/obj/item/weapon/squishhammer name = "The Short Stacker" desc = "Wield the power of this weapon with responsibility (God knows you won't)." icon = 'icons/obj/items.dmi' icon_state = "toyhammer" attack_verb = list("stacked") force = 0 throwforce = 0 // Attack mob /obj/item/weapon/squishhammer/attack(mob/M as mob, mob/user as mob) var/is_squished = M.tf_scale_x || M.tf_scale_y playsound(src, 'sound/items/hooh.ogg', 50, 1) if(!is_squished) M.SetTransform(null, (M.size_multiplier * 1.2), (M.size_multiplier * 0.5)) else M.ClearTransform() M.update_transform() return ..()