/obj/vehicle/bike/ name = "space-bike" desc = "Space wheelies! Woo! " icon = 'icons/obj/bike.dmi' icon_state = "bike_off" dir = SOUTH load_item_visible = 1 mob_offset_y = 5 health = 100 maxhealth = 100 fire_dam_coeff = 0.6 brute_dam_coeff = 0.5 var/protection_percent = 60 var/land_speed = 10 //if 0 it can't go on turf var/space_speed = 1 var/bike_icon = "bike" var/datum/effect/effect/system/ion_trail_follow/ion var/kickstand = 1 /obj/vehicle/bike/New() ..() ion = new /datum/effect/effect/system/ion_trail_follow() ion.set_up(src) turn_off() overlays += image('icons/obj/bike.dmi', "[icon_state]_off_overlay", MOB_LAYER + 1) icon_state = "[bike_icon]_off" /obj/vehicle/bike/verb/toggle() set name = "Toggle Engine" set category = "Vehicle" set src in view(0) if(usr.incapacitated()) return if(!on) turn_on() src.visible_message("\The [src] rumbles to life.", "You hear something rumble deeply.") else turn_off() src.visible_message("\The [src] putters before turning off.", "You hear something putter slowly.") /obj/vehicle/bike/verb/kickstand() set name = "Toggle Kickstand" set category = "Vehicle" set src in view(0) if(usr.incapacitated()) return if(kickstand) src.visible_message("You put up \the [src]'s kickstand.") else if(istype(src.loc,/turf/space)) usr << " You don't think kickstands work in space..." return src.visible_message("You put down \the [src]'s kickstand.") if(pulledby) pulledby.stop_pulling() kickstand = !kickstand anchored = (kickstand || on) /obj/vehicle/bike/load(var/atom/movable/C) var/mob/living/M = C if(!istype(C)) return 0 if(M.buckled || M.restrained() || !Adjacent(M) || !M.Adjacent(src)) return 0 return ..(M) /obj/vehicle/bike/MouseDrop_T(var/atom/movable/C, mob/user as mob) if(!load(C)) user << " You were unable to load \the [C] onto \the [src]." return /obj/vehicle/bike/attack_hand(var/mob/user as mob) if(user == load) unload(load) user << "You unbuckle yourself from \the [src]" /obj/vehicle/bike/relaymove(mob/user, direction) if(user != load || !on) return return Move(get_step(src, direction)) /obj/vehicle/bike/Move(var/turf/destination) if(kickstand) return //these things like space, not turf. Dragging shouldn't weigh you down. if(istype(destination,/turf/space) || pulledby) if(!space_speed) return 0 move_delay = space_speed else if(!land_speed) return 0 move_delay = land_speed return ..() /obj/vehicle/bike/turn_on() ion.start() anchored = 1 update_icon() if(pulledby) pulledby.stop_pulling() ..() /obj/vehicle/bike/turn_off() ion.stop() anchored = kickstand update_icon() ..() /obj/vehicle/bike/bullet_act(var/obj/item/projectile/Proj) if(has_buckled_mobs() && prob(protection_percent)) var/mob/living/L = pick(buckled_mobs) L.bullet_act(Proj) return ..() /obj/vehicle/bike/update_icon() overlays.Cut() if(on) overlays += image('icons/obj/bike.dmi', "[bike_icon]_on_overlay", MOB_LAYER + 1) icon_state = "[bike_icon]_on" else overlays += image('icons/obj/bike.dmi', "[bike_icon]_off_overlay", MOB_LAYER + 1) icon_state = "[bike_icon]_off" ..() /obj/vehicle/bike/Destroy() qdel(ion) ..()