' into reagentToDefines 2024-12-06 21:57:14 +01:00
Kashargul 429398bdd7 some moire 2024-12-06 21:54:05 +01:00
Heroman3003andGitHub a827a8b5b2 Merge pull request #16667 from Kashargul/appearance
rework appearance changer
2024-12-07 05:07:30 +10:00
izac112 87ce13b27c Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate-2 2024-12-04 15:17:00 +01:00
Kashargul e56d2c4712 fix the tf pref 2024-12-04 01:09:29 +01:00
izac112 a2ad915045 Device and weapon 2024-12-01 00:56:26 +01:00
izac112 058f219cb9 Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2024-11-30 23:30:26 +01:00
Guti 823db69af5 Merge branch 'master' into Viro-Update-1 2024-11-29 22:56:42 +01:00
Guti 7af9d30e36 Few more stuff 2024-11-26 00:23:25 +01:00
Guti 58455f037c Board 2024-11-25 18:26:55 +01:00
Kashargul 32c9f971bc tgui usr to ui.user 2024-11-13 00:49:17 +01:00
KashargulandGitHub a1576977cc Robot upgrades (#16481)
* initial

* variable cell durability and hp increase on upgrades

* cell hp

* cell influences components

* set defaults for most

* value tgui

* .

* .

* .

* fix copy typoes

* also this

* .

* sanity that

* .
2024-11-04 21:12:31 +01:00
KashargulandGitHub 8c35071d7e prevent out of index access on tgui spamming the rd console (#16552)
* prevent out of index access on tgui spam

* prevent multi register and unregister

* this needs to be grouped for the execution order
2024-11-03 19:59:16 +01:00
KashargulandGitHub 6ba4be7445 renames nif design (#16459) 2024-10-12 14:16:16 +02:00
ShadowLarkens 24828e5ccb TGUI Research Console Rewrite 2024-10-03 15:42:59 -07:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Kashargul ded60639bc revert some 2024-10-01 21:41:07 +02:00
Kashargul 521a0dc809 datums and some paths 2024-09-29 23:35:52 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
KashargulandGitHub 2f19f66cc5 default tgui alert input handling (#16241)
* default handling

* do not push that

* fix

* .

* .
2024-09-02 04:27:26 +10:00
izac112 42b345b3cc Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2024-08-28 20:22:38 +02:00
KashargulandGitHub cc54e4d078 disconnect devices on RD console dismanlte 2024-08-06 23:28:37 +02:00
izac112 186475ef6d Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2024-06-03 22:08:11 +02:00
izac112 b100ef57d6 Merge branch 'release' of https://github.com/VOREStation/VOREStation 2024-05-10 21:16:15 +02:00
Heroman3003andGitHub bf490b78ac Adds Contaminant Detector HUD (#15970) 2024-05-09 19:37:19 +10:00
KashargulandGitHub 6f046e9d9c fixes wrong pathing (#15955) 2024-04-30 15:40:04 +10:00
izac112 95279d346e Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate-515 2024-04-24 23:28:19 +02:00
Heroman3003andGitHub da8c2d7a43 Revert "Revert "Garbage collection, asset delivery, icon2html revolution, and…" (#15816) (#15937)
This reverts commit f6d0f62622.
2024-04-22 06:31:52 +10:00
Heroman3003andGitHub c7b6c3e42b Revert "Revert "Garbage collection, asset delivery, icon2html revolution, and…" (#15816)
This reverts commit f6d0f62622.
2024-04-22 06:29:01 +10:00
KashargulandGitHub 32204eeafd some borg upgrade overhaul, power use function, bluespace pounce and some fixes (#15924)
* some borg upgrade overhaul

* .

* adjust icon some

* .

* fixes the borg hud store icon breaking

* refactor borg skill power usage, add bluespace pounce

* .

* .

* copy paste mistakes...

* first check distance then drain power on leap

* small oversight in the calculation

* comment

* second silicon hud store icon case
2024-04-21 21:11:37 +10:00
izac112 f609ac8565 Merge branch 'release' of https://github.com/VOREStation/VOREStation into vore-update 2024-04-02 17:26:31 +02:00
KashargulandGitHub c147751d45 adds an option for non-synced consoles (#15864) 2024-03-24 04:04:08 +10:00
Heroman3003andGitHub f6d0f62622 Revert "Garbage collection, asset delivery, icon2html revolution, and general…" (#15815)
This reverts commit cc05d51b69.
2024-03-10 20:01:05 +10:00
cc05d51b69 Garbage collection, asset delivery, icon2html revolution, and general fixes (515) (#15739)
* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Update GC from TGStation

* fixes

* Appease linter

* begone custom_items.txt

* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Build dependencies at 514

* Asset delivery/GC/515 megapatch

* fix runtime

* Appease integration tests

* More runtime fixes

* Attempting to resolve runtime

* Update spacemanDMM

* icon2html revolution

* icon2html part 2

* fixes

* Attempt to appease linter

* More fixes

* Final fixes (hopefully)

* operator keyword moment

* minor fixes and additions

* undo extra tgui files

* switch to QDEL_IN_STOPPABLE where necessary

* Pain

* GPS runtime

* dropped(null) fix, + chompedit the fixes just incase.

* Fix chat tags

* Update _build_dependencies.sh

* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom

* tweak zoom change

* another registersignal override runtime

* 1

* Revert "1"

This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.

* various qdel ref fixes

* newplayer and observer harddels

* disposalholder logging remove, gargoyle hard del + typo

* retouch atom/movable destroy to be TG-like

* potential edge case ref in manualfollow

* extra following potential ref

* global list refs tweak, new_player undo a thing

* /mob/new_player qdel fixes

* undo some things

* revert atoms/movable/destroy

* revert mind and new_player panel changes

* atoms and atom/movable reversions

* bring back datum/mind and panel fixes

* projectile optimisation

* Reverts useless edits, clothing hood runtime, projectile runtime

I tried a lot of things which do not help, and i reverted a lot of it here.

* a few more reversions of useless changes

* Begin getting rid of CHOMPedit comments

* Nuke remaining chompedit comments

* Revert "undo extra tgui files"

This reverts commit f3bdcde8cbd846adcfbc6f02b0077e0c5ae20f56.

* fixing oops

* line ending shenanigans

* More GC cleanup

* Optimisations to test/trace projectile, turrets. Tweaks.

Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.

* bad usage of the check_trajectory proc

check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.

* puts legacy globals into GLOB datum for debug use

* fix upport oopsie

* fix

* Move recursive listening to component

* Minor fixes and cleanup

* undo my temp solution

* tweaks + a missed thing

* recursive_move sanity checks and safety cases

* Catch null initialisation cases + fix borg creation

VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.

* circular inventory check, make checks better

* better handling of safety reset cases

* Add logging to safety checks

---------

Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-03-10 09:39:33 +10:00
izac112 153c3abf2e Merge branch 'release' of https://github.com/VOREStation/VOREStation into upstream-update 2024-02-26 03:37:23 +01:00
DrathekandGitHub 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d8442973f5d570c30920d9d865b5acd479.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d3ee4d5930c550da2fd23a29a86e616.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
izac112 19e46d19b2 Merge branch 'release' of https://github.com/VOREStation/VOREStation into upstream-update 2024-02-17 01:06:24 +01:00
Selis d99321bfdf Cleaning up defines 2024-02-10 16:44:44 +01:00
izac112 9402b12322 Merge branch 'release' of https://github.com/VOREStation/VOREStation into upstream-update 2024-02-08 18:19:52 +01:00
KashargulandGitHub 6669d1ffa2 remove drone set 2024-01-28 06:08:21 +01:00
KashargulandGitHub 5fd82d1b22 Merge branch 'VOREStation:master' into robotLaws 2024-01-28 04:57:02 +01:00
KashargulandGitHub d006fc7ae5 more law boards datums 2024-01-28 04:36:33 +01:00