Commit Graph
22980 Commits
Author SHA1 Message Date
Yoshax 0fb98bbabd Scheduler now uses btime, and other improvements 2016-06-01 17:56:07 +01:00
Neerti 6245cbaf07 Merge pull request #1836 from Yoshax/grenadefix
Fixes box of EMP grenades only ever spawning 1 grenade
2016-06-01 00:39:10 -04:00
Neerti 3e3962c0a9 Merge pull request #1801 from Anewbe/more_hostile_mobs
PUNCH SPIDERS, GET MONEY
2016-06-01 00:37:46 -04:00
Yoshax 0777379d37 Fixes box of EMP grenades only ever spawning 1 grenade 2016-06-01 02:00:57 +01:00
Arokha Sieyes f23035c9ed Make Exosuit Fabs Great Again
S'what I get for copypasting suggestions I guess.
2016-05-31 18:45:08 -04:00
Mechoid 7bcd041e09 Fixes overlay issue with ghosts when choosing sprites, and adds more sprites to choose from from popular demand. 2016-05-31 14:30:17 -07:00
Datraen 36d9cee0f7 Merge pull request #1806 from VOREStation/limbprinter
Make FBPs Constructable
2016-05-31 15:50:32 -04:00
Arokha Sieyes 76e4afa6d7 Fix suggested by Ginja 2016-05-31 15:38:24 -04:00
DatraenandYoshax c75512aa75 Xenobio2 Update #3 (#1832)
* Adds growth inspection to the trait scanner, lowers mutation and growth levels.

* Adds NutriMaxes to Xenobiology, for feeding the slimes.

* Fixes a typo
2016-05-31 18:30:52 +01:00
Broseph StylinandYoshax 4518e22be2 Small update to double beds. (#1828)
* Corrects a typo because I'm dumb.

* Adds double bed recipe to appropriate materials.
2016-05-31 15:08:57 +01:00
DatraenandYoshax caac4c5838 Randomized Plant Update (#1805)
* Plants now use a ban list instead of an approved.

This means that most reagents can be synthesized by plants.

Also added a name generator for strange seeds, based off of a bit of
lipsum and a bit of various plant genus and descriptors.

# Conflicts:
#	code/modules/hydroponics/seed.dm

* Removes # sign
2016-05-31 15:08:42 +01:00
Mark9013100 d7624b2b15 Adds a few more accessories 2016-05-31 06:16:05 -04:00
Datraen c1c3110496 Xenobio2 Update
Adds the trait scanner, which I had thought was previously added.
Fixes the smartfridge not believing that it had the cores in it's inventory.
Fixes an inverted check.
2016-05-30 23:44:53 -04:00
Mark9013100 9aecdce655 Adds more ties to loadout, strangulation not included 2016-05-30 17:00:31 -04:00
Neerti 1411f6682e Merge pull request #1818 from EmperorJon/30_May_Runtime_fix_and_changelog
Fixes and changelog
2016-05-30 15:59:56 -04:00
SpadesandYoshax 26c759c7ad Fixes #1813 (#1815) 2016-05-30 19:57:06 +01:00
Jon d7f1f01a35 Changelog for the past few changes plus a fix to a runtime I encountered with assistants and alt-titles. 2016-05-30 19:35:43 +01:00
EmperorJonandYoshax 741706e9e3 Underwear + setup merges (#1812)
* Manually merges 12595 and 12461.

* Moron Jon 2: Moron Boogaloo

* Makes Yosh happier
2016-05-30 19:19:45 +01:00
Broseph StylinandYoshax 333603ce51 Adds working double beds. (#1807)
* Adds double beds.

* Adds double bedsheets + Ian single bedsheet.

* Adds double bedsheet sprites.

* Adds double bed sprites.

* Fixes a stupid item_state mistake.
2016-05-30 19:03:56 +01:00
Yoshax 1a203e131a Merge pull request #1792 from Neerti/5/28/2016_ling_changes
Some Changeling Changes
2016-05-30 13:53:18 +01:00
Hubblenaut 8a49ad330c Spaceheater/Recharger Power Changes
- Spaceheater now spawns with a high-capacity cell and set to 20 Kelvin.
 - Recharger now charges devices with 40 kW rather than 15 kW.
2016-05-30 13:23:58 +02:00
Arokha Sieyes 4c86fabb63 Tags. 2016-05-30 05:32:11 -04:00
Arokha Sieyes 1b9b3ba124 Update Exosuit fab and new machine to use materials system 2016-05-30 05:29:37 -04:00
Arokha Sieyes 636bcd8745 Sad that I have to do this. 2016-05-30 02:36:58 -04:00
Arokha Sieyes 2186afb094 Dem tags doe.
Closed a </span> tag I forgot.
2016-05-30 02:22:33 -04:00
Arokha Sieyes 05f8a69821 Make FBPs Constructable
Print 'em out, slap an MMI or Posibrain in. They come from a new machine, the Prosthetics Fabricator. You can order license discs from cargo to print the proprietary limbs. Making FBPs requires a bit of research as well, otherwise you only get arms/legs. Also requires a bit of plasteel to make the critical parts. Mostly just need every limb, plus eyes. Torso comes with the snowflakey FBP battery.

Also adds an FBP 'self-diagnostics' verb. More vague than an analyzer.

**This adds a machine that needs to be placed on the map. "/obj/machinery/pros_fabricator"**

Personally, I would replace the right-side exosuit fab with it. I can add this to my PR but I'm unsure how you guys feel about non-devs submitting map changes.
2016-05-30 02:13:55 -04:00
Neerti 3372d3ffee Some Changeling Changes
Bioelectrogenesis effectiveness can now be hindered by their gloves' electrical resistance.  Wearing insulated and making your hands create electricity won't be a good idea now.
Fake death is now much more real, inflicting the changeling with a large amount of oxygen damage, causing actual death, which fixes a lot of inconsistencies and bugs involving the game not checking for FAKEDEATH, as that is no longer needed with actual death.
The text received when obtaining the revive verb is now much larger, to make it easier to see.
Revival now undislocates all limbs.
Changes failure message received when you try to revive when absorbed to be consistent in style with other ling messages.
2016-05-29 21:47:50 -04:00
Datraen eb0629add2 Merges new for MMI/Posibrains, fixes runtimes from posibrains. 2016-05-29 17:57:16 -04:00
Anewbe 5f02cb745d Fixes indentation error 2016-05-29 16:54:17 -05:00
Anewbe 0cee486bcf Merge branch 'master' of https://github.com/PolarisSS13/Polaris into more_hostile_mobs 2016-05-29 16:36:11 -05:00
Datraen 0af225f29a Fixes #1795
Prevents the MMI from actually spawning inside of the mannequin, as it is not needed and the mob only exists in nullspace to generate images.
This prevents the MMI from calling Life() and generating runtimes, as well as preventing it from adding to the mob lists.
2016-05-29 17:12:57 -04:00
Anewbe 8d470f6989 Adds cult variants of the strong mobs 2016-05-29 16:07:19 -05:00
Anewbe 9b7c17a883 Adds stronger variants of cultmobs for shenanigans. 2016-05-29 15:57:31 -05:00
EmperorJonandYoshax 5a545854a4 Underwear Datums (#1794)
* One more step to bringing our preferences/setup stuff in line with Bay.

* Whoopsy

* Jon is a moron, more at 11.
2016-05-29 17:29:36 +01:00
Yoshax 288ae3d274 Merge pull request #1796 from VOREStation/realisticfbp
The Terminator Update
2016-05-29 15:56:22 +01:00
KasparoVyandYoshax d5aabda108 Ports Models for Cybernetic Limb Manufacturers + More Monitor-head Wallpapers (#1775)
* Ports Models for Cybernetic Limb Manufacturers + More Monitor-head Wallpapers

As requested!

* Modified as requested.

* Different Names
2016-05-29 15:09:56 +01:00
Arokha Sieyes 34d323e57f The Terminator Update
This updates synthetic limbs to make more sense. It tweaks what you can 'see' when examining people. If someone has a robotic leg but is wearing pants, how would you know that? If someone has a burn on their arm, but their jumpsuit sleeves down, how would you know that? If someone has a replacement Vey-Med arm, how would you know it's robotic? It also treats examining FBPs more 'realistically'. If they are covered except for their head, it doesn't matter if their whole body is Bishop robotic. If their head is Vey-Med and that's all you can see, they just look human to you.

So FBP manufacturers can have a 'lifelike' var set. Vey-Med has this. This makes the limbs not show obviously non-organic damage (dents) until they are more damaged and start showing wires/metal. Attempts to treat these limbs with medical stuff results in a different message. Manufacturers can also set individual blood colors. Vey-Med blood is now white, ala Bishop from Aliens.

isSynthetic proc = Is the mob actually synthetic, as in, mechanically for breathing/tox purposes?
looksSynthetic proc = Does the mob display outward signs of being synthetic? Based on head and torso and what's revealed.

Other fixes:
You can no longer attach limbs to non-existent parents. You can't give somone a foot on a leg that doesn't exist.
You can't attach fleshy limbs to robotic ones. BODIES DO NOT WORK THAT WAY.
'Synthetic' var on humans points to manufacturer if you need to grab it quickly. isSynthetic returns this as well.
Robolimb count (and thus overheating speed) updates whenever your limbs change.
Lifelike FBPs do not show a 'system offline glyph'.
isSynthetic and looksSynthetic moved to human_helpers becasue they were defined on human in mob_helpers
Nanopaste correctly repairs limbs using the new procs (both burn and brute, making it an expensive welder+wire)
2016-05-29 02:37:13 -04:00
Jon ba529fabed Fixes #1790 2016-05-29 04:15:22 +01:00
Datraen ae3157d5c3 Merge pull request #1787 from EmperorJon/28_May_Port_setup_changes
Manual port of BS12 setup changes
2016-05-28 22:59:56 -04:00
Yoshax 722c099847 Merge pull request #1788 from Datraen/Xenobio2_Tweaks
Xenobio2 tweaks
2016-05-29 03:56:39 +01:00
Yoshax 5d3dbb8b6f Fixes chromatic slime laser reflection and adjusts a span class 2016-05-29 01:33:48 +01:00
Datraen 1e6ecb0c88 Xenobio2 Tweaks
Adds nameVar to products, sets it to products/xenos when they are created from the proper machinery.
Adds the manual injector to the machinery that can take beakers, preventing them from spilling onto the machine when inserted.
Tweaks the NanoUI to properly display percent mutated, adds a proper check to see if it is not a xeno occupant.
2016-05-28 20:06:51 -04:00
Yoshax df0135ac2b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into attackcall 2016-05-29 01:00:50 +01:00
Jon 21f898e047 First commit of manual port of BS12
#13042
and
#13086
2016-05-29 00:56:11 +01:00
Mark9013100 71075c600e Renames the classic EMP grenade 2016-05-28 17:12:43 -04:00
EmperorJon 01b3182004 Merge pull request #1462 from Datraen/Xenobiology_2
Xenobio2
2016-05-28 21:32:18 +01:00
Yoshax cd9fdd228b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into attackcall 2016-05-28 20:22:09 +01:00
Datraen a4e2b803f5 Adds a map http://i.imgur.com/ZI1gKc1.png
Also updates slime storage to handle all xenobio products.
Also adds a missing component_parts = list().
2016-05-28 15:01:22 -04:00
Ccomp5950andArokha Sieyes 7277885c73 Couple of optimizations to get_mobs_and_objs_in_view_fast() 2016-05-28 13:54:10 -04:00
Datraen f1118ebd84 Merge pull request #1708 from VOREStation/activeedges
Adds an 'Active Edges' map test
2016-05-28 13:34:51 -04:00